Gold sinks, the solution to inflation.

Kool Pajamas

Kool Pajamas

Forge Runner

Join Date: Aug 2005

Maryland

Mage Elites [MAGE]

Quote:
Originally Posted by luilui
let me buy lvl/xp for my pve character.
i have 5 pve characters, i've done most of the missions/quests, i enjoy pve but i only enjoy pve after lvl20 when i have many skills to play with.

i would be very happy if i can just pay for lvl up for my pve characters, dont think it'll do anybody any harm.
I doubt this will happen but I'd love to have insta lvl 20. Everything before lvl 20 just feels like grind to me. I like having everything maxed so I can just go and enjoy the game instead of worrying about getting the next level or next highest armor, max weapons, etc... Well I know in pve you dont really need all that but I like to make them pvp ready so I can still look good while I pvp. If only they would just let us unlock armor skins for pvp...

Eh, I'm just ramblin now...

Aegeroth

Lion's Arch Merchant

Join Date: Jul 2006

Sydney, AUS.

Sons of Dark Magicians [SoDM]

N/Me

Too much reading needed, so ill just put my points out.

** SPOILERS FROM ALL GAMES AHEAD **

1. No Anti-DP Consumables! The only ways i know of arew:
- Outposts (Medic Instant-Heal)
- Champions (Healing from the gods)
- Candy Canes? *not sure*/*special event only*
Adding "potions" and "food" to heal you is kinda wrong, seeing as theorectically the only things that remove them are "Professionals" and "Gods", so how do we do it?

2. Housing, why?
We are heroes consantly on the move to save the world, scenario:
Me vs Abaddon
Me: Die Abadd- oh wait its 6 pm, i promised my son i'd read "Where's my Cow?", really sorry i gtg.
Ab.: Yeh, i know the feeling, i think my wifes calling me.

WTF?

mmm yes, Player owned Houses...
The only resovling idea i can see is to disable your Player owned House until youve finished any chapters youve startedor, If you charcter has no active Main Quests, then the house is re-activated.

3. Guild Statues.
I love this idea.
It's Gold. with Chocolate on top , which doesnt melt!
Types of Statues we can include?:
- Killed Monsters/Bosses.
- Major Allies, past/present.
- Guild Leaders, past/present.
- Alliance Symbols, Kurzick/Luxon, you Guild must be aligned to obtain one.
- Guild Members, past/present. This would be a feature of recognition, say i deposited 30'000 Factions, the Guild would mabye pay 5000 gold to get me a statue? Or mabye i bought a Rare/Material Trader.

4. Polishing.
Cool idea, might egt annoying for people who don't (want to spend money/have money).

5. Weapon Deteriation*spell check?
yeh okay, same as last one.

---

My Ideas
Cosmetic - Casual Clothing
Give us NPC Clothing XD, low armor merely for show.

Yes, just another cosmetic, bar one.
Guild Hall Features.
1. Patrol, creates a patrol of Guards (lvl 20 warriors/rangers), these are inactive during GvG, they dont fight.
2. Commoners, creatures groups of commoners doing random things on your Isle; interacting, sowing/plowing fields, mooring a boat, sleeping in a camp, playing, walking around.
3. Hostiles, pay to have a bit of action in your hall :P (provides xp - no drops) Each raid depends on the chapters your Guild Leader and Officers own.
300 gold per raid:
Prophecies:
Grawl
Bandits
Prophecies Pre-Ascalon Skale
Factions:
Crimson Skull Guild
Mantid
Naga
Nightfall
Corsair - low levels (0 - 5)
Plants
Istani Skale

500 gold per raid:
Prophecies:
Charr (12 - 17)
Devourers & Hydra
Stone Summit - low levels (12 - 15)
Factions:
Afflicted
Sensali Tengu
Yeti
Nightfall:
Corsair - higher levels (15 - 17)
Mandragor
Early Kournan

1000 gold per raid:
Bosses included from now on (1 per raid - class varies)
Prophecies:
Undead
White Mantle
Imps, Skale and Mergoyle
Factions:
Afflicted - same levels as 500g raid, just more.
Sensali Tengu - " "
Yeti - " "
Nightfall:
Kournan - (16 - 20)
Mandragor - " "
Plants - higher levels (15 - 17)

1600 gold per raid:
Two Bosses. 1.5x as many enemies.
Prophecies:
High level Mantle (20 - 22)
Forgotten (20ish)
Enchanted (20ish)
Factions:
Afflicted (20 - 22)
Am Fah (20 - 24)
Jade Brotherhood (20 - 24)
Nightfall:
Margonite (20 - 24)
Mandragor (20 - 22)
Beetles, Heket, Behometh. (20 - 24)

2000 gold raids:
Two Bosses, 2x as many enemies.
Prophecies:
Stone Summit (22 - 26)
Mursaat (24ish)
Dryders, Frost Giants, Avicara. (24ish)
Factions: Kurzick
Wardens (22 - 26)
Oni (24ish)
Rot Wallow, Kirin, Dragon Moss, Blood Drinkers (24ish)
Factions: Luxon
Outcast (24ish)
Oni (24ish)
Scuttle Fish, Creeping Carp, Rockhide and Saltspray Dragons (22 - 24)
Nightfall:
Margonite (24ish)
Joko's Minions (22 - 24)
Monolith, Djinn (22 - 24)

2500 gold FACTION round:
These give no xp, bnut rather low amounts of Faction (Balth.)
Underwold Creatures.
Titans; 1 Fire, 1 Rotting, 1 Frozen. (does die-spawn)
Shiro'Ken; 2 groups (16 units in total)
Torment Creatures; 2 groups (16 again)

Good idea?

Quid Pro Quo

Quid Pro Quo

Wilds Pathfinder

Join Date: Jul 2005

Quote:
Originally Posted by spiritofcat
Dancing Lessons:
Players pay gold to learn the dances of other professions, or entirely new dances. They have a limited number of dance lots so that learning a new dance would usually replace an old dance. This means that if they wanted their old dance back they would have to spend money again.
For the win.

One of the greatest ideas as far as realistic ideas that Anet might actually do go.

Stellar StarElven

Stellar StarElven

Pre-Searing Cadet

Join Date: Oct 2005

Sylvan Holy Crusaders

E/N

Thus far I have only seen one vague mention in passing on this option, so if your interested in a real effective gold sink which does not serve to unbalance play...

Have merchants offer DP removal potions. Effectively similar to the holiday candy canes, yet buyable. The candy would not be hurt by this as it remains free and only available during holiday season.

500g for complete DP removal 1 use per (stackable)
100g for 15 DP removal 1 use per (stackable)
250g for morale boost (PVE only) however the shrines now offer this option, it would be nice to have something portable for those long walks through extremely hostile territory.

legobildermike

legobildermike

Ascalonian Squire

Join Date: Jun 2006

Real Boys Wear Pink

W/

sweet. do it.

onerabbit

onerabbit

Grotto Attendant

Join Date: Mar 2006

Thanks to all the guru [mods]

Can i ask, why do so many people want money sinks? i dont get it

-.-

-.-

Banned

Join Date: Oct 2006

Quote:
Originally Posted by onerabbit
Can i ask, why do so many people want money sinks? i dont get it
Have you never taken Economics?

Basically, more money in the Economy = inflation, which raise prices, which is bad.

Gold sinks help lower inflation because it pulls money out of the Economy.

lightblade

lightblade

Forge Runner

Join Date: May 2005

The Etereal Guard

Me/Mo

Quote:
Originally Posted by onerabbit
Can i ask, why do so many people want money sinks? i dont get it
Money sink make prices of items deflats, so it's more affordable by newbies.

There are already a numerous gold sinks in the game. 15k armor, obsidian armor, rare skin items, drunkard title, luck titles....all gold sinks.

Teger

Teger

Frost Gate Guardian

Join Date: Oct 2006

LLJK

A/Mo

/signed for all BUT the armor getting dirty...im all for being able to shine armor brighter then normal, but not for haveing to pay money to make my armor look half decent again...

Liberations

Liberations

Lion's Arch Merchant

Join Date: Nov 2006

Azeroth (shhh)

Ryders of the Sword [FrNd]

E/

Quote:
Originally Posted by Aegeroth
Too much reading needed, so ill just put my points out.

** SPOILERS FROM ALL GAMES AHEAD **

1. No Anti-DP Consumables! The only ways i know of arew:
- Outposts (Medic Instant-Heal)
- Champions (Healing from the gods)
- Candy Canes? *not sure*/*special event only*
Adding "potions" and "food" to heal you is kinda wrong, seeing as theorectically the only things that remove them are "Professionals" and "Gods", so how do we do it?

2. Housing, why?
We are heroes consantly on the move to save the world, scenario:
Me vs Abaddon
Me: Die Abadd- oh wait its 6 pm, i promised my son i'd read "Where's my Cow?", really sorry i gtg.
Ab.: Yeh, i know the feeling, i think my wifes calling me.

WTF?

mmm yes, Player owned Houses...
The only resovling idea i can see is to disable your Player owned House until youve finished any chapters youve startedor, If you charcter has no active Main Quests, then the house is re-activated.

3. Guild Statues.
I love this idea.
It's Gold. with Chocolate on top , which doesnt melt!
Types of Statues we can include?:
- Killed Monsters/Bosses.
- Major Allies, past/present.
- Guild Leaders, past/present.
- Alliance Symbols, Kurzick/Luxon, you Guild must be aligned to obtain one.
- Guild Members, past/present. This would be a feature of recognition, say i deposited 30'000 Factions, the Guild would mabye pay 5000 gold to get me a statue? Or mabye i bought a Rare/Material Trader.

4. Polishing.
Cool idea, might egt annoying for people who don't (want to spend money/have money).

5. Weapon Deteriation*spell check?
yeh okay, same as last one.

---

My Ideas
Cosmetic - Casual Clothing
Give us NPC Clothing XD, low armor merely for show.

Yes, just another cosmetic, bar one.
Guild Hall Features.
1. Patrol, creates a patrol of Guards (lvl 20 warriors/rangers), these are inactive during GvG, they dont fight.
2. Commoners, creatures groups of commoners doing random things on your Isle; interacting, sowing/plowing fields, mooring a boat, sleeping in a camp, playing, walking around.
3. Hostiles, pay to have a bit of action in your hall :P (provides xp - no drops) Each raid depends on the chapters your Guild Leader and Officers own.
300 gold per raid:
Prophecies:
Grawl
Bandits
Prophecies Pre-Ascalon Skale
Factions:
Crimson Skull Guild
Mantid
Naga
Nightfall
Corsair - low levels (0 - 5)
Plants
Istani Skale

500 gold per raid:
Prophecies:
Charr (12 - 17)
Devourers & Hydra
Stone Summit - low levels (12 - 15)
Factions:
Afflicted
Sensali Tengu
Yeti
Nightfall:
Corsair - higher levels (15 - 17)
Mandragor
Early Kournan

1000 gold per raid:
Bosses included from now on (1 per raid - class varies)
Prophecies:
Undead
White Mantle
Imps, Skale and Mergoyle
Factions:
Afflicted - same levels as 500g raid, just more.
Sensali Tengu - " "
Yeti - " "
Nightfall:
Kournan - (16 - 20)
Mandragor - " "
Plants - higher levels (15 - 17)

1600 gold per raid:
Two Bosses. 1.5x as many enemies.
Prophecies:
High level Mantle (20 - 22)
Forgotten (20ish)
Enchanted (20ish)
Factions:
Afflicted (20 - 22)
Am Fah (20 - 24)
Jade Brotherhood (20 - 24)
Nightfall:
Margonite (20 - 24)
Mandragor (20 - 22)
Beetles, Heket, Behometh. (20 - 24)

2000 gold raids:
Two Bosses, 2x as many enemies.
Prophecies:
Stone Summit (22 - 26)
Mursaat (24ish)
Dryders, Frost Giants, Avicara. (24ish)
Factions: Kurzick
Wardens (22 - 26)
Oni (24ish)
Rot Wallow, Kirin, Dragon Moss, Blood Drinkers (24ish)
Factions: Luxon
Outcast (24ish)
Oni (24ish)
Scuttle Fish, Creeping Carp, Rockhide and Saltspray Dragons (22 - 24)
Nightfall:
Margonite (24ish)
Joko's Minions (22 - 24)
Monolith, Djinn (22 - 24)

2500 gold FACTION round:
These give no xp, bnut rather low amounts of Faction (Balth.)
Underwold Creatures.
Titans; 1 Fire, 1 Rotting, 1 Frozen. (does die-spawn)
Shiro'Ken; 2 groups (16 units in total)
Torment Creatures; 2 groups (16 again)

Good idea?
To ArenaNet, PLEASE TAKE THESE IDEAS INTO ACCOUNT. Amongst the madness throughout the thread are good ideas, alot in this quoted thread. These would balance out the economy for a while, and NEED to be implemented! Green weapons sell for so little now. Obby shards are extremely inexpensive. Ectos are even starting to lose their value! You guys have to do something about the economy, it starts to wear at the PvE aspect of the game until PvE becomes pointless (armegeddon for Guild Wars!). PvE needs to be fixed, and the call is now!

BahamutKaiser

BahamutKaiser

Desert Nomad

Join Date: May 2005

Heightened state of mind.

P/W

Gold Sinks arn't a solution to inflation if they are optional, alternative vendors are.

Skyy High

Skyy High

Furnace Stoker

Join Date: May 2006

R/

Quote:
Originally Posted by -.-
Have you never taken Economics?

Basically, more money in the Economy = inflation, which raise prices, which is bad.

Gold sinks help lower inflation because it pulls money out of the Economy.
Have you never played this game?

Prices are plummeting, across the board. There are a handful of weapon skins that are worth anything anymore, and even these have fallen from what they used to be. Everything else is as cheap as it ever has been. Notice I've posted the exact same thing in this thread over and over again, and every time I post it it gets more and more true. The trend is inexorable. There is no inflation in this game, period.

Don't get me wrong, I'm all for ANet adding more stuff for us to have fun with, but this isn't about fixing the economy. Items actually have to get rare again before the economy is going to be fixed.

Laforge

Ascalonian Squire

Join Date: Jan 2006

USA

Noob University [GeD]

Mo/

Just making more rare items will only transfer money between players. What they want is complete desolve of the money altogether by giving/trading it with NPCs who do not actually hold money.

-.-

-.-

Banned

Join Date: Oct 2006

Quote:
Originally Posted by Skyy High
Have you never played this game?

Prices are plummeting, across the board. There are a handful of weapon skins that are worth anything anymore, and even these have fallen from what they used to be. Everything else is as cheap as it ever has been. Notice I've posted the exact same thing in this thread over and over again, and every time I post it it gets more and more true. The trend is inexorable. There is no inflation in this game, period.

Don't get me wrong, I'm all for ANet adding more stuff for us to have fun with, but this isn't about fixing the economy. Items actually have to get rare again before the economy is going to be fixed.
Apparently, you missed the reason why I even replied to onerabbit's post.

=DNC=Trucker

Krytan Explorer

Join Date: Apr 2006

TLA

Me/

Hey there are some REALLY good ideas here. I hope some devs look through them!

/signed

MithranArkanere

MithranArkanere

Underworld Spelunker

Join Date: Nov 2006

wikipedia.org/wiki/Vigo

Heraldos de la Llama Oscura [HLO]

E/

Instead of removing the Dye items, making items with an exclusive NPC not player sellable neither dropable, like customized ones.

You can sell them to NPCs or discard them to the trash.

That way you'll HAVE to use the NPC if the item has one.

Hee hee... no more ecto trading, you'll have to buy them in the NPCs.

No more inflation. A lot of flaming from farmers.
See? A dream come true.

Ralli Pemirl

Ralli Pemirl

Ascalonian Squire

Join Date: Jan 2007

Clemson, SC

Team Jupiter (TeJu)

D/Mo

I'm female, and I'm totally against the house idea. It's just too much fluff for me.

Paying big bucks for a little more storage is reasonable.

I also like the hair saloon idea.

Temporary costumes would also be awesome. Poof! You're an NPC animal. Poof! You become a tiny mini pet. Poof! You've got a temporary different random char in your clothes. I'd be addicted to buying such temporary costumes.

I don't think max gear should be able to be traded. I think the stats should decrease a percentage when the item changes hands.

Perhaps dye titles could change to "old ___ dye" when they change players' hands and the color be become adulterated with grey. People would still buy from each other for variety, but would be more enticed to buy from NPCs or to farm for the bright options.

Also, mini pets could 1) be customised to their first owners or 2) be traded, but be temporary "running away" at random times. People would less likely pay big bucks for something temporary. A possible addition: in order to permanently keep the pet, the owner must train it at an NPC for a fee. Either trained pets could not be traded (preferable), or the "training" could disappear so that the new owner must train again.

Last, (if there isn't) there should be a cap on how much money an account can hold. (If there is, perhaps it should be lower, I see things up for 500,000 g so people must have millions?) The amount could be way up there, but this would ensure inflation would stop somewhere.

I mean, that's my two cents.

Kryth

Kryth

Frost Gate Guardian

Join Date: Nov 2006

Ascalon

Venatori Solaris

/signed for the permanent gold sinks.

Hair styler ftw.

But temporary ones will annoy rather than amuse.

Having more variety to customize a char will always drain gold off people. It'll work yes.

Str0b0

Desert Nomad

Join Date: Feb 2006

North Carolina

N/Me

/signed with reservations

We have enough gold sinks as it is. It is ridiculously easy to accumulate gold in this game anyway and the only reason to decrease inflation is if you , for some reason, can't get cash. That gripe aside we already have money sinks in place in the form of 15K armor. the only reason I signed it is because I can't honestly see the harm in more money sinks since there will always be people stupid enough to use them. I doubt it will solve inflation though since there will always be people who won't part with their hard earned gold. Granted all things you can spend gold on are more or less cosmetic in nature so why not add a few more.

Quote:
Originally Posted by Ralli Pemirl
I don't think max gear should be able to be traded. I think the stats should decrease a percentage when the item changes hands.

Perhaps dye titles could change to "old ___ dye" when they change players' hands and the color be become adulterated with grey. People would still buy from each other for variety, but would be more enticed to buy from NPCs or to farm for the bright options.

Also, mini pets could 1) be customised to their first owners or 2) be traded, but be temporary "running away" at random times. People would less likely pay big bucks for something temporary. A possible addition: in order to permanently keep the pet, the owner must train it at an NPC for a fee. Either trained pets could not be traded (preferable), or the "training" could disappear so that the new owner must train again.

Last, (if there isn't) there should be a cap on how much money an account can hold. (If there is, perhaps it should be lower, I see things up for 500,000 g so people must have millions?) The amount could be way up there, but this would ensure inflation would stop somewhere.

I mean, that's my two cents.
Bad idea on the weapons and mini pets. You would in essence kill the entire player trade economy if you devalued items or made trades non permanent. As for the cap there is a cap. You can carry 100K on you and store 999,999 gold on storage I think it's either that or 900K in storage, one of the two. It's been a long long time since I maxed any of my character's on that. I think the one thing people loose sight of when they make these sort of suggestions is that you can get the same stats on any weapon for relatively cheap. I've got the best ebon dust scythe in the game and do you know how much it cost me? 6.5K total. 5K for a 15% while enchanted scythe from the Bazaar. 1.5 for an ebon snathe and I found a 20% enchanting grip. The only thing people want 500K for is skins. These are vanity items and by definition they aren't necessary to be competitive or beat the game. In essence they are Lamborghinis. Now honestly can everyone afford a Lamborghini? No Does everyone need a Lamborghini? No. for most people a Toyota does just fine and in this game the same principle applies. There is no need for a bunch of excess money sinks, though there won't be any harm in adding them. However even if these ideas were all implemented it wouldn't fix the problem. There will still be people who will say,"Hair styles? Screw that I want a max Elemental Sword for my warrior." or "Houses? Any goober can buy a house I want that Crystalline sword because it's more rare."

Ralli Pemirl

Ralli Pemirl

Ascalonian Squire

Join Date: Jan 2007

Clemson, SC

Team Jupiter (TeJu)

D/Mo

Str0b0, I think hurting the entire trade community by devaluing equipment and making semi-permanent pets could be a beneficial idea. This would cut down on people trading real money for such items (which I think would be in Anet's interests), and make owning perfect items more special.

It would be interesting to discover what percentage of weapons and pets are sold in game and what percentage is sold on EBay. If I really wanted to trade the great items I receive, I would be tempted take my chances and go to EBay before spamming in capitals, which is SOOOO boring. I am content with my in-game (and out-of-game) savings, though, so I enjoy giving stuff away instead.

I do agree that too many money sinks would discourage people from buying and playing the game.

dr_aplet

Pre-Searing Cadet

Join Date: Feb 2007

a couple of notes. i like the armor polishing/dirtying, perhaps every 3 days.

one thing that would be cool is to buy a set of skins for your armor. preshined and colored all pieces are the same. effect and color changes the price.

another thing that would be cool is a locker (extra storage) that cost money each time you access it.

also for those that have titles people should be able to buy medals that pin on your armor that show your accomplishments without haveing to look at their name. for each change of armor new medals must be pruchased. again it does not affect the gameplay but is a cool effect.

i also really like the idea of gambleing,
1. it gives ppl something to do when they are hanging out without having to leave the conversations in the town. conversing and gambling, its like drinking and smoking.
2. gives ppl the oppertunity to amass wealth quickly (not reall, house wins) just one more role... one more hand.

something esle that would be cool is to pay for some kind or relaxiation, trip to the hotub/pool, massage.

their could also be a tax incured in different towns to open up merchants. say for example, a person chooses a home town (Personal houses) and is tax free there only but any where else there is a small hike or fee for using merchants.

lastly if they incorperate the private shops idea then there would be an "advertisement "fee or "set up shop" fee

Collintag

Collintag

Ascalonian Squire

Join Date: Jul 2006

R/E

I posted this before but the threads have been moved around and I can't find my old idea anymore so sorry if anyone notices the redundancy.

How about a lottery?

Once per week there could be a lottery with one grand prize rare skin weapon/item and maybe 100 other item prizes or gold. This would only bring in a small amount of gold and items into the economy but take a lot of gold out from those that didn't win. It could be made as either character based or account based so that people are only allowed to buy a set number of lottery tickets per week (like 1-5 tickets), kind of like the treasure chests are limited to once every 30 days per character. This would prevent people with lots of gold from buying 1000 lottery tickets every week to increase their chance of winning and being greedy.

I think this would be a fun activity and could also count toward Gamer and luck titles. Imagine every friday night the drawing is held in towns across GW and one lucky winner gets a Tormented Shield and 100 others get 5 or 10k. The next week the prize is a rare mini-pet or 20 ectos. The options are endless!

There would be one blackout day per week where no tickets can be sold and that would be the drawing day. That way Anet can award the prizes based solely on the existing tickets and make sure only one grand prize gets put out there. Instead of redeeming tickets at an NPC, prizes would appear automatically in players inventory as a gift box like the birthday presents do. This would also prevent players from hoarding up tickets for several weeks in order to redeem a ton of them all at once to increase their chance of winning. There could even be a winners list posted each week in the main towns kind of like the Tournament winners trophies.

Torino Cowell

Academy Page

Join Date: Jun 2007

the middle of nowhere

The X Viles [ TXV]

R/

i think this is a really great way which could help put the economy back on tracks . great idea!

Nemo the Capitalist

Nemo the Capitalist

Desert Nomad

Join Date: Aug 2006

Trust me you dont want to know my Chasms of Despair

Zaishen Brotherhood

N/Me

/signed...........

even greater way for Anet to let us waste more time online...
we all win

btw need elite mission titles as well.

Example: r2 SAge fool of the deep

Trump card 500 runs in there ^ ^ u go boy

Diddy bow

Diddy bow

Furnace Stoker

Join Date: Oct 2006

Jawsome!!!!!!!!!!!

looking for one :p

A/D

A weapons mod trader would work i think. As it is now the countless ammount of gold that changes hands with mods just geos from one player to another but a trader would start makeing the gold dissapear. Its about time weapon mods lost the "magic" and anet just accepted they are a neccecity .

Willow O Whisper

Willow O Whisper

Lion's Arch Merchant

Join Date: May 2007

Denmark

Knights Of The Sacred Light [KSL]

Me/A

My gold is alredy dissapearing without these cool features like the idea

genofreek

genofreek

Desert Nomad

Join Date: Jan 2007

USA

Jenova's Apocolyptic Remains [JAR]

D/

I really love the idea of /dances that can be learned by various characters (Warriors rocking out like Necro men? Hell yeah!), hairstyles, and a few other cosmetic changes. Not so much for some of the broken items like purchasable goods that kill DP, but I don't think ANet would implement those anyway.

Hyper.nl

Hyper.nl

Desert Nomad

Join Date: Oct 2006

Defending Fort Aspenwood

E/

Quote:
Originally Posted by spiritofcat
There is a problem with the economy in the game as it is now.
That problem is that gold is created at a much greater rate than it is destroyed at.
This causes inflation, a decrease in the value of gold.

[...]
I don't agree. Actually, we have seen quite a big deflation lately. Almost everything has been lowered in price quite a bit, rougly since the hard mode update. Prices have been lowered with 30 to 50% approximately. Sometimes even more.

Examples:
Unidentified golds: used to be 1 to 1.5k, now they are 800g to 1k.
Ecto's
Black/white/red dyes
Sapphires
Vigur runes
Many greens
Domain of Anguish gemstones

freekedoutfish

Furnace Stoker

Join Date: Jun 2006

E/

I /signed all of them except the housing idea. I dont see a need or reason for houses. I wouldnt offer any actual functionality and it would just add to the bandwidth being used.

We have storage to store items, so I just dont see a ingame benefit.
We have guildhalls to hang out if need be.

KlutzySpy

KlutzySpy

Krytan Explorer

Join Date: Jun 2006

Denmark

Venatus Una

N/Rt

/signed

i would give hundreds of platinum to change my necro's haircolor

Torino Cowell

Academy Page

Join Date: Jun 2007

the middle of nowhere

The X Viles [ TXV]

R/

this is a really good idea which i hope is considered for both the long term and short term . it would definately have an impact on the in game ecomony

October Jade

October Jade

Wilds Pathfinder

Join Date: Jul 2005

drifting between Indiana and NorCal

Quote:
Originally Posted by Hyper.nl
I don't agree. Actually, we have seen quite a big deflation lately. Almost everything has been lowered in price quite a bit, rougly since the hard mode update. Prices have been lowered with 30 to 50% approximately. Sometimes even more.
Examples:
Unidentified golds: used to be 1 to 1.5k, now they are 800g to 1k.
Ecto's
Black/white/red dyes
Sapphires
Vigur runes
Many greens
Domain of Anguish gemstones
Did you bother reading the date of the post to which you refer? Twenty-five months ago. Around that time, runes routinely sold for tens of platinum, and black dye and ecto were the only de facto money sinks in the game.

rancidgoat

rancidgoat

Frost Gate Guardian

Join Date: Jan 2006

[XoO] [AX]

N/Me

i really dont see how these are going to help GW.

i mean they look nice and all but i cant think of a good use for them,maybe in your guild hall to wash up after a GvG?



genofreek

genofreek

Desert Nomad

Join Date: Jan 2007

USA

Jenova's Apocolyptic Remains [JAR]

D/

Ba-dum-tssh.

TigMagick

TigMagick

Ascalonian Squire

Join Date: Aug 2007

Gods Ravan [GR]

Me/

I like the idea of changing looks, and more + foods for in game.
Also like the house idea, but that would lead to more ppl want to get "married" in game. I'd only pay to have a house if I could "invite" someone to join in or go to someones house if they wheren't online. Since I play w/ Family members I got addicted... I mean introduced to GW