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Originally Posted by spiritofcat
Good idea! But it doesn't create that much of a gold sink as you would only pay the fee once to aquire the merchant.
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Quote: Originally Posted by spiritofcat Good idea! But it doesn't create that much of a gold sink as you would only pay the fee once to aquire the merchant. What if you had to constantly pay them to hang around? More "realistic" anyway :P |
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Originally Posted by Nomad
You are right, it wouldnt create much of a gold sink since it is only a one time deal. And paying them to hang around would be more realistic, and make it a better gold sink. And it would be incredably annoying. Everymonth the guild would have to charge guild dues, or they would have to walk around and take donations from members to pay for their upkeep, annoying....The other option would be to have a guild account that all players could deposite in while they are at the stash, and from this account the upkeep costs are automatically deducted.
I dont like this, it would be annoying. Temporary stuff is the best goldsink in terms of taking money out of the economy, they are the worst for players. If i pay the money for a mount of a sandwurm (or for a real sandwurm to guard my guildhall) i want to keep it. Not have to worry about losing it because i didnt have the upkeep. With the sheer number of guilds on guildwars as we speak, just a few permanent upgrades at a moderate price would be a GREAT start. Customized guildhalls could also affect the games playability from dialup, if i have to wait while combat is going on to download their unique guildhall, my team will prolly lose. And Ncsoft has maintained the playform of "playable from dialup" since the begining. This is an important issue for me as i play from dialup. Nomad |
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Originally Posted by Poppinjay
Tax the rich.
Every day calculate a each players total assets for all their chars, and tax them based on a scaling system, so that the super wealthy are taxed highly and newbies are not taxed at all. Also consumables are good, but they need not give a real game advantage adn shift balace. People would pay tons of money for "bragging" items, like statues that they can make bigger and bigger (the larger the statue, the larger the cost). More ability to customize---change hair, etc. Monuments. Fireworks displays. I am sure people would drop LOTS of money to collect new emotes. All these things are very easy to add and would let a lot of the money back out of the game. I have suggested this about a dozen times. I don't know why the programmers have not picked up on it. POp |
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Originally Posted by eekamouse
That would be awesome! You go into an instance and gamble your gold playing Poker! I really think this would be fun. You would just need to have a limit on betting because some players will have billions of gold and others just a few thousand.
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Originally Posted by Xight
ANother thought since someone brought up the rerolling equipment. I like that one, and here's a variant.
Have a Rune of Mixing available at the merchant: Mix 1 or more runes for the chance to get a random rune. With the major/superior runes harder to Mix into of course. Maybe it'll help with the rune prices a little too. Those who are like out of money can atleast sell the rune to the rune trader. Hehe 2 minor runes for a major rune, then 2 major runes for a superior one? Can add in risks like the occasional rune of Holding which can only be sold back to the vendor, or another Rune of Mixing. |
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Originally Posted by spiritofcat
I like the sound of that idea.
Though I think it would work better as a gold sink if the mixing runes were not re-sellable to other players. Imagine something like the gambling merchant from Diablo 2, but selling random, unidentified runes. |