I think some of you guys have the misconception that PvEers are doing the farming + grinding. Honestly, a PvEer can just buy the rune from a player/merchant; its the PvPers who need to farm to unlock everything. Some of the recent changes threw a huge wrench in our plans.
As you all have read, the patch log talks of rebalancing Caromi Tengu. Those outside of fishermans haven were pretty much the mother of all farming spots - boy am I glad I got them before the nerf. With the nerf, the area is so much harder I doubt a person who would typically be in the area would be able to kill them in a full party of people or henchies. Since this is partly my doing, I appologize to those of you doing the quests out of fishermans haven.
On the subject of farming nerfs: (THIS IS FOR YOU ARENA NET)
I fully understand that game developers such as yourselves would rather people play your game as intended than 'farm' areas to gain an advantage over other players. However, this perticular nerf is going to create many more problems than it has solved. If you read the forums you would know that most people keep their farming spots in a tight circle of friends. This group usually incorporates the 'top' or most competitive guilds. It is pretty much only this group that has most of the runes unlocked due to abuse of farming locations. Average Joe, on the other hand, probably has 3 major runes and a superior if he is lucky by playing through the game. Now this would be expected, however, the problem comes where Average Joe can no longer get these runes if he wanted to. This provides a distinct and lasting advantage to people such as myself with the majority of the runes unlocked.
I realize there are plans to 'improve' this state of affairs, but the improvements are going to have to be drastic to fill the gap between the elite and the poor. The addition of rune traders doesn't offer anything to this problem either. They are an easy way to get runes for a PvE char, but unlocking is really what is needed for PvP.
To those of you who are spouting for PvPers to go back to CS etc, I think you miss the point of Guild Wars. Guild Wars is a PvP game with a (increasingly larger) PvE prerequisite. The fun of this game is when everyone has 'uber chars' duking it out in PvP. The RPG part of CORPG stands more for the fantasy setting than it does for actual roleplaying. Bobum: one you get to PvPing you'll see that cookie cutter builds are not at all encouraged. This game has the hands down best PvP I've seen in any game (including RTS, FPS, and whatever else). The problem is bridging from PvE to PvP.
-Tuna, Member of DrkH