After playing FFXI for a long time, I'm really not sure how any MMO can live without an auction house. I love the idea! It makes buying/selling items much easier.
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Dwayna's Tears: In general I don't like AH idea (highest bidder wins) and prefer the idea of a fixed priced system. Why? Simply because the number of items listed for auction would be a lot and I mean A LOT. Some people (a minority) play GW on a (heaven forbid) dial-up and others play with a capped broadband talking to the auction NPC would then mean that the player must connect to the auctioning system that collects items from all auction houses around Tyria, this might slow those poor souls to death before they even get the auction screen up.
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I play on 56k. I will admit I've played MMO's for many years now (all on dialup) so I've adjusted to this. In FFXI the auction house was a highest bid wins system. I had no noticeable lag. Instead of loading every item for sale all at once they saved on bandwidth by organizing every item into specified catagories. When you first go to the auction house you get the very general Category screen and then filter down to what you want. For example if I want to buy a Fiery Dragon Sword I would choose options like Weapons >>> Swords >>> Magical. So the only info I have to request would be swords for sale. Saves me a little time since it is organized, saves A.Net servers a lot of bandwidth not having to spam all the unnecessary info to my computer.
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trelloskilos: I think it would be a prudent idea to introduce a tarriff for each item put on auction, and also to allow the seller only a limited amount of items on auction at any one time (say 5 items, for instance).
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I totally agree with this. Some players will still use the AH as an extra (5? 10?) storage slots no matter what. Putting a limit to the amount of items saleable at one time will slow this down quite a bit. Charging a nominal fee to place items on auction will further slow this. The balance must be this, however: how much is nominal? I think charging 10% of the selling price may be a bit high. Sure I'll sell my ecto for 10k, but am I willing to accept only 9k for a 10k item? I'd rather spam WTS for an hour. Likewise, charging a set fee (say 10 gold to sell single items, 25 gold to sell stacks) seems a little unfair. I won't pay 10 gold to sell one wood plank for 10 gold. Perhaps a smaller percentage (maybe 2%-5% of your asking price, min 1g) is the way to go.
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Agelaus: If you do the auction wont it get rid of the need for the traders?? I mean if I can go bid on dye and get it for cheap I will get it from auction not the Trader.
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Well, the AH in FFXI did not get rid of the need for traders. Of course, the NPC vendors in FFXI sold many, many more items than the traders of GW. The Auction House actually coexists with the traders. Here's what I mean. I want to buy a black dye. I see the trader is currently selling it for 9k. I check the auction and notice they are only 6k. I will obviously buy it from the auction. Later I need another black dye. This time the trader is still at 9k but the auction is up to 10. I'm buying from the trader this time. Most people will see the obvious distinction and adjust their prices accordingly. Also, you'll have many folks that will "play the market" so to say. If I can buy a black dye from the AH for 6K and sell it to the trader for 7k, I'm buying out all the dyes I can for 6k to make a profit. This will cause the trader to purchase dyes for less and eventually drop prices at the trader slightly. Also, the less expensive dyes will sell out at the auction and eventually prices will rise again. There will still be price fluctuation with an auction house in place, but it is generally more stable.
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(I appologize that I cannot find the actual post to quote, but a concern was brought up about what would stop certain guilds/players from driving prices on certain items too high or too low)
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This is where A.Net would have to do a little coding. For the screen where you can see the last ten winning bids, also put who sold the item and who purchased it. Obviously, on the "Buy" screen don't show who has listed items or how much they are asking. Allow players to bid what they think is reasonable. But please include the buyer/seller names in the winning bid area. Anyone can see that PlayerA in SuperRichGuild just purchased 10 black dyes for 50k each from PlayerB, also in SRG. Hmm... that seems a little fishy as they were selling for 10k just yesterday. S/he is obviously price gouging and those bids cannot be used for an example. On the flip side if 10 different buyers won bids from 10 different sellers, you can rest assured they are probably the current selling point. This makes it much more difficult for a single player to mess up the auction house.
Back to the original post of a worldwide auction vs. a city based auction. There are more pros and cons to each. Worldwide would probably be best for GW. Simply put, except for rare drops, all the zones contain the same item sets. I'll repeat that because I think it is important. All zones contain the same basic item sets. I understand it is much easier for me to get a nice gold item in the Desert than it is outside of Ascalon. I'll never see ecto/shards if I don't run around in FoW/UW. However, I am not speaking of those items. They are rare drops and specified drops respectively. What I'm talking about are things like crafting materials. From Ascalon to Crystal Desert and even on the Fire Islands: if it salvages into wood planks here, it salvages into wood planks there. While Shiverpeaks is the only place to loot Shiverpeak Armor, all the different armors salvage into the same crafting materials. The major difference is that higher level zones drop loot which salvages into more crafting materials per salvage. If it's all the same type of item all over the world, why shouldn't it be sold all over the world? Drok armor costs more to craft than Ascalon armor, but materials are more readily available in Drok. Prices should even out anyway. Also the traders are currently worldwide (both in game and in real life), therefore it would probably be easier to code a worldwide auction.
I completely agree we could use an auction system, and the sooner the better. It will cut down on trader spam and will eventually set up a more stable economy.