InvictusBlood, what you are suggesting is a system similar to
www.conqueronline.com or
www.silkroadonline.net, for example.
In Conquer there is a special market map with limited market spots where ppl can setup a shop and offer up to 20 items at a time. The drawbacks of this system are:
(1) the limited number of spots (which really isn't an issue if there are few ppl playing in that server - which is not the case of GW because players are not 'contained' in a specific server)
(2) The spots are at specific locations which means some are better located and so some ppl will sell stuff easier (and for more money) if they can grab a good spot.
(3) the need to be online to be able to sell - this means you'll have to be online a considerable amount of time to be able to sell anything, and that means leaving the game client open and go afk or try do something else at the same time (browse the net, write a text, read email, etc). This puts an extra load on the computer that will probably make it slower for doing other tasks. It also means a lot of ppl will be leaving computers on during the night which increases power usage and is not environmentally friendly. It would also put an extra load on the servers (a LOT extra) which in turn can create instability and lag - and nobody wants that.
In Silkroad you can setup a market stall almost anywhere (even outside towns, at areas without mobs - ppl sell arrows and scrolls there at 'convinient' prices). The drawbacks are:
(1) Since its possible to setup stalls anywhere ppl tend to spread out a lot (there isn't 'one' location to search for items) but also concentrate in more popular areas, which can be confusing (did I see this stall already?) and hard to reach certain NPCs
(2) Same as (3) above, online selling only. In Silkroad is particularly dramatic because servers are full most of the day and keep refusing new connections.
Either sytem is better than the spamming horror we have in GW (
and both are FREE games), but I wouldn't support either to be implemented. I still prefer any kind of offline system (I
think Everquest2 has one that doesn't work as auction), and auctions do have the advantage of helping everyone buy and sell at fair prices.
I also think that apart from developing a new campaign - which is obviously a priority - this trading issue should be the top most consern at the moment.