Skills - Mending
furby
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Originally Posted by godspeed the white
The best healing monk build is a good mix of signet (blessed signet and signet of devotion), enchantment (mending) and healing skills (heal party, healing breeze, word of healing)....never forget rez cause shit can happen
i'll give him the benefit of the doubt that this was aimed for PvE, because take this kind of build into PvP and you'll be slaughtered. Healing monk is as much about quick reaction as it is about sustained healing.
Blessed signet: too slow. Mending/Heal Breeze: no difference if you're getting spiked for 300 damage at a time. Heal Party: too slow. Word of Healing: might be decent if it wasn't bugged.
Blessed signet: too slow. Mending/Heal Breeze: no difference if you're getting spiked for 300 damage at a time. Heal Party: too slow. Word of Healing: might be decent if it wasn't bugged.
Jetdoc
Mending is excellent for running purposes (as previously mentioned) and in either PvE or PvP against energy-draining mesmers (it's the only skill, other than Healing Signet, that can provide constant healing without requiring any energy). Otherwise, other healing spells are much more effective...
Lexar
Next thing you know people are going to say a fiery dragon sword is good too
unienaule
I'd say this comment about sums up most people's attitude: (from my friend when i suggested mending as part of my build): "mend ftl"
lg5000
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Originally Posted by Lexar
Next thing you know people are going to say a fiery dragon sword is good too
Mine is.. it's got a +25 health bonus and.. some other mod I can't remember off hand. (shows how much I play my warrior)
Alone)
I feel that mending is a great skill. To me anyways. All on preference. Depends if you are going to run, go help with quests with lowbie friends, if you feel like pissing people off in pvp when running around like an idiot. I find it useful in PvE. But hey, that's just me
White Designs
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Originally Posted by lg5000
Mine is.. it's got a +25 health bonus and.. some other mod I can't remember off hand. (shows how much I play my warrior)
You can't remember because there is no other mod. It's a "Fiery" dragon sword, with a haft you can't change. Yep, the only sword in the game that you can't upgrade, making it absolute garbage. And +25 health....just....no.
Charcoal Ann
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Originally Posted by White Designs
You can't remember because there is no other mod. It's a "Fiery" dragon sword, with a haft you can't change. Yep, the only sword in the game that you can't upgrade, making it absolute garbage. And +25 health....just....no.
wrong.
a fiery dragon sword can have an inherent damage mod. like all other weapons. why do you say it is so crap? doing fire dmg is jolly good under many circumstances. a 15>50 Fiery Dragon Sword of Fortitude is the exact equal of an icy fellblade or an Ebon Wingblade. (both obviously 15>50 and of fortitude).
so what if you can't add sundering? sundering does like 0.1 more dmg per second than a non sundering.
Back to Mending. why is it so maligned? three pips of health regen could save your life. sure, if you are terminaly stupid it can be shattered to the lament of all near you. but so can breeze. ok its bad health to energy ratio. like 6:1 or something. but the important thing is that it isn't sapping your monk. from the monks point of view it is a free 6 point heal per second.
Mending is a good skill. learn to use it properly. do you cast backfire on the W/R? no. do you use mending around a mesmer? no.
its that simple.
a fiery dragon sword can have an inherent damage mod. like all other weapons. why do you say it is so crap? doing fire dmg is jolly good under many circumstances. a 15>50 Fiery Dragon Sword of Fortitude is the exact equal of an icy fellblade or an Ebon Wingblade. (both obviously 15>50 and of fortitude).
so what if you can't add sundering? sundering does like 0.1 more dmg per second than a non sundering.
Back to Mending. why is it so maligned? three pips of health regen could save your life. sure, if you are terminaly stupid it can be shattered to the lament of all near you. but so can breeze. ok its bad health to energy ratio. like 6:1 or something. but the important thing is that it isn't sapping your monk. from the monks point of view it is a free 6 point heal per second.
Mending is a good skill. learn to use it properly. do you cast backfire on the W/R? no. do you use mending around a mesmer? no.
its that simple.
John Bloodstone
Simple fact is that the extra pip of energy regen is better spent on healing skills. Mending's heal to energy use ratio is awful, it heals too slowly to prevent any real damage and to make matters worse if someone is on full health it's wasting energy.
Mending should never ever be used in any pvp arena past yaks. No exceptions, sorry.
Mending should never ever be used in any pvp arena past yaks. No exceptions, sorry.
Schorny
and if you really want to use mending, breeze, healing hands, etc. as a W/Mo please cast it on the monks -> they may need that extra bit of healing.
It is still awful, but at least it won't be useless, it will be just bad
It is still awful, but at least it won't be useless, it will be just bad
White Designs
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Originally Posted by Charcoal Ann
wrong.
a fiery dragon sword can have an inherent damage mod. like all other weapons. why do you say it is so crap? doing fire dmg is jolly good under many circumstances. a 15>50 Fiery Dragon Sword of Fortitude is the exact equal of an icy fellblade or an Ebon Wingblade. (both obviously 15>50 and of fortitude).
so what if you can't add sundering? sundering does like 0.1 more dmg per second than a non sundering. Why is it bad, well, let's see. Every other sword in the game can be fiery, along with any other elemental damage, life-stealing, energy stealing, etc. Fiery dragon sword can be fiery. Swell.
a fiery dragon sword can have an inherent damage mod. like all other weapons. why do you say it is so crap? doing fire dmg is jolly good under many circumstances. a 15>50 Fiery Dragon Sword of Fortitude is the exact equal of an icy fellblade or an Ebon Wingblade. (both obviously 15>50 and of fortitude).
so what if you can't add sundering? sundering does like 0.1 more dmg per second than a non sundering. Why is it bad, well, let's see. Every other sword in the game can be fiery, along with any other elemental damage, life-stealing, energy stealing, etc. Fiery dragon sword can be fiery. Swell.
Orochim4ru
Zealous/Vamp are the 2 most important mods for dealing damage for obvious reasons. Poisoner's bowstring on an apply poison ranger is decent as well, but apart from that, all other offensive mods are useless.
Aeryn Dimeneira
Mending's usefull with the vamp weapon degen lol
unienaule
still, mend ftl
Numa Pompilius
Mending is great when farming with a w/mo. You'll use a zealous weapon and/or bonettis for energy, so mending is a free +6 health per second.
Makkert
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Originally Posted by Aeryn Dimeneira
Mending's usefull with the vamp weapon degen lol
XD
pure brilliance I tell ya, I wish I had thought of it...but you beat me.
The Vampiric Mender...I can see it now, the new FotM.
pure brilliance I tell ya, I wish I had thought of it...but you beat me.
The Vampiric Mender...I can see it now, the new FotM.
Savio
When I was testing a build in Random Arenas, some guy claimed that Mending worked really well with Life Bond "...you'd be surprised at how few people know this". Apparently I didn't. Enchant removal ftw.
Mavrik
I use mending for solo farming, or when against foes who don't have enchant removing spells. My shield gives me +45 health when enchanted so I usually have over 600 health total, no major vigor runes. I also use it when running as it helps keep your health up. Against some foes, the amount of damage they deal vs the amount healed by mending results in -0 damage taken.
DarthShadow
for that 1000 hp with mending you speak of you have to sacrifice 333 energy.
This skill was meant for those who dont use energy.
This skill was meant for those who dont use energy.
Former Ruling
Mending is ok RIGHT when you get it in the PvE story line.
But once the monsters get higher level and health degen conditions areintroduced to you - its a waste of a pip of energy.
But once the monsters get higher level and health degen conditions areintroduced to you - its a waste of a pip of energy.
Age
The guy is right when useing Vamp weapons but if a Warrior uses mending it does free up a monk to keep someone else healed up and if they stay out of aggro the Monk would lose that pip.Monks do have more energy and with the righ focus devices and wand they coul;d cast mending and hold it for has long as they can and works better combined with devine favor.
entropy
But cmon its measly 3 pips.... Even in PvE you might as well just succor the monks.
jesh
Let's look closer at mending.. 10 energy cast, @8 healing prayers, gives you +3 regen, right? +3 regen = 6hp per second. Now compare this to say.. Vigorous Spirit. If you're using an axe or a sword, then you gain 8 hp every 1.33 seconds, for 5 energy.
In 30 seconds, a warrior with mending will negate 180 damage for 10+9.99 energy. A warrior using Vigorous Spirit will negate 180.45 damage for 5 energy. The second warrior saves 15 energy.. or he can do what most do, and use Live Vicariously as well. This gives him the option of even going after those mesmers and necros, if he plays intelligently. Live Vicariously basically takes 1 regen, like mending, and has the same effect as Vigorous Spirit. For the same cost as mending, energy wise, a warrior can negate 360.9 damage with these two skills in 30 seconds.
The point isn't that mending is horrible... well it is in pvp.. but anyway.. there are just better skills.
In 30 seconds, a warrior with mending will negate 180 damage for 10+9.99 energy. A warrior using Vigorous Spirit will negate 180.45 damage for 5 energy. The second warrior saves 15 energy.. or he can do what most do, and use Live Vicariously as well. This gives him the option of even going after those mesmers and necros, if he plays intelligently. Live Vicariously basically takes 1 regen, like mending, and has the same effect as Vigorous Spirit. For the same cost as mending, energy wise, a warrior can negate 360.9 damage with these two skills in 30 seconds.
The point isn't that mending is horrible... well it is in pvp.. but anyway.. there are just better skills.
aron searle
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Originally Posted by jesh
Let's look closer at mending.. 10 energy cast, @8 healing prayers, gives you +3 regen, right? +3 regen = 6hp per second. Now compare this to say.. Vigorous Spirit. If you're using an axe or a sword, then you gain 8 hp every 1.33 seconds, for 5 energy.
In 30 seconds, a warrior with mending will negate 180 damage for 10+9.99 energy. A warrior using Vigorous Spirit will negate 180.45 damage for 5 energy. The second warrior saves 15 energy.. or he can do what most do, and use Live Vicariously as well. This gives him the option of even going after those mesmers and necros, if he plays intelligently. Live Vicariously basically takes 1 regen, like mending, and has the same effect as Vigorous Spirit. For the same cost as mending, energy wise, a warrior can negate 360.9 damage with these two skills in 30 seconds.
The point isn't that mending is horrible... well it is in pvp.. but anyway.. there are just better skills. and what happens if you add poison to that equation, also any time taken for spells to be cast as you wont be constantly hitting.
Personally i use healing breeze, as alot of times you can be at full health which is just a waste of -1 regen for mending, but as you say mending isnt horrible, just have to be carefull where its used like any other skill.
In 30 seconds, a warrior with mending will negate 180 damage for 10+9.99 energy. A warrior using Vigorous Spirit will negate 180.45 damage for 5 energy. The second warrior saves 15 energy.. or he can do what most do, and use Live Vicariously as well. This gives him the option of even going after those mesmers and necros, if he plays intelligently. Live Vicariously basically takes 1 regen, like mending, and has the same effect as Vigorous Spirit. For the same cost as mending, energy wise, a warrior can negate 360.9 damage with these two skills in 30 seconds.
The point isn't that mending is horrible... well it is in pvp.. but anyway.. there are just better skills. and what happens if you add poison to that equation, also any time taken for spells to be cast as you wont be constantly hitting.
Personally i use healing breeze, as alot of times you can be at full health which is just a waste of -1 regen for mending, but as you say mending isnt horrible, just have to be carefull where its used like any other skill.
glountz
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Originally Posted by jesh
Let's look closer at mending.. 10 energy cast, @8 healing prayers, gives you +3 regen, right? +3 regen = 6hp per second. Now compare this to say.. Vigorous Spirit. If you're using an axe or a sword, then you gain 8 hp every 1.33 seconds, for 5 energy.
In 30 seconds, a warrior with mending will negate 180 damage for 10+9.99 energy. A warrior using Vigorous Spirit will negate 180.45 damage for 5 energy. The second warrior saves 15 energy.. or he can do what most do, and use Live Vicariously as well. This gives him the option of even going after those mesmers and necros, if he plays intelligently. Live Vicariously basically takes 1 regen, like mending, and has the same effect as Vigorous Spirit. For the same cost as mending, energy wise, a warrior can negate 360.9 damage with these two skills in 30 seconds.
The point isn't that mending is horrible... well it is in pvp.. but anyway.. there are just better skills. Theoretical Mathematics doesn't apply forcely well to real gameplay.
1) You don't choose between Mending or Vigorous spirit. You take both.
2) You're not ALWAYS striking with a weapon. You move, cast spells, and even sometimes miss your attacks (so you don't gain during these phases any benefit of Vigorous spirit/Live Vicariously). Try to gain benefit from attack-based spells when you are crippled, poisoned, bleeding, and being slughtered by "range" creature. I bet you won't last enough to hit your first opponent.
3) Comparing Energy costs between temporary enchantment (vigorous spirit) and maintained enchantment makes no sense, as you cast Mending as soon as you can, wait for your mana is full, then go to hunt, you don't cast it in a middle of a battle.
Sorry for the disgression.
If some Admin could move this discussion into a skill thread, it would be nice.
http://www.guildwarsguru.com/forum/s...815#post712815
In 30 seconds, a warrior with mending will negate 180 damage for 10+9.99 energy. A warrior using Vigorous Spirit will negate 180.45 damage for 5 energy. The second warrior saves 15 energy.. or he can do what most do, and use Live Vicariously as well. This gives him the option of even going after those mesmers and necros, if he plays intelligently. Live Vicariously basically takes 1 regen, like mending, and has the same effect as Vigorous Spirit. For the same cost as mending, energy wise, a warrior can negate 360.9 damage with these two skills in 30 seconds.
The point isn't that mending is horrible... well it is in pvp.. but anyway.. there are just better skills. Theoretical Mathematics doesn't apply forcely well to real gameplay.
1) You don't choose between Mending or Vigorous spirit. You take both.
2) You're not ALWAYS striking with a weapon. You move, cast spells, and even sometimes miss your attacks (so you don't gain during these phases any benefit of Vigorous spirit/Live Vicariously). Try to gain benefit from attack-based spells when you are crippled, poisoned, bleeding, and being slughtered by "range" creature. I bet you won't last enough to hit your first opponent.
3) Comparing Energy costs between temporary enchantment (vigorous spirit) and maintained enchantment makes no sense, as you cast Mending as soon as you can, wait for your mana is full, then go to hunt, you don't cast it in a middle of a battle.
Sorry for the disgression.
If some Admin could move this discussion into a skill thread, it would be nice.
http://www.guildwarsguru.com/forum/s...815#post712815
FrogDevourer
Quote:
Originally Posted by entropy
But cmon its measly 3 pips.... Even in PvE you might as well just succor the monks.
Indeed. Worst case monking numbers for Orison are ~60 hp healed + ~30 from divine. That's 18 HP per energy. Compare this to 6hp/s mended for 0.33 energy per second (18 HP per energy). A succor will give 1 energy pip *and* 1hp pip to your monk. So *at best* your mending will be worse than a succor on a bad monk. Either succor is a super l33t skillz, or mending sucks.
As for the vampiric mender, the argument is so irrelevant it's not worth talking about. If you can't swap your vamp/zealous weapon while out of combat (or blinded/cursed), mending will make your playstyle even worse because it will hide your ignorance of vampiric/zealous basics.
The only notable use of mending is for solo-farming, and especially on a 55hp build.
As for the vampiric mender, the argument is so irrelevant it's not worth talking about. If you can't swap your vamp/zealous weapon while out of combat (or blinded/cursed), mending will make your playstyle even worse because it will hide your ignorance of vampiric/zealous basics.
The only notable use of mending is for solo-farming, and especially on a 55hp build.
Battle Torn
I use mending in PvE and PvP on my W/Mo mainly for the bonuses I get while being enchanted and also to counter any bleeding drainging you over time etc etc. Its good for the long term healing in between fights and used with stances and prot skills like mark gives a little time for healing in larger amounts (ok so you can have it stripped from you). One major reason for using this is to counter the negative health effect of using a vamp wepon so instead of losing 1 you gain 2 health and so on...not to mention if you are using flurry or berserker stance you get healed for 3 each hit and combined with mending it adds up.... also if you want to use live vicariously then you get even more health per hit on top of that....this works best while attack speed is increased, although you have to use bonettis to get your energy back as its at 0 regen due to the two enchantments. This is a pretty decent regen rate (example with vamp mod and flurry or berserker stance) +3hp zealous per hit +2hp mending constant (+3hp but countering -1hp from zealous) +1hp-11hp each hit with live vicariously = a good constant regen rate without need to cast healing spells
If you use mending for all of the above reasons combined then its a pretty useful skill to have although it can be difficult to manage if your low on energy and one enchantment gets stripped.
I carry a zealous wep as well so Im never short of energy as I switch between both of em depending on my needs.
Mending is good skill to have but you just have to combine all the reasons to use it to add up
If you use mending for all of the above reasons combined then its a pretty useful skill to have although it can be difficult to manage if your low on energy and one enchantment gets stripped.
I carry a zealous wep as well so Im never short of energy as I switch between both of em depending on my needs.
Mending is good skill to have but you just have to combine all the reasons to use it to add up
FrogDevourer
Sigh... Where is Ensign's signature when you need it?
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Originally Posted by Battle Torn
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Quote: Originally Posted by Battle Torn Its good for long term healing in between fights No. Your natural regeneration between fights is better. And if you meant 'long term healing' for long fights, Divine Favor is what you're looking for, so concentrate on your warrior role, and let the monks do their job.
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used with stances and prot skills
Irrelevant and incoherent.
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No. Your natural regeneration between fights is better. And if you meant 'long term healing' for long fights, Divine Favor is what you're looking for, so concentrate on your warrior role, and let the monks do their job.
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Wow you really are arrogant arent you!....I am a much better heavily armored and stanced meatsheild with an enchantment and I have found through experience (I am no noob just because you do not agree with me) that mending does save my life more than other enchantments do so its not a mistake to use what skills serve you best and I have almost every skills for a W/Mo you can get.
Originally Posted by Battle Torn
to counter the negative health effect of using a vamp wepon
Irrelevant. Read above. In combat your vamp weapon *gives* you health, and when you're not in combat (or if you're blinded/curses) you should swap it out for something else. Using mending to compensate your vampiric weapon means you're hiding your ignorance of the way a vampiric weapon should be used.
In short, Mending is a good newbie skill because it is very easy to use, and because it hides common newbie mistakes (be that warrior or monk mistakes). However it is often laughed at by experienced players because it's one of the worst healing options you could take in your skillbar. It's bad in terms of healing/energy ratio, and it's bad in terms of healing speed. Word of Healing: - 46 hp gained for each energy spent - 154 healing per second Healing Breeze: - 26 hp gained for each energy spent - 14/16 healing per second Orison of Healing: - 23 hp gained for each energy spent - 66 healing per second Mending: - 18 hp gained for each energy spent - 6 healing per second projectnavi
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Originally Posted by FrogDevourer
Word of Healing:
- 46 hp gained for each energy spent - 154 healing per second Healing Breeze: - 26 hp gained for each energy spent - 14/16 healing per second Orison of Healing: - 23 hp gained for each energy spent - 66 healing per second Mending: - 18 hp gained for each energy spent - 6 healing per second thanks for explaining it to them in such simple terms... i always wondered why ppl would bring that spell along anyway, mainly in PvP. when i play my warrior, i often find myself the target of that spell...well, i say thanks for the thought, but the team would be better off if you kept your 4 pips of energy regen as a monk. and even worst if you are a warrior and you get down to 1 energy regen because you are running mending...thats just sad. get healing breeze, at least. cost 10 energy, ok, but you get better results for sure. Battle Torn
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You're wasting the group's time and energy. Your healer does that better and cheaper. Your role is to deal damage and/or to be a heavily armored and stance-using meat shield. Trying to heal yourself is just pointless. It is the typical newbie mistake you should no longer make after Lion's Arch.
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Quote: Irrelevant and incoherent. Whats irrelevant and incorrect about using mending to heal you while being protected?..aaaa Im not going to even argue with you about a simple thing you should understand the difference between + and -.
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Simply put, you can discard my opinion if you want, but you're wrong. If your build can use energy for damage dealing, you're wasting it and therefore your efficiency on your mending. If your build does *not* use any energy at all, you'd better play a succor battery since your monks will do a better job at healing you.
Irrelevant. Read above. In combat your vamp weapon *gives* you health, and when you're not in combat (or if you're blinded/curses) you should swap it out for something else. Using mending to compensate your vampiric weapon means you're hiding your ignorance of the way a vampiric weapon should be used.
Didnt you read my post fully? any idiot knows that but if your in a fight that takes a long time with ony a few people then it helps and Im sorry but nothing you can say will change that and your jumping the gun with your statements and acting here like a 15yo. Concentrate...you will understand in time... if you dont understand something read it again and then youll get it eventually. If you dont get it that mending turns -1 into +2 health regen when using vamp weps, then you simply have to concede it is a good reason, but you cant seem to bring yourself to admit it, so you say its arrogant of the way the vamp weps supposed to be used..haha who says?..you do?.... who do you think you are to tell anyone that? Quote:
I'm just trying to explain why any Mending W/Mo will be laughed at by most experienced players. Sorry if I sound arrogant. Many of us have seen this discussion so many times in the past, we're no longer tactful. To be honest, most beta players are so bored of this topic they won't even take the time to give you the ropes. For the records, *I* have made the same mistake during my first beta week ends, when I had to play with bad monks, and I *do* use Mending when I feel like solo-farming with my warrior.
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Originally Posted by Battle Torn
What about calculating the total healing per single cast?
It's probably as pointless as comparing the damage absorbed by your armor and its price, and then concluding that every warrior should wear an ascalon armor (or even better no armor at all) because the damage/price ratio is better. Quote:
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