Skills - Mending

furby

Ascalonian Squire

Join Date: Aug 2005

Eternum Pariah [EP]

Quote:
Originally Posted by godspeed the white
The best healing monk build is a good mix of signet (blessed signet and signet of devotion), enchantment (mending) and healing skills (heal party, healing breeze, word of healing)....never forget rez cause shit can happen i'll give him the benefit of the doubt that this was aimed for PvE, because take this kind of build into PvP and you'll be slaughtered. Healing monk is as much about quick reaction as it is about sustained healing.

Blessed signet: too slow. Mending/Heal Breeze: no difference if you're getting spiked for 300 damage at a time. Heal Party: too slow. Word of Healing: might be decent if it wasn't bugged.

Jetdoc

Jetdoc

Hell's Protector

Join Date: Jul 2005

The Eyes of Texas [BEVO]

D/A

Mending is excellent for running purposes (as previously mentioned) and in either PvE or PvP against energy-draining mesmers (it's the only skill, other than Healing Signet, that can provide constant healing without requiring any energy). Otherwise, other healing spells are much more effective...

Lexar

Lexar

Krytan Explorer

Join Date: Aug 2005

Organised Spam

W/

Next thing you know people are going to say a fiery dragon sword is good too

unienaule

unienaule

I dunt even get "Retired"

Join Date: Aug 2005

Fifteen Over Fifty [Rare]

I'd say this comment about sums up most people's attitude: (from my friend when i suggested mending as part of my build): "mend ftl"

lg5000

lg5000

Jungle Guide

Join Date: Jul 2005

Australia

Quote:
Originally Posted by Lexar
Next thing you know people are going to say a fiery dragon sword is good too Mine is.. it's got a +25 health bonus and.. some other mod I can't remember off hand. (shows how much I play my warrior)

Alone)

Alone)

Krytan Explorer

Join Date: Sep 2005

Campbell, California

Legio Imortalii

W/Mo

I feel that mending is a great skill. To me anyways. All on preference. Depends if you are going to run, go help with quests with lowbie friends, if you feel like pissing people off in pvp when running around like an idiot. I find it useful in PvE. But hey, that's just me

White Designs

Krytan Explorer

Join Date: Jul 2005

Illinois

None

Quote:
Originally Posted by lg5000
Mine is.. it's got a +25 health bonus and.. some other mod I can't remember off hand. (shows how much I play my warrior) You can't remember because there is no other mod. It's a "Fiery" dragon sword, with a haft you can't change. Yep, the only sword in the game that you can't upgrade, making it absolute garbage. And +25 health....just....no.

Charcoal Ann

Charcoal Ann

Wilds Pathfinder

Join Date: Jul 2005

In a World of BADGERS!

Eternal Flame Brotherhood

Quote:
Originally Posted by White Designs
You can't remember because there is no other mod. It's a "Fiery" dragon sword, with a haft you can't change. Yep, the only sword in the game that you can't upgrade, making it absolute garbage. And +25 health....just....no. wrong.

a fiery dragon sword can have an inherent damage mod. like all other weapons. why do you say it is so crap? doing fire dmg is jolly good under many circumstances. a 15>50 Fiery Dragon Sword of Fortitude is the exact equal of an icy fellblade or an Ebon Wingblade. (both obviously 15>50 and of fortitude).
so what if you can't add sundering? sundering does like 0.1 more dmg per second than a non sundering.



Back to Mending. why is it so maligned? three pips of health regen could save your life. sure, if you are terminaly stupid it can be shattered to the lament of all near you. but so can breeze. ok its bad health to energy ratio. like 6:1 or something. but the important thing is that it isn't sapping your monk. from the monks point of view it is a free 6 point heal per second.

Mending is a good skill. learn to use it properly. do you cast backfire on the W/R? no. do you use mending around a mesmer? no.

its that simple.

John Bloodstone

Frost Gate Guardian

Join Date: Jul 2005

Requiem Lords

R/Me

Simple fact is that the extra pip of energy regen is better spent on healing skills. Mending's heal to energy use ratio is awful, it heals too slowly to prevent any real damage and to make matters worse if someone is on full health it's wasting energy.

Mending should never ever be used in any pvp arena past yaks. No exceptions, sorry.

Schorny

Wilds Pathfinder

Join Date: Apr 2005

and if you really want to use mending, breeze, healing hands, etc. as a W/Mo please cast it on the monks -> they may need that extra bit of healing.

It is still awful, but at least it won't be useless, it will be just bad

White Designs

Krytan Explorer

Join Date: Jul 2005

Illinois

None

Quote:
Originally Posted by Charcoal Ann
wrong.

a fiery dragon sword can have an inherent damage mod. like all other weapons. why do you say it is so crap? doing fire dmg is jolly good under many circumstances. a 15>50 Fiery Dragon Sword of Fortitude is the exact equal of an icy fellblade or an Ebon Wingblade. (both obviously 15>50 and of fortitude).
so what if you can't add sundering? sundering does like 0.1 more dmg per second than a non sundering. Why is it bad, well, let's see. Every other sword in the game can be fiery, along with any other elemental damage, life-stealing, energy stealing, etc. Fiery dragon sword can be fiery. Swell.

Orochim4ru

Lion's Arch Merchant

Join Date: Jul 2005

mustache riders

Zealous/Vamp are the 2 most important mods for dealing damage for obvious reasons. Poisoner's bowstring on an apply poison ranger is decent as well, but apart from that, all other offensive mods are useless.

Aeryn Dimeneira

Aeryn Dimeneira

Academy Page

Join Date: Aug 2005

France

Luxan Forces

Mo/

Mending's usefull with the vamp weapon degen lol

unienaule

unienaule

I dunt even get "Retired"

Join Date: Aug 2005

Fifteen Over Fifty [Rare]

still, mend ftl

Numa Pompilius

Numa Pompilius

Grotto Attendant

Join Date: May 2005

At an Insit.. Intis... a house.

Live Forever Or Die Trying [GLHF]

W/Me

Mending is great when farming with a w/mo. You'll use a zealous weapon and/or bonettis for energy, so mending is a free +6 health per second.

Makkert

Makkert

Black Beast of Aarrrrgghh

Join Date: May 2005

The Netherlands

The Biggyverse [PLEB] // Servants of Fortuna [SoF]

Quote:
Originally Posted by Aeryn Dimeneira
Mending's usefull with the vamp weapon degen lol XD
pure brilliance I tell ya, I wish I had thought of it...but you beat me.

The Vampiric Mender...I can see it now, the new FotM.

Savio

Savio

Teenager with attitude

Join Date: Jul 2005

Fifteen Over Fifty [Rare]

When I was testing a build in Random Arenas, some guy claimed that Mending worked really well with Life Bond "...you'd be surprised at how few people know this". Apparently I didn't. Enchant removal ftw.

Mavrik

Mavrik

Forge Runner

Join Date: May 2005

Alaska

I use mending for solo farming, or when against foes who don't have enchant removing spells. My shield gives me +45 health when enchanted so I usually have over 600 health total, no major vigor runes. I also use it when running as it helps keep your health up. Against some foes, the amount of damage they deal vs the amount healed by mending results in -0 damage taken.

DarthShadow

Ascalonian Squire

Join Date: Nov 2005

R/Mo

for that 1000 hp with mending you speak of you have to sacrifice 333 energy.

This skill was meant for those who dont use energy.

Former Ruling

Grotto Attendant

Join Date: Oct 2005

Cedartown, Georgia

R/

Mending is ok RIGHT when you get it in the PvE story line.

But once the monsters get higher level and health degen conditions areintroduced to you - its a waste of a pip of energy.

Age

Age

Hall Hero

Join Date: Jul 2005

California Canada/BC

STG Administrator

Mo/

The guy is right when useing Vamp weapons but if a Warrior uses mending it does free up a monk to keep someone else healed up and if they stay out of aggro the Monk would lose that pip.Monks do have more energy and with the righ focus devices and wand they coul;d cast mending and hold it for has long as they can and works better combined with devine favor.

entropy

Wilds Pathfinder

Join Date: Jun 2005

N/W

But cmon its measly 3 pips.... Even in PvE you might as well just succor the monks.

jesh

jesh

Forge Runner

Join Date: May 2005

San Diego, CA

Penguin Village

Mo/

Let's look closer at mending.. 10 energy cast, @8 healing prayers, gives you +3 regen, right? +3 regen = 6hp per second. Now compare this to say.. Vigorous Spirit. If you're using an axe or a sword, then you gain 8 hp every 1.33 seconds, for 5 energy.

In 30 seconds, a warrior with mending will negate 180 damage for 10+9.99 energy. A warrior using Vigorous Spirit will negate 180.45 damage for 5 energy. The second warrior saves 15 energy.. or he can do what most do, and use Live Vicariously as well. This gives him the option of even going after those mesmers and necros, if he plays intelligently. Live Vicariously basically takes 1 regen, like mending, and has the same effect as Vigorous Spirit. For the same cost as mending, energy wise, a warrior can negate 360.9 damage with these two skills in 30 seconds.

The point isn't that mending is horrible... well it is in pvp.. but anyway.. there are just better skills.

aron searle

aron searle

Jungle Guide

Join Date: Aug 2005

Mo/

Quote:
Originally Posted by jesh
Let's look closer at mending.. 10 energy cast, @8 healing prayers, gives you +3 regen, right? +3 regen = 6hp per second. Now compare this to say.. Vigorous Spirit. If you're using an axe or a sword, then you gain 8 hp every 1.33 seconds, for 5 energy.

In 30 seconds, a warrior with mending will negate 180 damage for 10+9.99 energy. A warrior using Vigorous Spirit will negate 180.45 damage for 5 energy. The second warrior saves 15 energy.. or he can do what most do, and use Live Vicariously as well. This gives him the option of even going after those mesmers and necros, if he plays intelligently. Live Vicariously basically takes 1 regen, like mending, and has the same effect as Vigorous Spirit. For the same cost as mending, energy wise, a warrior can negate 360.9 damage with these two skills in 30 seconds.

The point isn't that mending is horrible... well it is in pvp.. but anyway.. there are just better skills. and what happens if you add poison to that equation, also any time taken for spells to be cast as you wont be constantly hitting.

Personally i use healing breeze, as alot of times you can be at full health which is just a waste of -1 regen for mending, but as you say mending isnt horrible, just have to be carefull where its used like any other skill.

glountz

glountz

Jungle Guide

Join Date: Nov 2005

W/Mo

Quote:
Originally Posted by jesh
Let's look closer at mending.. 10 energy cast, @8 healing prayers, gives you +3 regen, right? +3 regen = 6hp per second. Now compare this to say.. Vigorous Spirit. If you're using an axe or a sword, then you gain 8 hp every 1.33 seconds, for 5 energy.

In 30 seconds, a warrior with mending will negate 180 damage for 10+9.99 energy. A warrior using Vigorous Spirit will negate 180.45 damage for 5 energy. The second warrior saves 15 energy.. or he can do what most do, and use Live Vicariously as well. This gives him the option of even going after those mesmers and necros, if he plays intelligently. Live Vicariously basically takes 1 regen, like mending, and has the same effect as Vigorous Spirit. For the same cost as mending, energy wise, a warrior can negate 360.9 damage with these two skills in 30 seconds.

The point isn't that mending is horrible... well it is in pvp.. but anyway.. there are just better skills. Theoretical Mathematics doesn't apply forcely well to real gameplay.
1) You don't choose between Mending or Vigorous spirit. You take both.
2) You're not ALWAYS striking with a weapon. You move, cast spells, and even sometimes miss your attacks (so you don't gain during these phases any benefit of Vigorous spirit/Live Vicariously). Try to gain benefit from attack-based spells when you are crippled, poisoned, bleeding, and being slughtered by "range" creature. I bet you won't last enough to hit your first opponent.
3) Comparing Energy costs between temporary enchantment (vigorous spirit) and maintained enchantment makes no sense, as you cast Mending as soon as you can, wait for your mana is full, then go to hunt, you don't cast it in a middle of a battle.

Sorry for the disgression.
If some Admin could move this discussion into a skill thread, it would be nice.
http://www.guildwarsguru.com/forum/s...815#post712815

FrogDevourer

FrogDevourer

on a GW break until C4

Join Date: Feb 2005

In your shadow

Servants of Fortuna

Quote:
Originally Posted by entropy
But cmon its measly 3 pips.... Even in PvE you might as well just succor the monks. Indeed. Worst case monking numbers for Orison are ~60 hp healed + ~30 from divine. That's 18 HP per energy. Compare this to 6hp/s mended for 0.33 energy per second (18 HP per energy). A succor will give 1 energy pip *and* 1hp pip to your monk. So *at best* your mending will be worse than a succor on a bad monk. Either succor is a super l33t skillz, or mending sucks.

As for the vampiric mender, the argument is so irrelevant it's not worth talking about. If you can't swap your vamp/zealous weapon while out of combat (or blinded/cursed), mending will make your playstyle even worse because it will hide your ignorance of vampiric/zealous basics.

The only notable use of mending is for solo-farming, and especially on a 55hp build.

Battle Torn

Battle Torn

Krytan Explorer

Join Date: Aug 2005

Scotland

W/Mo

I use mending in PvE and PvP on my W/Mo mainly for the bonuses I get while being enchanted and also to counter any bleeding drainging you over time etc etc. Its good for the long term healing in between fights and used with stances and prot skills like mark gives a little time for healing in larger amounts (ok so you can have it stripped from you). One major reason for using this is to counter the negative health effect of using a vamp wepon so instead of losing 1 you gain 2 health and so on...not to mention if you are using flurry or berserker stance you get healed for 3 each hit and combined with mending it adds up.... also if you want to use live vicariously then you get even more health per hit on top of that....this works best while attack speed is increased, although you have to use bonettis to get your energy back as its at 0 regen due to the two enchantments. This is a pretty decent regen rate (example with vamp mod and flurry or berserker stance) +3hp zealous per hit +2hp mending constant (+3hp but countering -1hp from zealous) +1hp-11hp each hit with live vicariously = a good constant regen rate without need to cast healing spells

If you use mending for all of the above reasons combined then its a pretty useful skill to have although it can be difficult to manage if your low on energy and one enchantment gets stripped.

I carry a zealous wep as well so Im never short of energy as I switch between both of em depending on my needs.

Mending is good skill to have but you just have to combine all the reasons to use it to add up

FrogDevourer

FrogDevourer

on a GW break until C4

Join Date: Feb 2005

In your shadow

Servants of Fortuna

Sigh... Where is Ensign's signature when you need it?
Quote:
Originally Posted by Battle Torn
to counter any bleeding drainging you over time
You're wasting the group's time and energy. Your healer does that better and cheaper. Your role is to deal damage and/or to be a heavily armored and stance-using meat shield. Trying to heal yourself is just pointless. It is the typical newbie mistake you should no longer make after Lion's Arch.
Quote: Originally Posted by Battle Torn Its good for long term healing in between fights No. Your natural regeneration between fights is better. And if you meant 'long term healing' for long fights, Divine Favor is what you're looking for, so concentrate on your warrior role, and let the monks do their job.
Quote: Originally Posted by Battle Torn
used with stances and prot skills Irrelevant and incoherent.
Quote:
Originally Posted by Battle Torn
to counter the negative health effect of using a vamp wepon Irrelevant. Read above. In combat your vamp weapon *gives* you health, and when you're not in combat (or if you're blinded/curses) you should swap it out for something else. Using mending to compensate your vampiric weapon means you're hiding your ignorance of the way a vampiric weapon should be used.

In short, Mending is a good newbie skill because it is very easy to use, and because it hides common newbie mistakes (be that warrior or monk mistakes). However it is often laughed at by experienced players because it's one of the worst healing options you could take in your skillbar. It's bad in terms of healing/energy ratio, and it's bad in terms of healing speed.

Word of Healing:
- 46 hp gained for each energy spent
- 154 healing per second

Healing Breeze:
- 26 hp gained for each energy spent
- 14/16 healing per second

Orison of Healing:
- 23 hp gained for each energy spent
- 66 healing per second

Mending:
- 18 hp gained for each energy spent
- 6 healing per second

projectnavi

Academy Page

Join Date: Oct 2005

N.A.P.

Me/

Quote:
Originally Posted by FrogDevourer
Word of Healing:
- 46 hp gained for each energy spent
- 154 healing per second

Healing Breeze:
- 26 hp gained for each energy spent
- 14/16 healing per second

Orison of Healing:
- 23 hp gained for each energy spent
- 66 healing per second

Mending:
- 18 hp gained for each energy spent
- 6 healing per second
thanks for explaining it to them in such simple terms...

i always wondered why ppl would bring that spell along anyway, mainly in PvP. when i play my warrior, i often find myself the target of that spell...well, i say thanks for the thought, but the team would be better off if you kept your 4 pips of energy regen as a monk. and even worst if you are a warrior and you get down to 1 energy regen because you are running mending...thats just sad.

get healing breeze, at least. cost 10 energy, ok, but you get better results for sure.

Battle Torn

Battle Torn

Krytan Explorer

Join Date: Aug 2005

Scotland

W/Mo

Quote:
You're wasting the group's time and energy. Your healer does that better and cheaper. Your role is to deal damage and/or to be a heavily armored and stance-using meat shield. Trying to heal yourself is just pointless. It is the typical newbie mistake you should no longer make after Lion's Arch.
Wow you really are arrogant arent you!....I am a much better heavily armored and stanced meatsheild with an enchantment and I have found through experience (I am no noob just because you do not agree with me) that mending does save my life more than other enchantments do so its not a mistake to use what skills serve you best and I have almost every skills for a W/Mo you can get.

Quote:
No. Your natural regeneration between fights is better. And if you meant 'long term healing' for long fights, Divine Favor is what you're looking for, so concentrate on your warrior role, and let the monks do their job.
I can concentrate on my role just fine, this point says nothing and says nothing (aaaa I cant do my job as warrior because I have mending on me! haha enough said) mending has saved my life in balanced stand offs with W/E or W/N in the past.

Quote: Irrelevant and incoherent. Whats irrelevant and incorrect about using mending to heal you while being protected?..aaaa Im not going to even argue with you about a simple thing you should understand the difference between + and -.

Quote:
Irrelevant. Read above. In combat your vamp weapon *gives* you health, and when you're not in combat (or if you're blinded/curses) you should swap it out for something else. Using mending to compensate your vampiric weapon means you're hiding your ignorance of the way a vampiric weapon should be used. Didnt you read my post fully? any idiot knows that but if your in a fight that takes a long time with ony a few people then it helps and Im sorry but nothing you can say will change that and your jumping the gun with your statements and acting here like a 15yo. Concentrate...you will understand in time... if you dont understand something read it again and then youll get it eventually. If you dont get it that mending turns -1 into +2 health regen when using vamp weps, then you simply have to concede it is a good reason, but you cant seem to bring yourself to admit it, so you say its arrogant of the way the vamp weps supposed to be used..haha who says?..you do?.... who do you think you are to tell anyone that?

Quote:
Word of Healing:
- 46 hp gained for each energy spent
- 154 healing per second

Healing Breeze:
- 26 hp gained for each energy spent
- 14/16 healing per second

Orison of Healing:
- 23 hp gained for each energy spent
- 66 healing per second

Mending:
- 18 hp gained for each energy spent
- 6 healing per second Wow maybe I am a noob after all haha... naaa but seriously your forgetting recast times and cast times and also the fact when your casting you cant fight etc which is why I preffer a sustainable healing enchantment that is constant. DOH! of course I take other healing as well and incase you didnt notice its stacks with healing breeze when you use it. What about calculating the total healing per single cast?...you cant because mending will heal you indefinatley and your natural regen starts at +3 so you get full health a little quicker so put that in your pipe and smoke it!

I use mending as stated and it serves me well with my 1.5mil exp W/Mo...Im not veteran but no noob either. If any has a suggestion for a better enchantment to use with vamp/zealous weps to obtain bonuses from shields then let me know, but state the build

entropy

Wilds Pathfinder

Join Date: Jun 2005

N/W

Quote:
Originally Posted by Battle Torn
Wow you really are arrogant arent you!....I am a much better heavily armored and stanced meatsheild with an enchantment and I have found through experience (I am no noob just because you do not agree with me) that mending does save my life more than other enchantments do so its not a mistake to use what skills serve you best and I have almost every skills for a W/Mo you can get.



I can concentrate on my role just fine, this point says nothing and says nothing (aaaa I cant do my job as warrior because I have mending on me! haha enough said) mending has saved my life in balanced stand offs with W/E or W/N in the past.



Whats irrelevant and incorrect about using mending to heal you while being protected?..aaaa Im not going to even argue with you about a simple thing you should understand the difference between + and -.



Didnt you read my post fully? any idiot knows that but if your in a fight that takes a long time with ony a few people then it helps and Im sorry but nothing you can say will change that and your jumping the gun with your statements and acting here like a 15yo. Concentrate...you will understand in time... if you dont understand something read it again and then youll get it eventually. If you dont get it that mending turns -1 into +2 health regen when using vamp weps, then you simply have to concede it is a good reason, but you cant seem to bring yourself to admit it, so you say its arrogant of the way the vamp weps supposed to be used..haha who says?..you do?.... who do you think you are to tell anyone that?



Wow maybe I am a noob after all haha... naaa but seriously your forgetting recast times and cast times and also the fact when your casting you cant fight etc which is why I preffer a sustainable healing enchantment that is constant. DOH! of course I take other healing as well and incase you didnt notice its stacks with healing breeze when you use it. What about calculating the total healing per single cast?...you cant because mending will heal you indefinatley and your natural regen starts at +3 so you get full health a little quicker so put that in your pipe and smoke it!

I use mending as stated and it serves me well with my 1.5mil exp W/Mo...Im not veteran but no noob either. If any has a suggestion for a better enchantment to use with vamp/zealous weps to obtain bonuses from shields then let me know, but state the build Do you know much about pvp? Helped me against W/E and W/N's?? Who cares. Why are you going after them? Go after the squishies first. Why not throw on vigourous an you basically get the same thing as mending while attacking. Excpet its 5 energy and lasts 30 seconds and not 10 energy and cost a pip of regen. How bout using some stances??? Stance is by far the best thing shields/weapons. You can control when you use it and their is only 1 skill in the game that can break stances and that is on a warrior which shouldn't be attacking you. OMG uber 10 regen with healing breeze. Their are other much more cost efficient ways to gain health. Succor your monks and its much better than your pathetic 3 pips.

OMG I HAve -1 regen OH NO WHAT SHALL I DO NOW!?!?!?!?!? VAmp is not even about gaining health. If you are really afraid of that -1 regen enough to use mending that just says how much you know. I'm not talking about farming here.

Your healer is better and more efficient why in the world do peole use subpar skills? Why be subpar? Why be less efficient?

FrogDevourer

FrogDevourer

on a GW break until C4

Join Date: Feb 2005

In your shadow

Servants of Fortuna

Quote:
Originally Posted by Battle Torn
Wow you really are arrogant arent you!
I'm just trying to explain why any Mending W/Mo will be laughed at by most experienced players. Sorry if I sound arrogant. Many of us have seen this discussion so many times in the past, we're no longer tactful. To be honest, most beta players are so bored of this topic they won't even take the time to give you the ropes. For the records, *I* have made the same mistake during my first beta week ends, when I had to play with bad monks, and I *do* use Mending when I feel like solo-farming with my warrior.
Quote:
Originally Posted by Battle Torn I can concentrate on my role just fine
Simply put, you can discard my opinion if you want, but you're wrong. If your build can use energy for damage dealing, you're wasting it and therefore your efficiency on your mending. If your build does *not* use any energy at all, you'd better play a succor battery since your monks will do a better job at healing you.
Quote:
Originally Posted by Battle Torn Whats irrelevant and incorrect about using mending to heal you while being protected? It's irrelevant because it's not specific to mending. Any healing can be combined with prot/stances and the lack of casting time doesn't make any difference on a tank. It's incorrect because your statement was that mending allows a better healing than other spells which is wrong (unless you truly think gaining 10hp for a 1+0.75 casting time spell makes any difference).
Quote:
Originally Posted by Battle Torn
What about calculating the total healing per single cast? It's probably as pointless as comparing the damage absorbed by your armor and its price, and then concluding that every warrior should wear an ascalon armor (or even better no armor at all) because the damage/price ratio is better.
Quote:
Originally Posted by Battle Torn
Im sorry but nothing you can say will change that and your jumping the gun with your statements and acting here like a 15yo. Believe or not, I'm not trying to prove you're wrong and even less to convince you, I'm just trying to point out the flaws of Mending for warrior/monk lurkers who are willing to consider better options.

That's why I'll let you have the last word. There is no point in arguing with you over Mending. I get your point: you're a diehard fan of this skill, and you'll keep using it on your vampiric mender.

Billiard

Billiard

Doctor of Philosophy

Join Date: May 2005

Pacific Northwest

Team Love [kiSu] www.teamlove.us

I gotta back the Frog man here. This is a very old, overdiscussed topic and few vets even bother to state the case anymore since its been pretty much been proven a thousand fold. I suggest that anyone considering a mending build should at least do a search on the forums to see what other folks have to say about it first. Then decide. There is no rule about having to have a good/optimal build. Just stay out of tombs or GvG with it . . .

glountz

glountz

Jungle Guide

Join Date: Nov 2005

W/Mo

Frog Devourer, you speak as a Monk.
Worst, you speak as a really snobbish arrogant selfish bossing Monk (but's there's already another thread about it).
I'm pro-mending with Wamo.
I will try to resume your aguments.
1) Warrior are the worst healers in the game. Because they have the lowest energy pool and energy regen, they just are the worst. And among healing powers, monks are the best, essentially due to Divine favor.
2) Warrior has a task, to tank and to deal damage, not to heal, it is stealing monk's job.
3) Even if a warrior can heal, why in hell he's choosing the WORST enchantment in term of Healing power/Energy ratio?

Now, I will try to answer to you. I hope I will be clear.
1) First, you won't see any mending Elementalist/ Rangers/ Mesmers/ Necromancers. The fact is that they have powerful self healing skills already, like ether feast/Blood magic/Troll Unguent/Aura of restoration.
Warriors have only one skill: Healing signet. No energy cost, in addition. Yes, but healing signet has a counterpart that strikes the warrior in its core role: you loose 40 AL, and as a tank, when surrounded by ennemies, it is properly suicidal. The elementalist, for example, has not this problem, he regens as he casts spell, and the more it does, the more he regens. You know what? This is STRENGHTENING elementalist's job, as he casts spell on spell.
So, the warrior must take its healing power in his secondary profession.For a wamo, it's healing magic, of course.

2) Yes, a wamo should'nt try to heal as a healer can do this job 100 times better. Yes, but finding a monk is difficult. Finding a good monk is even more difficult. And finding a good, non-arrogant, non bossing monk who won't destroy your fun when playing is near to impossible. I made several missions in PVE with only one monk (or less), and I had to take self healing. So, bringing some healing magic skill is the least you can do.
In random arenas, you can fallo with no monk. So you need to bring your self healing in case, too. The point here is not to compete with a monk, the point is to bring healing when monks are lacking.
In solo farming, to bring or not to bring mending isn't even a question.

3)Now, the problem. Why do I choose mending?
First, you mustn't thik in a narrow-minded monk way, but in a warrior point of view.
First point. Warriors lacks energy. True. But, unlike ALL the other classes, the warrior is the ONLY ONE that doesn't rely only on energy to use his skills. Warriors have adrenalin. And when you invest energy in Healing skills, you don't fill the rest of your skill bar with energy-costing skills, only adrenal skill (attacks, stances, whatever).
Second point. Warriors don't choose between Vigorous Spirit, Healing breeze and Mending. They take the three. The point is to take Mending or Live Vicariously. So comparing healing power of Vig SPirit/Healing breeze and Mending is a complete nonsense.
Third point. Why the hell among all the healing spells (you showed gently other ones like ORison of healing, word of healing, etc...), do you choose mending? Well, you can explain it very simply. As you said, warriors are here to tank and attack, not to heal. And all these spells aren't worth it without Divine Favor. Worst, while you cast them, you don't do your job, that is, attacks to build your adrenalin, then unload spike damage with your adrenal skills and protect yourself with adrenal stances. Warrior need to recover health in duration, while they are attacking. If they have a monk near, well, okay. But if they don't have? Then Mending becomes the best healing skill in this particular situation. It heals you whatever you do. When you are moving fleeing, etc... Live vicariously helps you as long as you attack. But, for example, if you have L. Vic. and Vig. Spirit, and then you become blinded. Uh-oh, you are in serious trouble then.
You kill your first ennemy, but the next is far and has ranged attack, and you are crippled ad bleeding. Live Vicariously don't help. At all. Mending, yes.
Another example. You have to heal. Oh shit, 0 mana! No healing breeze! Vigorous Spirit is gone! I don't care. Even with 0 mana, Mending heals me, and I can launch a stance or sprint and flee. I will be able to make it. Mending is a noob healing skill when it comes to compare Healing/Energy ratio.
But it's best advantage is that it works as long as it has not been magically removed, WHATEVER YOU ARE DOING.
Keeping your hands free is what it's make a really fine skill for a W/M. And why you will continue to see so much Mending warriors.

Epinephrine

Epinephrine

Master of Beasts

Join Date: Mar 2005

Ottawa, Canada

Servants of Fortuna [SoF]

Quote:
Originally Posted by glountz
Frog Devourer, you speak as a Monk.
Worst, you speak as a really snobbish arrogant selfish bossing Monk (but's there's already another thread about it). And already you prove that you don't know a thing about Frog Devourer, and probably about the game. I don't know why people who understand the game bother trying to educate people sometimes. I know I am geting a little tired of it myself.

Mending is FINE if you are solo.
Mending is FINE if you are with bad monks.
Mending is FINE if you are travelling only with non-healers.

There is no excuse really for using mending if you have a monk around. Any energy spent by the warrior in healing would be more efficiently spent by the monk. Running a Mending on a warrrior is selfish - that's the truth of it. After all, when you are at full it is doing nothing for anyoone, and when you are injured it helps only you. If you ran a succor instead when you were at full it would be healing people, and when you were injured it would be healing you, more efficiently, through the monk.

There are plenty of things for a warrior to use energy on, healing is not one of them, unless you are soloing. Are you worried that the monk will die and you'll need to rely on the mending? Then Life Bond/Barrier the monk, or run a Succor on him. Succcor takes no attribute points, freeing up all those points for you, and allows you monk extra healing to those who need it, rather than only to the warrior at 18 heal/energy.

I'll admit, you have some points about the 0 energy situations - there are times when Mending shines; when you have mesmers draining every point you get, sure. When you are alone and trying to survive, sure. When facing interruptors who won't allow a heal, sure. But the fact is that in the vast majority of cases there are better options, and to play mending as a rule is simply selfish and shows a lack of team play, and no faith in your monk. Monks do well with extra energy. Oh, and BTW, I don't play a monk - I respect them, and know that a good monk will do well with that pip.

Racthoh

Racthoh

Did I hear 7 heroes?

Join Date: May 2005

Scars Meadows [SMS], Guild Leader (Not Recruiting)

There is a reason the paladin premade in PvP is laughed upon. It can't deal damage effectively, and it's healing efforts are sad at best. Mainly because everyone w/mo who uses that build will only use those skills on himself. From the looks of the argument in this case, that's all the w/mos are doing.

I'm still trying to figure out how warriors are getting all this energy to cast a 10 energy Healing Breeze while maintaining Mending. 1 pip of energy regen is what... 1 energy every 3 seconds? Healing Breeze lasts for 10 seconds? Full Gladiator's would put you at 28 energy... and if you're using a monk offhand and trying to tank let's not even go there...

There is a better alternative to trying to offset all the damage you're taking through healing. Amazingly enough, the options are directly available through tactics and strength. The two attributes that every warrior has access to. Healing Signet is a party friendly skill that is not bound by the limitations of Healing Breeze, Mending, or Vigorous Spirit. Firstly, Shatter Enchantment just means that your self heal just hurt your energy and health pools. And thanks to everyone's love of enchantments, mesmer enemies are everywhere. In PvP... you aren't bringing these skills so let's not go there. Second, if your energy is 0... you aren't healing anytime soon. Healing Signet has 3 counters. Panic, Rust, and Ignorance. There is a reason why Healing Signet is tied to the Tactics lineup. Because you have stances to block attacks while you are experiencing 2 seconds of -40 AL! And if the -40 AL bugs you so much, Watch Yourself and Dolyak Signet will give me more defense while using Healing Signet than most warriors normally have.

entropy

Wilds Pathfinder

Join Date: Jun 2005

N/W

Quote:
Originally Posted by glountz
Frog Devourer, you speak as a Monk.
Worst, you speak as a really snobbish arrogant selfish bossing Monk (but's there's already another thread about it).
I'm pro-mending with Wamo.
I will try to resume your aguments.
1) Warrior are the worst healers in the game. Because they have the lowest energy pool and energy regen, they just are the worst. And among healing powers, monks are the best, essentially due to Divine favor.
2) Warrior has a task, to tank and to deal damage, not to heal, it is stealing monk's job.
3) Even if a warrior can heal, why in hell he's choosing the WORST enchantment in term of Healing power/Energy ratio?

Now, I will try to answer to you. I hope I will be clear.
1) First, you won't see any mending Elementalist/ Rangers/ Mesmers/ Necromancers. The fact is that they have powerful self healing skills already, like ether feast/Blood magic/Troll Unguent/Aura of restoration.
Warriors have only one skill: Healing signet. No energy cost, in addition. Yes, but healing signet has a counterpart that strikes the warrior in its core role: you loose 40 AL, and as a tank, when surrounded by ennemies, it is properly suicidal. The elementalist, for example, has not this problem, he regens as he casts spell, and the more it does, the more he regens. You know what? This is STRENGHTENING elementalist's job, as he casts spell on spell.
So, the warrior must take its healing power in his secondary profession.For a wamo, it's healing magic, of course.

2) Yes, a wamo should'nt try to heal as a healer can do this job 100 times better. Yes, but finding a monk is difficult. Finding a good monk is even more difficult. And finding a good, non-arrogant, non bossing monk who won't destroy your fun when playing is near to impossible. I made several missions in PVE with only one monk (or less), and I had to take self healing. So, bringing some healing magic skill is the least you can do.
In random arenas, you can fallo with no monk. So you need to bring your self healing in case, too. The point here is not to compete with a monk, the point is to bring healing when monks are lacking.
In solo farming, to bring or not to bring mending isn't even a question.

3)Now, the problem. Why do I choose mending?
First, you mustn't thik in a narrow-minded monk way, but in a warrior point of view.
First point. Warriors lacks energy. True. But, unlike ALL the other classes, the warrior is the ONLY ONE that doesn't rely only on energy to use his skills. Warriors have adrenalin. And when you invest energy in Healing skills, you don't fill the rest of your skill bar with energy-costing skills, only adrenal skill (attacks, stances, whatever).
Second point. Warriors don't choose between Vigorous Spirit, Healing breeze and Mending. They take the three. The point is to take Mending or Live Vicariously. So comparing healing power of Vig SPirit/Healing breeze and Mending is a complete nonsense.
Third point. Why the hell among all the healing spells (you showed gently other ones like ORison of healing, word of healing, etc...), do you choose mending? Well, you can explain it very simply. As you said, warriors are here to tank and attack, not to heal. And all these spells aren't worth it without Divine Favor. Worst, while you cast them, you don't do your job, that is, attacks to build your adrenalin, then unload spike damage with your adrenal skills and protect yourself with adrenal stances. Warrior need to recover health in duration, while they are attacking. If they have a monk near, well, okay. But if they don't have? Then Mending becomes the best healing skill in this particular situation. It heals you whatever you do. When you are moving fleeing, etc... Live vicariously helps you as long as you attack. But, for example, if you have L. Vic. and Vig. Spirit, and then you become blinded. Uh-oh, you are in serious trouble then.
You kill your first ennemy, but the next is far and has ranged attack, and you are crippled ad bleeding. Live Vicariously don't help. At all. Mending, yes.
Another example. You have to heal. Oh shit, 0 mana! No healing breeze! Vigorous Spirit is gone! I don't care. Even with 0 mana, Mending heals me, and I can launch a stance or sprint and flee. I will be able to make it. Mending is a noob healing skill when it comes to compare Healing/Energy ratio.
But it's best advantage is that it works as long as it has not been magically removed, WHATEVER YOU ARE DOING.
Keeping your hands free is what it's make a really fine skill for a W/M. And why you will continue to see so much Mending warriors. You could just use a RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOing stance to reduce dmg... OMG with 75% of attacks missed your barely taking any dmg therefore a measly orison should do you fine.

1. Im sry but a 1 sec cast is so difficult for you in battle. REally is it?
2. In PvP it sucks. PvE anything works so it won't really matter
3. IF YOU DON'T NEED ENERGY WHY NOT RUN SUCCOR??? Does your monk not heal you? Something I'm not getting?
4. If your crippled and bleeding your monk should remove it if it isn't removed your screwed either way. I highly doubt you will die of 3 degen if your team is there.
5. If you are saying that 1 sec is too long in pvp you should know that actually you shouldn't be healing at all in pvp. PvE just use a stance tank. You don't need to spike or anything. Bring cyclone axe and just stand there.
6. We will continue to see mending on W/Mo's in the future because the average person is about as ignorant as you.

j_unit66

Lion's Arch Merchant

Join Date: Jul 2005

team love [kiSu]

W/

as a w/mo mending is one of my favourite skills as it counteracts the vamp on my sword, it is agreat tank skill takes away most of the degen which helps me stay alive longer.

Cyron Blade

Frost Gate Guardian

Join Date: Nov 2005

Holland

Low Land Lions

W/

I always use mending on myself.
Im a W/Mo and when mending on I stay much longer alive and If my party is dying and when im attacked I give myself a bonettis defense ( 5 energy gain on each block ) and when full of energy I give myself a healing breeze so I can still resurect my teammates even when I am under attack.....
I think mening isnt selfish how I use it.
People who payed with me, knows that I always try to keep my teammates alive, so thats because I have mending.

tafy69

Wilds Pathfinder

Join Date: Sep 2005

N/Me

lol

PvE - Mending is fine
PvP - Dont even try it