Nerf to Item Drops
Studio Ghibli
Right now, I'm doing Thunderhead Keep for the fourth time--not because I'm farming, but because we keep on dying.
So far, this fourth time, we're at Dagnar, and..
.. only six blues have dropped, and one of those was a minor rune.
Everything else has been coming.
I actually decided to count on the fourth round after noticing the PREVIOUS THREE were barren of interesting drops, save for a handful of blues, two purples, and one rare--IN TOTAL.
Oo. Just made it up to seven blues. Half of Dagnar's group killed.
Oops. Just died.
In any case, prior to dying for the fourth time, that's only seven blues--divided among eight people, over the course of almost that whole mission, with the rest common drops.
I've already noticed farming is ruined. I can't do crap on that, so I figured I'd play the game the way both aNet and the anti-farmers apparently want me to play it--and I still can't get worthwhile drops.
Comments, thoughts?
So far, this fourth time, we're at Dagnar, and..
.. only six blues have dropped, and one of those was a minor rune.
Everything else has been coming.
I actually decided to count on the fourth round after noticing the PREVIOUS THREE were barren of interesting drops, save for a handful of blues, two purples, and one rare--IN TOTAL.
Oo. Just made it up to seven blues. Half of Dagnar's group killed.
Oops. Just died.
In any case, prior to dying for the fourth time, that's only seven blues--divided among eight people, over the course of almost that whole mission, with the rest common drops.
I've already noticed farming is ruined. I can't do crap on that, so I figured I'd play the game the way both aNet and the anti-farmers apparently want me to play it--and I still can't get worthwhile drops.
Comments, thoughts?
Juhanah
Yesterday i was exploring the Jungle with my friend and we actualy got a couple of blue and purple items. My friend got 1 major vigor and 1 major Air rune out of it.
I didn't see any change in drops since the last update. I don't care about item and that's probably why... I'm happy to get something that i can use or give to someone i know who need it.. but beside that, i really don't care.
I didn't see any change in drops since the last update. I don't care about item and that's probably why... I'm happy to get something that i can use or give to someone i know who need it.. but beside that, i really don't care.
Studio Ghibli
Well, likewise.
I like being able to supply my guild with neat items.
Which is why I'm noticing all the crap I'm pulling.
I like being able to supply my guild with neat items.
Which is why I'm noticing all the crap I'm pulling.
ManadartheHealer
If they did nerf farming, they shouldn't have. It just makes the people who were willing to farm before mad because now they have to farm excessively for the same amount of "Uber Items", and makes people who have never farmed or even gone through the game lose because they cannot get any gold yet prices are still soaring...
codemonkey
I've noticed no change. I don't really care about the drops, but I pay attention (its fun to get unidentified stuff to see what it might be). Overall I chalk it up to random chance. Just like gambling...some days your lucky and some your not.
I have adventured with people that freak out when an item drops. I'll get a blue bow or armor and they repeat over and over "what is it? what is it? is it a rune? what type of bow did ya get??" at each and every slight pause in the game. Personally, I don't bother even id'ing items until I reach town (or someone goes for a drink run and the team has to wait a few minutes). Unless there is potential for it to be cooler then what I have equipped (i.e. a nice bow with good base dmg) I'm not going to pee myself just because an unidentified item drops ;-)
Everyone is different though, and may or may not find random chances a "conspiracy to make the game easier/harder" for any one group of farming individuals.
Thanks,
CodeMonkey
I have adventured with people that freak out when an item drops. I'll get a blue bow or armor and they repeat over and over "what is it? what is it? is it a rune? what type of bow did ya get??" at each and every slight pause in the game. Personally, I don't bother even id'ing items until I reach town (or someone goes for a drink run and the team has to wait a few minutes). Unless there is potential for it to be cooler then what I have equipped (i.e. a nice bow with good base dmg) I'm not going to pee myself just because an unidentified item drops ;-)
Everyone is different though, and may or may not find random chances a "conspiracy to make the game easier/harder" for any one group of farming individuals.
Thanks,
CodeMonkey
Christ67
Well yes they nerfed all farming and they also killed the aggro range on monsters I used to be able to drag 6-10 monsters and AOE them for kills now they don't aggro past the next group.
This like all other patches is geared toward pleasing the PvP crowd and further alienating the PvE players. Lets see if this trend continues after the next patch cause if they are trying to kill off all the PvE they are getting close. Appearently the Guild Wars devs just want a clone of Counterstrike, Unreal Tournament, etc....
Sorry to see this game becoming a pure PvP game. Sad Sad Sad
This like all other patches is geared toward pleasing the PvP crowd and further alienating the PvE players. Lets see if this trend continues after the next patch cause if they are trying to kill off all the PvE they are getting close. Appearently the Guild Wars devs just want a clone of Counterstrike, Unreal Tournament, etc....
Sorry to see this game becoming a pure PvP game. Sad Sad Sad
Shadow_Avenger
Quote:
Originally Posted by Christ67
Well yes they nerfed all farming and they also killed the aggro range on monsters I used to be able to drag 6-10 monsters and AOE them for kills now they don't aggro past the next group.
This like all other patches is geared toward pleasing the PvP crowd and further alienating the PvE players. Lets see if this trend continues after the next patch cause if they are trying to kill off all the PvE they are getting close. Appearently the Guild Wars devs just want a clone of Counterstrike, Unreal Tournament, etc.... Sorry to see this game becoming a pure PvP game. Sad Sad Sad |
codemonkey
May I ask how they nerfed all farming? The bullet I read is:
"...and other highly repetitive forms of gold and item farming"
Thus perhaps what that means (to me) is that areas that dropped lots of gold/items but requires little to no effort have been reduced. That seems to me to be more game balancing then anything. Its easier to learn from watching how players react to certain areas then it is to try to "think out" what is best for each creature, area, quest.
A developer can only make a fair assessment based on a white box closed door testing using an internal test group, but a much better assessment after watching "real world" people utilize the same areas, creatures, and quests.
You use the word "all farming" as though there was a calculated attack to destroy all fun within the gaming environment (for you). Please site examples and algorithmic changes that you've noticed and perhaps I'll agree. Otherwise I'll just assume you only took one subset of things that you may have noticed (although much is "randomized") and use big keywords like "all" to sound more drastic then things really are...
Thanks,
CodeMonkey
"...and other highly repetitive forms of gold and item farming"
Thus perhaps what that means (to me) is that areas that dropped lots of gold/items but requires little to no effort have been reduced. That seems to me to be more game balancing then anything. Its easier to learn from watching how players react to certain areas then it is to try to "think out" what is best for each creature, area, quest.
A developer can only make a fair assessment based on a white box closed door testing using an internal test group, but a much better assessment after watching "real world" people utilize the same areas, creatures, and quests.
You use the word "all farming" as though there was a calculated attack to destroy all fun within the gaming environment (for you). Please site examples and algorithmic changes that you've noticed and perhaps I'll agree. Otherwise I'll just assume you only took one subset of things that you may have noticed (although much is "randomized") and use big keywords like "all" to sound more drastic then things really are...
Thanks,
CodeMonkey
ManadartheHealer
Quote:
Originally Posted by codemonkey
May I ask how they nerfed all farming? The bullet I read is:
"...and other highly repetitive forms of gold and item farming" Thus perhaps what that means (to me) is that areas that dropped lots of gold/items but requires little to no effort have been reduced. That seems to me to be more game balancing then anything. Its easier to learn from watching how players react to certain areas then it is to try to "think out" what is best for each creature, area, quest. A developer can only make a fair assessment based on a white box closed door testing using an internal test group, but a much better assessment after watching "real world" people utilize the same areas, creatures, and quests. You use the word "all farming" as though there was a calculated attack to destroy all fun within the gaming environment (for you). Please cite examples and algorithmic changes that you've noticed and perhaps I'll agree. Otherwise I'll just assume you only took one subset of things that you may have noticed (although much is "randomized") and use big keywords like "all" to sound more drastic then things really are... Thanks, CodeMonkey |
Howling Wind
They didn't nerf item drops, all the update did was make it harder to farm solo and for alot of the cases its by putting in lots of magic casters in the groups of melee, now its really difficult to farm at riverside. Apart from nerfing the ability to farm I don't think there is any effects on drop rates.
Christ67
check this thread for what I'm talking about http://www.guildwarsguru.com/forum/s...ad.php?t=20538
Studio Ghibli
Anyone want to try explaining how I can run Thunderhead Keep four different times and come up with crap each and every time?
You can ramble all you want about nerf/no nerf, but it still stands I ran that damn mission four times TRYING TO COMPLETE IT and the drops sucked each and every time.
You can ramble all you want about nerf/no nerf, but it still stands I ran that damn mission four times TRYING TO COMPLETE IT and the drops sucked each and every time.
Numa Pompilius
I just flipped a coin, can someone explain to me how I can possibly have flipped 'heads' four times in a row!?
Answer: God has obviously nerfed coins!
Answer: God has obviously nerfed coins!
Studio Ghibli
I didn't flip a coin four times.
I flipped a coin each and every time an item dropped.
Flipping a coin heads four times in a row is fine.
Flipping a coin heads over twenty-five times (at least) over the span of five missions; I'd take a lottery ticket on those odds.
I have a legitimate question and I'd like to see a legitimate answer.
Shove that sarcasm up your ass.
I flipped a coin each and every time an item dropped.
Flipping a coin heads four times in a row is fine.
Flipping a coin heads over twenty-five times (at least) over the span of five missions; I'd take a lottery ticket on those odds.
I have a legitimate question and I'd like to see a legitimate answer.
Shove that sarcasm up your ass.
uberstu
My friend and I were both soloing an area today that had minor, major and superior runes dropping every 10 enemies. I'm not sure what they did to farming, because it is definately different, but I'm stilling getting good loot soloing.
Studio Ghibli
See--that's why I'm posting this.
I'm trying to figure out -WHAT- I'm doing wrong 'cause I'm not trying to farm. I'm just trying to complete the mission and I'm noticing horrible drops for EVERYONE in the mission; not simply me!
I'm delighted you and your friend are having super drops. Now, can someone tell me why a party of eight trying to complete Thunderhead Keep five times manages crap loot?
I'm trying to figure out -WHAT- I'm doing wrong 'cause I'm not trying to farm. I'm just trying to complete the mission and I'm noticing horrible drops for EVERYONE in the mission; not simply me!
I'm delighted you and your friend are having super drops. Now, can someone tell me why a party of eight trying to complete Thunderhead Keep five times manages crap loot?
deathwearer
still is not a verb dude
Shagsbeard
You are repeating an area over and over. Go do something else... geez.
Tactical-Dillusions
I just took my second character from yaks bend, all the way to kryta, using only a team of henchmen.
I fought all the enemies along the way except for a few groups who were either a threat to my goals or were being aggro to another group of mobs.
Here are my observations....
1) I received a good drop the second item that came my way. It was a minor marksmanship rune. Great...when you consider i already have one in storage ffs.
2) I received absolutely nothing else except white rods/staffs and other useless and crappy items. All the way from yaks to kryta!!
3) Minotaurs now use knock down tactics! I am seeing more and more tweaks to mobs which prevent people enjoying the game solo.
I didn't make the run for items just for the record. I did it for the sake of skipping as many missions as possible while making my way to L.A. (my objective for the weekend).
I fought all the enemies along the way except for a few groups who were either a threat to my goals or were being aggro to another group of mobs.
Here are my observations....
1) I received a good drop the second item that came my way. It was a minor marksmanship rune. Great...when you consider i already have one in storage ffs.
2) I received absolutely nothing else except white rods/staffs and other useless and crappy items. All the way from yaks to kryta!!
3) Minotaurs now use knock down tactics! I am seeing more and more tweaks to mobs which prevent people enjoying the game solo.
I didn't make the run for items just for the record. I did it for the sake of skipping as many missions as possible while making my way to L.A. (my objective for the weekend).
Studio Ghibli
Shags,
The loot was bad the first time though.
Even then though, I'm to be penalized in my loot because I can't pull a mission off?
- edit -
Deathwearer,
Considering your accusation of "useless threads" in another one of my threads, I'm surprised to see you making useless posts.
What do you mean by 'still is not a verb,' though?
The loot was bad the first time though.
Even then though, I'm to be penalized in my loot because I can't pull a mission off?
- edit -
Deathwearer,
Considering your accusation of "useless threads" in another one of my threads, I'm surprised to see you making useless posts.
What do you mean by 'still is not a verb,' though?
Uzul
this just plopped out of my mind ^_^
maybe the actual "drop-nerf" is just a quick "anti-bot-solution" until they'll have worked out the real code to stop excessive overfarming and botusing?
i want to believe in that, cause that way i don't have to bother my head with these questions anymore.
there are a fews reasons why i lile to solo sometimes:
-testing the skill set on various monster-classes
-not having to share my xp with henches / people
-getting gold and materials/collector items ( for personal use / helping guildmate )
-the sheer roleplaying fun when you go out to hunt some monsters and explore tyria....
= and even without drops i will do that when i feel like it.
it's not that i don't want to group up - i love the teamfocus: and i love to help people out... but sometimes you just need some time off.
needless to say that i solo from spot A to spot B and then head for something that might be a C --- i dont farm the same spot over and over just to feed some insane market
blessed be***
maybe the actual "drop-nerf" is just a quick "anti-bot-solution" until they'll have worked out the real code to stop excessive overfarming and botusing?
i want to believe in that, cause that way i don't have to bother my head with these questions anymore.
there are a fews reasons why i lile to solo sometimes:
-testing the skill set on various monster-classes
-not having to share my xp with henches / people
-getting gold and materials/collector items ( for personal use / helping guildmate )
-the sheer roleplaying fun when you go out to hunt some monsters and explore tyria....
= and even without drops i will do that when i feel like it.
it's not that i don't want to group up - i love the teamfocus: and i love to help people out... but sometimes you just need some time off.
needless to say that i solo from spot A to spot B and then head for something that might be a C --- i dont farm the same spot over and over just to feed some insane market
blessed be***
Studio Ghibli
and that's the best answer i've gotten.
thank you, uzul.
thank you, uzul.
Akshara
Someone in a thread about this on another forum who was getting zero drops throughout the entire game after awhile noticed that if he completed a mission, then drops started up again like normal.
I'm wondering if there's something tied in to mission and/or quest completion, and drop resetting. Like you get drops for awhile, but then they stop until some form of objective is completed. This is merely speculation, as I have no proof of this.
But yes, something has definitely happened to drops. Last night I took a group of henchmen with me to finish up all of my unresolved quests in the Kryta region. I did them all at once in a big loop, and then went to retrieve the rewards for them all at the same time. Most of my drops were relatively weak ones, though I did get a few cool items. At one point however, drops just stopped altogether. I wasn't farming at all, but did have to deal with a lot of the same creatures over and over again moving between regions.
My question is that if I had gone back and retrieved the reward for each quest one at a time, and then head back out for the next one, would the drops have stopped? I may try that next time.
I'm wondering if there's something tied in to mission and/or quest completion, and drop resetting. Like you get drops for awhile, but then they stop until some form of objective is completed. This is merely speculation, as I have no proof of this.
But yes, something has definitely happened to drops. Last night I took a group of henchmen with me to finish up all of my unresolved quests in the Kryta region. I did them all at once in a big loop, and then went to retrieve the rewards for them all at the same time. Most of my drops were relatively weak ones, though I did get a few cool items. At one point however, drops just stopped altogether. I wasn't farming at all, but did have to deal with a lot of the same creatures over and over again moving between regions.
My question is that if I had gone back and retrieved the reward for each quest one at a time, and then head back out for the next one, would the drops have stopped? I may try that next time.
Akshara
Fwiw, I remember when running around like that I'd have to salvage stuff just to make room for more items because my inventory was full. But as of late, I hardly ever fill up my pouch, let alone the bags. It's definitely different. Can't remember the last time I had a "Your Inventory Is Full" message pop up.
Red Locust
Apparently with the current system in effect, farming the same place over and over again nerfs the drops in that place for you. It's quite ingenious, actually. Drops have been increased overall, yet if you farm an area repeatedly, the drops disappear for you. Improves rune acquisition through normal means and penalizes farmers.
super dooper
It's not just in the same place over and over again, I fought my way through the Frozen Forest with henchies and killed nearly everything, and about 3/4 of the way through item drops stopped all together, gold included. (I'm pretty sure the hench don't get every drop.. especially with that many enemies.) When I reached my destination I went back to Elona Reach and headed to Seeker's Passage, there were no item drops along the way aside from chests, it's like you kill a certain amount of monsters - item drops stop.
UNLESS.. the thing about the drops resetting after a mission or quest is true. I have no quests left in that area and didn't feel like doing Thunderhead Keep right then, but just going out into the explorable areas was yielding no drops.
UNLESS.. the thing about the drops resetting after a mission or quest is true. I have no quests left in that area and didn't feel like doing Thunderhead Keep right then, but just going out into the explorable areas was yielding no drops.
Akshara
Quote:
Apparently with the current system in effect, farming the same place over and over again nerfs the drops in that place for you. It's quite ingenious, actually. Drops have been increased overall, yet if you farm an area repeatedly, the drops disappear for you. Improves rune acquisition through normal means and penalizes farmers. |
That I can go through four quests in a region, with a couple of henchmen, for almost two hours total, and come back with less than a backpack full of items, is not ingenious. It's a bummer.
CAT
Really when you think about it, this seems pretty stupid. What happens when you nerf farming and make items drop less, prices go up, and people have to farm TRIPLE what they had to farm before, because items drop less AND because everything costs more. I myself am personally not a farmer and havnt had any problems with money or funds whatsoever, but this approach toward farming just confuses me.
ManadartheHealer
Let us hope it is just until the real bot fixes.
super dooper
Indeed.. I'm hoping it's a temporary fix, not much else I can do while I wait for friends to catch up.
Alderman Sweet
The attempt to adjust things by creating a drought at the source is admirable, since this is a sort of natural or ecological approach. The problem is that this is an elaborate, long-term solution when all you need is a short-term one. The game isn't real natural life and its economy isn't a real economy. This whole thing is about Monopoly money.
Instead of trying to curb inflation by killing the gold crop, revise the exchange value of game-world commodities. Instead of trying to invoke real laws of supply and demand so that rune traders charge astronomical prices, set a ceiling on those prices. While you're at it, embed a ceiling on the amount of gold a player can pay another player for an item. Then open real gold sinks, such as cosmetic improvements to armor, players' appearances, etc., and fix those prices as well.
Stop allowing things to get horrifically expensive. Either that, or re-institute ways for people to afford horrifically expensive things.
Yes, this probably belongs in one of the economic threads.
Instead of trying to curb inflation by killing the gold crop, revise the exchange value of game-world commodities. Instead of trying to invoke real laws of supply and demand so that rune traders charge astronomical prices, set a ceiling on those prices. While you're at it, embed a ceiling on the amount of gold a player can pay another player for an item. Then open real gold sinks, such as cosmetic improvements to armor, players' appearances, etc., and fix those prices as well.
Stop allowing things to get horrifically expensive. Either that, or re-institute ways for people to afford horrifically expensive things.
Yes, this probably belongs in one of the economic threads.
Traylorre
I used to play Diablo 2... anyways while waiting for people to enter my instanced map to buy someting I was selling... I would hop on down to kill 2 of 5 game bosses while waiting then restart another map about 10 minutes later. Repeat.
I noticed this: the first few maps I did would have decent drops... then crap for drop... I never figured out the exact mechanic behind it but I concluded that most likely the game stopped giving me good drops from those bosses unless I didn't kill those bosses for atleast a few real-time hours (switching to other bosses would also get me good loot.... for a few runs only, of course)
anyways... It's likely they have incorporated something along similar lines... although apparently some people now -never- get drops, which seems like a in-your-face way of telling you (though indirectly) to move on to other activity.
http://www.guildwarsguru.com/forum/...ead.php?t=20538 <-- the same link shown earlier in this thread... tells about how some people getting absolutely nothing.
Although this is a good direction that ANet is taking us... this might not be a good step tho.
I noticed this: the first few maps I did would have decent drops... then crap for drop... I never figured out the exact mechanic behind it but I concluded that most likely the game stopped giving me good drops from those bosses unless I didn't kill those bosses for atleast a few real-time hours (switching to other bosses would also get me good loot.... for a few runs only, of course)
anyways... It's likely they have incorporated something along similar lines... although apparently some people now -never- get drops, which seems like a in-your-face way of telling you (though indirectly) to move on to other activity.
http://www.guildwarsguru.com/forum/...ead.php?t=20538 <-- the same link shown earlier in this thread... tells about how some people getting absolutely nothing.
Although this is a good direction that ANet is taking us... this might not be a good step tho.
dansamy
Quote:
Originally Posted by Alderman Sweet
Stop allowing things to get horrifically expensive. Either that, or re-institute ways for people to afford horrifically expensive things.
|
Nerfing the drops will not solve the problem. The fact remins that in my normal gameplay of quests/missions I was unable to amass the wealth needed to buy even one piece of the 15k/piece armor. Removing the source of income does not reduce the need for income. Earning income is not the same thing as amassing wealth.
I farmed for only 2 reasons: to unlock items that I would need should I decide to eventually PvP and to earn a steady stream of income with which to finance all my characters' needs. Just brought a monk from pre - she needs armor. Just got one character to the desert - need money to buy the collectables to give the collectors OR I need to farm the collectables myself to get this character's desert set before Ascension. Then that same character will need a real set of armor in Droknar's Forge. I have a necro in pre. God only knows what he'll need for his armor in post! I've not played a necro before. That's without counting in any runes, any id/salvage kits, weapons, etc. I have no way of bankrolling my younger characters now.
Borealis
I remember a week ago, farming or not I'd get decent drops now this week all I get is crap, regardless of where I am or who I'm with it's pure absolute not even worth a trip to the merchant crap. Most of it goes right in the garbage can because it's a waste of inventory space.
Spent 3 hours in underworld tonight....wanna know what the best thing I got was.....A SINGLE GLOB OF ECTO!!!! Big deal.
Spent 3 hours in underworld tonight....wanna know what the best thing I got was.....A SINGLE GLOB OF ECTO!!!! Big deal.
dansamy
And tonight, I helped a bunch of lvl15s get to Galrath from Lion's Arch. The best thing I got while out? ONE rune. Major Fire. Which since I hadn't unlocked it already, I was thrilled. But for the major PITA that getting to Galrath is, there should be something for it. And yes, I know they increased the xp for it. But I didn't get 4k xp. I got 500 when I did it. The rest of my drops were absolute trash. Nothing on them. No value. Not even decent quality for mid-game items. These were bargain bin whites. All of which promptly got salvaged into wood and iron. (I just throw things away!)
..shade!!
This is redicolous, they nerfed farming and didn't improved item drop.
Same mission (thunderhead keep) in 8 player:
Item found:
-2 major runes (water and vigor) and of course not mine...
-4 minor rune ---> 0 for me too
-0 gold items
-0 golden armor
-7 angry and bored guys that was flaming about this imbalance! (the one with major vigor was obviously happy)
So to get hero's challenge i went to desert to do 2 quest... 1 hour spent on desert, killing hundreds of mob with hench.
Item dropped:
-1 nice purple sword (that unlocked me a component, that i will never use...)
-1 shitty purple hammer not max-damage
-1000 shitty white items
I explored for 40 mins the path from moladune to copperhammer mines (with hench) for Hero's challenge.
Item found:
-0 golden/ purple armor
-1 blue armor (containing a minor rune that i dropped like 50 times)
-0 gold/purple weapon
-6 shitty blue weapon not max damaged, some of them "precious" or "highly salvageable".
I didn't end the quest coz i was bored, and i start playing pvp, with a not god equipment of course, coz i didn't drop nothing and i don't have good things unlocked.
This means that alpha and beta players at the moment are very advantaged on players that got the game when i came out, like me.
If this is a competitive game i should be able to be competitive with all.
Same mission (thunderhead keep) in 8 player:
Item found:
-2 major runes (water and vigor) and of course not mine...
-4 minor rune ---> 0 for me too
-0 gold items
-0 golden armor
-7 angry and bored guys that was flaming about this imbalance! (the one with major vigor was obviously happy)
So to get hero's challenge i went to desert to do 2 quest... 1 hour spent on desert, killing hundreds of mob with hench.
Item dropped:
-1 nice purple sword (that unlocked me a component, that i will never use...)
-1 shitty purple hammer not max-damage
-1000 shitty white items
I explored for 40 mins the path from moladune to copperhammer mines (with hench) for Hero's challenge.
Item found:
-0 golden/ purple armor
-1 blue armor (containing a minor rune that i dropped like 50 times)
-0 gold/purple weapon
-6 shitty blue weapon not max damaged, some of them "precious" or "highly salvageable".
I didn't end the quest coz i was bored, and i start playing pvp, with a not god equipment of course, coz i didn't drop nothing and i don't have good things unlocked.
This means that alpha and beta players at the moment are very advantaged on players that got the game when i came out, like me.
If this is a competitive game i should be able to be competitive with all.
Ensign
Quote:
Originally Posted by dansamy
need money to buy the collectables to give the collectors OR I need to farm the collectables myself to get this character's desert set before Ascension.
|
Waiting for a less maddening 'fix' to the 'pharming problem'. I understand that they don't like people hitting up the same areas repeatedly, but they're doing dental work with a chainsaw. This thread is testament to the number of unintended consequences the patch had.
Peace,
-CxE
Jigokunoinu
Seems to me the best way to fix "farming" is in fact to increase drop rates. Farming for hours on end becomes pointless because you can get what you need fairly quickly.
Anyhow I'm just annoyed because I, like others above, am trying to get items to give to collectors. In this case, ebon spider legs to get my elementalist gloves. So how do you get these? Easy. Start the Aurora Glade mission, kill the two groups of three spiders at the start, rinse, repeat. Well after three runs of gold, white items and a couple of spider legs, the drops dry up. And since I am not uber, soloing elsewhere is near impossible and henchies would steal my drops. Looks like I'm not getting my gloves today ...
Anyhow I'm just annoyed because I, like others above, am trying to get items to give to collectors. In this case, ebon spider legs to get my elementalist gloves. So how do you get these? Easy. Start the Aurora Glade mission, kill the two groups of three spiders at the start, rinse, repeat. Well after three runs of gold, white items and a couple of spider legs, the drops dry up. And since I am not uber, soloing elsewhere is near impossible and henchies would steal my drops. Looks like I'm not getting my gloves today ...
Uzul
Quote:
Originally Posted by ..shade!!
This means that alpha and beta players at the moment are very advantaged on players that got the game when i came out, like me.
If this is a competitive game i should be able to be competitive with all. |
example - there is hardly a way an experienced player would loose the academy-fight to a newcomer - why? cause someone who played for months knows that alesia is a perfect target. (/or the monk, depending on how many real ppl are in the team) and he doesnt waste time with doing nothing...
targetting, kill, C, space... chekcing - unleash combo no1 - oh dead already... next one - instant-C and so on...
i seen many people in pvp and pve waste time with beeing slow on targetting/attacking --- it's not all about the items you use.
but to be honest: while playing a weapon-based class like warrior the item you got is pretty much the base for all your damage - true that there can be someone who has a better sword - but that won't make him a better player
to get to my point: mabye it's the lack of items - maybe you just need more insight into the mechanics to improve in pvp and pve.
now i need to get sth to eat - later ^^
Tactical-Dillusions
Where are ArenaNet on this subject?
They sure must be really busy tweaking the fix for their fix.
When will it be..Wednesday?
They sure must be really busy tweaking the fix for their fix.
When will it be..Wednesday?