Originally Posted by codemonkey
I believe its noted in the Prima Guide, and probably a good general concept: Rare/Gold items are typically going to be found on a leader type person and that person is usually found in a remote part of the area that may be hard to get at. And then there is only a random chance they'll drop it
I guess the idea being, you have to hunt around for it you'll pretty much have to kill everything on the map in order to find it and then that's only a "chance" of it occuring. Not sure if that's word of mouth or has any shred of truth to it, but the concept seems solid. I'm sure that there has to be some level of alteration on that else a person could farm the same guy at the same place over and over to find gold weapons. Just a thought. CodeMonkey |
Sure, this makes sense and follows a methodology similar to most RPG's but boss mobs very rarely drop anything of real value in GW. If you ask me every mob of a certain type has the same loot tables regardless of whether its a boss mob or otherwise...this is my experience to date with the game.
I find that more Rare/Gold items will drop with at least one other human player in the party.
The Risk vs. Reward ratio in GW is a bit skewed towards the Risk side atm. Rare items, when they drop, seldom seem to be something your character can use and oftentimes (especially in lower levels) the items suck.
If you could customize rods/wands and offhand items, things would be a little better, at least on the caster/healer side. I've yet to see a Gold Holy Rod and since customizing at the crafters negates the ability to resell any weapon, the good Holy Rods are usually taken out of circulation very quickly.
A way to un-customize a personalized weapon for resale purposes would be a very cool thing imho.
Laters,
Tzu