Nerf to Item Drops

Miyamoto Tzu

Ascalonian Squire

Join Date: May 2005

Apocalypse Creed Mercenaries(ACME)

Mo/E

Quote:
Originally Posted by codemonkey
I believe its noted in the Prima Guide, and probably a good general concept: Rare/Gold items are typically going to be found on a leader type person and that person is usually found in a remote part of the area that may be hard to get at. And then there is only a random chance they'll drop it

I guess the idea being, you have to hunt around for it you'll pretty much have to kill everything on the map in order to find it and then that's only a "chance" of it occuring. Not sure if that's word of mouth or has any shred of truth to it, but the concept seems solid.

I'm sure that there has to be some level of alteration on that else a person could farm the same guy at the same place over and over to find gold weapons.

Just a thought.

CodeMonkey

Sure, this makes sense and follows a methodology similar to most RPG's but boss mobs very rarely drop anything of real value in GW. If you ask me every mob of a certain type has the same loot tables regardless of whether its a boss mob or otherwise...this is my experience to date with the game.

I find that more Rare/Gold items will drop with at least one other human player in the party.

The Risk vs. Reward ratio in GW is a bit skewed towards the Risk side atm. Rare items, when they drop, seldom seem to be something your character can use and oftentimes (especially in lower levels) the items suck.

If you could customize rods/wands and offhand items, things would be a little better, at least on the caster/healer side. I've yet to see a Gold Holy Rod and since customizing at the crafters negates the ability to resell any weapon, the good Holy Rods are usually taken out of circulation very quickly.

A way to un-customize a personalized weapon for resale purposes would be a very cool thing imho.

Laters,

Tzu

codemonkey

Frost Gate Guardian

Join Date: Jun 2005

NH

The Wizard Ninjas [TWN]

Quote:
Originally Posted by Miyamoto Tzu
Sure, this makes sense and follows a methodology similar to most RPG's but boss mobs very rarely drop anything of real value in GW. If you ask me every mob of a certain type has the same loot tables regardless of whether its a boss mob or otherwise...this is my experience to date with the game.

I find that more Rare/Gold items will drop with at least one other human player in the party.

The Risk vs. Reward ratio in GW is a bit skewed towards the Risk side atm. Rare items, when they drop, seldom seem to be something your character can use and oftentimes (especially in lower levels) the items suck.

If you could customize rods/wands and offhand items, things would be a little better, at least on the caster/healer side. I've yet to see a Gold Holy Rod and since customizing at the crafters negates the ability to resell any weapon, the good Holy Rods are usually taken out of circulation very quickly.

A way to un-customize a personalized weapon for resale purposes would be a very cool thing imho.

Laters,

Tzu

Although slightly off topic, I agree that a weapon customized to one person should be able to be re-customized to another. The added difficulty by the customizer (npc) could potentially add 20-30gp to the cost of the next customization, but it would be worth it to be able to re-sell used items.

I've only ever seen two gold items drop for me, and both were indeed by non-boss monsters. But in both cases it was out in the middle of nowhere (one was on the bonus mission for one of the Kryta missions).

I have also noticed that, yes, when I've been on adventures with 6 humans I've seen many more gold item drops (just never been for me) and many more purple item drops. My theory is that NPC's, as they do contribute to eating treasure, also contribute to eating gold items. Its a fact (or was) that NPC's get dropped items, you just dont' see it (because in the beta it used to piss people off to see items they could not have). So they're hidden and you never know what they have taken out of a battle. You could be adventuring all this time and had 5 gold items but your NPC's got them. In a human part you SEE the item...it just won't have your name on it..

CodeMonkey

ohsonofa

Academy Page

Join Date: May 2005

W/Mo

i havent been able to get any drops at all for about 10 hours :O (no gold/weapons/items) zilch nada!

*deletes gw* lol

osfoxtrot

Ascalonian Squire

Join Date: Jun 2005

Whatever happened to new game content? The new explorable areas etc they were going to add?

Like alot of people here, I purchased the game withing days of it coming out, purchased it for what it was. If I knew they would have pulled this junk I wouldnt have bothered.

aNet is on a crusade, slaughtering the accounts and gameplay of a thousand people to stop the botting of a handfull. A character ive spent over 40 hours on is worthless thanks to their inability to debug anything as well. This isnt anti farming, this restricts you from doing anything besides missions and quests - once you reach level 20 what is the point of playing any longer. No collector hunting, uw/fis material hunting, exploring or just trying to buy that next rune or a peice of elite armor. The drops are going to become rarer, the prices will go up even furthar; and the funniest thing of all is it doesnt affect the people using macros/bots that much. Ebay sellers will be as strong/stronger then ever because they killed all the monster drops, not the chest/barrel drops. Ive heard they already made a macro that just keeps opening chests/barrels, doesnt bother fighting anything.

Luckly I not only play it, I own a business and will likely be blacklisting the company, ive spent too much time with there customer service dept over this and a quite a few other issues, and ive come to the conclusion:
After you buy the game, they could give a **** about you.

Because its not a subscription service, and software is extremely hard to return they seem to have the opinion that ignoring everyone is more profitable then staffing a real customer service department.

Numa Pompilius

Numa Pompilius

Grotto Attendant

Join Date: May 2005

At an Insit.. Intis... a house.

Live Forever Or Die Trying [GLHF]

W/Me

1) Yeah, OK, drops have been nerfed. I spent all day yesterday mapping the desert, killing probably 100 hydras, 100 sand drakes, a couple of sand worms, a bunch of sand elementals, and god knows how many jade scarabs (I *hate* those) - and got quite a lot of gold, two staffs, a bow, a jade mandible, and a jade crest. That's it.
OK, I had 5 henchmen, so I only got 1/6th of the drops, but that's still a pitiful harvest. I don't really care, except it's basically impossible to get 5x of anything for the collectors in the area.

2) Botters and cheaters get exactly what they deserve: banned.
I applaud Anet for kicking botter and cheater ass.

ratatass

ratatass

Lion's Arch Merchant

Join Date: Feb 2005

New Mexico

I play all missions solo now due to a HORRIBLE connection. I will back in the US soon...My fourth and final char is now level 8 and I have yet to recieve a single rune drop. Is this cause I fall under the solo farming category since I HAVE to solo since I lag so bad I can't join a group ? If so - not fair.

My level 20 Ranger/Mo also is forced to solo for the same reason. No drops there either. I almost finished Elonas Reach with henchies with him but the lag killed me on time - so timed out..he he but it was fun.

So if you solo - no runes ?

Olav

Kuku Monk

Kuku Monk

Wilds Pathfinder

Join Date: Jun 2005

Me/E

I solo as well, for the sheer enjoyment and challenge of it. I never get any drops valued over like 20 gold. Pretty crappy if you ask me. Will it deter me from enjoying the game the way I want to play it, no.

Rellok

Lion's Arch Merchant

Join Date: Feb 2005

Madison, WI

W/Mo

I have 2 characters, level 9 and level 10. I have recieved no runes, or unlockable item upgrades on either character. I am not that far along (piken square) but I figure it's just a random thing for me.

Matt

codemonkey

Frost Gate Guardian

Join Date: Jun 2005

NH

The Wizard Ninjas [TWN]

I've found that everything before piken square (or the charr) tends to be pretty much low level magic items (dmg+10%, enchantments last 10% longer, etc.)

Exception being a few missions like Surmia where I've gotten a few neat items, but mainly I'm excited just getting charr hide drops

CodeMonkey

DarkAynjil

Frost Gate Guardian

Join Date: May 2005

Quote:
Originally Posted by codemonkey
May I ask how they nerfed all farming? The bullet I read is:

"...and other highly repetitive forms of gold and item farming"

Thus perhaps what that means (to me) is that areas that dropped lots of gold/items but requires little to no effort have been reduced. That seems to me to be more game balancing then anything. Its easier to learn from watching how players react to certain areas then it is to try to "think out" what is best for each creature, area, quest.

A developer can only make a fair assessment based on a white box closed door testing using an internal test group, but a much better assessment after watching "real world" people utilize the same areas, creatures, and quests.

You use the word "all farming" as though there was a calculated attack to destroy all fun within the gaming environment (for you). Please cite examples and algorithmic changes that you've noticed and perhaps I'll agree. Otherwise I'll just assume you only took one subset of things that you may have noticed (although much is "randomized") and use big keywords like "all" to sound more drastic then things really are...

Thanks,

CodeMonkey





Quote:
Originally Posted by ManadartheHealer
I agreed with your post (except for one letter )



If you are going to play English teacher, you should correct ALL of his grammatical errors, not just the one that you know. (Then vs. Than, for example...) Don't be a jerk.

Creston

Lion's Arch Merchant

Join Date: May 2005

Quote:
Originally Posted by Miyamoto Tzu
Sure, this makes sense and follows a methodology similar to most RPG's but boss mobs very rarely drop anything of real value in GW. If you ask me every mob of a certain type has the same loot tables regardless of whether its a boss mob or otherwise...this is my experience to date with the game.


Tzu
According to the strategy guide, a boss drops loot according to his race / level, plus 4. Ie, if he's a level 20 Grawl boss, he'd drop loot as a level 24 (which is the highest level in the loot table).

Obviously, this has probably already been completely overhauled, making that part of the guide totally useless, since bosses now drop nothing, as far as I can tell. (I'm serious, I've yet to see a boss actually DROP an item.)

Creston

Creston

Lion's Arch Merchant

Join Date: May 2005

Quote:
Originally Posted by codemonkey
I have also noticed that, yes, when I've been on adventures with 6 humans I've seen many more gold item drops (just never been for me) and many more purple item drops. My theory is that NPC's, as they do contribute to eating treasure, also contribute to eating gold items. Its a fact (or was) that NPC's get dropped items, you just dont' see it (because in the beta it used to piss people off to see items they could not have). So they're hidden and you never know what they have taken out of a battle. You could be adventuring all this time and had 5 gold items but your NPC's got them. In a human part you SEE the item...it just won't have your name on it..

CodeMonkey
This has always been the case, and that hasn't changed. Just the total amount of loot has changed. (either that, or the NPCs now get double share). In either case, if playing with henchies or solo now kills your loot more than if you are playing with people, that's just retarded.
Edited : My sentence was messed up. Oops.

Creston

osfoxtrot

Ascalonian Squire

Join Date: Jun 2005

ALL does mean all.

And of the previous post praising Anet, just becuase they post it on there website doesnt mean it actually works. Mind telling me how they detect a macro? Macros are client side only, and since they already developed a way around the latest patch killing monster drops, Anet has ruined the gameplay at the cost of every1 and has only stopped the botters that were doing it causually, not the ones that actually do it for money.

Note: I dont bot or defend botting - Anet just has there priorities skewed.

The best way to avoid casual botting is to not make the game a grind. Then people feel there isnt a need to bother. The best way to avoid profit botting is through ebays VERO program. Screwing up the game for 99% of people to stop the botting 1% isnt the answer.

And as for the drops, when I mean everything stopped that is in fact true. I no longer even get gold coins off of monsters or simple crap like char carvings. Logging in 12 hours later? same status. Soloing a mission? same. Hunting with a full party of npcs? Same. This is all over the map as well, not a single monster dropping anything, anywhere, anytime.

None, Zero, Nada, Nothing
-From monsters

Chests, which mostly drop gold coins anyway are unaffected and the macro users just switched over to them.

Volarian

Krytan Explorer

Join Date: May 2005

Texas

NOT-Nomads Of Turmoil

I think the major problem I've seen...is that when you get a RARE drop, you should be guaranteed that it salvages into something (post nerf)....I mean can you imagine the feeling being a Non-Farming type player who sees only his 3rd rare thru 20lvls of playing (and I thoroughly mapped)...turn into INGOTS!!!!!

grrrrrrrr

codemonkey

Frost Gate Guardian

Join Date: Jun 2005

NH

The Wizard Ninjas [TWN]

Quote:
Originally Posted by osfoxtrot
ALL does mean all.

The best way to avoid casual botting is to not make the game a grind.
This is left up to the user to decide what they consider "a grind." Thus your reasoning to avoid botting does not hold up to everyone standards. For example, you can make it such that everything drops a huge portion of equipment or money... and what does that solve? In your mind it may remove "the grind" of finding clutch items, where in another persons mind this may just mean they can totally ramp up there inventory and start weeding out the crap stuff.

Imagine now, a bot that would find "great" loot instead of just "good" loot. Dropping all silly major runes, and only keeping superiors. And imagine the money you can make now!

You assume people use bots because the games too tough to get the stuff for yourself, however _I_ believe people do it because of greed and the ease of doing so. If you can bot yourself 10 runes and 5,000gp and we fix it so its "not a grind" now you can bot yourself 20 runes and 10,000gp. Why should one stop using macro's/bots/etc. when they can now double they're profit?

CodeMonkey

codemonkey

Frost Gate Guardian

Join Date: Jun 2005

NH

The Wizard Ninjas [TWN]

Quote:
Originally Posted by DarkAynjil

If you are going to play English teacher, you should correct ALL of his grammatical errors, not just the one that you know. (Then vs. Than, for example...) Don't be a jerk.
Lets face it, Microsoft Word is my friend. All my software spec's are written in proper english defined by microsoft grammer check.. message boards are an exception. A place where I can be unruly with spelling errors, typeo's, bad word order, and thank god for passive voice!

Then and Than I shall not, right I won't do. Yes?

CodeMonkey

Algren Cole

Algren Cole

Banned

Join Date: Jun 2005

Quote:
Originally Posted by Volarian
I think the major problem I've seen...is that when you get a RARE drop, you should be guaranteed that it salvages into something (post nerf)....I mean can you imagine the feeling being a Non-Farming type player who sees only his 3rd rare thru 20lvls of playing (and I thoroughly mapped)...turn into INGOTS!!!!!

grrrrrrrr

honestly....rare's shouldn't always salvage into something usefull. I understand it's a game....but they've incorporated so many aspects of life as is...and life isn't perfect. Rares should salvage into something usefull more often than not, but there should still be that chance that it'll be nothing but ingots.

They need to change it back to the way it was...as is the game has gotten dreadfully painful to play and I highly doubt I'll be finishing my character to lvl20. Which of course doesn't hurt ArenaNet because they got my $50...but I won't be refering their game or their company to anybody I know and I won't be purchasing anything else they release.....and while I'm only one person, I'm sure there are alot of other players who are about to do the same thing.

Farming is an aspect of MMORPGs that you just simply can't get rid of. Bots aren't going to go away...guess what ArenaNET the programmers writing the bots are two steps ahead of you. They anticipate your reactions and design plans before you impliment them...it's how they make money...it's how they cheat...and it's not going to stop. It would be closely akin to AOL trying to stop people from using their service for free....they're never going to do it.

osfoxtrot

Ascalonian Squire

Join Date: Jun 2005

Making the game a grind has little to do with drop quality. Adding runes and gold items everywhere isnt going to solve any problems, thats just wishes by people who dont want to/dont enjoy playing the game. Rare items are intended to be rare. Once you kill every drop, even the poor "vanilla" items and gold coin drops, you have no source of income anymore - yes all that white crap can get sold to npcs and buy the nicer stuff your looking for.

However, trying to get a collectors item for instance, you have one group of sand giants to kill and you need 5 massive jawbones. They drop a massive jawbone about 1/20 times, and the drops completely stop cold after you kill 10. You do the math.

In a game that requires you to kill 10,000 of something to get ahead, you see half of that community start to use bots, because only 1/1,000 people is a complete bum and has the time to play the game for 40 hours a week for three months straight... classic example is ragna.
The more tedious you make the game the more people are convinced they dont have the time to get ahead, and resort to there computer wasting its life instead.

Look at the way guild wars is made, do you honestly think more then 1/100 people bot the game? The only thing that is workable is macros, and i dont think your average joe can just pull one out of his ass.

Killing all drops has a worse negative effect then ignoring the 1/100 botters. Now the botter has to download a new macro to open chests (ahmegod 10 minutes out of his life) while the other 99/100 has to play the game 10...20....50 times as long to get the same collectors item they could have gotten a week ago; or to get fissure armor, etc.

Yes botters are bad; but look at the whole ******* picture.

hydrak

hydrak

Krytan Explorer

Join Date: Jun 2005

I play the game PvE normally, and I've noticed that drops are actually a little better after the patch. Now if you farm a single place and kill the same monsters over and over in a short period of time, then the patch will nerf your drops to nothing.

So PvE is better after the patch. Only farmers are crying about it.

osfoxtrot

Ascalonian Squire

Join Date: Jun 2005

Define "collectors"
Define "fissure armor"

Get past level 20 and the missions and tell me that trying to obtain collectors items, which were implemented by aNet is bad; after all thats "highly repetitive farming" and i must be getting rich off of salvage items!

I dont farm, I do enjoy finding collectors items and seeing what each one does, esp the ones around the desert. Once you finish the last missions tell me what you plan to do from there..delete the game?

There isnt going to be a single person able to make a full set of fissure armor now either, it would take *Years*

You can no longer farm uw or fissure monsters for the materials to make the armor, so just look at the pretty pictures and wonder what it looks like.

Akshara

Akshara

Krytan Explorer

Join Date: May 2005

Quote:
Now if you farm a single place and kill the same monsters over and over in a short period of time, then the patch will nerf your drops to nothing.
Or try to do more than one quest at the same time in the same region, where you naturally encounter the same monsters over and over again in a short period of time. I often go on "quest runs" and then head back afterwards and turn them all in at the same time. This approach doesn't work well anymore, because the drops will stop well before completing the quests.

Quote:
So PvE is better after the patch. Only farmers are crying about it.
There are many "non-farmers" who have posted as well, across multiple threads and forums, who report encountering the problem through "normal" gameplay.

BaleFire

BaleFire

Ascalonian Squire

Join Date: Jun 2005

In a cave, by a lake of fire

i think if you get bad drops and maybe not xp when you kill stuff that is real hard,
will kill this game if it continues in this direction.
who wants to play a game like that? not me..

natas

Pre-Searing Cadet

Join Date: May 2005

The Dirty Dozen

well i spent the last few days in uw killing smites whenever america had favor spent good 30 hours running with 3-6 people there ended up with 12 ecto and 1 nowhere near max eternal bow and no storm bows or eternal shields figured was just having bad luck so i went to some hill giants only to do 3 solo runs with not a single rune figured more bad luck went to try some lighting drakes and got owned severly by there overpowered attacks same with the flesh golems, i have an axe that does 6-28 +15% above 50% health + 15% dmg to giants +20% dmg customized just for the giants i also have an axe 6-28 +20% dmg while hexed and +20% chance for axemastery +20% dmg customized just for the flesh both of which i spent a grip of gold on and there useless now, i used to have hundereds of plats now a struggle to get enough to get identification kits, i have invested over a countless amount of hours and have 3 lvl 20 and 1 lvl 5 character(which nobody will party with because its a low lvl because i dont want to do the non primary missions a 4th time so i end up having to party with henchs for every mission)and nowhere to take them and noway to buy them armor and new weapons or runes nothing to do because everything is nerfed, and even if i did find something good i would have nowhere to put it because of the lack of storage, i recommend putting a disclaimer on the game something to the affect of only 20hours of actual gameplay included if its ment to be a mission based game and when you get to the end its over then just count up the time it takes to complete a every mission and use that just not right to advertise a game as something that it isnt

they just want you to buy this game not actually play it

Mumblyfish

Mumblyfish

Lion's Arch Merchant

Join Date: Feb 2005

Blighty

Kansas City Hotsteppers [KCHS]

Quote:
Originally Posted by natas
Gibberish!
Punctuation, spelling and grammar are all essential parts of the writing experience. That said, from what little I could understand (well, the very last sentence), you have some qualms about the length of the game. There's more to do after the missions, you know. There's the endless replayability of Tournament play, Guild warfare, completing every last bonus objective, exploration, roleplaying... there's hundreds, if not thousands of hours worth of entertainment to be had. There's just not the endless grinding for gold and (hopefully, come the next patch) skills; which if you ask me isn't actual gameplay time. It's a really bad habit of MMO developers, one of the biggest gameplay copouts I've seen in my oh so many years.

natas

Pre-Searing Cadet

Join Date: May 2005

The Dirty Dozen

noway to be competitive in the examples you mentioned of tournament and guild wars without having proper armor and weapons which cost gold which is gained through farming because they leave us with no other way and all the missions you speak of only give you more exp which is really pointless when u already have over 4mil exp and more then enuff skill pts to get every skill in the game for both your classes, this is a forum post not an essay or a thesis, is replayability even a word?

hydrak

hydrak

Krytan Explorer

Join Date: Jun 2005

Quote:
Originally Posted by Akshara
Or try to do more than one quest at the same time in the same region, where you naturally encounter the same monsters over and over again in a short period of time. I often go on "quest runs" and then head back afterwards and turn them all in at the same time. This approach doesn't work well anymore, because the drops will stop well before completing the quests.
There are many "non-farmers" who have posted as well, across multiple threads and forums, who report encountering the problem through "normal" gameplay.
This game is meant for playing with a party. To me, solo quest runs and restarts after each death are just another form of farming. I always play with a party and have never had a problem with drops in long quest runs.

Only people who are farming or have a farming mentality are crying about the patch changes. Prior to the patch, these are the same people who possess several hundred platinums to screw up the game economy for others who are not farming. They are crying after the patch because they don't have the same kind of cash flow to screw up the economy with anymore.

And for those who use bots, besides the bannings, this is a perfect way to stop them. I wouldn't be surprised if all the people who cry about this patch are farmers and botters.

Han Swiftshot

Pre-Searing Cadet

Join Date: Jun 2005

The Krytian Guard

R/N

This moarning i acidentaly left Lions Arch. I killed the monster closest to the portal and it droped a gold item! I was amazed! i went around lions arch telling people with cap lock on. I thought I would never see a rare item again...

BaleFire

BaleFire

Ascalonian Squire

Join Date: Jun 2005

In a cave, by a lake of fire

one of the major problems in this game is the trade system wich really suck.
you may fill ure inventory with nice items and not get rid of them, kinda stupid really when some ppl actualy needs them and u need money.

i think they should set 1 or 2 auctioneers in each capital so you can get rid of stuff,
and ppl can come look without wasting ure time.

seems to work verry vell in other games so why not?

one thing the creators should have credit for is the bag system wich limts ure
inventory to a small amount of items, its good becouse ppl have to get rid of stuff
and it dont pile up.

Dazzler

Dazzler

Krytan Explorer

Join Date: May 2005

E/Me

Quote:
Originally Posted by hydrak
This game is meant for playing with a party. To me, solo quest runs and restarts after each death are just another form of farming. I always play with a party and have never had a problem with drops in long quest runs.

Only people who are farming or have a farming mentality are crying about the patch changes. Prior to the patch, these are the same people who possess several hundred platinums to screw up the game economy for others who are not farming. They are crying after the patch because they don't have the same kind of cash flow to screw up the economy with anymore.

And for those who use bots, besides the bannings, this is a perfect way to stop them. I wouldn't be surprised if all the people who cry about this patch are farmers and botters.
Well aren't we full of ourselves? I don't recall seeing any ANet people say this game must be played with a party. And I don't recall them saying people who go out questing with henchmen instead of people are farming. And how would restarting after a death be considered farming? One of the big selling points of this game is that death is inconsequential. They have res shrines for a reason--just so you can continue on the quest after you die. Given that one quest specifically tells you to group with henchman, and given the fact that henchmen are always available, a right-minded person would conclude that ANet recognizes not everyone wants to adventure with a bunch of people that have no interest in your playstyle. Many people adventure with henchies only because they are dependable and do not go aggro everything in sight and if you need to go get a cup of coffee or spend some time rooting through your backpack, they will patiently wait for your return.

Many of the people crying about the patch are people that are just as poor as your character is, and now are even poorer as they cannot even collect the items necessary for the Collectors without being hit by the anti-bot/farm code.

osfoxtrot

Ascalonian Squire

Join Date: Jun 2005

Quote:
Originally Posted by hydrak
Only people who are farming or have a farming mentality are crying about the patch changes. Prior to the patch, these are the same people who possess several hundred platinums to screw up the game economy for others who are not farming. They are crying after the patch because they don't have the same kind of cash flow to screw up the economy with anymore.

And for those who use bots, besides the bannings, this is a perfect way to stop them. I wouldn't be surprised if all the people who cry about this patch are farmers and botters.
U sir are a moron.

The "botters" that you are so worried about (1/100) just go and repeat open chests now, there is no income loss for them; if you read something on a website that doesnt mean its true - Anet says this is stopping all botters well thats going to help me get rich!

The "economy" is screwed up because:
A: everyone wants the same specific rares and they drop at the same rate as other rares (Aka superior vigor) and for many money is no object, they get it despite what it costs.
B: There is no real trading system, so anything cheap/midrange that normally balances out the economy people sell to npcs, making it so the only stuff you can buy off of other people is high end stuff, creating a larger demand for it.

The real people, that have beat the game and do more the whack off to avatars in pvp constantly, actually liked getting collectors items, doing side quests, getting elite armor, going to the underworld; and going into explorable areas, *ALL OF WHICH WERE ADVERTISED AS BEING PART OF THE GAME*

If you play the misisons, then play them again for the bonuses, then play them again just because you need some drops - you need to grow a life.

Making it so that people can ONLY get drops by having a human party of a specific size and going on missions LONG AFTER THE GAME HAS BEEN RELEASED - esp since they advertised the above mentioned items - is a real unethical business practice; I know i would not have purchased the game. Ive permanently blacklisted the company as I not only play it, I sell it as well; and have a policy of avoiding any items/manufacters that will cause ME a loss due to customer service calls returns and complaints, all due to the fact that a manf. doesnt want to staff a real customer service department.

Its obvious you cant see more then one side of an issue.

codemonkey

Frost Gate Guardian

Join Date: Jun 2005

NH

The Wizard Ninjas [TWN]

Quote:
Originally Posted by Mumblyfish
Punctuation, spelling and grammar are all essential parts of the writing experience. That said, from what little I could understand (well, the very last sentence), you have some qualms about the length of the game. There's more to do after the missions, you know. There's the endless replayability of Tournament play, Guild warfare, completing every last bonus objective, exploration, roleplaying... there's hundreds, if not thousands of hours worth of entertainment to be had. There's just not the endless grinding for gold and (hopefully, come the next patch) skills; which if you ask me isn't actual gameplay time. It's a really bad habit of MMO developers, one of the biggest gameplay copouts I've seen in my oh so many years.
Well I must agree there, that was the longest run-on scentense I've seen...ever....that's about all I got out of it

CodeMonkey

codemonkey

Frost Gate Guardian

Join Date: Jun 2005

NH

The Wizard Ninjas [TWN]

Quote:
Originally Posted by hydrak
I wouldn't be surprised if all the people who cry about this patch are farmers and botters.
Ok, now if one recalls I've asked many times to cite examples of the bugs and issues, and people have been pretty forthcoming with them. I've also been skeptical of the issues...however that last quote of yours has to make the top "I'm ignorant" list. That's just asking to be flammed...but I won't. I'll leave that up to the rest of the mass populas of forum posters. :-)

CodeMonkey

Akshara

Akshara

Krytan Explorer

Join Date: May 2005

Quote:
This game is meant for playing with a party. To me, solo quest runs and restarts after each death are just another form of farming.
In the manual on pg. 106 under the Henchmen section it says...

"Want to play a difficult mission by yourself? Hire several henchmen."

This game is designed for both playing with others and playing by oneself. I always do missions with real people, but sometimes it's hard to find players that need to do the same quests that I do since I'm often on very late, or I've had a few rough party experiences and decide to take a break from dealing with social dynamics, and head out to do a few small quests by myself with a henchmen party instead. Totally reasonable approach, and even encouraged by Anet... that's why the last updates have addressed issues regarding henchmen.

Quote:
Prior to the patch, these are the same people who possess several hundred platinums to screw up the game economy for others who are not farming.
The most gold I've ever had in my possesion at one time was 7 plat, which lasted for about thirty minutes. I'm lucky to have over 2 plat in my inventory at any given moment.

Bottom line is... you have no idea what you're talking about.

Perishiko ReLLiK

Perishiko ReLLiK

Wilds Pathfinder

Join Date: Feb 2005

Divine Guardians of the Soul (Soul)

Mo/E

Quote:
Originally Posted by Akshara
In the manual on pg. 106 under the Henchmen section it says...

"Want to play a difficult mission by yourself? Hire several henchmen."

This game is designed for both playing with others and playing by oneself. I always do missions with real people, but sometimes it's hard to find players that need to do the same quests that I do since I'm often on very late, or I've had a few rough party experiences and decide to take a break from dealing with social dynamics, and head out to do a few small quests by myself with a henchmen party instead. Totally reasonable approach, and even encouraged by Anet... that's why the last updates have addressed issues regarding henchmen.


The most gold I've ever had in my possesion at one time was 7 plat, which lasted for about thirty minutes. I'm lucky to have over 2 plat in my inventory at any given moment.

Bottom line is... you have no idea what you're talking about.
Just because that's the most gold you've had, doesnt automaticly mean he doesnt know what he's talking about... lots of people have maxed out gold on several characters... i dont remember what the max is for the bank of a character... but per character, holding max is 100k, and Thousands of people are floating around with money like that to just throw at anything...

Just for the record, as a casual gamer... the max i've had was 21k, spent it on gambling (Back in the day, when that was legal)... that was from my 12k tho... i was winning, then lost it all in one bet... anyhow... i got another 18k reasonably soon, after finding an item that sold for alot a few times (black dye) + other items that i sold to the merchant... then i got my superior earth rune... anyhow... enough of my little story...

hydrak

hydrak

Krytan Explorer

Join Date: Jun 2005

You should stop telling lies and things that make absolutely no sense at all.

Quote:
Originally Posted by osfoxtrot
U sir are a moron.

The "botters" that you are so worried about (1/100) just go and repeat open chests now, there is no income loss for them; if you read something on a website that doesnt mean its true - Anet says this is stopping all botters well thats going to help me get rich!
Can you tell us where are the quick and easy chests that botters open?

Quote:
Originally Posted by osfoxtrot
The "economy" is screwed up because:
A: everyone wants the same specific rares and they drop at the same rate as other rares (Aka superior vigor) and for many money is no object, they get it despite what it costs.
Hmm...I wonder why "money is no object" to the "many" you mentioned here. Perhaps they are botters and farmers?

Quote:
Originally Posted by osfoxtrot
If you play the misisons, then play them again for the bonuses, then play them again just because you need some drops - you need to grow a life.
I only play one char, and I doubt that I'll finish exploring all the places any time soon. By the way, unlike most of the cry babies here, I don't rush through missions so that I can start botting or farming.

osfoxtrot

Ascalonian Squire

Join Date: Jun 2005

Quote:
Originally Posted by hydrak
You should stop telling lies and things that make absolutely no sense at all.

I only play one char, and I doubt that I'll finish exploring all the places any time soon. By the way, unlike most of the cry babies here, I don't rush through missions so that I can start botting or farming.
Enough said, you havnt even finished the game, havnt even ascended i bet, havnt even made another character and you think that you have all the answers to a portion of the game *you havent even seen*

After 30 hours, my drops finally came back. After about 8 uw trips (that i paid for, at a cost of 8k since i like being a nice guy)
I came back with

1 glob of ectoplasm
1 smiting staff
1 holy rod
1 vial of yellow die
5-6 demonic remains

and there are people on this specific forum that went with me and not only can varify but did just as well themselves.

Oh and hydrak, just venture outside a couple portals. Its good for you.

Hold alt, and on quite a few you can see chests and barrels within walking distance. Do I really need to explain how a macro works or did you graduate 3rd grade? If you have never flown an airplane you better not tell a pilot how to fly. If you have never gone to a collector/uw/fissure/dreadnaughts drift/anywhere outside a portal -

Dont tell me how to play.

Akshara

Akshara

Krytan Explorer

Join Date: May 2005

Quote:
Just because that's the most gold you've had, doesnt automaticly mean he doesnt know what he's talking about...
I was referring specifcally to this quote...
Quote:
Only people who are farming or have a farming mentality are crying about the patch changes. Prior to the patch, these are the same people who possess several hundred platinums to screw up the game economy for others who are not farming.
There are many participating in these various threads that don't fit under that category. I dont' know how many times now I've had to explain that I'm not a farmer and simply playing the game normally, and have experienced the "all drops stop" issue on more than one occasion, as have several others during the course of "normal" gameply. But nobody's listening anyway, and the new update tommorrow night will hopfully resolve some of this...

codemonkey

Frost Gate Guardian

Join Date: Jun 2005

NH

The Wizard Ninjas [TWN]

Quote:
Originally Posted by Perishiko ReLLiK
Just because that's the most gold you've had, doesnt automaticly mean he doesnt know what he's talking about... lots of people have maxed out gold on several characters... i dont remember what the max is for the bank of a character... but per character, holding max is 100k, and Thousands of people are floating around with money like that to just throw at anything...

Just for the record, as a casual gamer... the max i've had was 21k, spent it on gambling (Back in the day, when that was legal)... that was from my 12k tho... i was winning, then lost it all in one bet... anyhow... i got another 18k reasonably soon, after finding an item that sold for alot a few times (black dye) + other items that i sold to the merchant... then i got my superior earth rune... anyhow... enough of my little story...
FYI: By the time I was 15th level I had 20K in my character. Now I've got one character with 36K, one character with 9K, and 4K in the bank. I blame this mainly on rune trading and "buy low sell high" -- not strictly from adventuring. Its easier to "farm" in the city (dist1) and buy up everything you can find for easy money and work to sell it off for more (aka being a merchant).

CodeMonkey

codemonkey

Frost Gate Guardian

Join Date: Jun 2005

NH

The Wizard Ninjas [TWN]

Note to all: I killed a BOSS in the Frost Gate last night and it dropped a blue item. Yeah, that's right, the boss dropped something other then gold. Blue item was dwarven armor which turned out to be a minor water magic rune*.

*: Water magic runes are impossible to sell to people (no water elementalists in the world!?) but at least I had the gradification of proving bosses can indeed drop stuff ;-)

Del12

Academy Page

Join Date: May 2005

This game does need a better trading system. How bout something like a separate storage area for items you would like to sell. You put it in there, list your selling price, and thats it. Other people can sort through everyones stuff, find the best price for something, and purchase. People can buy your stuff even when your not online. This seems better than standing in Lions Arch spamming a WTS message (among the other hundred WTS messages) only to sell one item for a few hundred gold after 20 minutes. Either that or actually have the traders give you a reasonable price for really good weapons/items or rare materials.