If you EXPECT people with a secondary monk class to always have to heal you, why didn't you take Monk as your secondary class yourself?
Dedicated healers are becoming rare in the game, since most 12 year old punks feel the need to abuse them when they're so flaming retarded they run off into a poison swamp, out of healing range, to take on that lvl 28 boss and his 10 lvl 20 minions, then bitch that they died in two seconds.
Most people now take secondary monk to heal themselves when needed, and to have unlimited ress. I've given up on trying to play any other 2nd class when I play with henchies, since alesia just dies within five seconds of being aggro'd. (HEAL YOURSELF YOU DAMN WENCH!!!

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Want to say, btw, that my E/Mo rocks in healing. If a party I join has no dedicated healers, I will switch some skills around from fire to healing, so I will have healing 12, then I just spam Heal Other and Healing Breeze over and over. Works very well, and my large energy pool lets me do this for quite awhile.
Btw, I have yet to see a mob that's aggro'd on the tank come after me when you cast meteor strike on them. They will STAY aggro'd on the tank. It's so easy to shake aggro in this game that I don't understand why you're so worried about healing anyways

Casters, when you are taking damage from a monster that's clawing at you, RUN AWAY!
Run a circle past the warrior, and you'll train the monster onto the warrior, who's JOB it is to take damage. It's far easier for me to heal that one warrior than it is to have to try to heal 3 people continuously. If just the W is taking damage, I can keep him healed pretty much indefinitely.
Also, to avoid initial aggro, don't attack. Let the warrior do that, that way HE will aggro all the critters, and THEN you can spam your AoE damage. Don't attack first, causing all the monsters to scatter around, because that makes your tank useless too..
2nd monks, unless they are E/Mos, are not there for party healing. Don't count on them as such.
Creston