Fundamentally the heart of the game might be flawed. It has to be dealt with I think. Basically you have a pve game tagged on to a pvp centric game. What’s annoying to the player base is that no particular group is happy.
PvE content probably wanted:
1. Able to gain levels beyond lvl 20.
2. Able to get better gear and items
3. Able to get skills at levels 30, 40, 50
4. Level cap should prob be around 50
5. Raise the monster dmg around Draknors and up, not just fissure and UW or at least create a few more high level spawning areas that require groups of 8
6. Make really rare items, and unique items able to drop
7. More armors and weapon selection
8. Auction/trading house
9. There needs to be a economy
10. PvEers want to build their characters over time and reap the rewards for time invested
PvPer content probably wanted:
1. Unlock all skills now, all runes now, all weapon upgrades now, all armor now
2. More Fleshed out Guilds for battles and pvp
3. More pvp with tangible rewards
4. Recognition for fighting and gaining fame for self and guild
5. 1vs1 and other options
If one was to attempt to ballpark the numbers one could say of the 100% of players, probably 35% are hardcore PvEers and 35% are hardcore PvPers, with 30% enjoying both.
As it is now the hardcore PvPers have to do PvE which just makes them mad.
All this complaining from both sides exposes its most fundamental flaw and weakness. This weakness is that it is trying to appease two opposing groups at once.
I know I am tired of all the complaining. I also know I don’t look forward to the future.
The future as I have read involves an expansion with new areas, new skills, and new items. This expansion will require you to purchase it to remain competitive in pvp. This expansion will be pve that will require pvpers to pve for the new skills and items. Both of these are bound to cause even more complaints.
As it is now:
There is no reason to farm; there is no reason to trade. There is no reason to level a toon past level 20. PvE serves to only provide the equivalent of a singleplayer rgp of which most can complete in a month.
PvP for most people:
Random groups with strangers for no reward or HOH but many don’t have the time for HOH with a dedicated guild or perhaps don’t have the class that is highly sought. PvP as it is now is Elementalist for damage, Mesmer for shutdown, Monks for healing. Its practically all caster based. Rangers, Warriors, and other builds/classes can fall into the shutdown category but are second to last at being picked. Soon I feel in PvP it will be nothing but these 3 classes. How long can PvP sustain itself with 3 classes with UAS, UAWU, UAR?
I think the longevity of the game requires and needs separation of pvp and pve. Both need to be fleshed out. Both need separate rewards and options.
The reason you cant have both at once is many pvpers will never be happy unless they have to do zero pve. PvEers will never be happy unless they have long-term goals to build their characters too. The game currently does neither correctly.
Allowing UAS, UAR, UAWU and then allowing a character to fight with pve characters nullifies pve investment. Not only that but should a "insta 20" be allowed in same arena with a 75+ hour character? It cheapens the engagement. However requiring pvpers to unlock said things only keeps them from doing what they ultimately want to be doing.
Diminishing drops, no trading, lack of need for long-term building of a character destroys the potential for a MMORPG or online game.
Right now we have a pvp game with prerequisite pve. The way I see it is the game designers want to keep both groups as one for whatever reason. They want to force pvpers to play pve to some extent. They are so concerned with keeping pvp competitive even for the guy who plays minimally that they are making pve other than the story/unlocking practically meaningless.
As it is right now you can level one pve character to level 20, switch professions and unlock more skills and they are moving toward pvp fame allowing ability to unlock skills. The result is there is no reason to have more than one pve character to unlock all the skills, item upgrades that you need.
With pvp characters and unlocked upgrades you can make any character instantly that you want. I imagine in the top guilds this could mean one dedicated pve character, one dedicated pvp character and two characters that are floaters and able to be changed and adjusted as needed. That’s 3 characters dedicated to pvp.
But if the game is so pvp centric and that’s the ultimate design goal then where is the reward? Someone suggested guildhall upgrades. I wonder what upgrades and for what.
Regardless the fact we have these questions and this stage in the game just shows how immature the game really is in development. These things should have been fleshed out earlier. As it is now no one knows.
If you are interested in pve you have no reason to buy 15k armor, there are no special benefits. You have no interest to farm, for you can get near best items from collectors with minimal effort. There is not much reason to level past 20 for there are no items, armor, or weapons available that will greatly augment your character.
If pvp is where the game is going it should just perhaps forgo the story and need of pvpers to pve and just make everyone a template to use or templates to choose from with best gear. The available benefits from pve are neglible at best.
Give everyone a guildhall to fight for and defend and allow non guildies the chance to show allegiance to a city perhaps. The longevity of this game is about one month in depth then it quickly unravels, however the possibilities are endless because development is at such an early stage. In two years there might be a game here.
Now if they keep the game the way it is and make the expansion require pvpers to unlock more skills and runes and weapon upgrades to remain competive in pvp expect a big outcry. People will have to pay money to keep their guild up to best ability and everyone will need the expansion and pvpers will pve for a month then it will disappear for 5 months.
PvEers will perhaps get the expansion get the new items, new armor, new runes then after a month have nothing to do for 5 months for pve.
Guildhalls will be expanded, get upgrades, require “what” gold, tribute, who knows and for what, who knows? Why even.
The developers really need to come out and let the fan base the PvPers and PvEers know what to expect or look forward too. The expansion by my assessment of current community spirit however will not be to favorable.
Obviously they need to make an option with character creation, rpg only and pvp only. The PvEers then can get more levels up to 50 or whatever get unique titles, recognition, armor, items, and rewards. The PvPers need likewise.
Two truly different games in one, and everyone can be happy. If they keep it the way it is its going to be a bastard of a game that will lose half its fan base. The fan base that remains will be pvp oriented and they will not let up till perhaps a year from now when the game goes 100% pvp and everyone is same except for skill selection.
d

and here is the Anet direct statement not an interpretation