State of GuildWars
dogbreath17
Fundamentally the heart of the game might be flawed. It has to be dealt with I think. Basically you have a pve game tagged on to a pvp centric game. What’s annoying to the player base is that no particular group is happy.
PvE content probably wanted:
1. Able to gain levels beyond lvl 20.
2. Able to get better gear and items
3. Able to get skills at levels 30, 40, 50
4. Level cap should prob be around 50
5. Raise the monster dmg around Draknors and up, not just fissure and UW or at least create a few more high level spawning areas that require groups of 8
6. Make really rare items, and unique items able to drop
7. More armors and weapon selection
8. Auction/trading house
9. There needs to be a economy
10. PvEers want to build their characters over time and reap the rewards for time invested
PvPer content probably wanted:
1. Unlock all skills now, all runes now, all weapon upgrades now, all armor now
2. More Fleshed out Guilds for battles and pvp
3. More pvp with tangible rewards
4. Recognition for fighting and gaining fame for self and guild
5. 1vs1 and other options
If one was to attempt to ballpark the numbers one could say of the 100% of players, probably 35% are hardcore PvEers and 35% are hardcore PvPers, with 30% enjoying both.
As it is now the hardcore PvPers have to do PvE which just makes them mad.
All this complaining from both sides exposes its most fundamental flaw and weakness. This weakness is that it is trying to appease two opposing groups at once.
I know I am tired of all the complaining. I also know I don’t look forward to the future.
The future as I have read involves an expansion with new areas, new skills, and new items. This expansion will require you to purchase it to remain competitive in pvp. This expansion will be pve that will require pvpers to pve for the new skills and items. Both of these are bound to cause even more complaints.
As it is now:
There is no reason to farm; there is no reason to trade. There is no reason to level a toon past level 20. PvE serves to only provide the equivalent of a singleplayer rgp of which most can complete in a month.
PvP for most people:
Random groups with strangers for no reward or HOH but many don’t have the time for HOH with a dedicated guild or perhaps don’t have the class that is highly sought. PvP as it is now is Elementalist for damage, Mesmer for shutdown, Monks for healing. Its practically all caster based. Rangers, Warriors, and other builds/classes can fall into the shutdown category but are second to last at being picked. Soon I feel in PvP it will be nothing but these 3 classes. How long can PvP sustain itself with 3 classes with UAS, UAWU, UAR?
I think the longevity of the game requires and needs separation of pvp and pve. Both need to be fleshed out. Both need separate rewards and options.
The reason you cant have both at once is many pvpers will never be happy unless they have to do zero pve. PvEers will never be happy unless they have long-term goals to build their characters too. The game currently does neither correctly.
Allowing UAS, UAR, UAWU and then allowing a character to fight with pve characters nullifies pve investment. Not only that but should a "insta 20" be allowed in same arena with a 75+ hour character? It cheapens the engagement. However requiring pvpers to unlock said things only keeps them from doing what they ultimately want to be doing.
Diminishing drops, no trading, lack of need for long-term building of a character destroys the potential for a MMORPG or online game.
Right now we have a pvp game with prerequisite pve. The way I see it is the game designers want to keep both groups as one for whatever reason. They want to force pvpers to play pve to some extent. They are so concerned with keeping pvp competitive even for the guy who plays minimally that they are making pve other than the story/unlocking practically meaningless.
As it is right now you can level one pve character to level 20, switch professions and unlock more skills and they are moving toward pvp fame allowing ability to unlock skills. The result is there is no reason to have more than one pve character to unlock all the skills, item upgrades that you need.
With pvp characters and unlocked upgrades you can make any character instantly that you want. I imagine in the top guilds this could mean one dedicated pve character, one dedicated pvp character and two characters that are floaters and able to be changed and adjusted as needed. That’s 3 characters dedicated to pvp.
But if the game is so pvp centric and that’s the ultimate design goal then where is the reward? Someone suggested guildhall upgrades. I wonder what upgrades and for what.
Regardless the fact we have these questions and this stage in the game just shows how immature the game really is in development. These things should have been fleshed out earlier. As it is now no one knows.
If you are interested in pve you have no reason to buy 15k armor, there are no special benefits. You have no interest to farm, for you can get near best items from collectors with minimal effort. There is not much reason to level past 20 for there are no items, armor, or weapons available that will greatly augment your character.
If pvp is where the game is going it should just perhaps forgo the story and need of pvpers to pve and just make everyone a template to use or templates to choose from with best gear. The available benefits from pve are neglible at best.
Give everyone a guildhall to fight for and defend and allow non guildies the chance to show allegiance to a city perhaps. The longevity of this game is about one month in depth then it quickly unravels, however the possibilities are endless because development is at such an early stage. In two years there might be a game here.
Now if they keep the game the way it is and make the expansion require pvpers to unlock more skills and runes and weapon upgrades to remain competive in pvp expect a big outcry. People will have to pay money to keep their guild up to best ability and everyone will need the expansion and pvpers will pve for a month then it will disappear for 5 months.
PvEers will perhaps get the expansion get the new items, new armor, new runes then after a month have nothing to do for 5 months for pve.
Guildhalls will be expanded, get upgrades, require “what” gold, tribute, who knows and for what, who knows? Why even.
The developers really need to come out and let the fan base the PvPers and PvEers know what to expect or look forward too. The expansion by my assessment of current community spirit however will not be to favorable.
Obviously they need to make an option with character creation, rpg only and pvp only. The PvEers then can get more levels up to 50 or whatever get unique titles, recognition, armor, items, and rewards. The PvPers need likewise.
Two truly different games in one, and everyone can be happy. If they keep it the way it is its going to be a bastard of a game that will lose half its fan base. The fan base that remains will be pvp oriented and they will not let up till perhaps a year from now when the game goes 100% pvp and everyone is same except for skill selection.
PvE content probably wanted:
1. Able to gain levels beyond lvl 20.
2. Able to get better gear and items
3. Able to get skills at levels 30, 40, 50
4. Level cap should prob be around 50
5. Raise the monster dmg around Draknors and up, not just fissure and UW or at least create a few more high level spawning areas that require groups of 8
6. Make really rare items, and unique items able to drop
7. More armors and weapon selection
8. Auction/trading house
9. There needs to be a economy
10. PvEers want to build their characters over time and reap the rewards for time invested
PvPer content probably wanted:
1. Unlock all skills now, all runes now, all weapon upgrades now, all armor now
2. More Fleshed out Guilds for battles and pvp
3. More pvp with tangible rewards
4. Recognition for fighting and gaining fame for self and guild
5. 1vs1 and other options
If one was to attempt to ballpark the numbers one could say of the 100% of players, probably 35% are hardcore PvEers and 35% are hardcore PvPers, with 30% enjoying both.
As it is now the hardcore PvPers have to do PvE which just makes them mad.
All this complaining from both sides exposes its most fundamental flaw and weakness. This weakness is that it is trying to appease two opposing groups at once.
I know I am tired of all the complaining. I also know I don’t look forward to the future.
The future as I have read involves an expansion with new areas, new skills, and new items. This expansion will require you to purchase it to remain competitive in pvp. This expansion will be pve that will require pvpers to pve for the new skills and items. Both of these are bound to cause even more complaints.
As it is now:
There is no reason to farm; there is no reason to trade. There is no reason to level a toon past level 20. PvE serves to only provide the equivalent of a singleplayer rgp of which most can complete in a month.
PvP for most people:
Random groups with strangers for no reward or HOH but many don’t have the time for HOH with a dedicated guild or perhaps don’t have the class that is highly sought. PvP as it is now is Elementalist for damage, Mesmer for shutdown, Monks for healing. Its practically all caster based. Rangers, Warriors, and other builds/classes can fall into the shutdown category but are second to last at being picked. Soon I feel in PvP it will be nothing but these 3 classes. How long can PvP sustain itself with 3 classes with UAS, UAWU, UAR?
I think the longevity of the game requires and needs separation of pvp and pve. Both need to be fleshed out. Both need separate rewards and options.
The reason you cant have both at once is many pvpers will never be happy unless they have to do zero pve. PvEers will never be happy unless they have long-term goals to build their characters too. The game currently does neither correctly.
Allowing UAS, UAR, UAWU and then allowing a character to fight with pve characters nullifies pve investment. Not only that but should a "insta 20" be allowed in same arena with a 75+ hour character? It cheapens the engagement. However requiring pvpers to unlock said things only keeps them from doing what they ultimately want to be doing.
Diminishing drops, no trading, lack of need for long-term building of a character destroys the potential for a MMORPG or online game.
Right now we have a pvp game with prerequisite pve. The way I see it is the game designers want to keep both groups as one for whatever reason. They want to force pvpers to play pve to some extent. They are so concerned with keeping pvp competitive even for the guy who plays minimally that they are making pve other than the story/unlocking practically meaningless.
As it is right now you can level one pve character to level 20, switch professions and unlock more skills and they are moving toward pvp fame allowing ability to unlock skills. The result is there is no reason to have more than one pve character to unlock all the skills, item upgrades that you need.
With pvp characters and unlocked upgrades you can make any character instantly that you want. I imagine in the top guilds this could mean one dedicated pve character, one dedicated pvp character and two characters that are floaters and able to be changed and adjusted as needed. That’s 3 characters dedicated to pvp.
But if the game is so pvp centric and that’s the ultimate design goal then where is the reward? Someone suggested guildhall upgrades. I wonder what upgrades and for what.
Regardless the fact we have these questions and this stage in the game just shows how immature the game really is in development. These things should have been fleshed out earlier. As it is now no one knows.
If you are interested in pve you have no reason to buy 15k armor, there are no special benefits. You have no interest to farm, for you can get near best items from collectors with minimal effort. There is not much reason to level past 20 for there are no items, armor, or weapons available that will greatly augment your character.
If pvp is where the game is going it should just perhaps forgo the story and need of pvpers to pve and just make everyone a template to use or templates to choose from with best gear. The available benefits from pve are neglible at best.
Give everyone a guildhall to fight for and defend and allow non guildies the chance to show allegiance to a city perhaps. The longevity of this game is about one month in depth then it quickly unravels, however the possibilities are endless because development is at such an early stage. In two years there might be a game here.
Now if they keep the game the way it is and make the expansion require pvpers to unlock more skills and runes and weapon upgrades to remain competive in pvp expect a big outcry. People will have to pay money to keep their guild up to best ability and everyone will need the expansion and pvpers will pve for a month then it will disappear for 5 months.
PvEers will perhaps get the expansion get the new items, new armor, new runes then after a month have nothing to do for 5 months for pve.
Guildhalls will be expanded, get upgrades, require “what” gold, tribute, who knows and for what, who knows? Why even.
The developers really need to come out and let the fan base the PvPers and PvEers know what to expect or look forward too. The expansion by my assessment of current community spirit however will not be to favorable.
Obviously they need to make an option with character creation, rpg only and pvp only. The PvEers then can get more levels up to 50 or whatever get unique titles, recognition, armor, items, and rewards. The PvPers need likewise.
Two truly different games in one, and everyone can be happy. If they keep it the way it is its going to be a bastard of a game that will lose half its fan base. The fan base that remains will be pvp oriented and they will not let up till perhaps a year from now when the game goes 100% pvp and everyone is same except for skill selection.
Master Gunner
to help with UAS/UAR maybe they could make it so that after a PvP victory they could unlock 1 skill and/or 1 minor or major rune, and if they win in the HoH they can onlock superiour runes.
Ninna
Quote:
Originally Posted by dogbreath17
What’s annoying to the player base is that no particular group is happy.
PvE content probably wanted: 1. Able to gain levels beyond lvl 20. . |
I'm very happy with level 20
I do not want a level increase
ManadartheHealer
Quote:
Originally Posted by Master Gunner
to help with UAS/UAR maybe they could make it so that after a PvP victory they could unlock 1 skill and/or 1 minor or major rune, and if they win in the HoH they can onlock superiour runes.
|
If they choose rune, they get a random rune (ones possible for them to use)
MasterQu
I agree whole heartedly in upping your charecter beyond level 20. The creatators in Guild Wars have hinted at answering that. In the last interview where they talk about Observer mode they hint that higher levels will be possible with expansion packs. "Expansion packs will include more story content, skills, weapons etc.." One thing I have kept asking myself since Guild Wars has hit the market is " how can they make money if the online is free?" Well expansion packs are the answer. They also sadi that features will always be free ie: observer mode. But if you want more you are going to have to pay for it.
-mind you this is my interpretation of what I read-
-mind you this is my interpretation of what I read-
Adaria
Indeed, I'm happy with level 20 cap right now, and the fact we gain skill points for every XP bar we fill after that.
There is a huge selection of weapons to chose from and upgrades, the only thing I'd like to see is some specialty Wands like there are bows, swords, axes, hammers and staves. There aren't any really cool 'kickass' wands, just Truncheon, Holy Rod, Fire Wand, Air Wand, Water Wand, Earth Wand. No one handed wands that look totally awesome. Just staves like the ghostly/eternal/Raven, etc.
There is a huge selection of weapons to chose from and upgrades, the only thing I'd like to see is some specialty Wands like there are bows, swords, axes, hammers and staves. There aren't any really cool 'kickass' wands, just Truncheon, Holy Rod, Fire Wand, Air Wand, Water Wand, Earth Wand. No one handed wands that look totally awesome. Just staves like the ghostly/eternal/Raven, etc.
dogbreath17
Master Gunner said:
This would move the game more into the realm of two separate games. They might as well just tag characters and go the whole way. However if they do decide to create a separate realm for pvpers some device [UAS,UAR,UAWU] or through pvp victories will have to be implemented.
However your approach could be looked upon as a concession of sorts. So what are we saying, we still want pvpers to earn skills? Are we saying it’s a reward?
What group are we addressing, the hardcore PvEers or hardcore PvPers? PvEers don’t care how PvPers get their skills but they sure as heck don’t wont to be fighting “insta 20’s” either with UAS,UAR,UAWU. Does this alleviate the problem if we get pvpers to receive skills and runes through PvP? What’s the goal?
Equality? There will never be equality between a 75+ hour character and an “insta 20” character hence the need for separate realms as I stated plus the other obvious reasons in that your not addressing any of the PvE concerns.
Your whole post is an attempt to suggest a way for PvPers to earn things. Hardcore PvPers don’t want to earn anything, mostly. Its all about skills, your skill in playing your character.
It’s a bandaid suggestion that neither alleviates nor addresses any of the fundamental issues but one that could prove as a method of acquisition in a solely pvp realm. Adding it to the existing game serves no purpose but to more completely nullify pve.
Quote:
to help with UAS/UAR maybe they could make it so that after a PvP victory they could unlock 1 skill and/or 1 minor or major rune, and if they win in the HoH they can onlock superiour runes. |
However your approach could be looked upon as a concession of sorts. So what are we saying, we still want pvpers to earn skills? Are we saying it’s a reward?
What group are we addressing, the hardcore PvEers or hardcore PvPers? PvEers don’t care how PvPers get their skills but they sure as heck don’t wont to be fighting “insta 20’s” either with UAS,UAR,UAWU. Does this alleviate the problem if we get pvpers to receive skills and runes through PvP? What’s the goal?
Equality? There will never be equality between a 75+ hour character and an “insta 20” character hence the need for separate realms as I stated plus the other obvious reasons in that your not addressing any of the PvE concerns.
Your whole post is an attempt to suggest a way for PvPers to earn things. Hardcore PvPers don’t want to earn anything, mostly. Its all about skills, your skill in playing your character.
It’s a bandaid suggestion that neither alleviates nor addresses any of the fundamental issues but one that could prove as a method of acquisition in a solely pvp realm. Adding it to the existing game serves no purpose but to more completely nullify pve.
Loviatar
Quote:
Originally Posted by MasterQu
they hint that higher levels will be possible with expansion packs. "Expansion packs will include more story content, skills, weapons etc.."
-mind you this is my interpretation of what I read- |
Almost all of the content in the game and in the future Chapters is only available to Ascended characters, which means we don't have to worry about providing different levels of content. All the good stuff will be available to everyone. It's not our intent to force people onto the levelling up treadmill, so the level cap in Guild Wars is almost meaningless
did you note the single level of content
Nim
Your leaving out the PvE&P community, the ones who's main goal is to develop PvP chars through PvE.
theclam
A lvl50 cap would ruin half the things that make Guild Wars unique. Higher levels for the sake of higher levels is a bad thing. Character advancement is about getting more capabilities, not just bumping a few stats up. You can add new capabilities through new skills, rather than through a higher level.
Of course they're not equal, but they're close enough so that someone who plays for 20 hours can beat a character who plays for 200 hours, if he has the skill and strategy to win. In any other online RPG, that isn't true.
Give GW some time. It's only been out for a few months and it takes a long time to make content.
Quote:
Equality? There will never be equality between a 75+ hour character and an “insta 20” character hence the need for separate realms as I stated plus the other obvious reasons in that your not addressing any of the PvE concerns. |
Give GW some time. It's only been out for a few months and it takes a long time to make content.
dogbreath17
Ninna said:
Adaria said:
Loviatar provided Anet direct statement:
I say:
Being able to level beyond 20 is only mentioned in three of the ten possible areas which could be expanded in GW for pve by me. Call if fluff or whatever, I dont know rpg creaminess but other things could be implemented to indicate a higher level with no other benefits than perhaps a new skill or title. Everyone could still be happy to be considered level 20.
Its that rpg's tend to have something associated with time invested to recognize those that have invested heavily in their characters. Its nothing more than the reason people buy 15k armor to separate themselves from those that have not.
It doesnt have to be levels we already get the skill points, it could be a piece of armor, a unique dye, a title, a helm a shield something. Its fluff, but rpgers like that stuff. Its not a new concept. The game actually does it anyway with new skill points.
RPGers are about building characters over a long period of time and investing alot of time in them to make them distinct and powerful. PvPers are about kills vs deaths.
Its the aggravating situation of having two different worlds combined in one game that satisfies neither completely that we are even having this dicussion.
It will not be beyond Anet to further design a situation of gaming mechanics which further forces pvpers to pve.
How about:
All they simply have to do is make it so only ascended primaries can get the "NEW" elites of that primary.
Regardless the game is flawed for the majority of the fanbase and its painfully in its beginning stages of development and instead of playing we are discussing game mechanics. Woohoo. It currently satisfies neither camp and shows no direction of attempting too.
Currenty GW is a singleplayer RPG of 75-100 hours depending on how much you enjoy scenery. At level 20 game is over, mostly for pve. You could start another character and play 75-100 hours or not. Or you could skill hunt with your primary and make a "insta 20" pvper.
How is that suppost to keep people busy. Most people will knock the expansion out in a month. PvP pure PvP cant sustain this game in its current form and nobody knows what future PvP holds either.
Thats why I suggest a expansion of "rpg" and expansion of "pvp" inside the current game.
This is stickiness:
PvE content probably wanted:
1. Able to gain levels beyond lvl 20.
2. Able to get better gear and items
3. Able to get skills at levels 30, 40, 50
4. Level cap should prob be around 50
5. Raise the monster dmg around Draknors and up, not just fissure and UW or at least create a few more high level spawning areas that require groups of 8
6. Make really rare items, and unique items able to drop
7. More armors and weapon selection
8. Auction/trading house
9. There needs to be a economy
10. PvEers want to build their characters over time and reap the rewards for time invested
It creates a community.
This is also stickiness:
PvPer content probably wanted:
1. Unlock all skills now, all runes now, all weapon upgrades now, all armor now
2. More Fleshed out Guilds for battles and pvp
3. More pvp with tangible rewards
4. Recognition for fighting and gaining fame for self and guild
5. 1vs1 and other options
It creates a community.
The current game design and philosophy so far prevalent in GW suggests neither the ability or inclination to address either group.
Anyone I will leave my original post for as it stands, with no more replys. I dont think this game is going to make it because pve is consistently downgraded in importance and only proves as a nuisance to pvpers.
I believe the state of GW indicates the fan base that remains will be pvp oriented and they will not let up till perhaps a year from now when the game goes 100% pvp and everyone is same except for the skills they choose.
Its aggravating because the game could be so much more, but from a design stand point a UAS,UAR,UAWU button is alot easier than designing new armor and coming up with tangible meaningful player content.
Quote:
I'm very happy with level 20 |
Quote:
Indeed, I'm happy with level 20 cap right now, and the fact we gain skill points for every XP bar we fill after that. |
Quote:
Almost all of the content in the game and in the future Chapters is only available to Ascended characters, which means we don't have to worry about providing different levels of content. All the good stuff will be available to everyone. It's not our intent to force people onto the levelling up treadmill, so the level cap in Guild Wars is almost meaningless |
Being able to level beyond 20 is only mentioned in three of the ten possible areas which could be expanded in GW for pve by me. Call if fluff or whatever, I dont know rpg creaminess but other things could be implemented to indicate a higher level with no other benefits than perhaps a new skill or title. Everyone could still be happy to be considered level 20.
Its that rpg's tend to have something associated with time invested to recognize those that have invested heavily in their characters. Its nothing more than the reason people buy 15k armor to separate themselves from those that have not.
It doesnt have to be levels we already get the skill points, it could be a piece of armor, a unique dye, a title, a helm a shield something. Its fluff, but rpgers like that stuff. Its not a new concept. The game actually does it anyway with new skill points.
RPGers are about building characters over a long period of time and investing alot of time in them to make them distinct and powerful. PvPers are about kills vs deaths.
Its the aggravating situation of having two different worlds combined in one game that satisfies neither completely that we are even having this dicussion.
It will not be beyond Anet to further design a situation of gaming mechanics which further forces pvpers to pve.
How about:
Quote:
Almost all of the content in the game and in the future Chapters is only available to Ascended characters, which means we don't have to worry about providing different levels of content. |
Regardless the game is flawed for the majority of the fanbase and its painfully in its beginning stages of development and instead of playing we are discussing game mechanics. Woohoo. It currently satisfies neither camp and shows no direction of attempting too.
Currenty GW is a singleplayer RPG of 75-100 hours depending on how much you enjoy scenery. At level 20 game is over, mostly for pve. You could start another character and play 75-100 hours or not. Or you could skill hunt with your primary and make a "insta 20" pvper.
How is that suppost to keep people busy. Most people will knock the expansion out in a month. PvP pure PvP cant sustain this game in its current form and nobody knows what future PvP holds either.
Thats why I suggest a expansion of "rpg" and expansion of "pvp" inside the current game.
This is stickiness:
PvE content probably wanted:
1. Able to gain levels beyond lvl 20.
2. Able to get better gear and items
3. Able to get skills at levels 30, 40, 50
4. Level cap should prob be around 50
5. Raise the monster dmg around Draknors and up, not just fissure and UW or at least create a few more high level spawning areas that require groups of 8
6. Make really rare items, and unique items able to drop
7. More armors and weapon selection
8. Auction/trading house
9. There needs to be a economy
10. PvEers want to build their characters over time and reap the rewards for time invested
It creates a community.
This is also stickiness:
PvPer content probably wanted:
1. Unlock all skills now, all runes now, all weapon upgrades now, all armor now
2. More Fleshed out Guilds for battles and pvp
3. More pvp with tangible rewards
4. Recognition for fighting and gaining fame for self and guild
5. 1vs1 and other options
It creates a community.
The current game design and philosophy so far prevalent in GW suggests neither the ability or inclination to address either group.
Anyone I will leave my original post for as it stands, with no more replys. I dont think this game is going to make it because pve is consistently downgraded in importance and only proves as a nuisance to pvpers.
I believe the state of GW indicates the fan base that remains will be pvp oriented and they will not let up till perhaps a year from now when the game goes 100% pvp and everyone is same except for the skills they choose.
Its aggravating because the game could be so much more, but from a design stand point a UAS,UAR,UAWU button is alot easier than designing new armor and coming up with tangible meaningful player content.
ManadartheHealer
Quote:
Originally Posted by MasterQu
-mind you this is my interpretation of what I read-
|
Numa Pompilius
Quote:
Originally Posted by dogbreath17
PvE content probably wanted:
1. Able to gain levels beyond lvl 20. 2. Able to get better gear and items 3. Able to get skills at levels 30, 40, 50 |
If I wanted a treadmill, I'd buy a stairmaster.
Your PvP recommendations seem reasonable.
Iteicea Destroidium
Quote:
Originally Posted by dogbreath17
As it is now the hardcore PvPers have to do PvE which just makes them mad.
|
Sir Skullcrasher
the higher the level, the more grind needed to level up higher to get more skills.
eA-Zaku
I have a very easy explanation for your lengthy post:
You can't please everyone. It is not the game that is flawed, but the differences in preferences and taste among players that causes the problems.
You can't please everyone. It is not the game that is flawed, but the differences in preferences and taste among players that causes the problems.
Iteicea Destroidium
exactly Zaku! We see all these threads full of complaints...but we all have to remember that ANet goes off of the majority and does what they feel will please us, and no matter what, you will have people who find a negative side to what you do.
Sir Skullcrasher
i know this is Guild Wars forum but tell me one game out there is the market right now, that is free of bugs and people keep playing it and haven't got bore of it.
Look at game like Half Life 2, DOOM 3, WoW, Splinter Cell: CT, and other.
Non of these game are bugs free nor are they keep people entertain that long. For example, HL 2, game was great, really great visual but lacking in depth in sense of more enemies and more level and better plot.
GW is by far more entertaining (for me that is) and i guess i haven't got bored of this game because i only play few hours per weeks. I might play 6 or 10 hours a weeksl, and I don't seems to care what part A-net do to improve either PvE or PvP. As long as the game content and quest are not repeative, i'll keep playing this game.
Look at game like Half Life 2, DOOM 3, WoW, Splinter Cell: CT, and other.
Non of these game are bugs free nor are they keep people entertain that long. For example, HL 2, game was great, really great visual but lacking in depth in sense of more enemies and more level and better plot.
GW is by far more entertaining (for me that is) and i guess i haven't got bored of this game because i only play few hours per weeks. I might play 6 or 10 hours a weeksl, and I don't seems to care what part A-net do to improve either PvE or PvP. As long as the game content and quest are not repeative, i'll keep playing this game.
eventhorizen
The last 5 games iv bought, iv played once, then shelved. One was WoW.
The only other MMOG iv sunk as much time into as GW is Eve Online. No levels in Eve whatsoever, the ratio of boring time consuming inanity to PvP? Could be 100 to 1.
Seriously, Guild Wars is FUN. If your groaning at having to do a particular thing in Guild Wars then dont do it. You DONT HAVE TO HAVE EVERYTHING in order to PvP. You might have to have everything to be the king of all guild wars players, but thats different, thats other people your competing against and not the game.
Guild Wars is one of the very few, imo, where its still fun, even if its not the absolute high end of gameplay your doing.
I like it, quite a lot. Its not perfect, but its superior to everything else in terms of lag, graphics, complexity of combat. etc. etc.
Why do people continue to whine? Have you played Eve recently? 100 hours to lose a fight so you need to invest another 100 hours of doing nothing, with one of the most bugged and laggy enviroments around.
Have you played WoW recently? Mission based leveling fest, with limited social interaction or played created content, almost no real challanging PvP. Very uncomplex, more of a contest for kiddies with cartoon graphics.
Guild Wars is not meant to be a game where all the content is available for anyone after the login screen. The essence of all role playing themed games has always been exploration and discovery. Content has to be discovered, and if this equals grind then im sorry for you.
Albeit the very dedicated players are finding playing through the entire game for the umpteenth time since release can be a bit repetitive, but then A.Net have been addressing that havnt they? Rune traders and the SoC alterations which IMO incourages gold farming at the expense of defeating challanging monsters. But that was your wish wasnt it?
All in all this game is one of the very very best this year, will be a benchmark other mmo's look to, and is a game i find very very enjoyable, and even if its only slightly, it does change constantly.
So please, for the last time, stfu. Most people love Guild Wars, and admit its not perfect but its very good.
The only other MMOG iv sunk as much time into as GW is Eve Online. No levels in Eve whatsoever, the ratio of boring time consuming inanity to PvP? Could be 100 to 1.
Seriously, Guild Wars is FUN. If your groaning at having to do a particular thing in Guild Wars then dont do it. You DONT HAVE TO HAVE EVERYTHING in order to PvP. You might have to have everything to be the king of all guild wars players, but thats different, thats other people your competing against and not the game.
Guild Wars is one of the very few, imo, where its still fun, even if its not the absolute high end of gameplay your doing.
I like it, quite a lot. Its not perfect, but its superior to everything else in terms of lag, graphics, complexity of combat. etc. etc.
Why do people continue to whine? Have you played Eve recently? 100 hours to lose a fight so you need to invest another 100 hours of doing nothing, with one of the most bugged and laggy enviroments around.
Have you played WoW recently? Mission based leveling fest, with limited social interaction or played created content, almost no real challanging PvP. Very uncomplex, more of a contest for kiddies with cartoon graphics.
Guild Wars is not meant to be a game where all the content is available for anyone after the login screen. The essence of all role playing themed games has always been exploration and discovery. Content has to be discovered, and if this equals grind then im sorry for you.
Albeit the very dedicated players are finding playing through the entire game for the umpteenth time since release can be a bit repetitive, but then A.Net have been addressing that havnt they? Rune traders and the SoC alterations which IMO incourages gold farming at the expense of defeating challanging monsters. But that was your wish wasnt it?
All in all this game is one of the very very best this year, will be a benchmark other mmo's look to, and is a game i find very very enjoyable, and even if its only slightly, it does change constantly.
So please, for the last time, stfu. Most people love Guild Wars, and admit its not perfect but its very good.
primal98
I wish this whole level cap complaining would go away... yes Id like it to be gone... but I can live. What I would rather see is more items, all I trade these days is:
Gold for Tanned Hides
Other Materials for Gold
I REALLY wish there was more variation to items
~prime
Gold for Tanned Hides
Other Materials for Gold
I REALLY wish there was more variation to items
~prime
Mountain Man
Quote:
Originally Posted by dogbreath17
What’s annoying to the player base is that no particular group is happy.
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Silvanus
Quote:
Originally Posted by eventhorizen
The last 5 games iv bought, iv played once, then shelved. One was WoW.
The only other MMOG iv sunk as much time into as GW is Eve Online. No levels in Eve whatsoever, the ratio of boring time consuming inanity to PvP? Could be 100 to 1. Seriously, Guild Wars is FUN. If your groaning at having to do a particular thing in Guild Wars then dont do it. You DONT HAVE TO HAVE EVERYTHING in order to PvP. You might have to have everything to be the king of all guild wars players, but thats different, thats other people your competing against and not the game. Guild Wars is one of the very few, imo, where its still fun, even if its not the absolute high end of gameplay your doing. I like it, quite a lot. Its not perfect, but its superior to everything else in terms of lag, graphics, complexity of combat. etc. etc. Why do people continue to whine? Have you played Eve recently? 100 hours to lose a fight so you need to invest another 100 hours of doing nothing, with one of the most bugged and laggy enviroments around. Have you played WoW recently? Mission based leveling fest, with limited social interaction or played created content, almost no real challanging PvP. Very uncomplex, more of a contest for kiddies with cartoon graphics. Guild Wars is not meant to be a game where all the content is available for anyone after the login screen. The essence of all role playing themed games has always been exploration and discovery. Content has to be discovered, and if this equals grind then im sorry for you. Albeit the very dedicated players are finding playing through the entire game for the umpteenth time since release can be a bit repetitive, but then A.Net have been addressing that havnt they? Rune traders and the SoC alterations which IMO incourages gold farming at the expense of defeating challanging monsters. But that was your wish wasnt it? All in all this game is one of the very very best this year, will be a benchmark other mmo's look to, and is a game i find very very enjoyable, and even if its only slightly, it does change constantly. So please, for the last time, stfu. Most people love Guild Wars, and admit its not perfect but its very good. |
Zeru
Guild Wars is not just another mmonrpg without a monthly fee. The majority of your changes seem to be aimed to do that though :/
StandardAI
The problem is AN ruined the game for them selves. Everyone was originally against the UAS, even the PvP only people like me, Now that we know you have to beat the game five times to get a decent skills base a majority is now FOR the UAS.
goldfinger
God, I hate the idea of raising the level cap... you know why? I bought it at launch and have yet to hit it. I am the casual gamer who simply can not make time to really powergame on this, yet I find myself advancing at a rate that has me feeling very fulfilled and comfortable despite other people doing so faster.
A higher cap will come in due time, the only real MMO style idea I would care to see is large scale pvp.
A higher cap will come in due time, the only real MMO style idea I would care to see is large scale pvp.
Zelnox
For PvP, I'd play in the Tomb more were I in a more PvP-oriented guild. It is troublesome to find a party. When I do, maybe the party is good enough to pass the first round and the second round. And then there are parties who require voice communication (not that it helps). Grouping for me is an obstacle right now.
I don't mind the runes or weapon components issue so much.
I don't like the waiting that goes on in some of the Tomb maches. I remember reading in one of the Fanside Fridays that GW's PvP would be better than disorganized PvP in most other MMORPGs. Hehe, well there is GvG. Tomb still contains a lot of ganking.
For the PvE aspect, I ascended with two characters. My main char is still at Hell's Precipice. I am too lazy to do it. I've tried a few times, but didn't go very far. The story for me kind of broke down in the jungle, so I don't feel motivated to continue. The missions are hard, and again, grouping can be a problem. I don't feel like waiting around. One of my favorite missions was the Thirsty River. But I wish the AI would be a bit smarter. The missions are hard, because the bad guys are higher level and outnumber the players. The more interesting encounters are the ones with mixed classes. It would be great to fight more bad guys like the Mirror. ^_^
I like the level cap at 20, but I really really do not like the way we are gaining our skill points. I'm struggling to have more so I can unlock more skills. It also doesn't help that we only have 4 slots for characters. If only bonuses gave skill points. It isn't hard to reach 20, so the extra 1K XP isn't that meaningful, especially post-ascension.
I don't participate in the economy. It'd be nice to improve it.
^_^ can't wait for observer mode.
I don't mind the runes or weapon components issue so much.
I don't like the waiting that goes on in some of the Tomb maches. I remember reading in one of the Fanside Fridays that GW's PvP would be better than disorganized PvP in most other MMORPGs. Hehe, well there is GvG. Tomb still contains a lot of ganking.
For the PvE aspect, I ascended with two characters. My main char is still at Hell's Precipice. I am too lazy to do it. I've tried a few times, but didn't go very far. The story for me kind of broke down in the jungle, so I don't feel motivated to continue. The missions are hard, and again, grouping can be a problem. I don't feel like waiting around. One of my favorite missions was the Thirsty River. But I wish the AI would be a bit smarter. The missions are hard, because the bad guys are higher level and outnumber the players. The more interesting encounters are the ones with mixed classes. It would be great to fight more bad guys like the Mirror. ^_^
I like the level cap at 20, but I really really do not like the way we are gaining our skill points. I'm struggling to have more so I can unlock more skills. It also doesn't help that we only have 4 slots for characters. If only bonuses gave skill points. It isn't hard to reach 20, so the extra 1K XP isn't that meaningful, especially post-ascension.
I don't participate in the economy. It'd be nice to improve it.
^_^ can't wait for observer mode.
CtrlAltDel
I stopped reading your 'i want this to be diablo 3' post after the 'raise the level cap' line.
eventhorizen
Quote:
Originally Posted by Zelnox
I like the level cap at 20, but I really really do not like the way we are gaining our skill points. I'm struggling to have more so I can unlock more skills. It also doesn't help that we only have 4 slots for characters. If only bonuses gave skill points. It isn't hard to reach 20, so the extra 1K XP isn't that meaningful, especially post-ascension. |
I find if you just play youll eventually come across a lot of stuff you want, whereas if your specifically aiming to get this done by this date it feels like work.
As for the limit on characters, Amen. Please A.Net give us six character slots atleast asap. Iv deleted about 5 characters easy.
Lalii
Quote:
Originally Posted by Ninna
speak for yourself
I'm very happy with level 20 I do not want a level increase |
StandardAI
There will never be a level increase, as the devs have said time and time again, if you like lots of levels go play L2 or WoW. Guildwars was advertised as skill over time played, but in reality that's far from the truth, the game its self isn't enough to keep people coming back time and time again because the grind is very very unbearable unlike L2, EQ, and WoW. If things aren't done the end game is going to be either 10 alpha guilds that were able to play through the grind having fun on the ladder, or a bunch of people who don't take the game seriously PvPing, I say only PvP endgames because the PvE gets very old over time even for people who love PvE. The ball is in the hands of the devs right now, If something isn't done guildwars will be nothing more than a game a lot of people talked about but in the end was ruined, a lot of people who planned on purchasing expansions prior to release and at the beginning of release probably won't buy the expansions even if they do fix a lot of issues that need to be dealt with.
eventhorizen
Quote:
Originally Posted by StandardAI
There will never be a level increase, as the devs have said time and time again, if you like lots of levels go play L2 or WoW. Guildwars was advertised as skill over time played, but in reality that's far from the truth, the game its self isn't enough to keep people coming back time and time again because the grind is very very unbearable unlike L2, EQ, and WoW. If things aren't done the end game is going to be either 10 alpha guilds that were able to play through the grind having fun on the ladder, or a bunch of people who don't take the game seriously PvPing, I say only PvP endgames because the PvE gets very old over time even for people who love PvE. The ball is in the hands of the devs right now, If something isn't done guildwars will be nothing more than a game a lot of people talked about but in the end was ruined, a lot of people who planned on purchasing expansions prior to release and at the beginning of release probably won't buy the expansions even if they do fix a lot of issues that need to be dealt with.
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No offence mate but your talking a heap of crap there. The grind is unbearable because before release you envisioned yourself as some kind of uber leet god of PvP, with glowing armor, 8 of the best possible skills, annihilating all who dare challange you.
Then you realised *shock* that in order to to unlock all that content, you would have to, well, unlock it.
You see all those people who got Guild Wars on release, and were expecting to immediatly launch into massive battles with the best gear and have the whole game opened up for their immediate scrutiny have been dissapointed.
However, the great thing about time is, it moves on. People are unlocking everything, albeit it slowly, and more and more people have better and better skills. Things are gradually building up, rather than being all out in the open in the first place.
There is not a whole lot of games out there that people go back to time after time. Personally the few games I play regularly these days, even though iv played them to death and they were released millenia ago, are Star Trek Armada Homeworld, and Homeworld 2, and Morrowind. The point is these games offer me nothing new each time I play them, except a unique and different challange every single time.
Thats right. I play these games repeatedly because each time I play the old familiar elements I enjoy will be there, along with a new set of online opponents, or a new set of challanges created by myself.
Guild Wars, imo, falls into this catagory. Sure months down the line I might not spend entire weekends walking from Piken to Druids Overlook with a brand new fresh out of Ascalon character. But I know for certain Ill fire the game up, dive into an arena or HoH or a GvG and have a blast.
Competitive online play. Thats the games I play. It doesnt even matter if I dont get number one ladder spot whatever, if I game I enjoy offers me new challanges each time I play then ill be playing it for many years.
No offence dude but your post seems to hint that you want to play an Eve-Online style game. A player driven social mmorpg, you want constant change and cmpelling storyline to keep you hooked, that only happens in a very specific type of mmorpg, in my experiance. Perhaps Guild Wars isnt multiplayer/socially involving enough to keep you hooked. Thats a shame, but no loss to me.
Teufel Eldritch
Strictly PvE here... I'm fine with the level cap.
I think it all comes down to one thing for both PvE & PvP... make skills points easier to acquire. UAS for the strictly PvP character is fine with me but I would also like to see a 2 skill point per level change to PvE instead of the current 1 skill point per level.
There also need to be fattening of both PVE & PvP content but I suspect that will come with expansions & time. The game is new, I'm sure they are going to add a lot more content.
Something I would really like to see is more places like ToA... some requiring favor & some not. Of course more would require favor as to keep them 'special' but it's a pain not being able to play that part of the PvE game because someone that plays the PvP part of the game controls the HoH. I would like somewhere to go when the ToA is held by someone else.
I think it all comes down to one thing for both PvE & PvP... make skills points easier to acquire. UAS for the strictly PvP character is fine with me but I would also like to see a 2 skill point per level change to PvE instead of the current 1 skill point per level.
There also need to be fattening of both PVE & PvP content but I suspect that will come with expansions & time. The game is new, I'm sure they are going to add a lot more content.
Something I would really like to see is more places like ToA... some requiring favor & some not. Of course more would require favor as to keep them 'special' but it's a pain not being able to play that part of the PvE game because someone that plays the PvP part of the game controls the HoH. I would like somewhere to go when the ToA is held by someone else.
StandardAI
Quote:
Originally Posted by eventhorizen
And why is that? Because people will be too busy playing the uber joy that is WoW to play the grinding hell that is Guild Wars?
No offence mate but your talking a heap of crap there. The grind is unbearable because before release you envisioned yourself as some kind of uber leet god of PvP, with glowing armor, 8 of the best possible skills, annihilating all who dare challange you. Then you realised *shock* that in order to to unlock all that content, you would have to, well, unlock it. You see all those people who got Guild Wars on release, and were expecting to immediatly launch into massive battles with the best gear and have the whole game opened up for their immediate scrutiny have been dissapointed. However, the great thing about time is, it moves on. People are unlocking everything, albeit it slowly, and more and more people have better and better skills. Things are gradually building up, rather than being all out in the open in the first place. There is not a whole lot of games out there that people go back to time after time. Personally the few games I play regularly these days, even though iv played them to death and they were released millenia ago, are Star Trek Armada Homeworld, and Homeworld 2, and Morrowind. The point is these games offer me nothing new each time I play them, except a unique and different challange every single time. Thats right. I play these games repeatedly because each time I play the old familiar elements I enjoy will be there, along with a new set of online opponents, or a new set of challanges created by myself. Guild Wars, imo, falls into this catagory. Sure months down the line I might not spend entire weekends walking from Piken to Druids Overlook with a brand new fresh out of Ascalon character. But I know for certain Ill fire the game up, dive into an arena or HoH or a GvG and have a blast. Competitive online play. Thats the games I play. It doesnt even matter if I dont get number one ladder spot whatever, if I game I enjoy offers me new challanges each time I play then ill be playing it for many years. No offence dude but your post seems to hint that you want to play an Eve-Online style game. A player driven social mmorpg, you want constant change and cmpelling storyline to keep you hooked, that only happens in a very specific type of mmorpg, in my experiance. Perhaps Guild Wars isnt multiplayer/socially involving enough to keep you hooked. Thats a shame, but no loss to me. |
..shade!!
Quote:
Originally Posted by dogbreath17
PvE content probably wanted: 1. Able to gain levels beyond lvl 20. 2. Able to get better gear and items 3. Able to get skills at levels 30, 40, 50 4. Level cap should prob be around 50 |
goldfinger
Grind grind grind, that is all I hear about this game, I want more grind I want less grind I want a more engaging grind. I still agree that skill wins games, but it looks like there are almost two tiers of pvp play. The casual play (Lions arch and jazz like that) that I can just go into despite being level 15 and win some fun, luck of the draw games, and then there is the HoH and other arena's where you can form a party. I go to the competition arena's, the powergamers go to whatever they freakin want to. I am fine with that really, as it allows me to kick back and have a few rounds from time to time.
In all honesty, I have no objections to making any form of farming of "Grinding" more enjoyable, challenging, or even throwing a thin veil of excitement over it... but I do NOT want to see everything handed to everyone. We would lose a lot more powergamers doing that then we would be losing casual players keeping things the way they are.
Also, please stop making that pathetic false advertising claim. If anyone tries to toss out "The box says..." one more time I will walk to their house and take a smoking crap on their front lawn... and I won't even be a gentleman about it.
In all honesty, I have no objections to making any form of farming of "Grinding" more enjoyable, challenging, or even throwing a thin veil of excitement over it... but I do NOT want to see everything handed to everyone. We would lose a lot more powergamers doing that then we would be losing casual players keeping things the way they are.
Also, please stop making that pathetic false advertising claim. If anyone tries to toss out "The box says..." one more time I will walk to their house and take a smoking crap on their front lawn... and I won't even be a gentleman about it.
StandardAI
Goldfinger, Have you ascended twice(Or even once...)? Have you? I really hate it when people post who haven't even gotten to the point of where you realize how unbearable the grind is in the game yet. On TGH there was a poll prior to release asking if we should have the UAS in retail or not, I voted NO because I thought you should have to beat the game at least once to be able to PvP. I still think that, but now I'm no longer against the UAS because as of right now it's a lot better than the current system. Beating the game once is fine to unlock all of the skills, but four or five times really shouldn't be required.
Because you can't really hold up an argument against it?
Quote:
Originally Posted by goldfinger
Also, please stop making that pathetic false advertising claim. If anyone tries to toss out "The box says..." one more time I will walk to their house and take a smoking crap on their front lawn... and I won't even be a gentleman about it.
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Lalii
Quote:
Originally Posted by StandardAI
Goldfinger, Have you ascended twice(Or even once...)? Have you? I really hate it when people post who haven't even gotten to the point of where you realize how unbearable the grind is in the game yet.
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This game is fun, and many, many people love it. For much more than PvP power gaming too. Your speculations are pretty baseless, obvious by the amount of people here who love the game. Who cares about grind and how hardcore your character is? Just have fun and take your time with it. I personally like putting effort into things, especially when its this much fun to do. And please don't answer back asking if I've ascended. It's pointlessly trivial and on par with primary school politics. This game isn't a race.
Shadow_Avenger
1, I don't want to reach higher levels than 20.
2, I do want more loot,
3, I do want more armours / weapons / upgrades (that are PvE based and no use in PvP)
4, I want the SoC to be purchaseable and not require skill points.
(skillpoints can only be used to buy skills, so you could in theory skip the skill trader and just by soc and go out and capture all your skills if you wanted, but you wouldn't have to wait to level for the skill point. Basically a captured skill would count as a skill point, and increase the amount of skill points you have used to max of 200.)
5, I want more quests, these quests can just reward skill points.
6, I would like the ascended areas, such as the desert / southern shiverpeaks to have there transit areas,(maps from town to town) made easier, leave missions as is.
7, I would like there to be a tag set on players that have reached glint, this tag would open up the high level armour traders, collectors. So that players who aviod the missions and run lonars to get ubered up , can not do it, If you want ubered up gear do the missions.
8, I would like more dungeon areas, pathways through the mountains like the catacombs in pre searing ascalon.
Lost cities in the jungles of Kryta that are hugh dungeons.
The loot is these dungeons to be the best, but have these places team only, henchmen don't cut it, areas.
If they did this , travesing areas could have lowish drops and nobody would care, it would open up the PvE world and make it more explorer friendly.
Some of the simplest exploits in the game would be fixed.
And some of the grind for PvP players would be eliminated. (through new soc not costing skill point system, but added to amount of skill points you have used)
As it stands there are a lot of areas which are really hard after ascention, but there is actually little if any incentive to go to them, they are good to explore, but the reward / difficulty just isn't in place. Quests would atleast give a reason to visit these areas.
2, I do want more loot,
3, I do want more armours / weapons / upgrades (that are PvE based and no use in PvP)
4, I want the SoC to be purchaseable and not require skill points.
(skillpoints can only be used to buy skills, so you could in theory skip the skill trader and just by soc and go out and capture all your skills if you wanted, but you wouldn't have to wait to level for the skill point. Basically a captured skill would count as a skill point, and increase the amount of skill points you have used to max of 200.)
5, I want more quests, these quests can just reward skill points.
6, I would like the ascended areas, such as the desert / southern shiverpeaks to have there transit areas,(maps from town to town) made easier, leave missions as is.
7, I would like there to be a tag set on players that have reached glint, this tag would open up the high level armour traders, collectors. So that players who aviod the missions and run lonars to get ubered up , can not do it, If you want ubered up gear do the missions.
8, I would like more dungeon areas, pathways through the mountains like the catacombs in pre searing ascalon.
Lost cities in the jungles of Kryta that are hugh dungeons.
The loot is these dungeons to be the best, but have these places team only, henchmen don't cut it, areas.
If they did this , travesing areas could have lowish drops and nobody would care, it would open up the PvE world and make it more explorer friendly.
Some of the simplest exploits in the game would be fixed.
And some of the grind for PvP players would be eliminated. (through new soc not costing skill point system, but added to amount of skill points you have used)
As it stands there are a lot of areas which are really hard after ascention, but there is actually little if any incentive to go to them, they are good to explore, but the reward / difficulty just isn't in place. Quests would atleast give a reason to visit these areas.
StandardAI
Quote:
Originally Posted by Lalii
You keep bringing this up. It's not a status symbol you know. No one I know has a problem with it, we just play the game and love it. Know why? Because we aren't power gamers. Now if you're going to keep asking people to hold back their opinions you don't deem them worthy, then I'm going to ask you to stop bandying around your "two ascension" like it actually makes you more worthy.
This game is fun, and many, many people love it. For much more than PvP power gaming too. Your speculations are pretty baseless, obvious by the amount of people here who love the game. Who cares about grind and how hardcore your character is? Just have fun and take your time with it. I personally like putting effort into things, especially when its this much fun to do. And please don't answer back asking if I've ascended. It's pointlessly trivial and on par with primary school politics. This game isn't a race. |
Lalii
Quote:
Originally Posted by StandardAI
Stop being so narrow and giving your opinion on something you know nothing about please, all of you just stop talking about the grind when you don't even know what we're talking about.
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