The suggestions I have are mostly interface changes. The interface and control system really bugged me at times, it often felt as though I was fighting with the controls rather than the monsters. Here are my suggestions. Some of these have already been put forward by people on this thread, and are restated for emphasis.
1. Make the map more useful.
The game map is almost useless. It allows you to skip back to towns... and that's it. I would like to see a lot more information displayed, This could include:
a) The names of zones, including zones not yet explored.
b) The locations of static NPCs (shown as green dots) which would reveal their name on mouseover.
c) The names of areas and landmarks within a zone (such as Old Ascalon).
d) A clear indication of where zone portals are.
2. Make the minimap more useful.
The minimap is good, but it could be better. I'd like to see the ability to mouse over the dots, and see the name of each creature. Also, it would be a great help to make the dots of other players in your team a different colour, especially in towns.
[Edit] I would also like to see an option to lock the compass so that it points North, and indicate player facing with an arrow (instead of the usual dot that indicates the player). I find this method much more easy to use, and more options are always good.
3. Stop names jumping all over the place.
When using ALT and CTRL to bring up names (mostly for navigation in cities, but also in PvP battles), I found that attempting to click on a particular name was overly difficult, as the movements of players would cause the names to switch places very rapidly. Perhaps something could be done to make the names more static.
4. Show team classes in combat.
The team roster is great, but only in towns. In battle, I don't always remember what classes my team mates have chosen, and it would be very handy to see at a glance what classes (and levels) we have. Please put this information in the party roster when in instanced zones... make the name fields shorter if you have to. Nobody needs to know a team mate's last name in combat, but they have to know when their monk is taking damage.
5. Allow action mapping to mouse buttons.
Currently, only keys can be assigned actions. I have five mouse buttons available; I'd like to see them used for something. Also, the ability to map the same action to multiple keys/buttons would be great (I couldn't work out how to do this).
6. Confirm dialog for entering and leaving towns in teams.
It's very annoying to be halfway through a trade, or adjusting your abilities, and be yanked out into a combat zone by an eager team mate. Likewise, it's annoying to be heading for some loot and be yanked into a town. I would like to see an unobtrusive "Team mate has entered town X. Would you like to join him/her?" dialog that would give you the option of zoning into a town. When leaving towns, it would make more sense for each player to leave individually and meet up outside.
7. Money drops.
Why does money drop on the ground? It always gets picked up, and always gets distributed evenly amongst the team, so why not just have a "Your team shares X gold" message come up in the chat frame?
8. Breaking stacks.
Is there any way to break a stack of items in your inventory? I couldn't find one. This would be a very useful feature to have.
9. After the Searing.
When the Searing occurs, your hapless team is dumped into a combat zone with no idea of where to go. My team just wandered randomly about until we happened to stumble into the Ascalon City portal. Then, when we got to the city itself, there were no friendly green exclamation marks in sight to tell us what to do. You might want to think about making this a bit more friendly.
10. The Alliance between Shatter Gargoyles and those scorpion things.
Break up this alliance! Every single time I attacked a Shatter Gargoyle, a host of those burrowing scorpions came rushing out to defend it. Do these things have some sort of mutual defence treaty going? This behaviour got very old, very quickly.
11. Record of Experience.
It would be nice to see a message in the chat frame saying how much experience was gained from a kill. In the heat of battle, I don't usually notice the XP numbers come up, and afterwards there's no way to find out how much you gained.
[Edit] 12. Loading Screens.
Obviously, this game is going to have some load times. That's not a problem, but perhaps something could be added to engage the player a little while they downloaded files? Something like a little mini-game would be cute and fun. Even just enabling us to chat with other team members would be a big step in the right direction.
[Edit] 13. Inventory Space.
I found the size of the inventory very limiting. I'd like to see an inventory with more potential capacity, but that organised itself automatically. The only thing you'd keep in your inventory would be actual items you picked up, like swords, Grawl gear, and so on. Crafting items would be listed seperately, just like gold (they are, after all, just another resource). Dyes would also have a seperate section. The sections for resources and dye would be infinitely large, but with no empty slots, so people wouldn't complain about not being able to keep items there. You could also have a seperate section for quest items.
Other than that, the only issue I had was not knowing the game's controls. The use of ALT and CTRL to bring up names was something I only found out about when I was trying to complete that quest in Pre-Searing where you have to cleanse the horn. I was standing directly on top of the minimap quest star, doing everything I could think of (clicking on the horn, scanning the water, dropping the horn in the water, trying to get to the top of the waterfall), all to no avail. I was just about to give up when I thought of checking online... I checked the GWGuru site and it said to press ALT. Without that knowledge, that quest is impossible.
Anyway, thanks for the great game (liked the fireworks, by the way). See you all at release
