Official Suggestion Thread - Final (April) BWE

Jimi_13

Pre-Searing Cadet

Join Date: Mar 2005

Hello, I'm Jimi, just here to say that I'm very impressed that you guys have put so much time and are so interested in what the customers have to say. I have been recruiting guild people for 2 months now and I feel like a Fan.

Well If I had any suggestions it would be:

To have Map Editor/Item Editor for to add detailed portions of weapons and maybe have contests posts in game or out of game art design, this would keep all those computer geeks happy like me

Also I Would Feel a Microphone System free for everyone would help sales and Perhaps Have A Bandwidth Monitor so that that bandwidth wouldn't be so stressful on the system, And if there are Mics there should be a mute system and Volume level somewhere, Can't stand the babblers. But I also Feel that this would be more appealing to the Consumers

Guess I would like to say that I would like the option to be able to be in multiple guilds in case one of the guilds isn't on, but then I suppose this would make people able to be on top all the time, But thats cool.

Guess I would like to say A Guild Game without radar would be fun, just to be able to Have to keep your team in mental check. I dig the GvG it's a fun side options to questing.

Another good Idea would be a "Item drop" option or button or something around that area. I want to drop items so my guild can have them when I don't want them.

Lastly, I'm going to drop a line about the Store Boxes and would like it if I could be able to transfer Items Between Characters I build so I don't have to trust my Shady Guild Memebers .

Well, Guess I would like to send a thank you out from a broke Store Clerk getting 5.60 after 2 years and Unable to Pay the Monthly fees of most MMORPGS, and lets say I thank you for Time and Generousity, I hope that you have a loyal customer base.

Peace,
Jimi

TCP_Leader

Banned

Join Date: Apr 2005

when questing, you could use a notepad type of thing. that you can type in and take notes for yourself during quests. like, locations, names, stuff like that. because sometimes when you need to find someone its not actually in your quest window.

Straegen

Academy Page

Join Date: Apr 2005

This is my first time playing GW, but here are the things I found difficult or needing help.

1. A quick tutorial on id/salvage and making armor. As a new player I had no clue how to get better armor and had to search quite a while to figure it all out. I see tons of people spamming trying to figure this out in game. I would suggest having the players take a quest that allows them to id an item, salvage it and make a single piece of armor so they understand the process better.

2. Show where the selected quest is on the overhead map. My first time through half the time I couldn't figure out where I was supposed to go to continue or finish a quest since the compass only points green when it is in that county.

3. In the quest list, group quests by area. Nothing more annoying than going back to the same area for the 5th quest and killing the same monsters because I didn't know I needed to do more quests in that area.

4. When one member of the group gets a quest, all members of the group should get that quest if it is available to them. The same for cashing one in. Seems strange that a group often has to repeat carrying a chest back to an NPC.

5. Show group members in a color other than green on the compass map. It can get real confusing as to which green dot is an NPC and which is a team member.

6. Rather than making the user press ALT which isn't very intuitive, show the name of NPCs under their feet all the time or at least have an option to do so that is on by default.

7. Vendors! You don't need anything fancy. Allow players to list up to say 10 items for a specified price at a vendor. Throw in a filter to allow players to filter down by craft item, rune, shield, weapon, etc and I think most players will thank you. You could go exotic and do an ebay type WoW interface, but I think simple often works best.

8. Invite or join command that can be executed when players are at any distance.

9. Ability to keep group together when traveling using the overhead map.

10. An arrow on the compass other than green that shows the direction of the team leader.

11. Hotkey to target player or monster that last damaged you.

12. Checkbox to turn on/off combat messages in the chat window. Would be nice to see: Gwen Warrior slashes you for 29 points of damage using Gash, Necro Loser casts Life Siphon on you, You puncture Gwen Warrior for 18 points of damage using Called Shot! Then we could do far better combat analysis and even see what/who is hitting us.

Mercury Angel

Mercury Angel

Avatar of Gwen

Join Date: Apr 2005

Wandering my own road.

Most glaring dissapointments about guild wars after 2 BWE's would have to be:

-Friend's system
-Chat system
-Party member disconnects

The friend's system is horribly dissapointing. You add them in, and then you get to know when they're logged in or not, yay. =\
They don't even know whether you've added them or not.
No notifications when your friends log in/out, locations, class info, or anything remotely useful other than telling you there current name and whether they're online or not.

I'd like to see a pop-up you can activate with some details about their current character, including name, level, profession(s), and current location. Another preferrable inclusion would be a 'status' button, to put in either pre-set statuses, or a custom status, such as "away", "in a mission", etc.

Friend's should be a mutual thing, as well, not a tracking device one person can put on another secretly, even if it is pretty pointless.

Also, tied into friends and the next point, the lack of a chat (which would definitely be a pleasant addition, with the 'filter' options that have been added) that address all of the online people in your friend's list. Guildmates are supposed to be there for you, for help, etc. , but so are friends. And sometimes, you just want to hold a large conversation and have a little fun with people. Not all guildmates'd likely appreciate guild chat spam, so friend's chat would be the place to put it, and friends can easily click a button to disable friend's chat when they're not in the mood or are otherwise occupied.

Another issue I have with the chat system is losing messages while switching maps. Have to re-open the window after going to a new location and scroll up past the 'submit bug reports using /bug' message to see any messages I might have missed while switching maps.

Either bouncing the message back ("user may not receive message" or some similar thing to inform the sender that they aren't being ignored >.<) while in-between maps or a pop-up with missed messages would be welcome additions to me.

Last one is a readily discussed issue with no simple solution, I know, but it doesn't mean I don't want to leave my $0.02 out.

So very annoying to be on a winning streak in the arena with a good team of people you enjoy PvPing with, and then suddenly, someone disconnects in the beginning of the next match before the fighting's even started, and you're one person short. In the 4 vs 4 arenas, this makes a pretty big difference.

At one section of the Tomb battles, a guildmate disconnected at the start of the first actual match, followed by some extreme lag after the fighting had started, which the whole team felt, that resulted in a disconnect for another person, leaving us 2 people short, one before the fighting had even started.
Lost, filled the slots, tried again, and a person disconnected on the pre-cursor warden hunting mission.

And then there're dial-up users that've loaded up after the match is 3/4ths over, or worse. One battle had the person never even load into the map.

But the disconnection bit is more of a gripe, as I can't think of a viable solution to it. The first 2 I seriously recommend considering.

The only people I've really gotten to talk to in Guild Wars so far I knew before playing Guild Wars, excluding my Guild Leader.
The friend's system seems so artifical and bland. Sometimes I want to play, and sometimes I want to chat up a storm with random people on my friends list, and I don't want to have to whisper each one every time asking, "Are you busy?" just to strike up a conversation.

Bluedog

Ascalonian Squire

Join Date: Apr 2005

Domain of Anguish

Relentless Aggression

Me/

I will edit this later, but I conquer with the deletion of irrevelant quests that are just takin up space and cannot be completed. Also, how bout not making us respawn at the spawn points and having a millino monsters waiting to kill us.

More armor options would be good and WHAT THE HECK! with the new armor buying interface? That thing sucks. I like to see the weapons and armor I am about to buy. I look for cool lookin stuff not just the numbers on it. I might be alone in that, but I wanna see what I am buying. The little pictures are lame.

I said this in another post, but I conquer also with the auction house idea. It's too easy for someone to rip you off in this system, if you are not a veteran player of these types of games.

Also, When I picked a quest or a mission, the green sunburst would appear at a gate and then disappear when i warped through another one. Can you fix this?

I am into the way the game looks alot and one thing that I was thinking is when the Monsters us a skill, they have all kinds of effects that happen when they use it. Why can't we have the same effects when we use a power. It would look alot cooler to see your arrows explode the way the the monsters' arrows do when using the same skills and such.

BioSlayer

Pre-Searing Cadet

Join Date: Apr 2005

Before you reject my ideas as nonsense please read them completely. I have good reasons for each.

Game Play:
1. Add a Pause button to the Game, but for only when a person is playing Solo. This would be useful for the often occurrence of the phone ringing while fighting a mob.
2. Make it so Area of effect spells that target a creature still goes off if that creature dies. I have on many occasions casted “fire rain” on a creature at the center of a mob, only to have it fail, because that creature died before the rest of his friends.

Guilds:
1. Make more then 3 types of Guild members. The problem with officers is if they have invite and they have kick. I would make it so there is one rank that is below an officer that has invite only. Because if an officer decides to switch to another guild he can kick everyone else before he leaves.
2. Add Armbands to display the current rank a member has in a guild. I just think this would be cool. It would also be useful for people trying to join a guild because normal members can’t invite.

Vault:
1. Make it so the vault can hold money for reasons stated by others.
2. Make multiple vaults for the guild so if a person wants to share an item with other guild members he can. I recommend multiple vaults so officers can have their vault, which is safe from normal members and the members can have a general vault they can access.

NPCs:
1. Add NPCs that can give you directions to the next city or mission, because when I am out exploring for the next place I tend to have no idea where I am going. Or make it so you can talk to your henchman and ask for directions.

Trading:
1. Add a way to re-customize or de-customize an item. I would love to be able to give my old armor or weapon to a friend once I am done with it.
2. Add an E-bay type system where players can sell/trade.

Quests:
1. Add Difficulty ratings that tell you how hard a quest would be with your current level.
2. Add to the description of the quest an estimate of how long it will take.

Missions:
1. Add Difficulty ratings that tell you how hard a mission would be with your current level.
2. Add to the description of the mission an estimate of how long it will take.

TheOneAndOnly

Pre-Searing Cadet

Join Date: Apr 2005

hey u guys need to add another combat profession u only have warriors and rqangers come on add at least 1 more

Sting

Frost Gate Guardian

Join Date: Apr 2005

Lafayette LA

Played last 2 Beta's enjoyed both greatly. Just a few items id like to see changed and some in a later release.

changed first.

1. A few places in the medium lvl areas (10-13 lvs) there were some 1-3 lvl mobs still and gave you no XP for.

2. Whackier economics than player based economies (ie Ya get a guild island for less than 1300gld yet a bottle of dye costs just under 1000gld and ya need 4 or 5 to do all your armor, also bags i relize that becasue this is not a pay per month game you are trying to save on server space, but having to pay 100gld for a 5 item bag and then having to pay another 500gld to allow the same bag to hold upto 10 items is a little off to me).

3. Stragglers mission the stragglers would all die or not the right one would live B4 we were even able to get to them (we tried killing the mobs on the way we tried ignoring the mobs that would spawn right B4 we got there or other variations nothing worked). More of a bug I guess or there was something we didnt try.


Things id like to see in future.

1. An actual guild hall on our guild island. Also player housing would be great.

2. Player crafting, but keep the public crafters to keep prices in check and give SMALL bonuses for player crafted (say max crafter is lvl 5 and give a 1% bonus per lvl, enough that it will be sought after yet small enough it dosnt throw the game mechanics out of wack with "UBER" must have to compete items).


Things that worry me.

1. Please dont NERF in this game. This killed DAoC (speaking as a ranger from the begining they are SOSO now if you get all the special gear but still suck other wise). Not saying not to balance but use baby nerfs intead of the nerfing with a sledge hammer aproach and saying youll fix it later (because we all know it wont be fixed)

2. This destroyed SWG imo. Totally ignoring your player base (this goes with what i said above). If there is a combo that is obviously over powered fix it test it and adjust again as needed use baby nerfs, but dont do nothing. Doing nothing has cost SWG 75% of their player base to the point now where they felt the need to bring out the sledge hammer to try and fix it (when all people were asking for was a few tweaks, instead the lead programmer ignored this and wrote a book LOL).

Like i said great game enjoyed it a great deal. Just hope you can keep up the good work and hope your business model is a great succes because it assures me that you will always be adding new content.

Phoenix

Phoenix

Pre-Searing Cadet

Join Date: Mar 2005

Ohio, USA

Hate
Now I know that most MMO games have a "provoke" skill or something to that affect that steals the "hate" (it usually being a warrior who has this skill). I would love to have that skill featured in GW, even though it would serve no purpose in PvP. But for us PvE people, it would be great to have!

Auction
Everyone has already made it clear that a auction house would be great. The trade channel was a great idea but people just spammed everything anyway.

Party
Parties are a hard thing to make in an outpost. People will just randomly invite whoever they see and usually don't put together a good team. I was thinking that if you are "looking for party" that you could have a flag, icon, something next to your name saying thats what you want. Along with that a menu for other people to look through and find out who would like to be invited.

Emotions
I do believe someone has talked about this, so sorry for saying it again. It would be nice to have a feature where you could "taget" and person and type an emotion (i.e. /wave while someone highlighted = so and so waves to so and so). Also, it would be nice if all emotions didnt say "he" or "his" if a female is the character.

Silent Thunder

Silent Thunder

Ascalonian Squire

Join Date: Apr 2005

SoD

W/Mo

If there is a way to make staying with a group easier.

Like if one person uses the map to go to a different location a pop up box would come up and ask if you want to join that person in XYZ, and if you can not go there because you have never ventured there, just have the message say something like "player has gone to an area that you can not access". That way you will still be grouped with that person and it will eliminate the repetitiveness of telling your group ok meet me in XYZ distict#. Maybe the same can be with zoning in general so that would alow the person to choose if they want to zone or not.

Also having a way to indicate where some one in either your guild or friends list is currently located.

If it was a mission have <mission> next to their name. or <xyz District#>. so you can easily meet up with them with out having to ask where are you.

Dueling while in a mission

like implementing a /duel with some one that is in your group. That way you will not have to go out to a arena for a 1v1, and guilds can have their own private group battles.

Unsellable storage *Note this has been implemented

Can you please implement a way to either hide items to the vendors that you can chose not to sell or place them your small pouch anything in there will not be visible to the vendor to be sold. That way you will not have to worry about selling a item you want to switch to, instead of haveing to either keep track or hold in your storage

Xellos

Jungle Guide

Join Date: Mar 2005

No Idea

Have the option to remove cape in town. There is no drawback, your name already has [tag] already shown. There's no real excuse. Some capes just don't fit your character if you want a certain colour theme, and comprimising between the guild or you is a bad choice. Make this an option in town.

TheTaxcollector

Pre-Searing Cadet

Join Date: Apr 2005

I have seen many ppl criticise the Worlds at War concept. And I think this is the biggest con that you should repair.
About the tombs thing. I think that it should just become a pvp arena thing and it shouldn't unlock any pve thing for your region. Instead you should hold a big tournament once every week/month/whatever. Where the best guilds of every region fight it out in a huge battle or elimination tournament or whatever. The region that wins will be able to enter the special pve missions for the week or month.
That way no one will be waiting for the pve areas to open when someone of their region holds the hoh. Waiting is boring. And guild wars was all about fun, right?

Yggdrasil

Academy Page

Join Date: Apr 2005

Hey,

I played the last BWE and enjoyed it quite a bit, but there were some things that I think could be tweaked a bit. Some of these are taken from earlier posts, so credit goes to whomever it came from.

Grapichal
-Add some more graphics for ranged attacks, constantly seeing different colored balls flying from char to char gets repetitive (this is for staff/wand type weapons)
-Beef up visual impact of some spells, make it so that their effects are more apparent in-game and more impressive (ex. the "ice spikes" spell looks like small lightning radiating out from target, if instead something like icicles bursting up from the ground/falling from the sky to hit them and surrounding area)
-Add armor options, for more covering or more/less ornate; also, an ability to add textures/patterns to armor (ie. could add flowers/birds/celtic knots to cloth, or scroll-work to metallic armor)
-Add blood as an option, to show when damage is made, when someone is bleeding, etc.
-(re?) Add the ability to have long hair, and facial hair, maybe allow them to be changed later by going to a barber/hair-dresser
-Add more options for dye: allow coloring main portion of armor, utilize a rgb mixing style with other colors (ie. gold) being more rare, allow previewing dyes
-Add proportions to character creation, allow making rotund/skinny chars
-Allow toggling display client-side of certain effects/items, such as capes and things like the new rank thing
-Mark members of your party when in town, I think a red crossed sword thing above their head would be pretty cool

Emotes/Chat
-Allow "targeted" emotes, where the currently selected character (or npc) is the recipient of the emote ("Thrall points at Fluffy" type thing)
-Add some sound emotes where your character says something ("/hi" would have your char say aloud "hello" or something like that)
-Maybe add some toned down emotes, as some may find the dances of some such as the female elem. a little offensive (I don't personally, but...), and move the sexy dance to something like "/sexy"
-Have the chat filters save state, so that I don't have to uncheck emotes every time I play

Quests/Map
-Mark quests for difficulty, red=nearly impossible, yellow=difficult, green=easy, it could be determined by your level and average level of current party, maybe
-Allow accepted quests to be removed from your list, maybe then allowing you to pick it back up by going back to the quest-giver in case you drop the wrong one on accident
-Maybe add the ability to put notes down on the in-game map, and make mousing-over things on the mini-map gives some basic info on the character (name, purpose [ie crafter], level, etc)

World at War
Personally I didn't participate in this but I have heard some complaints about racism/nationalism due to the national aspect.

-Maybe you could make countries from in-game countries and randomly assign them to guilds and characters when created, and joining a guild of another country would switch the char to the guilds country. That way you would get people from different countries in the same in-game country. Then the countries member guilds could be randomly shuffled (as in who is sent where) every couple of months in order to balance for guild growth/loss. Again I didn't play, so I don't know if this was really a problem.
-As a previous post said the WaW tourney should be held once a month, then the members of the winning country gets the content for the month, until the next tourney (or couple weeks/whatever)

Misc
-Control over your pet/hench's state of mind, like aggressive/defensive/passive
-have enemies lose aggro sooner, I ran clear across a county in pre-sear trailing 20+ enemies and never lost one that I could tell
-a ready button for group members to enter an instance
-more customization for controls, ie. map keys/change mouse sensitivity
-more ambient sounds, footsteps for your character and things like clacking stone/rumble for stone elementals, etc.
-more info about characters when selecting them before entering game (level, classes, location)
-the party dialog needs to remember where it was when entering town, in instance it always went back to where I had set it, but in town it moved to its default(?) position, covering up my exp. bar which I had put above the mini-map
-JUMPING! you should be able to jump in-map, it would allow more maneuverability in-game, and should have no effect on combat (attacks would have same chance to hit, so people don't just jump everywhere, like crack-rabbits ); or re-work the maps to remove some of the "invisible walls" that occur on slopes/random places

Lastly, I know that ANet is aware of the desire for alternate platforms for this game but, Please, for the love of all that is good, release a Linux client! I will be buying the game when it is released next week regardless, but the decision to buy add-ons would be greatly influenced by whether there was a Linux client; as dual-booting is a less than elegant solution, and the $15-a-month fee for codega is not something I want to do.

Thank you for such a great game, I'm looking forward to playing it much more in the future (on my Linux partion, I hope ), and I hope that my suggestions help make it even better.
-geez, this got long-

~Edit~ improved readability
~Edit2~ Add idle animations to NPCs, most importantly the ones in instances, but also in-town, so that they aren't just standing there waiting for someone to talk to them; have them making something, or twiddling(sp?) their thumbs or something, until they're spoken to

PawnBoy

PawnBoy

Academy Page

Join Date: Feb 2005

Canada, Ontario

Team Backspace

N/R

Would single word names be so terrible? I completely agree with not allowing numbers or symbols, but I don't really see the need to place a minumum on the number of words in your name. It's just a small peeve I have.

The Punisher

The Punisher

Ascalonian Squire

Join Date: Feb 2005

Guild Wars overall is very good, however changes should be made to keep the game more interactive. These change should include:
-Reduce the lags.
-NPC voice, example: merchant will say "what can I get ya?" (like Everquest II).
-Some short of BIG quest that require over 8 people to complete. Since most of the quests are just "get me this and get me that" then reward, it's fairly short. I think that PvE players will like something that is a little more challenging.
- Make the skills refund unlimited in towns, but inaccessible during missions and PvP arena.
-A new 4v4 arena that allow you to pick your team members.
-More Henchmen for Guild Hall, there is still only 4.
-Be able to team up with more than 1 person in Ascalon. Cmon now I have more friends than just 1.
-A chaotic game maybe called "King of the World" which being held once a month or so. The purpose of this game is everyone fight for themselves whoever score the most kills in 5 min wins.. and receive some prize from Arena Net or just gain some fame.
-Despite the facts that it will be unbalance in an over 8 players game in one team, Guild should have a mass scale castle war. Or at least have each team control a horde of NPC archers or fighters that doesn't have any skills.
-A spoilers in the official website that tell us how many Quests there are total in Ascalon because once we leave we can never return so I want to do every quests.
-The ability to choose our starting weapon, at least for warrior because I want to play with Sword & shield.
- Add either a bank or the ability to purchase another bag in ascalon 30 rooms is still not enough for those quests items.
- Improve the current casting and fighting effects. The spells look kind of weak and most moves look the same.
-Add a new class for incoming release. I suggest the class "thief" posted by me in March suggestion thread
- Friends from buddy list or Guild should have a different color.
-More appearances like the ability to customize our eyes colors, nose, face individually (like EQII).
-A village where all of the Players houses are in. It should cost a large sum for just to buy the land and house, expecting to be over 100,000. Players who just want to chill and chat will go here where their house is are surrounded with others people's houses. They can invite people to come in. Players should be able to buy some decorations and mount their winning trophies for event like "King of the World". This add on should be feature in an expansion.
-If you guys could change the fall of ascalon, the wall collapses and stuff make no sense. I think it would be better if you show an invading force of char and catapults shooting the wall.
-Add a "conjurer" profession in the next release. I would like to see more than just dead walking zombies.
-Able to form a guild in ascalon, since I want to enjoy my day at Ascalon to finish all of the Quests but at the same time I want to reserve my guild name.
-A guild battle that does not have NPCs, just plainly kill opposition team win. Not sure if this option is there but it would be nice if it is.
I understand that GW budget is not as much as games like EQII so I dont expect Arena Net can pull off all of these features. But do what you can and keep up the good work.

Kaldor Meshekal

Kaldor Meshekal

Frost Gate Guardian

Join Date: Apr 2005

England

Rt/N

One thing that struck me about Guild Wars when i played the Beta this April was the small amount that a Guild Leader could do. I would have thought that in a game intended for a high number of Guilds there would have been more options and control over the aspects of creating and running a guild. This has probably been mentioned in this thread before, but i'd like to mention it again if you don't mind

A Personalized Guild Ranking System

I think this would be a great addition to Guilds, to make each Guild more personalised. In the last Beta weekend the Guild Ranks were a mere 'Guild Leader', 'Officer' and 'Member'. I think it would be brilliant if the leaders of the Guilds were able to personalise these, even add more, to create a more in depth ranking system...an example:

Grandmaster (Guild Leader)
Master (First Officer / Second Guild Leader)
Seargent (Officer)
Veteran (Accomplished Member)
Troop (Standard Member)
Recruit (New Member)

Other Stuff?

Maybe even allowing the Guild Leader to change what certain ranks can and can't do as well (like make it so the Guild Leader could give the Master the ability to Invite and Kick and Promote, the Seargent just the ability to Invite etc). Also i think some new Guild Abilities would be nice, though i cannot really think of what could be added, just something more than the ability to change the cape, invite, kick, promote. Maybe a Guild Treasury, where members can pay a tithe or donate gold to help with essential purchases (Like a Guild Hall) or helping out new members.

Mini-Games

As i said above, i have only played in Aprils Beta and did not get very far. But one thing i didn't see in my travels was any form on 'mini-game'! Everyone loves them, whether it be a form of card game, gambling, bowling, horse-racing, or chess. Or more. I think this would be a nice eventual addition to an already great game.

Mounts

I noticed you can hire NPC style mercenaries to help you out, but no horses to quicken your travel? Not even a pack-mule? They could be given health and attacks just like every other creature, and themselves be attacked, and they could be ridden across Ascalon. A pack mule could be led, not ridden, and have a large inventory space to carry all of the 'stuff' that is found from felling charr and the like. This would, of course, require that some of the places in Guild Wars be modified so that there is a place to hire these horses and pack mules and leave them, such as a stable.


Just a few things i would like to see incorporated into the best mmorpg i've played.

Kaldor Meshekal
Virtus junxit mores non separabit

Llud

Pre-Searing Cadet

Join Date: Apr 2005

Hi. I don't even know if the developers still check this far into this forum, but I just have one request.
Is it possible to make the female character models just a bit more substantial? I'm not requesting this because I'm worried about "unrealistic social norms for female beauty", I'm requesting this because right now the female models look absurdly thin. I've got a female warrior, and it just doesn't look possible for someone with such twig-size arms as hers to be wielding a sword as tall as she is!
Also, their bodies don't look large enough to hold the necessary organs, such as a lung, or a stomach. Perhaps the problem is in the body scale; I have my female warrior as tall as she can be. Her body might look more natural if she was shorter, but as it is now she's lanky bordering on skeletal!
Please, ArenaNet. Make the character models more realistic.
That's all. GW DevTeam, thank you for creating such a wonderful game. I cannot wait to play it come release.

Francesca Rostova

Pre-Searing Cadet

Join Date: Apr 2005

Emotes:

There should be a "hug" emote and a "blow kiss" emote available. My husband and I have
been playing the game together and have noticed the lack of ability to show affection
through emotes... This would really enhance the role-playing experience.

PVP:

When playing in PVP mode, it should be possible to choose who you group with, or at
least to choose a small group with whom you know you'll be playing in the mission and then
have your small group be joined with other small groups or individuals who are also on the
mission. This way, my guild members could all group together before accepting a mission
and remain grouped together for the whole mission. Otherwise, in the PVP option, it seems
kind of pointless to make a guild or to even play with friends.

Inventory space:

I like that we have a vault we can access in post-Ascolon, and I love the fact that its tied
to our accounts instead of individual characters. It would be nice to have slots for gold
in the vault as well (makes it easier to save up for things).

Also, it would be a great enhancement to the guild aspect of playing the game if each guild
were assigned a bank vault as well. This vault could be accessed by any of the officers,
though each one should have to pay for initial access as our characters do for their regular
vault. Then, when any guild officer went to a vault keeper, they'd have the option of
opening their vault or the guild's vault. This would make it easier for guild members to
expand and help each other out.

It would also be nice if we could access more bags earlier on in the game. Maybe the bags
that fit in the big-bag inventory slots that could be accessed (by collection quest, regular
quest, or even crafting) early in the game could have a smaller carrying capacity than the
ones we can get later on. It would still be really nice to have more ability to carry things.


General:

It would be really helpful to have a way to logout to the character selection screen instead
of logging completely out of the game. Very often, I'm playing with friends and we decide a
different character on one of our accounts would round out our group better and its a pain to
have to enter our password again and completely log back into the game each time we want to
switch out characters.

Also, PLEASE have a printed map in the game boxes when they are released

Outfitters:

It would be nice if you could sell stacked items to an outfitter individually, instead of
being forced to sell the whole stack.

Clothing:

I love the female mesmer undies, but why is the underwear for the rest of the character types
so boring? Make it fun and sexy like the mesmer!

Grouping:

It would be great if you could target a team member by clicking on their name and have a
waypoint marker appear on your map to help you find them if they got separated. It would
also be nice to have a feature such as this for ranger pets, especially in the case where the
ranger dies and has to return to a still-fighting pet.

Guilds:

Please, please, please make it possible to write longer guild announcements!


Anyway, my husband, friends, and I love the game and are totally stoked about its full
release.

Nascent

Nascent

Frost Gate Guardian

Join Date: Mar 2005

Calgary, Alberta, Canada

The Shi Mai

This just came to me as I was sitting here trying to figure out what Emblem to use for the guild me and some friends have formed.

Looking over the designs that the game comes with, I have to say I was sadly disappointed with the selection. Some look really good (aside from a few small details) and others are…well…rather bad.

So my mind went “boy it’d be cool if we could just import our own design” but I do recall the conversations had before about how it’d turn into a total CS:Source epidemic, with a bunch of really rude and crass images strapped onto capes (trust me, I hated that too). But then it dawned on me:

What if you were able to ‘commission’ an NPC in game to put your custom emblem onto your cape? It wouldn’t be cheap by ANY means (lets say 100,000 or more) since artists are all pompous and stuff and wont work for small fees. Once you’ve done that, the design you send off (in proper formats to make it uber easy to implement) gets reviewed by someone at ANet, before its allowed. I know they’d likely have hundreds upon hundreds to look through, which is why I suggest an extremely high monetary fee to do it, which would limit the number of requests coming in. If approved, they could take the format you’ve sent them (say transparent .PNG for example) and have it stream with the next update to everyone’s machines.

But! To keep everyone from having the emblem if they’re not in your guild, have it not be publicly available, keyed to say the guild leaders account or something, so only those in the guild would have access to the emblem, but everyone would be able to see it regardless.

I think it’d allow the game to be a little more…unique, given its main theme (guilds) as well as keep it clean and without the crap that litters other games that let you have such free customization.

(yes I know its like 3 days before release, but inspiration can’t be forced to work at any given time! )

And that, is my two cents.

sadbot

Pre-Searing Cadet

Join Date: Apr 2005

The visual design of Guild Wars is coherent and well crafted, but the guild capes can sometimes look goofy and out of place in relation to the rest of the (gorgeous) game world. I feel that cape designs should be changed to better fit the feel of the game and that this can be helped by more closely following historical examples.

In the following suggestions I will use the heraldic terms "coat of arms" to refer to the design placed on the shield (or cape in this case), "field" to refer to the surface that carries the design, "partitions" to describe divisions of the field such as when it is quartered (split crosswise into four sections), and "charges" to describe designs that are not partitions, such as lions or unicorns. I'm an amateur when it comes to heraldry, so if you know I've made mistakes please correct me.

1. When creating the design of the guild cape, allow an option to enclose the design within a shield shape. This decorated shield would then be displayed on the cape. This would be similar to the look of a jacket from a private boarding school (Hogwarts) with the school's coat of arms embroidered on it. Besides looking good, this option would resolve some of the visual awkwardness that can occur if the cape itself is partitioned. A partitioned field looks fine on a shield, but often looks strange on a cape.

2. If the field is partitioned, allow an option to adjust the display of the charge to fit the partition. For example, if the field is quartered (divided crosswise into four sections), the player would have the option to have the charge appear in one of the upper quadrants and also in the opposite lower quadrant. Currently, if the field is partitioned, the charge is centered on the field, which can look strange.

3. Allow an option to alter the size of the charge. Currently some of the charges, such as the phoenix, are so large that they touch the edges of the cape. This option would allow the player to control the boldness or discreetness of the design.

4. Alter the style and selection of the charges to better fit the game world, perhaps by mimicking historical examples. Currently, most of the charges look a bit out of place. Part of this is due to design sense - the charges are inelegant or even crude and are not in step with the art direction that keeps the rest of the game looking so good. The problem is difficult to describe clearly, but I hope you can see what I mean. The other part of the problem is in the selection of charges. Many of the charges feel as if they've been inserted into the game world from elsewhere. For example, this jester's hat at column 1, row 3. The jester's hat seems goofy and out of place in the game world and is drawn crudely. For other examples, see the spiral hand design at column 1, row 3 and the triple star design at column 3, row 1.

One additional minor suggestion: Consider adjusting the hairlines of the male models. In the final beta weekend, I noticed that the hairlines on all the male models were unusually low on their foreheads.

With all this said, I hope you will not dismiss these suggestions as minor. Part of this game's appeal is the high quality of the graphics. The design of the guild cape is an exciting process for many players, and the finished cape becomes tied with a character's identity. I hope that the appearance of this feature can be raised to match the level of quality seen throughout the rest of the game.

As for the rest... I love Guild Wars! I hope it's rewarded with the success it deserves.

epyonwing

Academy Page

Join Date: Apr 2005

1. Have a special chat that can be heard in all districts so that a person does not have to keep jumping around to find a item they need. But still have the districts because that was a very good way of reducing lag time.
2. Cast movement = when your pointer is the cast beacon and within a range of cast you cast the spell. Meaning that if you are within a skills cast range (lets say 15 feet) you can the mouse and it would cast it (without being locked onto a thing). This would make GW a very fast firefight game. Meaning you could cast a spell like firestorm 15ft away from you and then have it start there waiting for someone to wake into it at which time your warriors would be pushing a group into it. This would add a large amount of thinking into off to flank the enemy team and how to not have the same to you. It would make other chars other then ranger be able to make a "Trap" of sorts.

Armada Hunter

Armada Hunter

Academy Page

Join Date: Apr 2005

An age system. So apon character creation you can pick an age.

That would be sweet.

Sixpax

Pre-Searing Cadet

Join Date: Apr 2005

Even though it's been mentioned, I'd also like to cast my vote for a true /follow command.

Increase the functionality of the "friends" list. I should be able to send a PM from it, send a group invite from it, and have it notify me when they log on/off.

I think there needs to be some means for changing your skills outside of town. I understand the reason it's done the way it is, and for the most part I agree with it, but because of the nature of many skills being somewhat situational you wind up never using some of them in favor of ones that have a more general use. Because of the 8 slot limitation, it's pretty much foolish to load up certain skills even if you can get some use out of them because you're taking up vital space on your skill bar. I definitely don't support being able to change them anytime, anywhere, on-the-fly either though. Perhaps a time delay between changes (like 15 minutes), so that only allows you to make 1 change during any particular battle, or maybe have holding slots where you can load 1 or 2 skills solely for making switch-outs and have the switch take 30 seconds to complete or some such. That way you could load up those skills that are situational and get at least some use out of them.

sic

Pre-Searing Cadet

Join Date: Apr 2005

1. Please put some merchants with already crafted armor/weapons because this crafter/merchant crap sucks.

2. Put more skill slots having 2 professions at the same time 8 slots is not enough.

3. Lower the price on the guild capes.

4. Lower aggro.

Kirstia

Pre-Searing Cadet

Join Date: Apr 2005

Some of these may have been mentioned and if they have I appologize. I tried, but can't read all 5 pages. No time.

Ok, first, we need more slots for abilities. If I am trained to cast it I should be able to use it in any fight.

Pets - Can there be a way to give the pets commands. Attack, stay back, guard, follow other party member, guard other party member. that sort of thing.

Can you make if we find a new pet we can drop the old one there and get the new one?

In pre-searing there is an area where you can go out and fight Charr, but you can only group with one other person. Let us group with more people so we can fight them.

And speaking of groups. Make the maximum number in a group larger. Maybe have specific quests that can only have smaller groups, but others that can have more. The group minimum should be at least 6. Four is too limiting.

For looting make it a lottery so that one party member picks up the vial of dye and all party members get the opportunity to request it. Then, if we all know that Suzy is trying to collect green dye we can all decline it and give it to her without having to take time to trade. Or if every one of us wants the dye and Suzy wins it we can know it was there and maybe offer her a trade for it or something.

Houses would be nice. Someplace we can retire pets we no longer use, store equipment, have guild parties, decorate and escape the horrors of the war for a few minutes.

Chat filter option so we can choose to censor or not censor when someone curses.

Inacurate

Academy Page

Join Date: Apr 2005

Merrimack, NH

Looking for serious PvP, yet wanting to try things kinda Guild!

Mo/

I would love to see an option added to allow you to choose which District to join when Traveling from Town to Town.

Obvious Example: Friend and I want to Travel to the same Town, we agree on District 98274339487( at the rate the Districts are being created, I see this as a possibility! :P ) and both choose the same District before clicking Travel.

If desired District is full, it pops up saying such and allows us to choose another District.

Inac

Freakychakra

Ascalonian Squire

Join Date: May 2005

Copenhagen

1. More character slots, 8 would be great. Maybe an upgradable account if Arenanet needs the cash, so you could buy extra characters?

2. More vault space please. Twice as much as least :O)

3. Mission marker on the big map.

4. Remove block textures. Right now some segments of the world are illogical to navigate. Make none passable obstacles big like: Rocks, fences, trees, ditches, etc.

5. Auction house and/or character based shops.

6. Easier ways to find and form teams. Diablo worked well in that aspect, since you knew what the game was about before you entered it, due to the name it was given in the selector.
Make something like a channel/group selector where you can start a group with a description of what mission you are going for etc.

Sir_Sid

Sir_Sid

Academy Page

Join Date: May 2005

Canada, eh?

-Pet controls. (Attack, Defend, Stand ground)

-Character Statistics screen. (Armour, Damage, etc.) for PVE

-Market Place/Auction house. (Like Faldon's, or WoW's, or SW:G, or quite simply - a button on the UI).

**Some other things I noticed after playing for a while:

-First of all, what I *REALLY* want: TWO HANDED GREAT SWORDS!
(For us mighty Barbarian types.)

-Able to progress onwards with just a single character class.

-A vault for storing items.

-Rings and Necklaces

(Maybe for a later expansion pack)
"Open" Areas where any people can go and fight monsters. (Maybe just like the normal, private areas.. except allowing anyone who wants to join).

-Saving where you left off when you log out.

-Warrior classes able to duel wield single handed weapons. (Please, oh please, oh please!).

alienpriest

Ascalonian Squire

Join Date: May 2005

First off, awsome game. I can play it for hours if you just leave it as-is. Nothing is perfect, however, and even the perfect have room to improve.

Forgive me for any repeated suggestions-- i didnt read the entilre list of what everybody wants. If you see a repeat, consider it my seconding the notion. If the element already exists in the game, please PM me and let me know! Now, on with the improvements!

-Better LFG and party capabilities. I would like to set myself to a LFG status. I would also like to pull up a list of everyone LFG and send tells or invite party members right off this list, no matter what district they are in. This list should include class and level information for good team building.

-In-district drop-down menu of all PCs and NPCs in the zone, with filters for each. PCs move around a lot, so if I highlite their names under the current settings they can be sometimes hard to select.

-Target someone to have their name pop into the whisper channel. Some PCs do not make their names easy to spell.

-Party quests. The quests dont seem very party friendly. A team leader should be able to select the party's quest, everyone gets an arrow on the mini map, and everyone should get xp and an update to their quest matrix. I dislike having to repeat a quest for each member, it goes against the advertised continuity that instancing was supposed to facilitate.

-I would like to somehow get in-game details on guilds other than my own. Right now all I can gander is their abreviated tag after a mambers name. I would like a way to see the full guild name of a PC and their rank. I would like a place to go in-game to look up guilds and see their membership numbers, win/loss stats, place on the ladder, etc.

SoMoney

Pre-Searing Cadet

Join Date: Apr 2005

PvP:
1. A vissible Score/ladder Chart that shows where all currently playing groups stand on their way to the Hall Of Hero's. (Give us something to look at while were waiting, and waiting, and waiting, and waiting to get our team together.)

2. Put some NPC's fighting down in the vissible arenas (Like Fort Koga). It will add to the "Awww factor" before we click ENTER MISSION. How about multicasting an actuall battle so we can watch. ^_^

3. Enter Mission button should read ENTER BATTLE, since its not technically a mission. "How do we start PvP?" Is the most asked question by the new users. Ether change it, or put a tool tips message on the player screen like "Click Enter Mission to enter PvP!"


RolePlaying:

1. Put more NPC Characters in the world "DOING THINGS!". We go from the CITY where players are running arround dancing, etc... Then We go to enter a mission and all the NPC's do is just stand/walk arround doing nothing. The only NPC's that do things are the creatures. Big turn off that really puches home that this is not an MMORPG. (At least make us feal that it is.)


btw: These forum names are confusing! Thanks for the translations under them!

MrD

Ascalonian Squire

Join Date: Apr 2005

What I have noticed so far and read that i agree with:
-A level indicator when you mouse over ppl (yes I know that you can c then hit tab but I am lazy and the mouse pops up ther name ANYWAY)
-A ways to indicate what weapons you have in your weapon sets so you don't accidently sell them I tried to put them in my pouch but when I switched weapons they went back into my bag :|
- Travel together to a district would be nice or a way to tell where to go
- More starting outfits, we all look like clones in the beginning
- Mouse over for guild cape materials/requirements, I have no Idea what those two things are that are required ( I am a noob and proud of it)
- Fix that thing where some people are white boxes running around
- More Character slots and equipment choices etc
- Total Stats ie total armor and any buffs etc when i mouseover my character in the equipment screen or while playing whatever
- Monster animations don't match up with the ground , they kinda float
- more ambient noises, things make noice, monster biting it's nails i don't care just SOMETHING
- Wanna explain what the area is beyond the gate so I don't have to Google for it unless i missed something on both my characters, and a general idea like "you should have 2 professions AND BE Lvl 6 or whatever before you go through the gate" so I know what the big deal is.
- "on a team" indicator or "looking for team indicator"
- more monster types are always good, also effects and everything basically *greedy*
- Map location labels for smaller locations
- A highlight color, if you want, to show where you have walked/can walk, to help with pathfinding, maybe not just throwing it out there
- A few issues with draw in (trees) but the game is so beautiful it really doesn't matter, keeping the preformance is the main point

I love this game and applaud you guys for making it so great, keep up the great work.

Poppinjay

Frost Gate Guardian

Join Date: Apr 2005

I have grouped my suggestions into three classes. Minor suggestions would require VERY little work on the part of the programmers to accomplish (tweaking one or two lines of code). Moderate suggestions would require a tiny bit of programming. Major suggestions are wish list features that might be better part of an expansion pack.


Minor suggestions:

Make NPC's YELLOW on mini-map: This one is EXTREMELY important!
NPCs are supposed to appear as yellow according to the manual. Instead they are lime green which is very hard to distinguish from the PCs. This would require almost nothing to fix (just change the color registers for the dots) and would help improve the gaming experience SO much.
Keep in mind that most gamers are male and 10% of males are Red/Green color blind. There is no way they would be able to distinguish those two shades of green. I myself am not RG colorblind, but I have poor eyesight, and I have just given up trying to tell the difference by the dots. This makes it very hard to follow around my group when passing my NPCs.

Add a target Nearest key:
Simple. Just what it says.

Add a retalliate key:
Pressing this key would cycle through mobs or PCs that are currently attacking you.

Add a quick turn key combo:
Pressing altn + and arrow key should turn you 90 degrees for left and right arrows and 180 degrees for the back arrow. This would make it a lot easier to keep track of what is going in a battle and much easier to navigate generally.


Moderate suggestions:

Add a follow command:
This would take more coding than the above suggestions, but it is also a very important features. You would think that with a name like "guildwars" there would be more guild friendly features to the game. Even shadowbane had this, and the designers of that game had very little foresight. The designers of this game seem to have thought things out well, so I am suprised that this is missing.

Add a flight spell or two or perhaps items which are costly in penalties to wear but allow the user to fly:
I remember in Shadowbane that it looked truely magical and suprising when somebody was flying. The time of a flight spell was very limited and so it was not over powerful. This should not be hard to add IF GW contains the structures to check with objects that go above the player's head. If it does not then this would be a major change.
Flight also added some unique tactics to combat.
Flying should be kept rare enough to keep that special feel.
I suggest three flight type spells:
Hover: Most common if available in items. Allows a player to float straight up and move at 1/3 their normal speed. Mesmer (inspiration). Monk. and air-elementalist. Short casting time.
Fly: Less common if in items. Allows the caster to move from 1/2 - full normal speed while in the air. Elementalist-air magick. Moderate casting time.
Soar: Allows the caster to move in the air at 1-3x his/her normal speed. Elementalists. Air magic. This spell causes exhaustion. Long casting time.


Polymorph self spells:
Necro---into various monsterous forms.
Ranger---into animal forms (unless they are planing to put in a druid profession or shifter profession later.)

Changing to a bird could allow for longer lasting flying abilities than regular flying spells, but have the disadvantage of changing the character so he/she can not cast and/or has much lower stats. For rangers this would be a useful spell for travel, but not for battle. Perhaps the underpowered necros could use some powers while in this mode. Should only be available to the primary classes.


Major suggestions:

More character appearance flexibility:
I would like to have more control over character design. I was impressed with the details of the face and hair that one could generate, but unfortunately these things are often covered. It would be nice if one could change bodily features other than height. The ability to change chest width within a profession specific range would be nice. The ability to give your character a bit of a gut or change breast size would also be good (and not to make the breasts huge---I am not trying to sexualize anything here. They are already huge. Keep the current as the max size if you want, but let women players make themselves look more realistic if they want.)
A wider range of hairstyles would be nice too. I'd especially like to see some wild/messy styles. These people are battling after all.
Changing eye color would be good too, and perhaps women could change or remove makeup.

One could even put in hair salons to change ones look. From the way dye is selling, I think that this would be a popular feature.

This is not of major gaming importance right now, but it would give the game a more unique look. Everybody in every town is perfectly physically fit. This doesn't work well for the nps, and it is not necessary for PCs---especially non-fighters.


Races: For an expansion
Races might be nice. I know that they are in most games like this, and I hate it when one race is the absolute best for a certain type of class, but with the major/minor profession set up of GW this game might not suffer from that problem. This would also add to appearance differences mentioned above.

Mounts: for an expansion
Not just for travel but for fighting. This leaves oppen the possibiity for specialized professions for mounted combat and specialized skills for dealing with a mounted fighter. Mounts should be less manuverable but have the ability to charge and maybe even help fight in combat.

Some persistent areas of the map: for an expansion
Add some persistent areas of the map where maintaining a hold on a location or building or artifact grants a particular country a power. Persistent areas would be available from all the different server sets, but, to keep processing speeds down, maybe only allow so many people from each country/collection of countries, to enter at once. This also helps to balance things for countries with fewer players.
Or, if you don't like the country competition idea, allow the players to fight against other guilds in these areas for guild advantages, or against NPCs to maintain advantages for all PCs.




*** I don't know if companies hesitate to take suggestions because of copyright, so I hereby renounce any copyright I may or may not hold on the contents of this post.

Pisd Midget

Ascalonian Squire

Join Date: May 2005

columbus ohio

Vita

W/E

I am finding it really difficult to find people doing the same quest as me. I think it would make the game a lot more fun if it was easier to find people to quest with. I think there should be a way to see people that have the same active quests as you. maybe this could be incorporated as another chat feature where only people with that active quest can hear you. this would make it a lot easier than spamming the channels looking for someone to do a quest with.


sorry if this has been posted already but i didn't want to read every post.

Zantar45

Pre-Searing Cadet

Join Date: May 2005

Quote:
Originally Posted by Pisd Midget
I am finding it really difficult to find people doing the same quest as me. I think it would make the game a lot more fun if it was easier to find people to quest with. I think there should be a way to see people that have the same active quests as you. maybe this could be incorporated as another chat feature where only people with that active quest can hear you. this would make it a lot easier than spamming the channels looking for someone to do a quest with.
Same here.

Maybe they could add a colored icon above all the players doing the same quest as you?

It would be easier to see them and join up then waiting around for +10 minutes asking if anyone is doing xxx quest.

Inacurate

Academy Page

Join Date: Apr 2005

Merrimack, NH

Looking for serious PvP, yet wanting to try things kinda Guild!

Mo/

I would like to see the feature for your character to automatically RE-TRACE it's footsteps along your red path, so if you have to do such, you do not have to manually do it.

Wouldn't be abusive at all, since the only path you can take is the one you have already traveled.

Inac

Kyuta Syuko

Pre-Searing Cadet

Join Date: May 2005

I don't know if this has been suggested yet or not, but I would like to see more control over Pets and summoned monsters, such as being able to tell them to move to someplace, or attack some monster

nett

Pre-Searing Cadet

Join Date: May 2005

- If a player drops midgame due to connection issues, an option to bring them back to where the group is would be really nice

Tharkon

Tharkon

Academy Page

Join Date: May 2005

Sweden, Stockholm

Main suggestion:

Add buildings and other enviorments (damn I suck at spelling) such as taverns where you can buy useless things as a beer or a fruit, but it is something that would help the bad role playing community grow and develope. So that you don't need to imagin there is a tavern and write like *Shall we go to the Tavern* , *Ofcourse, <Walks to Tavern>*. Expanding the cities a bit with indoor enviorments would also make it easier for guilds to meet upp and talk tactics and such instead of being in the crowded areas.

Minor ones:

I agree upon the NPC thingy above. They should be in some other colour (Why not yellow ) .

Would be cool if you could hire a place or a room for an amount of time. I'd like to have this possibility to hold meetings in those rooms.

There should in the future be cities where you can kill anyon you wan't. These should be in the far ends of the map and only for the already expirienced and highly trained players. I can imagin the game qetting quite boring if you can't kill somone without him agreeing on it (and going to the arena) and just keep on killing monsters over and over again. Monsters are AI, people are the real match

I also agree upon the mounts thingy. Would be cool to be able to train the skill of mounting. (Everyone should be able to get that skill as a practical skill and then advance in it by adding skill points making you climb faster).

SOT

SOT

Banned

Join Date: May 2005

East Texas

External Chat Logs - where the player may, at his or her discretion, enable a checkbox to log all whispers, and other text to disk, so that abuse from other players can never become a he said/she said fiasco.

Many players I have seen abuse others openly will simply switch characters and not come back on the offending one for several days.

Dubby

Dubby

Lion's Arch Merchant

Join Date: May 2005

D/

My suggestions are here : http://www.guildwarsguru.com/forum/s...3&page=1&pp=25

Enclosed in the thread is a very large list of suggestions, complaints, ideas, and some bugs. Also enclosed are three detailed ideas and examples of new classes, all of which are not quite "run of the mill" as a traditional concept of a druid or a thief might be.

Also... we need a version history readme so we know what is being updated when the build is upgraded.