Official Suggestion Thread - Final (April) BWE
Sbadboy85
i can only think of two things that i would like to see updated 1) let there be a remember my password botton on the log in screen and 2) when u hit (g) to look at your guild members u should be able to see where they are as in the town and district.
t3mp3st
1. Show the lvl and profession of guild members in the guild menu.
2. Show energy bar under health bar in party menu.
3. Add option to kick players in a mission.
4. Add commands to issue to henchmen such as stay or follow.
5. Show each members markings on map in different colors.
6. If a player is off the compass and you click on them show a direction indicator.
7. Infuse the henchmen after Iron Mines of Moladune.
8. Increase storage space.
9. For Fissure of Woe and Underworld, split the cost evenly between party members.
10. We need an auction house, selling is a serious pain in the ***.
Sorry if any of these have been said before, but many bare repeating.
2. Show energy bar under health bar in party menu.
3. Add option to kick players in a mission.
4. Add commands to issue to henchmen such as stay or follow.
5. Show each members markings on map in different colors.
6. If a player is off the compass and you click on them show a direction indicator.
7. Infuse the henchmen after Iron Mines of Moladune.
8. Increase storage space.
9. For Fissure of Woe and Underworld, split the cost evenly between party members.
10. We need an auction house, selling is a serious pain in the ***.
Sorry if any of these have been said before, but many bare repeating.
Lea Black
I don't know if anyone at GW is still reading this thread but since I don't know where else to post these suggestions I thought I'd give it a try.
1. I would like to see the amount of damage given by my pet, the little negative yellow numbers like I get when I hit would be great.
2. An animal storage/stable area would also be nice. My stalker is at level 19, if I want to use another animal I have to give my stalker away permenently. Then I would get a level 5 something and if I don't like it, well I'm stuck! I don't know if there's a difference (other than size) between a level 5 or 19 since I haven't seen any information as to the amount of damage done by pets, see suggestion 1.
1. I would like to see the amount of damage given by my pet, the little negative yellow numbers like I get when I hit would be great.
2. An animal storage/stable area would also be nice. My stalker is at level 19, if I want to use another animal I have to give my stalker away permenently. Then I would get a level 5 something and if I don't like it, well I'm stuck! I don't know if there's a difference (other than size) between a level 5 or 19 since I haven't seen any information as to the amount of damage done by pets, see suggestion 1.
Xtrusionical
First of all, I want to thank the makers of Guild Wars.
Great game. But not perfect, of course, none of them are.
The 1st suggestion.
It's about the movement and that sort of things.
You can move in GW, but it isn't very useful. It should be more flexible and play a bigger role in the game.
Also, the fact that you can't jump, makes you feel like you are glued to the ground. The jumping would be great.
Swimming should also be possible, not maybe in very very deep water, but it would bring more freedom to the game.
2th
Once in a day (or something like that) there should be a kind of "treasure hunt". An unique item would be randomly placed on some mob boss and an announcement follows that, which informs where the item is (like in the surroundings of King's Watch)
and what it is. If someone finds it, then there is an another announcement, saying that the item has been found.
3th
You should see your pet's experience too, and the damage it does, with a different color perhaps. And there should be some strategies with the henchmans. I mean, you could order them to be aggressive and they would attack when in aggrorange, or you could make them neutral, attacking only then when you attack.
That's about it. I hope that even some of the GW developers will actually read this thread.
Best Regards,
Lorian Ethosil
Great game. But not perfect, of course, none of them are.
The 1st suggestion.
It's about the movement and that sort of things.
You can move in GW, but it isn't very useful. It should be more flexible and play a bigger role in the game.
Also, the fact that you can't jump, makes you feel like you are glued to the ground. The jumping would be great.
Swimming should also be possible, not maybe in very very deep water, but it would bring more freedom to the game.
2th
Once in a day (or something like that) there should be a kind of "treasure hunt". An unique item would be randomly placed on some mob boss and an announcement follows that, which informs where the item is (like in the surroundings of King's Watch)
and what it is. If someone finds it, then there is an another announcement, saying that the item has been found.
3th
You should see your pet's experience too, and the damage it does, with a different color perhaps. And there should be some strategies with the henchmans. I mean, you could order them to be aggressive and they would attack when in aggrorange, or you could make them neutral, attacking only then when you attack.
That's about it. I hope that even some of the GW developers will actually read this thread.

Best Regards,
Lorian Ethosil