Official Suggestions Thread -- February BWE
The Punisher
The most important improvement of all for Guild Wars is improving the server stability until release because I experiences some lag during the BWE, and I expect that a lot more will show up once the game release. So ArenaNet plz put that on the top of your list.
Makarei
Follow up, with madsouls surgestion: All classes should get XP for skills they use, yes including healing. since it is a prime ability monk player do. tho the XP should be based on how well there character was able to (in this case) heal/revive a dead player, since monks use healing often perhaps a little xp would be earned. I guess it all depends if healing amounts are random or not? if they were, if your monk heals alittle hp to the targeted player then they would recive little xp. the more hp replemished on targeted player would incase the over all amount of xp the monk would earn. same goes for revive, if the monk revives a player on example: 10hp then they would recive little xp. chances on reviving a player on full hp are slim but offer the most xp for the monk. On this topic, rangers should also gain alittle hp every time they revive or heal there pet. maybe not as much as a monk would earn through player healing.
The way i see skills/abilities is the more you use them the more experiance you gain from them. including gaining little xp, or serious xp based on the preformance of the skill/ability used.
Here is another 2 questions.. 1) when guildwars is released, will there be more then on server to take the presure off the first one? some people have mentioned in other posts somewhere that the game will most likely lag due to the whole world joining the game. so my question is basically what i just said above. 2) I know beta weekends only take place on the weekend, but considering after this upcomming beta weekend that there will only be one more before the release of the game. Is there any chance that the last beta weekend be extended from example 14th of april to the 17th of april as mentioned on the guildwars site. i only surggest this because it may prove useful for players and arenanet to find/nut out bugs in the recent code you add for players to test on the last beta weekend before your major launch of the game. Not to mention if you decide to use peoples ideas/surggestion from this thread. And i dont see how this could hurt in anyway since all beta accounts get reseted. At least it can assure you that most bugs will be fix upon release..
I would add this to my list of notes on page 6 but i doubt anyone overlooks the previous pages.
The way i see skills/abilities is the more you use them the more experiance you gain from them. including gaining little xp, or serious xp based on the preformance of the skill/ability used.
Here is another 2 questions.. 1) when guildwars is released, will there be more then on server to take the presure off the first one? some people have mentioned in other posts somewhere that the game will most likely lag due to the whole world joining the game. so my question is basically what i just said above. 2) I know beta weekends only take place on the weekend, but considering after this upcomming beta weekend that there will only be one more before the release of the game. Is there any chance that the last beta weekend be extended from example 14th of april to the 17th of april as mentioned on the guildwars site. i only surggest this because it may prove useful for players and arenanet to find/nut out bugs in the recent code you add for players to test on the last beta weekend before your major launch of the game. Not to mention if you decide to use peoples ideas/surggestion from this thread. And i dont see how this could hurt in anyway since all beta accounts get reseted. At least it can assure you that most bugs will be fix upon release..
I would add this to my list of notes on page 6 but i doubt anyone overlooks the previous pages.
John Thomas
Quote:
Originally Posted by Makarei
1) when guildwars is released, will there be more then on server to take the presure off the first one? some people have mentioned in other posts somewhere that the game will most likely lag due to the whole world joining the game. so my question is basically what i just said above.
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As for a suggestion...
I was thinking about the name of the forum and it occurred to me "What about an in-game Guru of sorts?" An NPC (some cranky old codger with a wry sense of humor and long white beard) that for a little gold will give out information. In some other RPGs there always seems to be a guy willing to tell you a secret for a favor, gold, special item, etc. He could be the in-game version of the players manual that usually ships with a game and can answer FAQs for noobs about history, skills and armor and such, but then charge a gp for more pressing info, like the location of the best crafters in the area. Maybe even give a player some cryptic foreshadowing of things to come in Olde Ascelon. "Secondary profession, my child, trust me...NEVER leave home without it."
tubocass
Quote:
Originally Posted by Imbalanced
An option to turn the Guild Hall into a "deathmatch" arena, where everyone can just attack eachother. Not only can this create some funny, time killing situations, i think it's also convenient to test out new skills against different armors, etc. You should just be allowed to change skills like in town, though.
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Xerro Leingod
Yea it took me a full day to download GW, I left the internet on all night and went to sleep.
As for loading missions i'm always the last guy to arrive....30mins later and in some cases everyone is dead. not fun.
Also I was beta testings this game RYL (risk your life): path of the emperor, It took me 3 full days to DL ut it was worth it, I also like the combat system in there, you have to hold the mouse down to attack, gives it a more hands on feel when fighting. Also in the game you can JUMP by pressing space bar.
As for loading missions i'm always the last guy to arrive....30mins later and in some cases everyone is dead. not fun.
Also I was beta testings this game RYL (risk your life): path of the emperor, It took me 3 full days to DL ut it was worth it, I also like the combat system in there, you have to hold the mouse down to attack, gives it a more hands on feel when fighting. Also in the game you can JUMP by pressing space bar.
MoldyRiceFrenzy
Quote:
Originally Posted by Xerro Leingod
Yea it took me a full day to download GW, I left the internet on all night and went to sleep.
As for loading missions i'm always the last guy to arrive....30mins later and in some cases everyone is dead. not fun. Also I was beta testings this game RYL (risk your life): path of the emperor, It took me 3 full days to DL ut it was worth it, I also like the combat system in there, you have to hold the mouse down to attack, gives it a more hands on feel when fighting. Also in the game you can JUMP by pressing space bar. |
Beelzebubba
Quote:
Originally Posted by Shaylith
1. DO NOT require players to go through PvP in the Academy to move on. Some of us hate PvP and want to be PvE ONLY. If you're going to do that, at least have Tydus warn us what it is.
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Quote:
Originally Posted by Shaylith
2. 100 gp for bags? Price is...ok. But make bags available pre-Searing and able to be moved and sold to other people! Don't make them exclusive.
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This would be a very long post if I replied to the rest of your comments, so let me just say that all the rest I agree with entirely.
The only other thing I really had much of a problem with was the Death Penalty thing for Ranger Skills. I refuse to use a skill if it punishes me for doing so, thus I was unable to use some of the skills I thought would be useful. This may just be me, but I've talked to other Rangers who already think the Ranger is weaker than it should be, and this just made most of them choose other professions. I still play a Ranger of some sort, but I just wish that the Death Penalty thing were removed. I'd prefer the skills be slightly weaker than to make my character weaker overall to use them.
Beelzebubba
Quote:
Originally Posted by Rosie Woogs
I did try several times to ask questions over the chat, but most people are not interested in replying to such messages. A few good souls did respond, however
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Quote:
Originally Posted by Rosie Woogs
The world map helps, a bit, but even on that, you can't clearly tell what is a road, a river, or a cliff range. I swear I covered all of the old Ascalon area, but never found the census, and never was able to complete the Scavenger quest.
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Beelzebubba
Quote:
Originally Posted by thegriffgeeks
[*][color=blue]Pets attacking other "friendlies"[/color] Now that was completely annoying.
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Quote:
Originally Posted by thegriffgeeks
[*]Thom wouldn't take his bear coat. (how rude!)
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Quote:
Originally Posted by thegriffgeeks
[*]Even with henchmen, the enemy surrounds me (& usually killed me)
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Quote:
Originally Posted by thegriffgeeks
[*]That Res signet for free, never realized i could get it.
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Quote:
Originally Posted by thegriffgeeks
[*][color=blue]Losing my pet!!![/color] My pet would die, we'd get to the next town, my pet didn't come back every time. He did in the n00b world, but not in the academy world.
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Beelzebubba
Quote:
Originally Posted by MoldyRiceFrenzy
hmm now that i think of it there are some weird quest things... like that girl in the begining of the game named gwen she would only follow u around and when u give her a flower she says thank you then when u give her another flute she gives u some stupid thing that i couldnt even figure out what to do with it....Id like to know what u even do with gwen and what the quest items she gives u does.
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cce
#1 I really like having distinct bags to partition my goodies, they are
just way over priced -- use them as a teaching tool, perhaps require
you to have a crafter create one for you after you've collected N hides.
#2 More character customization... please! I'd like to play an old
woman not one of those plastic barbie dolls with perky 36D
breasts and 22" wastelines. To give you specifics:
My character is IxChel... http://www.epnp.org/assets/ixchel.gif
IxChel is post-menpause, double-chinned woman with a huge
snase, long twisted fingers, saggy milk things, a huge back porch,
and a bent back. She's typically found /w a snake headdress,
and big, ugly earrings.
#3 Continue to ballance out characters, this last build rangers are a bit
over-powerful, while I think the Beast Master, Death, and Smiting
lines could use a bit of tender care.
#4 All areas are "collaborative", if someone has a team with 2 people
in it, they should always show up with the "2" above them. Not
knowing who is starting a team is very difficult. Also, if someone
is available for a team, there should be another flag for them.
#5 Better monster targeting -- especially /w the keyboard. I'd like to have
a key that pops-up a list of monsters where I can use arrow keys to
scroll through the list (ideally use the same as the movement keys
as well, so that one doesn't have to move your hands), and then use
the ENTER key to choose your target and close the window.
#6 I'll 5th the idea that you should be able to target your team members,
for area attack spells. The goal of these spells is to cause the enemy
to move out of an area -- once the area is targeted and the spell
casting has started... that is where the destination of the spell should
go. It shouldn't be cast elsewhere if the monster has moved, and it
certainly shouldn't cancel if the monster died.
#7 The map in the lower-right hand corner is just way too small. I'm
half-blind and it should be much bigger if I want -- without requring
that the font sizes get bigger (I don't bother reading). Ideally, there
is a pane on the left with three constant things:
- the map
- your foes
- your friends
Transparent windows don't really help for me, they are too
distracting / hard-to-read.
#8 As a monk, I'd like a way to scroll through the list of team members
that are _near by_. Once I get situated, I don't want to be running
all over to try and get to a team member -- if they move outside of
my spell range, that is there fault.
a) some way to show which of the team mates are in 'heal' range
without running
b) a keyboard method for scrolling through members on the
team list (perhaps a selector that moves up and down)
c) more information about a team member's status, like how
much hp/total-hp they have (to help /w the various Endure Pain
spells)
#9 An 'auto-attack' method, where if you cast a spell on a foe, and don't
line-up another spell, it starts to attack with one's wand immediately
thereafter. Too often I cast a spell, and then 10 seconds later realize
that I'm not firing with my wand. ;(
#10 Keyboard controlling over the zoom. Everyonce and a while it zooms
me in, and I can't zoom back out without moving my hand over to
the mouse. By the time you take your hand off the keyboard to go
over to the mouse... you've lost 2 or more valueable seconds. In
general, the zoom should never change unless done explicitly by
the player.
#11 More keyboard assistance; there just are some things that are a real
pain w/o the keyboard. There should be regular keys (ASDF) or
(HJKL) used for navigation instead of the arrow keys. On most
keyboards the arrow keys are out-of-the-way. Play some old-style
nethack like games to get the idea. In the same way, the Fn keys
are also too-far out of range, better to use SHIFT or CTRL
modifiers instead. For example:
HJKL - movement H (strife left), L (strife right), K (forward), J (reverse)
ASDF - turning AS (turn left), DF (turn right)
CTRL+HJLMASDF - move camera
SHIFT+HJKL - target team members
SHIFT+ASDF - target foes
QWER, YUIO: activate particular skill
SHIFT+QWER,YUIO: target particular team member by number
etc. Notice the trend -- only require regular A-Z plus SHIFT/CTRL.
#12 I know your target audience is 14 year old boys, but the woman
avatars don't have to look like bimbos. I mean, some of the guy
faces are down right, well, not pretty. I don't know one of the
girl faces that doesn't have anjela jo-lee pouty lips. And I find
all of the 36D breast exposure, well, innappropriate.
just way over priced -- use them as a teaching tool, perhaps require
you to have a crafter create one for you after you've collected N hides.
#2 More character customization... please! I'd like to play an old
woman not one of those plastic barbie dolls with perky 36D
breasts and 22" wastelines. To give you specifics:
My character is IxChel... http://www.epnp.org/assets/ixchel.gif
IxChel is post-menpause, double-chinned woman with a huge
snase, long twisted fingers, saggy milk things, a huge back porch,
and a bent back. She's typically found /w a snake headdress,
and big, ugly earrings.
#3 Continue to ballance out characters, this last build rangers are a bit
over-powerful, while I think the Beast Master, Death, and Smiting
lines could use a bit of tender care.
#4 All areas are "collaborative", if someone has a team with 2 people
in it, they should always show up with the "2" above them. Not
knowing who is starting a team is very difficult. Also, if someone
is available for a team, there should be another flag for them.
#5 Better monster targeting -- especially /w the keyboard. I'd like to have
a key that pops-up a list of monsters where I can use arrow keys to
scroll through the list (ideally use the same as the movement keys
as well, so that one doesn't have to move your hands), and then use
the ENTER key to choose your target and close the window.
#6 I'll 5th the idea that you should be able to target your team members,
for area attack spells. The goal of these spells is to cause the enemy
to move out of an area -- once the area is targeted and the spell
casting has started... that is where the destination of the spell should
go. It shouldn't be cast elsewhere if the monster has moved, and it
certainly shouldn't cancel if the monster died.
#7 The map in the lower-right hand corner is just way too small. I'm
half-blind and it should be much bigger if I want -- without requring
that the font sizes get bigger (I don't bother reading). Ideally, there
is a pane on the left with three constant things:
- the map
- your foes
- your friends
Transparent windows don't really help for me, they are too
distracting / hard-to-read.
#8 As a monk, I'd like a way to scroll through the list of team members
that are _near by_. Once I get situated, I don't want to be running
all over to try and get to a team member -- if they move outside of
my spell range, that is there fault.
a) some way to show which of the team mates are in 'heal' range
without running
b) a keyboard method for scrolling through members on the
team list (perhaps a selector that moves up and down)
c) more information about a team member's status, like how
much hp/total-hp they have (to help /w the various Endure Pain
spells)
#9 An 'auto-attack' method, where if you cast a spell on a foe, and don't
line-up another spell, it starts to attack with one's wand immediately
thereafter. Too often I cast a spell, and then 10 seconds later realize
that I'm not firing with my wand. ;(
#10 Keyboard controlling over the zoom. Everyonce and a while it zooms
me in, and I can't zoom back out without moving my hand over to
the mouse. By the time you take your hand off the keyboard to go
over to the mouse... you've lost 2 or more valueable seconds. In
general, the zoom should never change unless done explicitly by
the player.
#11 More keyboard assistance; there just are some things that are a real
pain w/o the keyboard. There should be regular keys (ASDF) or
(HJKL) used for navigation instead of the arrow keys. On most
keyboards the arrow keys are out-of-the-way. Play some old-style
nethack like games to get the idea. In the same way, the Fn keys
are also too-far out of range, better to use SHIFT or CTRL
modifiers instead. For example:
HJKL - movement H (strife left), L (strife right), K (forward), J (reverse)
ASDF - turning AS (turn left), DF (turn right)
CTRL+HJLMASDF - move camera
SHIFT+HJKL - target team members
SHIFT+ASDF - target foes
QWER, YUIO: activate particular skill
SHIFT+QWER,YUIO: target particular team member by number
etc. Notice the trend -- only require regular A-Z plus SHIFT/CTRL.
#12 I know your target audience is 14 year old boys, but the woman
avatars don't have to look like bimbos. I mean, some of the guy
faces are down right, well, not pretty. I don't know one of the
girl faces that doesn't have anjela jo-lee pouty lips. And I find
all of the 36D breast exposure, well, innappropriate.
BlackArrow
Quote:
Originally Posted by cce
#9 An 'auto-attack' method, where if you cast a spell on a foe, and don't
line-up another spell, it starts to attack with one's wand immediately thereafter. Too often I cast a spell, and then 10 seconds later realize that I'm not firing with my wand. ;( |
The main thing I want to see right now is more customization. i don't mind all the characters looking pretty, but I'd like to be able to choose from more than 5 faces and more than 4 shades of one color for my hair color. More faces, hairstyles, hair colors, and even more control over body style.
cce
Quote:
Originally Posted by BlackArrow
i don't mind all the characters looking pretty, but I'd like to be able to choose from more than 5 faces and more than 4 shades of one color for my hair color.
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Quote:
Originally Posted by BlackArrow
To auto attack hit spacebar. Even if you use a skill your character should start attacking with the wand again(or bow, sword, etc).
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BlackArrow
I was pretty sure that you did keep auto attacking after your spell was cast. I'll have to test that out next weekend to see if I was just dreaming it.
Beelzebubba
Quote:
Originally Posted by cce
#3 Continue to ballance out characters, this last build rangers are a bit over-powerful, while I think the Beast Master, Death, and Smiting lines could use a bit of tender care.
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Quote:
Originally Posted by cce
#8 As a monk, I'd like a way to scroll through the list of team members that are _near by_. Once I get situated, I don't want to be running all over to try and get to a team member -- if they move outside of my spell range, that is there fault.
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Quote:
Originally Posted by cce
#12 I know your target audience is 14 year old boys, but the woman avatars don't have to look like bimbos.
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Beelzebubba
Quote:
Originally Posted by BlackArrow
The main thing I want to see right now is more customization. i don't mind all the characters looking pretty, but I'd like to be able to choose from more than 5 faces and more than 4 shades of one color for my hair color. More faces, hairstyles, hair colors, and even more control over body style.
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cce
Quote:
Originally Posted by Beelzebubba
Not to be rude, but a Monk that doesn't want to put in any effort is not very useful. The team is not always going be standing still in one place. Monsters move around and sometimes you have to chase one down.
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Bottom line is, if someone wants to wander off in a far off place away from everyone else, without first telling you about it, they can just die a slow horrible death. I'm not sacrificing the rest of the team to chase down a suicidal player. I'm only asking for a way to TAB through "local" team mates -- if I want to go running towards another team mate who is far-off in a distant land, I will glady do so -- but I don't want my avatar just running-off randomly on me.
Quote:
Originally Posted by Beelzebubba
I'm not sure if you played a Ranger or not, I did, and they are underpowered if you ask me. The only Ranger that I would consider might fit the over-powerful bill is a Ranger/Elementalist, but other than that I think you're mistaken.
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Kirbie
hello,
Wow, this thread became so long that I'm not sure that my idea will be heard.
But I'll post it anyways...
==About new storage system==
I noticed that bags doesn't provide me with enough space to store items.
So I'm wondering how "instanced" dwelling area will work along with bags.
For example, 1 gamecopy has 1 dwelling area(like tent, house) where your character(s) will dwell. You can buy like closets, drawers, and totes to increase your storage room and decorate. This will make passing item to your different character extreamly efficient...for example
lets say my monk picked up a great sword for my warrior. I simply go to dwelling area, drop my sword in my tote. Log on as warrior this time, and pick up the sword left by monk from a tote, since all of my character will share the dwelling area.
==New battle idea==
I'm pretty sure that almost everyone here have played greatest SNES rpg game called "Chrono Trigger".
Very unique feature in that game is "combo" system, where simultaneous combination of magic/skill will unleash ultimate move. I think this will give more strategy taste in guildwars....and makes it unique comepare with other mmorpgs. So for example....
Lets say my party has monk, elementalist and a warrior. Monk cast holy strike to allie warrior, Elem casts lightning strike to allie warrior(I know these spells are suppose to cast on enemy). Then with warriors Final thrust and max adrenaline, it will unleash deadly move...lets call it Divine Lightning of Judgement. If warrior does not meet requirements, then monk and elem's spell will count as enchantment on warrior until warrior unleashs it. Enemy can counter it by using remove enchantment spell, before warrior uses it.
Holy Strike(monk) + Lightning Strike (elem) + Final Thrust + max adrenaline = "Divine Lightning of Judgement"(by warrior)
Description of DLoJ = With legendary lightning sword bestowed from heaven, warrior strikes the enemy.
Effect of DLoJ = Target recieves critical damage, and enemies around target are knockdown and crippled. Warrior is invincible during cast time.
Obviously with cool animation too....like lightning from sky strikes warrior. Warrior grabs lighting sword. Jumps(any distance) and strikes any target(regardless of distance)
I think this will work nice if character has 1 extra skill slot dedicate "only" for combo. (8 skills + 1 dedicate combo skill = 9 skills)
This will surely increase team strategy and carefull crafting/planning of team combo slots.
These are just examples...so if it is too silly, anyones welcome to laugh lol
==New summon==
Everyone loves eye candy when it comes to game. When I play guildwars...I love battling...at the same time seeing all of magical fireworks
Anyone who knows "Golden Sun" for gameboy advance will know its summoning fireworks. Once creature is summoned, it will take enemies into diffenrent arena, deals brief damage, then leaves. And opponants are back to normal battle arena.
Creature may heal party members or temporarily boost party stats or before it leaves.
Obviously very fancy animation and fireworks are required...must be brief, but long enough time to wipe sweat off your palm, and thinking about next move
Every character will have summon creature according to primary profession. During the battle, only 1 creature can be summoned. Once summoned, allie members cannnot summon for 4-5 minutes(cool down since summon requires great concentration). To prevent summon abuse, we need to set conditions like requirement of 5 live members. Futuremore, summoner will take negative stats penalty until cool down time of 4-5 minutes are over. Summon has long cast time and can be interrupted by attack.
For reference, go here, download and watch summon video
http://www.planetnintendo.com/goldensun/media/videos/
anyways...these might be very silly stuff, but let me know your review of these ideas
Wow...long post
Hope it will help to make guildwars more fun and chanlleging.
p.s: adding replay option will be great(like starcraft and warcraft)...so that we can watch how we did after the intense battle.
Wow, this thread became so long that I'm not sure that my idea will be heard.
But I'll post it anyways...
==About new storage system==
I noticed that bags doesn't provide me with enough space to store items.
So I'm wondering how "instanced" dwelling area will work along with bags.
For example, 1 gamecopy has 1 dwelling area(like tent, house) where your character(s) will dwell. You can buy like closets, drawers, and totes to increase your storage room and decorate. This will make passing item to your different character extreamly efficient...for example
lets say my monk picked up a great sword for my warrior. I simply go to dwelling area, drop my sword in my tote. Log on as warrior this time, and pick up the sword left by monk from a tote, since all of my character will share the dwelling area.
==New battle idea==
I'm pretty sure that almost everyone here have played greatest SNES rpg game called "Chrono Trigger".
Very unique feature in that game is "combo" system, where simultaneous combination of magic/skill will unleash ultimate move. I think this will give more strategy taste in guildwars....and makes it unique comepare with other mmorpgs. So for example....
Lets say my party has monk, elementalist and a warrior. Monk cast holy strike to allie warrior, Elem casts lightning strike to allie warrior(I know these spells are suppose to cast on enemy). Then with warriors Final thrust and max adrenaline, it will unleash deadly move...lets call it Divine Lightning of Judgement. If warrior does not meet requirements, then monk and elem's spell will count as enchantment on warrior until warrior unleashs it. Enemy can counter it by using remove enchantment spell, before warrior uses it.
Holy Strike(monk) + Lightning Strike (elem) + Final Thrust + max adrenaline = "Divine Lightning of Judgement"(by warrior)
Description of DLoJ = With legendary lightning sword bestowed from heaven, warrior strikes the enemy.
Effect of DLoJ = Target recieves critical damage, and enemies around target are knockdown and crippled. Warrior is invincible during cast time.
Obviously with cool animation too....like lightning from sky strikes warrior. Warrior grabs lighting sword. Jumps(any distance) and strikes any target(regardless of distance)
I think this will work nice if character has 1 extra skill slot dedicate "only" for combo. (8 skills + 1 dedicate combo skill = 9 skills)
This will surely increase team strategy and carefull crafting/planning of team combo slots.
These are just examples...so if it is too silly, anyones welcome to laugh lol
==New summon==
Everyone loves eye candy when it comes to game. When I play guildwars...I love battling...at the same time seeing all of magical fireworks
Anyone who knows "Golden Sun" for gameboy advance will know its summoning fireworks. Once creature is summoned, it will take enemies into diffenrent arena, deals brief damage, then leaves. And opponants are back to normal battle arena.
Creature may heal party members or temporarily boost party stats or before it leaves.
Obviously very fancy animation and fireworks are required...must be brief, but long enough time to wipe sweat off your palm, and thinking about next move
Every character will have summon creature according to primary profession. During the battle, only 1 creature can be summoned. Once summoned, allie members cannnot summon for 4-5 minutes(cool down since summon requires great concentration). To prevent summon abuse, we need to set conditions like requirement of 5 live members. Futuremore, summoner will take negative stats penalty until cool down time of 4-5 minutes are over. Summon has long cast time and can be interrupted by attack.
For reference, go here, download and watch summon video
http://www.planetnintendo.com/goldensun/media/videos/
anyways...these might be very silly stuff, but let me know your review of these ideas
Wow...long post
Hope it will help to make guildwars more fun and chanlleging.
p.s: adding replay option will be great(like starcraft and warcraft)...so that we can watch how we did after the intense battle.
Tur713
To say something against what I've been hearing is that I really enjoyed the PvP part of the academy. I just ran in, did my normal "rain fire down and then shoot fire balls" thing for attacking and In fact, I had no idea that it was PvP until afterward, which made the experience even more fun for me. This are just my opinion and I think we need to post some more counter opinions to what people have said so Arenanet gets the whole perspective of what the players want.
Kirbie
Sorry,
Just thought of another add-on idea
About bags and dwelling place...
Lets say your bag is filled during a middle of quest..
Rather than dropping off items to accommodate new item, there is a carrier option.
You pay like 5 golds to transfer few items in your bag to tote in your dwelling area
==New Trading System==
Trading gets simpler everyday....now you can trade in your dwelling area.
Pick your item(s), write a little message(like "I will only accept sword for this item(s)") pay carrier-man 10 gold deposit and send it away to auction NPC.
If you are satisfy with offer, you have 1 day to accept, and other party also has 1 day to accept. With complete transaction, you get 50% of deposite money back. (5 gold consume by auction NPC for service charge...well, they have to make money too right?). If transaction is not complete, well....you lose all deposit . Therefore you have to be serious when trying to trade.
You will receive up-to-date info by talking to auction NPC in any town.
What happens if you don't have 10 golds
Well...you can set up kiosk desk...which worths 2 gold(please don't tell me you don't even have 2 golds ).
Kiosk will display your item.
Complete transaction...you get 50%(1 gold) money back, since you will recycle the desk.
No transaction....2 golds are gone; because out of frustration(no one is interst at your item), you burn the desk.
Therefore you must be serious about trading.
If you don't have 2 golds....
there is always person to person trading.
Just thought of another add-on idea
About bags and dwelling place...
Lets say your bag is filled during a middle of quest..
Rather than dropping off items to accommodate new item, there is a carrier option.
You pay like 5 golds to transfer few items in your bag to tote in your dwelling area
==New Trading System==
Trading gets simpler everyday....now you can trade in your dwelling area.
Pick your item(s), write a little message(like "I will only accept sword for this item(s)") pay carrier-man 10 gold deposit and send it away to auction NPC.
If you are satisfy with offer, you have 1 day to accept, and other party also has 1 day to accept. With complete transaction, you get 50% of deposite money back. (5 gold consume by auction NPC for service charge...well, they have to make money too right?). If transaction is not complete, well....you lose all deposit . Therefore you have to be serious when trying to trade.
You will receive up-to-date info by talking to auction NPC in any town.
What happens if you don't have 10 golds
Well...you can set up kiosk desk...which worths 2 gold(please don't tell me you don't even have 2 golds ).
Kiosk will display your item.
Complete transaction...you get 50%(1 gold) money back, since you will recycle the desk.
No transaction....2 golds are gone; because out of frustration(no one is interst at your item), you burn the desk.
Therefore you must be serious about trading.
If you don't have 2 golds....
there is always person to person trading.
MoldyRiceFrenzy
Quote:
Originally Posted by Tur713
To say something against what I've been hearing is that I really enjoyed the PvP part of the academy. I just ran in, did my normal "rain fire down and then shoot fire balls" thing for attacking and In fact, I had no idea that it was PvP until afterward, which made the experience even more fun for me. This are just my opinion and I think we need to post some more counter opinions to what people have said so Arenanet gets the whole perspective of what the players want.
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Kirbie
I have 1 more suggestion
Well...I like playing as monk.
I hope there is an alternatives for tattoo though.
It is just that my monk covered by tattoo is not my preference.
I'm pretty sure that there are people out there who is not too comfortable with their character covered by tattoo.
I don't mind looking at other monks with tattoo...but not my monk :P
How about....glowing globes spinning around a monk? or
Since monk is something to do with divine nature, glowing like light would give impression of purity.
Well...I like playing as monk.
I hope there is an alternatives for tattoo though.
It is just that my monk covered by tattoo is not my preference.
I'm pretty sure that there are people out there who is not too comfortable with their character covered by tattoo.
I don't mind looking at other monks with tattoo...but not my monk :P
How about....glowing globes spinning around a monk? or
Since monk is something to do with divine nature, glowing like light would give impression of purity.
March Hare
How about a few other choises for how you choose to identify what guild you in. I thought it would be cool to choose between say the Cape, a Robe, or a Banner (i.e. a pole or something attached to your back with a flag flying above you head)
Beelzebubba
Quote:
Originally Posted by cce
It'd a bit difficult to keep the location of 8 people in your head at all times. The issue happens when the health of one of your 7 team mates starts to drop a bit, you click on them and go to heal
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Quote:
Originally Posted by cce
The ranger has two things going for it. First, the ranger's armour is as good as a warriors for many GvG matches. I only played a bit of PvP, but I got roasted by a fire elementalist...
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Quote:
Originally Posted by cce
If expertise isn't nerfed a bit, I'm playing a Ra/El.. for the better armour and so that the skills I'm using cost half as much -- 35-40 energy is just as good as 80 energy with Expertise.
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Beelzebubba
Quote:
Originally Posted by Kirbie
What happens if you don't have 10 golds
Well...you can set up kiosk desk...which worths 2 gold(please don't tell me you don't even have 2 golds ). |
MoldyRiceFrenzy
Well my friends and I have been thinking about how to improve guild wars. We thought that guild wars need more little things to make it more funny or realistic. for example breaking stuff. maybe if you showed something as a tree being effected by a fire spell that gets to close to it or somthing. Also i know ive already said this, but i think it would be nice if we could kick people or throw rocks/sticks ect at stuff dunno why but it makes the game much more fun. i just wanna chuck something at a monster or friend whoever.
Also it would be nice if other classes got some pets not as strong as rangers but somthing for fun like maybe somthing useless but just follows u around and acts as a weak meat shield dunno. Man i want to chuck somthing in the game to make it more realistic. i wanna do more realistic things
Also there should be more reaction to attacks although ive already said this. it would be nice if instead of some monster just somehow taking you special arrow attack maybe it would be nice if you actually saw him sorta give a sign of pain or a knock back a tiny bit(not effecting game play).
***if this is all that a net hears i want them to hear this.PLEASE let us dial uppers download 1 day ahead maybe not the whole game, but at least the character creation part intro. i mean when my friend does it he makes the character and the download is 10 seconds. when i do it i make the character wait the rest the day... go to sleep.. wake up and yay its done beause of downloading. and unfortunaely some how my computer internet got messed because of some phone line issue but i think its getting fixed. Well the point is its not fear that everyone else can play 2x longer than u when u got to wait all day just to make the character.even when playing my friend made a new char and the time it took me to leave town he was already done creating his char.
Also im hoping that on the real disk its gona contain all the info of creating chracter so my computer doesnt have to wait all day to create and get to first town. when i started this game i thought u meant the special downloading was when u were actually playing, but i think now its every time u exit a town new area ect. man so evil my friends always wait a half hour for me just to get into quest place and half the time when i get there they not patient enough to wait so they go exploring and die.
Also i hope that everytime u enter or leave dueling sections it doesnt make u download, man it would suck cause it'd be half hour and duel would already be over when i get out there.
there should be alittle more clarification on certain quest esp for the newbs like me. i mean i could hardly figure out the quest where u get gwens flute i had no clue... so sad. but there were some wacky quest where they gave no direction.
also the green arrrow should work automaticaly when doing a major quest and if u wanna use the green arrow to doa minor quest you should be able to click on the quest and waha the green arrow guides u.
Darn Stupid benchmark test is this week(final exit exam) Man this week is gona suck so much, then i got to run the mile with a cold i got.huh well i get itll be all worth it once i get on the computer...well if my internet gets better i mean it took 10 minutes just to download this reply to write stuff on...and if my computer doesnt have to download so much...huh pretty big post.THeres alot more i gotta say but i forgot....
(\_/)
(^^)
o(")(") {Never forget Mr. Fluffy]
Also it would be nice if other classes got some pets not as strong as rangers but somthing for fun like maybe somthing useless but just follows u around and acts as a weak meat shield dunno. Man i want to chuck somthing in the game to make it more realistic. i wanna do more realistic things
Also there should be more reaction to attacks although ive already said this. it would be nice if instead of some monster just somehow taking you special arrow attack maybe it would be nice if you actually saw him sorta give a sign of pain or a knock back a tiny bit(not effecting game play).
***if this is all that a net hears i want them to hear this.PLEASE let us dial uppers download 1 day ahead maybe not the whole game, but at least the character creation part intro. i mean when my friend does it he makes the character and the download is 10 seconds. when i do it i make the character wait the rest the day... go to sleep.. wake up and yay its done beause of downloading. and unfortunaely some how my computer internet got messed because of some phone line issue but i think its getting fixed. Well the point is its not fear that everyone else can play 2x longer than u when u got to wait all day just to make the character.even when playing my friend made a new char and the time it took me to leave town he was already done creating his char.
Also im hoping that on the real disk its gona contain all the info of creating chracter so my computer doesnt have to wait all day to create and get to first town. when i started this game i thought u meant the special downloading was when u were actually playing, but i think now its every time u exit a town new area ect. man so evil my friends always wait a half hour for me just to get into quest place and half the time when i get there they not patient enough to wait so they go exploring and die.
Also i hope that everytime u enter or leave dueling sections it doesnt make u download, man it would suck cause it'd be half hour and duel would already be over when i get out there.
there should be alittle more clarification on certain quest esp for the newbs like me. i mean i could hardly figure out the quest where u get gwens flute i had no clue... so sad. but there were some wacky quest where they gave no direction.
also the green arrrow should work automaticaly when doing a major quest and if u wanna use the green arrow to doa minor quest you should be able to click on the quest and waha the green arrow guides u.
Darn Stupid benchmark test is this week(final exit exam) Man this week is gona suck so much, then i got to run the mile with a cold i got.huh well i get itll be all worth it once i get on the computer...well if my internet gets better i mean it took 10 minutes just to download this reply to write stuff on...and if my computer doesnt have to download so much...huh pretty big post.THeres alot more i gotta say but i forgot....
(\_/)
(^^)
o(")(") {Never forget Mr. Fluffy]
Kirbie
Quote:
Originally Posted by Beelzebubba
Some interesting ideas, except for this one. I am currently messing around with ROSE Online, and this is quite possibly the most annoying thing about that game. You can't see anything in towns because of all the stupid booths set up to sell stuff. And they also cause serious lag for people on lower speed connections. I played Star Wars Galaxies for about a month and personally think that their auction system was probably the best solution for people who want to buy and sell things. No clutter, and a simple search to find what you want.
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Shopping mall would be located in corner of a town; and people need to enter the building in order to set up a kiosk or shop.
In the mall, everything will be organized....like certain area will have weapons, and armour for other. Kiosk spots will be organized like a class room.
Remember...this is an option when you don't have enough gold to initiate proper trade.
As you mentioned...setting booth anywhere in the town would be very messy. People might can abuse this option even though it will cost 2 golds.
Thanks for your review Beelzebubba
Tur713
Quote:
Originally Posted by MoldyRiceFrenzy
Well my friends and I have been thinking about how to improve guild wars. We thought that guild wars need more little things to make it more funny or realistic. for example breaking stuff. maybe if you showed something as a tree being effected by a fire spell that gets to close to it or somthing. Also i know ive already said this, but i think it would be nice if we could kick people or throw rocks/sticks ect at stuff dunno why but it makes the game much more fun. i just wanna chuck something at a monster or friend whoever.
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Oh, and let's not forget about:
(\_/)
(^^)
o(")(") Mr. Fluffy ( <- had to do it, hope you don't mind )
Makarei
About the more faces idea, someone mentioned. How about allow a function to use your own face. Some games already support this feature, where basically like all 3d models you wrap a bit.map/mesh image around the head. Id just love to have my own dude with my face on him.
Prop's like hair, beards etc can still be added after you have your face on your character's head/face.
This green arrow should point the player roughly in the right direction, but not accurate to the pin of where the quest has to be completed. I feel it would spoil the fun of finding where to go etc, but yeah giving a green arrow that appears on the world map roughly in the area of where the quest has to be completed would be nice, at least that way you know it somewhere in that area. and you dont have to bother about walking around scratching your head and trying to think back where (etc etc) place is.
Hmm Beta weekend on this weekend cant wait. has anyone looked at this thread. will anyones interesting idea be in this beta weekend? i just curious thats all.
Prop's like hair, beards etc can still be added after you have your face on your character's head/face.
Quote:
Originally Posted by MoldyRiceFrenzy also the green arrrow should work automaticaly when doing a major quest and if u wanna use the green arrow to doa minor quest you should be able to click on the quest and waha the green arrow guides u. |
Hmm Beta weekend on this weekend cant wait. has anyone looked at this thread. will anyones interesting idea be in this beta weekend? i just curious thats all.
dragnslayr05
I believe that PvP combat should be almost unrestricted, except for towns and things like that, so that entire guilds could fight wars with each other. You could have 40-man guilds charging at each other to wage an all-out war. That would be quite a sight. As it stands right now, only certain areas and quests allow for PvP. Why not everywhere? It would make people be a little more cautious and force smaller guilds to be careful about what they do. Maybe they could have certain larger areas(as opposed to just towns) that offer protection from other players. Other than that, I say it should be open season.
Duality
Quote:
Originally Posted by dragnslayr05
I believe that PvP combat should be almost unrestricted, except for towns and things like that, so that entire guilds could fight wars with each other. You could have 40-man guilds charging at each other to wage an all-out war. That would be quite a sight. As it stands right now, only certain areas and quests allow for PvP. Why not everywhere? It would make people be a little more cautious and force smaller guilds to be careful about what they do. Maybe they could have certain larger areas(as opposed to just towns) that offer protection from other players. Other than that, I say it should be open season.
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because zerging a smaller guild has nothing to do with skill or balanced tactics.
Beelzebubba
Quote:
Originally Posted by Kirbie
Shopping mall would be located in corner of a town; and people need to enter the building in order to set up a kiosk or shop.
In the mall, everything will be organized....like certain area will have weapons, and armour for other. Kiosk spots will be organized like a class room. |
nicosharp
I know many have mentioned it, but more than 4 character slots. I would suggest 8max 6min.
Also to add to the character slots, more money sinks to increase inventory space. Some form of Auction house / Advanced Trade method would be nice as well.
More Customization options:
To put emblems on your weapons and armor, like the guild emblem, or other designs. Ways to change the color scheme of your armor. Like a money sink that lets you customize your armor like the guild capes. Maybe more character customization as well.
An in Mission Lag timer. If someone gets kicked out, you have the option to pause for a short while and wait for him to reconnect. This way you dont cheat him through part of the mission, but also you do not have to restart the entire thing.
Better pathing and overall computer(enemy) AI. The ability to Run Riverside Providence without doing any damage and getting all those drops is ridiculous.
Also to add to the character slots, more money sinks to increase inventory space. Some form of Auction house / Advanced Trade method would be nice as well.
More Customization options:
To put emblems on your weapons and armor, like the guild emblem, or other designs. Ways to change the color scheme of your armor. Like a money sink that lets you customize your armor like the guild capes. Maybe more character customization as well.
An in Mission Lag timer. If someone gets kicked out, you have the option to pause for a short while and wait for him to reconnect. This way you dont cheat him through part of the mission, but also you do not have to restart the entire thing.
Better pathing and overall computer(enemy) AI. The ability to Run Riverside Providence without doing any damage and getting all those drops is ridiculous.
MoldyRiceFrenzy
My 3rd time trying to get this out all the rest they got delted. ok So i think that there should be somthing to do while downloading for dial up like at least chatting so u can keep in contact with toher people. i am afraid to write more because this may be delted any time anywhere(and my bunny has just caused mjor problems so i gave him a time out)
Kirbie
Quote:
Originally Posted by MoldyRiceFrenzy
My 3rd time trying to get this out all the rest they got delted. ok So i think that there should be somthing to do while downloading for dial up like at least chatting so u can keep in contact with toher people. i am afraid to write more because this may be delted any time anywhere(and my bunny has just caused mjor problems so i gave him a time out)
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putting only 62 kb client file on CD would be waste. They'll fill entire CD disc with game content so that you will download less things.
no worries
Makarei
This isnt an idea.. but just a question to an administrator of this forum.. if they ever come to this thread. anyways should'nt this thread be a sticky thread, since it is some what important.
Tur713
This thread was started by Gaile Gray from Arenanet. It above all other threads here will be checked.
ThePaper
For the GvG zerging and small restricted guild wars, i think there should be CHOICE. when you channalge a guild, you should be able to say how many peoplw will be allowed each side, with a max of the number of players online in the smaller guild. also there should be an option to have skirmishes between guilds, with nothing on the line. this would let the less competitive players in guilds particapate in the fun GvG wars without risking the guilds place on the ladder.
A lot of people badmouthing the game here are pople who have no "actual" skill in gaming, and are annoyed that they cant level higher then something and kick its ass without trying. they are annoyed at not being able to breeze through all the missions without trying hard, and at having to think about what they do and how to do it, to those people i say this. Go back to playing WoW and everquest if you hate what makes this game good! STOP trying to make this game easier for yourself, and STOP trying to change what is good and many people like!
Anyway the suggestions i can make are limited, not having played the game (stupid amazon and its no acsess key ) but i think the stuff i said is right on the spot, and HOPE that i can get myhands on a key for a BWE. otherwise, this game looks great, and just remember ANet, CHOICE IS GOOD!
A lot of people badmouthing the game here are pople who have no "actual" skill in gaming, and are annoyed that they cant level higher then something and kick its ass without trying. they are annoyed at not being able to breeze through all the missions without trying hard, and at having to think about what they do and how to do it, to those people i say this. Go back to playing WoW and everquest if you hate what makes this game good! STOP trying to make this game easier for yourself, and STOP trying to change what is good and many people like!
Anyway the suggestions i can make are limited, not having played the game (stupid amazon and its no acsess key ) but i think the stuff i said is right on the spot, and HOPE that i can get myhands on a key for a BWE. otherwise, this game looks great, and just remember ANet, CHOICE IS GOOD!
MoldyRiceFrenzy
huh well they didnt really let me download early =( , well also its gona be along time to download but its gona be fun i hope. i hope this time my computer goes faster than 2kb a sec. i guess its sorta late but i think it would fun if u could get other things like that change ur characterss appearence, but not sure i still want fun lil things in this game.i wonder if there are gona be any new pets?hmm there should prob be newer stuff at the vendors
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Ensign
The March BWE is here, use the new thread.
Added by Inde: Go here: http://www.guildwarsguru.com/forum/s...ead.php?t=1048
Added by Inde: Go here: http://www.guildwarsguru.com/forum/s...ead.php?t=1048