The Update: Why We See More Complaints Than Praise
arredondo
You guys know why PvP-focused players are ticked off at this kind of system? It's because the mindset of "fun" for them is completely different from the PvE-focused players. PvE players see the gaining of things as a goal to be fought hard towards, but PvP players think the real goal is outwitting your opponent using the tools available to all. Arena.net insists on putting an elaborate PvE system in PvP where it doesn't fit.
Hundreds (and I mean HUNDREDS) of gameplay hours just to get the same tools as the grinding experts out there is no fun in the long run. Fun for PvP-focused players begins when they can actually begin fully implementing 100% of their strats, builds and ideas.
These weekly bandaids to not having UAS and UAR only stretch out an endured and unwanted process. It will never solve the problem, and is disappointing to see PvP players with waning interest post their concerns because they simply want to play PvP the same way as all other serious PvP activities and games. Guild Wars' PvP system is the only one that makes you significantly grind before being able to equally match up with your teammates and opponents for battle.
Guild Wars' PvP players, like any other competitive title or sport, want to gather their fully armed friends together to battle OTHER fully armed opponents... outwitting and outplaying them into submission. Hours played doesn't matter, remmber? That is our source of fun, and plodding through some hyperextended unlocking system adds boredom and disinterest to a facet of the game that doesn't need it.
You don't ask chess players to "earn" their access to a Bishop. You don't expect a 3-man basketball team to make 1,000 outside shots just to have permission to bring on players 4 and 5. You don't ask players of the mega-successful Counterstrike to get 500 headshots before you award them a Desert Eagle pistol. If Arena.net wants people to flock to and support their excellent PvP engine, why make a pyramid scheme that only awards hours played from the already-top guilds? Gaining items should not be an extended means to an end when it comes to PvP. That's what PvE is for by rewarding time played with tangibles. We just want to play unhindered.
It's not a matter of PvE or PvP being better or worse than the other. It's just that they have two vastly different needs. Let PvE players play to explore, unlock and buy - add content that expands on that. Let PvP players play to build, strategize and win - remove barriers that prevent that. You keep adding PvE play mechanics to PvP, and PvP players don't like it.
The less you mix up the core needs of these two areas (both of which I like on their own BTW), the less complaint threads these sites will be bombarded with. Get rid of attruibute refund points outside of battle. Allow full UAS and UAR. Then add any content and features you want to PvE.
Hundreds (and I mean HUNDREDS) of gameplay hours just to get the same tools as the grinding experts out there is no fun in the long run. Fun for PvP-focused players begins when they can actually begin fully implementing 100% of their strats, builds and ideas.
These weekly bandaids to not having UAS and UAR only stretch out an endured and unwanted process. It will never solve the problem, and is disappointing to see PvP players with waning interest post their concerns because they simply want to play PvP the same way as all other serious PvP activities and games. Guild Wars' PvP system is the only one that makes you significantly grind before being able to equally match up with your teammates and opponents for battle.
Guild Wars' PvP players, like any other competitive title or sport, want to gather their fully armed friends together to battle OTHER fully armed opponents... outwitting and outplaying them into submission. Hours played doesn't matter, remmber? That is our source of fun, and plodding through some hyperextended unlocking system adds boredom and disinterest to a facet of the game that doesn't need it.
You don't ask chess players to "earn" their access to a Bishop. You don't expect a 3-man basketball team to make 1,000 outside shots just to have permission to bring on players 4 and 5. You don't ask players of the mega-successful Counterstrike to get 500 headshots before you award them a Desert Eagle pistol. If Arena.net wants people to flock to and support their excellent PvP engine, why make a pyramid scheme that only awards hours played from the already-top guilds? Gaining items should not be an extended means to an end when it comes to PvP. That's what PvE is for by rewarding time played with tangibles. We just want to play unhindered.
It's not a matter of PvE or PvP being better or worse than the other. It's just that they have two vastly different needs. Let PvE players play to explore, unlock and buy - add content that expands on that. Let PvP players play to build, strategize and win - remove barriers that prevent that. You keep adding PvE play mechanics to PvP, and PvP players don't like it.
The less you mix up the core needs of these two areas (both of which I like on their own BTW), the less complaint threads these sites will be bombarded with. Get rid of attruibute refund points outside of battle. Allow full UAS and UAR. Then add any content and features you want to PvE.
Van the Warrior
actually i thought people were whinging because they cant sell their gold UNID armors anymore lmao
hydrak
I'm not complaining. After this patch, it is easier to win in tombs now. On average, there are more noobs in PUGs.
Acan Vishnu
Guildwars isn't an FPS. It isn't an RTS. It isn't Chess. It isn't Basketball.
So why do you keep complaining that ArenaNet doesn't treat it like it is?
So why do you keep complaining that ArenaNet doesn't treat it like it is?
Cap'n Hoek
Quote:
Originally Posted by arredondo
PvP players don't like it.
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kaya
...in your opinion. (you forgot to mention that)
I like the fact that you have to earn you way to being good. not just having skill from playing games all your life. ...in my opinion
FLAMED!
I like the fact that you have to earn you way to being good. not just having skill from playing games all your life. ...in my opinion
FLAMED!
Weezer_Blue
I agree with the original poster, and I find it a shame that his intelligently written post was so quickly flamed by people, as most are. "in my oppinion" doesn't need to be stated. I'm writing it... I'm not writing for YOUR oppinion, now, am I? They may be the same... but still...
Anyway... great post.
Anyway... great post.
Principa Discordia
I've just deleted pointless flames and spam. Keep it constructive or I'll be forced to lock the thread down permanently.
stumpy
its unfortunate that you have such a deflated opinion about the game. Maybe I should bug report that for you 'arredondo requests a silver plater combo 1 please, hold the fries'
I am a pvp player and real strategy and outwitting your opponent doesn't come in the for m a UAS and UAR ... regardless of whether you have X elite skills or non elite ... if your going to lose ... its not because of the game ... its your lack to outwit an opponent. You will never see what he/she is bringing to the table ... so your reaction time and ability to adapt is where your strengths are. I can effectively make it to the hoh with no elite skills and skills collected up to lions arch. (represents about 10 hours game time at longest for me)
If this game is too challenging thats one thing (which you better not say it is because an 11 year old first time pc gaming daughter can play it)
Please don't give the rest of us a bad name ... when stating a comment from 'username X ...' follow it up with imo (in my opinion) ... frankly I outta look you up in game and kick your azz because your posting a whining thread that makes you look as bad as henchment fodder. Please don't lay that on the pvp community because many of us are extremely skilled and can work with what we have to get us ... FTW ... I am a champion ... and I am very competitive like many others .... imo you need to work on your strategy
I am a pvp player and real strategy and outwitting your opponent doesn't come in the for m a UAS and UAR ... regardless of whether you have X elite skills or non elite ... if your going to lose ... its not because of the game ... its your lack to outwit an opponent. You will never see what he/she is bringing to the table ... so your reaction time and ability to adapt is where your strengths are. I can effectively make it to the hoh with no elite skills and skills collected up to lions arch. (represents about 10 hours game time at longest for me)
If this game is too challenging thats one thing (which you better not say it is because an 11 year old first time pc gaming daughter can play it)
Please don't give the rest of us a bad name ... when stating a comment from 'username X ...' follow it up with imo (in my opinion) ... frankly I outta look you up in game and kick your azz because your posting a whining thread that makes you look as bad as henchment fodder. Please don't lay that on the pvp community because many of us are extremely skilled and can work with what we have to get us ... FTW ... I am a champion ... and I am very competitive like many others .... imo you need to work on your strategy
Dalia
Hmm, well, since my original post was deleted, let me see if I can rephrase it.
To answer the thread-starter's question, the "reason" is that the same person(s) keeps starting negative threads.
Dalia
To answer the thread-starter's question, the "reason" is that the same person(s) keeps starting negative threads.
Dalia
Cap'n Hoek
Quote:
Originally Posted by Dalia
To answer the thread-starter's question, the "reason" is that the same person(s) keeps starting negative threads.
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Epinephrine
Quote:
Originally Posted by stumpy
I am a pvp player and real strategy and outwitting your opponent doesn't come in the for m a UAS and UAR ... regardless of whether you have X elite skills or non elite ... if your going to lose ... its not because of the game ... its your lack to outwit an opponent.
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Against most opponents that may be true, but as has been said MANY times, there are matches in which the outcome is decided by gear. If two evenly matched teams play each other and the only thing different between them is gear, it'll show.
In any competitive venue the amount separating 1st from 2nd place is very small. I explained months ago that a difference of under 100 ms of ping imbalance can be enough to throw a match out for me against a good opponent in CS (well, DoD really). A 10th of a second is HUGE. Now, I'll still demolish 95-99% of the players out there for example, but against those in my bracket of play that difference in ping is catastrophic. To have a chance against another smart team, with a good build and great gear you need that kind of gear/skills etc. I'm not sure exactly where the line is for me in DoD, but I know that about 30-40ms is a noticeable disadvantage against a good opponent, while I've played down 200 ms fine against a public crowd.
If you can't understand this then you've likely never been in real competitions before - if you are in the top fraction of a percent in a field you notice how small a difference can affect an outcome. I could spot many people a pawn playing chess, but against someone good that'll ensure my loss. In fact, most randomly matched up-non-chess students would probably wrangle through games minus a pawn just fine vs each other - it makes little difference to their game, but at higher levels, in which endgames are decided by a pawn advantage, or more often by positional advantage alone a single pawn is a game maker.
Uzul
another reason: a lot players are very happy and playing the game all the time - there is no time to post a lot when you are in tyria all day long ^^
reminds me of my "less complaining - more gaming" thread...
/point
/laugh
/cheer
/dance *
[edit] i agree about the fact that the unlocked skills/gear can bring small advantages which can decide wether one team wins or not - but it's doesnt need any real grind to get good gear (i know some people prefer getting it all at once, but this ain't css or chess here, after all this is sort of a rpg)
reminds me of my "less complaining - more gaming" thread...
/point
/laugh
/cheer
/dance *
[edit] i agree about the fact that the unlocked skills/gear can bring small advantages which can decide wether one team wins or not - but it's doesnt need any real grind to get good gear (i know some people prefer getting it all at once, but this ain't css or chess here, after all this is sort of a rpg)
arredondo
PvP is supposed to be taken seriously, right? These issues matter, and all that is being asked is that just like any other serious competition, allow all PvP players to at least start with equal gear (UAS aand UAR).
Until then, it remains an "elitist" sport for the teams who've put in 100s of hours for full gear access over those who may be as skilled but hasn't yet earned half the stuff needed to implement their strategies.
Save adventuring and unlocking for PvE. Allow pure skill and talent to shine in PvP.
Until then, it remains an "elitist" sport for the teams who've put in 100s of hours for full gear access over those who may be as skilled but hasn't yet earned half the stuff needed to implement their strategies.
Save adventuring and unlocking for PvE. Allow pure skill and talent to shine in PvP.
Zuggy
I personally like the new system.
It still requires you to take 1 character PvE to atleast droknar's forge, but that can be fairly short compared to the 150+ hours to unlock all the skills for 1 character. It also rewards you with playing skill. It doesn't require you to go hunting or grinding, you can just do the missions. I think it's a good system and plan to take full advantage of it.
In counter-strike you do have to be able to get the kills, and win the missions to be able to afford the high-end weapons. So counter-strike does reward you for skill. You might want to play it before you talk about it.
It still requires you to take 1 character PvE to atleast droknar's forge, but that can be fairly short compared to the 150+ hours to unlock all the skills for 1 character. It also rewards you with playing skill. It doesn't require you to go hunting or grinding, you can just do the missions. I think it's a good system and plan to take full advantage of it.
Quote:
Originally Posted by arrendondo
You don't ask players of the mega-successful Counterstrike to get 500 headshots before you award them a Desert Eagle pistol.
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stumpy
Epinephrine
I am not wrong ... I didn't mention armor ... okay flame away about that ... you got me ... I bow ... but I have indeed been playing competitively since release ... don't get me wrong I dont want to compare armor here and crunch numbers ... but this game comes to skills and being able to adapt to your opponent. I am right ... or there would be no such thing as tournament play. This is not counter strike ... we are all not running around in the same armor with choice 1 of this little weapons. The only thing this has in common with CS is in fact the ability to play against eachother ... but the dynamics are completely diferent ... if you do not understand this then please do not try to patronize me with a narrow vision because you are not thinking this through.
As stated above ... 10 hours to lions arch .. I can buy any single piece of equiptment necessary for weapons/offhand items ... (actually when you look at this website ... you can auction them here and they can deliver to your low level toon to through in storage) ... gear what? oh thats right ... I forgot to mention that 'you would not like to buy your gear' instead do the grind and come here to let us know why it isn't fun?
So currently I have my toon with my gear and at lions arch wanna set our skills now?
EDIT --- to UAS and UAR is not going to make you a better player ... please realize that this game is revolutionary ... just because it doesn't follow the 1990 CS archiac style of game ... does not mean you can have everything handed to you. This game IS intertwined and for good reason ... it all works together ... if it is tooo large scale for you there are smaller games on the market that you can play ... Half Life CS SW ... you name it ...
I am not wrong ... I didn't mention armor ... okay flame away about that ... you got me ... I bow ... but I have indeed been playing competitively since release ... don't get me wrong I dont want to compare armor here and crunch numbers ... but this game comes to skills and being able to adapt to your opponent. I am right ... or there would be no such thing as tournament play. This is not counter strike ... we are all not running around in the same armor with choice 1 of this little weapons. The only thing this has in common with CS is in fact the ability to play against eachother ... but the dynamics are completely diferent ... if you do not understand this then please do not try to patronize me with a narrow vision because you are not thinking this through.
As stated above ... 10 hours to lions arch .. I can buy any single piece of equiptment necessary for weapons/offhand items ... (actually when you look at this website ... you can auction them here and they can deliver to your low level toon to through in storage) ... gear what? oh thats right ... I forgot to mention that 'you would not like to buy your gear' instead do the grind and come here to let us know why it isn't fun?
So currently I have my toon with my gear and at lions arch wanna set our skills now?
EDIT --- to UAS and UAR is not going to make you a better player ... please realize that this game is revolutionary ... just because it doesn't follow the 1990 CS archiac style of game ... does not mean you can have everything handed to you. This game IS intertwined and for good reason ... it all works together ... if it is tooo large scale for you there are smaller games on the market that you can play ... Half Life CS SW ... you name it ...
Arvydas
there seems to be more negative comments than postive on every updates (or even the game alone), not just this one
the answer is human nature. we're more vocal to ask for what we want than to thank for what we have.
the answer is human nature. we're more vocal to ask for what we want than to thank for what we have.
Epinephrine
Quote:
Originally Posted by Zuggy
In counter-strike you do have to be able to get the kills, and win the missions to be able to afford the high-end weapons. So counter-strike does reward you for skill. You might want to play it before you talk about it.
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A leading CS clan doesn't come into a match with more money and better weapons than the opponent.
Besides, I like DoD better than CS - it is class based and more team oriented, which is more like GW anyway.
arredondo
Quote:
Originally Posted by Principa Discordia
I've just deleted pointless flames and spam. Keep it constructive or I'll be forced to lock the thread down permanently.
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Indigo
Quote:
Originally Posted by arredondo
PvP is supposed to be taken seriously, right? These issues matter, and all that is being asked is that just like any other serious competition, allow all PvP players to at least start with equal gear (UAS aand UAR).
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Quote:
Until then, it remains an "elitist" sport for the teams who've put in 100s of hours for full gear access over those who may be as skilled but hasn't yet earned half the stuff needed to implement their strategies. |
If it's "so easy" to unlock things in PvE, why aren't there PvP players making one PvE character to unlock things when they aren't PvP'ing and then you wouldn't have any reason to complain. If you go far enough, you can change your class again and again, and unlock all the elites you want that way.
Seriously, if it's "so easy" to do, why are there any complaints at all? Why should it be easier for the PvP player to play this game than the PvE player? Why should it unbalance to the PvP player's side in order for things to be correct? My answer, because you've condensed the game down to something that it might not have been intended for.
Quote:
Save adventuring and unlocking for PvE. Allow pure skill and talent to shine in PvP. |
And what about the PvE players who want to PvP with their PvE characters, as is intended in this game? What about those guys? Why should they be on an unequal footing in PvP simply because they want to spend the time and "adventure and unlock"? Why should they pay for the PvP players need to shortcut?
Just my less than humble opinion.
Quintus
Quote:
Originally Posted by Malchiel
Deleted by Scaphism
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(PS. Please refrain from quoting long posts like that. It destroys the continuity of the topic.)
Quote:
Originally Posted by Indigo
And what about the PvE players who want to PvP with their PvE characters, as is intended in this game? What about those guys? Why should they be on an unequal footing in PvP simply because they want to spend the time and "adventure and unlock"? Why should they pay for the PvP players need to shortcut?
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kaya
hey arredondo... just a thought. maybe if you switched the time you use to complain in theese forums and used that time for getting Faction, or exp you might just have all the skills and runes you need. i havn't put too many hours into this game... but i can still get what i need for my pvp characters. it's worth a try dood.
Epinephrine
Quote:
Originally Posted by stumpy
The only thing this has in common with CS is in fact the ability to play against eachother ... but the dynamics are completely diferent ... if you do not understand this then please do not try to patronize me with a narrow vision because you are not thinking this through.
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Commonalities:
Knowledge is power: You should know the map layout, plan tactics and be able to recognise what your opponent is using instantly and react. I need to recognise the sound on my enemies fire and orient on it, I need to know what weapon he is using before I see it, I need to assess primary threat and drop it fast - when sniping, you have to pick your target. These are all shared with GW.
Team work and communication: I must play the role assigned me - I provide cover fire, I rush, I serve as a decoy, I kill. I must keep others aware of what is going on in a quick, precise manner. Don't clog the channel with garbage. Sounds awfully familiar, doesn't it?
Adaptability: Things went wrong. Nobody EVER puts a machine gunner there! I thought htere were only 2 of them Lots of sudden changes, a grenade took out my backup. The ability to reassess situations fast, to decide on a new and appropriate tactic is another important feature these games share. I need to know that my plans may not work, to have contigenciesa and be able to adapt to a changing battlefield.
Terrain. All FPS and GW as well use terrain and visibility to influnce game play - using this to your advantage is a shared trait.
Don't get all that attitude stumpy. I've played a lot of games in my days, and while I haven't had that much PvP time in GW it's not out of fear - I just don't have what I need to bring in yet. You are wrong about gear not making a difference, you admit it - that's good. I agree with you that it doesn't matter in many fights; that's fair - those aren't the ones I'm worried about. You are wrong if you think there are noshared skills between the games,that you can't learn a lot from one to pass to the other. Perhaps playing some good DoD would help your GW? You'd be surprised at how similar they are once you get past the dragons machine guns, ghostly heroes and grenades.
I think we probably have similar views about a lot of this stuff. I just don't see why you need to connect the PvP with the PvE - for those who want tohat connection, there can be RP PvP. For those who want the PvP, and want Guild Wars to be taken seriously as a PvP game - something that can be out there in the cyber olympics and such - there is the PvP area.
Malchiel
Quote:
Originally Posted by Quintus
Wow, what a constructive, thoughful, and insightful reply. I, and I believe everyone else who will read this, have just learned a lot. Thank you for letting me see your point of view. I hope to see more posts from you like this in the future. [/Sarcasm]
(PS. Please refrain from quoting long posts like that. It destroys the continuity of the topic.) They can make it so that when you enter a PvP staging area, you temporarily recieve all skills, runes, and weapon upgrades for the matches you participate in, and when you leave the staging area, you lose the skills, runes, and weapon upgrades you didn't have already. |
All the opinions that can and useful has been debated and heard, there's nothing new in this post.
Really just shut up.
Quintus
Quote:
Originally Posted by Malchiel
This topic has been beaten to death. I sick of hearing it. Sick of even seeing it exists at all.
All the opinions that can and useful has been debated and heard, there's nothing new in this post. Really just shut up. |
Arvydas
Quote:
Originally Posted by Quintus
If you dislike the topic so much, why do keep on bumping it the the top of the page?
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really. the reason, as i mentioned b4, was human nature. they want to be heard. they have demand. they didnt get what they want. so they post more than those who got what they want or didn't really care.
stumpy
Quote:
Originally Posted by Epinephrine
Actually, I play DoD, but there are many similarities between CS/DoD and GW. As a player ranked in the top fraction of a percent in DoD I think I know something about the game:
Commonalities: Knowledge is power: You should know the map layout, plan tactics and be able to recognise what your opponent is using instantly and react. I need to recognise the sound on my enemies fire and orient on it, I need to know what weapon he is using before I see it, I need to assess primary threat and drop it fast - when sniping, you have to pick your target. These are all shared with GW. Team work and communication: I must play the role assigned me - I provide cover fire, I rush, I serve as a decoy, I kill. I must keep others aware of what is going on in a quick, precise manner. Don't clog the channel with garbage. Sounds awfully familiar, doesn't it? Adaptability: Things went wrong. Nobody EVER puts a machine gunner there! I thought htere were only 2 of them Lots of sudden changes, a grenade took out my backup. The ability to reassess situations fast, to decide on a new and appropriate tactic is another important feature these games share. I need to know that my plans may not work, to have contigenciesa and be able to adapt to a changing battlefield. Terrain. All FPS and GW as well use terrain and visibility to influnce game play - using this to your advantage is a shared trait. Don't get all that attitude stumpy. I've played a lot of games in my days, and while I haven't had that much PvP time in GW it's not out of fear - I just don't have what I need to bring in yet. You are wrong about gear not making a difference, you admit it - that's good. I agree with you that it doesn't matter in many fights; that's fair - those aren't the ones I'm worried about. You are wrong if you think there are noshared skills between the games,that you can't learn a lot from one to pass to the other. Perhaps playing some good DoD would help your GW? You'd be surprised at how similar they are once you get past the dragons machine guns, ghostly heroes and grenades. I think we probably have similar views about a lot of this stuff. I just don't see why you need to connect the PvP with the PvE - for those who want tohat connection, there can be RP PvP. For those who want the PvP, and want Guild Wars to be taken seriously as a PvP game - something that can be out there in the cyber olympics and such - there is the PvP area. |
All of those things state above can actually be related to almost any game ... for one ... hockey ... ???? now why the heck would you say hockey ... teamwork, knowledge, adaptability to opposition, and terrain ... you cant score from behind the net.
That is a very vague comparison to give to guildwars ... perhaps it is similar in DoD ... but my point here is that UAS all will not give the poster FTW ... regardless of whether people like it or not ... this game takes time initially ... *most games do* my comparison ... the dynamics of guildwars is far from many first person shooters is .... this game is more skill based ... how can you counter a grenade ?
EDIT ***********
can all the people that are not actually posting any information either join in on this conversation or stop posting? No need for useless bumps or posts beaten ... we are having a discussion and I want to hear input please.
Quintus
Quote:
Originally Posted by Arvydas
so that we know he dislike this thread, just like others who want us to know they dislike the update.
really. the reason, as i mentioned b4, was human nature. they want to be heard. they have demand. they didnt get what they want. so they post more than those who got what they want or didn't really care. |
Quote:
Originally Posted by Stumpy
can all the people that are not actually posting any information either join in on this conversation or stop posting? No need for useless bumps or posts beaten ... we are having a discussion and I want to hear input please.
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tuPadre
Quote:
Originally Posted by Dalia
Hmm, well, since my original post was deleted, let me see if I can rephrase it.
To answer the thread-starter's question, the "reason" is that the same person(s) keeps starting negative threads. Dalia |
Vorlin
I've yet to play Guild Wars (will be buying it this Friday), but I've played Muds and other online Games involved PvP for over 10 years now, so I can make some generic comments on this issue.
First, the basic complaint of the original poster has been voiced in every PvP game I've ever played that involved skills and gear: the people who spend the most time collecting honing skills and collecting gear have an advantage in PvP. For many people that's -exactly- how it should be: the more dedicated you are to the game the better your odds of victory in the game.
But let's take the side of the original poster and state that is shouldn't be this way (at least in GW). Let's say a special arena is made to ensure skill/gear equality (will call this arena Fairland, for easier reference). What happens then?
I'll tell you what happens: the complaints about inequality simply shift to another topic. For instance, people start complaining that gamers who spend a lot of time playing GW have a chance to experiment with more skills and class combinations, this gives them an advantage in Fairland. So the call is put out to make it so everyone who fights in Fairland has -exactly- the same gear and skills for any given class combo. Will this end the controversy? No, it won't. Then people will complain that those who have better links have an edge in combat, why should they be rewarded for a fast link when that isn't a PvP skill? So then Fairland is implemented with an artificial lag (no command goes through faster than, say, 500 ms). Will -this- end the controversy? No, it won't. Then people will (rightfully so) claim Fairland sucks because it's so boring and predictable. And round and round we go.
I've actually seen Muds destroyed when the implementors start chasing 'fairness'. You can end up with a fair game that isn't worth playing anymore.
So I'll disagree with the original poster in this thread (even while understanding and sympathizing with the complaint) for two reasons: one, because I've seen what happens when 'fairness' becomes the focus of a game. And two, because I -do- believe that time spent in the game should reward the gamer. And it seems to me (from reading various posts) that the imps of GW are really dedicated to making sure that the time you spend to unlock your character and gain gear is as non-farming non-treadmill as possible.
Remember, this is still a very young MMORPG, it normally takes a year (and often two) before you start getting the balance and playstyle that the imps want.
Also, just as a generic note, remember that every game has a playstyle, and if GW doesn't fit yours then past a certain point it's not viable to critique it, you need to find a game that fits you. Suggestions to tweak a game are one thing, but when you find yourself making suggestions that require an overhaul of the entire philosophy of the game then you are probably playing the wrong game.
First, the basic complaint of the original poster has been voiced in every PvP game I've ever played that involved skills and gear: the people who spend the most time collecting honing skills and collecting gear have an advantage in PvP. For many people that's -exactly- how it should be: the more dedicated you are to the game the better your odds of victory in the game.
But let's take the side of the original poster and state that is shouldn't be this way (at least in GW). Let's say a special arena is made to ensure skill/gear equality (will call this arena Fairland, for easier reference). What happens then?
I'll tell you what happens: the complaints about inequality simply shift to another topic. For instance, people start complaining that gamers who spend a lot of time playing GW have a chance to experiment with more skills and class combinations, this gives them an advantage in Fairland. So the call is put out to make it so everyone who fights in Fairland has -exactly- the same gear and skills for any given class combo. Will this end the controversy? No, it won't. Then people will complain that those who have better links have an edge in combat, why should they be rewarded for a fast link when that isn't a PvP skill? So then Fairland is implemented with an artificial lag (no command goes through faster than, say, 500 ms). Will -this- end the controversy? No, it won't. Then people will (rightfully so) claim Fairland sucks because it's so boring and predictable. And round and round we go.
I've actually seen Muds destroyed when the implementors start chasing 'fairness'. You can end up with a fair game that isn't worth playing anymore.
So I'll disagree with the original poster in this thread (even while understanding and sympathizing with the complaint) for two reasons: one, because I've seen what happens when 'fairness' becomes the focus of a game. And two, because I -do- believe that time spent in the game should reward the gamer. And it seems to me (from reading various posts) that the imps of GW are really dedicated to making sure that the time you spend to unlock your character and gain gear is as non-farming non-treadmill as possible.
Remember, this is still a very young MMORPG, it normally takes a year (and often two) before you start getting the balance and playstyle that the imps want.
Also, just as a generic note, remember that every game has a playstyle, and if GW doesn't fit yours then past a certain point it's not viable to critique it, you need to find a game that fits you. Suggestions to tweak a game are one thing, but when you find yourself making suggestions that require an overhaul of the entire philosophy of the game then you are probably playing the wrong game.
Arvydas
Quote:
Originally Posted by Vorlin
Also, just as a generic note, remember that every game has a playstyle, and if GW doesn't fit yours then past a certain point it's not viable to critique it, you need to find a game that fits you. Suggestions to tweak a game are one thing, but when you find yourself making suggestions that require an overhaul of the entire philosophy of the game then you are probably playing the wrong game.
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To Quintus: didn't you see the sacarsm
The Ages
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EDIT --- to UAS and UAR is not going to make you a better player ... |
The new system is good, Though I do feel it needs some Tweaks in the Cooperative & Team arenas as I spent from around 6pm(W) till 2:30pm(TH) to get 2600 Faction Points. Thats over 10hours in Team/Coop Arenas for two unlocks, I Dont care if it is random arena that is just way to long compaired to PvE (Not to mention I Still have to PvE Just to get all the venders)
Epinephrine
Quote:
Originally Posted by Vorlin
Also, just as a generic note, remember that every game has a playstyle, and if GW doesn't fit yours then past a certain point it's not viable to critique it, you need to find a game that fits you. Suggestions to tweak a game are one thing, but when you find yourself making suggestions that require an overhaul of the entire philosophy of the game then you are probably playing the wrong game.
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Practice is not the same as time spent playing, and the linear relationship is lost as some poeple learn better than others, and are more skilled. The main objection is that this should be about skill, not gear.
As to your comment about the game "fitting" you; the reason I play GW and not any other MMO is that the game was advertised as being about skill, not hours spent. If that were truly the case, I'd not have acomplaint - I ask of the crowd that wants gear to be earned how that relates to ANet's "skill, not time spent" mantra.
My suspicion is that ANet started the game out like a typical MMO in order to bring that crowd over. They probably figured that they'd get more players from that genre than from an FPS/RTS background, in which there is no reward for time spent other than what you can learn from playing. The shift toward a skill based rather than gear based combat will hopefully happen, as they talked about their goal in that regard for years - I doubt they'll leave it as is, but will slowly make it more and more PvP. To those who want an MMO, please, go play one. GW was meant to be a step away from MMOs,a CORPG, in which time spent didn't matter but skill did. Give us back the game we waited for.
arredondo
Quote:
Originally Posted by Vorlin
Will -this- end the controversy? No, it won't. Then people will (rightfully so) claim Fairland sucks because it's so boring and predictable. And round and round we go.
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Post back in a month when you've played PvP and support your same logic.
Imp
Quote:
Originally Posted by arredondo
You don't ask chess players to "earn" their access to a Bishop.
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Vorlin
Quote:
Originally Posted by arredondo
Your slippery slope argument fell completely apart right there. In football, FPS games, one-on-one fighting games.... ANY competitive activity, everyone starts with full access to basic gear. At no time do people call these contests boring for being repetitive simply because all players begin with equal access to the needed tools. Neither would that happen to Guild Wars. The game will center purely on skill and strategy. Effective builds will constantly be created and refined, while counter builds will also evolve just as much.
Post back in a month when you've played PvP and support your same logic. |
And if you'd read my post carefully you'd have realized that there are no more builds in Fairland, everyone has the same build and skills for the same class (otherwise it isn't fair, people with more game knowledge can pick better skill/attribute combos, this rewards playtime which you are against). So there is no refining, there are no counter-builds.
And what I posted isn't an argument or a theory, I've -seen- it happen twice pretty much exactly as I described it over the years I've played PvP. Very few things are more dangerous for a game than when players stop focusing on gameplay and start focusing on fairness. Look how unhappy it's made you and so many others, for instance.
***************
To Epinephrine, you can take anything too far. Obviously you can't have skill without time spent, someone who's PvP'ed for weeks/months is going to be better than someone playing their character in PvP for the first time. And this is how it should be. Otherwise you might as well have two characters each armed with one rock, each throws their rock, then a random number generator decides the winner. That would be a game where time spent playing would be meaningless.
***************
(Note: the following is generic, not directed specifically at the above two posters)
A lot of these arguments boil down to this: please remake GW to my exact specifications so I can always be at my best and only do the things I want to do when I want to do them, and noone can ever beat me by gaining power doing something I don't want to do. When you phrase it that way, it doesn't seem all that reasonable an argument, does it?
Pandora's box
When Anet takes away things players like (e.g. by nerfing) there will always be complaints. A successfull company gives the players what they want. Sometimes that's not possible because things players like may cause conflicts in gameplay. Like some players have fun in a 'rich' environment where items drop whilst walking around and others want a hard fight and only rewards when you prove to be skilled. Its hard to satisfy everyone. Yet one thing will always cause trouble: changing the rules of a game that allready has started. People like to be sure on what conditions they are playing, no matter if its pvp or pve.
Note: Sometimes I have the feeling that those who flame most have other concerns than just playing a game... Ebay??
Note: Sometimes I have the feeling that those who flame most have other concerns than just playing a game... Ebay??
Zeru
Quote:
Originally Posted by Vorlin
(Note: the following is generic, not directed specifically at the above two posters)
A lot of these arguments boil down to this: please remake GW to my exact specifications so I can always be at my best and only do the things I want to do when I want to do them, and noone can ever beat me by gaining power doing something I don't want to do. When you phrase it that way, it doesn't seem all that reasonable an argument, does it? |
Anet could end soooo many pvp problems by just making a patch called: "April Beta without the UAS." UAS isn't needed, I don't support it either. But when you see all the hardcore players leaving because a game turned from brilliance to brilliance hidden under a mountain of hay, you know something is up. And to boot, the Pve system would be eons better too considering the beta pve skill selection was great compared to what it is now.
The community atmosphere between the beta and now...it's just sad really.
Sir Maddox
I wonder the validity or informative value of the following statement, but alas:
I would say the reason we see more negative comments about updates is because the people who are happy with them are busy playing the game and enjoying, whilst those that aren't come here to vent.
I would say the reason we see more negative comments about updates is because the people who are happy with them are busy playing the game and enjoying, whilst those that aren't come here to vent.
Quintus
Quote:
Originally Posted by Zeru
Yes it does, considering we were playing that way 2 months ago
Anet could end soooo many pvp problems by just making a patch called: "April Beta without the UAS." UAS isn't needed, I don't support it either. But when you see all the hardcore players leaving because a game turned from brilliance to brilliance hidden under a mountain of hay, you know something is up. And to boot, the Pve system would be eons better too considering the beta pve skill selection was great compared to what it is now. The community atmosphere between the beta and now...it's just sad really. |