Gw's fun factor killed off quickly?

goldfinger

goldfinger

Frost Gate Guardian

Join Date: Apr 2005

I am still doing the ascension thing...

I have been stuck in the PVP for a looong time because I have fell into my own very good anti warrior build and I just can't get enough.

Mimi Miyagi

Mimi Miyagi

Wilds Pathfinder

Join Date: May 2005

Port Orchard, WA

The Second Foundation: [TSF]

The problem with D2's style of weapon "upgrades" (IE, runes) coupled with the massive duping problems means that everyone eventually ended up with dual cruel collosus blade weapons and WW builds, and cookie cutter necro minion master builds, and orbstresses all twinked to do pindle/meph/diablo runs over and over and over, with MF at 500+.

Everyone was the same. There was no longer any real challenge to it all. People had mules full of SOJs, and every other gizmo they could ever want, and found bliss doing cow runs to earn a level a run all the while spamming "don't kill the cow king"!!!!! Then some jerk would aggro about 2 gazillion cows and leave.

Bleh.

I like the fact that the weapons are simply tools to use, not to lust after. The art is in the skill builds, and working as a team, not what armor you have.

Ninna

Desert Nomad

Join Date: Apr 2005

Northeast USA

Guilded Rose

Me/

Quote:
Originally Posted by Nizzim
IM NOT COMPLAINING.

Quote:
Originally Posted by Nizzim
Beside the grind being tedious and the lvl cap being rediculously low
sounds like a whine to me


its been very clear -- level cap is staying at 20 in future expansions

if you dont like it, find a different game

Pandora's box

Pandora's box

Jungle Guide

Join Date: Apr 2005

Netherlands

Mo/W

The message behind the message of the original poster seems to be: I've beaten the game in 1 month and I would expect more fun for my money. There is nothing wrong saying so. Mentioning features from other games that make gameplay last longer is just ok. So why are so many people upset about a post like this?

Malchiel

Frost Gate Guardian

Join Date: May 2005

Yep definitely not about lvl caps, or the cewl items. Sorry for you, the incentive isn't about getting better at those equipments.

You become a good player through experience. You learn what to avoid. When to use a certain skill and how. These are the things that count.

You say low lvl cap is boring, I say, loot hunt is stupid. It's like dangling a carrot stick in front of you, but you never have it. Screw that. That's for dumb ppl, who enjoy doing x things x amount of times.

FYI I keep getting better, not because I get better item, but rather I know better what to do when presented with a certain situation in PvP.

Sigh... I'm amazed why some people just can't understand that it's all about skill, not hours played in this game. It's all about learning to strategize. Look many RTS games have only a few popular maps, being played over and over again. Many of them turn out to be great classics. The point isn't the reward. The point is the battle and the thrill of fighting and outwitting your opponent. That's the point to this game. It's NOT about uber items.

Ninna

Desert Nomad

Join Date: Apr 2005

Northeast USA

Guilded Rose

Me/

Quote:
Originally Posted by Pandora's box
why are so many people upset about a post like this?
there have been many "deadhorse beaten with a stick" discussions

regarding
- grind
- level 20 limit
- not enough content
- finishing the game too soon

how many times do we need to beat the horse?

Jugalator

Site Contributor

Join Date: Feb 2005

Sweden

The Amazon Basin [AB]

Quote:
Originally Posted by Nizzim
thing is, there should be real goals you can accomplish after you beat it.
High PvP ladder ranking is supposed to be an end-game goal.

I don't see why PvP and battling for the ladder wouldn't work in GW, while it do work in Warcraft III or, say, CS:S? Just like e.g. Starcraft's campaign isn't very replayable over and over again, the end-game focus isn't there, but on multiplayer and fighting against each other. It seems like some players of GW have a terribly hard time to see this, despite it being a competitive online role-playing game. It's not a MMORPG, it's not a plain item-based Action RPG.
Quote:
Originally Posted by Nizzim
When it boils down to it, the game lacks supremacy, and what I mean is, there's not many ways that you can be that much better than the next guy. This game is all about your teams build and strategically having a full proof plan.
You know, this is really contradictory. You say there's not many ways to be "better" than the other, but about tactics. Soo... Isn't tactics the key to being "better"? That's indeed hitting the head on the nail where your goal is supposed to be; becoming better at using your skills than others. And since there are an insanely much larger skill pool than in e.g. Diablo II, and ways of combining professions Diablo II players could never dream of, that's where they've focused on the replayability. Try out various builds to be more succcessful in your GvG team, unlock new skills by playing PvE or PvP, adjust your tactics for these new skills, rinse and repeat. See the difference from Diablo II, which is instead about: kill a boss to find items, manage your inventory to get more powerful, rinse and repeat.

Dax

Wilds Pathfinder

Join Date: May 2005

Quote:
Originally Posted by Ninna
there have been many "deadhorse beaten with a stick" discussions

regarding
- grind
- level 20 limit
- not enough content
- finishing the game too soon

how many times do we need to beat the horse?
But then no one says they have to pick up a stick. There might be a reason.
Evidently someone is willing to discuss it.

Gedscho

Lion's Arch Merchant

Join Date: Jun 2005

the Zen Men

Mo/W

Quote:
Originally Posted by Nizzim
I was greatly upset to find myself bored with GW after the first month. I had beaten the game and been to every city so basically all thats left to do is pvp which all in all isnt very fun.

When it boils down to it, the game lacks supremacy, and what I mean is, there's not many ways that you can be that much better than the next guy. This game is all about your teams build and strategically having a full proof plan.

Problem is, Youre char cant really kick ass more than the next. It's all balanced itself into boredom. If the devs could simply throw in some d2 elements that made it so fun, then we'd be ok. Elements such as PK's and more item reliability. Because currently you cant really have a good item without having to sacrifice something else such as energy degen. In d2, You can put things into your weapon to make the weapon it self better, not the character stats. Beside the grind being tedious and the lvl cap being rediculously low, The pvp and weapon system are the only really negative points about guild wars. I can only hope that they plan on re-vamping and tweaking some of these things for the X-pack.

Thanks for reading and feel free to comment
okay, heres my comment: this sounds like you will be better served with another game. This is guild wars. you dont like (or understand, i dunno) the concept, which is not a problem at all, unless you try to stay and play.
find a game that suits your needs. dont change a game that hundreds of thousands love, the way it is.

Aniewiel

Aniewiel

Smite Mistress

Join Date: Jun 2005

The Land of AZ, USA

Rt/E

Exactly, Gedscho.

Mormegil

Krytan Explorer

Join Date: May 2005

Most of the people ask for balance in online competitive games. Which means: whats the point in farming 7 hours a day to have a lvl 99 Uber char with godly equipment and beat on players who don't have that time to spend or, simply put, are grown up and feel stupid to farm the same mob to get super items.
Because if thats the case, online gaming is awarding 13-14 yrs old spoiled kiddies with indulgent moms that allow them to stay up late at night. No-one would have the time to play E2, for example, without cutting off half of his real life. No-one except a bored kiddy.
Guild Wars rewards the intelligent player (who may be 13, 14, or 35 yrs old) who exploits a build and creates effective strategies. Teamplay is difficult to obtain and is based on personal skill and training: some of us won't be good at this game, no matter what, because they simply lack the talent, so to speak. Performing a mechanical act like farming the same spot to find the Uber loot doesn't involve skill or strategy, it involves sheer time. If you like that, good for you: different people, different tastes.

I guess every community has its share of idiots. Since they're idiots, they yell out loud, so that their voice is heard over the one of the 90% who's enjoying the game and couldn't ask for more.

Just give up, crybabies will always exist. And if you can't stand them, invite them to Ignoreland.
It feels so good when their juvenile mediocrity can't reach you.

eventhorizen

Banned

Join Date: May 2005

The height of satisfaction for me so far in GW is when you perform so well that the rest of your team cant fail to take notice.
Often a single driven player CAN make the world of difference in the game, not with items or skills or 'leets' or any of that bullsh1t, but by playing so damn hard the enemy simply crumble.

Iv been in the crap random arenas with my nub monk character and iv had 'thanks monk your the best' and 'cheers monk', and 'gj' from people who have noticed iv been fighting their death as hard as theyve been fighting an enemy.
For a monk to get recongnised in nub arenas for me is some achievment

Also I remember my Guilds first match v a Korean team, I was the caller and we saw we were fighting Koreans (us being European and fairly new as a team together). One of my guys said 'Uh oh Koreans we are going to get pwned' and I said 'Shut up. We will win' and we did.

That felt good.

Thats what GW is about.

the_grip

Pre-Searing Cadet

Join Date: May 2005

i would jump in here and say that a. this game is about real gamer skill, not reliance on better items and b. you knew what you were buying when you got it, but that's been said already and then some.

However, i would offer to you this (which has kept this game interesting for me): try new characters. If you already have four lvl 20 characters, then revamp their builds and see how the gameplay changes. i have to say that this game is very different when played as my W/Mo vs. my R/Me vs. my E/Mo vs. my Mo/N. Not quite four separate games, but separate enough that i don't get tired of it.

Paladin_Adoni

Lion's Arch Merchant

Join Date: Jun 2005

Cult of the Sacred Axe

W/Mo

Quote:
Originally Posted by Malchiel
Yep definitely not about lvl caps, or the cewl items. Sorry for you, the incentive isn't about getting better at those equipments.

You become a good player through experience. You learn what to avoid. When to use a certain skill and how. These are the things that count.

You say low lvl cap is boring, I say, loot hunt is stupid. It's like dangling a carrot stick in front of you, but you never have it. Screw that. That's for dumb ppl, who enjoy doing x things x amount of times.

FYI I keep getting better, not because I get better item, but rather I know better what to do when presented with a certain situation in PvP.

Sigh... I'm amazed why some people just can't understand that it's all about skill, not hours played in this game. It's all about learning to strategize. Look many RTS games have only a few popular maps, being played over and over again. Many of them turn out to be great classics. The point isn't the reward. The point is the battle and the thrill of fighting and outwitting your opponent. That's the point to this game. It's NOT about uber items.

why are you trying to tell me or others what WE should be getting out of the game? you say its all about skill. FOR YOU its all about skill. for others it might be all about LOOT, all about roleplaying with friends, all about looking COOL, all about getting 1 of everything.

dont presume that because to you the game is all about skill, that everyone else should be all about skill too.

Silmor

Silmor

Wilds Pathfinder

Join Date: Mar 2005

The game was designed to be about skill. That's not personal preference, that's a design decision by ArenaNet. If all you like is l33t equipment and repetitive farming/grinding, you will get bored soon with this game, simply because it wasn't designed around those concepts like WoW or EQ is. Deal with it.

Calimar

Frost Gate Guardian

Join Date: Jun 2005

Silver Limon

E/Me

In D2 you don't show off your SKILL. You show off your ITEMS. In GW, on the contrary, it's SKILL. Just SKILL.
That's why WE love it.

If you get bored, my suggestion is take a break - you're not paying a monthly fee. I and my friend started from scratch just after beaten the game. It's gonna be a loooong time before I get bored. And I just started pvp, too.

-- Btw, first game played in hours for me is Starcraft. GW's gonna make a run for it tho.
Calimar

Loviatar

Underworld Spelunker

Join Date: Feb 2005

simply put the reason i like GW is the simple fact that some little jerk with litterally no skill but 7 hours a day who grinds out levels and buys the uber item on ebay is NOT able to *show off and impress everybody* by killing anything and anybody on a whim.

this game was advertised as not uber item uber level equals automatic gank to be the so called best individual.

if you are tired of it get something else which is what i will do (and preorder the next chapter)

you seem to have gotten very good value for your money (i sure have)

Mistress Dasha

Mistress Dasha

Academy Page

Join Date: Jun 2005

Turner of Tides

W/N

good one Loviatar.. I completly agree thats why I like this game skill not palyed time.. like the other day was in a group with another warrior sayin he had over 1 mil xp but still charged every group of mobs he could find..... needless to say with individual whispers to the team we all mapped back and restarted with a different person...

Indigo

Frost Gate Guardian

Join Date: Jun 2005

Ivory and Steel

N/Me

Quote:
Originally Posted by Nizzim
i find it highly amusing that i got bitch bashed by a lot of you for stating my oppinion, which by the way wasnt a strong feeling in any way. You cant tell me that you can turn the game on, after beating it and failing the HoH numerous times without saying "What do I do now?"
You didn't say "What do I do now." But, you can't expect people who disagree with you to simply ignore what you're doing. This is the intarweb. Anonymity reigns supreme.

Quote:
And apparently all of you seem to fail to comprehend what im saying. I said I would like it if those elements were intergrated in, not thrown in as exact clones. We dont need another D2. Who said we did? All I said was, if possible, it'd be cool if they could maybe make a PK arena, where you can just go out and kill everyone, no teams. I know that'd be fun. And make it possible to supe up the weapons like more than 20% of the attacking time.
Or perhaps, they understand you perfectly and don't want any D2 elements integrated into this game at all. Which is what I read when I read their posts. Perhaps it is you who are failing comprehension? We have PvP. You can kill anyone you want who isn't on your team. 1v1 won't work with the setup as it is. This is a team based game, like it or not. This game isn't about weapons, as has been said before, it's about teamplay and skill-based characters. Weapons are extensions of these aspects.

Quote:
You all took this post and twisted it into some I hate GW thread. I love the game and I play it probably more than all of you.
Perhaps. But the title is "GW's fun factor killed off quickly?", which would suggest that you don't like GW anymore, because it's not fun for you. And your OP wasn't all that friendly toward GW in general. Additionally, this game isn't about "time served", though I'm sure you like this game, I wouldn't be so bold as to say you like it more than me (or anyone else for that matter).

Quote:
Which is why I got bored. I've tried many builds, and yes that does hold my attention for a while more because its fun to see the mechanics of each character.
Boredom doesn't come from "love" of a game...

Quote:
But yes I think the game could use more character builds and granted the expack coming, I can only hope.
This is only chapter one, as I'm sure you're aware. But since they aren't charging a monthly fee they have to have something to charge you for later. So value-adds aren't something that we will get. Anything that severely changes gameplay (new classes, weapons, races etc) will most likely come in the form of a paid add-on.

Quote:
I really hate the people telling me what I should enjoy in this game. You have no right to force your oppinions on me, My oppinion was presented for people that maybe felt the same way and could respond to it without all these flamers (people who flamed, not the....nvm) going at my throat.
Indeed, you should enjoy this game as you see fit. But I think that you should see the game for what it is, rather than what you want it to be. Perhaps they didn't say it correctly, but I think that was the intent of the "flamers".

Quote:
I guess I wasnt expecting this forum to be filled with egotistical cave dwelling nerds that expect me to only look at the game one-sided.
And yet you wanted to integrate D2 aspects that this game specifically was geared against. How is that not one sided?

Quote:
Sigh....
Exactly.


One last thing:
Quote:
Originally Posted by Nizzim
We dont need another D2. Who said we did?
You are the one who brought up D2 in your original post.

Quote:
Originally Posted by Nizzim
If the devs could simply throw in some d2 elements that made it so fun, then we'd be ok.
In d2, You can put things into your weapon to make the weapon it self better, not the character stats.
Which would indicate, at least initially, that you would want another D2-style game. Seeing as how you want to add those elements to the game.

Another one that troubled me was this:
Quote:
Originally Posted by Nizzim
When it boils down to it, the game lacks supremacy, and what I mean is, there's not many ways that you can be that much better than the next guy. This game is all about your teams build and strategically having a full proof plan.
Lacks supremecy? Explain that one, please. Because it looks from here that you want to find the all-powerful item and be able to beat someone, because you spent more time than anyone else to find it.

The best things about this game are it's lack of dependency on items, it's dependency on team play, and strategic level planning, along with the absence of 1v1 play(PK here too).

And you don't need a fool proof plan. You just need a plan, then you roll with it from there. If you have to have it a certain way, I can see where this game would get boring.

Nizzim

Nizzim

Lion's Arch Merchant

Join Date: Jun 2005

Woot Loops

E/N

I dont need to explain myself

ManadartheHealer

ManadartheHealer

Desert Nomad

Join Date: May 2005

Awaiting GW2

W/

Quote:
Originally Posted by Nizzim
I dont need to explain myself
You used the wrong wording. You do not have to explain yourself. But if you want to get across any legitimate point, you need to explain yourself

Loviatar

Underworld Spelunker

Join Date: Feb 2005

Quote:
Originally Posted by Nizzim
I dont need to explain myself
perfect

if you will not explain what you meant how can you criticize someone for drawing a conclusion?

next

Quote:
When it boils down to it, the game lacks supremacy, and what I mean is, there's not many ways that you can be that much better than the next guy.
that along with the loot factor and the level cap conplaint just screams

I WANT TO BE UBER AND GANK TO MY *I AM SUPERIOR TO YOU* HEARTS CONTENT

Drakron

Krytan Explorer

Join Date: May 2005

Quote:
Originally Posted by Jugalator
High PvP ladder ranking is supposed to be an end-game goal.

I don't see why PvP and battling for the ladder wouldn't work in GW, while it do work in Warcraft III or, say, CS:S? Just like e.g. Starcraft's campaign isn't very replayable over and over again, the end-game focus isn't there, but on multiplayer and fighting against each other. It seems like some players of GW have a terribly hard time to see this, despite it being a competitive online role-playing game. It's not a MMORPG, it's not a plain item-based Action RPG.
I played StarCraft for the story, it was a real good story and I loved the game for it.

The mistake you are making is thinking all persons that got StarCraft did it to play online and thats absurd, I bet not even 50% of people that owned StarCraft tried it online.

The other diference is that StarCarft campain was completly offline as Guild Wars is not.

PvP is the end game but the issue is not everyone wants to play PvP and not everyone is going to spend a lot of time in PvP.

Like it or not Guild Wars is a MMORPG (I hate when people say its not, its massive, its online and its a RPG), its not a RTS game.

Carinae

Carinae

Forge Runner

Join Date: Jun 2005

Inside

Fifteen Over Fifty [Rare]

I happen to enjoy an relaxing game of PvE farming a decent area with whoever wants to come join me.

Do I play PvP? Occasionally, but I'm not in a guild and only know two oher real people with the game, so we still don't make a full party. Do I see the allure of a PvP based Guild Wars? Yes, but I don't think it's really for me.

What I don't understand is why ArenaNET keeps killing the PvE side of things rather than just seperate the PvP from the PvE?????

You want a game based on fairness and tactics? Then REQUIRE all PvP players to equipe ONLY from Collectors items. That would be fair. Everyone has the same stuff, PvE stuff CAN'T enter the arena.

Then give us back our PvE world, since it wouldn't affect the PvP world at all. No level limit, better drops, an Auction House, focus on items and experience.

You could even add a seperate Gladiator's Arena, where anything goes. Any Item, Any Skill set (including multiple Elites) is allowed. 1v1 play ONLY!

What I'm saying is that ArenaNET could have the best of both worlds WITHOUT ruining either type of play.

Sir Skullcrasher

Sir Skullcrasher

Furnace Stoker

Join Date: Jun 2005

California

15 over 50 [Rare]

W/Mo

here the fact (or in my point of view) about guild wars!

Its a game for both PvP and PvE players to enjoy, it not suppose to be one side, if A-net were to make a PvP only game than they should have remove the PvE! These two are in the game so that players can try to do PvP or PvE on their choosing!

Not getting good items or drops doesn't mean the game is crap or its getting boring! (again my opinion) it simply A-net trying to stop people from getting good items and make their character so uber that no one can't kill them. Another point is that it reduce the amount of high price items on the market and try to make things easier for people to buy.

Adding new elements into this games will happen, but not at this moment, i think a-net is trying to balance out both PvP and PvE side before adding new upgrades or new elements into this game. There no need to rush the game into perfection cuz it would mean that the game will get boring for some people since there will be no more new contents.

I do admit GW's fun is kind of going off but it doesn't mean end of the world for everyone! But A-net already say there is expansion on the way and even update to try and make this game better (or fun)! again im not throwing all my opinion on people but that how A-net is doing things, it will take a while for them to get this game's fun level back up but if you got a good guild, do some PvP or GvG match, try and have fun and remember, expansion is coming soon!

arnansnow

arnansnow

Jungle Guide

Join Date: Jun 2005

DOOM

E/N

Quote:
Originally Posted by Nizzim
I dont need to explain myself

You just gave everyone the perfect ammo to use against you. Tsk Tsk.

Ninna

Desert Nomad

Join Date: Apr 2005

Northeast USA

Guilded Rose

Me/

I just call Guild Wars a MMO (like Diablo)
- but thats a very *loose* phrase


I can understand Nizzims frustation with the lack of player supremacy but I'm very happy that Anet intentionally left it out of guildwars

Guild Wars is not about 1 v 1

Guildwars caters exclusively to teamplay

Nizzim

Nizzim

Lion's Arch Merchant

Join Date: Jun 2005

Woot Loops

E/N

honestly, that person picked apart every sentence I worte, and I dont didnt feel like battling against him

Carinae

Carinae

Forge Runner

Join Date: Jun 2005

Inside

Fifteen Over Fifty [Rare]

Quote:
Originally Posted by Ninna
Guild Wars is not about 1 v 1

Guildwars caters exclusively to teamplay
But why??? The two modes can be safely seperated, and you could just play one or the other.

Give the PvP players free access to all top level collectors items and unlock all skills for them and be done! No worries about items or skills! Voila!

Don't allow PvE items into the arenas and let PvE go crazy.

There is no reason NOT to accept this idea. No one is left out. You can ignore either aspect of the game if you don't like it. Problems solved.

Plus it expands the user base of GW, making ArenaNET more money and ensurring more expansions. As it is now, they are losing players FAST, which means the game will tank in a few months when it could have lasted years.

Laizness

Ascalonian Squire

Join Date: Jun 2005

Me/N

The game doesn't make sense in 1v1, the reason you have a team is so you can be prepared for more situations. A 1v1 is just a test in who gets the right matchup.

Ninna

Desert Nomad

Join Date: Apr 2005

Northeast USA

Guilded Rose

Me/

theres an obvious appeal for it (and levels and gear etc)


if Anet ever incorporates 1 vs 1
-- I would rather they do it in a spinoff game inspired by GuildWars

Pendragon Light

Ascalonian Squire

Join Date: Jul 2005

SOUL EXECUTIONERZ {sE}

Mo/W

Expansion Packs are coming out ya know.

EternalTempest

EternalTempest

Furnace Stoker

Join Date: Jun 2005

United States

Dark Side Ofthe Moon [DSM]

E/

Carinae Dragonblood love the Iria Avatar

I find guild wars very fun. I've plucked out for the collector's edition plus bought all but 2 of the pre-order boxes keys.

I been playing the game off and on since the game released. I've done mostly PvE but starting to consider PvP and started a new character (beat the last mission recently with my E/Me).

I am having a blast starting over again with a ranger in pre. I am looking for the expansion coming out next year.

My feeling is this, a lot of players coming from Diablo, RTS games, or FPS gravitate with the PvP aspects and the things link universal unlock and going thorough PvE drives them nuts. People coming from traditional MMORPH's gravate to PvE. This is why I think the 1st group gets impatient while the 2nd group has great time (GW grind is far less then a standard mmorph).

A lot of people think this is 2 games but it's actually one. The developers have a vision and there sticking to for whatever reasons they have.

I know a lot of PvP want universal unlock / and PvE want unlimited access to Fow/UW badly but I personally find the game is great the way it is.

1 vs 1 challenges would be great find to me actually.

Nizzim

Nizzim

Lion's Arch Merchant

Join Date: Jun 2005

Woot Loops

E/N

see now its all about compromise. Instead of going at eachother, how bout we discuss ways of making the game more interesting for the people that have gotten slightly bored

Indigo

Frost Gate Guardian

Join Date: Jun 2005

Ivory and Steel

N/Me

Quote:
Originally Posted by Nizzim
honestly, that person picked apart every sentence I worte, and I dont didnt feel like battling against him
The peculiar thing is, you percieve my posting after each thought of yours as an attack, an invite to "battle". And yet, I was just trying to emphisize my point by using your words for focus. If I had replied to your whole post at once, it wouldn't have been as focused.

I was trying, in vein it would seem, to get you to see the other viewpoints. As it seems all you can see is your own viewpoint. You seem to see this as a right v. wrong topic, when in reality none of us have any real control over anything. This is a pipedream thread. "Wouldn't it be cool if..."

And there's nothing wrong with that type of thread. I just thought it should be less heated. And I attempted to give some insight as to why someone might disagree with you. Not start a war.

Quote:
Originally Posted by Nizzim
I dont need to explain myself
No, you don't. You don't need to explain yourself at all. You can do whatever you want. But I thought, since this was a discussion, that you might want to explain your point of view, so that I could see your side of the discussion.

Peace.

Loviatar

Underworld Spelunker

Join Date: Feb 2005

Quote:
Originally Posted by Nizzim
see now its all about compromise. Instead of going at eachother, how bout we discuss ways of making the game more interesting for the people that have gotten slightly bored
first of all so you dont take me for a rabid PVP who is against PVE i have not touched pvp and doubt that i will

except for online like EQ,WOW (never done them) i have good RPG credentials going back to rolling the funny dice

i love this game.

when i get tired of it i will read a book or something else.

this is a hybrid game of a bran new species and people from both extremes are predicting is quick demise

the game will happily survive the loss of the hardcore PVP crowd when they dont get a separate UNLOCK ALL PVP game as it will survive the loss of the people who have to have constant level ups and hyper uber loot for it to be worth it to them

it is a game and if you dont have fun the way it has been made play something else as they are not going to make core changes at this point

i have already gotten more than my moneys worth and i am not even close to halfway through

i would be happy with anything cosmetic for a wow factor for loot hunters to go for but nothing to affect balance

bottom line is that this is their game and it has just come out.

i look forward to seeing what they come out with in the following years.

and with NCSoft behind them they can afford to run at a loss for some time to get established

they will not put out this big an investment just to pull theplug if the first expansion doesnt sell x number of copies.

the future of the game looks very bright

enjoy

Indigo

Frost Gate Guardian

Join Date: Jun 2005

Ivory and Steel

N/Me

*Agreed*

/signed.

PhineasToke

PhineasToke

Lion's Arch Merchant

Join Date: Feb 2005

in a house

Phantom Menace

W/Mo

Quote:
Originally Posted by Nizzim
IM NOT COMPLAINING. Besides that, GTA san andreas and the rest of the Gta series was never liked for the game, it was like for the gameplay and the pure carnage. Terrible comparison, good job getting ownd
Good job getting ownd?

What the hell is going on with these forums. Membes calling each other douche bags, this absurd and infantile comment from a member with about a month here. If you don't like the game folks, uninstall it. And for you miscreants who have to get a shot in every time someone states something you dislike, leave. Damnit, I've been here since February, and it is geting tiresome sorting through flotsam here.

Phades

Phades

Desert Nomad

Join Date: Jun 2005

Quote:
Originally Posted by Loviatar
bottom line is that this is their game and it has just come out.

i look forward to seeing what they come out with in the following years.

and with NCSoft behind them they can afford to run at a loss for some time to get established

they will not put out this big an investment just to pull theplug if the first expansion doesnt sell x number of copies.

the future of the game looks very bright

enjoy
Ok, after lineage2 i am not overly impressed with the corporate outlook of NCsoft. Granted E&G is not the same as ANET, but the premis is very similar to a different pair of games in another genre. Tribes:Vengeance and Swat2 were both created under the hood of Irrational games, who ended up being distributed via vindevi universal. One game was rushed out the door before dedicated server software support was finished, the other was not. One was held up for patching due to politics, while the other was not. Both were created from the same base engine. One sold "enough" copies to continue support the other was abandoned and never was patched. One didnt sell copies due to a standing dogma of bad releases combined with some following wait and see approach for the changes before buying it. The other was a newer series that didnt have such a background.

Basically, when people start losing faith in the product is when the product begins the slow fall downhill. People are concerned that there is less drive behind the game on the player base side and stating those concerns for whatever reason. Personally im inclined to side with the people who state that there are fewer people playing for whatever reason as the majority of the guys that i game with, who tried this game with me, have since taken an extended leave from it or have moved on entirely to games that occupy more hours of the day to play succesfully. In other words, its very likely that they arent comming back. This makes me kinda sad as I am still on the fence to a certain point as to whether or not ill play at all day to day or even bother to look for what the next update was, since there isnt alot of information on what the next or path of updates will be.

I am also saddened by how i need to use a fansite to open a dialouge with anyone. Last time i tried to submit a bug report via email, i recieved somthing in return from NCsoft stating i didnt have an active acount. So, essentially, things like that end up being a confidence breaker and its easier to just walk away and not even worry about it. Although i doubt that many have even bothered to go that far and try to make things better and just walked away as, "its not our job to pay them in order to find their mistakes" as a friend of mine would say.

Celes Tial

Frost Gate Guardian

Join Date: May 2005

Pirates of BBQ Bay

Mo/Me

Its interesting how many people dont realize that this is a PvP game.

For long-lasting PvE, you really should look elsewhere.