Quote:
Originally Posted by Stev0
Well ... people play games for entertainment.
Many would figure that it should be the type of entertainment that has some kind of meaning. For example, like being faced with an obstacle and overcoming it to gain a reward. If you take away the reward you are left questioning why you are even facing the obstacle to begin with.
No advancing beyond level 20 makes me think; Why bother to get more XP?
XP rewards not proportionate with challenge level gives less meaning to take on quests/missions since an important quest vital to the survival of our people is worth -500 xp- ooooooo......
Completion of the game means just that. There's just no reason to keep playing. Doing it over again is just masachistic in any form after the first time around.
Taking on creatures that yield up little or no reward is just a pain lending to the idea; Why bother the rinse repeat play, again tedious.
What's left to do? I have'nt even completed the game and I am flush out of interest, being turned off by the ridiculous and useless treasure yields that force people to stand around for hours typing WTS/WTB spam and asking for inhuman amounts of gold that only the devout player can offer up.
I point at Guild Wars's advertisement that indicates a player need not spend alot of time playing, just quality time.
Well, I played that quality time and my rewards are too few to count and I refuse to 'give up my life' to play a game just to get the items/skills I need.
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thats what i've been trying to get out this whole time, so thank you very much for that.
I wasnt trying to flame anyone. But i voiced my oppinion and got shot at, so I defended myself. Who could blame me, I was really only looking for the people who agreed with me to come in and discuss what to improve upon.
the bottom line is: the game needs work. Admit it or not, its true.
The items do need to be varied, Why grind for hours on end to find a hammer that looks the same as every other whote hammer youve gotten? Or why grind to find a golden hammer thats only one point stronger than a hammer you found in a chest?
The grind/reward ratio isnt fair. People say that the game wasnt designed for people to grind in and it wasnt meant for people to play it a lot. But that doesnt mean it shouldnt change.
A game, no matter what game, should reward you for youre amount of play. If you played day in a day out from now till new years, wouldnt you want a 60ft warrior with flaming armor and a lightsaber?
I know I would, rewards are just something to show for youre effort.
The people that say this game is skill based, let me ask you. If its so skill based, and weapons arent the focus of the game, then why bother having them at all? What I'm saying is, if youre gonna put weapons in, dont half-ass them like Anet did. The caps on weapon dmg is very low and the mods arent that great.
Plenty of things can be improved upon.
With that said, I'm amazed this is on front page again, go me!