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Necros are pretty lacking in UW where corpses are pretty scarce. You'd have to play a Curse Necro pretty much.
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/sigh
This is the kind of stereotype that causes the problem in the first place. There are other things that a death necro can do than just raise minions, and anyways a good death necro can still make a scarcity of corpses go a long way. Pretty much anything with flesh can be used, whether foes, allies, npcs or pets, and there are a lot of Undead that leave behind a flesh corpse.
Blood Is Power, Heal Other and Heal Area are in my skillbar on just about every mission/quest, and so I am able to keep the spellcasters and monks full of energy and lighten their load, while keeping my bone horror(s) alive for a really, really long time to be used as seeds or bombs. I don't know how many teams I've been in where they commented how awesome the group was and patted themselves on the back, not recognizing or acknowledging that my participation had a significant impact on our success.
In the Fissure the other night, I participated in a really good group of excellent players who actually acknowledged the support I was giving them and said thank you for the bips, back up heals and high level horrors so they could cast Healing Seed and Shield of Judgement on them. Yes, I died and was targetted more than anyone else, but the team made the effort to heal, bond with and keep me alive because they recognized that I was a valuable member of the team.
Then last night during the infusion run mission, I was always the last to get healing attention and the first one to die, which usually led to the monks and spellcasters falling shortly afterwards. After about the third or fourth time this happened, one monk piped up and asked who was doing the energy regen and support healing. I said, "that would be me." The others were like, "oh that was you" and "didn't think you were doing anything back there" and crap like that. Fortunately one of the monks got wise and started healing me more often, and the group didn't die again.
Necros, Mesmers and Rangers... people who haven't played them at high levels firsthand just don't get it. My favorite two missions so far were ones where we were all spellcasters and rangers, with no monks or warriors - and in each case we succeeded at both the mission and bonus with no deaths.
It's extremely frustrating to be a good player and know that you'd be an asset to just about any team, and then have to spend 30 minutes to an hour begging to join a group for a mission, quest or the ToA. I'm lvl 20 with full draknor's armor, and have been told by a monk that I'd die too much if I joined their party for the Villany of Galrath quest... give me a break.
