What is it with Necros and ToA

Aniewiel

Aniewiel

Smite Mistress

Join Date: Jun 2005

The Land of AZ, USA

Rt/E

Quote:
Originally Posted by Red Locust
I've played 3 lvl 20 characters, 1 of which was a mesmer primary and one of which was a necro secondary; in the first case, anything I could do was overshadowed by the shear damage output of eles and warriors, single target shutdown just doesn't cut it when you can kill everything in an area.

Basically, these are support classes in pve. I'd take an E/Me or E/N over a Me or N primary any day, when it comes to pve, and I don't blame groups for doing so. The benefits of fast casting and soul reaping are overshadowed by the benefits of energy storage or divine favor.
Support classes that manage to actually HELP the group. What group does better with a mesmer hitting arcane conjurers with backfire or elite swords/bows with empathy? It allows the elementalist and the warriors to bring them down much faster.

*pats her poor abused little mesmer on the head* I work with henchies in the desert a lot with her and I never have problems. Besides, Orion just sucks. He's always the first to die and only is able to launch his fire rain thingy every now and again.

Aniewiel

Aniewiel

Smite Mistress

Join Date: Jun 2005

The Land of AZ, USA

Rt/E

Quote:
Originally Posted by Kali Ma
I don't know how many teams I've been in where they commented how awesome the group was and patted themselves on the back, not recognizing or acknowledging that my participation had a significant impact on our success.

Necros, Mesmers and Rangers... people who haven't played them at high levels firsthand just don't get it.

It's extremely frustrating to be a good player and know that you'd be an asset to just about any team, and then have to spend 30 minutes to an hour begging to join a group for a mission, quest or the ToA.
A week or so ago someone said that, when they need a party, they "advertise" for the so-called unwanted classes. They call out, "Necros, Rangers, Mesmers, join up for mission/bonus!"

I tried it and, know what? Best parties I've been on and everyone was so gracious and competent at what they were doing.

But it IS frustrating to see these three classes so underused. I hate my mesmer being called a "support class". She can deal damage with the best of them, both to ranged, melee and spellcasters. It's very annoying.

Thanas

Thanas

Krytan Explorer

Join Date: Jun 2005

Star Riders (StR)

N/

Quote:
Originally Posted by Red Locust
I've played 3 lvl 20 characters, 1 of which was a mesmer primary and one of which was a necro secondary; in the first case, anything I could do was overshadowed by the shear damage output of eles and warriors, single target shutdown just doesn't cut it when you can kill everything in an area.

Basically, these are support classes in pve. I'd take an E/Me or E/N over a Me or N primary any day, when it comes to pve, and I don't blame groups for doing so. The benefits of fast casting and soul reaping are overshadowed by the benefits of energy storage or divine favor.
This nonsense. I am a N/Mo Death/Smite. I can deal massive area damage with balthazaar aura and symbol of wrath along with shield of judgment. When bodies are available I can get a 15 strong army of lvl 18 bone fiends which represents a formiddible force. This is hardly a support character, its full on offensive character!

Teufel Eldritch

Teufel Eldritch

Krytan Explorer

Join Date: Apr 2005

Shadar Logoth

The Legendary Majestic 12

N/

Necros cant deal massive damage? As a Curse Necro I can deal 150-200 dmg to a single target or to each adjacent member of a enemy group.

Azreal911

Frost Gate Guardian

Join Date: May 2005

Thornhill, ON, CAN

Alot of non competent necro's i find usually just try to play a damage necro only without support skills, but for my necro i find the group is soo much more powerful when I play a strong support role for the group. Usually i'm doing like blood is power for the monks in my group or the ele's that need some. In the beginning i tell them to report their mana if they are low on energy, since i might as well benefit others with my soul reaping. And the monks i've grouped with have been great i keep them full and they heal me right away once i pump them up. Plus in groups with lots of warriors, order of the vampire just totally rocks! they each steal 17 health (ignores armor i think!) from the enemy to their own health bar you can watch the mob get hacked away sooo fast that way, this gives the monks at least a bit of relief. Necros i find are like lubricant for the cogs in a machine, everything runs smoother and faster with them. Soul reaping when pumped up 10+ is very useful in pve missions, i'm like never low on mana, while all the monks and ele's are dried out after every 1-2 battles. when i'm the necro on the team there's not much casters in the group asking for everyone to "wait! i'm low on mana". But then again for every one good necro there's like 8-10 bad ones who think damage is the ONLY thing they do, but a 100 damage shadow strike ignoring armor really takes a chunk out of the enemy which it helps me self heal from all those sacrificial spells. I changed to a monk secondary but only use for it is rebirth (really good in bad situations!) since life stealing skills are more beneficial with a damage and heal function.

Sandman Uk

Sandman Uk

Banned

Join Date: May 2005

Uk Leicester

N/R

I just started a Necro/Monk and at level 10 its becoming awesome. I have a lvl20+ Warrior/Ele and I am doing what seems to be more Damage with lvl10 necro at moment and still have 10 levels and loads of skills to add.

Underworld and Fiss are still new to people. I was always trying to recruit monks for these areas till I fell into a group of rangers who ROCKED and we cleared 3hrs of underworld quests. I would like to see a team of 3 Necro 4 ranger traper's and 1 monk in Underworld. Plus Necros have to be the best fun whilst playing GW

zalzan

Pre-Searing Cadet

Join Date: May 2005

The best answer to your question is that there are alot of morons playing the game with no grasp of the complexity of the game. Especially yard trash. Never expect yard trash to do right by you...if they do you are lucky. Join a good guild with teamspeak and a website and you will get more out of the game.

Now this should make you happy: a guildmate and I needed the shiverpeak missions (ice caves, iron mines), and just for kicks we avoided the formula, selecting only 1 warrior, and 3 necros, 2 rangers, the healers, and us (E/Me and Mo/N).

I have NEVER rocked so easily through those missions.....the necros were awesome. We were tripping over the minions.

none

Frost Gate Guardian

Join Date: May 2005

I think they should change the whole system around.

1) Make Warriors an advanced profession
2) Make Mesmers a basic profession
3) Make it so that you first have to play a Mesmer, then a Ranger, a Necro, a Monk (by then they should be pretty humble), and finally an Elementalist
4) Add a new kind of ascencion, that unlocks Warriors, but only for those that completed #3
5) Rejoice, because now you got a whole bunch of people that really understand what every profession is about, and parties will become much more diverse and tactical, because there are no more "OMG I KILL ALL ALONE"-Rusher-Warriors around.

zalzan

Pre-Searing Cadet

Join Date: May 2005

that's a great idea..you should float it to the devs.

Aniewiel

Aniewiel

Smite Mistress

Join Date: Jun 2005

The Land of AZ, USA

Rt/E

Quote:
Originally Posted by none
I think they should change the whole system around.

1) Make Warriors an advanced profession
2) Make Mesmers a basic profession
3) Make it so that you first have to play a Mesmer, then a Ranger, a Necro, a Monk (by then they should be pretty humble), and finally an Elementalist
4) Add a new kind of ascencion, that unlocks Warriors, but only for those that completed #3
5) Rejoice, because now you got a whole bunch of people that really understand what every profession is about, and parties will become much more diverse and tactical, because there are no more "OMG I KILL ALL ALONE"-Rusher-Warriors around.
Agreed though I would probably make Elementalists an advanced profession too.This would REALLY force people to party and to play tactically.

You really should float this over to AN. It's a dandy idea.

Spike

Jungle Guide

Join Date: May 2005

In front of my PC

Kai

E/Mo

Quote:
Originally Posted by dargon
Heh, add storm chaser to your build then and just run to the end with the crystal. Let the rest of your party play meat shield while you sprint to victory
I have storm chaser but I can never get to the shard until its to late. I have tried but when i do i get attacked and can't move AT ALL.

rotor

Academy Page

Join Date: May 2005

Mo/Me

second that motion or third?

Diomedes

Lion's Arch Merchant

Join Date: Jun 2005

Blue Island (think Chicago)

Me/N

Quote:
Originally Posted by proffbeer
It certainly feels like that at times.

Its certainly upsetting the mind set thats permenating the game right now. If you don't do this this or that, you're not that good cause you don't know whats good blah blah blah. I'm sure ranger and mesmers have it just as bad too. Its sorta frustrating that all these kiddies just think in terms of DPS and don't realize that having people around that do a little bit more then just damage dealing is a good thing in the long run.

I've had too many monks ask me to marry them to think other wise.
I've noticed it helps if you're a mesmer or a necro (and I'm both! eeek!) to try and be the one starting a party. I did that for most of the game. Of course then you need to go through the pain of trying to either (a) attract a monk or two or (b) explaining to your party slowly and clearly that the henchie healer really isn't that bad and if we're smart we can do it.

As far as DPS goes, I never realized how much damage mesmers can spit out until I started playing other classes. I'm actually convinced that they've got some of the best damage spells out there as things like empathy ignore armor (or at least, I think that they do, but I'm not 100%). Because of that I can often throw it on a warrior in PvE and watch him tear himself apart (he needs a little help from other spells do, but it does do wonders). Just a thought.

-Diomedes

Aniewiel

Aniewiel

Smite Mistress

Join Date: Jun 2005

The Land of AZ, USA

Rt/E

Yep, a little empathy and some conjure phantasm on W/Mo then, when he tries to heal himself, backfire and BANG! Dead.

salja Wachi

Banned

Join Date: Jun 2005

Chicago

the Bleeding Edge

N/Mo

all i have to say is my main is a N/Mo and i could really almost care less how long i have to wait in ToA to get a group. why you ask???

because i know that the group i get will most likely be a competent one. any group leader that knows how valuable a good Necro is will most likely have a great party and be successful.

so if i have to wait 20 minutes to find that group so i can have 3 hours of Fissure fun i will gladly wait that long

it also helps to have a big freinds list. the way to do tht is go tombing with your necro and when a warrior comes to fight you 1v1 kill him i have had more people add me after being killed by me 1v1 than anything else lol.

anyway Necro is maybe the most versatile and important classes in this game. that is why the koreans are now targeting the necro before any other in tombs now. (yes necros die before monks and mesmers in PVP now)

Ollj

Ollj

Jungle Guide

Join Date: May 2005

Dont try to make Warriors understand mesmers or necros:

Just tell them that you have an elire skill, that steals about 500 health ignoring everything but the amount of your health and the foes health.
Grenth's Ballance. 15 1/4 60 (and its a general skill that every secondary class can use)

Then tell them theres an skill that lets every mesmer copy others elites:
Arcane Mimicri 15 2 60 (Also a General skill and this is not even an elite, but it becomes anothers elite)

Once a mesmer copied grents ballance it can copy it 2 more times using Echo (Elite) and/or Arcane Echo.

So what, you can steal like 500 energy up to 3 times every 25-60 seconds (most likely starting the attack at 3 different foes).

but on the other hand, dont try to make a warrior understanding mesmers or necros, just let them think theyre doing the max damage witth their 300.000 gold equipment and 4 spells everyone knows.

none

Frost Gate Guardian

Join Date: May 2005

Quote:
it also helps to have a big freinds list. the way to do tht is go tombing with your necro and when a warrior comes to fight you 1v1 kill him i have had more people add me after being killed by me 1v1 than anything else lol.
That reminds me of something I had when first trying my Necro in PvP. I want to the random arenas, and funny enough, ended up in a team of 4 Necros. We won the first game easily, then one dropped out at the beginning of a new game and we lost. I restarted and this time was in a group with 3 Necros and 1 Warrior. The warrior more or less thought we were doomed, but after a dozen wins against almost all types of teams (2 Monks, 2 Eles, only mesmers where a bit rare), he finally came to the conclusion that Necros rock.

Now the most funny thing during that session was, when one warrior that happened to be on more than one team (obviously he didn't give up after losing), frustrated said (after being a corpse once again, in the arena, where you have to score the most kills): 'How do I kill Necros?' (All of us where life leech at the time, and I threw in an occiasional Blood Pool to keep our Warrior alive and happy).

Diomedes

Lion's Arch Merchant

Join Date: Jun 2005

Blue Island (think Chicago)

Me/N

Quote:
Originally Posted by Ollj
Dont try to make Warriors understand mesmers or necros:

Just tell them that you have a skill, that steals about 500 health ignoring everything but the amount of your health and the foes health.
Grenth's Ballance. 15 1/4 60 (and its a general skill that every secondary class can use)

Then tell them theres an elite that every mesmer can copy into his bar:
Arcane Mimicri 15 2 60 (Also a General skill and this is not even an elite, but it becomes anothers elite)

Once a mesmer copied grents ballance it can copy it 2 more times using Echo (Elite) and/or Arcane Echo.

So what, you can steal like 500 energy up to 3 times every 25-60 seconds (most likely starting the attack at 3 different foes).

but on the other hand, dont try to make a warrior understanding mesmers or necros, just let them think theyre doing the max damage witth their 300.000 gold equipment and 4 spells everyone knows.
Nice trick, although that takes more energy than most mesmers have to pull off Of course you don't need to tell the warrior that

-Diomedes

salja Wachi

Banned

Join Date: Jun 2005

Chicago

the Bleeding Edge

N/Mo

OLLJ to a point i agre with you however grenths balance is an elite and personally i would not use my 1 elite spot in ToA or UW for it (:

Accolon Pendragon

Accolon Pendragon

Ascalonian Squire

Join Date: May 2005

Mo/R

I would not go to Underworld in a party that doesn't have Rangers because the traps help so much against the creatures you find down there and as for Fissure, the best runs I had there had Necros as leaders. As a Monk, I know how great it is to have good necros by my side.

I also have a Warrior character and I just love when I have a Mesmer around. Things go so much faster and smoother if the Mesmer is played right.

Warriors should really be allowed as playable characters only after a "Caster 101 Class" so people would understand a few key concepts that most warriors seem to ignore in general and more often than not, it's the warrior's fault when the mission/quest/run gets sour just because they have one thing and one thing only in mind. Kill, kill, kill.

It was really good for me to have finished the game with my Monk before I began playing as a Warrior.

Algren Cole

Algren Cole

Banned

Join Date: Jun 2005

ya...largest problem in Guild Wars is that very very few people have any idea what they are doing or how to play it...but it doesn't seem to affect anyone because you could probably beat this game without ever figuring out how to change your skills. Every class(if played properly) is an asset to the team. I welcome anyone that plays with their brain


Pendragon: alot of the good warrior skills are adrenaline based...warriors have no concept of energy or the fact that you run out of it. Monks bleed themselves dry of energy trying to keep that renegade warrior alive....I just let them die.

Diomedes

Lion's Arch Merchant

Join Date: Jun 2005

Blue Island (think Chicago)

Me/N

Quote:
Originally Posted by Algren Cole
I welcome anyone that plays with their brain

Amen

-Diomedes

Ollj

Ollj

Jungle Guide

Join Date: May 2005

Quote:
Originally Posted by salja Wachi
OLLJ to a point i agre with you however grenths balance is an elite and personally i would not use my 1 elite spot in ToA or UW for it (:
you ever even tried?

How much health do ghotly hero and Priest have again?

How many people without vigor runes and without +health items and spells do you see down there?

And if your mesmer has poblems with energy management youre just playing it wrong!

The trick is to sometimes use Echo on skills that save or give you energy, but with the right items it works without.
15 Arcane Echo
25 Malestorm
5 Echo
5 Glyph of lesser energy
0 (15) Firestorm
5 Glyph of lesser energy (on Echo)
10 (25) Malestorm (on Arcane Echo) [comes just when the first malestorm ends]
65 Sum

5 Glyph of lesser energy
0 (15) Arcane Mimikri
15 Arcane Echo
15 Grents ballance (Arcane mimikri)
5 Echo
15 Grents ballance (Arcane Echo)
15 Grents ballance (Echo)
70 Sum (that needs some damn good timing (or one glyph of lesser energy somewere), like all triple mimikri echoing)

5 Echo
5 Glyph of lesser energy
0 (15) Arcane mimikri
5 Glyph of lesser energy (Echo)
0 (15) Arcane Echo
15 Grents Ballance
15 Gtents ballance (Arcane Echo)
40 sum (relatively cheap because of echoing the glyph, of course you can use the glphs any other time)

Diomedes

Lion's Arch Merchant

Join Date: Jun 2005

Blue Island (think Chicago)

Me/N

Quote:
Originally Posted by Algren Cole
Monks bleed themselves dry of energy trying to keep that renegade warrior alive....I just let them die.

And then... Unyielding aura time!

Group: "Leeeeroy! get back here"
Monk: *click*
Leroy: "wtfbbq? Man guys, these enemies are TOUGH here!"



-Diomedes

none

Frost Gate Guardian

Join Date: May 2005

Quote:
Originally Posted by Diomedes
And then... Unyielding aura time!

Group: "Leeeeroy! get back here"
Monk: *click*
Leroy: "wtfbbq? Man guys, these enemies are TOUGH here!"



-Diomedes
Yeah, it feels as if they had kill on first sight

salja Wachi

Banned

Join Date: Jun 2005

Chicago

the Bleeding Edge

N/Mo

Quote:
Originally Posted by Ollj
you ever even tried?

How much health do ghotly hero and Priest have again?

How many people without vigor runes and without +health items and spells do you see down there?
nope never brought grenths balance into FoW or OW. there are no mobs down there that have that much mroe health than i do to make it useful.

for UW i brong WoP for energy regen and for FoW i bring Lingering Curse to kill the Shadow Monks (of which thre are tons) in my opinion those 2 are much more valuable then GB.

but i applaud you for using what you thinks works best

Thanas

Thanas

Krytan Explorer

Join Date: Jun 2005

Star Riders (StR)

N/

Quote:
Originally Posted by Azreal911
Alot of non competent necro's i find usually just try to play a damage necro only without support skills, but for my necro i find the group is soo much more powerful when I play a strong support role for the group.
I hope this wasn't an attack aimed at me! I was just demonstrating that supposed support characters can deal deal lots of damage with a few skill changes. I have on may occasions played pure support with blood/heal curse/protect and other permutaions of skill combinations. I also find soul reaping very beneficial. Although some related skills would be good! I am a competent player and can play in may different roles. Versatility is what makes a good player.

Just to clarify I have played FoW with my N/Mo death/protect with only 7 players and our team was great. We were extremely co-ordinated and I was commended on my play. So us necros are appreciated sometimes.

Teufel Eldritch

Teufel Eldritch

Krytan Explorer

Join Date: Apr 2005

Shadar Logoth

The Legendary Majestic 12

N/

I find as a general rule Necros(Mez too) aren't appreciated in town whilst looking for a group. It' is only after you are in the UW/FoW that ppl start realising what you are doing. Even then tho sometimes you have to remind them... like calling out when you give BR/BiP/WoP.

Azreal911

Frost Gate Guardian

Join Date: May 2005

Thornhill, ON, CAN

Quote:
Originally Posted by Thanas
I hope this wasn't an attack aimed at me! I was just demonstrating that supposed support characters can deal deal lots of damage with a few skill changes. I have on may occasions played pure support with blood/heal curse/protect and other permutaions of skill combinations. I also find soul reaping very beneficial. Although some related skills would be good! I am a competent player and can play in may different roles. Versatility is what makes a good player.

Just to clarify I have played FoW with my N/Mo death/protect with only 7 players and our team was great. We were extremely co-ordinated and I was commended on my play. So us necros are appreciated sometimes.
Oh no! I`m definitely not attacking you or anyone posting here, i don`t stoop that low and it`s very unprofessional. I myself have damage spells i carry with my support skills (shadow strike, vampiric gaze) to help out with some instant damage when one of them buggers run past our warriors and start wailing on our casters in the back. I sometimes alternate by casting a sacrifice life skill then an attack skill to heal back up then a sacrifice skill again, works great!

As for the 1 good one for every 10 bad one thing, i`m just seeing some in general i`ve been playing with, i`ve been in groups where i`m 1 of 2 necros where the second one goes gung ho with the fighters with touch spells in dragon`s lair then gets chewed up and spat out by those crystal guys *sigh*. It`s just giving monks more work there! our armor may look cool and to some people cool looking armor = GOOD DEFENSE! But our armor is more of a paper mache type material. I guess that armorer didn`t tell you that when you paid 1.5plat per piece. LOL.

which reminds me of a comic i love:
(starcraft references)
http://www.ctrlaltdel-online.com/?t=...ate=2003-02-09

It`s somehow still true today in every game we play!


One more thing you guys might notice recently when doing missions in southern shiverpeaks area. There i`ve notices groups broadcasting "group almost full need monk and necro" I've noticed more groups in the higher levels are now beginning to ask for at least 1 necro in a group. I guess when they played that far they soon begin to realize the potential of other classes. Unfortunately the Mesmer class is still not getting the recognition it's supposed to cause it's a great support class and with it you can do massive damage.

salja Wachi

Banned

Join Date: Jun 2005

Chicago

the Bleeding Edge

N/Mo

azreal911, actually necros have the second best armor in the game along with rangers.

70 armor is the second best you can do after warrior armor. that being said it is not made for tanking, but up close battles with 1 foe is very very survivable if you play correctly

spikydude

spikydude

Academy Page

Join Date: May 2005

Ottawa, ON

I find that generally in the game, it's hard to get a group if you're not a monk. Everyone loves monks, that's why my monk character got through the game so fast compared to my mesmer (the character I first created).

uigrad

Academy Page

Join Date: May 2005

Illinois

Quote:
Originally Posted by salja Wachi
all i have to say is my main is a N/Mo and i could really almost care less how long i have to wait in ToA to get a group. why you ask???

because i know that the group i get will most likely be a competent one. any group leader that knows how valuable a good Necro is will most likely have a great party and be successful.
Funny that you would bring that up. As a monk, every group wants me. So, I've seen the full range from bad to good.

Last night, I was in a fissure group with lots of elementals, and not a single Necro (primary or secondary). Everyone kept cntrl-clicking on they're energy bars, to tell us to slow down. I made some comment about how it would be nice to have a necro, and received stunned silence.

salja Wachi

Banned

Join Date: Jun 2005

Chicago

the Bleeding Edge

N/Mo

Quote:
Originally Posted by uigrad
Funny that you would bring that up. As a monk, every group wants me. So, I've seen the full range from bad to good.

Last night, I was in a fissure group with lots of elementals, and not a single Necro (primary or secondary). Everyone kept cntrl-clicking on they're energy bars, to tell us to slow down. I made some comment about how it would be nice to have a necro, and received stunned silence.


lol that is usually what happens when other professions find out what a necro can do. most people seem to get stuck in their profession and have blinders on about most others.

it is a shame actually.

Yamat

Krytan Explorer

Join Date: Jun 2005

San Diego, USA

Quote:
Originally Posted by toastgodsupreme
They're the same people who never had the cultist henchie in their group. I don't make a group without him in it, even when I'm on my own necro. Blood Rit is just too valuable.
Quoted for truth. Claude is da man when I'm playing caster types and taking henchies!

Last night I was playing my Monk healer doing Sanctum Cay with a necro who had the Blood is Power elite... I was in heaven. My energy never got below 20.

EF2NYD

Wilds Pathfinder

Join Date: Jun 2005

Necros can have fun too

Azreal911

Frost Gate Guardian

Join Date: May 2005

Thornhill, ON, CAN

Really 70's the second highest? we'll all be! not bad, but it still hurts when they do pummel me. lol! maybe if i held a shield it would have been better than holding that voodoo doll of mine but i needed the mana.

It was either the tormentor armor or the necrotic but tormentor looked much cooler to me. bonelace comes second for good looks i find. I guess i'll find out when my monk reaches around the desert and i don't find anything much better. Just being vain here with no money to buy any 15k armor.

salja Wachi

Banned

Join Date: Jun 2005

Chicago

the Bleeding Edge

N/Mo

lol yes it hurts when you get pummled lol. but yes it is the second best armor in the game. but like i said in no way shape or form is it takning armor lol

Dumachum

Dumachum

Frost Gate Guardian

Join Date: May 2005

Florida

na

R/E

How about Anet putting in group code that decreases the individual strength of classes the more identical primary professions that are in the party?

So for groups that want to discriminate and load up 3 or 4 of one generic class type like the W/E/M parties they'll suddenly find their warriors only tank half as good as they normally do or their elementalists firestorm/meteors are only doing 2/3 the damage.

No specific class is "required" to win in this game, especially the PvE zones, so lets start punishing the no talent players who can't figure out how to actually use the classes by decreasing the power for ALL identical primaries startimg after the 2nd identical member.

Example.

W/mo invites W/mo2 and Monk1 into the fissure group.

W/mo
W/mo
Mo/

Then W/mo invites E/mo, E/mo2, and E/Me.

W/mo
W/mo
E/mo
E/mo
E/me

The Elementalist primary classes would then suffer a power degradation for both their primary and secondary skills for having > 2 in the party.

Then a W/E and another Monk is invited.

The 3 warriors now also suffer a degradation in their skills and AL for having mor ethen 3 primary in the party.

Get the idea? I think a little coaxing is needed to help people learn how to play the game and get along with others.

catharsis

Academy Page

Join Date: May 2005

I kinda like that solution, and kinda don't.

See, to me the fun of Guild Wars is experimentation with different parties and different combinations - but part of that ALSO includes specialized "I-wonder-if-we-can-do-this" parties, like 6 necros or 6 elementalists (of different elements, naturally).

Unfortunately, I think penalizing repeat primaries is a little too heavy-handed, although the spirit behind the suggestion is a good one.

What I would recommend is not penalizing homogeneous parties, but rewarding heterogeneous ones with better drops, or more experience - that way, you're not hamstrung if you want to try something weird, but there IS a potentially significant advantage to mixing it up.

Ollj

Ollj

Jungle Guide

Join Date: May 2005

dumachum, its already like that, just for the simple fact that differenc classes fullify each other perfectly.
most people jsut ignore that.