What is it with Necros and ToA
Maiyn
My necro was the hardest to get through the game in my opinion. FINALLY got to droknars today. I mean I've only been playing her for about 2 weeks off and on, but I notice when I try to do missions with people it took FOREVER.
Solution? Take hench on the missions. Got through all of them no prob except elona/thirsty .. that is where the pain of waiting for a group started for me.. guh.
Definitely won't be doing ToA with my necro I don't think. I really think they're as underestimated as mesmers........ :/
Solution? Take hench on the missions. Got through all of them no prob except elona/thirsty .. that is where the pain of waiting for a group started for me.. guh.
Definitely won't be doing ToA with my necro I don't think. I really think they're as underestimated as mesmers........ :/
Nacnud
My Nec/Elem is a front line fighter staying with the warriors creating well of blood, casting Order of the Vampire leaching and using lightning. I have a picture here of eight players that completed the Thunder Head mission without any warriors and used two necros.
Audhumla
Recently, I'va had very little trouble getting into a group in ToA as a necro. Granted, I play Blood/Curses support (the best bet for UW/FoW) but I even see "GLF monk and a nec" these days. I NEVER see requests for mesmers.
If you run some Blood Rit/BiP/WoP build, and advertise that, you really shouldn't have too much trouble getting in a group.
If you run some Blood Rit/BiP/WoP build, and advertise that, you really shouldn't have too much trouble getting in a group.
Tarot Ribos
As you can see over there, My main character is a primary mesmer.
And hence, I learned the value of henchies.
I honestly canNOT figure out WHY no one wants a mesmer in their group. True, the mesmer henchman is horrid, but we won't talk about that.
Mesmers are in fact EXCELLENT for PvE rounds. Why? Because the enemy AI is stupid and can't seem to figure out what being hexed with Backfire means. That's right... those Shadow monks will cast healing spells, completely ignorant of where that 130+ damage is coming from. Enemies will continue to attack, even though Empathy is doing more damage than they are.
Best group I've ever had for FoW: 1 Warrior (took the aggro), 2 monks (1 was smiting, 1 healing), Me, 2 Rangers (neither was trapper), 1 Elementalist (can't remember element of choice), and 1 Necromancer.
We seriously ran around FoW for 4 hours without any major hangups. The rangers pulled in the aggro properly, the warrior took the attention of the enemies, and the non-supporters (everyone but the healing monk and necro) proceded with a barage of spells. Everyone handled their jobs extremely well, and we were in general agreement that it was the best FoW group any of us had had.
My preferences? 2 mesmers (one domination, 1 Illusion is usually best), at least 1 healing monk (I'm overly cautious), 1 tank, and fill the rest with Necros and Rangers, whoever shows up first. The tank just keeps enemies off the fragile spellcasters, the monk keeps people alive, and everyone else whoops some ass.
In short: I love Mesmers, Necros, and Rangers.
And hence, I learned the value of henchies.
I honestly canNOT figure out WHY no one wants a mesmer in their group. True, the mesmer henchman is horrid, but we won't talk about that.
Mesmers are in fact EXCELLENT for PvE rounds. Why? Because the enemy AI is stupid and can't seem to figure out what being hexed with Backfire means. That's right... those Shadow monks will cast healing spells, completely ignorant of where that 130+ damage is coming from. Enemies will continue to attack, even though Empathy is doing more damage than they are.
Best group I've ever had for FoW: 1 Warrior (took the aggro), 2 monks (1 was smiting, 1 healing), Me, 2 Rangers (neither was trapper), 1 Elementalist (can't remember element of choice), and 1 Necromancer.
We seriously ran around FoW for 4 hours without any major hangups. The rangers pulled in the aggro properly, the warrior took the attention of the enemies, and the non-supporters (everyone but the healing monk and necro) proceded with a barage of spells. Everyone handled their jobs extremely well, and we were in general agreement that it was the best FoW group any of us had had.
My preferences? 2 mesmers (one domination, 1 Illusion is usually best), at least 1 healing monk (I'm overly cautious), 1 tank, and fill the rest with Necros and Rangers, whoever shows up first. The tank just keeps enemies off the fragile spellcasters, the monk keeps people alive, and everyone else whoops some ass.
In short: I love Mesmers, Necros, and Rangers.
Forboding Angel
Quote:
Originally Posted by Nash
Necros are pretty lacking in UW where corpses are pretty scarce. You'd have to play a Curse Necro pretty much.
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ever heard of bloodmagic?
Plus, death magic has conditions.
Lampshade
I absolutley love it when necros join the party.The majority are either Blood or Death necros. They always benifit me (im an Ele or Mo)
Blood= Ritual+3 Energy regen. Well of Blood,+6-somthing health.
Death= TONS of minions to tank for me and hide behind.
Blood= Ritual+3 Energy regen. Well of Blood,+6-somthing health.
Death= TONS of minions to tank for me and hide behind.
stumpy
Quote:
Originally Posted by toastgodsupreme
They're the same people who never had the cultist henchie in their group. I don't make a group without him in it, even when I'm on my own necro. Blood Rit is just too valuable.
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smurfhunter
the point with necros is that you can do a fow run with only tanks, monks and eles.
which means it isnt *essential* to have a necro or a mesmer, while it is almost always essential to have a warrior that can tank.
and just about 80% of all necros or mesmers just plain suck. theyre not as easy to play as warriors or something. so after doing like 3-4 missions with a necro that just sat there doing absolutely nothing of value, you kinda start to look down on em. same goes for mesmers.
ive been leader of a party for thunderhead, and we have 2 monks, some eles, 2 tanks, and im like hmm ill take a necro for blood ritual, maybe some wells. turns out this guy "doesnt like" blood ritual. he didnt have well of blood. basically all he did was...nothing...until someone got past the tanks and killed him.
there should be more ways of 'proving' you arent a noob - being rank 3 is usually good proof but then there are *plenty* of non noobs that just dont have the time to get to rank 3... i mean it does take awhile.
which means it isnt *essential* to have a necro or a mesmer, while it is almost always essential to have a warrior that can tank.
and just about 80% of all necros or mesmers just plain suck. theyre not as easy to play as warriors or something. so after doing like 3-4 missions with a necro that just sat there doing absolutely nothing of value, you kinda start to look down on em. same goes for mesmers.
ive been leader of a party for thunderhead, and we have 2 monks, some eles, 2 tanks, and im like hmm ill take a necro for blood ritual, maybe some wells. turns out this guy "doesnt like" blood ritual. he didnt have well of blood. basically all he did was...nothing...until someone got past the tanks and killed him.
there should be more ways of 'proving' you arent a noob - being rank 3 is usually good proof but then there are *plenty* of non noobs that just dont have the time to get to rank 3... i mean it does take awhile.
Bleidd
Whomever said its the "me me me" mentality (or along those lines) hit the nail on the head. They don't seem to notice the fact their energy never dropped, the opponent never casted, they dealth more damage because of Barbs, etc.
I play a Warrior and an Elementalist primary. Not because they're (supposedly I find out) the easy thing to play, but because that's what I always play. But I'm also all about the strategy and that's an element of depth the Necromancers, Mesmers, and Rangers usually seem to add in to.
In my opinion the PvE side of the game is too dumbed down, so that brute force almost always trumps any strategy which might be much more efficient and effective. If it were a little more necessary to have power drains, interrupts, etc. I think that'd go a long way into making the "other three" more accepted by the general community and the PvE side of the house that much more interesting.
On a similar topic... I'm all about the "uncommon" or "not as good as" profession combinations. Its that much more rewarding when someone pulls a N/W off well, a R/Me, etc. Too many W/Mos and E/Mos and Mo/x's running about just makes the game dull, when you consider just how many combinations there are, and how many builds in those combinations.
I play a Warrior and an Elementalist primary. Not because they're (supposedly I find out) the easy thing to play, but because that's what I always play. But I'm also all about the strategy and that's an element of depth the Necromancers, Mesmers, and Rangers usually seem to add in to.
In my opinion the PvE side of the game is too dumbed down, so that brute force almost always trumps any strategy which might be much more efficient and effective. If it were a little more necessary to have power drains, interrupts, etc. I think that'd go a long way into making the "other three" more accepted by the general community and the PvE side of the house that much more interesting.
On a similar topic... I'm all about the "uncommon" or "not as good as" profession combinations. Its that much more rewarding when someone pulls a N/W off well, a R/Me, etc. Too many W/Mos and E/Mos and Mo/x's running about just makes the game dull, when you consider just how many combinations there are, and how many builds in those combinations.
Makkert
Quote:
Originally Posted by Tarot Ribos
I honestly canNOT figure out WHY no one wants a mesmer in their group. True, the mesmer henchman is horrid, but we won't talk about that.
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And i do admit that i also have no clue what exactly Dunheap is casting. Anyone know what Duhman is contributing?
btw: i like mesmers. i especially like them in Ring of Fire, thirsty river, or any ground with a healer boss.
Kaylee Ann
The mesmer henchy throws illusion snares around like it is going out of style.
Asrial
Quote:
Originally Posted by Kali Ma
/sigh
This is the kind of stereotype that causes the problem in the first place. There are other things that a death necro can do than just raise minions, and anyways a good death necro can still make a scarcity of corpses go a long way. Pretty much anything with flesh can be used, whether foes, allies, npcs or pets, and there are a lot of Undead that leave behind a flesh corpse. Blood Is Power, Heal Other and Heal Area are in my skillbar on just about every mission/quest, and so I am able to keep the spellcasters and monks full of energy and lighten their load, while keeping my bone horror(s) alive for a really, really long time to be used as seeds or bombs. I don't know how many teams I've been in where they commented how awesome the group was and patted themselves on the back, not recognizing or acknowledging that my participation had a significant impact on our success. In the Fissure the other night, I participated in a really good group of excellent players who actually acknowledged the support I was giving them and said thank you for the bips, back up heals and high level horrors so they could cast Healing Seed and Shield of Judgement on them. Yes, I died and was targetted more than anyone else, but the team made the effort to heal, bond with and keep me alive because they recognized that I was a valuable member of the team. Then last night during the infusion run mission, I was always the last to get healing attention and the first one to die, which usually led to the monks and spellcasters falling shortly afterwards. After about the third or fourth time this happened, one monk piped up and asked who was doing the energy regen and support healing. I said, "that would be me." The others were like, "oh that was you" and "didn't think you were doing anything back there" and crap like that. Fortunately one of the monks got wise and started healing me more often, and the group didn't die again. Necros, Mesmers and Rangers... people who haven't played them at high levels firsthand just don't get it. My favorite two missions so far were ones where we were all spellcasters and rangers, with no monks or warriors - and in each case we succeeded at both the mission and bonus with no deaths. It's extremely frustrating to be a good player and know that you'd be an asset to just about any team, and then have to spend 30 minutes to an hour begging to join a group for a mission, quest or the ToA. I'm lvl 20 with full draknor's armor, and have been told by a monk that I'd die too much if I joined their party for the Villany of Galrath quest... give me a break. |
I can't WAIT to start exploring FoW and the UW. I'm sooooo looking forward to getting in there and forming teams out of all us outcasts (I'm a R/N).
There's been plenty of times where I've been leading a group and we needed one last person and the group was mentioning we should get a monk and I so badly just wanted to take the non-monk trying to join.
1) You only fail if you don't learn from the experience. A failure can represent a chance to figure out another tactic, try a different skillset, mix things up a bit.
2) You can be pleasantly surprised by non-tactical groups, because you find combinations that just decimate that you wouldn't have found otherwise if you went with a tactically formed group.
3) After grinding through FoW / UW for your materials, why wouldn't you want to experience changes in gameplay?
Anyways, just my thoughts. Great post Kali Ma!
Ashley Twig
Quote:
Originally Posted by Asrial
There's been plenty of times where I've been leading a group and we needed one last person and the group was mentioning we should get a monk and I so badly just wanted to take the non-monk trying to join.
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Yesterday a friend needed help at ThirstyRiver. She had difficulties getting a team. So I asked a warrior-friend, if he'd like to help.
Accidentally (noob, I didn't check) I accepted a group of 3 who did have a monk. So there we were 6 ppl. (2 W, 1 ME (me), 2 R, 1 N).
First I thought: Kick all 3 and let them regroup, but I really have a hard time kicking ppl. off the team. And of course they said: get a monk, get a monk.
But in the end, they were so deperate to do the mission (one guy said he had tried about 30 times and failed each time) that I thought: what the heck, let's give it a try.
Long story short: We did it without a primary monk.
That's why we were, more than once, close to extinction, but we did it.
Quote:
Originally Posted by Asrial
1) You only fail if you don't learn from the experience. A failure can represent a chance to figure out another tactic, try a different skillset, mix things up a bit.
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Daijdjan
I recently joined a young guild of occasional players, mostly made of W/M, Monks and Eles. So i came with my Necro, we played or first mission together and i told the Monk and the Ele to scream if they are out of energy. After that mission, they told me, that is was never this easy. And one of the W/M would want a duell with me, to show me the superiority of his char
Now we are making plans to kill Glint with our guild and i'm only allowed to bring my Necro
And the lesson learned: Never underestimate the supportive or (if skilled otherwise) offensive abilities of a Necro.
Now we are making plans to kill Glint with our guild and i'm only allowed to bring my Necro
And the lesson learned: Never underestimate the supportive or (if skilled otherwise) offensive abilities of a Necro.
dc7407
hey now im a N/W. I often use change my build up though, going mostly death for farming, blood/curse for fow/uw, or using what i call my "blood tank" w/ blood/stances and sword/sheild with armour mods. realy, necros dont have that less armour then warriors, expecialy if u use the sheild war cry. U do need to try and let warriors take most of the dmg, but being able to take some dmg and heal yourself (taking pressure off monks), using demon flesh for 200 hp for over a minute, and dealing out much higher dmg then warriors, i think n/w r underated. The problem is instead of bringing life transfer i have to bring well of power for group balance, this could be fixed if there were 2 necros in a group but tahts usualy unheard of. but truely with comos liek sheild stance, demon flesh, armour mods, vamp touch/life syphon/life transfer you cant realy die, and u can bring bonnets and defensive stance to maintain a constant stance through the whole battle (with ur mana regen and soul reaping u have plenty of mana), or bring final blow to deal even more dmg.
Necros can keep a constant stance and life draining, so i dont c why ppl dont beleive they can be an effective tank.
o, and they own in small random arenas because if u 1v1 a n/w then ur a goner. and for some rsion im ignored in the hall of heroes, but i manage to be an efective monk disabler w/ crippling and enchant/healing removing skills.
P.S. ive been experimenting with a Curseing tank necro, with barbs, mark of pain, parasite (in 20 secs it'll give u 100 hp for 5 mana, and have enough mana to constantly cast it)
Necros can keep a constant stance and life draining, so i dont c why ppl dont beleive they can be an effective tank.
o, and they own in small random arenas because if u 1v1 a n/w then ur a goner. and for some rsion im ignored in the hall of heroes, but i manage to be an efective monk disabler w/ crippling and enchant/healing removing skills.
P.S. ive been experimenting with a Curseing tank necro, with barbs, mark of pain, parasite (in 20 secs it'll give u 100 hp for 5 mana, and have enough mana to constantly cast it)
Calimar
Red Locust: not agreed.
I play a mesmer secondary and often I find myself starting a battle with mesmer stuff. Nah, mesmers are great for support, not to mention that a well played mesmer can make things SOOOOOO much easier for others.
I did ascension mission (the one in which you battle groups in an arena-like manner, resu every 2 seconds) in a group of 3 mesmers, 1 ele/me (me), 1 ele/monk and 1 wa/monk. We went swift through it (our ele-mo switched to primary monk for the mission... I wish I remembered her name! she was great!).
Good mesmers are rare.. but good mesmers can positively destroy your ability to play. Do not underestimate.
Necro/warriors... dunno, I can't think of a combination with warrior secondary that wouldn't be stronger if warrior was primary. I'd like to hear everyone opinions on this.
I play a mesmer secondary and often I find myself starting a battle with mesmer stuff. Nah, mesmers are great for support, not to mention that a well played mesmer can make things SOOOOOO much easier for others.
I did ascension mission (the one in which you battle groups in an arena-like manner, resu every 2 seconds) in a group of 3 mesmers, 1 ele/me (me), 1 ele/monk and 1 wa/monk. We went swift through it (our ele-mo switched to primary monk for the mission... I wish I remembered her name! she was great!).
Good mesmers are rare.. but good mesmers can positively destroy your ability to play. Do not underestimate.
Necro/warriors... dunno, I can't think of a combination with warrior secondary that wouldn't be stronger if warrior was primary. I'd like to hear everyone opinions on this.
Kali Ma
Quote:
Necro/warriors... dunno, I can't think of a combination with warrior secondary that wouldn't be stronger if warrior was primary. I'd like to hear everyone opinions on this. |
BigTru
Quote:
Originally Posted by Red Locust
Basically, these are support classes in pve. I'd take an E/Me or E/N over a Me or N primary any day, when it comes to pve, and I don't blame groups for doing so. The benefits of fast casting and soul reaping are overshadowed by the benefits of energy storage or divine favor. Those success stories people mention were largely due to the skill of the player involved, and not the spectacular performance of the necro class in pve.
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Minion Masters are pretty overpowered through most of PvE. The Bone Horrors are expendable, don't whine about not having the Monk drop 20 consecutive heals on them and they have more brains than about 70% of your average W/Mo.
Curses and Blood are good for UW because Aatxes don't exactly drop in 2 seconds and a little extra energy never hurt anybody.
Mesmer skills are good for any Monk bosses you may encounter. Most people seem to be whining about those nowadays. Hell, just about any caster is doomed with one around. Most people get an extra ele to speed up the killing. Mesmers do that too if there are any monks or elementalists in the area.
Necromancers can use Shadow of Fear and Tainted Flesh, very effective through a good majority of PvE. They are THE anti-melee, and as of such, Warrior bosses pose no threat whatsoever with a Necro at hand.
Mabey you just weren't good enough with Necromancer/Mesmer to use them effectively? If everything was about Healing, Tanking, and AoE, why then, do many groups carry with them a Protection Monk?
Gwenhywar
Quote:
Originally Posted by proffbeer
Takes yesterday, i get an invite, i accept, and theres 4 warriors in the group, 1 monk, and a couple of eles, well ok, but i put foreth the notion, hey we need atleast another monk,
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DSey
I got to the TOA the other night because I still had the Gallrath quest open and wanted to complete it. I play as a W/Mo myself, which is my first character. The TOA area wasn't even fully loaded yet or I had already an invite to join a group. I declined because I was eating, hehe. Anyway, while I got that invite instantly I saw at least 3 other players asking to join a group. Two necromancers and one mesmer(dunno about their secondary professions anymore). In the team it took me to complete my dinner these people never got invited at all while basically anyone else did. When I was done eating I started a group and invited all these players who were still looking for a group. I am the first to admit that I have no idea what a Necro or Mesmer can do, as I haven't played them myself or often played with, for that matter. My reason for asking these guys and girls was that apparently no one else wanted to have them in their group, and because I figured they probably couldn't be any less than other players.
I had tried this quest before with various teams consisting of the more 'usual' professions. I never made it.
I think our group consisted of 2 warriors, 4 necros and 2 mesmers. At least 4 of us had a monk secondary.
I have to tell, this was a pretty damn awesome group. We pretty much sliced through everything with ease. The two warriors rushed into every group we encountered to take the bulk of the damage while the necros and mesmers threw a plethora of spells and whatnot. I know how much damage I do, which isn't too much. I know how long it takes me to kill a minotaur or something when I am alone, and that can take quite some time. This time, they were falling like flies. I have no idea what spells and curses the necros and mesmers have, but they sure worked wonders. Every corpse got exploited with some spell or skill. Enemies were slowed down, crippled, drained and god knows what else. I am fairly sure that the bulk of the damage dealt by our group was not done by the warriors. Health and energy regen never seemed a problem for any of us. Great group.
I think most players need to have a positive experience with the neglected classes first before they can even appreciate their input.
I had tried this quest before with various teams consisting of the more 'usual' professions. I never made it.
I think our group consisted of 2 warriors, 4 necros and 2 mesmers. At least 4 of us had a monk secondary.
I have to tell, this was a pretty damn awesome group. We pretty much sliced through everything with ease. The two warriors rushed into every group we encountered to take the bulk of the damage while the necros and mesmers threw a plethora of spells and whatnot. I know how much damage I do, which isn't too much. I know how long it takes me to kill a minotaur or something when I am alone, and that can take quite some time. This time, they were falling like flies. I have no idea what spells and curses the necros and mesmers have, but they sure worked wonders. Every corpse got exploited with some spell or skill. Enemies were slowed down, crippled, drained and god knows what else. I am fairly sure that the bulk of the damage dealt by our group was not done by the warriors. Health and energy regen never seemed a problem for any of us. Great group.
I think most players need to have a positive experience with the neglected classes first before they can even appreciate their input.
DarkAynjil
Quote:
Originally Posted by Dumachum
If you aren't a W, E, or Mo you might as well stay out of ToA. The ignorant fools there will never give you a party.
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They usually reply with "Minions" and "Conjure Phantasm, etc."
These guys are insta-kicks for us.
salja Wachi
well first of all most really good necros are not minion masters. in fact i never use minsions. but i do use BR or BiP a lot in FoW and UW. i also use AOE's such as desecrate enchantments. enfeeble is great etc etc etc. in my opinion the most versatile profeeesion in this game is a necro. there is almost nothing a well played necro cannot do. from buffing allies to debuffing enemies to outright damage no other class even comes close to the variety if a necro
Louis
I can understand the frustration as I'm a N primary and it's the class I prefer. It has been said before: most people don't know what a Necro can do and since 90% of the players are bad, the odds are that most players have seen the worst necros can do.
Most players (the same 90%) have a limited understanding of the game so the myriad of possibilities besides 3 w, 2 ele, 3 mo is just too much for them. The same players don't plan a lot beforehand so they NEED 3 w, 3 mo, 2 ele to SURVIVE the sticky situation (i.e: aggroing 12 enemies at once, not placing traps, being ignorant of the basics of the pulling) they get themselves into.
My best mission was Abaddon's Mouth: we had no W and 1 monk primary yet we trashed the mission. Why: good coordination, nice pulling, taking our time to regen and 6-7 casters calling Blood magics, Illusion, Fire or Air magics at once will kill most foes in seconds.
The best solution is to advertise your skills and once you get into a good group (we all know if it's a good group within seconds in UW/FoW) be sure to provide the said support! I always tell the Ele and Mo that they need to ask for BiP or BR when they need it, I can't guess how much energy they have left! Same goes for WoB and WoP, you must make sure your teammates know what the green circle means.
The last thing is not get yourself into trouble. How many times have you seen N/w charge into combat and dying within seconds? If you want to play support just keep the hell out of melee and assume your position in the team. Since most people assume they're doing you a favor by letting you into a group, don't ever give them a chance to be right. Oh...and know what lies ahead so your skill choices can really shine.
BtW a small question to FoW/UW experienced necros: do WoB and WoP work in those areas? I couldn't get WoB to work in FoW: "Invalid spell target" I think...
And one last thing, my IGN is Mara Soulbringer so if you see me online and want to explore FoW/UW, just ask for it! All I ask it that you know your abilities/limitations and be a calm and intelligent player...
-Louis
Most players (the same 90%) have a limited understanding of the game so the myriad of possibilities besides 3 w, 2 ele, 3 mo is just too much for them. The same players don't plan a lot beforehand so they NEED 3 w, 3 mo, 2 ele to SURVIVE the sticky situation (i.e: aggroing 12 enemies at once, not placing traps, being ignorant of the basics of the pulling) they get themselves into.
My best mission was Abaddon's Mouth: we had no W and 1 monk primary yet we trashed the mission. Why: good coordination, nice pulling, taking our time to regen and 6-7 casters calling Blood magics, Illusion, Fire or Air magics at once will kill most foes in seconds.
The best solution is to advertise your skills and once you get into a good group (we all know if it's a good group within seconds in UW/FoW) be sure to provide the said support! I always tell the Ele and Mo that they need to ask for BiP or BR when they need it, I can't guess how much energy they have left! Same goes for WoB and WoP, you must make sure your teammates know what the green circle means.
The last thing is not get yourself into trouble. How many times have you seen N/w charge into combat and dying within seconds? If you want to play support just keep the hell out of melee and assume your position in the team. Since most people assume they're doing you a favor by letting you into a group, don't ever give them a chance to be right. Oh...and know what lies ahead so your skill choices can really shine.
BtW a small question to FoW/UW experienced necros: do WoB and WoP work in those areas? I couldn't get WoB to work in FoW: "Invalid spell target" I think...
And one last thing, my IGN is Mara Soulbringer so if you see me online and want to explore FoW/UW, just ask for it! All I ask it that you know your abilities/limitations and be a calm and intelligent player...
-Louis
EF2NYD
Quote:
Originally Posted by Louis
BtW a small question to FoW/UW experienced necros: do WoB and WoP work in those areas? I couldn't get WoB to work in FoW: "Invalid spell target" I think...
-Louis |
Yamat
Quote:
Originally Posted by Red Locust
Ah yes, the dreaded pve necro/war tank. It's right up there on my "do not invite" list.
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Ask, don't assume.
Night Daftshadow
when i go to fow. i always look for one necro with high blood magic. those monks definitely need the support of blood ritual. eles might need it too but with attunement spells and lesser glyph energy spell, they're pretty much ok with energy.
Asrial
Quote:
Originally Posted by DSey
I got to the TOA the other night because I still had the Gallrath quest open and wanted to complete it. I play as a W/Mo myself, which is my first character. The TOA area wasn't even fully loaded yet or I had already an invite to join a group. |
The funny part?
I was level 2 when this happened
I immediately accepted the invite and exclaimed "Let's go!"
salja Wachi
wells are generally not so good in the beginning of FoW. as there are not a lot of fleshy corpses to make use of it. bring BiP aS YOUR ELITE it is a much better spell for fissure.
Mistriss Of Darkness
Quote:
Originally Posted by Thanas
This nonsense. I am a N/Mo Death/Smite. I can deal massive area damage with balthazaar aura and symbol of wrath along with shield of judgment. When bodies are available I can get a 15 strong army of lvl 18 bone fiends which represents a formiddible force. This is hardly a support character, its full on offensive character!
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I'm also a N/Mo and have played a smite build. Although this build is great for most of the game, it is really hard to pull off in the UW and FOW. When using my spmite build, i usually use it for farming physical attack mobs. But when you hit the dis-enchanters, it is a lot tougher. And as everyone else pointed out, there aren't many corpses to be found in UW and FOW.
I feel everyone's pain on this thread. Even when I announce that I'm a N/Mo with BiP/WOP -blood 16 / Heal 11, it takes a long time or I might have to go through a few districts before finding a PUG. Maybe I need to advertise what BiP is to get invites...but if I have to do that, the group probably isn't experienced enough to have a good run anyways.
salja Wachi
all you have to do is say you are a blood/ energy regen necro you will get 5 invites within 30 seconds
Mistriss Of Darkness
I just wanted to add that I did play a Mesmer/Necro build as my first character. Definitely hard to play as it really involved a lot more strategy than playing with my W/Mo (no offense to you 'Paladin' builds out there).
What the deveoplers really should have done is make each area such as Kryta, The Wilds, UW, ect. easier if you had a certain class with you. So each character class would have an opportunity to shine. Facing undead in the Kryta is much easier with a Monk and their smiting. Basically, make it harder with any group to finish without that critical character. Warriors can pretty much shine through most of the game and are too overpowered compared to the other roles IMO. I've soloed most of the game or brought a healer henchie here and there. However, when i tried soloing with my Mesmer, it was a joke.
What the deveoplers really should have done is make each area such as Kryta, The Wilds, UW, ect. easier if you had a certain class with you. So each character class would have an opportunity to shine. Facing undead in the Kryta is much easier with a Monk and their smiting. Basically, make it harder with any group to finish without that critical character. Warriors can pretty much shine through most of the game and are too overpowered compared to the other roles IMO. I've soloed most of the game or brought a healer henchie here and there. However, when i tried soloing with my Mesmer, it was a joke.
Detis Zan
For a while I had trouble with my Necro charrie. (Choosing what attribute to use and so on.) I haven't beaten the PvE yet I've only gotten to Iron Mines (and still learning). But when I discovered the Blood/Curse build with BiP WoP/WoB (Started collecting the elite skills) and now putting up "LFG Blood BiP/WoP Health/Eng regen Necro" I get more invites than I used to in the past..
Oi and the past sure did sucked..
Oi and the past sure did sucked..
LifeInfusion
Quote:
Originally Posted by Witcher King
It's ignorance, plain and simple. If you've ever played a necro or had a good one in your group then you know how valuable they are. Well of Blood and Blood Ritual are beautiful skills for support and Vampiric Gaze and everything else shadow damage is not bad at all for damage. DO be sure to know the terrain before you get in a full-fledged group though because a Minion necro in an area with little to no corpses IS basically just a wasted space. That's the only thing I fear when taking a necro into my group.
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Enough said.
Red Peasant
Quote:
Originally Posted by Ashley Twig
So if you have a team with no rangers (e.g.) and you've done great so far. Why include a ranger?
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It is rather hard to get a group for missions as a R/Me, though. I don't usually see them in groups that I join, either. I haden't really noticed it before, but people do seem to shun necromancers in PvE.
Pyrii
I skipped 5 pages of text, but I tend to find cultist henchmen handy, a necro is good alongside an ele, they can curse enemies and help eles with thier energy as they throw spells at mobs.
Mistriss Of Darkness
In UW, a group of all rangers can devestate the smite crawlers. You will see people asking to join all rangers groups to do trapping runs.
Edge Martinez
In Burial Mounds an ALL NECRO group killed a very well balanced, surprisingly organized PUG I was with in less than 20 seconds. I noticed something wrong immediately and took notice of what exactly they did. You can bet I'll be copying it. You may also surmise I've got a way around it next time I see all necros.
Zazoo
I have many characters my first being a N/R.
I agree that sometimes its really hard to get a group, but I find it equally hard with most characters except a monk and warrior.
Most people see w/m or m/? and there u go invites.
My MOST powerfull character is my necro he specialises in minons (level 18's) but has a lot of other spells I take too my minions take up 2 slots.
First off warriors love minions since they attact most of the attention and they can always back up if they r taking strain.
The blood skills I take along mean less healing needed from a monk (Im normally last on the list for healing) and more energy for the monk too.
I find that if i need to help a friend he is the best choice.
U should see peeps reactions to my E/W when she charges into H2H LOL.
It doesn't last long tho when they see the damage output from Earthquake followed by Aftershock & crystal wave.
Id say I always want 1 necro & 1 Ranger in every party & I LOVE good mesmer players but they seem to be quite rare.
Well the support character classes r just as powerfull as the non support characters if not more but its more subtle power.
One advantage these classes have over the rest as we tend to only be invited into Good parties since the useless bunches dont know the power of the support classes. LOL
Anyway enough waffling just my 2c worth from a player that has played every primary class to level 20.
I agree that sometimes its really hard to get a group, but I find it equally hard with most characters except a monk and warrior.
Most people see w/m or m/? and there u go invites.
My MOST powerfull character is my necro he specialises in minons (level 18's) but has a lot of other spells I take too my minions take up 2 slots.
First off warriors love minions since they attact most of the attention and they can always back up if they r taking strain.
The blood skills I take along mean less healing needed from a monk (Im normally last on the list for healing) and more energy for the monk too.
I find that if i need to help a friend he is the best choice.
U should see peeps reactions to my E/W when she charges into H2H LOL.
It doesn't last long tho when they see the damage output from Earthquake followed by Aftershock & crystal wave.
Id say I always want 1 necro & 1 Ranger in every party & I LOVE good mesmer players but they seem to be quite rare.
Well the support character classes r just as powerfull as the non support characters if not more but its more subtle power.
One advantage these classes have over the rest as we tend to only be invited into Good parties since the useless bunches dont know the power of the support classes. LOL
Anyway enough waffling just my 2c worth from a player that has played every primary class to level 20.
Thanas
I am necro/mesmer and in the last few days I have started making trips to Underworld and Fissure of Woe. I completed FoW and nearly completed Underworld. What I have found is a lot of players are suspiciuos of necros but as soon as they invite me and begin to play they see the advantages.
Now everyone goes on why have necro pimary, all you get is soul reaping and death magic which needs corpses. It seems many people forget the fact that you can only use runes for your primary profession. So you can't pump up your necro attribs to 16 with a secondary necro. This is very important cause it drastically increase the effectiveness of skills.
I ussually take a curse/dom or blood/insp necro into UW and FoW. I find these attrib lines to be most effective. The obvious blood line involves BiP and BR, for energy support along with life stealing and energy draining. For my curse necro I take along Mark of Pain, spiteful spirit, enfeebling blood, along with a few mes skills, such as backfire and empathy. This build punishes the enemy for attacking and causes huge damage with melee characters in a group. That is to say by casting spiteful spirit, enfeebling blood and mark of pain on one foe and having everyone attack that one creature. I can pretty much decimate the rest of the mob surrounding my warriors, without them even having to touch them. Mark of pain will do 42 dmg to each adjacent creature surrounding the target for each hit on that target, spiteful sprirt will do around 50 dmg each time the target foe uses a spell or skill to that foe and surrounding foes. This damage is boosted by the 16 points, which as I mentioned cannot be achieved with a secondary necro.
So bottom line is necros are worth while and make a great addition to the team. They don't deal direct damage but increase the damage you deal and reduce the enemies effectiveness.
Now everyone goes on why have necro pimary, all you get is soul reaping and death magic which needs corpses. It seems many people forget the fact that you can only use runes for your primary profession. So you can't pump up your necro attribs to 16 with a secondary necro. This is very important cause it drastically increase the effectiveness of skills.
I ussually take a curse/dom or blood/insp necro into UW and FoW. I find these attrib lines to be most effective. The obvious blood line involves BiP and BR, for energy support along with life stealing and energy draining. For my curse necro I take along Mark of Pain, spiteful spirit, enfeebling blood, along with a few mes skills, such as backfire and empathy. This build punishes the enemy for attacking and causes huge damage with melee characters in a group. That is to say by casting spiteful spirit, enfeebling blood and mark of pain on one foe and having everyone attack that one creature. I can pretty much decimate the rest of the mob surrounding my warriors, without them even having to touch them. Mark of pain will do 42 dmg to each adjacent creature surrounding the target for each hit on that target, spiteful sprirt will do around 50 dmg each time the target foe uses a spell or skill to that foe and surrounding foes. This damage is boosted by the 16 points, which as I mentioned cannot be achieved with a secondary necro.
So bottom line is necros are worth while and make a great addition to the team. They don't deal direct damage but increase the damage you deal and reduce the enemies effectiveness.
salja Wachi
Quote:
Originally Posted by Thanas
I am necro/mesmer and in the last few days I have started making trips to Underworld and Fissure of Woe. I completed FoW and nearly completed Underworld. What I have found is a lot of players are suspiciuos of necros but as soon as they invite me and begin to play they see the advantages.
Now everyone goes on why have necro pimary, all you get is soul reaping and death magic which needs corpses. It seems many people forget the fact that you can only use runes for your primary profession. So you can't pump up your necro attribs to 16 with a secondary necro. This is very important cause it drastically increase the effectiveness of skills. I ussually take a curse/dom or blood/insp necro into UW and FoW. I find these attrib lines to be most effective. The obvious blood line involves BiP and BR, for energy support along with life stealing and energy draining. For my curse necro I take along Mark of Pain, spiteful spirit, enfeebling blood, along with a few mes skills, such as backfire and empathy. This build punishes the enemy for attacking and causes huge damage with melee characters in a group. That is to say by casting spiteful spirit, enfeebling blood and mark of pain on one foe and having everyone attack that one creature. I can pretty much decimate the rest of the mob surrounding my warriors, without them even having to touch them. Mark of pain will do 42 dmg to each adjacent creature surrounding the target for each hit on that target, spiteful sprirt will do around 50 dmg each time the target foe uses a spell or skill to that foe and surrounding foes. This damage is boosted by the 16 points, which as I mentioned cannot be achieved with a secondary necro. So bottom line is necros are worth while and make a great addition to the team. They don't deal direct damage but increase the damage you deal and reduce the enemies effectiveness. |
quoted for truth
you got it right on the button man