Get rid of doubled skills (petition)
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Originally Posted by SparhawkJC
I agree double skills just puts the Prophecies owners at such a huge advantage over only-Factions owners. For example someone with both Prophecies and Factions could use Galrath+Silverwing+Final Thrust for a mean spike instead of the Sever artery+gash+silverwing+final thrust that Factions owners would be stuck with. Definitely goes against the Guild Wars mantra of having someone with only Factions be competative.
Also do you have any evidence that these doubled skills are here to stay? My guess is that they're only placeholder skills until a-net figures out how to balance the actual skills that they meant to put in the game. /signed |
As to whether they are a good idea, that depends. Anet has stated for the record that they derive their inspiration for the skill system from Magic the Gathering. If we look at that game, there have been over the years many "duplicates", some because a limited skill set was instituted for a given format, others to allow for multiple copies of a usefull skill to be used. Does that last part sound familiar?
There have been very few cases of abuse involving these "copies", primarily because Wizards always recognized the potential for abuse and generally only duped the utility skills like disenchant (of which I think you could run almost 1 out of 3 at one time.
Please, if it's not too much trouble, could you show me the godly combo that is now possible? The best I've seen anyone come up with in this thread is double Galraths + FT, and if that's the best you can do you're in trouble with this whole arguement. If that's your idea of overpowered...
War's are not the best spikers. War's are all about constant pressure, even after the adren nerf (or fix, I guess it depends on your perspective). If you're getting spiked by a war I have to wonder if you're talking about Random PvP, which really, who cares about? In PvE it's irrelevant. Casters and rangers far out damage monsters, and the best use for a war is as a stance tank. In PvP (real PvP that is), it has been shown many times that more adren skills = less damage over time. Sure, it allows for a spike, but it's a pathetic spike compared to 4 rangers, or even 4 air ele's for that matter.
And that's the only example you've come up with. Are you going to claim that having 2 Tiger's Fury's will lead to any godly combo's? How about any of the rest? Can you find a single realistic case of an abusable combo? The best I've heard of up till now was the Necro touch skills, and that's just silly.
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Originally Posted by TideSwayer
If you don't like them you don't have to buy them from the skill trader. I personally love the idea.
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Have to agree with TideSwayer.The answer is simple...dont like it... dont use it.
Why is it every game I play folks dont get that?Anyhoo there are enough nerfs as is..oh well ..)

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Originally Posted by Thom
I think you are missing the point. Having two inspired hex/inspired enchantments/galraths... adds interesting options. Obviously A-net shouldn't do this too often, but for certain skills it provides flexiblity.
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I.E., I feel somewhat cheated by the dupes, because a new skill, even if it's terrible, is at least a new option. Giving us another copy of a non-impact skill just waters down the skill pool, it doesn't expand it at all.
Peace,
-CxE
I don't mind the duplicated skills, because...
1) you can use duplicated skills like Vampiric Bite, Vampiric Touch, plus Vampiric Gaze. To heal yourself, while the monk heals other players. That's if you own both games.
2) you don't have to buy the duplicated skill(s) if you don't want to. That easy.
3) thier there for new players that don't own Prophecies. Which has be said over and over again.
4) not all the duplicated skills are the same, example Animate Bone Horror and Animate Vampiric Horror. Both minions look the same but, vampiric minions also steal health if you lose health. Do normal minions do that, no.
1) you can use duplicated skills like Vampiric Bite, Vampiric Touch, plus Vampiric Gaze. To heal yourself, while the monk heals other players. That's if you own both games.
2) you don't have to buy the duplicated skill(s) if you don't want to. That easy.
3) thier there for new players that don't own Prophecies. Which has be said over and over again.
4) not all the duplicated skills are the same, example Animate Bone Horror and Animate Vampiric Horror. Both minions look the same but, vampiric minions also steal health if you lose health. Do normal minions do that, no.
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/sign
if you want them to be available to factionbuyers, then they are coreskills, that simple. Using 2 times the same skill is in my eyes BS, I would prefer some alterations to them to increase options and synergies in stead of the take along to counter interruption and because of lower importance of other skills, or less interest in taking other skills along.
if you want them to be available to factionbuyers, then they are coreskills, that simple. Using 2 times the same skill is in my eyes BS, I would prefer some alterations to them to increase options and synergies in stead of the take along to counter interruption and because of lower importance of other skills, or less interest in taking other skills along.
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Originally Posted by Omega X
Ok, if they add 30 duplicate skills. Then what is the point of having core universal skills. It defeats the purpose.
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). The core skills they picked for Factions will always be core skills, whereas the duplicated skills and their duplicates probably won't be in the other chapters./NOT signed
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Does anyone else see this as an attempt to buff certain attributes/weapons rather than to "add flexibility"?
For example, Axes are typically the dominate weapon in Guild Wars at the moment, but now swords are getting a pretty big buff as a result of Galrath Slash being doubled.
Anyone have a full list of doubled skills?
I'd be curious to see which attribute lines get buffed the most from this.
(I hope they double MS, lol
)
For example, Axes are typically the dominate weapon in Guild Wars at the moment, but now swords are getting a pretty big buff as a result of Galrath Slash being doubled.
Anyone have a full list of doubled skills?
I'd be curious to see which attribute lines get buffed the most from this.
(I hope they double MS, lol
)
..