Get rid of doubled skills (petition)
Hella Good
K... we clarified somewhere a few pages ago that the dupes come on TOP of the 300 new skills. It's actually 300 new + 30 dupes; the dupes weren't announced. There is at least 4-5 people, including myself, saying this... We also managed (believe it or not) to get to a point of actually discussing which these skills are and whether duping them does add the supposed "strategic depth" or not.
I sometimes wish people at least quickly scanned through what has been said in a thread before posting.
I sometimes wish people at least quickly scanned through what has been said in a thread before posting.
CKaz
Quote:
Originally Posted by Lord Cooper
farming just got easier
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it buffed already popular pvp and farming techniques
it might have even opened up a couple that weren't viable
I'm refraining from saying too much about specific build thoughts tho as I'm one to test stuff out first tho and I didnt waste the time I had for FPE caring about their dupe move. Just seems like an odd move on so many levels.
Core skill balanced with more recharge seems a lot more interesting than spending 2 skill slots - sure its another way to balance I suppose, but I'm just not seeing a lot of depth added to make your bar more repetitive.
CKaz
Quote:
Originally Posted by Hella Good
I sometimes wish people at least quickly scanned through what has been said in a thread before posting.
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I'm not sure what it is about these forums but they come in numbers to squelch any kind of thought or discussion, like we assaulted them personally or something. It's just a game, we're discussing a mechanic that for at least a few of us was initially jarring - it was unexpected - and what it might mean.
The Fox
The "duplicate" skills add build variety and create more possible character combinations!!! YEAH!!!!
TheArrow
I can honestly say that this is the most retarded thing ever posted on Guru. Online petitions are looked down upon anyways and you people are using one to complain for no reason? Some helpful advice: leave your house by exiting through the front or back door. Sit down and soak up the sun, it does a body good.
Snowman
Quote:
Originally Posted by Hella Good
There is at least 4-5 people, including myself, saying this...
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Especially as there is a lack of official clarification! personally.. it takes more than a few people 'saying' it on forums for me to be convinced that its actually true!
some time ago people were 'saying' that factions will have 16vs16.. which is obviously not true.
The point is..
Regardless if you have listed these skills or not, it doesnt matter, because if indeed they ARE additional, then it kind of makes the whole discussion moot, it doesnt matter... its like complaining about receiving 15 cookies instead of the 10 you orderd.
so if there is any quote, article or official confirmation, please find it... then I forget about reading this thread.
Hella Good
Quote:
Originally Posted by Snowman
Just because people a few people are saying it, doesnt make it factual!
Especially as there is a lack of official clarification! personally.. it takes more than a few people 'saying' it on forums for me to be convinced that its actually true! some time ago people were 'saying' that factions will have 16vs16.. which is obviously not true. The point is.. Regardless if you have listed these skills or not, it doesnt matter, because if indeed they ARE additional, then it kind of makes the whole discussion moot, it doesnt matter... its like complaining about receiving 15 cookies instead of the 10 you orderd. so if there is any quote, article or official confirmation, please find it... then I forget about reading this thread. |
And it has nothing to do with getting free cookies or whatever you wanna call it, it has to do with questioning it's logic, balance implications, and practicality. That's why we got to discussing the actual skills to see if the move really might do what Anet claims it will or no.
Loviatar
Quote:
Originally Posted by Tric
/signed
I think Anet are lying to their fans (it's that dire) when they say "each profession has 75 new skills". But they don't. Anet also said that these "new" skills are radically different from the old ones... Dare I say, HAHAHAHAHAHA? |
ARE YOU SIMPLY UNABLE TO READ OR ARE YOU READING COMPREHENSION CHALLENGED?
FOLLOWING IS A QUOTE FROM THE FACTIONS FAQ THAT HAS BEEN THERE FOR A VERY LONG TIME WHICH SAYS YOU ARE AN IDIO.......
Quote:
What kind of new content will I find in Guild Wars Factions? A total of 300 new skills, including 90 new elite skills, for the two new Factions professions and the six core professions from Guild Wars |
WHERE DOES THAT EQUAL 75?
let me do the math for you ......how about 50?
EDIT
SINCE IT SAYS 300 FOR ALL 8 PROFESSIONS YOU COULD SAY 75 EACH (150) TO THE NEW 2 PROFESSIONS WITH THE REMAINING 150 SPLIT 8 WAYS AS WELL
Emik
Dunno if this has been posted yet..
I do like the idea of having two similar spells/skills albeit that they have a little tweak.
I was scrolling through my skillslist with a Priest of Balthazar and stumbled on the new necro skills.
Some curses have been added and then my eye fell on it.
The new skill 'Shivers of the Dread' is the EXACT same one as Spinal Shivers.
I mean... i don't mind having a 'similar one' like perhaps when they get hit by dark damage instead of cold damage then ok but it's the EXACT same one.
Hopefully they'll change this
I do like the idea of having two similar spells/skills albeit that they have a little tweak.
I was scrolling through my skillslist with a Priest of Balthazar and stumbled on the new necro skills.
Some curses have been added and then my eye fell on it.
The new skill 'Shivers of the Dread' is the EXACT same one as Spinal Shivers.
I mean... i don't mind having a 'similar one' like perhaps when they get hit by dark damage instead of cold damage then ok but it's the EXACT same one.
Hopefully they'll change this
Emik
Quote:
Originally Posted by Loviatar
HI
ARE YOU SIMPLY UNABLE TO READ OR ARE YOU READING COMPREHENSION CHALLENGED? FOLLOWING IS A QUOTE FROM THE FACTIONS FAQ THAT HAS BEEN THERE FOR A VERY LONG TIME WHICH SAYS YOU ARE AN IDIO....... ARE YOU ABLE TO DEVIDE 300 BY 6? WHERE DOES THAT EQUAL 75? let me do the math for you ......how about 50? EDIT SINCE IT SAYS 300 FOR ALL 8 PROFESSIONS YOU COULD SAY 75 EACH (150) TO THE NEW 2 PROFESSIONS WITH THE REMAINING 150 SPLIT 8 WAYS AS WELL |
It's 75 for the new ones (Assasin and Ritualist) and 25 added ones for the originals.
so (2 x 75) + (6 x 25) = 300
Loviatar
Quote:
Originally Posted by Emik
Hopefully they'll change this |
they said the ones duped were intentional dupes and added on purpose.
these are in ADDITION TO and NOT REPLACING any of the new 300.
again this was done on purpose and not as a temp placeholder while the *real* skill would go later
EDIT
HI
CHECK THE TIME OF MY EDIT ON THAT
GOOD CATCH THOUGH
HIT 8 INSTEAD OF 6.......MY OOPS
back to reading comprehension 101 for a refresher course for me also
Kaospryx
I can definetely see the synergistic effect you've been talking about, Thom. Personally I feel it's still a bit early to make some judgment calls. My thoughts are that if Anet wanted Factions only to have some of the basic and necessary skills, they would've just put them in the core list. However, since this is not the case, it is evident that the purpose is to use these skills as duplicates on the skill bar, otherwise, there wouldn't need to be two copies of the skill.
Now, I can definetely see some strategies with these doubled skills, such as doubled Ihex, or Desp Blow combined with balanced stance, or Zojun's + Dodge for running chars, but a few other skills I see no point for. Is it truly necessary for two tiger's furies? I'm pretty sure 1 would simply blackout the other, and either way, it's just a waste on the skillbar.
Now, I can definetely see some strategies with these doubled skills, such as doubled Ihex, or Desp Blow combined with balanced stance, or Zojun's + Dodge for running chars, but a few other skills I see no point for. Is it truly necessary for two tiger's furies? I'm pretty sure 1 would simply blackout the other, and either way, it's just a waste on the skillbar.
CKaz
I question the 'depth' too though - is it deeper to eventually plug up your already limited bar with copies of the same skill? We have 100s of skills across 2 classes to fill up... 8. Sure I'm thinking about possibilities here now too but it just seems an odd move, and initial reaction remains 'meh' for me.
Again back to MtG, sure there you used duplicate cards [up to 4] but you had a 60+ card deck. Here you have a bar of 8, often one taken up with some kind of rez [unless soloing]. There are strategies, sure, but I'm not sure the trend is something particularly encouraging or interesting - certainly not as interesting as adding new skills with different twists into the mix, rather than a different name.
And yes omg we know they didnt hit the number of new skills provided, can we get past that? My gawd.
Guess we'll see - looks like we gottem either way.
Again back to MtG, sure there you used duplicate cards [up to 4] but you had a 60+ card deck. Here you have a bar of 8, often one taken up with some kind of rez [unless soloing]. There are strategies, sure, but I'm not sure the trend is something particularly encouraging or interesting - certainly not as interesting as adding new skills with different twists into the mix, rather than a different name.
And yes omg we know they didnt hit the number of new skills provided, can we get past that? My gawd.
Guess we'll see - looks like we gottem either way.
Thom
Quote:
Originally Posted by Kaospryx
I can definetely see the synergistic effect you've been talking about, Thom. Personally I feel it's still a bit early to make some judgment calls. My thoughts are that if Anet wanted Factions only to have some of the basic and necessary skills, they would've just put them in the core list. However, since this is not the case, it is evident that the purpose is to use these skills as duplicates on the skill bar, otherwise, there wouldn't need to be two copies of the skill.
Now, I can definetely see some strategies with these doubled skills, such as doubled Ihex, or Desp Blow combined with balanced stance, or Zojun's + Dodge for running chars, but a few other skills I see no point for. Is it truly necessary for two tiger's furies? I'm pretty sure 1 would simply blackout the other, and either way, it's just a waste on the skillbar. |
Theos
I don't see much of an affect of the vampiric touch and touch of agony dupes. Vampiric touch is already 15 energy, its not an attack skill, and thats half of ranger's energy with a bow. Throw in touch of agony there went mostly all of your energy.
But for kicks lets say you have a staff! Or Wand/OffHand! You have a wooping 49 (50) max Energy! Two vamp touches... well there went your energy. Throw in those ToA and poof. Now you may say more spammability, I say wtf. They have what 5 second recharges? Hell 3 was it? Thats a REAL difference... no wait its not.
But for kicks lets say you have a staff! Or Wand/OffHand! You have a wooping 49 (50) max Energy! Two vamp touches... well there went your energy. Throw in those ToA and poof. Now you may say more spammability, I say wtf. They have what 5 second recharges? Hell 3 was it? Thats a REAL difference... no wait its not.
Kaospryx
Um, the point of using it with a ranger is the expertise, which decreases the energy cost of it, since it's a skill, not a spell. It wouldn't cost 15E per cast after expertise is factored in.
Theos
How is that possible, does expertise not say ATTACK skills, not skills. This is a bug if it does reduce the cost. Unless it some how says attack skill on vamp and ToA which I don't think it does.
Squizzy
This thread is completely wrong... whoever made it..
They doubled the skills so that people that only have Factions< will have some of the same sort of skills as the prophecies do. If you press k and sort by campaign.. you will see that you got the core skills, for both games and then the prophecies and factions campaigns.. theres doubles simply because some of the skills people use alot should be on both.. but arent included in the core skills...
the 300 is without the duplicates btw.. gaile gray said it
They doubled the skills so that people that only have Factions< will have some of the same sort of skills as the prophecies do. If you press k and sort by campaign.. you will see that you got the core skills, for both games and then the prophecies and factions campaigns.. theres doubles simply because some of the skills people use alot should be on both.. but arent included in the core skills...
the 300 is without the duplicates btw.. gaile gray said it
Vilaptca
I don't know if this has been said before, but maybe some of the duplicates, ones that just don't make sense, were made into a Factions skill, because they wanted Factions-only users to have it, but didn't want it in the core skills because they didn't want it in future expansions. I think makes some sense...
Mercury Angel
Quote:
Originally Posted by Theos
How is that possible, does expertise not say ATTACK skills, not skills. This is a bug if it does reduce the cost. Unless it some how says attack skill on vamp and ToA which I don't think it does.
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It only claims to reduce attack skills, preparations, and traps, however.
Whether it's a bug or a poorly written description (as is NOT uncommon when dealing with Anet, to be bluntly honest) is debatable, though seeing as it's been this way for as long as I can remember (before the official release of the game), I'd have to say I doubt that it is a bug.
Theos
I was aware of Anets blatant miswordings, but I thought something like this would be a bit too important to blunder. Oh well, thank you for informing me Angel.
Hella Good
Quote:
Originally Posted by Theos
I was aware of Anets blatant miswordings, but I thought something like this would be a bit too important to blunder. Oh well, thank you for informing me Angel.
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By the way, the more we dig into this issue the more illogical it becomes, so unless an official comes here and explains what the supposed strategic value of this move is, we can just keep rambling and still won't get anywhere. At least we (roughly) know which skills got duped, and have some (vague) suggestions as to why some of the duping might've occured. Still doesn't explain why certain frequently used and highly efficient skills got duped.
Dragonblood
Quote:
Originally Posted by Emik
It's not 300 skills for all professions mate.
It's 75 for the new ones (Assasin and Ritualist) and 25 added ones for the originals. so (2 x 75) + (6 x 25) = 300 |
Quote:
Originally Posted by Hella Good
Still doesn't explain why certain frequently used and highly efficient skills got duped.
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So can we let this dead horse die.
Xpl0iter
Not sure if signed or not, but lets just put it this way. From a programmer's point of view, one can allow certain skills to be given to new core players of Chapter 2. There is not much of an issue with it to keep them available with certain Chapter 1 skills. I never saw a point of having 2 copied skills in same skill set beside making few professions stronger. what you guys are not noticing is, While these Faction characters have been given these new Skills cause they are suppose to be pushed up when they buy a Stand alone chapter, they have a major disadvantage Still in comparison to those who have both chapters. cause one with both chapters HAVE both skills in their set. In easy words:
1) Provided Stand alone chapter players with 1 skill means provided Both chapter holders with 2 Skills. Result: More power
2) Provided Stand alone chapter with certain skill Not duped, People with that skill still have more power.
Are you guys ripped? or stupid enough not to realize that you have more power over faction players, Regardless... ?
I noticed, for ELe class, i saw couple of baby searing skills, and copied searing heat. why not copied fireballs? i thought i once mentioned that fireball is one of the most used and basic good skill that a fire mage can keep in a skill set. I do not see why people would keep searing heat, or copied searing heat as a fire mage for pve. If i recall correctly, searing heat scatters foes, and people hate that, right?
Nothing is a Crying baby issue, people do have some point when they spoke of 2 skills being duped.
All the people who said Dupe skills are good, basically have a core professions which they love to play with, and found those skills giving them edge over other professions with certain combos. Do i want 2 crystal waves? sure, they gimme hell of a damage powers. Do i need to have a cheap way to damage? seems like Anet is supporting certain idiots to work arround brainy matter to output damage. This is not how people are suppose to be given power to dish some damage out.
Call me a whiner or what ever, but prove me wrong.
/Signed
1) Provided Stand alone chapter players with 1 skill means provided Both chapter holders with 2 Skills. Result: More power
2) Provided Stand alone chapter with certain skill Not duped, People with that skill still have more power.
Are you guys ripped? or stupid enough not to realize that you have more power over faction players, Regardless... ?
I noticed, for ELe class, i saw couple of baby searing skills, and copied searing heat. why not copied fireballs? i thought i once mentioned that fireball is one of the most used and basic good skill that a fire mage can keep in a skill set. I do not see why people would keep searing heat, or copied searing heat as a fire mage for pve. If i recall correctly, searing heat scatters foes, and people hate that, right?
Nothing is a Crying baby issue, people do have some point when they spoke of 2 skills being duped.
All the people who said Dupe skills are good, basically have a core professions which they love to play with, and found those skills giving them edge over other professions with certain combos. Do i want 2 crystal waves? sure, they gimme hell of a damage powers. Do i need to have a cheap way to damage? seems like Anet is supporting certain idiots to work arround brainy matter to output damage. This is not how people are suppose to be given power to dish some damage out.
Call me a whiner or what ever, but prove me wrong.
/Signed
Tric
Quote:
Originally Posted by LightningHell
Who told you that?
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And still, it would be better to spend time making new skills than making new pics for copies of the old skills. It's really not necessary, why not just bring the old skills to factions?
This is a mistake and a waste of time.
And anyway, no need to flame me for not knowing, it's not like I got the time to read through the entire huge thread before replying (like most others, I'd bet). I replied to the first post in the thread.
yazaga
Well I have one point against those duplicating skills. You have to think about new player who will be buying Factions without owning Prophecies. Iwagine the sheer number of skills they would have to learn. For example a mesmer will have to learn which skills are skills and which skills are spells in order to know which ones he can interupt. And he has to know them by just glancing at their icons and to make split second decisions. Adding to that is the fact that those Factions only mesmers wont have access to some skills and will have to visit forums like this or download external programs just to examine them. As you can see it is a fairly steep learning curve for people who wanna be competitive with Factions only. Why make it harder for them by adding all those duplicating skills. And i agree that the skills that were used are not so useful. Inspired enchant ??? A reasonable suggestion will be to have the same skills but to move them into a different line. Like the duplicates of inspired enchant and inspired hex being moved to the illision line. That woul give some energy managment to a pure illusion mesmer and will stir things a bit.
plasmasword
I like the idea of having 2 of a few skills. I don't know if anyone has mentioned this but having 2 of the same skills in your skill bar DOES have a disadvantage...you only have 7 total skills instead of 8. With that in mind, I think doubles of some skills is a good idea.
/not signed
/not signed
D Fault
Quote:
Originally Posted by Vilaptca
I don't know if this has been said before, but maybe some of the duplicates, ones that just don't make sense, were made into a Factions skill, because they wanted Factions-only users to have it, but didn't want it in the core skills because they didn't want it in future expansions. I think makes some sense...
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So basically the only reasons to add duplicate skills is to give people with both Prophecies and Factions the option of using one skill twice, or making it look like there are more skills.
The whole thing seems to be rather pointless IMO.
Snowman
Quote:
Originally Posted by Hella Good
Er... just count them yourself? There is a list of skills both here and on Wiki. If you see 30 per profession instead of the announced 25... you kind of figure there is 5 extra... It's not a matter of personal opinion, it's all over the place for everyone to see.
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Dont you think its odd that they have failed to mention that there will be 25 new skills for existing proffesion plus 5 duplicated ones?...
Normally ANET scream and dance and praise their own genius whenever they give you stuff for free, or implement anything new, this time they havnt...why? (ponders this with deep suspicion)
Quote:
Originally Posted by Hella Good
And it has nothing to do with getting free cookies or whatever you wanna call it, it has to do with questioning it's logic, balance implications, and practicality. That's why we got to discussing the actual skills to see if the move really might do what Anet claims it will or no.
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After reading everyone arguments and having thought about this alot, the "logic, balance, implications, and practicality" as you call it... without going into any deep reasoning and writing pages and pages of opinionated crap that I get sick of reading on these forums...my final conclusion is...
BONUS COOKIES! xD
[not signed]
(if indeed they will be implemented in the final game)
Weezer_Blue
Confirmed by Gaile on several occasions. Besides, they all sound like their dupes... What else could Tenai's Healing Circle be?
Laibeus Lord
sorry /notsigned
the others already said my reasons.
the others already said my reasons.
Dragonblood
Quote:
Originally Posted by Xpl0iter
Not sure if signed or not, but lets just put it this way. From a programmer's point of view, one can allow certain skills to be given to new core players of Chapter 2. There is not much of an issue with it to keep them available with certain Chapter 1 skills. I never saw a point of having 2 copied skills in same skill set beside making few professions stronger. what you guys are not noticing is, While these Faction characters have been given these new Skills cause they are suppose to be pushed up when they buy a Stand alone chapter, they have a major disadvantage Still in comparison to those who have both chapters. cause one with both chapters HAVE both skills in their set. In easy words:
1) Provided Stand alone chapter players with 1 skill means provided Both chapter holders with 2 Skills. Result: More power 2) Provided Stand alone chapter with certain skill Not duped, People with that skill still have more power. Are you guys ripped? or stupid enough not to realize that you have more power over faction players, Regardless... ? |
Quote:
Originally Posted by Dragonblood
Do you not think that by the time Faction comes out, that Anet may not allow you the put both "clone/duplicate" skills your skillbar? Why...because that would be classed as spamming a skill/spell. Just because FPE they allowed it doesn't mean that when Faction comes out they will allow it.
It will only take a update/patch to fix that problem. |
So can we let this dead horse die. Why you may ask? Alot of replies are starting to become duplicates. And that's from alot of people.
Hella Good
Seriously... the whole "you gotta think bout Factions only players" thing is absurd. It's not even a valid arguement!!! What about Factions only players??? Use an ambiguous skill doubling mechanism to give 'em what 30 skills they supposedly couldn't have had otherwise? Yea... rite... If there is other much more logical ways to give those skills to those players (including but not limited to simply giving them the skills as a bonus), then why do the doubling???
Which brings us to 3-4 pages ago and the fact that the only somewhat valid reason for this is: strategic depth. Period. Has nothing to do with giving skills to Factions only players! No one says don't give the skills to those players! It's the way they did it that is under question. Heh... for all I care... give em all Prophecies skills... I really couldn't care less about it. It's the method that is under question.
So... unless you plan on giving a reason why Faction only players should get the skills USING THE DOUBLES METHOD (not anything else), I clearly don't see a point in argumentation.
And Dragonblood... this is how Anet plans to release Factions. It has been confirmed... we are not discussing speculations here. It was confirmed by Anet that the dupes are there to stay for strategic depth.
Which brings us to 3-4 pages ago and the fact that the only somewhat valid reason for this is: strategic depth. Period. Has nothing to do with giving skills to Factions only players! No one says don't give the skills to those players! It's the way they did it that is under question. Heh... for all I care... give em all Prophecies skills... I really couldn't care less about it. It's the method that is under question.
So... unless you plan on giving a reason why Faction only players should get the skills USING THE DOUBLES METHOD (not anything else), I clearly don't see a point in argumentation.
And Dragonblood... this is how Anet plans to release Factions. It has been confirmed... we are not discussing speculations here. It was confirmed by Anet that the dupes are there to stay for strategic depth.
Xpl0iter
Quote:
Originally Posted by DragonBlood said
Plus I got a feeling that when ch.3 comes out(sometime this fall/winter), that we may not see "clone/duplicate" . Why you may ask....well think of it this way. Anet will know that 50% of the gamers/players will own both GW: Prophecies & Faction, an 50% will own Faction itself. That mean's that Anet may not make "clone/duplicate". But if they do, that be then just be silly. And that I hope by ch.3 they don't "clone/duplicate".
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There are many problems that *Can* be fixed, but are not really fixed. I will not mention the problems in this thread since that has already been done in other threads and forums. For now, as to why people who are against the dupes won't be considered "ripped" by me, i have given my reasons above in previous posts. I had mentioned that before too, people could have been allowed the access to certain skills, need not to dupe them If they had purchased Faction only, just like Anet could easy work arround the character Slots, that is:
1) If you owned just Faction, you would have 4 slots available.
2) If you purchased both chapters, you will have 6 slots, not 8.
In easy words, ANET can easily over come the situation by allowing certain skill access to faction only players, without needing to dupe them.
I hope I have made sense to you in this post. As long as ANET has said nothing about the Dupe skills being patched, till then, people are bound to assume that they remain in this game for when the Faction is actually working.
Renegade ++RIP++
dragon, that is however hypothising.
And its only because of these threads and the frequent hitting or flailing of a dead horse that changes like the one proposed in your previous post might be considered.
But for the moment the factual information states that there is a duplication from certain skills. And the point most people are trying to make that did sign this thread is simply that if the skill in question is considered to be so usefull to be warranted as being available for factionusers then in stead of just coipy pasting the skill and changing the name they should either add them to the coreskills or could add a similar skill and change it very slightly in effect. It will still fulfill the same role, and people might even use them 2 times. But this different effect will at least heighten synergies in other builds. In stead of being a simple cheesy duplication that if rendered interrupted doesn't make your build that much less powerfull (if one of your arcane thieveris gets diversionned, you still got the arcane larceny to wreak havoc on your enemies...) So it makes sure that a vital skill in a certain build will be harder to stop then before. In stead of having multiple skills that have the same effect under different circumstances... which would open up more strategies then just fill your bar with x copies... Just like in pve where some of the bosses have silly double skills...
And its only because of these threads and the frequent hitting or flailing of a dead horse that changes like the one proposed in your previous post might be considered.
But for the moment the factual information states that there is a duplication from certain skills. And the point most people are trying to make that did sign this thread is simply that if the skill in question is considered to be so usefull to be warranted as being available for factionusers then in stead of just coipy pasting the skill and changing the name they should either add them to the coreskills or could add a similar skill and change it very slightly in effect. It will still fulfill the same role, and people might even use them 2 times. But this different effect will at least heighten synergies in other builds. In stead of being a simple cheesy duplication that if rendered interrupted doesn't make your build that much less powerfull (if one of your arcane thieveris gets diversionned, you still got the arcane larceny to wreak havoc on your enemies...) So it makes sure that a vital skill in a certain build will be harder to stop then before. In stead of having multiple skills that have the same effect under different circumstances... which would open up more strategies then just fill your bar with x copies... Just like in pve where some of the bosses have silly double skills...
Loviatar
Quote:
Originally Posted by Snowman
But where does it say that these dupe's will be implemented in the final game, and not just for the FPE?
) |
Quote:
So yes, you have all your new skills. Yes, you have duplicates. And yes, this is a good thing. I'm really glad that someone asked, because this tidbit about our plans with this skill situation flew past me and I really thought maybe we had placeholders. Now I know it's intended for you to be able to use multiples of a select few, as another strategic element of the game. __________________ Gaile Gray Community Relations Manager ArenaNet |
zoozoc
why not have dublicates? They still have 300 new skills. Unless there is a big balance issue, im all for having doubles.
Dragonblood
Hella Good, Xpl0iter, & Renegade ++RIP++. All three of you have good points. And I'm not going to tear they down.
Yes they are duplicate, that part I do argee on. And yes to they can be used for strategic reasons. But I'm going to wait say for about a week after Factions comes out. That way I and maybe otheres here can see how big of an effect this problem will become.
Meaning that I'll check out some PvP matches & test some of the dups out myself, just to see how the strategic area of this comes into play(for good and bad). And who know's maybe I'm change me mind on this.
Maybe by that time Anet will know that they made a big mistake. Again this part is just a feeling.
Yes they are duplicate, that part I do argee on. And yes to they can be used for strategic reasons. But I'm going to wait say for about a week after Factions comes out. That way I and maybe otheres here can see how big of an effect this problem will become.
Meaning that I'll check out some PvP matches & test some of the dups out myself, just to see how the strategic area of this comes into play(for good and bad). And who know's maybe I'm change me mind on this.
Maybe by that time Anet will know that they made a big mistake. Again this part is just a feeling.
Mordakai
Quote:
Originally Posted by Snowman
Normally ANET scream and dance and praise their own genius whenever they give you stuff for free, or implement anything new, this time they havnt...why? (ponders this with deep suspicion) |
(Not saying they're useless, just saying no one on the fence of buying Factions and is going to be swayed by the idea of duplicate skills).
Loviatar
Quote:
Originally Posted by Dragonblood
Maybe by that time Anet will know that they made a big mistake. Again this part is just a feeling. |
also none of the dupes has been shown to be an overpowered monster.
and last but not least there is the nerf or in this case maybe the removal and replacement of a problem skill.
Anet seems to work to keep a reasonable balance going