Quote:
Originally Posted by Hunter Sharparrow
You picked the wrong forums to post anti farming and I see that EternalTempest threw out that same lame quote that doesn't say Anet supports farming and only says that they are against excessive farming which is what a person does with a 55hp monk or any other farm build. I have both a 55hp and a W/Mo (which I switch to W/R depending on the farming spot) and I still say farming is what is ruining the economy. Why do I have them? Simple, just to keep up. So what if strip enchanment is a 55hp killer, there aren't that many enemies that do it. For those enemies that do the solution is called spell breaker. Don't even talk about game balance, there is nothing balance about it in the PvsE part. A group of 8 lvl20s against 8+ enemies that are over level 20.
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Lame ?...
http://www.guildwars.com/press/inter...e-friday61.php
Quote:
This week, the question has been chosen from several fansites and from our emails. The topic is farming. Players have frequently asked about ArenaNet's philosophy on item and gold farming, and they've also been curious about our stance on the sale of Guild Wars items for real-world cash. Mike O'Brien, head of the Design Team, has provided us with some answers to this timely question.
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This article cover's the following topics:
Talks about PvP and PvM (M=Money and how they balance it and accept it)
Why they don't give npc traders that have unlimited supply of everything
Why they allow npc trader to flux the price vaules
Why they directly mess with the economy
The three ways that allow a player to get more gold then a normal player
A) Farming
B) Bots
C) Human sweat shops
How they feel about each three, (the quote is from A)
And the economy as a whole.
I to would love to go back to the old economy when the game launched before people figured out how to work it. I played in 3 beta events and since the game launched. The players altered the economy in a way anet never dreamed of and there dealing with it.
This means two things until anet changes it, they allow it. It also means if they change it, you don't have an arugment against the change (from the developers point of view).
And they have changes ALOT of things since launch to control things
Remember Chests w/o Keys (removed).
Trageted farming for specific drops (drop "types" are now widly scattered now) aka 5 man smite teams for perfect storm bows.
Introduction of Green items.
The Desert Queen and Prohpets path.
Anet made this game to allow different styles of play. PvE, PvP, PvM, "Traditional", "Shortcuts" to attract the widest amount of players.
The main reason why I pull that out is so you know is how the developer of the game felt. It's not to say you can't disagree with him, counter his arugments too.
The more you play diffrent "styles" the more you understand how well made this game is. When you only play one "way", you don't see all the facet's of a gem. There are flaws but GW turned out rather well.
Also if you want a great item that you can mod, grab a collector item, there much much easier to get then perfect golds. Want perfect stats, get drak's armor. Want great items but not collector's, try green.
Want to jazz up with non-stat but cool looking items, earn money, get black dye. The Rune price's can be covered in his article (PvP vs PvM) mixed feelings about that. Pvp doesn't have trouble getting a hold of sup runes.
Some good points against the op are that there are plenty of other ways to do the same things w/o removing the item. He could do the same as others. Farming has become (for better or worse) part of the economy and any changes will have affects.
And farming also makes prices go down (by overfarming) and Anet can tweak the drop rates on that.