Sick of that -50hp item
EternalTempest
And just think how much we can do Glint / THK with character's that have more skills from Factions and possible new play styles with just using the hencmen too.
Remember, all you have to be is Ascended to hop over to Factions. Get stuff over there, then come back to C1.
Remember, all you have to be is Ascended to hop over to Factions. Get stuff over there, then come back to C1.
Tainek
Quote:
Originally Posted by Matsumi
nice
never thought it was possible with glint |
Backfire on the majority of spells, empathy+ wastrals for the majority of the damage, leech sig+Cry for intturputing the Spells not covered by backfire and that one annoying one (hybernation or somthing, makes physical damage heal) and energydrain for energy management- Almost exactly the same as my build, but i didnt have drain enchant
only bonus my mesmer cant do with henches is the dunes mission, all others can be henched with the knowhow (inc aura glade, a hint, Iron mist + Crippling Anguish for the runners, illusion of haste for running the crystals while the henches mash up the other teams bodyguards)
GloryFox
/signed
I agree the -55 has to go..
as far as players getting fissure armor... I can think of several ways to generate gold includeing.
Drok Runs (about 15k a run @ 3k each person paying)
Solo Thirsty River Runs (about 25k a run @ 5k each person paying)
Solo Farming monster areas such as Majesty’s Rest (10k per area clearance 2hr per clearance on average)
Considering most Fissure armor costs about 1.2 Million its possible to get a suit.
I don't like the -50 item because it's hard for a casual player such as myself to find a Group willing to clear UW or FOW. It’s all about 55 MONK LF SS/SV Necro and other nonsense.
At least in SF you can join a 5-man team. At least there are 5 people wanting to play instead of 8. BUT even this is annoying at times.
I agree the -55 has to go..
as far as players getting fissure armor... I can think of several ways to generate gold includeing.
Drok Runs (about 15k a run @ 3k each person paying)
Solo Thirsty River Runs (about 25k a run @ 5k each person paying)
Solo Farming monster areas such as Majesty’s Rest (10k per area clearance 2hr per clearance on average)
Considering most Fissure armor costs about 1.2 Million its possible to get a suit.
I don't like the -50 item because it's hard for a casual player such as myself to find a Group willing to clear UW or FOW. It’s all about 55 MONK LF SS/SV Necro and other nonsense.
At least in SF you can join a 5-man team. At least there are 5 people wanting to play instead of 8. BUT even this is annoying at times.
Age
The -50 grim cesta is really meant for Necros as it lowers their health and does come in handy for it.The lower the health the easier it is to regen it back eg if you have say level20 at 540 and used the mmm-50 lowering it down to 490.Necros actually benefit from it more so than Monks.
Josh
Ok; for you people who want it removed. Right, your playing it your style, your not harming anyone. Wow, a item that lets someone play a DIFFERENT style to you, boo-hoo, cry, it's not harming you? Can they complain and say your hurting them, DAM your playing differently to them, your hurting them!
AH MAH GAWD!
Don't be so pathetic.
AH MAH GAWD!
Don't be so pathetic.
EternalTempest
Quote:
Originally Posted by GloryFox
/signed
I agree the -55 has to go.. as far as players getting fissure armor... I can think of several ways to generate gold includeing. Drok Runs (about 15k a run @ 3k each person paying) Solo Thirsty River Runs (about 25k a run @ 5k each person paying) Solo Farming monster areas such as Majesty’s Rest (10k per area clearance 2hr per clearance on average) Considering most Fissure armor costs about 1.2 Million its possible to get a suit. I don't like the -50 item because it's hard for a casual player such as myself to find a Group willing to clear UW or FOW. It’s all about 55 MONK LF SS/SV Necro and other nonsense. At least in SF you can join a 5-man team. At least there are 5 people wanting to play instead of 8. BUT even this is annoying at times. |
(Note I am for 55hp and Running)
murphyj
Honestly why in Balthazars name do you want it removed for? What harm has it done to do you? People are entitled to make money so just ignore them and carry on with your business. Until I see a legitamate reason for it to be removed you serioulsy need to chill out. I label this thread bullpoopie.
Pi_Numurian
Being a 55 kills ur PVP capabilites. Since I am a Mes I got four words for you 55 Backfire and Shatter Enchantment
Lets Get to Healing
I personaly want it deleted. It caused rollback '06. /sarcasm
GloryFox
Yes..
And I can almost always find a warrior willing to fill a gap when doing actual missions. UNLIKE trying for 2 hours locating a Group to clear UW or FOW.
Furthermore most of the ways for a warrior to make money is to offer a service or goods to other players. Farming does not offer anything to other people unless its to yourself or to sell on Ebay. I am not against farming as much as I am against sweatshops where people are paid 1$ a day running in and out of Droks INTL DIS 1 screwing the game economy.
I advocating goods and services for gold, I am also advocating team play. I am not advocating what foreign players are doing in DROKS INTL DIS 1.
And I can almost always find a warrior willing to fill a gap when doing actual missions. UNLIKE trying for 2 hours locating a Group to clear UW or FOW.
Furthermore most of the ways for a warrior to make money is to offer a service or goods to other players. Farming does not offer anything to other people unless its to yourself or to sell on Ebay. I am not against farming as much as I am against sweatshops where people are paid 1$ a day running in and out of Droks INTL DIS 1 screwing the game economy.
I advocating goods and services for gold, I am also advocating team play. I am not advocating what foreign players are doing in DROKS INTL DIS 1.
Fluffyx
Quote:
Originally Posted by Avarre
When we talk about class differentiation in PvP, we discuss the 'real' pvp (level 20 onwards).
Likewise, when we discuss variation of classes, it is only from endgame on. Like FoW, fire islands, UW. Your opinion was formed because unlike monks and warriors, mesmers progress nonlinearly. In case anyone needs it in simpler terms -> Monks level up, heal more. Warriors level up, tank more! Mesmers level up, get completely different effects. So it's only fair to discuss on a level playing field of endgame. Right now that we've established that... Monks are the most liked class because they keep people (who often lack standard thoughts of kiting, aggro, etc) alive through their mistakes. Mesmers punish enemies for their mistakes. In PvE, player mistakes > monster mistakes, so people prefer monks. However, 1 good monk is enough for the entire fissure, and 1 good mesmer likewise. So your comment reflects your playstyle more than truthful fact. Regardless, that is all out of point. The fact remains, the -50 cesta isn't a crippling item. Rangers farm FoW, warriors farm _everything_, mesmers, necros and monks can farm just about anything with 55, eles can farm extensively with earth armors or 55. Other classes are not being hampered economically by it's existance, more so it is buffering those classes that are less capable of full-hp farming to a more even standard. |
The point of the -50 cesta making one class overpowered isn't the point. The entire build is a skill abuse. I'm sure the developers nexer expected people to reduce their hp to the point where they could reduce damage so much that the some of the most powerful attacks dont have any effect. I dont care if its iMonks or and other form of this build modified to fit other classes. It makes farming far to easy. The learning curve for this build is under an hour, takes no skill and produces decent profits. The impact is on everyone not just certain classes left out of the 55build.
Theos
Quote:
Originally Posted by Pi_Numurian
Being a 55 kills ur PVP capabilites. Since I am a Mes I got four words for you 55 Backfire and Shatter Enchantment
|
As for playstyles not crossing over? Anyone notice the bomb in Ecto prices? I'd really call that an affect, but what do I know. People will simply come and say "Thats good for the casual players." Then someone will come and say "Whats the point of rare if its so damn common." The cycle will go on forever.
We must face the facts, 55 won't go anywhere, FoW will lose its already near worthless value, and UW will become a place mostly devoid of actual clearing teams. Oh.. and ecto will probably get surpassed by some shards.
Judging, however, by the mobs I saw in Factions FPE soloing for the most part will become much harder if possible. From what I saw there was either a monk, a blood necro, or ever so much fun assassin (also Rits but I am unsure if they will detur much) which accordingly heal, ignore protection and armours, and kill enchants and cause conditions. We will see.
Rayne Nightfyre
Yes, it does seem that enemy mobs will be more diverse in Cantha. I noticed many more Mesmer-type foes, and less areas where a bunch of Warrior-type enemies mindlessly run up to you ready to die at the hands of SoJ. So more likely than not, Cantha will not be a welcoming place for 55 builds, and runners either for that matter.
To comment on an earlier statement, unless your only experience in GW is with a 55 build, it has nothing to do with your "PVP capabilities." Also, if there was something morally wrong with the 55HP build and if it really caused an imbalance in the game, ArenaNet would have removed it long ago. Even if it was removed, a "105 build" would still be effective. It's not an exploit, it's simply making use of the opportunity Protective Spirit presents. 55 builds are by no means "invincible" either. There are many skills in the game that seem to be geared directly toward making a 55'er go poof (Rend Enchantments, Vampiric Touch, etc).
So in my opinion, the concept of this build is ingenious. So what if people choose to wear five superior runes? There's no law against that. The build is very vulnerable, and its very strength is its weakness. We'll see what the future of the 55 build is, but for now this argument needs to be given a rest.
To comment on an earlier statement, unless your only experience in GW is with a 55 build, it has nothing to do with your "PVP capabilities." Also, if there was something morally wrong with the 55HP build and if it really caused an imbalance in the game, ArenaNet would have removed it long ago. Even if it was removed, a "105 build" would still be effective. It's not an exploit, it's simply making use of the opportunity Protective Spirit presents. 55 builds are by no means "invincible" either. There are many skills in the game that seem to be geared directly toward making a 55'er go poof (Rend Enchantments, Vampiric Touch, etc).
So in my opinion, the concept of this build is ingenious. So what if people choose to wear five superior runes? There's no law against that. The build is very vulnerable, and its very strength is its weakness. We'll see what the future of the 55 build is, but for now this argument needs to be given a rest.
Lex Talionis
Yes lets get rid of this -50 hp cesta so we can all play with lonely noobs who have nothing better to do. Some ppl just love to grind and farm cause it brings them pleasure. Get over it! Noone should be forced to play with ppl they don't want to be around.
If these -50 whiner's can't get over it, please do the whole GW community a favor + quit playing. We will all be sooooo happy!
If these -50 whiner's can't get over it, please do the whole GW community a favor + quit playing. We will all be sooooo happy!
Theos
Quote:
Originally Posted by rayne2550
Yes, it does seem that enemy mobs will be more diverse in Cantha. I noticed many more Mesmer-type foes, and less areas where a bunch of Warrior-type enemies mindlessly run up to you ready to die at the hands of SoJ. So more likely than not, Cantha will not be a welcoming place for 55 builds, and runners either for that matter.
To comment on an earlier statement, unless your only experience in GW is with a 55 build, it has nothing to do with your "PVP capabilities." Also, if there was something morally wrong with the 55HP build and if it really caused an imbalance in the game, ArenaNet would have removed it long ago. Even if it was removed, a "105 build" would still be effective. It's not an exploit, it's simply making use of the opportunity Protective Spirit presents. 55 builds are by no means "invincible" either. There are many skills in the game that seem to be geared directly toward making a 55'er go poof (Rend Enchantments, Vampiric Touch, etc). So in my opinion, the concept of this build is ingenious. So what if people choose to wear five superior runes? There's no law against that. The build is very vulnerable, and its very strength is its weakness. We'll see what the future of the 55 build is, but for now this argument needs to be given a rest. |
I am quite hopeful that Cantha will be a place more geared towards teams and not "Look at meh I canz farmzor tems nobs ais!"
MelechRic
Face it. There's a certain crowd that haunts these boards that loves to complain about people who find creative loopholes in the game. If somebody's playstyle doesn't fit their rigid ideas of what a correct playstyle is then they complain.
Wessels
Quote:
Face it. There's a certain crowd that haunts these boards that loves to complain about people who find creative loopholes in the game. If somebody's playstyle doesn't fit their rigid ideas of what a correct playstyle is then they complain. |
MelechRic
Quote:
Originally Posted by Wessels
Exactly . Not only that : they think by removing an item ( or even a build ) solo farming will be gone forever .This simply isn't true ( there's loads of builds out there which don't even utilize the -50 cesta and they are just as effective ) .
|
Attention complainers: You don't have to play with those 55hp people, and they probably wouldn't play with you either because they like to SOLO! They are out for the cash and to maximize its intake into their storage box. They've long since tired of the PvE (or never cared about it to begin with) and are all about making M-O-N-E-Y. If it really drives you nuts then take a break until Factions lands in stores. Then there will be plenty of PvE'rs out there for you to party with.
Ninetail Trickster
Sweet Melandru. A legitimate strategy works. I guess that means we need to yell at ANet to nerf it.
What's more impressive? Watching two groups of teenagers wail on each other or watching Jackie Chan kill a hundred terrorists singlehandedly?
That's right. Thaaaaat's right.
Jackie Chan is the 55 in this analogy. Do you want to nerf Jackie Chan? Do you?
(The answer is no, no you don't. >_>)
What's more impressive? Watching two groups of teenagers wail on each other or watching Jackie Chan kill a hundred terrorists singlehandedly?
That's right. Thaaaaat's right.
Jackie Chan is the 55 in this analogy. Do you want to nerf Jackie Chan? Do you?
(The answer is no, no you don't. >_>)
Energizer Deth Buni
First off 55 haters. 55ing is not always easy and you cant do it everywhere. 2ndly they put "Dying Nightmares" in UW to make it a little trickier? Why not put "Alive and Well Nightmares" that take 3 or 4 people to kill? ANET does want the nightmares to be too tough. 3rd I ve never seen where a "traditional" group can survive being hit by the first group in UW anyway with hits over 200 each. 4th Lately we have taken guild groups made of trappers and barragers and that has worked well and been fun, but this has been for spider caps. I think UW was never meant for "traditional" groups anyway. Our new use for a 55 monk has been to gather up groups to pull into traps. Just my 2 cents. Thx
co186
If anything 55 monks narrowed the gap between the rich and the poor. Ectos dropping from 18k-7k is a loss of 11k per ecto 2750000 loss per stack of ectos the "rich" are holding. Any time ecto drops 1k its a huge loss to anyone hoarding ectos, where people with very little ectos are still making the profit. You cant say nerf 55monk to fix the economy, warriors can solo farm many areas, war mes can both farm fow solo. MM can solo or dual run thirsty river for 25-30k profit per run. A two man team is still a team and takes alot of teamwork. If you want farming removed, the arguement should be against all solo farm and dual farm groups, not the monks specifically.
I don't know how anyone is waiting 2 hours to get into a group for fow. I have a monk, necro, warrior and ele, all of which can find a random PUG within 5 mins given that we have favour.
At least with the rise of 55 monks, at lower levels there is a lot more monks available for missions, who are planning to be 55's later. IMO its nice to see a class normally relativly poor and expected to be a support class being able to solo farm and make some money.
I don't know how anyone is waiting 2 hours to get into a group for fow. I have a monk, necro, warrior and ele, all of which can find a random PUG within 5 mins given that we have favour.
At least with the rise of 55 monks, at lower levels there is a lot more monks available for missions, who are planning to be 55's later. IMO its nice to see a class normally relativly poor and expected to be a support class being able to solo farm and make some money.
Cygnus_Zero
Sounds to me like Ganni is not cut out to play online games and is not willing to accept that people are going to do whatever they want to do. You remove the -50hp item, and these will just all be 105 monks and necros. You say the game is about teamwork. Good luck getting people to farm with 8 people when they can get it done with 2 and keep more of the spoils for themselves. You don't seem to be able to handle the fact that unless you learn to play certain ways in this game, people will not want to play with you. That's just the way it goes dude.
Alleji
Quote:
Originally Posted by Pi_Numurian
Being a 55 kills ur PVP capabilites. Since I am a Mes I got four words for you 55 Backfire and Shatter Enchantment
|
Cygnus_Zero
Yeah you should not be 55ing in PvP.
Age
I guess if Monks can't farm with the -50 cesta they can alway do this as 1 of my only active guildies got paid 10K for Monking the Rof mission.It took a little searching but I found it in the archives with the search buttun being disabled.
http://www.guildwarsguru.com/forum/s...d.php?t=124417
http://www.guildwarsguru.com/forum/s...d.php?t=124417
sh4ft3d
I personally don't have any version of a 55 (yet) but I am sincerely happy that they are in the game. What else provides a steady inflow of cash and items into the GW economy? Doubt its the people who party with 7 guildies at a time.
Matsumi
I started a 55 about 3 days ago, and I like it alot. Spent the remaining gold I had to set it up, but needless to say I made it all back plus more. Beats sitting around trying to sell a Razorstone for hours, and I don't have to listen to people complaining when I'm by myself.
Squirrelly
Why is it that no one ever whines about warriors farming? Or that there is a 55 build FOR EVERY CLASS EXCEPT WARRIOR???? Why is it always the monks being picked on? Because they are more efficient? The thing is that if you remove the most efficient way to do something someone will just come up with a new most efficient way.
Seaman_yemen
who cares get on with gw
isamu kurosawa
you remove the -50hp item and they will end up switching to their back up -20hp items, not as afficient at 85hp, but it still works.
Zeph
Quote:
Originally Posted by Hunter Sharparrow
And henchies suck, they are dumb seriously dumb so soloing the entire game with them is impossible. If you say you've done it then I can honestly say your either a hacker or BS. Plain and simple.
|
Quote:
Originally Posted by GrendelScout1
I just wanted to chime in with a couple of screenshots of me and the hench doing the so-called impossible.
|
I've done all southen shiverpeaks missions with henchies except THK, I plan to try that to see if I can do it
Quote:
Originally Posted by Age
I wouldn't mind seeing you do Abbandons Mouth wirh henchies or Hells.
|
I actually found the fire Island missons really easy with henchies, I did them first time all one after each other.
So next time someone says "you can't do it with hench" I'm gonna send little thom round to give them a good kicking. :P
And as for the OP and removing -50hp offhand, don't talk daft.
Avarre
Quote:
Originally Posted by Squirrelly
Why is it that no one ever whines about warriors farming? Or that there is a 55 build FOR EVERY CLASS EXCEPT WARRIOR????
|
FoW areas
UW Smite solo
RoF
Perdition Rock
Avicara
Titans
Trolls / griffons
not alot a warrior can't do that a 55 can...
]SK[
+ Augury Hydras
The Fox
Farming decreases prices due to an increase in supply of goods. Cheers for farmers! The problem people have is that a certain character class has a comparitive advantage soloing the ONLY area that drops ectos (I think).
Perhaps the solution is not to nerf the builds that have these comparative advantages, but to alter the locations of drops in a way which changes where people can "farm/aquire wealth". Drops should be equally satisfying anywhere in the game in order to enchance replay value. The cow level design of UW being the only farm zone for ecto goes against the idea of having a low level cap, because it decrease the replayability of other locations due to the heavily imbalanced drop rates.
Actually I just realized that by having "green" items only drop in sorrow's furnace, this same problem exists with drops for greens. I reference to diablo because it's widely known for just killing bosses over and over... IMO this pointless repetation is not as fun as the "intent" of the games first design of bosses dropped nearly the same as any random enemy.
I don't think Drago's Vampiric Flat Bow should be dropped from anything other than Drago, but I do think gold drops should be increased in occurance and quality so that "green farming" is not as necessary; thus making other content more replayable. The alure of collecting from green bosses should be more based on rarity of weapon skins than quality of items.
But at last there is hope! In the preview event for factions I noticed great quality gold drops occuring frequently from all types of enemies... maybe they'll return to the drop rates of the "glory beta days" (both prophecies and factions) when factions comes out
Perhaps the solution is not to nerf the builds that have these comparative advantages, but to alter the locations of drops in a way which changes where people can "farm/aquire wealth". Drops should be equally satisfying anywhere in the game in order to enchance replay value. The cow level design of UW being the only farm zone for ecto goes against the idea of having a low level cap, because it decrease the replayability of other locations due to the heavily imbalanced drop rates.
Actually I just realized that by having "green" items only drop in sorrow's furnace, this same problem exists with drops for greens. I reference to diablo because it's widely known for just killing bosses over and over... IMO this pointless repetation is not as fun as the "intent" of the games first design of bosses dropped nearly the same as any random enemy.
I don't think Drago's Vampiric Flat Bow should be dropped from anything other than Drago, but I do think gold drops should be increased in occurance and quality so that "green farming" is not as necessary; thus making other content more replayable. The alure of collecting from green bosses should be more based on rarity of weapon skins than quality of items.
But at last there is hope! In the preview event for factions I noticed great quality gold drops occuring frequently from all types of enemies... maybe they'll return to the drop rates of the "glory beta days" (both prophecies and factions) when factions comes out
MelechRic
Quote:
Originally Posted by Matsumi
I started a 55 about 3 days ago, and I like it alot. Spent the remaining gold I had to set it up, but needless to say I made it all back plus more. Beats sitting around trying to sell a Razorstone for hours, and I don't have to listen to people complaining when I'm by myself.
|
Squirrelly
I'm not sure that it even matters that it's mostly only 55's can efficiently farm for ecto. I've seen 2 ectos drop in my last 6 runs :/ Plus I can honestly say that troll and giant farming isn't all that profitable not to mention it gets boring as hell. I usually get bored and go farm whatever else I can find (plus it's kinda fun to see what you can kill and what you can't).
Jabilo
I don't see the problem in 55 monking. If you've done everything several times over in game and have nothing left to do but repeat areas, why not earn good money from it in a highly profitable place like Underworld? If anet wanted to stop the 55 monk intirely they could have just altered Protective Spirit so it's like Protective Bond: make it so there is a chance of it ending when it reduces damage from an attack, you would never know if it's going to stay up or not. Anet haven't done this, so I assume they don't mind the low life farmers. Literally without this spell 55 monking isn't possible.
If you really are that annoyed with seeing the endless 55 monk/ss necro spamming in ToA, theres a simple solution to this: Go with your friends or your guild and turn local chat off. If you don't want to be group leader or go with friends/guildies: The little numbers above peoples head shows whos making a group, apply to them, if they need you they will take you lol.
If people want to solo/duo then that's their choice. If you stop the 55 monk farming, to be fair you would have to stop all farming as it's extremely harsh to just target one style of farmer. Pretty much every class can farm, just not as easily in the same locations as each other.
At least people are openly saying that theyre going to solo/duo in ToA. Be greatful they are going in as a 2 and paying more each to enter rather than joining your party, letting you pay for them and letting you die so they can solo for free.
If you really are that annoyed with seeing the endless 55 monk/ss necro spamming in ToA, theres a simple solution to this: Go with your friends or your guild and turn local chat off. If you don't want to be group leader or go with friends/guildies: The little numbers above peoples head shows whos making a group, apply to them, if they need you they will take you lol.
If people want to solo/duo then that's their choice. If you stop the 55 monk farming, to be fair you would have to stop all farming as it's extremely harsh to just target one style of farmer. Pretty much every class can farm, just not as easily in the same locations as each other.
At least people are openly saying that theyre going to solo/duo in ToA. Be greatful they are going in as a 2 and paying more each to enter rather than joining your party, letting you pay for them and letting you die so they can solo for free.
Karmaniac
Quote:
Originally Posted by Cygnus_Zero
Sounds to me like Ganni is not cut out to play online games and is not willing to accept that people are going to do whatever they want to do. You remove the -50hp item, and these will just all be 105 monks and necros. You say the game is about teamwork. Good luck getting people to farm with 8 people when they can get it done with 2 and keep more of the spoils for themselves. You don't seem to be able to handle the fact that unless you learn to play certain ways in this game, people will not want to play with you. That's just the way it goes dude.
|
Couldn't the mods fix it up so that every thread with -50hp in it's title gets merged into a gigantic "i"-monk whine/flame thread(locked preferably)? IMO beating the dead -50hp horse is just a cheap way to farm one's post count.