Originally Posted by WasAGuest
I know for me, when I refer to those missions, I'm refering to the play type. I'm not refering to the players and their play style.
For example, as I mentioned above, the PvE content is rather slim. There are repeatable quests that give point rewards, and those were shown as fed-ex style quests. I'm with you there, boring. The other options for PvE is the Co-op missions and the quests sprinkled (or littered) around and then the Elite end game missions. These are co-op non-competitive missions and quests. The rest of the game play is PvP based, or competitive based. This is not a knock (for you Anet defenders out there); it is as Anet has advertised, a Competitve Online game. Now, in reference to your post, the game design is well done in thought, but poorly executed and hence there are complaints (not whining) about it. PvP gains points by competing, those that likely do that find it fun to do so. Each match is slightly different as people will alter or do something slightly different. Unless they are insane and do the same thing over and over expecting a different result. PvE gain points by completing quests, those that do that will likely find it fun. Once those quests are done, do it again. It's the exact same as before though... now repeat it ten times... still fun? By pushing the players into the numbers game, larger numbers will hold the cities, the casual players are being pushed out of the game in a matter of speaking. How? Let's look at the build up. A guild can have a max number of players. An Alliance can have 10 guilds merged. Those "serious" guilds, those likely to hold the cities the most, are going to be looking at hard core PvP and PvE players only. Therefore, only those that can put in the time need apply. Now we can look at the inner alliance "jobs". I get the word "job" from another thread, where someone said to another player "If you don't want to work for it, then you shouldn't have access to it"... I don't know about you, but I wouldn't pay someone to go work there... they pay me to work... anyway, the "jobs" will be vaguely placed here: PvP enter 12 vs 12, battle lines moving. PvE faction point farming. We've seen the PvP players rejoice in the 12v12 battles, so they will have a blast doing it. We've seen the PvEers groan at the thought of more farming... Hence, we have a problem with product execution. To further state the problems with content and execution, we can look closer at it. If the top alliance has control of the biggest city in their faction, they don't have access to smaller cities missions. So they too will be locked out of missions and content. So, it doesn't really come down to whether your alliance is "uber" or not, it's a matter of never being able to plan or set up a scheduled mission run - which most casual players tend to do. - remember, those in charge of a city gain exclusive access to the mission there, others cant get in. Edit: usual reasons, spelling, grammar, thoughts mixing together, you know... the good stuff. |
Originally Posted by WasAGuest
I had pre-ordered it, canceled it though... $5 is less than $50.
It's really nothing all that new. Some new art work, a few alterations to some skills. More PvP centric and I hate PvP gaming, it's just not for me. Yea, we've been told you don't have to PvP, but we've also been shown what content is there in place of PvP... Farming for points via Fed-Ex like quests... yea, that sounds like loads of content and fun to me... heh. End game content is all blocked off to all but the most powerful alliances, this encourages further farming for either the points to gain the area to "win" the area, or farm for more cash to purchase entrance via leeching or for item purchaes. No balance what-so-ever. -Key word even there is "win". Winning and losing is competitive play the way it's set here, and there again, we see more PvP in whatever the form... Like I said... not for me. I'll not miss anything I wont enjoy, hopefully in Chapter 3 we will see the return of what I call fun. If not, well, it was fun while it lasted. One last thing, if I saw Factions listed for $10, I'd buy it then. Some of the new armor looks pretty sweet, but that alone is not worth $50. Edit: Lady Kesha brought up something too (a good something) about the FPE. We had a Factions PvP event and we were told we would have a PvE FPE. Those of us that were looking forward to the new content and seeing what we could do, found Jade Quarry, 12v12 and lots of Fed-ex style quests. Only 2 actual Missions which required massive point farming or PvP play. What I went in hoping to see was new AI and each mobs acting like a different mob. I saw new models and skins on "dwarves" and "Grawl". Each foe still acted just as they do in Chapter 1... new skills here and there, but still the same game play. Nothing new. The new Dynamic game play that was boasted about is nothing but random arenas or UT style PvP called "Challenge Missions" and "Competitive Missions". Needless to say, I was very disapointed in Factions. And after putting in 1000+ hours in chapter 1, I would say I was a huge fan (addict really) of GW. Now, I have a hard time even loading it up. |
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