An open letter on the Minion Master changes
Fluffyx
Quote:
Originally Posted by Skarjak
Well you see, the guys at Arena.Net, in their grand wisdom, don't really think it's balanced when a single character is a match for an entire team.
I mean, most characters, even if you don't have the counters for them, can still be defeated. You can't really say that about minion masters. In 12vs12, if there was a minion master on the enemy team and you didn't have a counter to it, you were just plain dead. Now it's one thing when a character can take on more than one enemy and come out alive. It's another when one character is an unstoppable force that can completely decimate enemy teams or mobs alike.
I liked my MM just as much as the next guy, but I can't really say that this nerf was not deserved. Minion masters were more powerful than entire teams, which is extreme. Even in their present state, minion masters are still more powerful than a normal character, so I don't think it's such a bad nerf.
You also have to admid, Verata's sacrifice would have made Canthan minion masters obsolete. In pvp MM is just as easily countered as any other build. You're not more powerful than an entire team, unless you have a saccer you're going into battle with nothing so you have to rely on your team to kill their team for bodies. In PvE its no more overpowering than a 55monk and a ss/sv nec clearing out portions of the UW. So while we're at it lets just nerf everything that works well and just forget about the point of thinking up an effective build because if you share it, you can just kiss it goodbye. This mentality that anet has is starting to get on my nerves this isnt the first uncalled for nerf they have done and I seriously doubt MM will be the last.
I mean, most characters, even if you don't have the counters for them, can still be defeated. You can't really say that about minion masters. In 12vs12, if there was a minion master on the enemy team and you didn't have a counter to it, you were just plain dead. Now it's one thing when a character can take on more than one enemy and come out alive. It's another when one character is an unstoppable force that can completely decimate enemy teams or mobs alike.
I liked my MM just as much as the next guy, but I can't really say that this nerf was not deserved. Minion masters were more powerful than entire teams, which is extreme. Even in their present state, minion masters are still more powerful than a normal character, so I don't think it's such a bad nerf.
You also have to admid, Verata's sacrifice would have made Canthan minion masters obsolete. In pvp MM is just as easily countered as any other build. You're not more powerful than an entire team, unless you have a saccer you're going into battle with nothing so you have to rely on your team to kill their team for bodies. In PvE its no more overpowering than a 55monk and a ss/sv nec clearing out portions of the UW. So while we're at it lets just nerf everything that works well and just forget about the point of thinking up an effective build because if you share it, you can just kiss it goodbye. This mentality that anet has is starting to get on my nerves this isnt the first uncalled for nerf they have done and I seriously doubt MM will be the last.
Silent Elvin Ranger
Speaking of 55 monks. I think they have there little hearts on nerfing that too. Ur right unless u wanna lose ur build dont share it. Of course, what if every1 thought that way. U would be stuck with 1 build. And it would be a bad 1 because if u dont share it with other ppl, they wont share there opinions and mods to ur build making...basically all builds suck. If no1 came up with builds, Anet couldnt nerf anymore, but more importantly YOU would be stuck with only the build u have made up urself. These builds that are claimed "overpowering" are NOT hard to beat. If MMs are so overpowering that they can steamroll everything to an endoplasmic pulp, then why dont you see MM LFG being spammed in the Ring of Fire missions and why r 55 monks so afraid of enchantment breakers. Because all builds have a weakness. Its all a matter of discovering the weakness and trying to avoid it.Anet shouldn't nerf anything. Just because a build doesnt seem to have a weakness means nerf? well guess what Anet, EVERY BUILD CAN BE EASILY COUNTERED AND BEAT, I GUARUNTEE IT. In fact some1 name a build that seems invincable and ill tell u what a counter would be.
Why not nerf every skill, build and character on GW. Thats what seems to be happening. How about this.
Axe Attack: Do +1 damage (axe mastery)
Sword Attack: Do +1 damage (sword mastery)
Hammer Attack: Do +1 damage (hammer mastery)
Bow Attack: Do +1 damage (marksmanship)
Elemental attack: Do +1 damage (elemental)
ETC.
How's that for ya Anet. You want this great game reduced to that! If u wanna continue to nerf our new builds that are tough, just make skills like that!
Builds should not be nerfed just because people have done their homework on actually reading skills and putting them together so that they help each other out in a way so that they do great damage.
This is not just about the MM nerf anymore, this is about previous nerfs and furtue nerfs. They must be stopped.
P.S :: Hey Anet just cause ur in the mood for changing the game and the way we play, CHANGE THE AI ON OUR PETS, MINIONS AND HENCHAMN!! (lol especially Alesia, ROTFL!)
Elvin
Why not nerf every skill, build and character on GW. Thats what seems to be happening. How about this.
Axe Attack: Do +1 damage (axe mastery)
Sword Attack: Do +1 damage (sword mastery)
Hammer Attack: Do +1 damage (hammer mastery)
Bow Attack: Do +1 damage (marksmanship)
Elemental attack: Do +1 damage (elemental)
ETC.
How's that for ya Anet. You want this great game reduced to that! If u wanna continue to nerf our new builds that are tough, just make skills like that!
Builds should not be nerfed just because people have done their homework on actually reading skills and putting them together so that they help each other out in a way so that they do great damage.
This is not just about the MM nerf anymore, this is about previous nerfs and furtue nerfs. They must be stopped.
P.S :: Hey Anet just cause ur in the mood for changing the game and the way we play, CHANGE THE AI ON OUR PETS, MINIONS AND HENCHAMN!! (lol especially Alesia, ROTFL!)
Elvin
Minus Sign
Quote:
Originally Posted by Fluffyx
And if you want to talk counter: any counter skill will tear a MM to shreads if you focus on it with some alacrity. From easy Concussion shots due to our spamming 3 second cast skills, Diversion shutting us down for the duration, KD setting us on our butts...the list goes on. Basically, if you bring the weakest counter-skill you can think of, its going to wreak havoc with an MM. Add to counter, Assassin was built to counter obsticles, territory and player created. We've no where to run anymore, and far less ability to "hide".
If no one in your 3 teams brings counter skills? Well...lets just assume otherwise...please!
I stand by my original beliefs: Anet nerfed MM--not for any type of skill balance issues--because they wanted everyone who wants to MM to go Vamp Horror MM, showcasing this new skill in Factions by force-feeding it down our throats. It's like someone from Ford coming to my house and busting up my T-Bird in hopes that I'll buy a new one.
EDIT: to the "don't share your build ideas=poorer play" issue? We're already there. Guilds are kicking members for discussing builds and strategies; players--mostly runners atm--are ordering people not to die in game or risk losing a member. I already don't discuss my farming strategies anymore for fear my UW soler will be leaked and nerfed. More and more, people are going to become secretive with their builds with their guild and their friends until nerf fear reaches a point that it becomes a game killer.
golem bigstick
to all these haters telling us to "adapt or dont play" listen, its not about that, it was never about anything like that, its always been and will always be about the fun factor. PVEers dont care if a skill is overpowered or about cookie-cutter builds as long as we are haveing fun. the AOE nerf made it so an ele wasnt as fun, sure it opened up other choices for many people, but no one cares. this nerf for MMs is the same thing, we dont care if it was overpowering for PVE, why? cause it was fun and EVERYONE could do it with practice. now will all you haters please shut the hell up? this is a game and games are meant to be fun.
oh and to the OP
/agreed
Golem Bigstick
oh and to the OP
/agreed
Golem Bigstick
Wicked Shadow
So...you're saying being MM now isn't fun? I see lots of potential in being one. I had a blast in doing the first Canthan mission with my Tyrian necro by being a MM. Sure, 10's the highest you can go now, but that's still a pretty good sized mob for tanking even though now you can't single-handedly slaughter every enemy in the general area. BotM got better, and with around 9 or 10 healing you can counter the sacrificing pretty well. I'm also looking forward to bringing the golem only as a high-level tank and keeping it alive with verata's and its instant recharge.
Yeah, at first I was skeptical of such a huge change, but I've found I can still enjoy being MM. As for those people who say "OMG they nerfed MM my necro is useless," get out of the damn box and try something else. There's lots that necros are useful for.
Yeah, at first I was skeptical of such a huge change, but I've found I can still enjoy being MM. As for those people who say "OMG they nerfed MM my necro is useless," get out of the damn box and try something else. There's lots that necros are useful for.
UndeadRoadkill
Quote:
Originally Posted by Minus Sign
I love how people keep using VHorros as the prime example of why the entire line-up of minions needed to be changed.
Especially considering that it's a factions skill, and the nerf affects characters who don't even have access to it...
Rajamic
Quote:
Originally Posted by Njall
Hmm.. I can't kill a monk if I don't bring interrupt... should I ask A.net for a nerf of healing ?
The difference is that effective counters for Minion masters were rather useless against anything but Minion Masters. Interrupts are good against everyone, but how many different builds are Verata's Gaze or Firestorm good against?
If you are being a Minion Master in PvP and don't already have a good size army by the time the gate drops, you shouldn't be there. At that point, you can just steamroll your enemy before they can even get a shot off on you. I've been on the recieveing end of a Minion Factory team in GvG. We got wiped twice before we could even figure out which Necro was the Master (and thus, who we needed to target).

If you are being a Minion Master in PvP and don't already have a good size army by the time the gate drops, you shouldn't be there. At that point, you can just steamroll your enemy before they can even get a shot off on you. I've been on the recieveing end of a Minion Factory team in GvG. We got wiped twice before we could even figure out which Necro was the Master (and thus, who we needed to target).
aigleborgne
When some build are overpowered in a solo game, I don't care. I don't play them. That's all.
In GW, you often play with a team. And when you have fun with your big army, do you really think other people in team have fun too? I bet they don't, because they feel useless...
That's why I hate MM, they get fun with their huge army, killing everything in their sight. They don't even care of their group. Do they have fun? I don't care, I do!
Of course, I exagerate. But it's exactly what I feel when I team with a MM.
I have the choice to team or not with a MM. But I don't want them to exclude them of any team because of their power. Nerf is better.
About PvP, I don't know, because I don't really play PvP at that time.
Quote:
Originally Posted by golem bigstick
In GW, you often play with a team. And when you have fun with your big army, do you really think other people in team have fun too? I bet they don't, because they feel useless...
That's why I hate MM, they get fun with their huge army, killing everything in their sight. They don't even care of their group. Do they have fun? I don't care, I do!
Of course, I exagerate. But it's exactly what I feel when I team with a MM.
I have the choice to team or not with a MM. But I don't want them to exclude them of any team because of their power. Nerf is better.
About PvP, I don't know, because I don't really play PvP at that time.
Quote:
to all these haters telling us to "adapt or dont play" listen, its not about that, it was never about anything like that, its always been and will always be about the fun factor. PVEers dont care if a skill is overpowered or about cookie-cutter builds as long as we are haveing fun. the AOE nerf made it so an ele wasnt as fun, sure it opened up other choices for many people, but no one cares. this nerf for MMs is the same thing, we dont care if it was overpowering for PVE, why? cause it was fun and EVERYONE could do it with practice. now will all you haters please shut the hell up? this is a game and games are meant to be fun.
oh and to the OP
/agreed
Golem Bigstick
oh and to the OP
/agreed
Golem Bigstick
Njall
Quote:
The difference is that effective counters for Minion masters were rather useless against anything but Minion Masters. Interrupts are good against everyone, but how many different builds are Verata's Gaze or Firestorm good against?
Btw, one funny thing. With the nerf, if you try to animate a 11th minion, the 1st (or the 10th I don't know) is killed just after... if EoE is up, the MM is going to suicide itself easily

Quote:
I like this idea tbh. This would give you the option to just have a few minions to augment your other skills, or go all out and try to support a larger army. Keeping a large army together was too easy before, but i think this may be a good solution.
I have the choice to team or not with a MM. But I don't want them to exclude them of any team because of their power. Nerf is better.
A pity I did'nt know that when I couldn't go to Deldrimor without seeing dozens of person seeking MM to farm green items.. it certainly would have been better and funnier for them to go farm without minions.
Avatar of Melandru
MM used to be the most fun build to play in this game, but I have to admit they were overpowered. On a good day, I could maintain maybe 25 or 30, but the 80 mentioned by the OP...wow. Nothing's gonna last long against that. However, anet have gone too far imo. 10 minions? How can you call yourself a master if you can only control 10 at a time?
Sure, a limit is necessary to prevent necros steamrollering over anything in the game. But maybe something like 2 initially, then 1 per level of death magic, giving a grand total of 18 - still nerfed, still below the capabilities of any good MM, but workable. Heh, parties I've seen at Vizunah and Dragon's Throat are still looking for MMs. Guess 10 fiends still do enough damage to be useful. But given the chance.../signed. I want my army back! FredDie
Well I was playing MM for a long long time. And I can say that the nerf wasn't so bad at all. You know if you want to solo-farm with MM, now it's impossible. But if you want to play some missions, that's enough. 9-10 minions is a average number for me. They can do a lot of damage [especially Fiends with MoP casted on attacked foe].
BTW; Correct me if I'm wrong. In every Canthan Mission I'm always seeing that ppl need MM. So as you see that nerf doesn't changed the valuability of MM. shoot n loot
Heres my conclusion to this after not only reading every previous, but also having pve/pvp experience on 7 lvl 20s pve, and MM was not, by far, the hardest to murder.
1~ try a smite monk, one cast of Shield of Judgemen + balth aurora= there goes army... hey watdya know A Net gimped these too, whole reason i made my damned MM 2~ As earlier menntioned , a R/mo using Barrage and Strenth of Honor or watever, i have a 20 barrage ranger, and basically you can counter anything on a ranger, easily, so mayb invite more rangers since we hardly ever get groups anyways. Or even a freking ranger using interrupts 3~Fire Ele (wow watdya know, gimped) need i even explain? 4~ Veratas aurora (oh whups there goes all the minions) 5~ Eoe, (there they go again) 6~ Kill the MM (its not hard to kill a damned necro, specially not one whose busy focusing on raising a minion army.. and come on plz, like you wouldnt notice which necro was spamming Bone Fiend/Horror/VHorror ect.? So far as conclusion goes, ummm wtf were you thinking A Net, im sorry but there was no defined reason to Nerf MM so seriously, id go for a compromize, but ive had my necro since games release, and it hurts me that you killed him so.. IM now reduced to boring and yet more profitable forms of necro farming.. 55 necro + SS/SV necro... o wait im thinking a SS nerf is coming, and a 55 one, your killing any build that takes skill, and i completely agree with the earleir post that, if you so wish to do this why not just make 4 skills, Axe Attack +1 dmg, Sword Attack +1, Elemental attack +1, Life steal (steals 1/2 a health point), sounds like fun doesnt it, so we can all just blandly hack and slash eachother to death. If you were looking for balance, look at freking Mesmers (of which i also have one) who are so OPed pvp wise (speically in random arenas and the like) its not even funny.. O whoops what was that, you cant cast anythign cas i interrupt it all and deal dmg,... o backfire -147 dmg.. sorry im venting anger... i wont claim to ever bein one of the best MMs out there, i usually capped around mid 40s of minions. Mayb you should make a compromise instead of completely anihilating a build, and yes ive been playing MM in cantha but its just not the same... the rush isnt there any more, im actually prolly gonna delete my MM and go make another assassin or rit, atleast you havnt gimped those A~Net. I realy dont appreciate this, and for all those complainers up there, scroll up, is it that hard to run 1/ mroe then 6 counters? i mean come on, Eles are used in Pvp all the time, there goes your MM, so are rangers. If you want to continue nerfing classes, heres an idea, make monks heal for 30s, take ranger damage back down, give mesmers only 1 interrupt, and make warriros have 200 health. Ooh what a fun game, im sorry if i exagerate, but i feel very strongly on this, and to tell you the truth the MM was perhaps the only fun i had on GW ne more pve wise, now i can have fun running a 55 (boring) or a SS/SV (boring, but does almost as much as a full fledged 40 minion MM if you echo it). Whats said, is more ofthen then any other character now im resorting to playing a MESMER for pve, cas my mesmer looks cool, and well since you ruining the effectiveness of everything, why nto make them look lame while your at it. PS: Signed and whatever else you want, this fix is Bull JimmyDean
I'm sorry, but you guys are being very stubborn and nearsighted in regard to this "nerf." For PVE, this was a nerf, and i feel that it was warranted. A good MM could easily solo just about any mob in the game once he got his army rolling. It was too powerful, and could have adverse effects in the long run. As for MM in pvp, youre stronger than ever! Instead of a few crappy level 18 and 19 fiends, now you get flesh golem and vampiric horror. You guys are completely overlooking what you have gained. Its not like youre going to have a huge army in pvp to begin with, so youre much better off with these stronger minions. If you all quit crying for a few moments and try out what youve got now, youll realize youre much better off.
Njall
I will break some things if I ever heard "this is not a nerf, you have Vhorror" one more time !
![]() Idea : limit us to 10 pets and give us "pet attacks" (you know some thing like "Lacerating bones" : the next attack of your minions make the victim bleed... this kind of things ) ![]() Pick Me
Well, I wish I can say "I feel your pain," but I can't. The reason for this is because I never spent countless hours honing my MM skills to utilise the fine arts of MMing like some of you have. However, I do sympathize with all of you.
Should the nerfing of the raising of ordinary minions (fiends/horrors/minions) be the end of the MM? It would be if you don't have factions. With Factions, you can have different types of summonables, like the vampiric minions and the fleshy golem. These new sets have given a MM some interesting ways to make others suffer. This also makes skills like VS and BotM more viable without the need of a well or a healing spell. Regenerate you minions and they intern will steal life for you. The nerfing was also for the Ritualist, as the more points into their core skill, the healthier their spirits and summonables (undead minions) become. So you may see more Rit/N forms of MMs than true N/? MMs, but a balance must be made somehow. Two vampiric fiends + 1 blood golem + VS = continuous VS and summonables for a MM. Also, think of it this way. A new challenge has been brought upon the Necromancer. New powers and new restrictions, are you up to the challenge of making the ultimate MM? JimmyDean
For those MMs that dont have factions yet (myself included), the nerf is strictly PVE, where i still feel it was warranted. We havent really changed that much in pvp. Factions gives MM teeth for pvp, where i feel they are otherwise not very viable.
Karmaniac
You see, the majority of people who play MMORPGs are in many ways similar to children. They are ungrateful brats with poor grammar who can only think about themselves. Because they are always right (and thus you cannot be reasoned with) they are completely happy to defend their standing with incomprehensible moonlogic (As seen in the find-a-way-around-the-problem-to-make-it-not-seem-like-a-problem approach instead of admitting the fix was needed). As a defensive mechanism they incessantly act as martyrs who are wronged by the uncaring higher powers to try and make other people side with them out of sympathy.
Most of them are 12 too. /not signed gg and have a nice life. murphyj
I deleted my Necro after the nerf. There was simply no reason to have him clogging up character slots anymore.
JimmyDean
Quote:
Originally Posted by Karmaniac
You see, the majority of people who play MMORPGs are in many ways similar to children. They are ungrateful brats with poor grammar who can only think about themselves. Because they are always right (and thus you cannot be reasoned with) they are completely happy to defend their standing with incomprehensible moonlogic (As seen in the find-a-way-around-the-problem-to-make-it-not-seem-like-a-problem approach instead of admitting the fix was needed). As a defensive mechanism they incessantly act as martyrs who are wronged by the uncaring higher powers to try and make other people side with them out of sympathy.
Most of them are 12 too. /not signed gg and have a nice life. ownage. kdhoney44
<---Here I sit all broken hearted
![]() Well I was nuker when the Aoe fix came out.... I was a MM when the MM fix came out..... Time to find something else to do ![]() I sympathize with you guys about the cap on minions...I will miss my favorite build too. Wouldn't have minded if the cap were closer to 15-20. I guess it's time for me and my necro to move on to another cool build that will most likely one day become overpowered. Cheers guys..have fun ![]() CKaz
Troll bait notwithstanding above (Karmaniac, JimmyDean) this was a double damage nerf saccing verata sac AND limiting Minions to 10. As with a lot of things it was with the new classes (Ri/N bombing) and new missions (ridiculous amounts of things spawning and thus corpses in Cantha) that really pointed out a tweak was needed. Overdone? A bit maybe I'd say, yeah.
But my first suggestion is to keep up a max 10, you'll just have to spend 5 more energy to do it and you'll get Verata last 10 sec on 15sec recharge, by going /ele and Glyph of Renewal. Biggest bummer there is though you can't have the Flesh Golem at the same time ![]() Second suggestion is more with BotM and Heal Area when you can get them back to you. Third is keep a band of 3 with Flesh golem in the mix. Even there... why not allow at least 5 minions for a 10-15 sec Verata recharge at least? Dont even want instant, I'd rather it wait until it's worthwhile again. If anything some of these counter responses are more childish than some of the nerf cries - like they've done before instead of being gentle they went in with a hammer. I think it'll still be viable, there are a use for other corpse spells now, and more MMs might even be useful in a group which isnt a bad thing. That said the 10 limit and hitting a key skill of it so hard in the nads certainly shook up the class. Most obviously it makes quality >> quantity with those numbers, minions look particularly out of place w/o minion bombing. I don't know if 4 off the bat and 1 for each point in DM would have been so bad (20 limit) but so it goes. Again I'm guessing it's more about the new Ritualist skills mixed in and some of the dynamics of the new missions, pve and pvp with all those NPCs. edit - kdhoney44 yeah first char Ele, second Nec, so I imagine next the Warr goes down lol but with that said my Ele still rocks the house and my Nec will too, if I could use GoR with Flesh Golem would be better tho :b heh UndeadRoadkill
Quote:
Originally Posted by JimmyDean
As for MM in pvp, youre stronger than ever! Instead of a few crappy level 18 and 19 fiends, now you get flesh golem and vampiric horror. You guys are completely overlooking what you have gained. Its not like youre going to have a huge army in pvp to begin with, so youre much better off with these stronger minions. If you all quit crying for a few moments and try out what youve got now, youll realize youre much better off.
A. I don't even care about PvP, what have I gained?
B. The nerf was not an update that gave us vhorrors and golems. You have to buy factions to get them. And we already knew they were going to be in factions, nerf or no. JimmyDean
So, i suppose a troll is anyone that doesnt agree with you, Ckaz? Either way, from my own experiences, MM is still very viable even without the giant-40-minion-steamroller-army-of-death-that-clears-missions-in-seconds. A few fiends add quite a bit of DPS to the group, and they are very easy to keep alive with just botm now.
bobrath
What if they had made summon degen dependant upon summon count? So with just 1 summon around you'd see almost no degen on that summon. When you get to say 10 summons, the degen on all summons would be what is pre update. Going to 20 summons would double (for instance) degen on all summons.
and of course revert VS to pre update status. IF they're already counting summons, and they want to reduce the typical army... this would work. Or would the MM horde decry the "unfunness" of having to optimize summoning instead of just being able to spam between summon skills and VS/BOTM/HA? I do agree that the dual change to VS and limiting summon count was a large reaction. I do not agree that somehow the game has become less fun for MMs... unless fun = easy. Evilsod
I'd rather they increase either hte number of minions or increase the level of them. 30 Fiends at lvl18/19 could form a nice wall and make for a decent DPS but in high level areas got annihilated in about 2 hits. I'm simply not gonna waste my elite slot for the Golem unless i can get more than 1. How can you call it an elite when your limited to 1?
JimmyDean
Quote:
Originally Posted by bobrath
|
Quote:
Originally Posted by Evilsod
I'm simply not gonna waste my elite slot for the Golem unless i can get more than 1. How can you call it an elite when your limited to 1?
You can only have one elite
![]() Minus Sign
I wouldn't be having as much of a problem if this nerf dropped us to 18-20 summonables. Nova Bomber and cheers. But 10? AoE at higher levels kills 10 minions like they aren't there. Any AoE; minions don't run. No one whose ever played an MM is going to sit still for that: letting a 15mana skill destroy several minutes of work, all your damage and a few hundred mana worth of effort. How the hell can anyone call this balanced? No; this was way too much; nerfing every other MM build out there for the sole purpose of promoting the Elite Summon and the new Horror.
Anet is proported to listen to its customer base. Well, listen to this: YOU WENT TOO FAR KIDS! You've overnerfed these skills to the point where they're useless in seeking to promote Factions. This is not the game I bought or the spirit of skill balancing. This was not a balance, this was a promotion trick. You screwed up, we know why, and we're telling you to fix it. PS: to every MM posting here; ignore the trolls. Use this thread to explain your outrage, not to let those 12 year olds bait you into a flame war. JimmyDean
Quote:
Originally Posted by Minus Sign
PS: to every MM posting here; ignore the trolls. Use this thread to explain your outrage, not to let those 12 year olds bait you into a flame war. I think you might be reading a bit too much into this nerf ![]() PS: I play MM too. I like it how it is. Its much more fun ![]() Karmaniac
In high school I was taught that exaggeration is a valid method of making ones point in an argument. Trolling as it may be I feel that there's at least a hint of truth in what I said. It seems surreal to me that people can insist on calling having 30+ lvl18 (and the occasional lvl19) rotting sidekicks balanced no matter how clearly it's pointed out. The new hot is that minions are a tool not a sledgehammer (altho some might argue they are the same). Want more minions? Get another MM then. My only wish is that there would be a reliable way to target your minions (having 2 options for cycling items strikes me as odd).
As for JimmyDean I don't see him trolling maybe you should check your eyes? Live your life. Eat your cake. JimmyDean
Quote:
Originally Posted by Karmaniac
In high school I was taught that exaggeration is a valid method of making ones point in an argument. Trolling as it may be I feel that there's at least a hint of truth in what I said. It seems surreal to me that people can insist on calling having 30+ lvl18 (and the occasional lvl19) rotting sidekicks balanced no matter how clearly it's pointed out. The new hot is that minions are a tool not a sledgehammer (altho some might argue they are the same). Want more minions? Get another MM then. My only wish is that there would be a reliable way to target your minions (having 2 options for cycling items strikes me as odd).
As for JimmyDean I don't see him trolling maybe you should check your eyes? Live your life. Eat your cake. double ownage. K.Ichigo
It seems obvious that most of you haven't even tried to make a new MM build yet. Either you're too lazy to try and create a build or you're just plain too stupid to do so. I've seen little if any arguments from people who listed reasons why the new skills don't work well together. It's just the same people whining about how they can't go on without their army of dozens.
UndeadRoadkill
Quote:
Originally Posted by K.Ichigo
It seems obvious that most of you haven't even tried to make a new MM build yet. Either you're too lazy to try and create a build or you're just plain too stupid to do so. I've seen little if any arguments from people who listed reasons why the new skills don't work well together. It's just the same people whining about how they can't go on without their army of dozens.
Funny, I've been seeing a lot of people who are disappointed because the fun they derived from MM was building a 20+ army, which is not possible now any way you slice it.
Njall
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Originally Posted by JimmyDean
I think you might be reading a bit too much into this nerf
![]() PS: I play MM too. I like it how it is. Its much more fun ![]() Actually (I just arrived to Cavalon), I have met 2 situations : -there is plenty of mobs (Vizunah square, etc) : Verata's sacrifice is not really useful for you'll have 10 minions.. that means that recharge timer is 60 sec and during this time you could animate 10 fresh minions. BoTM is a bit dangerous for you'll have to pay 25% of life sacrifice to cast it. -there is less opponents.. well.. sure Verata's sac can be used (0 recharge time).. but if there is few mobs, you don't need minions ![]() Now, the great ![]() It has "killed" the N/R MM too : most of the N/R I met were using Healing spring, Winnowing and Serpent's quickness : with the number of pets limited to 10, Winnowing lose some interests.. same for SQ to increase rec speed of VS.. so.. Healing spring...well...yeah...great... About the Factions skills : Vhorrors are.. well... I don't like them : too expensive and I don't need the "heal". Flesh golems : sure.. a big lvl 26 thing is quite impressive..still I prefer the Soulreaping Elite spell (interrupt). Without speaking anymore of nerfs I'm rather disappointed by Factions for MM. (but wells are quite good to battle Infected ones ![]() Carinae
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Originally Posted by bobrath
What if they had made summon degen dependant upon summon count? So with just 1 summon around you'd see almost no degen on that summon. When you get to say 10 summons, the degen on all summons would be what is pre update. Going to 20 summons would double (for instance) degen on all summons.
and of course revert VS to pre update status. IF they're already counting summons, and they want to reduce the typical army... this would work. Or would the MM horde decry the "unfunness" of having to optimize summoning instead of just being able to spam between summon skills and VS/BOTM/HA? I do agree that the dual change to VS and limiting summon count was a large reaction. I do not agree that somehow the game has become less fun for MMs... unless fun = easy. 16, 20, 30 or 32. They're all better than 10. It would be an improvement. But they need to restore VS badly. I think they are balancing on paper, and not actual experience. Just a few melee attackers can cut down dozens of fiends, and there are LOTS of counters available. Many of the counters themselves are overpowered, but they weren't nerfed! Vamp Horrors. Yipee. Healing was the LEAST of my problems. Mostly I'm upset because I think they just changed things to change them, without regard for the players. Jeremy Untouchable
I was makeing a MM hes lvl 9, i ran myself (2nd account)to copperhammer to get VS and wala making little armys so much fun. I guess i should have know it would get nerfed before i could get to lvl 20, .............lol bond 55 got nerfed before i got to try it. same with Ele AOE nerf, Dang i am behind the curve.....Owell, back to killing the "KILROY" Assassins with my tank, Now if i could just run to the jade quarry, DANG LOCKED DOORS.........OUT
JimmyDean
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Originally Posted by Carinae Dragonblood
Mostly I'm upset because I think they just changed things to change them, without regard for the players.
Now thats just not true.
golem bigstick
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Originally Posted by Wicked Shadow
So...you're saying being MM now isn't fun? I see lots of potential in being one. I had a blast in doing the first Canthan mission with my Tyrian necro by being a MM. Sure, 10's the highest you can go now, but that's still a pretty good sized mob for tanking even though now you can't single-handedly slaughter every enemy in the general area. BotM got better, and with around 9 or 10 healing you can counter the sacrificing pretty well. I'm also looking forward to bringing the golem only as a high-level tank and keeping it alive with verata's and its instant recharge.
Yeah, at first I was skeptical of such a huge change, but I've found I can still enjoy being MM. As for those people who say "OMG they nerfed MM my necro is useless," get out of the damn box and try something else. There's lots that necros are useful for. um i never said it that it wasnt fun anymore, i just want all the people telling us how to play the game to shut up. we do what we do because its fun, whether challengeing or easy, we dont like to adapt to something for it to remain fun. plus a cap of 10 minions is a bit low with 16 death magic IMO. yeah ill still have to try it out and im sure ill still us a mm, but i dont think it will ever be as fun as before the update. Bluefeather
It's okay to have a max of 10 Minions (16 Death), having more than 20 Minions is like using a Game Shark in your favorite PSx game - "I rule because I have an infinite supply of ammo!"
I only ask to modify the BotM to 0 Energy, 0 Cast, 5 Recharge so we can keep our 10 Minions alive longer. Other than exhaustion, Necro is the only character that pays twice for using a skill (Sacrifice Life and Energy). We are already punished with -75 health for raising our Death to 16 just to get 10 Minions. Naomi Bluefeather - Noob Nerfed MM /signed for revival of MM or at least an improvement from what we have ATM. Thallandor
At this point currently, i rather Anet remove the new Vamperic minons and the Flesh Golem Elite and give us back our old pre nerf MMs.
Seriously why nerf fun... Contessa
If you're accustomed to commanding 20+ minions, this was a nerf. If you just liked some minions around and usually didn't go past 10, then I don't think you understand the scope of this nerf (I'm not referring to intellectually understanding, but the pleasure of the build).
Ok. I really wanted a chance to play a bit with this new change before commenting. I have to say that playing my minion master isn't as enjoyable as it use to be. I don't like playing a minion bomber, which seems to be the current set up now. I'm not using Verata's Sacrifice anymore. This spell was on the borderline of being out because of the recharge time before the change. Before the nerf, BoTM and Verata's Sacrifice were standard skills for a MM. After experimenting this weekend, I found Verata's Sacrifice pretty useless if you want a large army. In an area where corpses are scarce it might be ok, but you'll be battling the natural degen rate of horrors. I hate being limited to 10 minions, horrors, fiends or whatever. Lowering the cost of Bone Minions to 15 may be good if you're a lower level character and can benefit from soul reaping, but this skill is even more useless if you're a higher level or have maxed out death. I'd only use it if I had 13 in Soul Reaping and 0 in Death to benefit from the energy gain since the cost is only 15 now, but again, that's not a minion master build. I'm not a one-trick pony either. A minion master was one of my many builds. It's sad to see it go away. (excerpt from an email to a Canthan MM that I've been helping out. He was asking about spamming BoTM)) The limit of 10 horror became a problem if my group was swamped by enemies and it sounds like you're experiencing the annoyance of trying to keep your minions alive between (and sometimes during) battles. I found myself spamming BoTM to keep my minions alive too. It is a pain. You didn't have to do this before and you can't be in motion while using it (this is a pain since you have to spam it and again it causes delays in travel so your minions will degen faster because of the time element). Forgive me if I'm wrong or if this has been changed, but I believe you can still move while using Heal Area which makes it great for a between battle healing. I'd bring both heal area and botm if I were you. One of the best minion masters that I ventured with used BoTM, Verata's Sac and Heal Area, but that was about 6 montha ago. I've been playing a MM for about 9 months now and feel I must comment. My apologies, I didn't have a chance read all the posts in this thread. I also post on gwonline.net, so you may have seen some of this already. /signed |