But my first suggestion is to keep up a max 10, you'll just have to spend 5 more energy to do it and you'll get Verata last 10 sec on 15sec recharge, by going /ele and Glyph of Renewal. Biggest bummer there is though you can't have the Flesh Golem at the same time

Second suggestion is more with BotM and Heal Area when you can get them back to you. Third is keep a band of 3 with Flesh golem in the mix.
Even there... why not allow at least 5 minions for a 10-15 sec Verata recharge at least? Dont even want instant, I'd rather it wait until it's worthwhile again. If anything some of these counter responses are more childish than some of the nerf cries - like they've done before instead of being gentle they went in with a hammer.
I think it'll still be viable, there are a use for other corpse spells now, and more MMs might even be useful in a group which isnt a bad thing. That said the 10 limit and hitting a key skill of it so hard in the nads certainly shook up the class. Most obviously it makes quality >> quantity with those numbers, minions look particularly out of place w/o minion bombing.
I don't know if 4 off the bat and 1 for each point in DM would have been so bad (20 limit) but so it goes. Again I'm guessing it's more about the new Ritualist skills mixed in and some of the dynamics of the new missions, pve and pvp with all those NPCs.
edit - kdhoney44 yeah first char Ele, second Nec, so I imagine next the Warr goes down lol
but with that said my Ele still rocks the house and my Nec will too, if I could use GoR with Flesh Golem would be better tho :b heh

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The skills are still usable as they are, you just have to think of a different way to use them imo.
part of this nerf is that the 2 others verata's spells are now totally useless (I don't need an aura to blow 10 minions in little pieces).
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