Stop putting bosses at the end of missions
Cymmina
I am sick of doing Sunjiang District (mission). I thought ArenaNet learned their lesson about putting bosses at the end of mission in Prophecies, making it impossible to cap certain skills (like Barrage from Markis).
This mission is almost as bad as Mineral Springs in terms of capping. The mission itself is easy enough, but the bosses for capping don't appear until the very end. There are 4 random bosses for each profession. I've done this mission at least 8 times. How many times has my boss shown up? Twice. Once, I couldn't cap because the party wiped out first. The second was because my team decided to save that boss for last so I couldn't cap.
This is a complete pain in the you know what. I'm sick of doing this mission and watching my teammates get their skills. Because of the mission design, *someone* gets screwed, doesn't matter who, and it's just not fair to the players. It's not fun, either. At least with the old system for SoC, I could have had a chance to cap the skill.
This mission is almost as bad as Mineral Springs in terms of capping. The mission itself is easy enough, but the bosses for capping don't appear until the very end. There are 4 random bosses for each profession. I've done this mission at least 8 times. How many times has my boss shown up? Twice. Once, I couldn't cap because the party wiped out first. The second was because my team decided to save that boss for last so I couldn't cap.
This is a complete pain in the you know what. I'm sick of doing this mission and watching my teammates get their skills. Because of the mission design, *someone* gets screwed, doesn't matter who, and it's just not fair to the players. It's not fun, either. At least with the old system for SoC, I could have had a chance to cap the skill.
Witchblade
there should be a button "leave" after the end cinematic :/
/signed
/signed
calamitykell
I totally agree that getting ripped out of an elite capture because the boss is at the end is completely unwarranted. It's like they give mixed signals sometimes. "Here, in order to guarantee you get your elite, take henchies so you can control what mob dies last." This encourages solohench play. "Here, in order to guarantee your team has some competence and doesn't get stuck on other npc's, take other players." This encourages teamplay. Now I'm rambling...
/signed
/signed
Zui
/signed
But all anet has to do is have a countdown timer like there is in RA/TA/HA. Have it count down to when the cinematic starts(perhaps even heal/res everyone first), this allows every player X amount of time to cap what they want. I don't think a 30 second conuntdown would really hurt anything, and certainly it'd allow everyone to cap.
It may not fix what boss spawns at the end, but changing that would mean changing the entire mission system... Which isin't going to happen. This way it's a relatively simply thing to insert, that doesn't harm anything.
But all anet has to do is have a countdown timer like there is in RA/TA/HA. Have it count down to when the cinematic starts(perhaps even heal/res everyone first), this allows every player X amount of time to cap what they want. I don't think a 30 second conuntdown would really hurt anything, and certainly it'd allow everyone to cap.
It may not fix what boss spawns at the end, but changing that would mean changing the entire mission system... Which isin't going to happen. This way it's a relatively simply thing to insert, that doesn't harm anything.
Rhunex
Wow this is still a problem? ANet listens to n00blet cries for a rune trader and yet they don't fix this...? Annoying...
Not that I would actually know what you're talking about. Best Buy is a bad company and they shipped my preorder ON April 27th. And Anet feels it's inappropriate to give me a preorder key through the e-mail because I would totally make this stuff up, cuz you know...I totally love not playing Factions when I preorderd it in the beginning of March...I can really see how that would make sense...
/signed
Not that I would actually know what you're talking about. Best Buy is a bad company and they shipped my preorder ON April 27th. And Anet feels it's inappropriate to give me a preorder key through the e-mail because I would totally make this stuff up, cuz you know...I totally love not playing Factions when I preorderd it in the beginning of March...I can really see how that would make sense...
/signed
Mysterial
You can get the elites in the explorable area version of Sunjiang District once you've completed the mission. (In fact, this is also true for many other missions)
Not saying it wouldn't hurt to give you a few seconds to capture the skill in the mission, but at least you don't have to keep running through it if you don't want to.
Not saying it wouldn't hurt to give you a few seconds to capture the skill in the mission, but at least you don't have to keep running through it if you don't want to.
actionjack
Why are Boss "Boss"? Because they are suppose to be at the end!
I will /sign if saying that "End mission boss should not carry one-of-the-kind Elite skills that you cann't cap elsewhere".
Meaning you should still be able to cap that skill at other boss elsewhere.
I will /sign if saying that "End mission boss should not carry one-of-the-kind Elite skills that you cann't cap elsewhere".
Meaning you should still be able to cap that skill at other boss elsewhere.
Dark Suoon
Quote:
Originally Posted by actionjack
Why are Boss "Boss"? Because they are suppose to be at the end!
I will /sign if saying that "End mission boss should not carry one-of-the-kind Elite skills that you cann't cap elsewhere". Meaning you should still be able to cap that skill at other boss elsewhere. |
Sergent Life Helper
/signed because this is extremly annoying =\
Weezer_Blue
They should give you about a minute to finish up capping or picking up stray drops and things after the end of each mission. It should also come with a [Skip] button like cinimatics.
Phoenix Arrows
If you're quick enough, you (might be wrong) could start the Signet of Capture before the scene and when you end up at the next city, the panel for the skill to cap appears. I might be wrong though.
Anyways, it does seem really annoying like that. I like the idea of the time. Just like the PvE Tomb of Premievial Kings (spelling). The 30~ seconds before you go to the next stage.
/signed
Anyways, it does seem really annoying like that. I like the idea of the time. Just like the PvE Tomb of Premievial Kings (spelling). The 30~ seconds before you go to the next stage.
/signed
Wolydarg
Quote:
Originally Posted by Dark Suoon
same with me id sign if u couldnt get that skill anywhere else
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/signed, definitely should improve the skill-capping abilities of missions.
Goonter
man oh man.
I feel like pulling out some of my old as hell suggestions from this here suggestion box.
-Keep skill capping out of missions and keep them in quest, in not random instances.
(unless of course there is more than one boss carrying the same skill)
I saw this as a serious bummer in prophecies and thats why I brought it up then.
shucks, maybe they will find out its not that fun the second time around in time for campaign three and beyond.
I feel like pulling out some of my old as hell suggestions from this here suggestion box.
-Keep skill capping out of missions and keep them in quest, in not random instances.
(unless of course there is more than one boss carrying the same skill)
I saw this as a serious bummer in prophecies and thats why I brought it up then.
shucks, maybe they will find out its not that fun the second time around in time for campaign three and beyond.
Eden2k5
Im on my 6th time doing this mission trying to cap Psychic Distraction.
Missed the cap the first time because we killed the mesmer construct last. Now I can't seem to get the mesmer to spawn.
They just need to have it so after you kill the constructs you have to talk to Master Togo to end the mission, giving you time to cap or do whatever for a moment before proceeding.
Missed the cap the first time because we killed the mesmer construct last. Now I can't seem to get the mesmer to spawn.
They just need to have it so after you kill the constructs you have to talk to Master Togo to end the mission, giving you time to cap or do whatever for a moment before proceeding.
MasterDinadan
Yeah... there surely should be a boss at the end...
But I'm all for giving the players a chance to finish things up before the mission closes. I mean, we get that dialogue for unclaimed items so we don't miss out on loot... why not a similar dialogue for "Unclaimed Skills" which lets you pick a skill from the mission's boss, as long as you have a signet of capture, that way we don't miss out on getting the skills either.
But I'm all for giving the players a chance to finish things up before the mission closes. I mean, we get that dialogue for unclaimed items so we don't miss out on loot... why not a similar dialogue for "Unclaimed Skills" which lets you pick a skill from the mission's boss, as long as you have a signet of capture, that way we don't miss out on getting the skills either.
NinjaKai
So you want to be able to cap elite skills with none of the work. Is it me or does something seem a bit wrong with that?
Mysterial
Quote:
Originally Posted by Eden2k5
Im on my 6th time doing this mission trying to cap Psychic Distraction.
Missed the cap the first time because we killed the mesmer construct last. Now I can't seem to get the mesmer to spawn. They just need to have it so after you kill the constructs you have to talk to Master Togo to end the mission, giving you time to cap or do whatever for a moment before proceeding. |
Quote:
Originally Posted by Mysterial
You can get the elites in the explorable area version of Sunjiang District once you've completed the mission. (In fact, this is also true for many other missions)
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capblueberry
well they aren't called ELITE skills because they're so easy to cap, a few elite should b more difficult to cap then others
bilateralrope
Quote:
Originally Posted by NinjaKai
So you want to be able to cap elite skills with none of the work. Is it me or does something seem a bit wrong with that?
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They fought through an entire mission, only to lose out because the boss with their skill was the very last enemy they killed. Meaning they have to go back and do the mission over and over again till that spawns somewhere other than the last mission.
Now if they go out and do a capping group, the person whos boss is first does less work before they get their reward. However if your boss is last, not only do you do all that work, you get shafted on the reward.
GranDeWun
Having a movie trigger the instant a final boss dies is not just bad for capping, but also for loot drops. It encourages people to be running around picking up loot instead of fighting.
And I've never liked capping in missions - if people come in just to cap, they often quit as soon as they have it.
And I've never liked capping in missions - if people come in just to cap, they often quit as soon as they have it.
sedgewick
Maybe I'm just a massochist, but I like the impossibly hard to cap skills.
Not signed.
Not signed.
Omnidragon42
I think there should be like a 10 second timer to cap your skills, or something similar.
/Signed in this respect.
/Signed in this respect.
bilateralrope
Quote:
Originally Posted by GranDeWun
Having a movie trigger the instant a final boss dies is not just bad for capping, but also for loot drops. It encourages people to be running around picking up loot instead of fighting.
|
Quote:
And I've never liked capping in missions - if people come in just to cap, they often quit as soon as they have it. |
Evilsod
/signed
Markis wasn't a problem for capping Barrage... or did all 4 Jade Armour guards appear before him at one point? All you do now is kill him and 2 more guards appear giving you plenty of time.
Things like WoH from the Monk boss in Thirsty River or the very last boss on Ring of Fire, so annoying if you wanted there skills because it triggered about 0.5seconds after the died. Would be nice to see the Heal/Res entire party and give a mission countdown. Same as in PvP.
Markis wasn't a problem for capping Barrage... or did all 4 Jade Armour guards appear before him at one point? All you do now is kill him and 2 more guards appear giving you plenty of time.
Things like WoH from the Monk boss in Thirsty River or the very last boss on Ring of Fire, so annoying if you wanted there skills because it triggered about 0.5seconds after the died. Would be nice to see the Heal/Res entire party and give a mission countdown. Same as in PvP.
Winterclaw
/signed
Anet needs to learn its lesson. Bosses without elites should be at the end of missions. Bosses with elites shouldn't be at the end of missions. It's that simple.
Here's another possiblity, if you end a mission with a capture signet and you killed a boss, a pop up would show any capturable skills you can get when you get into town. If you have two signets, you can choose two skills and so on.
Anet needs to learn its lesson. Bosses without elites should be at the end of missions. Bosses with elites shouldn't be at the end of missions. It's that simple.
Here's another possiblity, if you end a mission with a capture signet and you killed a boss, a pop up would show any capturable skills you can get when you get into town. If you have two signets, you can choose two skills and so on.
Winterclaw
Quote:
Originally Posted by Evilsod
Things like WoH from the Monk boss in Muddy River or the very last boss on Ring of Fire, so annoying if you wanted there skills because it triggered about 0.5seconds after the died.
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Fargin Scotchsman
this whole topic reminds me of dragons lair problems. idiots ran in before i cud cap grenths, PLUS i had a scroll drop. didnt get either of em, and didnt even get a decent drop tho rest of mission. i agree tho, sumtimes anet dosnt think before they release/nerf things
/signed
/signed
Str0b0
That mission is totally doable with henchies. I know I did it. I can see your point though. I don't think it is a problem with the placement as much as it is a problem with the groups you get.
Warskull
Personally I think the solution would be simple. Have the victory screen appear before the movies. You get like 30s of a victory screen to cap your skill. Then the movie starts and ends the mission.
R A C
The issue with dragon's lair is a little different. The triggers for the teleporters are no where near the actual teleport, causing people goin for loot to trigger when they should be in the clear. It triggered for me once when I was about 20 feet away. It's not a "cut scene triggers too early" kinda thing. But yea, still madly frustrating.
Evilsod
Quote:
Originally Posted by Winterclaw
You can get WoH from any of the monk bosses in the crystal dessert missions. I got it pretty easily with my w/mo and henchies at Elbonia reach.
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Fantus
Bosses actually BELONG at the end of a mission. That you can't cap an elite from them before the cinematic starts, still sucks. Yes, that has to be changed.
/signed.
/signed.
bilateralrope
If the elite can be got elsewhere, then this is not an issue. So I'd be happy if ANET simply changed it so that no elite is only obtainable in a mission area, unless it is a certian spawn that will not have a cutscene getting in the way.
Elena
/signed too the time after last monster dies to cap
cause still fighting and finding to the boss in a explorable is hard
cause still fighting and finding to the boss in a explorable is hard
rollntider
Quote:
Originally Posted by Omnidragon42
I think there should be like a 10 second timer to cap your skills, or something similar.
/Signed in this respect. |
i always hated dragons lair when i would start a cap, and some leroy would run through the portal after I stated I needed to cap please, almost capped then the cutscene starts LOL...... :P
bilateralrope
Quote:
Originally Posted by rollntider
awesome idea ...missed out on 2 skills tonight because of the cutscene started.
i always hated dragons lair when i would start a cap, and some leroy would run through the portal after I stated I needed to cap please, almost capped then the cutscene starts LOL...... :P |
Lost
I have a Ritualist. Since I know I'd somehow never get the Ritualist boss to spawn during the mission, I go to the explorable area. I find and kill 7 constructs and clear the entire map (very annoying and time consuming with the useless henchies). Guess which construct wasn't there? Suprise suprise I lose either way. I hope the Ritualist Construct's elite isn't wonderful or something because I'll never be getting it.
Evilsod
Could you imagine the number of pissed of wammos if you couldn't reach Rurik after you killed him to cao Hundred Blades
shadowfell
I have had it.. For the 5th time trying to cap the elite from the ritualist boss at the end of sunjang.....Five times I have done this mission and on the sixth time he finally spawns.. and what happens as I am capping? The mesmer boss spikes me, And my cap sig takes FOREVER to recharge. Of course, he is already dying from a meteor shower.. scene cuts in.. No cap..
GG AN.. really RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOing nice
GG AN.. really RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOing nice
dargon
Uhm, you could always go into the EXPLORABLE sunjiang, as mentioned above, which has all of the bosses all at once thoughout the map for you to kill and cap from. No cutscene to worry about.