Stop putting bosses at the end of missions

Cymmina

Cymmina

Krytan Explorer

Join Date: Apr 2005

Me/N

I am sick of doing Sunjiang District (mission). I thought ArenaNet learned their lesson about putting bosses at the end of mission in Prophecies, making it impossible to cap certain skills (like Barrage from Markis).

This mission is almost as bad as Mineral Springs in terms of capping. The mission itself is easy enough, but the bosses for capping don't appear until the very end. There are 4 random bosses for each profession. I've done this mission at least 8 times. How many times has my boss shown up? Twice. Once, I couldn't cap because the party wiped out first. The second was because my team decided to save that boss for last so I couldn't cap.

This is a complete pain in the you know what. I'm sick of doing this mission and watching my teammates get their skills. Because of the mission design, *someone* gets screwed, doesn't matter who, and it's just not fair to the players. It's not fun, either. At least with the old system for SoC, I could have had a chance to cap the skill.

Witchblade

Witchblade

Polar Bear Attendant

Join Date: May 2005

there should be a button "leave" after the end cinematic :/

/signed

calamitykell

Banned

Join Date: Aug 2005

N.Y.C.

I totally agree that getting ripped out of an elite capture because the boss is at the end is completely unwarranted. It's like they give mixed signals sometimes. "Here, in order to guarantee you get your elite, take henchies so you can control what mob dies last." This encourages solohench play. "Here, in order to guarantee your team has some competence and doesn't get stuck on other npc's, take other players." This encourages teamplay. Now I'm rambling...


/signed

Zui

Desert Nomad

Join Date: Mar 2006

The Benecia Renovatio [RenO]

Mo/

/signed

But all anet has to do is have a countdown timer like there is in RA/TA/HA. Have it count down to when the cinematic starts(perhaps even heal/res everyone first), this allows every player X amount of time to cap what they want. I don't think a 30 second conuntdown would really hurt anything, and certainly it'd allow everyone to cap.

It may not fix what boss spawns at the end, but changing that would mean changing the entire mission system... Which isin't going to happen. This way it's a relatively simply thing to insert, that doesn't harm anything.

Rhunex

Rhunex

Krytan Explorer

Join Date: May 2005

Dark Nightmare

E/

Wow this is still a problem? ANet listens to n00blet cries for a rune trader and yet they don't fix this...? Annoying...

Not that I would actually know what you're talking about. Best Buy is a bad company and they shipped my preorder ON April 27th. And Anet feels it's inappropriate to give me a preorder key through the e-mail because I would totally make this stuff up, cuz you know...I totally love not playing Factions when I preorderd it in the beginning of March...I can really see how that would make sense...

/signed

Mysterial

Mysterial

Wilds Pathfinder

Join Date: Aug 2005

Servants of Fortuna

E/Me

You can get the elites in the explorable area version of Sunjiang District once you've completed the mission. (In fact, this is also true for many other missions)

Not saying it wouldn't hurt to give you a few seconds to capture the skill in the mission, but at least you don't have to keep running through it if you don't want to.

actionjack

actionjack

Furnace Stoker

Join Date: Oct 2005

Kali

W/E

Why are Boss "Boss"? Because they are suppose to be at the end!

I will /sign if saying that "End mission boss should not carry one-of-the-kind Elite skills that you cann't cap elsewhere".

Meaning you should still be able to cap that skill at other boss elsewhere.

Dark Suoon

Dark Suoon

Lion's Arch Merchant

Join Date: Jan 2006

The Organization of Dawn [DAWN]

W/D

Quote:
Originally Posted by actionjack
Why are Boss "Boss"? Because they are suppose to be at the end!

I will /sign if saying that "End mission boss should not carry one-of-the-kind Elite skills that you cann't cap elsewhere".

Meaning you should still be able to cap that skill at other boss elsewhere.
same with me id sign if u couldnt get that skill anywhere else

Sergent Life Helper

Sergent Life Helper

Ascalonian Squire

Join Date: Apr 2006

Rites of Passage [RP]

E/Mo

/signed because this is extremly annoying =\

Weezer_Blue

Weezer_Blue

Elite Guru

Join Date: Feb 2005

Just a Box in a Cage

Hurry Up The Cakes [Oven]

They should give you about a minute to finish up capping or picking up stray drops and things after the end of each mission. It should also come with a [Skip] button like cinimatics.

Phoenix Arrows

Wilds Pathfinder

Join Date: Mar 2006

With many other ugly people

We Are All Pretty [ugly]

R/

If you're quick enough, you (might be wrong) could start the Signet of Capture before the scene and when you end up at the next city, the panel for the skill to cap appears. I might be wrong though.

Anyways, it does seem really annoying like that. I like the idea of the time. Just like the PvE Tomb of Premievial Kings (spelling). The 30~ seconds before you go to the next stage.

/signed

Wolydarg

Lion's Arch Merchant

Join Date: Mar 2006

I Excentrix I [PuNK]

R/

Quote:
Originally Posted by Dark Suoon
same with me id sign if u couldnt get that skill anywhere else
In prophecies with Barrage it was either get Barrage at Iron Mines and have it for THK and RoF, or cap it on the bonus route of Abaddon's mouth. That's a huge hassel considering you can see Markis spamming Barrage on you.

/signed, definitely should improve the skill-capping abilities of missions.

Goonter

Goonter

Krytan Explorer

Join Date: Apr 2005

man oh man.

I feel like pulling out some of my old as hell suggestions from this here suggestion box.

-Keep skill capping out of missions and keep them in quest, in not random instances.
(unless of course there is more than one boss carrying the same skill)

I saw this as a serious bummer in prophecies and thats why I brought it up then.
shucks, maybe they will find out its not that fun the second time around in time for campaign three and beyond.

Eden2k5

Academy Page

Join Date: Jan 2006

Im on my 6th time doing this mission trying to cap Psychic Distraction.

Missed the cap the first time because we killed the mesmer construct last. Now I can't seem to get the mesmer to spawn.

They just need to have it so after you kill the constructs you have to talk to Master Togo to end the mission, giving you time to cap or do whatever for a moment before proceeding.

MasterDinadan

MasterDinadan

Krytan Explorer

Join Date: May 2005

The Zaishen Force

Me/E

Yeah... there surely should be a boss at the end...

But I'm all for giving the players a chance to finish things up before the mission closes. I mean, we get that dialogue for unclaimed items so we don't miss out on loot... why not a similar dialogue for "Unclaimed Skills" which lets you pick a skill from the mission's boss, as long as you have a signet of capture, that way we don't miss out on getting the skills either.

NinjaKai

Forge Runner

Join Date: Feb 2006

UK

Duality Of The Dragon

So you want to be able to cap elite skills with none of the work. Is it me or does something seem a bit wrong with that?

Mysterial

Mysterial

Wilds Pathfinder

Join Date: Aug 2005

Servants of Fortuna

E/Me

Quote:
Originally Posted by Eden2k5
Im on my 6th time doing this mission trying to cap Psychic Distraction.

Missed the cap the first time because we killed the mesmer construct last. Now I can't seem to get the mesmer to spawn.

They just need to have it so after you kill the constructs you have to talk to Master Togo to end the mission, giving you time to cap or do whatever for a moment before proceeding.
Quote:
Originally Posted by Mysterial
You can get the elites in the explorable area version of Sunjiang District once you've completed the mission. (In fact, this is also true for many other missions)
Read what others have posted and you might find there's an easier way...

capblueberry

capblueberry

Krytan Explorer

Join Date: Nov 2005

Lexington, SC

Grenths Mercenaries[DEAD]

well they aren't called ELITE skills because they're so easy to cap, a few elite should b more difficult to cap then others

bilateralrope

bilateralrope

Desert Nomad

Join Date: Nov 2005

New Zealand

Xen Of Onslaught (Xen of the Pacific division)

Quote:
Originally Posted by NinjaKai
So you want to be able to cap elite skills with none of the work. Is it me or does something seem a bit wrong with that?
None of the work ?!?

They fought through an entire mission, only to lose out because the boss with their skill was the very last enemy they killed. Meaning they have to go back and do the mission over and over again till that spawns somewhere other than the last mission.

Now if they go out and do a capping group, the person whos boss is first does less work before they get their reward. However if your boss is last, not only do you do all that work, you get shafted on the reward.

GranDeWun

GranDeWun

Wilds Pathfinder

Join Date: May 2005

Having a movie trigger the instant a final boss dies is not just bad for capping, but also for loot drops. It encourages people to be running around picking up loot instead of fighting.

And I've never liked capping in missions - if people come in just to cap, they often quit as soon as they have it.

sedgewick

sedgewick

Academy Page

Join Date: Feb 2006

Sage of Judgement [SoJ]

W/

Maybe I'm just a massochist, but I like the impossibly hard to cap skills.

Not signed.

Omnidragon42

Krytan Explorer

Join Date: Oct 2005

Pantheon of Shadows [dei]

W/A

I think there should be like a 10 second timer to cap your skills, or something similar.

/Signed in this respect.

bilateralrope

bilateralrope

Desert Nomad

Join Date: Nov 2005

New Zealand

Xen Of Onslaught (Xen of the Pacific division)

Quote:
Originally Posted by GranDeWun
Having a movie trigger the instant a final boss dies is not just bad for capping, but also for loot drops. It encourages people to be running around picking up loot instead of fighting.
Well, the only time that you would lose out on loot due to a cutscene is if it moves you some distance. End of mission lets you chose to take any items that are still reserved for you to pickup

Quote:
And I've never liked capping in missions - if people come in just to cap, they often quit as soon as they have it.
Perdition rock capping is like that a lot. Well that and "where do I cap charge ?"

Evilsod

Evilsod

Banned

Join Date: Mar 2006

England

Lievs Death Squad [LDS]

/signed

Markis wasn't a problem for capping Barrage... or did all 4 Jade Armour guards appear before him at one point? All you do now is kill him and 2 more guards appear giving you plenty of time.

Things like WoH from the Monk boss in Thirsty River or the very last boss on Ring of Fire, so annoying if you wanted there skills because it triggered about 0.5seconds after the died. Would be nice to see the Heal/Res entire party and give a mission countdown. Same as in PvP.

Winterclaw

Winterclaw

Wark!!!

Join Date: May 2005

Florida

W/

/signed

Anet needs to learn its lesson. Bosses without elites should be at the end of missions. Bosses with elites shouldn't be at the end of missions. It's that simple.

Here's another possiblity, if you end a mission with a capture signet and you killed a boss, a pop up would show any capturable skills you can get when you get into town. If you have two signets, you can choose two skills and so on.

Winterclaw

Winterclaw

Wark!!!

Join Date: May 2005

Florida

W/

Quote:
Originally Posted by Evilsod
Things like WoH from the Monk boss in Muddy River or the very last boss on Ring of Fire, so annoying if you wanted there skills because it triggered about 0.5seconds after the died.
You can get WoH from any of the monk bosses in the crystal dessert missions. I got it pretty easily with my w/mo and henchies at Elbonia reach.

Fargin Scotchsman

Fargin Scotchsman

Frost Gate Guardian

Join Date: Apr 2006

wudn't you like too know...

Noobs Of Steel

this whole topic reminds me of dragons lair problems. idiots ran in before i cud cap grenths, PLUS i had a scroll drop. didnt get either of em, and didnt even get a decent drop tho rest of mission. i agree tho, sumtimes anet dosnt think before they release/nerf things

/signed

Str0b0

Desert Nomad

Join Date: Feb 2006

North Carolina

N/Me

That mission is totally doable with henchies. I know I did it. I can see your point though. I don't think it is a problem with the placement as much as it is a problem with the groups you get.

Warskull

Site Contributor

Join Date: Jul 2005

[out]

Personally I think the solution would be simple. Have the victory screen appear before the movies. You get like 30s of a victory screen to cap your skill. Then the movie starts and ends the mission.

R A C

R A C

Lion's Arch Merchant

Join Date: Sep 2005

In my parent's basement

R/Mo

The issue with dragon's lair is a little different. The triggers for the teleporters are no where near the actual teleport, causing people goin for loot to trigger when they should be in the clear. It triggered for me once when I was about 20 feet away. It's not a "cut scene triggers too early" kinda thing. But yea, still madly frustrating.

Evilsod

Evilsod

Banned

Join Date: Mar 2006

England

Lievs Death Squad [LDS]

Quote:
Originally Posted by Winterclaw
You can get WoH from any of the monk bosses in the crystal dessert missions. I got it pretty easily with my w/mo and henchies at Elbonia reach.
Yeah i got it from Elona too, but some people aren't quite that smart

Fantus

Fantus

Wilds Pathfinder

Join Date: Jun 2005

Bosses actually BELONG at the end of a mission. That you can't cap an elite from them before the cinematic starts, still sucks. Yes, that has to be changed.

/signed.

bilateralrope

bilateralrope

Desert Nomad

Join Date: Nov 2005

New Zealand

Xen Of Onslaught (Xen of the Pacific division)

If the elite can be got elsewhere, then this is not an issue. So I'd be happy if ANET simply changed it so that no elite is only obtainable in a mission area, unless it is a certian spawn that will not have a cutscene getting in the way.

Elena

Elena

Desert Nomad

Join Date: May 2005

Belgium

/signed too the time after last monster dies to cap

cause still fighting and finding to the boss in a explorable is hard

rollntider

Lion's Arch Merchant

Join Date: Sep 2005

anarchy

Me/Rt

Quote:
Originally Posted by Omnidragon42
I think there should be like a 10 second timer to cap your skills, or something similar.

/Signed in this respect.
awesome idea ...missed out on 2 skills tonight because of the cutscene started.

i always hated dragons lair when i would start a cap, and some leroy would run through the portal after I stated I needed to cap please, almost capped then the cutscene starts LOL...... :P

bilateralrope

bilateralrope

Desert Nomad

Join Date: Nov 2005

New Zealand

Xen Of Onslaught (Xen of the Pacific division)

Quote:
Originally Posted by rollntider
awesome idea ...missed out on 2 skills tonight because of the cutscene started.

i always hated dragons lair when i would start a cap, and some leroy would run through the portal after I stated I needed to cap please, almost capped then the cutscene starts LOL...... :P
Good thing that the warrior boss is last, since I see no problem in leaving a group if someone stuffed you cap if you told them you wanted to cap before you started. Though I find that if a monk says they will leave if anyone misses their cap because of early portaling, people dont rush through the portals.

Lost

Lost

Krytan Explorer

Join Date: Jun 2005

Hell's Precipice

I have a Ritualist. Since I know I'd somehow never get the Ritualist boss to spawn during the mission, I go to the explorable area. I find and kill 7 constructs and clear the entire map (very annoying and time consuming with the useless henchies). Guess which construct wasn't there? Suprise suprise I lose either way. I hope the Ritualist Construct's elite isn't wonderful or something because I'll never be getting it.

Evilsod

Evilsod

Banned

Join Date: Mar 2006

England

Lievs Death Squad [LDS]

Could you imagine the number of pissed of wammos if you couldn't reach Rurik after you killed him to cao Hundred Blades

shadowfell

shadowfell

hamonite anur ruk

Join Date: Jan 2006

Echovald Forest

[PhD] Teh Academy

Me/A

I have had it.. For the 5th time trying to cap the elite from the ritualist boss at the end of sunjang.....Five times I have done this mission and on the sixth time he finally spawns.. and what happens as I am capping? The mesmer boss spikes me, And my cap sig takes FOREVER to recharge. Of course, he is already dying from a meteor shower.. scene cuts in.. No cap..

GG AN.. really RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOing nice

dargon

Furnace Stoker

Join Date: May 2005

The Seraphim Knights [TSK]

R/

Uhm, you could always go into the EXPLORABLE sunjiang, as mentioned above, which has all of the bosses all at once thoughout the map for you to kill and cap from. No cutscene to worry about.