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Originally Posted by The truth itself We cannot make the game for everyone, That's why there are loads of other games out there you can play. It's all about choice, basically, GW isn't a good choice if you think Factions was the worst piece of crap ever. I fear your logic wholly escapes me. |
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Many people loved Prophecies but despised Factions, does that mean that GW is not for them? Why so? Especially when what we've seen of Nightfall would indicate that Factions was the anomalous chapter. Why would one's like or dislike of GW:Factions be deterministic?!? |
I mean, alot of people hated prophecies and lovet Factions(including me)
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Quote: I never said this. No, but you did say "GW never intended to be a full RP game, it's an action game.", which struck me as being along the same vein. |
It's very different from mostly other RPGs.
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Quote: I was building my idea of GW, out of the origional "Skill > time" factor. Whatever idea you have of this game, that idea needs to maintain the core idea. To be honest, I've no real idea what that oft-used "Skill > time" phrase is supposed to mean, exactly. One presumes that few are born with inherent full knowledge of GW in all of its aspects, thus, as with any other game or activity, time is required for one to gain skill. How GW is different from any other game in this respect escapes me. I suspect that what's really meant is "Skill > items (because there are no uber-items)", but even that really isn't true. Try doing the Fire island missions with no runes, in starter armor, and with a starter weapon and starter skills. While the range between starter items and the best of the best is far less than many other games -- wether this is a feature or a bug depends on one's POV -- it most assuredly is very real. |
I know that it takes time to develop skills, the question is how much time it takes to maximize your skills. GW let's you maximize your in-game items before your skills are maximized.
Theoretically, it's possible to be the #1 gamer when you play GW the first time. I'd love to get that theory in-game 100%. (meaning that everything is unlocked for you at start.)
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Quote: It's a question between if you want to make a game the masses love, or make a game you love. The former always wins over the latter. |
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Quote: I don't see a problem. When you start off your new game, the enemies are easy and therefor, you don't need many ways or weapons to kill them. And as time passes, basically, when you gain more advantages, so does the other part. You really don't become stronger if you compare yourself to the enemies. It's just understanding. I value equal footing above the psycological factor of "feeling stronger". Again I fear I fail to grasp you logic. If relative player vs. enemy parity is maintained, how is scaling that not 'equal footing'? In other words, how are equal footing and gaining levels mutually exclusive? |
I meant that, let's say that enemies will always be 20% higher level thanb you, to compensate for lacking IQ.
Therefor it doesn't matter if you are Level 20 and they are level 24.
Or
You're level 60 and they are level 74.
They are still 20% "better" than you, no matter what level you have grinded to.