GW's future....
Thallandor
Cjlr i think you are missing the point and joining the *lets bash the whinners* crowd.
Its not about rushing the game but rather the lack of fun while playing it. GWP had many incentives for doing fed ex type quest, the strongest being skills, while factions....earilier post explained it well enough, its simply frustrating along with other things the OP mentioned.
"Why cry about it?" people may ask. "Dont like it leave and dont look back" some may comment but understand that not everyone plays this game alone to enjoy it but rather with their friends or their guilds and some of us wants to remain playing together as much as possible as far into the future as possible but when GW becomes a hostile game to play, communities will need to look for another game to resettle and restart. These are just some of the reasons why some of us are concerned enough about guildwars to *whine* about it.
If i didnt care less i wouldnt have even borthered to spend time on these forums at all and am sure its the same for many of the fans here.
Its not about rushing the game but rather the lack of fun while playing it. GWP had many incentives for doing fed ex type quest, the strongest being skills, while factions....earilier post explained it well enough, its simply frustrating along with other things the OP mentioned.
"Why cry about it?" people may ask. "Dont like it leave and dont look back" some may comment but understand that not everyone plays this game alone to enjoy it but rather with their friends or their guilds and some of us wants to remain playing together as much as possible as far into the future as possible but when GW becomes a hostile game to play, communities will need to look for another game to resettle and restart. These are just some of the reasons why some of us are concerned enough about guildwars to *whine* about it.
If i didnt care less i wouldnt have even borthered to spend time on these forums at all and am sure its the same for many of the fans here.
Loviatar
how about FABLE?: THE LOST CHAPTERS? that game where they tacked on 3-5 hours of play (very rough tack on) and the reviews were very high even though.......
FINISH IN 15 HOURS
COST 50 BUCKS
HAS ALMOST NO REPLAY VALUE.
FINISH IN 15 HOURS
COST 50 BUCKS
HAS ALMOST NO REPLAY VALUE.
felinette
Quote:
Originally Posted by Alias_X
What happens if not many Prophecies players come over to Factions, and Factions dies?> -- I would actually be sort of happy, it would teach Anet a lesson.
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I do feel I got my money's worth--I've played Factions quite a bit and will continue to play it, despite its warts. Just like I feel I got my money's worth if I pay for a movie that turns out to be mediocre. I'm just a little more hesitant to shell out money next time the same guy directs a movie.
Swampgirl Inez
Make your points without reverting to name calling please.
Dj Tano
Hey mimi i must say i think about guild wars the exact same way with you and i agree 100%.
But there is one point i jsut cant agree with: I LOVE POKÈMON!!! :P
But there is one point i jsut cant agree with: I LOVE POKÈMON!!! :P
actionjack
I will agree much with OP.
I dislike A.net charging a full game price for something that is not a full game. Faction is too short, and not really offer too much "newness", and at best, can only be consider as an expansion. (I don't thinking making it stand alone would be too much of effort anyhow)
In the end, what you end up paying for are the new stories (Which are not that great), new sights, and FASHION (new armors, weapons), while the core game play remain the same.
Its something I would pay $30 on, but not $50.
I dislike A.net charging a full game price for something that is not a full game. Faction is too short, and not really offer too much "newness", and at best, can only be consider as an expansion. (I don't thinking making it stand alone would be too much of effort anyhow)
In the end, what you end up paying for are the new stories (Which are not that great), new sights, and FASHION (new armors, weapons), while the core game play remain the same.
Its something I would pay $30 on, but not $50.
Solberg the Exiled
Here's just something i'd like to share.
If anyone of you know of the game magic the gathering (It's a great game, I'll make an effort to get back into some years later probably) It bears a striking resemblance to GW. And magic the gathering has been out for 13 years now and every new set they come out, there are players who says "I'm quitting" and yet the game is still going strong.
I will agree that from what i have heard factions might be a bit disappointing. But I think GW has a very intresting modle that has much potential. The trick of course, lies in finding new ways to utlize resources and new ways to combine stuff, even new ways to break the rules. Balence issue will always be there, but it's about making ways to work around it.
For example:
1) How about a greater than max dmg bow say 25-38 dmg but put some kind of restriction on it, say dmg -50% while hexed or something.
2) How about a skill that lets you exceed your 8 skill limit and use 2 other skills from your skill bard but at the cost of disabling your other skills.
3) Or perhaps even a skill that lets you pause the game for 2 second freezing all other allies and enemies while only you can move.
as you can see, all my above suggestion are all breaking the rules. (Breaking max dmg, breaking 8 skill rule, even breaking the fact that GW is played continously)
Overall though, I do feel that GW has the potential to change their base game play, and they must do so to keep audiances. Adding dual wielding and teleportation is a start, but there are soooo much more they could do.
anyway, that's just my 2 cents
If anyone of you know of the game magic the gathering (It's a great game, I'll make an effort to get back into some years later probably) It bears a striking resemblance to GW. And magic the gathering has been out for 13 years now and every new set they come out, there are players who says "I'm quitting" and yet the game is still going strong.
I will agree that from what i have heard factions might be a bit disappointing. But I think GW has a very intresting modle that has much potential. The trick of course, lies in finding new ways to utlize resources and new ways to combine stuff, even new ways to break the rules. Balence issue will always be there, but it's about making ways to work around it.
For example:
1) How about a greater than max dmg bow say 25-38 dmg but put some kind of restriction on it, say dmg -50% while hexed or something.
2) How about a skill that lets you exceed your 8 skill limit and use 2 other skills from your skill bard but at the cost of disabling your other skills.
3) Or perhaps even a skill that lets you pause the game for 2 second freezing all other allies and enemies while only you can move.
as you can see, all my above suggestion are all breaking the rules. (Breaking max dmg, breaking 8 skill rule, even breaking the fact that GW is played continously)
Overall though, I do feel that GW has the potential to change their base game play, and they must do so to keep audiances. Adding dual wielding and teleportation is a start, but there are soooo much more they could do.
anyway, that's just my 2 cents
mrbb
GWF is FedEx... I started doing the quests in the city but after "pass the buck" I decided I won't do any more quests again! I get tired and bored of running around, if I want to do that I'll run people in Tyria and get money for it since I do not need any experience.
On a side note, if A-net doesn't have an auction house by Cht 3, I won't buy it.
On a side note, if A-net doesn't have an auction house by Cht 3, I won't buy it.
Stabber
Quote:
Originally Posted by mrbb
On a side note, if A-net doesn't have an auction house by Cht 3, I won't buy it.
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Omni Spirit
Quote:
Originally Posted by mrbb
On a side note, if A-net doesn't have an auction house by Cht 3, I won't buy it.
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demon dantes
u know what really gets me is the fact all u have to do if u owned the origanal is put the key in u don t have to load the disk or nada y the hell is this. y would u say factions is a stand alone game but e1 who didn t have the origanal can go to the origanal. seems anyone who bought the first edition got screwed i paid 70 bucks more to get nada really and the factions only ppl get to play both games. not to mention i did everything but like 2 missions with 1 guildy and all hench wth is this there was no way everytime on the first try u could even do this in areas like the fire islands and stuff. there is no elite areas like fow and uw unless ur in a large guild and own a town. my guild is small we r a bunch of friends we have tried to recruit but the min factions was talked about e1 went to a huge guild. i would rather wait all day to get fav then never to b able to do these missions at all. and dont get me started on these titles wth. so i get to walk around with a thing that says ive done this big whoop give me a emote specific for what i am lol something ,like anyone cares i did all missions and bonuses like anyone cares i drank w/e it takes to get that 1 lol look at me e1 ima the town drunk lol. and if it is every 6 mnths how the hell they gunna give us more to explore on the map is 6 mnths. down the road theres a new game lol did u see what we unlocked right down the middle lol u have both left and right and at the rate it was beat u could explore both sides in like a week lol. i love anet for not charging but... please please i dont care if u have to wait a full yr please do not think we r stupid mindless rpg geeks who r just gunna flock to ur exspansion cause chapter 1 was as good as it was. if chapter 3 drops and factions just doesn t get better i will def go back to single player rpgs that could hold my interest long enough to go buy a new 1 lol.
EDIT: From the Forum Guidelines
8. Do Not Abuse the English Language
This is a message board, not a chat room. Secondly, Don't use "Leet-Speak" here. As such, you have all the time necessary to articulate your posts in a coherent matter. "You" is only two more letters than "u." It won't kill you to type them. Completely illegible posts are subject to moderation - and I can't guarantee their accuracy of 'translating' the author’s original message.
Additionally, when one punctuation works instead of 10 (example: ? instead of ?!?!), use one.
I'm not an interpreter and I won't try. -Swampgirl
EDIT: From the Forum Guidelines
8. Do Not Abuse the English Language
This is a message board, not a chat room. Secondly, Don't use "Leet-Speak" here. As such, you have all the time necessary to articulate your posts in a coherent matter. "You" is only two more letters than "u." It won't kill you to type them. Completely illegible posts are subject to moderation - and I can't guarantee their accuracy of 'translating' the author’s original message.
Additionally, when one punctuation works instead of 10 (example: ? instead of ?!?!), use one.
I'm not an interpreter and I won't try. -Swampgirl
UndeadRoadkill
What?
Omni Spirit
Quote:
Originally Posted by demon dantes
u know what really gets me is the fact all u have to do if u owned the origanal is put the key in u don t have to load the disk or nada y the hell is this. y would u say factions is a stand alone game but e1 who didn t have the origanal can go to the origanal. seems anyone who bought the first edition got screwed i paid 70 bucks more to get nada really and the factions only ppl get to play both games. not to mention i did everything but like 2 missions with 1 guildy and all hench wth is this there was no way everytime on the first try u could even do this in areas like the fire islands and stuff. there is no elite areas like fow and uw unless ur in a large guild and own a town. my guild is small we r a bunch of friends we have tried to recruit but the min factions was talked about e1 went to a huge guild. i would rather wait all day to get fav then never to b able to do these missions at all. and dont get me started on these titles wth. so i get to walk around with a thing that says ive done this big whoop give me a emote specific for what i am lol something ,like anyone cares i did all missions and bonuses like anyone cares i drank w/e it takes to get that 1 lol look at me e1 ima the town drunk lol. and if it is every 6 mnths how the hell they gunna give us more to explore on the map is 6 mnths. down the road theres a new game lol did u see what we unlocked right down the middle lol u have both left and right and at the rate it was beat u could explore both sides in like a week lol. i love anet for not charging but... please please i dont care if u have to wait a full yr please do not think we r stupid mindless rpg geeks who r just gunna flock to ur exspansion cause chapter 1 was as good as it was. if chapter 3 drops and factions just doesn t get better i will def go back to single player rpgs that could hold my interest long enough to go buy a new 1 lol.
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Stockholm
/signed/
Anet IS NOT MAKING ANY MARKETING DECISSONS, NC-SOFT makes those, thats why we still have all the farm-bot's in GWP.
And if they try to steer me over to more PvP, forgett it, hearing all the "pro players(PvP players)" whinning in missions is enough, noob this and noob that. I play this because I enjoy playing fantasy games, NOT to have some uberplayer running my play. So if more PvP is reguierd in ch3 NO WAY JOSE.
Anet IS NOT MAKING ANY MARKETING DECISSONS, NC-SOFT makes those, thats why we still have all the farm-bot's in GWP.
And if they try to steer me over to more PvP, forgett it, hearing all the "pro players(PvP players)" whinning in missions is enough, noob this and noob that. I play this because I enjoy playing fantasy games, NOT to have some uberplayer running my play. So if more PvP is reguierd in ch3 NO WAY JOSE.
Tryll
Quote:
Originally Posted by demon dantes
seems anyone who bought the first edition got screwed i paid 70 bucks more to get nada really and the factions only ppl get to play both games.
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OT, as I posted in another thread, it's the Faction's only players who I feel sorry for. The having to buy skills and the requirement of rare crafting materials for armour so early in the game are major drawbacks. Brand new players are going to get sick of trying to accumulate the coin for this. Don't tell me the drops have improved. Frequently dropped, non-max gold and green weapons are not an improvement. Runes drop so frequently they're now worth a pittance. ANet don't want us to PvE, they want us to PvP and GvG and now AvA. Is it a surprise that Factions is more PvP orientated than Prophecies after the success of the GWWC? Why do you think there are no SF/Tombs/FoW equivalents in Factions? It's because ANet are hoping all the Prophecies players will switch to PvP. It's a conspiricy.
I'm going to stop whining for a while. It has only been just over a week since Factions came out after all. Let's see how things pan out over the next few weeks. After than I might whine a bit more...
Omni Spirit
Quote:
Originally Posted by Stockholm
And if they try to steer me over to more PvP, forgett it, hearing all the "pro players(PvP players)" whinning in missions is enough, noob this and noob that. I play this because I enjoy playing fantasy games, NOT to have some uberplayer running my play. So if more PvP is reguierd in ch3 NO WAY JOSE. |
Now, with faction you are forced in to PVP.
If this isn't a mainly pvp game, with a side dish of rpg, then I don't know what is.
felinette
Quote:
Originally Posted by Tryll
OT, as I posted in another thread, it's the Faction's only players who I feel sorry for. The having to buy skills and the requirement of rare crafting materials for armour so early in the game are major drawbacks. Brand new players are going to get sick of trying to accumulate the coin for this.
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Braggi
I also see some problems in the busines model. It will get harder to sell a year+ old game for the initial price, but they can't dump, because they need the money. So what will happen? 2nd edition sometime, with new graphics? Bundles?
Agreed that it will get a lot harder to add another 2 classes and every possible combination thereoff with each chapter, for balancing reasons. Maybe they just allow combination with base classes only, which would start other player bitching.
New classes starting only in the new regions is a somewhat stupid design decision. Not because of the whinning about not getting all possible content. But existing players want to try these classes, so the result is concentration (like 40% Assassins, 40% Ritualists, 20% others) in a small area, which makes a bad gaming experience for everybody concerned.
And I'm not too impressed with factions eather. First impressions were - more of the same... I'm not even intrigued to play much there, but rather build a pre-character (lol) - for me that's a bad sign. (demotivated by things like running around in the monastery outskirts, doing all secondary prof. quest - reach level 10... ouch)
Turnaround can't be avoided in a MMO, ever. NCSofts number for this is 10 months average per player I've read. So yes, new players will make the sales. Yes, the hurdle to return to the game is actually much lower than with a subscription based model. But - if the player base doesn't actually increase, it just gets spread thinner over the world. More so after the next chapters, and that will become a problem.
Agreed that it will get a lot harder to add another 2 classes and every possible combination thereoff with each chapter, for balancing reasons. Maybe they just allow combination with base classes only, which would start other player bitching.
New classes starting only in the new regions is a somewhat stupid design decision. Not because of the whinning about not getting all possible content. But existing players want to try these classes, so the result is concentration (like 40% Assassins, 40% Ritualists, 20% others) in a small area, which makes a bad gaming experience for everybody concerned.
And I'm not too impressed with factions eather. First impressions were - more of the same... I'm not even intrigued to play much there, but rather build a pre-character (lol) - for me that's a bad sign. (demotivated by things like running around in the monastery outskirts, doing all secondary prof. quest - reach level 10... ouch)
Turnaround can't be avoided in a MMO, ever. NCSofts number for this is 10 months average per player I've read. So yes, new players will make the sales. Yes, the hurdle to return to the game is actually much lower than with a subscription based model. But - if the player base doesn't actually increase, it just gets spread thinner over the world. More so after the next chapters, and that will become a problem.
Loviatar
Quote:
Originally Posted by Tryll
Is it a surprise that Factions is more PvP orientated than Prophecies after the success of the GWWC? ...
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this was done BEFORE they knew if it would fail or succeed
Ken Dei
Quote:
Originally Posted by Cjlr
Man, these threads come up monthly. I can at least see the reasons for making one now that Factions is out, but still... Nobody ever gets tired of beating on "how boring" the game gets or how they're "losing faith in ANet", or my favorite, that they'll "go play WoW"...
There's a reason GW isn't pay-to-play. There's not enough content to warrant it. You can, if you feel so inclined, beat the game in 10-15 hours, a comparable length to most single-player games; and funnily enough, even a crappy 15 hour one-off shooter or adventure game costs $50. Playing that way, you'd be missing out on tons of stuff, but you wouldn't know it unless you'd played the game before, and in that case, you'd have way more time logged anyways. There's no reason for you to keep playing after 12+ months. Burnout's bascially inevitable if you don't take a break. If you're not having fun, don't play it. A very simple concept. Come back later, if you want to. It's okay. Really. |
In GW:P You could access ANY end game content and still play in the fashion you have mentioned.
But now, if you want to access town control, and Elite Missions. You have to be a faction grinding machine daily. No more weekly hiatus for you, unless of course you'd like us to throw you out of our uberpowerful controling alliance.
Making sure that you will never see an Elite Mission ever again, or reep the benefits of controling a town.
As for "these threads come up monthly." Go ahead, blow it off as more whiners. If A.Net continues down this path, it'll stop....promise. We'll leave.
Sure, it sounds great to say "then just up and leave, we don't need you whiners." (Not saying you specifically, this is a general comment about people saying such things)
But what do you all think about what would happen if we took you up on that offer? Dead game. Don't even argue. It'd make this a dead game. There are a lot of people who play the game and MIGHT praise it and might care about it. But at least for the most part, you can be sure the people complaining do care. That's why they say things, they want action, they, don't want the game to die, and are subsequently attempting to prevent it by alerting others to a problem so it will be fixed.
It's called tough love.
TimberOwl
Well, i agree with alot of the above.
But, from my point of view, factions is half the game that the first one was. Therefore, my logical reaction is that Factions should have been half the price, seeing as quite a few people have already cracked the game for mostly all its worth.
But, i love Anet, they produce amazing games, either small or big, it'll still be a good game. So my emotional reaction is not to care about the price and just buy it for the enjoyment, even if it only lasts a few weeks. I don't play non-stop, so my enjoyment will last for several months. Im earning, i have a job, so the cost of Factions isn't exactly a blow to my wallet.
And above all this, there are other games to play, many many many, so i see no reason for people to rant on all the time.
Thats my say.
But, from my point of view, factions is half the game that the first one was. Therefore, my logical reaction is that Factions should have been half the price, seeing as quite a few people have already cracked the game for mostly all its worth.
But, i love Anet, they produce amazing games, either small or big, it'll still be a good game. So my emotional reaction is not to care about the price and just buy it for the enjoyment, even if it only lasts a few weeks. I don't play non-stop, so my enjoyment will last for several months. Im earning, i have a job, so the cost of Factions isn't exactly a blow to my wallet.
And above all this, there are other games to play, many many many, so i see no reason for people to rant on all the time.
Thats my say.
UndeadRoadkill
Quote:
Originally Posted by Ken Dei
A valid arguement...in the past. But A.Net screwed that arguement when they set up town control the way they did.
In GW:P You could access ANY end game content and still play in the fashion you have mentioned. But now, if you want to access town control, and Elite Missions. You have to be a faction grinding machine daily. No more weekly hiatus for you, unless of course you'd like us to throw you out of our uberpowerful controling alliance. |
Either they don't understand the problems with the system, and don't understand out objections to it, or they just don't care, and figure people will lap up whatever they dish out.
Pucca
/signed
>_> Well i dunno what the general thoughts about money in US buh i feel like i got ripped off really bad..
I brought GW factions when it came out in Australia and it was about $80ish AUD and yet its only $49.95 in US?! Then i went to the currency calculator =] and it converted $49.95 USD into $64.8955 AUD.. (sorry if i'm sounding too cheap =]~)
Now what really disturbs me is that the story line is so short i finished it in 4 days or so, so yes i dont think i got what i payed for -_-"..
EDIT: Oh and yes Original GW was exactly the same price.
>_> Well i dunno what the general thoughts about money in US buh i feel like i got ripped off really bad..
I brought GW factions when it came out in Australia and it was about $80ish AUD and yet its only $49.95 in US?! Then i went to the currency calculator =] and it converted $49.95 USD into $64.8955 AUD.. (sorry if i'm sounding too cheap =]~)
Now what really disturbs me is that the story line is so short i finished it in 4 days or so, so yes i dont think i got what i payed for -_-"..
EDIT: Oh and yes Original GW was exactly the same price.
UndeadRoadkill
Quote:
Originally Posted by Pucca
Now what really disturbs me is that the story line is so short i finished it in 4 days or so
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Pucca
EDIT: sorrii misread above ;D
Alazare
My view on fations: it sucks. Its not worth the money, the PVP part of the game is only worse. A month ago they nerfed IWAY, the HA build evreyone was complaining about and which made 70% of all the builds in there. They didnt do almost anything with that nerf, just slowed them down a bit but the damage is the same. And now they got a new uber skill - Order of Apostasy. IWAY and ranger spike will be the only 2 builds in HA in a few months. Theres no point of using ur whits and making up a new balanced build with many different charrs and skills that combine and work if every time u set foot in the underworld 5 warriors will chop u up under a minute. And there are almost no new good usable skills, most of them are just copys. A new player that wants 2 play pvp has no chance of getting fame in there any more. Anyonewho wants fame MUST play iway. Theres no other way anymore. I hate that build from the bottom of my heart , so does every player that truly loves pvp. That build should be baned, and anytime 5 w/r try to go inside the HA their games should crash.
Digital Bath
/rant on
Yes, I am a pessimist so my opinion is going to be slightly biased because of that. I was really hoping for so much more in Factions. The way it was advertised and hyped made me think it was going to be a huge world with plenty of diversity and things to do, not this watered down version of C1 that we got. At this point, I am rather annoyed at myself for wasting that $50+tax on the game (yes, I said waste because I played the game for 1 week, then got sick of it). I can't drag myself to get past the "noob" island primairly because you leave there at about lvl 15 and from there face lvl 20 mobs. This just makes the game that more redundant having to kill a near infinite amount of mobs. As to the whole mobs more difficult, what I found is that they are more annoying. Yea, bosses hit harder, and you get bum rushed by his cronies more, but all in all the difficulty really isn't all that much higher. All there is are more patrols and larger mob size, not an increase in the relative AI. Throwing huge mobs constantly upon a person does not difficulty make. The quests....well if you don't mind the FedEx type quests then you are fine. And yes, I know, most MMO's make use of FedEx quests, but not ones that have you walking all around the world. Sure, there are some quests like that, but they usually involve something major, not something minor like delivering X to Y only to go to Z then A and X again. Plus, you have to re-clear the whole area you were at before....ya not my idea of a fun time; at least give the option to avoid conflict.
All in all, I really think the game was rushed out because of the hype and was no where near done. Also, the whole debugging stage apparently never happened or the coders type with all thumbs. Now, it is appearing as though the designers have their heads so far up their asses they think they are smelling petunias. Oh, and for those of you that think that organizing as many people as possible and farming faction until your eyes bleed and you develop carpal-tunnel in your teenage years is the idea of being Elite, you obviously have no clue wtf you are talking about and are just another ANet fanboi. An Elite mission would be one where all the alliances battle it out and the winner gets the house for a week, or something else more dramatic to that extent. All this does is breed "elitist" farmers who think they are cool and have skills because they can devote so much more time than everyone else to the game.
Hey ANet, remember the no grind policy you had. Either fess up that the blizzard people had control of this chapter and/or taking over as lead design team, or stop implementing obvious grinds into the game. WoW is turning into EQ because of the designer now (Tigoles and his lackey from EQ), do not let GW turn into a very watered down version of WoW. With that note, I am off and hope that ANet starts to listen to more than just the minority of whiners and wannabe elitists out there.
/rant off
/wave
/bye
Yes, I am a pessimist so my opinion is going to be slightly biased because of that. I was really hoping for so much more in Factions. The way it was advertised and hyped made me think it was going to be a huge world with plenty of diversity and things to do, not this watered down version of C1 that we got. At this point, I am rather annoyed at myself for wasting that $50+tax on the game (yes, I said waste because I played the game for 1 week, then got sick of it). I can't drag myself to get past the "noob" island primairly because you leave there at about lvl 15 and from there face lvl 20 mobs. This just makes the game that more redundant having to kill a near infinite amount of mobs. As to the whole mobs more difficult, what I found is that they are more annoying. Yea, bosses hit harder, and you get bum rushed by his cronies more, but all in all the difficulty really isn't all that much higher. All there is are more patrols and larger mob size, not an increase in the relative AI. Throwing huge mobs constantly upon a person does not difficulty make. The quests....well if you don't mind the FedEx type quests then you are fine. And yes, I know, most MMO's make use of FedEx quests, but not ones that have you walking all around the world. Sure, there are some quests like that, but they usually involve something major, not something minor like delivering X to Y only to go to Z then A and X again. Plus, you have to re-clear the whole area you were at before....ya not my idea of a fun time; at least give the option to avoid conflict.
All in all, I really think the game was rushed out because of the hype and was no where near done. Also, the whole debugging stage apparently never happened or the coders type with all thumbs. Now, it is appearing as though the designers have their heads so far up their asses they think they are smelling petunias. Oh, and for those of you that think that organizing as many people as possible and farming faction until your eyes bleed and you develop carpal-tunnel in your teenage years is the idea of being Elite, you obviously have no clue wtf you are talking about and are just another ANet fanboi. An Elite mission would be one where all the alliances battle it out and the winner gets the house for a week, or something else more dramatic to that extent. All this does is breed "elitist" farmers who think they are cool and have skills because they can devote so much more time than everyone else to the game.
Hey ANet, remember the no grind policy you had. Either fess up that the blizzard people had control of this chapter and/or taking over as lead design team, or stop implementing obvious grinds into the game. WoW is turning into EQ because of the designer now (Tigoles and his lackey from EQ), do not let GW turn into a very watered down version of WoW. With that note, I am off and hope that ANet starts to listen to more than just the minority of whiners and wannabe elitists out there.
/rant off
/wave
/bye
TideSwayer
It is my belief that as long as ANet maintains a stance that PvE must reside in its PvP shell, it won't have a long lifespan at all. Keeping everything in tune with the combat PvP mode is really doing an injustice on the amount of RPG elements that this game is going to need sooner or later. There is only so much money people are going to dish out for stuff that doesn't make their characters any better or different than what they already have or doesn't add anything new for them to do with that stuff. It starts to become more of a chore than a fun activity.
PvP and PvE should be entirely separate entities. Each mode is starting to feel the constraints of being a function of the other, and it only stands to get worse as time goes on. Give the PvP'ers more modes of battle, and their UAS. Give PvE a more fleshed-out RPG world.
As far as near-term future, let's just throw this out there: The new Zelda and Final Fantasy games are due out this fall (in the U.S.). Guild Wars: Chapter 3 is going to have to do a hell of a lot of convincing to win a purchase over either of those two for many PvE-style fans.
PvP and PvE should be entirely separate entities. Each mode is starting to feel the constraints of being a function of the other, and it only stands to get worse as time goes on. Give the PvP'ers more modes of battle, and their UAS. Give PvE a more fleshed-out RPG world.
As far as near-term future, let's just throw this out there: The new Zelda and Final Fantasy games are due out this fall (in the U.S.). Guild Wars: Chapter 3 is going to have to do a hell of a lot of convincing to win a purchase over either of those two for many PvE-style fans.
Tryll
Quote:
Originally Posted by Loviatar
were you even aware that Factions was almost completed before the GWWC?
this was done BEFORE they knew if it would fail or succeed |
Stockholm
Quote:
Originally Posted by Omni Spirit
Everybody knows that from the beginning of GWP, that GW has always been build around pvp. In the beginning of GWP, the end result of the game is to cap elite skils then go into pvp.
Now, with faction you are forced in to PVP. If this isn't a mainly pvp game, with a side dish of rpg, then I don't know what is. |
Thats what the box says, thats what I payed for, thats what I want! NO PvP FOR ME
twicefeuled
As a standalone game, Factions is definately not worth the $50.00. Compared to chapter one, which was the best $50.00 I ever spent, actually $150.00 for the three accounts in my home, it pales. Like others have said, Fedex quests, forced PVP grind, not for me thanks. I have purchased only one copy of Factions; I won't be purchasing any more. As far as chapter 3 goes, I won't purchase it until its been out for at least a month, to see what others have to say about it. That's only if I'm still playing then.....
Loviatar
Quote:
Originally Posted by Tryll
That's what they want you to believe
|
if you truly believe they did most of the work and planing between feb 06 and april 27 06 according to how that event went all i can say is................
Omega X
Quote:
Originally Posted by TideSwayer
It is my belief that as long as ANet maintains a stance that PvE must reside in its PvP shell, it won't have a long lifespan at all. Keeping everything in tune with the combat PvP mode is really doing an injustice on the amount of RPG elements that this game is going to need sooner or later. There is only so much money people are going to dish out for stuff that doesn't make their characters any better or different than what they already have or doesn't add anything new for them to do with that stuff. It starts to become more of a chore than a fun activity.
PvP and PvE should be entirely separate entities. Each mode is starting to feel the constraints of being a function of the other, and it only stands to get worse as time goes on. Give the PvP'ers more modes of battle, and their UAS. Give PvE a more fleshed-out RPG world. As far as near-term future, let's just throw this out there: The new Zelda and Final Fantasy games are due out this fall (in the U.S.). Guild Wars: Chapter 3 is going to have to do a hell of a lot of convincing to win a purchase over either of those two for many PvE-style fans. |
People who like to PvP and PvE can't see that, or won't see that hardcore Roleplaying players or those very partial to PvE WON'T PvP much if AT ALL. It WON'T happen.
So to continue to merge them will do one of two things: #1. Weed out Roleplaying Players, forcing them to one of NC Soft's other games OR World Of Warcraft where the Roleplay element is still intact. OR #2. Completely kill off Guild Wars alltogether. They are hoping that the "FREE TO PLAY" element will keep people playing, and they are half true. BUT there are other games out there to fill the void, pay to play or not.
Also, it seems that ANET has a problem with adding in simple Roleplaying elements. These things are the things that keep many playing and that is good for them because it persuades them to buy the next Chapter. But it seems that they haven't gotten the message yet.
And Second of all, I said the same thing about CH: 3 --months ago.
They really have to bring the pain this Fall or Go Home.
But the brighter side of things is that Factions only has to last you 6 months.(For however much that's worth anyway) :P
UndeadRoadkill
I think Omega and Tide are completely right, and I wish Anet focus more on RP. But I'm completely baffled by some of their logic-defying decisions, and I don't know if this will happen. They seem to be so focused on forcing everyone to want what the devs want them to want.
I bought Guild Wars so I could play a RP-styled game online with a few friends. There are plenty of games that are more suited to that, but I chose Guild Wars because of the lack of a monthly fee. If they continue to try to "nudge us towards PvP," I don't think even a one-time fee will be worth it to me for future chapters.
I bought Guild Wars so I could play a RP-styled game online with a few friends. There are plenty of games that are more suited to that, but I chose Guild Wars because of the lack of a monthly fee. If they continue to try to "nudge us towards PvP," I don't think even a one-time fee will be worth it to me for future chapters.
Ken Dei
Quote:
Originally Posted by UndeadRoadkill
Check out the Gaile Gray chatlog from today, you'll love it: http://www.guildwarsguru.com/forum/s....php?t=3029390
Either they don't understand the problems with the system, and don't understand out objections to it, or they just don't care, and figure people will lap up whatever they dish out. |
hoihoi8
So I waited till factions dropped to $30, and I still feel I got ripped off. I am a 100% PvEer and my /age deal said I had played 521 hours
The quests are downright terrible. Its one thing to make you run around the world, but when there is only 1 path through the city and it leads through 20 mobs, i want to scream. How many fights between the same 5 guys can you have in a 60 minute span?!? I know some of you like the gates, but you obviously don't play multiple chars. The first time through factions I watched all the movies did all the quests because I wanted to. Any char after that, I don't really care to play the same boring fedex missions, I want to get a run and do the quests and missions I enjoy. Don't force me to play those crappy city missions over and over. One time i had to go through 10 mobs to get to the next city. Then Mhenlo pops out and says, "no you can't enter, you must help togo". So I goto help togo and Mhenlo got STUCK!!! I had to rezone fight the mobs again then retalk to Mhenlo. If the gate wasn't there i could have just walked in then done the mission. I about had a heart attack i was so pissed.
I had 4 lvl 20 tyrian players. Speaking of lvl 20!, I was lvl 20 in the first night of Factions. It took me weeks to get lvl20 in GW1. I get 3000xp for walking 10 feet and talking to a guy! I feel cheated how easily they spoon feed you XP in this game. Lvl20 used to mean you earned it. Now any chump and be lvl20.
SUGGESTION: Make the world huge, and spread out the mob fights. Let us walk around a little without fighting the same damn 5 ememies every 5 seconds. If every guild wars is a walk 10 feet and fight mob game, i can't see them being fun for long.
//end of rant. So frustrated how much better GW1 was
The quests are downright terrible. Its one thing to make you run around the world, but when there is only 1 path through the city and it leads through 20 mobs, i want to scream. How many fights between the same 5 guys can you have in a 60 minute span?!? I know some of you like the gates, but you obviously don't play multiple chars. The first time through factions I watched all the movies did all the quests because I wanted to. Any char after that, I don't really care to play the same boring fedex missions, I want to get a run and do the quests and missions I enjoy. Don't force me to play those crappy city missions over and over. One time i had to go through 10 mobs to get to the next city. Then Mhenlo pops out and says, "no you can't enter, you must help togo". So I goto help togo and Mhenlo got STUCK!!! I had to rezone fight the mobs again then retalk to Mhenlo. If the gate wasn't there i could have just walked in then done the mission. I about had a heart attack i was so pissed.
I had 4 lvl 20 tyrian players. Speaking of lvl 20!, I was lvl 20 in the first night of Factions. It took me weeks to get lvl20 in GW1. I get 3000xp for walking 10 feet and talking to a guy! I feel cheated how easily they spoon feed you XP in this game. Lvl20 used to mean you earned it. Now any chump and be lvl20.
SUGGESTION: Make the world huge, and spread out the mob fights. Let us walk around a little without fighting the same damn 5 ememies every 5 seconds. If every guild wars is a walk 10 feet and fight mob game, i can't see them being fun for long.
//end of rant. So frustrated how much better GW1 was
dreamhunk
I have pretty much gave up on this game. You can blame pvp for killing this game! I preored night fall chapter but at this point there is more to life than just this game.
All I can say where has the fun gone in pve!
no point kicking a dead horse, anet will do what they are going to do. we all know factions is joke! However it is not me who pays the price it will be ncsoft and anet!
All I can say where has the fun gone in pve!
no point kicking a dead horse, anet will do what they are going to do. we all know factions is joke! However it is not me who pays the price it will be ncsoft and anet!
sindex
Good for you people striking at the heart and minds of A-net, stating that things are going to go from bad to worse. While you guys are having this argument and I can see a few people putting WoW on the mantle; remember that games like WoW were created to enthrall money out of your wallet (via subtle pyramid scheme). I also bet you how much people are complaining about something in WoW right now like you guys are. A-net took a chance by doing things some people shook there head at and said “you’re crazy,” but no they still innovate. Sure the time schedules for each campaign seems tedious but looks what happened after Factions; Nightfall rose out of its ashes because you people screamed and yelled your heads off. I’m just going to sit here and wait to hear from it though; when people say, “Nightfall so lacked in this area….” and remember what you wanted was another prophecies with better martial.
I see the point of public opinion I really do, but sometimes it’s ridiculous how people can never see the fundamental reasoning behind something. Factions from all stand points was trying to send GW in a different direction, because not so much the people but the press stated that “Guild Wars is primarily a PvP game.” So they tried this new formula, and it somewhat worked but overall lacked. Now people are predicting doom for Guild Wars. Well if that’s the case enjoy paying monthly fees and subscribing fees (rack up that credit debt) because according to the financial analysts that’s what will happen to the Video Game medium.
The sound of things seem like you want a whole new Guild Wars all together, a sequel not an expansion (which will probably happen). Until then think about the alternatives to seeing the negative issues. Otherwise you might end up with super hyped games like Fable and find yourself at a loss for words. When that happens A-net will stop caring and think “oh well who cares now”.
*This is my opinion alone and does not represent A-net or the GW community.
I see the point of public opinion I really do, but sometimes it’s ridiculous how people can never see the fundamental reasoning behind something. Factions from all stand points was trying to send GW in a different direction, because not so much the people but the press stated that “Guild Wars is primarily a PvP game.” So they tried this new formula, and it somewhat worked but overall lacked. Now people are predicting doom for Guild Wars. Well if that’s the case enjoy paying monthly fees and subscribing fees (rack up that credit debt) because according to the financial analysts that’s what will happen to the Video Game medium.
The sound of things seem like you want a whole new Guild Wars all together, a sequel not an expansion (which will probably happen). Until then think about the alternatives to seeing the negative issues. Otherwise you might end up with super hyped games like Fable and find yourself at a loss for words. When that happens A-net will stop caring and think “oh well who cares now”.
*This is my opinion alone and does not represent A-net or the GW community.
Paperfly
...Wow, I'm not sure how I can even touch this thread. I mean, I disagree with virtually everything posted here so very strongly. However, I'm not suicidal enough to attempt an argumentative breakdown in a context where you've all managed to work yourselves up so much.
So I'll just state for the record that I enjoyed Factions more than Prophecies, that I find the PvE-to-PvP transitional aspect of it essential to my enjoyment of the game (and I'm primarily a PvE player), and that in terms of enjoyment-to-money ratios every Guild Wars chapter so far has performed phenomenally for me and I see no reason why this should diminish for at least a couple more games or so.
...and the "Factions isn't worth full price" argument is ridiculous. In terms of gameplay hours, art assets, game features and support alone it makes most commercial PC releases look lightweight (let's not even consider <5 hour console games or roster-update sports games). About the only other games that offer similar quantity for your buck are bloated monstrousities like Oblivion... And that sort of release is becoming increasingly rare.
-> Dissent posted, and /unsigned. ANet makes the game the way I like it, so yar boo sucks to you all.
And can you lay off the mutual commiseration society? The "we're all victims of ANet together" solidarity is so ludicrous that it's beginning to make my teeth itch.
So I'll just state for the record that I enjoyed Factions more than Prophecies, that I find the PvE-to-PvP transitional aspect of it essential to my enjoyment of the game (and I'm primarily a PvE player), and that in terms of enjoyment-to-money ratios every Guild Wars chapter so far has performed phenomenally for me and I see no reason why this should diminish for at least a couple more games or so.
...and the "Factions isn't worth full price" argument is ridiculous. In terms of gameplay hours, art assets, game features and support alone it makes most commercial PC releases look lightweight (let's not even consider <5 hour console games or roster-update sports games). About the only other games that offer similar quantity for your buck are bloated monstrousities like Oblivion... And that sort of release is becoming increasingly rare.
-> Dissent posted, and /unsigned. ANet makes the game the way I like it, so yar boo sucks to you all.
And can you lay off the mutual commiseration society? The "we're all victims of ANet together" solidarity is so ludicrous that it's beginning to make my teeth itch.
Tijger
I can be succint here, the future of GW looks quite healthy judging by the selling out of pre-order packs and the huge interest in the WPE of Nightfall.
So far I havent come across anyone who doesnt want to buy Nightfall.
As for the complaints, there is plenty to criticize about Factions, it was too short as a standalone game but combined with Prophecies I've enjoyed it immensely.
So far I havent come across anyone who doesnt want to buy Nightfall.
As for the complaints, there is plenty to criticize about Factions, it was too short as a standalone game but combined with Prophecies I've enjoyed it immensely.