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Originally Posted by Theos
How can you call my opinion incorrect? No one forced you to rush through the game in one day, I personally did get through it in one day but that was for my guild's behalf and not my own, and I still say the content per mission and zone is equal to that of Prophecies. I don't compare by numbers, which you seem to do, I compare by the feel I get for each and everything.
What exactly do you want quests to be? Everything that Prophecies had Factions has including some new things, I personally found helping those farmers a nice new twist... though I don't take the game as seriously apperantly. In a month from now if those challenge missions get boring by then, I will have spent a good 100+ hours doing them... you know thats well worth it so your point fails horribly, kthx.
You also state it as if SF and Tombs were there from the start, they weren't. Bringing them up is showing you are spoiled and nothing more; its all I WANT I WANT I I I I I.
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Where did I state that SF and Tombs were in the game from the start?
And it took me 3 days, you did it in 1 - and you're saying there is just as much content? Even with discarding "numbers" which I don't understand why I would want to, after all, it's certainly more tangible than "feel") the fact you finished it in one day simply reinforces my point.
Removing running from the equation since Chapter 2 has nerfed it, you're telling me that you can complete the entire chapter one's missions from presearing to the death of the lich in Hell's precipice in a day? Three days? A week?
I'm pretty experienced in GW, I've finished the game with a total of eight different characters across two accounts, and even getting run in places, it typically, on average, took about a week of average playing time to finish the game, and that's trying to do it in a fairly fast manner. In Factions, it's not nearly as long, nor is it nearly as hard as Chapter one. In one of the later missions (where you're supposed to kill the portal guardians and fighting the four constructs), the game made such a big deal about having to have both the spear and the urn to defeat it - yet I simply grabbed the urn and seven other henches and finished it. I didn't need the spear. I didn't need help from a PUG or a guildmate. I even got expert bonus without even trying.
Even getting to level 20 is about 10x faster than chapter one (again, without the benefit of being run anywhere) and you don't have nearly the troubles of completing the two 15 attribute point quests (running all over the desert, completing multiple quests, getting to copperhammer mines, etc), or doing an infusion run, or any of the other things you need to do to get a "finished" character.
It just isn't there. And at least a lot of the side quests you had to do you gained something tangible, such as skills. You don't even get that in Factions except for a small handful at the start. No, you have to pay for the skills - all the side quests give you nothing but exp and skill points. ANet's way of building in a money sink into the economy.