GW's future....

Riceboi

Riceboi

Wilds Pathfinder

Join Date: May 2005

You have to grind to get control of the elite missions, then you have to grind more to get a "uber" drop. Double Grindage FTW!!!

primal98

Frost Gate Guardian

Join Date: Apr 2005

I'd just like to bring up a comment about something Ive observed

I've been reading a lot of these rant threads, and I noticed something interesting... I keep seeing "Oh But Prophecies, yes yes, that was a great game"... isn't it funny how when GWP came out, there were ennnndleeeessssssssssss rants about it, but suddenly now it is all good... I mean I remember rants about not being enough diversity in weapons, and Hall of Heros is no good, and I can't jump, and I can't do this and that.... and now suddenly Prophecies is "a great game unlike that horrible POC called Factions"

And RiceBoi, who needs to grind for an "uber" drop... been playing the game since it first came out, and never really found myself "grinding" for anything... I play a few hours a week at best, have never farmed, and yet have gotten all the greens, golds and ubers I require


~prime

MMSDome

MMSDome

Raged Out

Join Date: Sep 2005

I have asked gaile on several occasions about putting lazer guns in the game. Each time i asked she prety much said we wont ever have them. Ihope this game goes into the future sometime!!!

Mister Overhill

Lion's Arch Merchant

Join Date: Aug 2005

Tampa, Florida

Sticks and Stones

R/Rt

As for the business model, sooner or later GW Gold, Platinum, et al will come out, and new prospects will think, "That's a good deal. Three games for fifty bucks". And, in all probability, new playable races will be introduced at some point, bringing racial traits into the mix.

Ineffiable

Krytan Explorer

Join Date: Dec 2005

Yea I'm gonna have to agree with you, I'm quitting as soon as chapter 3 comes out, everyone moves over.

I'm basically wasting money now, and not getting that much enjoyment out of it.

Wish starcraft 2 came out or something

Melissa Is HOT

Academy Page

Join Date: May 2005

America

W/E

Sorry, I don't have time to read every post. However, I don't really enjoy this game. The "presear" part of it is fun enough because of how fast you level at first and how many many skills are available very quickly, and how you get lots of gold from doing quests. I think the 2nd wasnt as good as the first but compared to other money sinks ive made this isnt the worst. Id rather buy factions than that shitty Oni game again. Meh, I suppose its just preference but now im really bored of GW. Another thing is that in the first GW there were cool skill combos. From what I have seen so far the skills of Rits and Assys just dont stack up to those in GW proph.

Im not talking combos like lead attack, offhand, dual. Im talking combos like 55 monk, frag mesmer, pets with IWAY and all that cool stuff we had fun doing in the first prof.

The only thing im happy with is im seeing less RPers. (not pvers but i mean people that name there toons stuff like Derek Deathblade, or Nightshadow Soulthief.) More people are learning how to not suck as well, coincidence? I think not.

Former Ruling

Grotto Attendant

Join Date: Oct 2005

Cedartown, Georgia

R/

Fundamentally, the game is fun all in all.

There are problems though. Some of which I dont think should have made it past betas.

Some observations about factions being a full game - Its weak on that account. I call it half content. Some fanboy can cry that theres alot more quests and stuff - which is true there are like 50 million quests, but all most boil down to is "run 5 minutes to get here, kill this guy, and warp back to town for [x]thousand exp". But theres less mission content and alot of explorable areas are lame - going on for 5+ minutes of walking with no fights, then hitting areas that are so full of aggro that if you sneeze and move a cm to the left you aggro 1000000 things. I think they coulda spread them out so some parts arent as boring to walk through, and others arent insane.

Henchman here they are really trying to ween you off of I am convinced. While you still can do it with henchies, they peeve you off even more now. This isn't even just because of their skillsets...its the generally still buggy path detection. They solved some places in an update...but the AI in general on henchies are still like that of minions right now (ie. like standing there blocked by an NPC instead of walking around them).

Now to something that NEVER shoulda made it out of betas, and if so shoulda been patched THAT NIGHT. Skills being one of them. A week into factions and there are STILL broken skills (broken as in dont work, not overpowered). I think they got their priorities mixed up when they fixed minor armor crafting stuff before fixing skills that are still broken and either are bugged or just dont work AT ALL in some cases (yup...).

Pupu

Pupu

Jungle Guide

Join Date: Dec 2005

Left gw..yawn

W/N

i just have mixed feelings about factions...i expected so much from it, i was excited about the new dragons and monster sizes..man they aint nothin special from what i seen...atm i feel cheated and i never thought that i would resent buying any gw related software....im losing faith anet ....

Melissa Is HOT

Academy Page

Join Date: May 2005

America

W/E

One more thing. I hate how there are multiple copies of the same skill. WTF!!!??? I dont get it. Its just like A.net wants to see who is retarded and who notices. Honestly who doesn't notice that Shadow Strike and Lifebane Strike are EXACTLY the same. Same damage, same conditions for steal, same steal, same cost, same recharge, same casting time, almost the same avatar. Grow some originality balls plz a.net kkthxggpwntbaicraimorplz.?

TrooBloo

Ascalonian Squire

Join Date: Feb 2006

As far as i'm concerned PvE is total crap, if you like role playing that's fine.. but GW doesn't offer much in that vein
But i see GW as a Pvp only game, the pve to me is just a bonus if you want to play it
therefore, i find that complaining about the pve element is like me complaining there isn't enough "story" in games like counterstrike etc


Think the most important problem is... as the world gets bigger, players will be spread too thin
there won't be enough people to do missions, enter 12v12 with and thats when we'll see a lot of quitting

Blaine Derrick

Ascalonian Squire

Join Date: Dec 2005

Has anyone pointed out that reason you might have "finished" the game so quickly in comparison to their first time through Prophicies is most likely because you have a lot more experience and game knowledge than before? As in, the reason it goes by faster is because you are actually better at the game now than you were a year/6 months ago? Also, the people compaining about fed-ex quests need to go take another look at some (most) of the prophocies quests as well. Fed-ex quests have been around, and been the majoirty, forever, don't act like it is anything new.

Melissa Is HOT

Academy Page

Join Date: May 2005

America

W/E

Quote:
Originally Posted by TrooBloo

Think the most important problem is... as the world gets bigger, players will be spread too thin
there won't be enough people to do missions, enter 12v12 with and thats when we'll see a lot of quitting
Quoted for truth.

PS~ does neone know if GW is gaining players or losing them? not how many games it sells but how many people are ACTUALLY ON. Seems like in my guild out of about 40 members 5 of them are ever on... It seems like the GW community is shrinking.

Kern Wolf

Krytan Explorer

Join Date: Jan 2006

NJ

W/E

LOL..how's this for a comparison?

GW ch2 = Windows 98. (compared to Windows 95; those who have used compers for a while know what I mean...)

GW Factions = Windows ME (ugh; and actually, I'm not hating on factions; I like it so far...)

GW Ch. 3 = Windows XP (maybe?)

Again, for those who have used computers for a while, you know what I mean...

Hey, you can't always hit gold the next time out. EVERYONE's expectations for Factions was through the roof, and from reading all the threads, it doesnt seem to measure up for a lot of people. Play through it. My hope would be that ANET takes what's being posted about the game, maybe slow down the release date of the next chapter, address some of the issues/concerns that people have written (and we have to be honest; NO ONE comes out with a prodcut that will staisfy everybody), and come back with something that will turn the majority of players into one big happy (somewhat) family again...

Matsumi

Matsumi

Jungle Guide

Join Date: Mar 2006

I would like the option to pay like 20 dollars or something, for the ability to be able to play the assassin or ritualist class in prophecies. I don't think I'm gonna get Factions anytime soon, and from hearing alot of people's views on it, it sounds like it needs to be worked on some more.

But in the meantime, can I just slip you guys some money Anet, and you let me play the 2 new classes in the Prophecies area? lol, I doubt that will ever happen, but still ... *blink blink*

Kern Wolf

Krytan Explorer

Join Date: Jan 2006

NJ

W/E

Quote:
Originally Posted by TrooBloo
As far as i'm concerned PvE is total crap, if you like role playing that's fine.. but GW doesn't offer much in that vein
But i see GW as a Pvp only game, the pve to me is just a bonus if you want to play it
therefore, i find that complaining about the pve element is like me complaining there isn't enough "story" in games like counterstrike etc


Think the most important problem is... as the world gets bigger, players will be spread too thin
there won't be enough people to do missions, enter 12v12 with and thats when we'll see a lot of quitting
Don't call PvE total crap because you dont like playing PvE, and I won't call you a PvP player with a serious ego problem (lol)....

Sidra

Sidra

Jungle Guide

Join Date: Mar 2006

CT

NITE

R/

I'd have to agree with almost everything miyagi is saying. I like factions, sure, but the ammount of stupid-ass-we-thought-of-this-because-we-ran-out-of-time-ocity in this game has to stop. seriously, "more cowbell" quests? These people were obviously pushed too hard to make something too good in too little time and they screwed up a bit. I'll buy ch3, but after that, i'm not sure. I'd still be happy with 2x the content and 1/4 the bugs if we only got an expansion once every 8-12 months.


btw- has anyone noticed that paying a base fee for each "stand-alone" (fake expansion) game, we actually carry over money into the next CH like its a monthly fee? I'm not willing to spend 100$ a year on something that i'm not sure i'm going to enjoy just because some marketers decided to elusively steal all of our money. Bah.

felinette

felinette

Wilds Pathfinder

Join Date: Mar 2006

Girl Power [GP]

Me/

I find the game uneven. Some areas are really nice, and it's obvious a lot of thought and testing was put into them--I enjoy playing those. Others are boring, and just aren't fun to play, and if they were tested with a whole henchie team, then I'm Mary Poppins.

I usually like to complete every quest. But in Factions, I've given up on some. I complete the first goal, complete the second goal, then find out I have to rezone and fight the same mobs I just fought ten minutes ago to get to the next goal. Sorry, but I'd rather pick lint out of my belly-button--at least that serves a purpose.

And whoever said if you sneeze and move a cm you aggro several mobs, amen. Mobs seem to come out of nowhere. Not only that, but if you run away and then return, they come after you well before they're in your aggro zone. That little lesson in the monastery where Ng talks about your gray circle being your danger zone: bullshit. It's practically the entire freaking minimap now, and it makes it all feel like a grind.

The PvE portion does feel, to some extent, like it was thrown in just so they could say "Hey, there's a PvE portion" and not lose their PvE fans. But we won't be fooled twice.

Markaedw

Markaedw

Desert Nomad

Join Date: Nov 2005

N/

Quote:
Originally Posted by felinette
And whoever said if you sneeze and move a cm you aggro several mobs, amen. Mobs seem to come out of nowhere. Not only that, but if you run away and then return, they come after you well before they're in your aggro zone. That little lesson in the monastery where Ng talks about your gray circle being your danger zone: bullshit. It's practically the entire freaking minimap now, and it makes it all feel like a grind.
I was doing retrive the box from nagas, my brothes asn, my monk and henchies, they all died. Unfortunatley I couldn't res them because as soon the naga boss was on my radar he was on me and chasing me half way across the map.

lyra_song

lyra_song

Hell's Protector

Join Date: Oct 2005

R/Mo

I dont think the business model is something we care about so much.

Its what we veteran players will be getting, because of how factions is operating.

ibex333

ibex333

Desert Nomad

Join Date: Jun 2005

Brooklyn, NY

[EYE]

Rt/A

Quote:
Originally Posted by Mimi Miyagi
I'm going to preface this post by stating this is all opinion. You may not like it, you may not agree with it, but I feel it needs to be said.

All of you know that ANet's business model for GW has been "no subscription fees", substituting semi-annual releases of new "chapters" to generate a revenue stream.

The problem inherent with this business model is that as a development company, they must provide enough adequate content for the consumers to justify the cost, especially when ANet has decided to price the chapters as A List titles ($49.95US retail).

If ANet wants to release a top priced "chapter" every six months - they will need to make sure their customers are getting their money's worth.

Seriously, does Factions measure up? If Factions is skating on thin ice content wise, do you think that future chapters will be worse?

Take a look at Factions as it stands right now. What did we get?

Two new professions (chapter one had 6)
New continent (chapter one was at least twice as big with 2x the missions)
New skills (I'll get to this in a minute)
New armor, artwork, etc (money sinks basically)
New content for PvP (guild halls, etc) but those items are available to chapter one owners as well, it's nothing more than a patch upgrade of features.
New concepts of Alliances and Faction which I'll also get to in more depth later.

I'll leave the new professions alone, that's very subjective, some people like them (I don't) but that's not really the issue, except for one consideration...we're not going to get two new professions with every chapter, they were scraping the bottom of the barrel with the two they introduced now.

The core problem with GW (As I've stated before in other threads) is the combination of balance, level restrictions, and restricted base design. At some point, ANet simply will run out of different ways of combining conditions, damage, energy cost, duration, speed, hex, curse, whatever. There are just so many ways you can deal out the same amount of damage before it becomes just the same thing, different name. We've already reached that point - why does the Ranger have two skills (Penetrating Attack and Sundering Attack) that do exactly the same thing, cost exactly the same energy, the only difference is the artwork of the skill? How many different ways can you set someone on fire as an elementalist? How many different 5 energy healing skills do you really need?

The game itself has a very limited set of conditions, for example. Dazed, Weakness, Blind, Poisoned, Crippled and Bleeding. Because of balance, any new skill introduced must fit within the framework of GW's current design simply because old players that don't buy the new chapters still need to be balanced with new ones.

The same goes for weapons. A Max damage bow is a max damage bow, from chapter one to chapter one hundred. There are a very limited # of mods (Sundering, Zealous, etc), and we've basically already seen just about every combination in all of the different green items. Even, in some cases, we haven't, at some point we will. It's just simple logic. ANet again can't change this due to balance between chapters.

The customer base isn't helping either. They go absolutely apeshit over idiotic toys, spending 100s of platinum for vanity items, when items that actually HELP you play the game better are worth almost nothing, with very few exceptions. The game is barbie fashion designer.

Then there is the alliance/factions idea. As predicted, 99% of the guilds will be locked out of certain content simply because they are not members of a particular alliance or guild. This will never change. The rich get richer.

Already it costs over 1.7 MILLION Faction to "own" a town (House Zu Helter), and the game has been out a week.

What I continually see is ANet consistently underestimating their customers ability to find a way to screw over their fellow players, or find exploits, or devise ways using certain skills/items/runes/armors to have an advantage over others. Factions is no different.

And the PvP content - I'm not impressed at all. We've got a 12v12 that really isn't all that fun, and to make things worse, players dropping left and right when the going gets rough. It can take 10-15 minutes to even enter the mission, as the countdown timer just sits there and recycles over and over - all to gain what, 500 faction on average? Fort Aspenwood is even worse - random 8v8? RA was bad enough in Chapter 1, hey, here's an idea, let's make it 100% more lame by doubling the team size. Apparently everyone feels the same way because Ft Aspenwood is a ghost town. The HA folks got zilch for new maps or game types. Guilds got 4 new maps, which are beautiful (well, two of them are) but again, it's a free patch upgrade, you don't need to buy factions to get it.

As far as the new PvE content - I finished it in 3 days, using mostly PUGs and Henchies, with occasional guild help. The fact we have to go BUY most of the skills is stupid. Yet another money sink. Since there aren't really any missions to gain new skills, the quests themselves are almost exclusively fedex quests to gain exp and skill points. I hate to break it to ANet, but my Ranger already has unlocked all of the Ranger skills and I have over 50 skill points just sitting there. I don't NEED skill points. I don't need experience points.

And ANet learned their lesson with runners. Still think after encountering all of the locked gates in Factions that ANet loved the booming running economy that ruined Chapter 1? I don't care what they "said" - the proof is in the pudding, isn't it? Good thing too, if they allowed people to actually run in this game they would be even more dissapointed with how small the actual continent is.

So, when chapter 3 comes out in October or November, just what is ANet going to include in it to justify 50 bucks more? We already paid that for 1/2 the content of chapter one. As time goes on, there just won't be anything more they can add that is just rehashing the same old junk with new skins. We've already seen this with Factions, and I predict it will just get worse as time goes on.

/signed

Agreed 100%

Zorian Direspell

Zorian Direspell

Frost Gate Guardian

Join Date: Apr 2006

Quote:
I'm going to preface this post by stating this is all opinion. You may not like it, you may not agree with it, but I feel it needs to be said.
I understand, and hope that you will realize that this is only my opinionated reply to your statements.
Quote:
The problem inherent with this business model is that as a development company, they must provide enough adequate content for the consumers to justify the cost, especially when ANet has decided to price the chapters as A List titles ($49.95US retail).
If ANet wants to release a top priced "chapter" every six months - they will need to make sure their customers are getting their money's worth.
Actually, they don't necessarily. Looking at it from a wholly economic, rather than consumer rights, perspective, one must realize that in order to compete with MMORPGs, which hold a susbtantial share of GW's market, A.Net can devote no more resources to the development of their expansions than a typical MMORPG game holding company would devote to the development of new game content (how often does game content change in most MMORPGs? These days, I'd say about a year. That's ($15 x 12 months =) $180 in subscription fees, plus the cost of the game ($60) and possibly, depending on the game, the cost for the expansion ($30). That means that a typical MMORPG game holding company could make $270 a year from a single user. In comparison, A.Net is working with two expansions a year at $50 a piece. $100 a year tops. (Yes, I know that very little of that is even A.Net profit, but it's still a useful indirect comparison). So A.Net conceivably has a revenue stream of less than half that of its competitors, while they are expected to devote to at least as much return revenue on development.) I know that GW isn't technically an MMORPG, of course, but let's not kid ourselves ... they're in the same market.

Quote:
we're not going to get two new professions with every chapter, they were scraping the bottom of the barrel with the two they introduced now
.

And I am oh so thankful for that. The depth of strategy available in the professions already available was more than enough for me. I would personally rather see GW devote its next few expansions to signifcantly boosting the current professions, rather than adding more, which would only create job overlap and eventual balance failure.

Quote:
The core problem with GW (As I've stated before in other threads) is the combination of balance, level restrictions, and restricted base design. At some point, ANet simply will run out of different ways of combining conditions, damage, energy cost, duration, speed, hex, curse, whatever. There are just so many ways you can deal out the same amount of damage before it becomes just the same thing, different name. We've already reached that point - why does the Ranger have two skills (Penetrating Attack and Sundering Attack) that do exactly the same thing, cost exactly the same energy, the only difference is the artwork of the skill? How many different ways can you set someone on fire as an elementalist? How many different 5 energy healing skills do you really need?
Some of the skill "clones" are actually quite useful. Churning Earth, for example, only appears similar to Eruption when you read the skills ... in practice, it's a whole other ball game. Some skills that really are direct copies also work extraordinarily well when paired together. Certainly, there are limits inherant in the design (what's a good game w/o limits?). However, I could think of any number of ways to use existing skill concepts in different ways. What about skills that lowered attributes? Skills that change the keyboard operations for your character (like a confusion skill?). Nothing like this has been implemented yet, but could be without interfering with balance or game structure concerns. Truly, the limitations are fewer than one might think.

Quote:
The game itself has a very limited set of conditions, for example. Dazed, Weakness, Blind, Poisoned, Crippled and Bleeding. Because of balance, any new skill introduced must fit within the framework of GW's current design simply because old players that don't buy the new chapters still need to be balanced with new ones.
Very true, but I imagine that game balancing will occur often through updates. The minion mancer nerf was likely one result of this, perhaps to keep ritualists or Cantha necros from manifesting larger or more powerful armies than Prophecy necros (by limiting them all to a certain number when Factions necros otherwise could have sustained more).

Quote:
The same goes for weapons. A Max damage bow is a max damage bow, from chapter one to chapter one hundred. There are a very limited # of mods (Sundering, Zealous, etc), and we've basically already seen just about every combination in all of the different green items. Even, in some cases, we haven't, at some point we will. It's just simple logic. ANet again can't change this due to balance between chapters.
Once again, A.net can retroactively change the chapters themselves. Notice the new elementalist armors available to prophecy characters or the new skill descriptions on Prophecy skills describing their interactions with spirits, among other things? New chapters won't date the old, and old chapters won't inhibit the new, provided that A.net stays aware.

Quote:
The customer base isn't helping either. They go absolutely apeshit over idiotic toys, spending 100s of platinum for vanity items, when items that actually HELP you play the game better are worth almost nothing, with very few exceptions. The game is barbie fashion designer.
That's definately not a game issue so much as a gamer issue. I like collecting useful items and skills myself, but some will have to get that 15k armor. What's wrong with GW catering to that crowd if their experience doesn't hurt me as a gamer? Nothing, really.

Quote:
What I continually see is ANet consistently underestimating their customers ability to find a way to screw over their fellow players, or find exploits, or devise ways using certain skills/items/runes/armors to have an advantage over others. Factions is no different.
Using item and skill combinations to screw over fellow players = competition. PvP is a big part of this game. In a way, the whole point of the game is to arrange certain resources so that you can defeat others who arrange certain resources. I'm okay with that. As for exploits and bugs (real ones, not just good skill combos ...), yes they will have to be addressed as they come up. All games have similar issues, and some are never resolved.

Quote:
As far as the new PvE content - I finished it in 3 days, using mostly PUGs and Henchies, with occasional guild help. The fact we have to go BUY most of the skills is stupid. Yet another money sink. Since there aren't really any missions to gain new skills, the quests themselves are almost exclusively fedex quests to gain exp and skill points. I hate to break it to ANet, but my Ranger already has unlocked all of the Ranger skills and I have over 50 skill points just sitting there. I don't NEED skill points. I don't need experience points.
By sentence: 1) Good for you! 2 and 3) It's not a money sink. The quests give you money, and enough quests merit skills. I really, really like it myself, and I'm not a rich player by any means. I'd rather complete a mission and know that I could use the proceeds to buy armor or skills or weapons or ... well whatever, really, than undertake a quest solely for XP like some of the old Prophecy quests. 4, 5 and 6) Are you sure you don't need those points to be the best ranger you could be? You see, the best characters should have multiple sub-jobs so that they can take on any number of different opponents depending on your team configuration. (It's called utility). A water/curse E/N that can change to a heal party/ward E/Mo is far more useful a person to have around than either one by itself. (Hopefully some day A.net will let you switch in any town rather than the desert locations). If you have so many skill points, try applying them to a new second profession for an alternate build. As you can tell, I'm happy that there is massive XP to provide new skill points. I'll need them for my next secondary profession.

Quote:
So, when chapter 3 comes out in October or November, just what is ANet going to include in it to justify 50 bucks more? We already paid that for 1/2 the content of chapter one. As time goes on, there just won't be anything more they can add that is just rehashing the same old junk with new skins. We've already seen this with Factions, and I predict it will just get worse as time goes on.
I'd say that A.Net could justify it by continuing to provide the game. (See the economic argument above). Honestly, I think that if you like the game as it is now, the expansions will just provide more of that, with different options. If you're looking for a truly new game every time you buy an expansion, you'll be dissapointed. Personally, I like Guild Wars, and want to see more of it. My only hope for the next expansion is that it goes through a better story and programming quality control regime.

d4nowar

d4nowar

Wilds Pathfinder

Join Date: Apr 2005

Mo/

Here's something to think about.

Think about the game from the viewpoint of someone that starts playing in Factions. They can't complain about how much better Chapter 1 was because they were never in it. They won't notice the multiple skills because they only see one half of it (the original purpose of the duplicate skills, in addition to basically having a free echo of that skill - get creative ffs).

You can compare this game to M:tG in another way. They release countless new sets, and while some incredibly dedicated players will play every set ever released, most will just stick with the Type 2 sets. The same thing could happen with Guild Wars if they do it right. New players can constantly come in and start fresh on a later chapter, and if they want every possible edge over their opponent, they can buy the previous chapters. If GW wants their games to REALLY last they could set up some 'type 2' tournaments, where only skills from later chapters are accepted.

Of course this is another one of my posts that is mainly PVP related, because those are the players that Guild Wars is aimed towards.

Stabber

Krytan Explorer

Join Date: Dec 2005

Plane of Oblivion

Sigilum Sanguis [keep]

Me/W

As long as we're talking about GW's future, I'm worried about the future of Factions. Gyala Hatchery had, as of 11pm on a Friday, exactly 5 people in its sole district. The Eternal Grove had 6. Imperial Sanctum was empty (except for me). Faction farming hotspots such as Altrumm Ruins, Brauer Academy and Breaker Hollow each have about a dozen people or so. To compare: ToPK had several B/P teams forming, and ToA had at least two relatively full districts (we had favor).

I can see two reasons for the lack of people in the interesting missions in GWF:
  • They have all finished the PvE campaign already, a mere week after release, and aren't bothering with bringing any other character through it.
  • They are all stuck in Kaineng City.
Neither reason bodes well for the game. The former means that that game had too little content to be worth it, and the latter means that the players Guild Wars has retained are too clueless to finish the game. (It is fairly safe to say that a majority of the good players in the game have moved on to other games.)

PvP is in an even weirder state. Alliance Battles are now less fun than stabbing yourself in the eye with a pointed stick. Assassins seem to be only good as a second profession for the shadow stepping skills. Ritualists are (as predicted) overpowered in some areas and useless in others. Competitive Missions are, as mentioned already, ghost towns.

My diagnosis: GWF has bombed. Hard.

d4nowar

d4nowar

Wilds Pathfinder

Join Date: Apr 2005

Mo/

In addition to the reasons for a lack of people in interesting missions... So either everyone is done, or no one is... there's no middle?

Look around at missions and outposts, you'll find your customers.

And there really isn't much wrong with existing PVP. Assassins are finding use in top guilds (Bloodlight) which will make more and more people find a use for them. No one is at competetive missions yet, so they can't be argued over atm. Ladder is still exciting to follow, and HA is still just as fun as ever. Alliance battles can easily be fixed with a couple of minor tweaks (random entering, and some sort of a punishment for leaving).

My diagnosis: Week long attention spans won't enjoy any game. Give it time. Things didn't start out perfect for Chapter One you know.

nimloth32

nimloth32

Lion's Arch Merchant

Join Date: Oct 2005

Celestial Order

W/Mo

well, in my opinion, GW:F got a hell of new good concept..that mission are no longer linear like in GW:P..for me, GW:P are more balanced than GW:F..however, the replayability is low for GW:P comparing to GW:F..at least in GW:F, there are things like challenge mission, factions farming, etc, etc..that lead ppl who finish the game to play more..however, i just hope that fort aspenwood will not be random while alliance will be not team based..

in the future chapter, i really hope that anet can add additional content to the existing tyria..i mean the map of tyria is so big and we only explore a part of it..there are a lot of empty spaces in the map that can be converted into additional content..

hence, for me, GW:F is an innovative game but the idea behind the game is poorly implemented..not to mention the bugs that spoilt the game..

besides, personally, for me, i can get acquainted with the accelereated pace of GW:F well because i have played GW:P for some time..but i just afraid that the game might be difficult to attract new players due to the learning curve has been increased comparing to the previous chapter..vizunah may be a hell to the newbies if they cannot play well...

i just hope that in the future, the future chapter will be able to let the new players to get into the game eventually like what GW:P does and yet retain and improve on the content of GW:F...not to mention a more stable future chapter on GW as well..

well, i really have to say kudos to the graphics and environment of GW:F..they really do a good job on the environment..but it is the gameplay that they need to fix..as well as the background music..

for the new classes, initally, i heard a lot of ppl complain of assassin as weak tanker..but over the time, the situation change..with its combo, assassin can be deadly..

in a nutshell, i still think that GW:F is a great game..cheers.=D

Stabber

Krytan Explorer

Join Date: Dec 2005

Plane of Oblivion

Sigilum Sanguis [keep]

Me/W

Quote:
Originally Posted by d4nowar
Look around at missions and outposts, you'll find your customers.
Customers?

NinjaMonkey

NinjaMonkey

Academy Page

Join Date: Aug 2005

Israhell

Fremen Warrior Front

W/Mo

I think a.net pretty much shot themselves in the foot when they designed the skill system for this game, since it keeps them away from raising the max level cap.
Think about it, say they'll raise the level cap to 30 in the next chapter, what's gonna happen to our current skills? will our max attribute get raised to like 24?
That will just bring back the massly overpowered skills like prot bond etc', they simply can't do that.

And even if they do find a way to raise level cap without affecting skills - there's the whole issue of how much XP to set it at. current level 20 is 140k xp, say they make level 30 at 300k XP, now how many current GW players have waay more than that? personally my most played char has 3mil XP. I'll just get an auto-bump to level 30 o_O there's no fun in that..
But if they set it at something more reasonable to CURRENT players - like 5mil XP for level 30, then the new customers will take forever to reach that 5mil mark.. that creates an imbalance.

Like the OP said, the amount of things to do in this game are fairly limited, due to the game's base design, the only thing they can do now is add more maps, more quests, and more gold sinks.

I was excited with GW:Factions, i even pre ordered it and payed extra 30$ for express shipping, but i just feel conned.. the content they added just doesn't justify "A List" prices.


~My 2 cents

d4nowar

d4nowar

Wilds Pathfinder

Join Date: Apr 2005

Mo/

Quote:
Originally Posted by Stabber
Customers?
Sorry, meant look around at ALL of them. A large portion of them are still in the PVP side of things, and a large portion still like trading in the main cities.

The beginning few outposts have 20+ districts... Thats a fairly good indicator of where the general populous is.

But its late, I don't want to post anything that I won't remember tomorrow.

Perth68

Academy Page

Join Date: May 2005

Sacred Blood

R/

I enjoy factions quite a bit, it is less content but I find it more enjoyable then prophecies, and with titles,challenge missions,competitive missions, alliance battles,and elite missions I think I will get even more time out of this game.

As for the basic design premises it is what hooked me to buy the game in the first place and Anet not continuing them would make me quit the game not buy it. It might be limiting but so far Anet has been doing well and I think they will find a way to continue it.

Mimi Miyagi

Mimi Miyagi

Wilds Pathfinder

Join Date: May 2005

Port Orchard, WA

The Second Foundation: [TSF]

Quote:
Originally Posted by Zorian Direspell
I'd say that A.Net could justify it by continuing to provide the game. (See the economic argument above). Honestly, I think that if you like the game as it is now, the expansions will just provide more of that, with different options. If you're looking for a truly new game every time you buy an expansion, you'll be dissapointed. Personally, I like Guild Wars, and want to see more of it. My only hope for the next expansion is that it goes through a better story and programming quality control regime.
I'm not going to argue, although I appreciate your effort to rationally respond, instead of being a twit like some.

I'm not looking for a "new" game - I'm looking for a better one. I've played GW to death. ANet advertised "150 new skills", I just didn't realize they meant "150 differently named skills, some of which may match other skills within the same profession".

Expansions cost 30 bucks, not 50.

Diablo 2 (and LOD expansion) is still running strong, what, 10 years after the original was released? Blizzard isn't looking for additional money via new chapters every six months, or a subscription fee. Yet, Battle.net is almost a carbon copy of GW (or technically vice versus) - it's all instanced, with prettier lobbies. In fact, Blizzard still patches the game on occasion. And Blizzard's LOD expansion rocked hardcore and was worth every single penny.

I constantly use D2 and Blizzard as examples, but quite frankly, besides the fact that ANet has many former blizzard employees, D2 and GW are incredibly similar in gameplay.

WoW won't kill GW - Diablo 3 will.

Riceboi

Riceboi

Wilds Pathfinder

Join Date: May 2005

Quote:
Originally Posted by primal98
And RiceBoi, who needs to grind for an "uber" drop... been playing the game since it first came out, and never really found myself "grinding" for anything... I play a few hours a week at best, have never farmed, and yet have gotten all the greens, golds and ubers I require


~prime
Yeah I actually like having the option to farm if I am done with the game. In Factions most farming is pretty much dead. And yes I know Guild Wars wasn't meant to be a game where people farm, but in ANY RPG where monsters drop stuff there will be farming. And if I want a chance for a cool skin I have to have control of a certain area, but I don't pvp a lot, so that will never happen. *sigh*

Artisan

Artisan

Frost Gate Guardian

Join Date: Mar 2006

The Sunset City

Ark Royal [ARK]

A/R

Considering this is the first 'add-on' they've done, I think that odds are futures ones would go much more smoothly.

However, considering as new ones come out old ones will get cheaper, and probably sold as a bundle, they should find a way to give existing players some sort of discount if you, say, already have 3 'chapters'. I.E. If you already have Guild Wars Prophecies, Factions and Ooga-Booga (working title for 3rd chapter ), if you order Guild Wars Flim-Flam (working title for 4th chapter ) through us you get a discount of xx%

Because if they don't do something like that, you know there will be old, dedicated players complaining that they had to pay all that cash for each individual set whereas some new guy just bought a pack of the chapters for half of what the oldbie paid.

sinisters chaos

sinisters chaos

Wilds Pathfinder

Join Date: Jul 2005

ATLANTA

No Clue [emt]

W/R

mimi miyagi typed what i was too lazy to, nad he/she's 100% correct, GW ch1 was soo fun, i mean i could play it for another 6 months.... BUT, ch2 makes me want to stop playing, not play more lol, the game's story is just total crap IMO, i remeber writing that in 3rd grade lol..

also, as mimi said... teh day D3 comes out.. GG GW

but... forsome reason tehres something that makes me unable to stop GW lol, so i will be buying future chapters UNTIL D3, or SC2

Prince Aoki

Ascalonian Squire

Join Date: Sep 2005

Vancouver

The Land Of Rising Sun

W/Mo

Quote:
Originally Posted by nimloth32
in the future chapter, i really hope that anet can add additional content to the existing tyria..i mean the map of tyria is so big and we only explore a part of it..there are a lot of empty spaces in the map that can be converted into additional content..
Oh god. Please rebuild Ascalon. That place is too depressing.

CK0

Frost Gate Guardian

Join Date: Apr 2006

Quote:
Originally Posted by Melissa Is HOT
I think the 2nd wasnt as good as the first but compared to other money sinks ive made this isnt the worst.
GWF as a money sink? Well that is one way to look at it. All glitz and glamour, little on the substance and function. Of course it's a joke -.- (or is it)

Quote:
Originally Posted by Blaine Derrick
Also, the people compaining about fed-ex quests need to go take another look at some (most) of the prophocies quests as well. Fed-ex quests have been around, and been the majoirty, forever, don't act like it is anything new.
New? Maybe not, but it surely wasn't as blatantly obvious, due to the fact they weren't as (!)(((MIND-NUMBING)))(!). Here is a question: Did ANET seriously think these kind of missions would be anywhere near the sense of "FUN"? Entertaining? Original? Or did they put them in there to aggravate us further? Did they expect us to read the stories about how supplies were short and spread about many NPCs? There are so many negative things on this release that created a perfect storm that I don't know if GW can ride out.

You know what, in a sense I would like to hear a response to these many complaints. An acknowledgement. A certifiable answer that future releases will be more along the lines of Factions and we were just spoiled with GWP, a one-hit wonder, as someone has said so cleverly. Yes I know it has only been 10 days, and we should wait and see. Actions speak louder than words. Yada yada. I will sit by, and patiently watch. Either they can rise above it all, or spectacularly cave. It will be interesting either way, no less.

felinette

felinette

Wilds Pathfinder

Join Date: Mar 2006

Girl Power [GP]

Me/

Quote:
Originally Posted by Stabber
As long as we're talking about GW's future, I'm worried about the future of Factions. Gyala Hatchery had, as of 11pm on a Friday, exactly 5 people in its sole district. The Eternal Grove had 6. Imperial Sanctum was empty (except for me).
A few nights ago, I arrived at the Seabord mission. Had problems getting into a group, not because I'm a mesmer, but because there were only about twenty people there, most afk. Then last night, I arrived in another town and was the only person in the only district. Zoomed out and took a screenshot of my lonely mesmer standing near the line of henchies. I'm at the point where I have to gather 10,000 faction, and I know a lot of people have made it there and beyond, so yeah, it does make me wonder if people will blow through the game once and then abandon it. Might be hard to group in a few weeks. They better fix the damn henchies because they may be the only option for those who are still playing.

Quote:
Also, the people compaining about fed-ex quests need to go take another look at some (most) of the prophocies quests as well. Fed-ex quests have been around, and been the majoirty, forever, don't act like it is anything new.
Yes, but it wasn't as obvious in Prophecies. There was a thread here a few months ago asking people which Prophecies quests they hated. The most common response were those like Minaar's Worry, where you had to fight your way through an area to complete a goal, then zone to get to the quest-giver, who would then give you another quest that would require you to go back and fight through the same area you just fought through. There were a couple of those in Prophecies and people hated them. Along comes Factions, and tons of quests are like that. I thought perhaps it was only the city, but now that I've been exploring the points beyond that a bit, I find the same thing. Last night: did a quest, returned to quest-giver, oh, here's another quest, requiring you to go back to exactly where you just came from. WTF? Who thought that would be fun?

Alias_X

Alias_X

Desert Nomad

Join Date: Apr 2005

I agree with most of the stuff in the post. I don't feel that I should have spend $50 on it, but I do feel $25-30 would have been fine.

Lets think about it another way. Every 6 months we get a new chapter that costs $50. Guild Wars cost $50, so divide that by 6, and we were paying around $8 a month for this game. Then we buy Factions, and it is the same way price wise. But thinking of it yet another way, what if you only play Factions for 3 months then wait for the next chapter? because you finished all the Factions content and are tired of it. Then you paid about $16 a month for it.

I am really considering going over to WoW, $15 a month for that doesn't seem so bad anymore. Sure, after six months you will have paid about double GW, but the content keeps a coming in that game.

In GW 1, the UW was the place to farm ecto, and they made favor, so only certain areas could go and farm it. We have alliances in GW 2, and only certain ones can take over towns. I am really dissapointed about how the rich keep getting richer.

I also feel extremely cheated that I would have been better of if I hadn't merged my GW 1 and GW 2 accounts.

BUT, Sorrows Furnace and other places were add ons to GW 1, there will probably be some for GW 2 also.



And with all of us disliking Factions, have any of us reccommended that our guidlies sink $50 into it? I know I haven't. What happens if not many Prophecies players come over to Factions, and Factions dies?> -- I would actually be sort of happy, it would teach Anet a lesson.

Abarra

Academy Page

Join Date: Mar 2006

Australia

Order of the immortal

N/Mo

I really only play GW for the PvE, not really into PvP (though not dissing it for all those that like it ) I certainly won't be buying any further chapters if they reduce or remove the PvE content. I loved the first game and haven't really got far enough into factions to comment on that yet, only to say that I think the rapid levelling is to allow you to play the majority of your game with characters from Tyria as well if you want to as the two games merge pretty early on. I'm enjoying it so far, and hope that they continue to cater for both PvE and PvP players.

Thallandor

Thallandor

Desert Nomad

Join Date: May 2005

Singapore

Seers of Serpents [SoS]

R/

I am sorry to say that i agree with the OP entirely on all subjects stated. Faction was a real dissappointment and if things dont improve in C3, dont expect us to shell out 50 bucks to line your pockets.I got the CE for Factions because i played GWP and loved it hence preordered to support ANET and to get the perks as well.

It saddens me as i flip through the art book to see so much detail in artwork and the Lore had went into the work of Factions yet its not clearly represented in the game when i was playing it.

About Locked gates, its fine if we were just doing the main missions once maybe but understand that many delicated players may have full PvE slots and some even double accounts on them. Having them drag through the main quest 6 or 12 times isnt really very smart...FFS i cant even zone into the same towns as my party if i dont have the same quest with them.

The seer amount of frustration at times really makes the beauty of lore and story(still weak) of the game hard to notice (when i was travelling in the slums i just wanted to get out of there yet theres many nice details all around the place to explore), seriously get a clue and play the game yourself without your GM hacks for once and see what we are talking about here.

I buy a game to play and have fun, but it seems that isnt what this game is about or heading towards any more sadly.


-dissappointed fan

Cjlr

Wilds Pathfinder

Join Date: Aug 2005

SMS

E/Me

Man, these threads come up monthly. I can at least see the reasons for making one now that Factions is out, but still... Nobody ever gets tired of beating on "how boring" the game gets or how they're "losing faith in ANet", or my favorite, that they'll "go play WoW"...

There's a reason GW isn't pay-to-play. There's not enough content to warrant it. You can, if you feel so inclined, beat the game in 10-15 hours, a comparable length to most single-player games; and funnily enough, even a crappy 15 hour one-off shooter or adventure game costs $50. Playing that way, you'd be missing out on tons of stuff, but you wouldn't know it unless you'd played the game before, and in that case, you'd have way more time logged anyways.

There's no reason for you to keep playing after 12+ months. Burnout's bascially inevitable if you don't take a break. If you're not having fun, don't play it. A very simple concept. Come back later, if you want to. It's okay. Really.