GW's future....
EPO Bot
I hate topics like this: I just want to play my favorite game and enjoy it until my eyes go red, but there are always people who tab me on the shoulder to point out why GW is a terrible game or at least, going down the hill.
The truth itself
If you want pure RP games, please go somewhere else. GW never intended to be a full RP game, it's an action game.
Do not seperate GW:RP from GW:PVP even more, that would be the worst idea.
Why is it, that you want your PvE characters to be stronger?
There is really no point, since if they characters are strongers, the creeps are also getting stronger to the same extend, it's only a psycological factor, that you need to realize is nothing.
"Skill > time" also applies in PvE mode. I don't want to waste more time getting an equal footing with others. If i wanted that, i'd play something else.
/rant
Do not seperate GW:RP from GW:PVP even more, that would be the worst idea.
Why is it, that you want your PvE characters to be stronger?
There is really no point, since if they characters are strongers, the creeps are also getting stronger to the same extend, it's only a psycological factor, that you need to realize is nothing.
"Skill > time" also applies in PvE mode. I don't want to waste more time getting an equal footing with others. If i wanted that, i'd play something else.
/rant
Superdarth
Ok some of you need to understand a few things
Firstly:Guild Wars is not in any way a copy of WoW or any other MMO,if you want it to be as huge and time consuming as a game like WoW youd better prepeare to pay the price,i do not doubt that a monthly fee will come should A-Net decide to go down the familliar path.
Secondly:You now have a very good game in all aspects,Prophecies is the best for PvE and many PvE'ers enjoy it,Factions is a great addition in that its more geared towards PvP,and will be more enjoyable to PvP'ers.
Basicly,you now have a game strong in both PvE and PvP.
I dont know what Nightfall will do,but from the event i did i can tell you the island has some rather nice quests in my opinion,there very unlike factions quests for the most part,i recommend buying it.
Lastly:Ripped off?Well its a helluvalot cheaper then other games.
Firstly:Guild Wars is not in any way a copy of WoW or any other MMO,if you want it to be as huge and time consuming as a game like WoW youd better prepeare to pay the price,i do not doubt that a monthly fee will come should A-Net decide to go down the familliar path.
Secondly:You now have a very good game in all aspects,Prophecies is the best for PvE and many PvE'ers enjoy it,Factions is a great addition in that its more geared towards PvP,and will be more enjoyable to PvP'ers.
Basicly,you now have a game strong in both PvE and PvP.
I dont know what Nightfall will do,but from the event i did i can tell you the island has some rather nice quests in my opinion,there very unlike factions quests for the most part,i recommend buying it.
Lastly:Ripped off?Well its a helluvalot cheaper then other games.
Cow Tale
why are u all so hard on factions? seems fine to me. i admit prophecies was better but idc. paying 49.95 isnt that big of a deal. get a job ullmake that in a few hours. not liek ure buying a car or a house or something. if u dont like that price im sure u can goto walmart and buy some old 2002 game for 9.99.
factions added lots of cool stuff to the game. you're all complaining about money sinks etc. if ure not gonan spend your money on it what else are u gonna spend it on? if u dont want your gw cash u can give it to me, ill spend it! Nightfall will be awesome just liek the first two were. just running around in new enviorments is worth the 49.95. only things i dotn liek about gws is the fact that u cant make ur character fat, and u have such a limited amount of models to choose from. i think the models should all be universal! and your armor would distinguish your class. nightfall ftw.
factions added lots of cool stuff to the game. you're all complaining about money sinks etc. if ure not gonan spend your money on it what else are u gonna spend it on? if u dont want your gw cash u can give it to me, ill spend it! Nightfall will be awesome just liek the first two were. just running around in new enviorments is worth the 49.95. only things i dotn liek about gws is the fact that u cant make ur character fat, and u have such a limited amount of models to choose from. i think the models should all be universal! and your armor would distinguish your class. nightfall ftw.
dreamhunk
It comes down to making money, doesnot matter what you think! In the end it comes down to money!
If gw is not making money or starts losing money you can say by by gw
If gw is not making money or starts losing money you can say by by gw
Myria
Quote:
Originally Posted by The truth itself
If you want pure RP games, please go somewhere else.
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Quote:
GW never intended to be a full RP game, it's an action game. |
Everyone seems to have their own idea of what GW is and was intended to be. Conveniently, those ideas always seem to match up with whatever the person expressing them wants the game to be.
Quote:
Do not seperate GW:RP from GW:PVP even more, that would be the worst idea. |
By and large, PVPers and PVEers have mutually exclusive goals and desires in-game, anything that pleases one group is bound to displease the other. Animosity between the two groups is nigh unto inevitable, furthering a natural rift between the two camps. This ends up costing Anet customers, in the end I suspect it costs them more customers than having a PVP/PVE marriage. With one foot already in divorce court (the pet DP issue), the notion that PVP and PVE must follow the exact same rules becomes harder to justify, especially to the PVE-camp.
Given all of this, I see little benefit, to either customers or Anet, to keeping the PVE/PVP marriage, and plenty of benefit to attempting an amicable divorce. Absent one, I suspect the first decent game that comes along that matches many of GW's features (Yes, primarily the no-pay-to-play) without the PVP baggage, PVEers will jump ship in droves (Hellgate, anyone?). I expect the same would probably be true in the reverse.
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Why is it, that you want your PvE characters to be stronger? |
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There is really no point, since if they characters are strongers, the creeps are also getting stronger to the same extend, it's only a psycological factor, that you need to realize is nothing. |
Thallandor
Alot of people dont understand that it doesnt matter whether what a game is or isnt. The simple truth is, when things gets old and boring, people will leave it for newer more interesting games regardless of how perfect its is build for PvP or what ever you think its made for.
Lesser players buy newer chapter, lesser profits to keep building on the game. Fanbois will continue to proclaim that they will sell all their possession to have the company keep the game alive, but the truth is, the game has to keep appealing to a larger gamer base to stay alive.
A classic example is DDO, Dungeons and Dragons Online. Personally i think it sucked cause its basically a GW clone with a monthly subcription fee but its not the point of reference. DDO fanbois have always agure for Turbine not to include PvP and that it has no place in the DDO world. But guess what? The server population dipped and many players quit and cancelled their subs. Turbine finally gave into popular request and plan to release more dungeons and PvP despite of its fanboi's protest. Players will only replay a dungeon so many times until they die of heart failure from boredom.
The example does and will apply to Guilds Wars. Despite of what we think how the game should play, if there isnt enough players buying new chapter every 6 months, you might as well quit now then to save yourself the agnoy when Anet shut its servers down. If Anet really treasure its player base, then it too will have to be creative and try to tab into markets previously unthough of or unconventional....or be hard assed about it and let the game die. Personally i would play as long my friends keep playing.
So please stop telling others how they should be playing their games and to F12 uninstall just because they have different ideas from yourself.
Lesser players buy newer chapter, lesser profits to keep building on the game. Fanbois will continue to proclaim that they will sell all their possession to have the company keep the game alive, but the truth is, the game has to keep appealing to a larger gamer base to stay alive.
A classic example is DDO, Dungeons and Dragons Online. Personally i think it sucked cause its basically a GW clone with a monthly subcription fee but its not the point of reference. DDO fanbois have always agure for Turbine not to include PvP and that it has no place in the DDO world. But guess what? The server population dipped and many players quit and cancelled their subs. Turbine finally gave into popular request and plan to release more dungeons and PvP despite of its fanboi's protest. Players will only replay a dungeon so many times until they die of heart failure from boredom.
The example does and will apply to Guilds Wars. Despite of what we think how the game should play, if there isnt enough players buying new chapter every 6 months, you might as well quit now then to save yourself the agnoy when Anet shut its servers down. If Anet really treasure its player base, then it too will have to be creative and try to tab into markets previously unthough of or unconventional....or be hard assed about it and let the game die. Personally i would play as long my friends keep playing.
So please stop telling others how they should be playing their games and to F12 uninstall just because they have different ideas from yourself.
Cjlr
Quote:
Originally Posted by Myria
Insert obligitory "It's called 'Guild Wars', so it's about guilds at war!" comment here (yes, and 'Half-life' is about having half a life and 'Final Fantasy' really is the final fantasy).
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And then there's Invasion of the Mutant Space Bats of DOOM. You can't possibly have any illusions as to what the gameplay will entail there .
The truth itself
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It amazes me how common this self-defeating 'advice' is around here. If (or when) enough people go 'somewhere else' there will be no GW. |
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Insert obligitory "It's called 'Guild Wars', so it's about guilds at war!" comment here (yes, and 'Half-life' is about having half a life and 'Final Fantasy' really is the final fantasy). |
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Everyone seems to have their own idea of what GW is and was intended to be. Conveniently, those ideas always seem to match up with whatever the person expressing them wants the game to be. |
Whatever idea you have of this game, that idea needs to maintain the core idea.
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I'm honestly curious as to why you feel this way. By and large, PVPers and PVEers have mutually exclusive goals and desires in-game, anything that pleases one group is bound to displease the other. Animosity between the two groups is nigh unto inevitable, furthering a natural rift between the two camps. This ends up costing Anet customers, in the end I suspect it costs them more customers than having a PVP/PVE marriage. With one foot already in divorce court (the pet DP issue), the notion that PVP and PVE must follow the exact same rules becomes harder to justify, especially to the PVE-camp. Given all of this, I see little benefit, to either customers or Anet, to keeping the PVE/PVP marriage, and plenty of benefit to attempting an amicable divorce. Absent one, I suspect the first decent game that comes along that matches many of GW's features (Yes, primarily the no-pay-to-play) without the PVP baggage, PVEers will jump ship in droves (Hellgate, anyone?). I expect the same would probably be true in the reverse. |
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Positive reinforcement. Any game is an exercise in fulfilling goals, much like real life. In a game the available goals and ways to fulfill them are limited, in GW this is even more true than most games. Because character advancement has traditionally been the primary goal of most games (yes, even FPSes, you don't generally get all your feral powers and a BFG 9000 on the first level), it's lack is where the limitations inherent in GW's design are felt the most. |
HOMIE_G64
Look, I really don't get why people absolutely have to HATE the sequels. Yes, $50 is overpriced but still, MANY players have already beaten the missions over and over again and are getting bored of it. Many PvP strategies have been gone over thrice and done four times. Many people are missing out on the Guild Wars fun because they didn't buy it. Now lets see what happens when Factions come out. New missions are introduced and people start PvEing again. New skills bring new strategies, and new characters bring even more strategies. Newbs can now buy GW: Factions instead of Guild Wars and just start playing. Viola. You introduced: More PvEing, More PvPing, and more players.
Sid Soggybottom
I loathe threads like this. A few people arent satisfied with a game and so they declare that a game is dead.
I hate to be one of those that just says "If you dont like it, then go play something else" but really what else can you do? If something makes you so unhappy then get away from it. Making constructive criticisms is fine, but starting a thread delaring that the future of GW is in trouble is pointless.
People will leave the game. That's a fact for ANY game. There's nothing self defeating about that, it's just something that happens and nothing anyone can do about it. But the fact is, that GW is doing very well.
Just let these Chicken Little threads die out....
I hate to be one of those that just says "If you dont like it, then go play something else" but really what else can you do? If something makes you so unhappy then get away from it. Making constructive criticisms is fine, but starting a thread delaring that the future of GW is in trouble is pointless.
People will leave the game. That's a fact for ANY game. There's nothing self defeating about that, it's just something that happens and nothing anyone can do about it. But the fact is, that GW is doing very well.
Just let these Chicken Little threads die out....
Myria
Quote:
Originally Posted by The truth itself
We cannot make the game for everyone, That's why there are loads of other games out there you can play. It's all about choice, basically, GW isn't a good choice if you think Factions was the worst piece of crap ever.
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I fear your logic wholly escapes me.
Many people loved Prophecies but despised Factions, does that mean that GW is not for them? Why so? Especially when what we've seen of Nightfall would indicate that Factions was the anomalous chapter. Why would one's like or dislike of GW:Factions be deterministic?!?
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I never said this. |
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I was building my idea of GW, out of the origional "Skill > time" factor. Whatever idea you have of this game, that idea needs to maintain the core idea. |
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It's a question between if you want to make a game the masses love, or make a game you love. |
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I don't see a problem. When you start off your new game, the enemies are easy and therefor, you don't need many ways or weapons to kill them. And as time passes, basically, when you gain more advantages, so does the other part. You really don't become stronger if you compare yourself to the enemies. It's just understanding. I value equal footing above the psycological factor of "feeling stronger". |
Sid Soggybottom
Sorry Myria. But everything you seem to want changed with Guild Wars points to you being better off playing a completely different game altogether.
GW is a PVE AND PVP game. And your PVE characters are never going to get "stronger" than level 20. I hate to just sound like I'm telling you to go away and play something else but when someone asks their apples to taste like oranges, then why not just go eat an orange?
GW is a PVE AND PVP game. And your PVE characters are never going to get "stronger" than level 20. I hate to just sound like I'm telling you to go away and play something else but when someone asks their apples to taste like oranges, then why not just go eat an orange?
Byzantine
Myria is most likely trolling so its best not to feed the troll by replying to this thread.
-Loki-
Quote:
Originally Posted by Sir Skullcrasher
I just want to add few things to this. A-Net claimed that Guild Wars is all about skills not items.
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Lawnmower
I guess it's all in the eye of the beholder. I feel it's easy to feel jealous, if looking at GW and starting to compare it to WoW.
Im jealous at WoW. I want the game im playing to be the most popular, loved and talked about online game. But it just ain't, and I can't change that...
Most of the time I just miss to play with cool people. RL family and friends play WoW. Hate GW.
The PvP is to hard for me, and I just got my 15K. Suddenly the urge to want to play Nightfall has dissaperared and I have started looking back at the dreaded Neverwinter Nights 2 and WoW: Burning Crusade. I dunno.
It all comes down to what we want from the games we play. I don't understand why the PvP has to be so hard or full of assholes who rage quit, act like losers and just being childish. And all the guilds I have been in... Just none I can find with really and truly cool people that makes me laugh or make me want to play with them.
I don't think GW is a sinking ship. Not at all. If anything, stuff like Heroes is an indication that you dont even need other players anymore to play the game. But I could imagine the game being in decline as far as attention and popularity goes. I dunno. I love my character in his 15k. I freakin love him. I gave my soul for all does freakin hours worth of stupid troll farming what that damn anti farm code on.
The way I feel, is that GW needs some major technology and game upgrades. As far as I see it, the game has flaws on every level on its infastructure, from design sheet to retailed product we have today. I feel Anet has to take some changes and change some significant things in the game, to improve it.
I don't feel like playing through any lvl 10 campaigns or getting a few more skills with a few different numbers. I will buy NF though out of principle of that I support and love Anet as a company. As for playing it, I doubt it... the preview event rocked though.
Im jealous at WoW. I want the game im playing to be the most popular, loved and talked about online game. But it just ain't, and I can't change that...
Most of the time I just miss to play with cool people. RL family and friends play WoW. Hate GW.
The PvP is to hard for me, and I just got my 15K. Suddenly the urge to want to play Nightfall has dissaperared and I have started looking back at the dreaded Neverwinter Nights 2 and WoW: Burning Crusade. I dunno.
It all comes down to what we want from the games we play. I don't understand why the PvP has to be so hard or full of assholes who rage quit, act like losers and just being childish. And all the guilds I have been in... Just none I can find with really and truly cool people that makes me laugh or make me want to play with them.
I don't think GW is a sinking ship. Not at all. If anything, stuff like Heroes is an indication that you dont even need other players anymore to play the game. But I could imagine the game being in decline as far as attention and popularity goes. I dunno. I love my character in his 15k. I freakin love him. I gave my soul for all does freakin hours worth of stupid troll farming what that damn anti farm code on.
The way I feel, is that GW needs some major technology and game upgrades. As far as I see it, the game has flaws on every level on its infastructure, from design sheet to retailed product we have today. I feel Anet has to take some changes and change some significant things in the game, to improve it.
I don't feel like playing through any lvl 10 campaigns or getting a few more skills with a few different numbers. I will buy NF though out of principle of that I support and love Anet as a company. As for playing it, I doubt it... the preview event rocked though.
sindex
Ah so it’s the most popular game you want I see. Well guess what, it’s not going to happen, because things occur at certain paces (“sarcasm” of course 2 million people does not allocate a very popular game “sarcasm”). I guess Neverwinter Nights should have died a long time ago; just like Civilization 4 and The Sims, considering how according to you guys state they are, “Are so boring after you pick them up from the retail store” (the ADD generation indeed). Nothing keeps you guys happy it’s sad really; some games will live on though with you’re without your support though (the sour attitudes and spoiled people of course). Also to declare other people by the word “Fanboy's,” is very deeming in some ways, because some of these people defend other players when they are taken advantage of (like me). There are is problems within GW universe (game-play wise) but it sounds like you people want quick results. That is what gets me angry the idea that sometimes developers change things for their audience but they hate it any way’s (instead of saying at time “nice try” or “maybe next time”). No optimism because to you guys it’s either greatness or just playing “rejected crud.” Of course GW will not last forever, that’s why there is end point to certain things (except to the James Bond movies).
Silly Warrior
All I can say on this subject matter is this: The expansions can't repeat themselves.
We need new gameplay types, and fast.
Even though the number of players playing is more than ever, it won't stay that way, all games need a stick, a reason to continue playing. You can only play HoH so many times before you get bored.
So, Nightfall or Chapter 4 have to both have ALOT of features and things we've never seen, and that means sadly venturing into Roleplaying and RL, something Guild Wars never wanted to do. Fishing, Cooking, Crafting, its probably going to get implemented in some way shape or form by the end of series, no doubt in my mind.
And hate to say it, but if NF doesn't boast a few more features than buffed up henchmen, the series in that of itself will dieout, especially if C4 is bad.
We need new gameplay types, and fast.
Even though the number of players playing is more than ever, it won't stay that way, all games need a stick, a reason to continue playing. You can only play HoH so many times before you get bored.
So, Nightfall or Chapter 4 have to both have ALOT of features and things we've never seen, and that means sadly venturing into Roleplaying and RL, something Guild Wars never wanted to do. Fishing, Cooking, Crafting, its probably going to get implemented in some way shape or form by the end of series, no doubt in my mind.
And hate to say it, but if NF doesn't boast a few more features than buffed up henchmen, the series in that of itself will dieout, especially if C4 is bad.
Cow Tale
all games die out eventually, except counter-strike. half-life doesnt stand for having half a life, what are u talkin about? half-life is the time it takes radioactive particles to deteriorate. gw will of course die someday. but not for a long long time. i mean crap theres still people playing starcraft over battle.net! i dont nescisarily buy games for new content, *looks over shoulder at massive collection of 3d shooters* look at all those games! they are all identical except new skins for weapons and different levels. people still buy them as they come out. people will still buy new gw as they come out. i know i will. i might even keep at it if they started charging monthly. why cant u all be positive and not be so negative. if you dont like a game dont play it, no one wants to here you complain about the games they like, goto a guild wars hate page or something! =) lol there has to be one in existence, there is for everything else!
Myria
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Originally Posted by Sid Soggybottom
Sorry Myria. But everything you seem to want changed with Guild Wars points to you being better off playing a completely different game altogether.
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GW is a PVE AND PVP game. |
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And your PVE characters are never going to get "stronger" than level 20. |
Zakarr
Succeeding in Guild Wars is more dependant from player itself than his virtual character's abilities. That is why "at level 20 the character progressing stops" is false. Things like tactics and cunning play a lot bigger role. Clever mind is key for the victory rather than mindless EXP and loot farming. You can skip all those boring routines and start with real action. The downside is that when routines are minimal, game can be completed a lot faster and it feels shorter. Guild Wars need more action, not more routines.
Superdarth
Quote:
Originally Posted by Theos
Your view of missions and content in general is limited, the amount fo quests and explorable areas is about the same to that of Prophecies. Only real difference is that its grouped together and the map looks smaller, that seems to be everyones problem "Omg the map is teh smaller! Must be less!" The amount of quests, which are actually interesting if you sit down and read them, is daunting and definately dwarfs what was in Prophecies. The amount of things out in the world for you to find is also alot larger. Factions is more condensed but the content is equal if not more, and I dare say you have yet to even look at the entire world, once you have then please make such an analysis.
Also the number of missions is also higher, challenge missions are usually alot of fun to do with friends and their replayability is high (compared to old prophecies missions). Of course this is all my opinion. |
But realy,what game dousnt run out of ideas?WoW has been getting dungeon after dungeon and not much else apart from sompthign small here and then,but i am yet to see sompthing truly major apart from TBC.
SWG i have left behind a long time ago,i can only conclude that SOE had run fresh out of ideas or hired a complete imbicile..but sompthing definetly whent completely whrong.
I havnt seen alot of other MMO's and i will not claim to know enough about them to judge,but Guild Wars is more original then most MMO's i have seen and they dont seem to be running out of ideas,i think itl stay original longer then the rest of the lot.
The only game that im sure of has alot of updates is Runescape,they implent new quests at a rather fast rate and keep things like mini-games up aswell,i know the game sucks but it still counts dontcha think?
Clord
Runescape is good game if you look past graphics, sounds and musics. Still GW is superior compared to Runescape.
Superdarth
Everything is superior to Runescape,sorry but it has everything,but poorly done,and quests are more for fun,to truly level you gotta grind grind grind.
Its good in its own way,but cannot top other games.
ESPECIALLY WHEN LOOKING AT THE COMMUNITY!Gawd the incredible *#*%&@!$&!($&!(%&!( %&!(&%&!(*~!&!(!@)*@!&($#&#@%&#(@ i see in there!
Its good in its own way,but cannot top other games.
ESPECIALLY WHEN LOOKING AT THE COMMUNITY!Gawd the incredible *#*%&@!$&!($&!(%&!( %&!(&%&!(*~!&!(!@)*@!&($#&#@%&#(@ i see in there!
Clord
It sound ironical when looking how popular Runescape is.
Grimarren
I've read through most of this thread and continue to, even now, shake my head at how many seem to think a game should revolve around them...
Guild Wars was released worldwide, as was Factions, and Nightfall will follow suite soon. Just because a few people who happen to be on the same forum don't like certain aspects of the game, they think that they can sit back and assume that their "opinions" of the how the game should be modified is how it "needs" to be. Has anyone bothered to actually ask how the other 2 million (or more) players that don't visit this forum feel about this game series.
I have my doubts...
As has been stated many times throughout this long (and suprisingly unlocked) thread, Guild Wars is a game. It is no different in any other game in that it will eventually fade out of popularity. I know this. A-net knows this. Numerous players know this. Those who haven't figured it out need to so that us player who purchased this Guild Wars and/or Factions can get back to having fun, which was the purpose of buying the game in the first place.
Personally, if feel that if you are unhappy, then play something else. Yes, the loss of a couple hundred unhappy players will be noticed, but so will the gain of hundreds more that will come when they are no longer put off by the disgruntled. Besides, without the players whose only interest in playing is to show off and be the best, then the majority of the gaming audience (the casual gamers) can go back to actually enjoying the community that was created to promote the enjoyment of the Guild Wars series.
That's all I'm going to say on this topic. I'm suprised that this pathetic flame war has yet to be locked. It offers little to no insight to this gaming community.
Guild Wars was released worldwide, as was Factions, and Nightfall will follow suite soon. Just because a few people who happen to be on the same forum don't like certain aspects of the game, they think that they can sit back and assume that their "opinions" of the how the game should be modified is how it "needs" to be. Has anyone bothered to actually ask how the other 2 million (or more) players that don't visit this forum feel about this game series.
I have my doubts...
As has been stated many times throughout this long (and suprisingly unlocked) thread, Guild Wars is a game. It is no different in any other game in that it will eventually fade out of popularity. I know this. A-net knows this. Numerous players know this. Those who haven't figured it out need to so that us player who purchased this Guild Wars and/or Factions can get back to having fun, which was the purpose of buying the game in the first place.
Personally, if feel that if you are unhappy, then play something else. Yes, the loss of a couple hundred unhappy players will be noticed, but so will the gain of hundreds more that will come when they are no longer put off by the disgruntled. Besides, without the players whose only interest in playing is to show off and be the best, then the majority of the gaming audience (the casual gamers) can go back to actually enjoying the community that was created to promote the enjoyment of the Guild Wars series.
That's all I'm going to say on this topic. I'm suprised that this pathetic flame war has yet to be locked. It offers little to no insight to this gaming community.
gr3g
Agree (almost) entirely with ^^^
Only disagreement is about the 2 mil figure. It's 2 mil purchases over two campaigns. The actual number of active players is never announced, but I'll eat my hat if it's 2 mil+.
Only disagreement is about the 2 mil figure. It's 2 mil purchases over two campaigns. The actual number of active players is never announced, but I'll eat my hat if it's 2 mil+.
apocalypse_xx
2 million sales is not 2 million players...the number of active players continues to decrease almost daily. Just take a look around the different cities and outposts, I believe that the future of GW is fading fast, I hope I am wrong, but too many players that I used to see online are just simply no longer there.
Grimarren
The 2 mil number was more figurative than anything. I wouldn't actually have a clue as to the number of players, but I'm pretty sure that you understood the purpose of my post.
Kha
Quote:
Originally Posted by Grimarren
this long (and suprisingly unlocked) thread.
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Ninna
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Originally Posted by apocalypse_xx
too many players that I used to see online are just simply no longer there.
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Guild Wars Nightfall Debuts to Mass Acclaim and Record-Breaking Numbers in Weekend Global Event
http://www.guildwars.com/press/relea...2006-10-05.php
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nearly half a million players around the world got their first taste of one of the year's most-anticipated games in last weekend's World Preview Event. Players spent an average of 8.5 hours each over the course of the weekend, announced ArenaNet®, developer of the award-winning Guild Wars franchise, amassing more than four million total hours of game play. This weekend's numbers shattered the previous attendance record of three million hours set during the Guild Wars Factions |
apocalypse_xx
You know, some of us that post Concerns for the game are doing so because we want to see GW succeed...not because we are whining, negative opinions or feelings are just as valid as positive ones, although, as many of us around these forums have found out, negative opinions or feelings are often deleted and/or just flamed. All of us here are part of this community, and I have been playing GW since day 1, and I do indeed want GW to continue to be successful, that is why it is important to not only praise the positive points, but to identify and DISCUSS the negative ones as well.
In response to the above post, yes, the weekend did attract very large numbers, which was a very nice thing to see, however, I was actually referring to normal, everyday players. On most weekends (obviosly the busiest times)HA at most will have 5 ID's while AD's may have 2...a far cry from the numbers in the first year of GW.
In response to the above post, yes, the weekend did attract very large numbers, which was a very nice thing to see, however, I was actually referring to normal, everyday players. On most weekends (obviosly the busiest times)HA at most will have 5 ID's while AD's may have 2...a far cry from the numbers in the first year of GW.
Superdarth
Yes players are leaving and numbers are dropping,but then nightfall will come and everyone will have sompthing new and exciting to do and the numbers get a kick in the butt and go back up again.
I think the playerbase will increase subtantially after nightfall.
But realy,you guys are rather negative aint ya?And without real reason i think.
I think the playerbase will increase subtantially after nightfall.
But realy,you guys are rather negative aint ya?And without real reason i think.
darrylhaines
OP /signed
Braggi
Quote:
Originally Posted by Grimarren
Guild Wars was released worldwide, as was Factions, and Nightfall will follow suite soon. Just because a few people who happen to be on the same forum don't like certain aspects of the game, they think that they can sit back and assume that their "opinions" of the how the game should be modified is how it "needs" to be. Has anyone bothered to actually ask how the other 2 million (or more) players that don't visit this forum feel about this game series.
I have my doubts... As has been stated many times throughout this long (and suprisingly unlocked) thread, Guild Wars is a game. It is no different in any other game in that it will eventually fade out of popularity. I know this. A-net knows this. Numerous players know this. Those who haven't figured it out need to so that us player who purchased this Guild Wars and/or Factions can get back to having fun, which was the purpose of buying the game in the first place. |
FYI, you don't have a clue about the rest of the players' feelings eather, so it's no argument at all. It was clearly labeled as an opinion, which is as subjective as your rebuke. No absolute truth required anywhere.
And who forces you to contribute to this thread? If you think its mute and your contribution "has been stated many times throughout this long (and suprisingly unlocked) thread" anyway, then by all means just refrain from posting and "get back to having fun".
Quote:
Originally Posted by apocalypse_xx
You know, some of us that post Concerns for the game are doing so because we want to see GW succeed...not because we are whining, negative opinions or feelings are just as valid as positive ones, although, as many of us around these forums have found out, negative opinions or feelings are often deleted and/or just flamed. All of us here are part of this community, and I have been playing GW since day 1, and I do indeed want GW to continue to be successful, that is why it is important to not only praise the positive points, but to identify and DISCUSS the negative ones as well.
|
While I see some things different to the OP, it's a valid contribution this early after Factions' release.
But now I just wait for Nightfall to see how A-Net reacted to player feedback.
Thallandor
Braggi response to Grimarren post = my sentiments exactly.^^^
We obviously care enough of the game to post here, you dont see me posting in WoW/DDO forums saying how much it blows do you?
Calling such other fellow players whiners and suggesting their views should be suppressed by locking such threads for discussion:
Woah what a great display of a sense of community right here infront of our faces.
Did you actually had to pay for your factions box? Did you have to explain to your fellow friends why factions was an inferior "expansion"? Did you even try to recommend factions to your guildmates and friends?
Nightfall awaits to be seen even though it seem to show much promise now.
We obviously care enough of the game to post here, you dont see me posting in WoW/DDO forums saying how much it blows do you?
Calling such other fellow players whiners and suggesting their views should be suppressed by locking such threads for discussion:
Woah what a great display of a sense of community right here infront of our faces.
Quote:
Originally Posted by Superdarth
But realy,you guys are rather negative aint ya?And without real reason i think.
|
Nightfall awaits to be seen even though it seem to show much promise now.
Superdarth
Quote:
Originally Posted by Thallandor
Did you actually had to pay for your factions box? Did you have to explain to your fellow friends why factions was an inferior "expansion"? Did you even try to recommend factions to your guildmates and friends? Nightfall awaits to be seen even though it seem to show much promise now. |
And just why do you ask if i have to explain why its inferior?Some people do like factions.
You have an opinion thats fine,but dont pretend like youre opinion is fact,and im pretty sure that,intended or not,you pulled off just that with this post.
EPO Bot
Factions is good with it's few flaws.
You can complain about it as much as you want, but i wont believe you if you say you rather had a GW without Cantha, Assassins and Ritualists.
As long as GW doesn't do something insanely annoying like removing level caps and introducing instant pwnage items i will continue to amuse myself until my eyes bleed.
You can complain about it as much as you want, but i wont believe you if you say you rather had a GW without Cantha, Assassins and Ritualists.
As long as GW doesn't do something insanely annoying like removing level caps and introducing instant pwnage items i will continue to amuse myself until my eyes bleed.
Thallandor
Quote:
Originally Posted by Superdarth
Ofcourse i had to pay,and it was worth it,obviously i have a whole diffrent view of factions then you,but i recommended factions to my friends,and i find myself in cantha more often then tyria.
And just why do you ask if i have to explain why its inferior?Some people do like factions. You have an opinion thats fine,but dont pretend like youre opinion is fact,and im pretty sure that,intended or not,you pulled off just that with this post. |
My questions in your quote were asked because i had to do them. If i had felt that factions was not a good game, how can i in all honesty recommend friends to buy and play it, then try to cope and response to their frustrations with factions? That was what i had to live with since factions release. Leave? Quit? So friendships and being there for each other have no meaning even if it was in a game? Sorry no thats is not an alternative. Are we just vending on these forums to release some steam or are we trying to get Anet to make great games worth buying, you will have to decide yourself.
Personally i think factions is an inferior product and can do better. As you said its my opinon and i will stick with that. Feel free to think otherwise/enjoy it.
Edit: If ever anyone ever thinks my opinion represents the fact lol, you are giving me way too much credit for my views. Thanks, but no thank you.
tzkat
After taking an year break, I bought Factions and to be honest, I'm enjoying it. I like the new missions, quests, professions, and even the "vanity" items.
With that said, I agree with the first post for the most part. Prophecies and Factions are fun, but I'm already starting to see repetition and if things don't change in the future chapters, I don't think GW will last past chapter 4.
With that said, I agree with the first post for the most part. Prophecies and Factions are fun, but I'm already starting to see repetition and if things don't change in the future chapters, I don't think GW will last past chapter 4.