GW's future....
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I'd just like to bring up a comment about something Ive observed 
I've been reading a lot of these rant threads, and I noticed something interesting... I keep seeing "Oh But Prophecies, yes yes, that was a great game"... isn't it funny how when GWP came out, there were ennnndleeeessssssssssss rants about it, but suddenly now it is all good... I mean I remember rants about not being enough diversity in weapons, and Hall of Heros is no good, and I can't jump, and I can't do this and that.... and now suddenly Prophecies is "a great game unlike that horrible POC called Factions"
And RiceBoi, who needs to grind for an "uber" drop... been playing the game since it first came out, and never really found myself "grinding" for anything... I play a few hours a week at best, have never farmed, and yet have gotten all the greens, golds and ubers I require
~prime

I've been reading a lot of these rant threads, and I noticed something interesting... I keep seeing "Oh But Prophecies, yes yes, that was a great game"... isn't it funny how when GWP came out, there were ennnndleeeessssssssssss rants about it, but suddenly now it is all good... I mean I remember rants about not being enough diversity in weapons, and Hall of Heros is no good, and I can't jump, and I can't do this and that.... and now suddenly Prophecies is "a great game unlike that horrible POC called Factions"
And RiceBoi, who needs to grind for an "uber" drop... been playing the game since it first came out, and never really found myself "grinding" for anything... I play a few hours a week at best, have never farmed, and yet have gotten all the greens, golds and ubers I require

~prime
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Sorry, I don't have time to read every post. However, I don't really enjoy this game. The "presear" part of it is fun enough because of how fast you level at first and how many many skills are available very quickly, and how you get lots of gold from doing quests. I think the 2nd wasnt as good as the first but compared to other money sinks ive made this isnt the worst. Id rather buy factions than that shitty Oni game again. Meh, I suppose its just preference but now im really bored of GW. Another thing is that in the first GW there were cool skill combos. From what I have seen so far the skills of Rits and Assys just dont stack up to those in GW proph.
Im not talking combos like lead attack, offhand, dual. Im talking combos like 55 monk, frag mesmer, pets with IWAY and all that cool stuff we had fun doing in the first prof.
The only thing im happy with is im seeing less RPers. (not pvers but i mean people that name there toons stuff like Derek Deathblade, or Nightshadow Soulthief.) More people are learning how to not suck as well, coincidence? I think not.
Im not talking combos like lead attack, offhand, dual. Im talking combos like 55 monk, frag mesmer, pets with IWAY and all that cool stuff we had fun doing in the first prof.
The only thing im happy with is im seeing less RPers. (not pvers but i mean people that name there toons stuff like Derek Deathblade, or Nightshadow Soulthief.) More people are learning how to not suck as well, coincidence? I think not.
F
Fundamentally, the game is fun all in all.
There are problems though. Some of which I dont think should have made it past betas.
Some observations about factions being a full game - Its weak on that account. I call it half content. Some fanboy can cry that theres alot more quests and stuff - which is true there are like 50 million quests, but all most boil down to is "run 5 minutes to get here, kill this guy, and warp back to town for [x]thousand exp". But theres less mission content and alot of explorable areas are lame - going on for 5+ minutes of walking with no fights, then hitting areas that are so full of aggro that if you sneeze and move a cm to the left you aggro 1000000 things. I think they coulda spread them out so some parts arent as boring to walk through, and others arent insane.
Henchman here they are really trying to ween you off of I am convinced. While you still can do it with henchies, they peeve you off even more now. This isn't even just because of their skillsets...its the generally still buggy path detection. They solved some places in an update...but the AI in general on henchies are still like that of minions right now (ie. like standing there blocked by an NPC instead of walking around them).
Now to something that NEVER shoulda made it out of betas, and if so shoulda been patched THAT NIGHT. Skills being one of them. A week into factions and there are STILL broken skills (broken as in dont work, not overpowered). I think they got their priorities mixed up when they fixed minor armor crafting stuff before fixing skills that are still broken and either are bugged or just dont work AT ALL in some cases (yup...).
There are problems though. Some of which I dont think should have made it past betas.
Some observations about factions being a full game - Its weak on that account. I call it half content. Some fanboy can cry that theres alot more quests and stuff - which is true there are like 50 million quests, but all most boil down to is "run 5 minutes to get here, kill this guy, and warp back to town for [x]thousand exp". But theres less mission content and alot of explorable areas are lame - going on for 5+ minutes of walking with no fights, then hitting areas that are so full of aggro that if you sneeze and move a cm to the left you aggro 1000000 things. I think they coulda spread them out so some parts arent as boring to walk through, and others arent insane.
Henchman here they are really trying to ween you off of I am convinced. While you still can do it with henchies, they peeve you off even more now. This isn't even just because of their skillsets...its the generally still buggy path detection. They solved some places in an update...but the AI in general on henchies are still like that of minions right now (ie. like standing there blocked by an NPC instead of walking around them).
Now to something that NEVER shoulda made it out of betas, and if so shoulda been patched THAT NIGHT. Skills being one of them. A week into factions and there are STILL broken skills (broken as in dont work, not overpowered). I think they got their priorities mixed up when they fixed minor armor crafting stuff before fixing skills that are still broken and either are bugged or just dont work AT ALL in some cases (yup...).
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One more thing. I hate how there are multiple copies of the same skill. WTF!!!??? I dont get it. Its just like A.net wants to see who is retarded and who notices. Honestly who doesn't notice that Shadow Strike and Lifebane Strike are EXACTLY the same. Same damage, same conditions for steal, same steal, same cost, same recharge, same casting time, almost the same avatar. Grow some originality balls plz a.net kkthxggpwntbaicraimorplz.?
T
As far as i'm concerned PvE is total crap, if you like role playing that's fine.. but GW doesn't offer much in that vein
But i see GW as a Pvp only game, the pve to me is just a bonus if you want to play it
therefore, i find that complaining about the pve element is like me complaining there isn't enough "story" in games like counterstrike etc
Think the most important problem is... as the world gets bigger, players will be spread too thin
there won't be enough people to do missions, enter 12v12 with and thats when we'll see a lot of quitting
But i see GW as a Pvp only game, the pve to me is just a bonus if you want to play it
therefore, i find that complaining about the pve element is like me complaining there isn't enough "story" in games like counterstrike etc
Think the most important problem is... as the world gets bigger, players will be spread too thin
there won't be enough people to do missions, enter 12v12 with and thats when we'll see a lot of quitting
B
Has anyone pointed out that reason you might have "finished" the game so quickly in comparison to their first time through Prophicies is most likely because you have a lot more experience and game knowledge than before? As in, the reason it goes by faster is because you are actually better at the game now than you were a year/6 months ago? Also, the people compaining about fed-ex quests need to go take another look at some (most) of the prophocies quests as well. Fed-ex quests have been around, and been the majoirty, forever, don't act like it is anything new.
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Originally Posted by TrooBloo
Think the most important problem is... as the world gets bigger, players will be spread too thin there won't be enough people to do missions, enter 12v12 with and thats when we'll see a lot of quitting |
PS~ does neone know if GW is gaining players or losing them? not how many games it sells but how many people are ACTUALLY ON. Seems like in my guild out of about 40 members 5 of them are ever on... It seems like the GW community is shrinking.
K
LOL..how's this for a comparison?
GW ch2 = Windows 98. (compared to Windows 95; those who have used compers for a while know what I mean...)
GW Factions = Windows ME (ugh; and actually, I'm not hating on factions; I like it so far...)
GW Ch. 3 = Windows XP (maybe?)
Again, for those who have used computers for a while, you know what I mean...
Hey, you can't always hit gold the next time out. EVERYONE's expectations for Factions was through the roof, and from reading all the threads, it doesnt seem to measure up for a lot of people. Play through it. My hope would be that ANET takes what's being posted about the game, maybe slow down the release date of the next chapter, address some of the issues/concerns that people have written (and we have to be honest; NO ONE comes out with a prodcut that will staisfy everybody), and come back with something that will turn the majority of players into one big happy (somewhat) family again...
GW ch2 = Windows 98. (compared to Windows 95; those who have used compers for a while know what I mean...)
GW Factions = Windows ME (ugh; and actually, I'm not hating on factions; I like it so far...)
GW Ch. 3 = Windows XP (maybe?)
Again, for those who have used computers for a while, you know what I mean...
Hey, you can't always hit gold the next time out. EVERYONE's expectations for Factions was through the roof, and from reading all the threads, it doesnt seem to measure up for a lot of people. Play through it. My hope would be that ANET takes what's being posted about the game, maybe slow down the release date of the next chapter, address some of the issues/concerns that people have written (and we have to be honest; NO ONE comes out with a prodcut that will staisfy everybody), and come back with something that will turn the majority of players into one big happy (somewhat) family again...
I would like the option to pay like 20 dollars or something, for the ability to be able to play the assassin or ritualist class in prophecies. I don't think I'm gonna get Factions anytime soon, and from hearing alot of people's views on it, it sounds like it needs to be worked on some more.
But in the meantime, can I just slip you guys some money Anet, and you let me play the 2 new classes in the Prophecies area? lol, I doubt that will ever happen, but still ... *blink blink*
But in the meantime, can I just slip you guys some money Anet, and you let me play the 2 new classes in the Prophecies area? lol, I doubt that will ever happen, but still ... *blink blink*
K
Quote:
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Originally Posted by TrooBloo
As far as i'm concerned PvE is total crap, if you like role playing that's fine.. but GW doesn't offer much in that vein
But i see GW as a Pvp only game, the pve to me is just a bonus if you want to play it therefore, i find that complaining about the pve element is like me complaining there isn't enough "story" in games like counterstrike etc Think the most important problem is... as the world gets bigger, players will be spread too thin there won't be enough people to do missions, enter 12v12 with and thats when we'll see a lot of quitting |
I'd have to agree with almost everything miyagi is saying. I like factions, sure, but the ammount of stupid-ass-we-thought-of-this-because-we-ran-out-of-time-ocity in this game has to stop. seriously, "more cowbell" quests? These people were obviously pushed too hard to make something too good in too little time and they screwed up a bit. I'll buy ch3, but after that, i'm not sure. I'd still be happy with 2x the content and 1/4 the bugs if we only got an expansion once every 8-12 months.
btw- has anyone noticed that paying a base fee for each "stand-alone" (fake expansion) game, we actually carry over money into the next CH like its a monthly fee? I'm not willing to spend 100$ a year on something that i'm not sure i'm going to enjoy just because some marketers decided to elusively steal all of our money. Bah.
btw- has anyone noticed that paying a base fee for each "stand-alone" (fake expansion) game, we actually carry over money into the next CH like its a monthly fee? I'm not willing to spend 100$ a year on something that i'm not sure i'm going to enjoy just because some marketers decided to elusively steal all of our money. Bah.
I find the game uneven. Some areas are really nice, and it's obvious a lot of thought and testing was put into them--I enjoy playing those. Others are boring, and just aren't fun to play, and if they were tested with a whole henchie team, then I'm Mary Poppins.
I usually like to complete every quest. But in Factions, I've given up on some. I complete the first goal, complete the second goal, then find out I have to rezone and fight the same mobs I just fought ten minutes ago to get to the next goal. Sorry, but I'd rather pick lint out of my belly-button--at least that serves a purpose.
And whoever said if you sneeze and move a cm you aggro several mobs, amen. Mobs seem to come out of nowhere. Not only that, but if you run away and then return, they come after you well before they're in your aggro zone. That little lesson in the monastery where Ng talks about your gray circle being your danger zone: bullshit. It's practically the entire freaking minimap now, and it makes it all feel like a grind.
The PvE portion does feel, to some extent, like it was thrown in just so they could say "Hey, there's a PvE portion" and not lose their PvE fans. But we won't be fooled twice.
I usually like to complete every quest. But in Factions, I've given up on some. I complete the first goal, complete the second goal, then find out I have to rezone and fight the same mobs I just fought ten minutes ago to get to the next goal. Sorry, but I'd rather pick lint out of my belly-button--at least that serves a purpose.
And whoever said if you sneeze and move a cm you aggro several mobs, amen. Mobs seem to come out of nowhere. Not only that, but if you run away and then return, they come after you well before they're in your aggro zone. That little lesson in the monastery where Ng talks about your gray circle being your danger zone: bullshit. It's practically the entire freaking minimap now, and it makes it all feel like a grind.
The PvE portion does feel, to some extent, like it was thrown in just so they could say "Hey, there's a PvE portion" and not lose their PvE fans. But we won't be fooled twice.
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Originally Posted by felinette
And whoever said if you sneeze and move a cm you aggro several mobs, amen. Mobs seem to come out of nowhere. Not only that, but if you run away and then return, they come after you well before they're in your aggro zone. That little lesson in the monastery where Ng talks about your gray circle being your danger zone: bullshit. It's practically the entire freaking minimap now, and it makes it all feel like a grind.
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Originally Posted by Mimi Miyagi
I'm going to preface this post by stating this is all opinion. You may not like it, you may not agree with it, but I feel it needs to be said.
All of you know that ANet's business model for GW has been "no subscription fees", substituting semi-annual releases of new "chapters" to generate a revenue stream. The problem inherent with this business model is that as a development company, they must provide enough adequate content for the consumers to justify the cost, especially when ANet has decided to price the chapters as A List titles ($49.95US retail). If ANet wants to release a top priced "chapter" every six months - they will need to make sure their customers are getting their money's worth. Seriously, does Factions measure up? If Factions is skating on thin ice content wise, do you think that future chapters will be worse? Take a look at Factions as it stands right now. What did we get? Two new professions (chapter one had 6) New continent (chapter one was at least twice as big with 2x the missions) New skills (I'll get to this in a minute) New armor, artwork, etc (money sinks basically) New content for PvP (guild halls, etc) but those items are available to chapter one owners as well, it's nothing more than a patch upgrade of features. New concepts of Alliances and Faction which I'll also get to in more depth later. I'll leave the new professions alone, that's very subjective, some people like them (I don't) but that's not really the issue, except for one consideration...we're not going to get two new professions with every chapter, they were scraping the bottom of the barrel with the two they introduced now. The core problem with GW (As I've stated before in other threads) is the combination of balance, level restrictions, and restricted base design. At some point, ANet simply will run out of different ways of combining conditions, damage, energy cost, duration, speed, hex, curse, whatever. There are just so many ways you can deal out the same amount of damage before it becomes just the same thing, different name. We've already reached that point - why does the Ranger have two skills (Penetrating Attack and Sundering Attack) that do exactly the same thing, cost exactly the same energy, the only difference is the artwork of the skill? How many different ways can you set someone on fire as an elementalist? How many different 5 energy healing skills do you really need? The game itself has a very limited set of conditions, for example. Dazed, Weakness, Blind, Poisoned, Crippled and Bleeding. Because of balance, any new skill introduced must fit within the framework of GW's current design simply because old players that don't buy the new chapters still need to be balanced with new ones. The same goes for weapons. A Max damage bow is a max damage bow, from chapter one to chapter one hundred. There are a very limited # of mods (Sundering, Zealous, etc), and we've basically already seen just about every combination in all of the different green items. Even, in some cases, we haven't, at some point we will. It's just simple logic. ANet again can't change this due to balance between chapters. The customer base isn't helping either. They go absolutely apeshit over idiotic toys, spending 100s of platinum for vanity items, when items that actually HELP you play the game better are worth almost nothing, with very few exceptions. The game is barbie fashion designer. Then there is the alliance/factions idea. As predicted, 99% of the guilds will be locked out of certain content simply because they are not members of a particular alliance or guild. This will never change. The rich get richer. Already it costs over 1.7 MILLION Faction to "own" a town (House Zu Helter), and the game has been out a week. What I continually see is ANet consistently underestimating their customers ability to find a way to screw over their fellow players, or find exploits, or devise ways using certain skills/items/runes/armors to have an advantage over others. Factions is no different. And the PvP content - I'm not impressed at all. We've got a 12v12 that really isn't all that fun, and to make things worse, players dropping left and right when the going gets rough. It can take 10-15 minutes to even enter the mission, as the countdown timer just sits there and recycles over and over - all to gain what, 500 faction on average? Fort Aspenwood is even worse - random 8v8? RA was bad enough in Chapter 1, hey, here's an idea, let's make it 100% more lame by doubling the team size. Apparently everyone feels the same way because Ft Aspenwood is a ghost town. The HA folks got zilch for new maps or game types. Guilds got 4 new maps, which are beautiful (well, two of them are) but again, it's a free patch upgrade, you don't need to buy factions to get it. As far as the new PvE content - I finished it in 3 days, using mostly PUGs and Henchies, with occasional guild help. The fact we have to go BUY most of the skills is stupid. Yet another money sink. Since there aren't really any missions to gain new skills, the quests themselves are almost exclusively fedex quests to gain exp and skill points. I hate to break it to ANet, but my Ranger already has unlocked all of the Ranger skills and I have over 50 skill points just sitting there. I don't NEED skill points. I don't need experience points. And ANet learned their lesson with runners. Still think after encountering all of the locked gates in Factions that ANet loved the booming running economy that ruined Chapter 1? I don't care what they "said" - the proof is in the pudding, isn't it? Good thing too, if they allowed people to actually run in this game they would be even more dissapointed with how small the actual continent is. So, when chapter 3 comes out in October or November, just what is ANet going to include in it to justify 50 bucks more? We already paid that for 1/2 the content of chapter one. As time goes on, there just won't be anything more they can add that is just rehashing the same old junk with new skins. We've already seen this with Factions, and I predict it will just get worse as time goes on. |
/signed
Agreed 100%

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