Essence Armor - Able to change armor stats, looks, runes, color at will while in town

Tuoba Hturt Eht

Tuoba Hturt Eht

Jungle Guide

Join Date: Jul 2005

Kuala Lumpur, Malaysia

Deimos Tel Arin [CCTV]

W/

Reference Threads:
==========================================

08-10-2006 | Cybah | Change your fow armor stats :: Price: 100k each time you change
08-06-2006 | Hella Good | Armor TYPEs change option in Nightfall?
07-10-2006 | Mouser | Anet: How about some armor storage?
07-14-2006 | Sarevok Thordin | Default Armor modification NPC
05-05-2006 | LifeInfusion | Armor modder
06-09-2006 | Pompeyfan | Armour crafter to change stats
05-20-2006 | Cybah | Make FOW armor stats changeable !? (closed thread)
02-17-2006 | Tien_ak | An Idea for armor
01-03-2006 | Unworthy Follower | Better armor.
01-01-2006 | KaptainKrash | Seperate armour look from its ability
11-13-2005 | Siren Danica | Which is more important - armor appearance or stats?
07-26-2005 | Lagg | Bonus for wearing complete armor "set"

==========================================

The Concept:
- An Armor that is able to change its: Stats, Runes
- While in towns or outposts.
- Total freedom of armor customization in terms of statistics is not achieved right away
- Takes quite a while to achieve full freedom of customization

NOTE: All PvP Armors will have this ability

==========================================

NOTE: Idea has been revised again, but the concept is the same.
- Once again the idea is revised
- Concept remains the same
- Aesthetic aspect has been removed

==========================================

Armor Stats / Runes changing drop down menu
[Gladiator's \/] Kurzick Cuirass of [Superior V] [Absorption V]
[Gladiator's \/] Luxon Gauntlets of [Minor \/] [Swordsmanship \/]
[Gladiator's \/] Kurzick Leggings of [Superior \/] [Vigor \/]
[Gladiator's \/] Luxon Boots of [Minor \/] [Strength \/]

==========================================

Proposed method of implementating this idea:
- A series of multi-tiered quest exclusive-only in future chapters
- Would allow our character's Armor to be upgraded
- Armor gain the ability to add in additional stats and runes
- Change into different stats, runes when desired
- Can only change while in towns or outposts
- Reasonable "upgrade fees" required

Proposed Rated of Upgrade Fees
Armor Stats Upgrade:
500 per each armor piece

Runes Upgrade:
Minor - 250
Major - 500
Superior - 1,000

Runes is required for each Rune Upgrade


Discuss.

==========================================

NOTE: Original Polls is reset, please state again whether you support this idea, or you do not.

Poll
You like the idea of able to change armor stats and runes while your character is in towns or outposts, and would like to see ANET implement something similar. Yes / No

Yes / Signed
==========
Tuoba Hturt Eht, Cybah, Beat_Go_Stick, Ristaron

No / Un-Signed
==========

==========================================
==========================================
==========================================

Appendix: Feedback collected since 22nd July 2006

Vahn Roi:
"player must first buy a full set of armor with the stats they desire then somehow merge it with the Essence armor and have the option to use said stats"

Song Rui

Banned

Join Date: Aug 2005

We are all pretty [ugly]

W/

So you'd like to have ebay armor? Something 98% of the GW population shouldn't even dream of getting?

/anti-signed.

Tuoba Hturt Eht

Tuoba Hturt Eht

Jungle Guide

Join Date: Jul 2005

Kuala Lumpur, Malaysia

Deimos Tel Arin [CCTV]

W/

Quote:
Originally Posted by Song Rui
So you'd like to have ebay armor?
I did not say that.
Quote:
Something 98% of the GW population shouldn't even dream of getting?
Does 98% of the GW population have the Obsedian Armour?
If the price is too steep, that can be changed.


What I am trying to suggest is that such an item of "Ultimate Freedom of Customization" is made available.

Instead of just purely cosmetic looks, now we can have added functionality.
Mainly speaking, the "Ultimate Freedom of Customization".

shardfenix

shardfenix

Banned

Join Date: Dec 2005

Il Power Overwhelming Il [HaX]

is "ultimate" your favorite word?
They probably won't add a crafter to underworld. However, update expansions in the future might ass areas for dwayna/lyssa/melandry which have such items.

Charqus

Krytan Explorer

Join Date: Nov 2005

Mo/

Edit:: sorry i did not read the post fully

JR

JR

Re:tired

Join Date: Nov 2005

W/

As long as you make it available on the PvP Character Creation screen...

Tuoba Hturt Eht

Tuoba Hturt Eht

Jungle Guide

Join Date: Jul 2005

Kuala Lumpur, Malaysia

Deimos Tel Arin [CCTV]

W/

You need an "extreme rare skin weapon" before you can add the skin to the crafted weapon.

The same applies for crafted armour, if you want it to have Obsedian Armour looks, you first to need to craft Obsedian Armour from the Fissure of Woe, then merge the Obsedian Armour with this Grenth's Armour.

Then this Grenth's Armour would be capable of morphing into an armour with the looks of the Obsedian Armour.

What is wrong with this?

Quote:
Originally Posted by JR-
As long as you make it available on the PvP Character Creation screen...
This whole suggestion is to be able to craft a set of Armour that has the potential to become any armour.

Oh, do you mean that PvP only characters get this set of armour too?
That'll be a fabulous idea!
No longer will PvP only characters have to re-roll their characters to have different armour sets.

Almighty Zi

Almighty Zi

Frost Gate Guardian

Join Date: Aug 2005

Cheltenham, England

Servants Of Fortuna Victrix

I like the fact that players have to make choices and are not afforded ultimate freedom. You choose your armour and weapons based on looks and stats/mods and then stick with it. If it doesn't work or you fancy a change then you have to seek out money/crafting materials/different skins etc. in order to re-equip your character and this adds interest to the PvE side of the game.

Having limited storage means that not you are not able to hoarde a huge set of armour, weapons and focii and therefore you have to choose your armour and weapon sets wisely and this somewhat adds distinction to your character.

Being able to morph armour and weapons into any skin with any stats/mods of your choosing means that there is never any need to seek out replacement armour and weapons when you fancy a change which reduces the game's replay value and players lose character distinction when they and/or others are able to morph into any form (armour and weapon wise) they like.

/not signed, although I would like to see an armour crafter in the UW who will craft you expensive armour akin to FoW armour.

Haggard

Haggard

Desert Nomad

Join Date: Dec 2005

Urmston, Manchester, UK

Greener Pastures [DVDF]

W/Rt

Ummmm so basically, you have to craft a set of fissure armour, and this ultimate armour, combine the two, and you end up with.. a set of fissure armour?

Tuoba Hturt Eht

Tuoba Hturt Eht

Jungle Guide

Join Date: Jul 2005

Kuala Lumpur, Malaysia

Deimos Tel Arin [CCTV]

W/

Quote:
Originally Posted by Haggard
craft a set of fissure armour, and this ultimate armour, combine the two, and you end up with.. a set of fissure armour?
Well, that is correct. But, look at it this way:

Craft "Morph" Armour set
Craft 15K Granite Citadel Platemail set
Craft 15K Marhan Grotto's Gladiator's set
Craft 15k Marhan Grotto's Ascalon set

Combine the above 4 sets of amour.
You now have a set of armour that can change appearance and stats of the 3 15K armours.

Quote:
Originally Posted by Almighty Zi
Being able to morph armour and weapons into any skin with any stats/mods of your choosing means that there is never any need to seek out replacement armour and weapons when you fancy a change which reduces the game's replay value and players lose character distinction when they and/or others are able to morph into any form (armour and weapon wise) they like.
You will still need to craft the armour in the first place if you wish to be able to morph into that armour's appearance and stats.
How can this reduce the game's replay value?
This will put in more replay value since I will be wanting to craft all the armours in Tyria and Cantha.

Anyway, I think the title of this thread needs to be modified, and I need to re-work on the idea.

I'm glad that some people understands my concept of "morphing" armour.

Perhaps no "ultimate armour" is required, but instead make a armour smith with the ability to merge 2 sets of armour together to make a "morph" armour.

With that "morph" armour, all other different sets can be "merged" with this "morph" armour, thus making more choices of appearance and statistic for this "morph" armour.

led-zep

Krytan Explorer

Join Date: Nov 2005

seems kind of daft and only something a rich gamer would come up with

/not signed

Tien ak

Tien ak

Lion's Arch Merchant

Join Date: Feb 2006

Crystal Indignation

R/W

Quote:
Originally Posted by Song Rui
So you'd like to have ebay armor? Something 98% of the GW population shouldn't even dream of getting?

/anti-signed.
Aye? where did you read that you need glasses

Not a bad idea im a little confused though so you want this 100k armor which requries 100 ectos and 100k to get it then 100k + 100 ectos per armor skin? I kinda get what your saying...you going to have to transalte in simple terms for me im afraid

Just read some of the other posts Optimisic aren't they?

But people don't seem to like it so maybe you need to explain in simple terms...Do you mean that when we get these armor skins we unlock them and then forge em? also what do you mean by Morph?

Tuoba Hturt Eht

Tuoba Hturt Eht

Jungle Guide

Join Date: Jul 2005

Kuala Lumpur, Malaysia

Deimos Tel Arin [CCTV]

W/

Quote:
Originally Posted by Tien ak
Do you mean that when we get these armor skins we unlock them and then forge em? also what do you mean by Morph?
Morph
"to transform a shape image or object smoothly from an initial state to a different final state"

Well, my initial idea was to create an armour that would be able to:
- change its appearance
- change its statistics
When the character is in a town or outpost.

But, in order for the armour to be able to "transform" into other different looking armours, it must be "merged" with the armour you wish to be able to "transform" to.

For example,
1. John the Wammo just crafted himself a whole set of this "Morph" Armour
2. John wanted his armour to be able to change into 15K Platemail set
3. John goes to Granite Citadel to craft himself a 15K Platemail set
4. John takes both "Morph" set and 15K Platemail set to this new crafter
5. Craft does ancient powerful magicks and "Infused" the essence of the 15K Platemail set into the "Morph" Armour
6. John's Morph set is capable of transforming into the 15K Platemail set now, as well as 15K Platemail's armor stats
7. Provided that John bought the whole set of both armours

8. John is not contented yet
9. John wants 15K Kursick Sentinel set too
10. John goes to Vasburg Armoury
11. John crafts whole set of 15K Kursick Sentinel Armour

12. John visits crafter again
13. Crafter does his thing

14. John's armour is now capable of transforming into
- 15K Platemail set with the platemail stats 90AL+10 vs Physical
- 15K Kurzick Sentinel set with Sentinel stats 100AL -20AL if STR not 13

15. Since John's armor absorbed the essences of these 2 armours
16. John's Armour is also capable of transforming into
- Appearance: 15K Platemail set
- Armour stats: Sentinel stats (100AL -20AL if STR not 13)

17. John can also mix and match
- Helm: 15K Kurzick (Platemail stats)
- Chest: 15K Platemail
- Pants: 15K Platemail
- Gloves: 15K Kurzick (Platemail stats)
- Boots: 15K Kurizick (Platemail stats)

18. John decides to get 15K Luxon Berserker set as well

19. John goes to Leviathan Pits, crafts 15K Luxon Berserker set
20. John visits crafter again
21. Crafter infuses the essence of 15K Luxon Berserker set into John's Morph armour

22. John's Morph armor is now capable of transforming into:
- 15K Platemail set with the platemail stats 90AL+10 vs Physical
- 15K Kurzick Sentinel set with Sentinel stats 100AL -20AL if STR not 13
- 15K Luxon Berserker set with Berserker stats (extra health on each piece)

23. John is free to mix and match the appearance and the armour stats

24. John's quest to craft and infuse the essence of all the armour in Tyria and Cantha continues ...


Quote:
Originally Posted by led-zep
seems kind of daft and only something a rich gamer would come up with
If prices are too expensive, that can be changed.
The pricing is merely a guide.
What I am suggesting is the morphing capabilities of this new morph armour.

Ok that's it.
Everyone is complaining about the price.
I will edit the post again and do away with the outrageous pricing and have a mod edit the title of this thread.

boxcarracers052

boxcarracers052

Lion's Arch Merchant

Join Date: Sep 2005

The Cellmates

Mo/Me

This is stupid, why would anyone want to pay 1mil+ AND the armor they already have to have ... 8-10 more storage slots?

Tuoba Hturt Eht

Tuoba Hturt Eht

Jungle Guide

Join Date: Jul 2005

Kuala Lumpur, Malaysia

Deimos Tel Arin [CCTV]

W/

Original post edited and updated.

I have revised the idea.
Read through and comment again.

Anyform of feedback, is much appreciated.
Thank you.

JR

JR

Re:tired

Join Date: Nov 2005

W/

Quote:
Originally Posted by Tuoba Hturt Eht
Oh, do you mean that PvP only characters get this set of armour too?
That'll be a fabulous idea!
No longer will PvP only characters have to re-roll their characters to have different armour sets.
Sounds good to me.

Lasher Dragon

Lasher Dragon

Draconic Rage Incarnate

Join Date: Apr 2005

Iowa

Alphahive

R/A

/signed
Anything that allows me more options AND frees up inventory sounds pretty good. Also, this idea isn't broken - I mean, if you want it to look like a specific armor you still have to purchase that armor. The only thing I wonder about would be the runes, but that's not that big a deal I suppose.

Tuoba Hturt Eht

Tuoba Hturt Eht

Jungle Guide

Join Date: Jul 2005

Kuala Lumpur, Malaysia

Deimos Tel Arin [CCTV]

W/

Thanks for the feedback, much appreciated.
The initial response from the community was not very supportive due to the fact that this new armour had outrageous prices.

I revised the prices after going through the various feedbacks and decided that it would be much more better for the community if the prices is to be made much more reasonable and affordable by the masses.

Quote:
Originally Posted by Lasher Dragon
the only thing I wonder about would be the runes, but that's not that big a deal I suppose.
Oh. I forgot about that.
It was intended to be that the essence of the Runes can be infused into this Essence Armour as well.
Hence, the Essence Armour is capable of changing its:
- skin
- runes
- armor stats
When the character wearing the Essence Armour is in a Town or Outpost.


And of course, a reasonable amount of Gold and rare materials would be charged for each infusion of new armours or runes.



I will update the original post.

Any form of feedback is much appreciated.
Thank you.
Cheers.

Nevin

Nevin

Furnace Stoker

Join Date: Jul 2005

The whole "Armor looks with any stat you want" is already drifting away enough from the core aspect of RP. I think this is over doing it. So no.

Tien ak

Tien ak

Lion's Arch Merchant

Join Date: Feb 2006

Crystal Indignation

R/W

Ok I completly understand now however an Armor to be able to do that is a tad silly no offense ,

but how about a stat merchant who can infuse any armor with any stat so if you made the wrong choice with FoW you could change it and not fork out anouther 800k. This is close to your idea but a bit more Guild warsy.

but didn't it suck when they changed the armor didn't bother changing my armor to its new stats so I have buy my ele new armor now

And I sure to hell hope they don't change any ranger armor or Gladiator and asclon armor soon that'll suck.

Maxiemonster

Maxiemonster

There is no spoon.

Join Date: Jun 2005

Netherlands

Mo/

/signedsignedsignedsignedsigned

actionjack

actionjack

Furnace Stoker

Join Date: Oct 2005

Kali

W/E

I see the point you are getting at.
But I think it is just a more complex way to solve a minor problem.

I think just asking for a Armor Closet of sort (a seperate storage unit where you can store all your armors, possibly at the character selection screen) should be enough.

Tuoba Hturt Eht

Tuoba Hturt Eht

Jungle Guide

Join Date: Jul 2005

Kuala Lumpur, Malaysia

Deimos Tel Arin [CCTV]

W/

Thank you all for the feedback given.
Much appreciated.
Cheers, mates.

Quote:
Originally Posted by Nevin
The whole "Armor looks with any stat you want" is already drifting away enough from the core aspect of RP. I think this is over doing it.
Are you talking about all the new armours in Cantha being "Same Appearance of full set of Armour with any stats I want"?
How do you define "drifting away enough from the core aspect of RP"?
And how would this be over doing it?

Guild Wars is a world where magicks exist, a world of swords and sorcery.
A magical set of enchanted essence armour that could absorb the essence of other armours,
and able to morph into the appearace of the absorbed armour seems fine with me,
given that the fantasy nature of the world of Guild Wars.


Quote:
Originally Posted by Tien ak
an Armor to be able to do that is a tad silly
Aye, Male Warriors running around wearing "Men-Bra" (15K Marman Grotto's Gladiator set) is not silly then?

Mate, the world of Guild Wars is a fantasy world.
I'm talking about a set of magical enchanted essence armour.


Quote:
how about a stat merchant who can infuse any armor with any stat so if you made the wrong choice with FoW you could change it and not fork out anouther 800k.
Aye, this idea is workable.
But I want a permanent solution.

Quote:
Originally Posted by actionjack
But I think it is just a more complex way to solve a minor problem.
Aye, that is correct. The problem of insufficient storage capacity.
Well, since this is a suggestion forum.
I am here to provide my ideas in any way possible in order to make Guild Wars a better game for the community.


Quote:
I think just asking for a Armor Closet of sort (a seperate storage unit where you can store all your armors, possibly at the character selection screen) should be enough.
An Armour Closet at the character selection screen would be very inconvenient, mate.

I would have to log-out to the character selection screen each time I wanted to access the Armour Closet, then re-log back in and have to click on all the henchies to select and add them to my party again.

Goonter

Goonter

Krytan Explorer

Join Date: Apr 2005

I think its reasonable for a player to have every set of armor type (not design) for every class they play for their pve characters.
The penality of that is there is little inventory space to do that and also to collect much of anything else, which isnt right imo.

Your idea is complicated, but it address that issue.
A closet isnt a bad idea either.

Whatever will allow a character to carry one set of each type of armor without killing thier inventory is good.

Nevin

Nevin

Furnace Stoker

Join Date: Jul 2005

Quote:
Originally Posted by Tuoba Hturt Eht
Thank you all for the feedback given.
Much appreciated.
Cheers, mates.

Are you talking about all the new armours in Cantha being "Same Appearance of full set of Armour with any stats I want"?
How do you define "drifting away enough from the core aspect of RP"?
And how would this be over doing it?

Guild Wars is a world where magicks exist, a world of swords and sorcery.
A magical set of enchanted essence armour that could absorb the essence of other armours,
and able to morph into the appearace of the absorbed armour seems fine with me,
given that the fantasy nature of the world of Guild Wars.


Aye, Male Warriors running around wearing "Men-Bra" (15K Marman Grotto's Gladiator set) is not silly then?

Mate, the world of Guild Wars is a fantasy world.
I'm talking about a set of magical enchanted essence armour.


Aye, this idea is workable.
But I want a permanent solution.

Aye, that is correct. The problem of insufficient storage capacity.
Well, since this is a suggestion forum.
I am here to provide my ideas in any way possible in order to make Guild Wars a better game for the community.


An Armour Closet at the character selection screen would be very inconvenient, mate.

I would have to log-out to the character selection screen each time I wanted to access the Armour Closet, then re-log back in and have to click on all the henchies to select and add them to my party again.
In an RP theres always setbacks. The fine line between practicality and visuals. How many times have you played an RPG or anything for that matter in which you've come across a situation where "X" is better then "B" but "B" looks better then "X". This diffentriates players. Many people dislike it, and at first I did too. But now I'm starting to miss the fine line which seperate the players who wanted to look pretty and the ones who wanted to kick ass.

P.S. - Theres been more then 1 no.

Tuoba Hturt Eht

Tuoba Hturt Eht

Jungle Guide

Join Date: Jul 2005

Kuala Lumpur, Malaysia

Deimos Tel Arin [CCTV]

W/

Again, I must express my appreciation for all those who commented.
Your feedback is much appreciated.
Thank you.
Quote:
Originally Posted by Nevin
In an RP theres always setbacks.
Setback
Quote:
n : an unfortunate happening that hinders or impedes; something that is thwarting or frustrating
I understand, but would not it much more better to make Guild Wars's PvE roleplaying characters' experience have less "setbacks" instead?
Quote:
The fine line between practicality and visuals.
Myself I would prefer functionality aka practicality.
Good visuals are an added bonus.

The exception is both 1.5K and 15K Dragon set.
Except for the Dragon Gauntlets and Dragon Boots, I find that the rest are just hideous.
Sorry to all those Dragon set owners out there, this is just me.
Quote:
How many times have you played an RPG or anything for that matter in which you've come across a situation where "X" is better then "B" but "B" looks better then "X".
Well, I can't really remember. I've played too many CRPGs.
But for myself, I would use "X" until I can find "S" which looks as good as or even better than "B", and as good as or even better than "X".
If "S" never shows up, I'll end up using "X" till the end.
Quote:
This diffentriates players.
What do you mean? Do you mean this?
Players who look pretty but unable to kick ass
versus
Players who don't look pretty but able to kick ass
Quote:
Many people dislike it
Do you mean that they dislike using good but ugly items?
Well, back in Tyria, I did find the "Cardboard" Collectors' Sword to be quite "not pretty" at first.
But after some time, I've came to accept it.
Quote:
But now I'm starting to miss the fine line which seperate the players who wanted to look pretty and the ones who wanted to kick ass.
Aye, I want to look pretty, and kick ass.
Quote:
P.S. - Theres been more then 1 no.
Polls are only calculated beyond the
15th Post,
Quote:
Originally Posted by Tuoba Hturt Eht
Original post edited and updated.

I have revised the idea.
Read through and comment again.

Anyform of feedback, is much appreciated.
Thank you.
Because, the original idea was way much different and had received much negative feedback from the public.
Hence, the old idea was discarded and a revised one is born.
Even the title was changed, as the new revised idea did not match the previous title.


Thank you for your time.
Any form of feedback, is much appreciated.
Thank you.

Zui

Desert Nomad

Join Date: Mar 2006

The Benecia Renovatio [RenO]

Mo/

Armor differences are good.

That way when you see that noob in full 15k ascalon, you know not to accept them.

Carth`

Carth`

Desert Nomad

Join Date: Apr 2006

I don't think it should be possible to have one armour for sets like this. However I do think there should be special armour (probably with FoW prices) that can switch between up to 3 runes you put on it. For example a piece of armour has a superior protection prayers rune on it; double click it and it has a superior healing prayers rune on it; double click it again and it has a major divine favour rune on it.

Currently I have to carry a few sets of armour and headpieces with me depending on which attribute I am using, and this would mean you have a couple of pieces of armour that change their rune, and you don't need to use extra inventory slots for it. You would still need different headpieces unless you could buy a switchable one of those too.

Tuoba Hturt Eht

Tuoba Hturt Eht

Jungle Guide

Join Date: Jul 2005

Kuala Lumpur, Malaysia

Deimos Tel Arin [CCTV]

W/

Quote:
Originally Posted by Carth`
I don't think it should be possible to have one armour for sets like this.
Why Not? Are you talking about technical issues or game lore issues?

Quote:
However I do think there should be special armour (probably with FoW prices) that can switch between up to 3 runes you put on it.
Why FOW prices? Check the replies of the 2nd to 14th post in the 1st page of this topic. People do not like outrageous prices.

ANET gave us freedom in builds customization by doing away the refund points.

This idea would serve to fuel the ultimate goal of achieving true freedom of customization, able to change Armour stats, runes at will.

My idea is to be able to have an armour that can change the:
- Appearance
- Stats
- Runes
of any of the 5 armour pieces while that character wearing this "Essence Armour" is in a Town or Outpost.

This idea could also serve as an end-game goal for PvE characters.
A quest to "absorb" the essence of all armours in Tyria and Cantha, and including the Fissure of Woe, of course.

Dark Suoon

Dark Suoon

Lion's Arch Merchant

Join Date: Jan 2006

The Organization of Dawn [DAWN]

W/D

/signed
pretty awesome if u ask me
but if u wouldnt have added to buy the armor that wouldve been messed up
but any other way, this is cool

Dougal Kronik

Dougal Kronik

Forge Runner

Join Date: Aug 2005

Ontario, Canada

Glengarry Fencibles

R/

/signed

Great idea that you have to acquire the armor first before adding it to the "Morph" potential of the armor.

I like the idea of having any skin with any of the stats from the specific pieces that you have added to the "Morph" armor. Example: havine Ranger Scouts stats from the chest on a Druid's skin.

Would you be able to throw each of the dyes in there as well or would they have to be dyed post "Morph".

kirch1jt

Academy Page

Join Date: Feb 2006

i like it

Draygo Korvan

Frost Gate Guardian

Join Date: Aug 2005

Mo/Me

/notsigned
This idea is overly complicated. Anet already said that they will be adding in an armor modifier to the game to update old armor sets, and perhaps change the stats on current ones?

Tuoba Hturt Eht

Tuoba Hturt Eht

Jungle Guide

Join Date: Jul 2005

Kuala Lumpur, Malaysia

Deimos Tel Arin [CCTV]

W/

Quote:
Originally Posted by Dougal Kronik
Would you be able to throw each of the dyes in there as well or would they have to be dyed post "Morph".
Regarding dyes, I have not come up with a method to deal with them.
Quote:
Originally Posted by Draygo Korvan
/notsigned
This idea is overly complicated.
Yes. I believe it would be quite difficulty to write the codes for this feature.
However, I believe such an implementation will greatly enchance the gaming experience for the PvE characters.
Quote:
Anet already said that they will be adding in an armor modifier to the game to update old armor sets, and perhaps change the stats on current ones?
This does not resolve the issue that there is simply not enough storage capacity to hold all the armour sets.

This new feature "Essence Armour" will be an affordable end game goal for all PvE characters.
Many people can afford the non-Obsedian set 15K armours, hence the pricing of 15K ought to be a reasonable amount for this "Essence Armour".

People can craft this "Essence Armour" and then start their journey to absorb the essences of all the armour sets in Tyria and Cantha, and all future chapters of Guild Wars.

sinisters chaos

sinisters chaos

Wilds Pathfinder

Join Date: Jul 2005

ATLANTA

No Clue [emt]

W/R

/SIGNED

perfect..

capblueberry

capblueberry

Krytan Explorer

Join Date: Nov 2005

Lexington, SC

Grenths Mercenaries[DEAD]

/signed this is a great idea xpecially considering the lack of storage space

Lurid

Lurid

Jungle Guide

Join Date: Mar 2006

Mo/

Hell you could even give a title for obtaining a full "essence" armor. If anyone considers that an "ebayer's" title then they should also consider the skill hunter title to be on aswell =\

Tuoba Hturt Eht

Tuoba Hturt Eht

Jungle Guide

Join Date: Jul 2005

Kuala Lumpur, Malaysia

Deimos Tel Arin [CCTV]

W/

Quote:
Originally Posted by Lurid
even give a title for obtaining a full "essence" armor.
Well, this would not work since there will be new armour sets in every new chapter.
However, the titles could work if it were chapter based.

To all those who commented, I thank you.
Your feedback regarding this topic is much appreciated.
Cheers.

Again, feedback in any form is much appreciated.
Keep 'em coming.
Cheers.

Tien ak

Tien ak

Lion's Arch Merchant

Join Date: Feb 2006

Crystal Indignation

R/W

Quote:
Originally Posted by Tuoba Hturt Eht
Thank you all for the feedback given.
Much appreciated.
Cheers, mates.

Are you talking about all the new armours in Cantha being "Same Appearance of full set of Armour with any stats I want"?
How do you define "drifting away enough from the core aspect of RP"?
And how would this be over doing it?

Guild Wars is a world where magicks exist, a world of swords and sorcery.
A magical set of enchanted essence armour that could absorb the essence of other armours,
and able to morph into the appearace of the absorbed armour seems fine with me,
given that the fantasy nature of the world of Guild Wars.


Aye, Male Warriors running around wearing "Men-Bra" (15K Marman Grotto's Gladiator set) is not silly then?

Mate, the world of Guild Wars is a fantasy world.
I'm talking about a set of magical enchanted essence armour.


Aye, this idea is workable.
But I want a permanent solution.

Aye, that is correct. The problem of insufficient storage capacity.
Well, since this is a suggestion forum.
I am here to provide my ideas in any way possible in order to make Guild Wars a better game for the community.


An Armour Closet at the character selection screen would be very inconvenient, mate.

I would have to log-out to the character selection screen each time I wanted to access the Armour Closet, then re-log back in and have to click on all the henchies to select and add them to my party again.
Don't worry this isn't a flame.

I agree that male warriors in glads looks dumb not as bad as female one tho that just plain perv armor

But even though Guild wars is a world based were magic is around...I don't know it just sounds not very guild wars like I said just an armor crafter with every set in the game would do the job.

Oh and I agree on Action Jacks idea of armor storage.

MasterDinadan

MasterDinadan

Krytan Explorer

Join Date: May 2005

The Zaishen Force

Me/E

I'm not sure... It's a nice idea, but it might disrupt certain aspects of the economy.

For example, the fact that I have to find sets of runes for each of my armor sets, and sometimes have to buy more than one armor set so I can use different runes, is a hassle, but perhaps necessary.
If you only require one rune to be "absorbed" in order to be customized into any of the available armor stats, I could change my Enchanter's Attire into Rogue's Attire to get more armor without having to buy new runes for it... The demand for runes go down and the economy changes...
Also, the fact that I have to buy more armor to accomodate different runes is a money sink, another important aspect of the economy. If I can just get all the superior runes into my armor piece and then pick which one I want to use depending on the build, I don't have to buy a new armor piece to go with every one of my runes...

We already have easily customizable armor for PVP, where you can get any set of stats to go with any rune you have earned. Your idea would pretty much turn RP into the same thing, where you just unlock new properties for your armor like earn runes for PVP armor...