09 May 2006 at 13:29 - 115
I want to know why just about everyone here thinks the only way to earn Faction, is farming it with one of the repeatable quests. Another very healthy and less tedious way to do it are faction/alliance battles. It's not anywhere the degree of an arena fight, and even a PUG of 12 has an equal chance of victory against the same odds. Hell, there's an element of surprise to it all, even a well made team can have problems with a nicely made PUG consisting of even maybe five good players. Factions battles are a lot of fun, and if anything needs to be fixed it's the rate at which these can happen.
Point is, Factions offers people two ways to make faction. These quests, and these unique factions/control battles. If people are so narrow minded as to avoid these battles, just because of some kind of cowardly fear of facing another player in combat, when some of the most thoughtful and unique ways thinkable have been implemented to make this form of "warfare" doable (even by players with little or no experience), I'm thinking the farmers deserve their places. Although in the same regard, I think if you have to farm 10K faction a day on these quests alone just to gain access to these missions, you deserve your life behind a PC in a dark room. You earned it.
This faction/alliance battle idea is ingenious. Win or lose, you get faction, a considerable amount based on how many victories made. Let's say a Kurzick party wins out a Luxon one 426 to 319. Luxons net themselves 319, Kurzicks gain 426. This isn't farming, this is pure engaging fun. This is doable multiple times without becoming tedious. Random "monsters", same idea, but almost always a different approach. This is the very basics of RPG's, with a little Anet salsa thrown in. Okay, let's say you do these battle and average 300 kills. 300 faction each run through, and these battles take maybe 20 minuets each go. You're talking about 9,000 faction in an HOUR. Let's say your team sucks all the time, and loses with 300 kills average, same deal. Now a dedicated guild can raise a very formidable amount with this formula.
Same time formula, and let's have a guild alliance of maybe eight or so well composed guilds. At max faction for each member of these 8 guilds, at an hours constant (dedicated individuals), and you'll have enough to own a city in no time, and all of this is with a relatively small community. Only time will tell how big people are going to go in the spirit of competition, and that's what the games about, and that's why these missions are elite. You'll have to be the cream of the crop to go at them. It's pretty sad that farmers get first dibs on these missions, but the opportunity to grab them is there for the entire community. If the community does not utilize these means to obtain these missions, the farmers have effectively earned their places. If you want it, and don't want to farm, you'll have to do the faction/alliance battles.
The elite missions weren't designed for the casual player in mind, rather they were designed for guilds with elite standings in faction. If you want to be special, earn a title and call it a day. The game by itself is a very fine product, but if you want to join these elite missions, you'll have to do so as it is required, and there are two ways to do it. Farm it, or fight for it. I find it disgusting that farmers are winning that bid, but they deserve it all the same if people won't take up arms and fight for it. These elite missions were designed for people who are willing to fight for the faction they chose, and making these missions available in other ways deters from that original idea.
These repeatable quests for faction weren't actually designed to be used as they are. These were designed maybe to get a few extra Amber/Jade, and to sway your current personal ratting with the Luxons or Kurzicks. It's very sad that these types are actually winning out, when the more effective and easier way to earn it isn't being utilized. It's a shame. Perhaps these repeatable quests should be nerfed, to such a degree it would be irrational to try and farm them for city control purposes. Maybe they should be taken out all together. Maybe they can put in some farming control for faction in terms of the repeatable quests? Thoughts?
Wow, my post got long.