Dual SB Monk build Fast! Duo UW Fast!
silent333x2
Quote:
Originally Posted by ubermancer
There NO reason to push your health over past ~750, which is where Holy Wrath (w/ Protective Spirit) maxes out, unless you want to switch to high AL armor, and simply tank the squids out while a backline kills em (which is an idea, even if Im not immediatly convinced of its feasibility).
Intentionally pushing it over past what spirit bond can heal is ludicrious. Your supposed to take to damage per hit (~15dps/mob) and outheal that with DIVINE FAVOR alone? The 40 or so points youll get from DF max will NOT sufficient to heal you with more then a few mobs on you... and even then, it mandates spamming - which is a bad thing.
EDIT: Pretty sure you mean Endure Pain, not Defy Pain. Actualy with 16 into smite holy wrath will deal 53 max damage back to the enemies. The returning damage is from 66% of the damage delt to you.
So the figures realy work like this (If 16 in protect on spirit bonder and 16 in smite on smiter):
804 health x .10 (protective spirit) x .66 (holy wrath) = 53
And to figure in a 20% decrease in health from a deep wound and still output the same damage all the time you will need:
804 x .20 = 160.8 + 804 = 964
At 964 health you recieve a max damage of 96 while spirit bond heals you for 104 without life atunement and 158 with life atunement. And since spirit bond is triggered before protective spirit, you are healed for 158 no matter how hard your hit plus the bonus heal you get from devine favor.
So by this you can deduct that 1000hp is the sweetspot.
Intentionally pushing it over past what spirit bond can heal is ludicrious. Your supposed to take to damage per hit (~15dps/mob) and outheal that with DIVINE FAVOR alone? The 40 or so points youll get from DF max will NOT sufficient to heal you with more then a few mobs on you... and even then, it mandates spamming - which is a bad thing.
EDIT: Pretty sure you mean Endure Pain, not Defy Pain. Actualy with 16 into smite holy wrath will deal 53 max damage back to the enemies. The returning damage is from 66% of the damage delt to you.
So the figures realy work like this (If 16 in protect on spirit bonder and 16 in smite on smiter):
804 health x .10 (protective spirit) x .66 (holy wrath) = 53
And to figure in a 20% decrease in health from a deep wound and still output the same damage all the time you will need:
804 x .20 = 160.8 + 804 = 964
At 964 health you recieve a max damage of 96 while spirit bond heals you for 104 without life atunement and 158 with life atunement. And since spirit bond is triggered before protective spirit, you are healed for 158 no matter how hard your hit plus the bonus heal you get from devine favor.
So by this you can deduct that 1000hp is the sweetspot.
silent333x2
Usefull gear:
Full tatoos from LA
Defenders Scalp for +1 into protection
Sup Protection
Sup Devine
Totem Axe (drops form root behimoths in the falls)
Sundering 20/20
20% enchantments
+5 energy
Protective Icon (Collectors)
Energy +12
Halves casting time of protection skills 20% chance
Halves skill recharge of protection skills 20% chance
You should have about 330 health and 54 energy
After vital blessing you will have 541 health with 16 protect
With symbiosis you will have 7 sustained enchantments giving 109 health each enchantment with 10 in beast mastery. You will have 1304 health.
With the temporary enchantments like protective spirit and spirit bond you will have 1522 health.
So it is easily possible to have enough health, you can even get rid of vital blessing and bring a resurect instead and have 1202 health with 6 sustained and 2 temporary enchantments.
Full tatoos from LA
Defenders Scalp for +1 into protection
Sup Protection
Sup Devine
Totem Axe (drops form root behimoths in the falls)
Sundering 20/20
20% enchantments
+5 energy
Protective Icon (Collectors)
Energy +12
Halves casting time of protection skills 20% chance
Halves skill recharge of protection skills 20% chance
You should have about 330 health and 54 energy
After vital blessing you will have 541 health with 16 protect
With symbiosis you will have 7 sustained enchantments giving 109 health each enchantment with 10 in beast mastery. You will have 1304 health.
With the temporary enchantments like protective spirit and spirit bond you will have 1522 health.
So it is easily possible to have enough health, you can even get rid of vital blessing and bring a resurect instead and have 1202 health with 6 sustained and 2 temporary enchantments.
Koning
question: do smites do more than 60 damage on LA tattoo's? (so spirit bond will trigger)
oHcHeese
Quote:
K, i've tried out the build, and it worked, but I still have a lot of questions about it !
so the aataxe went great, they we're as easy as banana....but then the octopussy-thingys...they went terrible >< and I couldn't figure out what I did wrong:
so we started the quest, I used sb en prot spirit, and ran in, from the moment i got there, I used frenzy... they were hitting me for 72 dmg every time, so i should of been healed , right? cause I didn't saw +88 +88 +88 >< and so I died...
I did al sorts of combos after that....without 2 pieces of armor, without frenzy, with....and so on
but Never did i get hp !
and one time, one aataxe attacked the smiter, so he died, and I got down to 450 hp ( with deep wound ) ...and I saw -45 -45 -45 -45....so not enough for sb , right ? But I was healed by sb !
wtf ?

Trylo
i think it heals once you have sustained 60 damage?
Can i please see a video, i wanna try it out with my friend, but im more of a visual learner

Can i please see a video, i wanna try it out with my friend, but im more of a visual learner

silent333x2
Quote:
Originally Posted by oHcHeese
Tried it...doesn't work....you allow the aataxe to hit for 100dmg, and you will only heal for 88...
K, i've tried out the build, and it worked, but I still have a lot of questions about it !
so the aataxe went great, they we're as easy as banana....but then the octopussy-thingys...they went terrible >< and I couldn't figure out what I did wrong:
so we started the quest, I used sb en prot spirit, and ran in, from the moment i got there, I used frenzy... they were hitting me for 72 dmg every time, so i should of been healed , right? cause I didn't saw +88 +88 +88 >< and so I died...
I did al sorts of combos after that....without 2 pieces of armor, without frenzy, with....and so on
but Never did i get hp !
and one time, one aataxe attacked the smiter, so he died, and I got down to 450 hp ( with deep wound ) ...and I saw -45 -45 -45 -45....so not enough for sb , right ? But I was healed by sb !
wtf ?
help meeee !
Spirit Bond by itself should be healing you for 104 health each hit if you have 16 in protect which you need to have with my high hp build. You also need life attunement so you can be healed for 158 each time.
K, i've tried out the build, and it worked, but I still have a lot of questions about it !
so the aataxe went great, they we're as easy as banana....but then the octopussy-thingys...they went terrible >< and I couldn't figure out what I did wrong:
so we started the quest, I used sb en prot spirit, and ran in, from the moment i got there, I used frenzy... they were hitting me for 72 dmg every time, so i should of been healed , right? cause I didn't saw +88 +88 +88 >< and so I died...
I did al sorts of combos after that....without 2 pieces of armor, without frenzy, with....and so on
but Never did i get hp !
and one time, one aataxe attacked the smiter, so he died, and I got down to 450 hp ( with deep wound ) ...and I saw -45 -45 -45 -45....so not enough for sb , right ? But I was healed by sb !
wtf ?

Koning
I want the videoooooo, cause those graspings still give me a headache...
Exile Of Heaven
as i said, busy with school, just the last weeks for me, have 2 make everything, sign things, and such stuff
Got problems with Gamecam atm, will make video this weekend

Got problems with Gamecam atm, will make video this weekend

Koning

it always sucks, school at the end of the year....
Ietwat
Me and my brother found out that, Elemental Resitance, the skill from a mesmer that gives -armor vs. phisical workst the best against the squids.
Frenzy takes way to much energy and cuz ure drained and such ure not able to hold it up all time, Ele Resistance last for 30 sec, wich is more then enough
1 Complain about the Ele resistance: u wont be able to tank the coldfires and kill them, with frenzy u can, if u just do a smite run u should take Ele resistance and avoid the coldfires and dryder's. If u do a spider run, wich we are able to with a nuker, cuz IW doesnt seem to do double damage if u got Frenzy on u
, u can better take frenzy to kill the dryder's.
1000 hp is ideal for the damage with Holy Wrath and Retribution, but it isnt good against the squids.
Frenzy takes way to much energy and cuz ure drained and such ure not able to hold it up all time, Ele Resistance last for 30 sec, wich is more then enough

1 Complain about the Ele resistance: u wont be able to tank the coldfires and kill them, with frenzy u can, if u just do a smite run u should take Ele resistance and avoid the coldfires and dryder's. If u do a spider run, wich we are able to with a nuker, cuz IW doesnt seem to do double damage if u got Frenzy on u

1000 hp is ideal for the damage with Holy Wrath and Retribution, but it isnt good against the squids.
Koning
ok, i'm gonna try ele resistance and hope it will work
btw, think i need to drop inspiration for that to gain max. benefit from the - armor so mantra of resolve (which i use) will be pretty much useless because of the high energy cost if u are interrupted.
And gonna use a FFS which has -10 while attacking, might be helpfull.
btw, think i need to drop inspiration for that to gain max. benefit from the - armor so mantra of resolve (which i use) will be pretty much useless because of the high energy cost if u are interrupted.
And gonna use a FFS which has -10 while attacking, might be helpfull.
silent333x2
My brother is going to test the build for me till I get factions and test it for myself. Instead of using la tats or any other armor, he instead is going to use the lowest armor level of them all; the presear armor. Maybe after that you won't even need frenzy and you can switch to mesmer and use mantre of resolve like some of you seem to be doing.
Mayh3m
Nice build!! hehe
silent333x2
Heres another idea:
Only wear the 15 armor sandles and pants from ascalon for the +2 energy regen and la protect scalp. You most likely wont need the extra energy from the other armors. Since you get hit in your chest most of the time this should increase the damage even more and possibly remove the need for frenzy and or elemental resistance.
Only wear the 15 armor sandles and pants from ascalon for the +2 energy regen and la protect scalp. You most likely wont need the extra energy from the other armors. Since you get hit in your chest most of the time this should increase the damage even more and possibly remove the need for frenzy and or elemental resistance.
Koning
I wasn't wearing any chest armor but those graspings hit too low.
only combination i can think = ele resistance (+ maybe sv to prevent flurry)
= Frenzy (+ maybe sv to prevent flurry)
only combination i can think = ele resistance (+ maybe sv to prevent flurry)
= Frenzy (+ maybe sv to prevent flurry)
Juicey Shake
frenzy or ele resist w/ no chest or arm armor and nec w/ sv+ av = gg done it at least 8 times clearing.
monk domination
this has no chance of making the run faster, the speed depends on ur ss...
Zfactor
too many errors in this writeup to leave it up. I can't seem to remember the build I used to do this, hopefully I will remember and share it unless somebody beats me to it.
silent333x2
Quote:
Originally Posted by Zfactor
Note:
I don’t know why but I feel like I am missing something. I am typing this out from memory as I don’t really prefer the dual monk and even though I did full smite runs with it I went back to 55 and SS/SV Maybe because ss becomes pointless with dual monk build since you cant use it when your holy wrath is making you loose 10 energy every time your spirit bonder is getting hit?
Zfactor
Quote:
Originally Posted by silent333x2
Maybe because ss becomes pointless with dual monk build since you cant use it when your holy wrath is making you loose 10 energy every time your spirit bonder is getting hit?
True, but SS was not there for use against ataxes and smites. What I forgot to mention (and I changed it, thanks for pointing it out) is that SS is to be used for coldfires because holy wrath and retribution do not do the job with this build (Somebody claimed that frenzy works, but I never personally tested that). I also never bothered to fight coldfires so I can not speculate as to how long the killing takes.
Either way that is not what was making me think I forgot something. Still good eye on that one
I forgot I even put it on the list lol. Though you did spark my train of thought again (I got interrupted when writing that up and forgot where I was going with the second monk's alternate skills)
Either way that is not what was making me think I forgot something. Still good eye on that one

silent333x2
Well I've yet to test this myself as I do not yet have factions. Everything I've been discussing has been theoretical. But with the cold fires I believe they will do enough damage to you if your only wearing your armor 30 scalp, armor 15 sandles and armor 15 pants for the energy regen and bonus to protection. Also with frenzy on it should easily recieve enough damage for holy wrath to deal back enough damage to kill them. Heal signet may also help in just 2 seconds of having -40 armor. Just a thought.
slimreb
Quote:
Originally Posted by Zfactor
SKILLS
Spirit Bond
Spell Breaker {E}
Protective Spirit
Bonetti’s Defense or Frenzy if preferred
Elemental Resistance
Blessed Aura
Vital Blessing
Essence Bond
Note:
I don’t know why but I feel like I am missing something. I am typing this out from memory as I don’t really prefer the dual monk and even though I did full smite runs with it I went back to 55 and SS/SV I think you forgot to subout either/or for Bonetti's/Frenzy and Elemental Resistance. As Bonetti's/Frenzy is Warrior and Elemental Resistance is Mesmer. Not try to sound mean or anything just making an observation.
But a Guildie and I used a slightly modified version of this build and cleared the Chaos Plains with it. Also for kicks we brought a SS necro guildie with us and we clear the Chaos Plains, Twin-Serpent Mountain, and Spawning Pools. Though we did not take any quests. We were just clearing the creatures there.
Spirit Bond
Spell Breaker {E}
Protective Spirit
Bonetti’s Defense or Frenzy if preferred
Elemental Resistance
Blessed Aura
Vital Blessing
Essence Bond
Note:
I don’t know why but I feel like I am missing something. I am typing this out from memory as I don’t really prefer the dual monk and even though I did full smite runs with it I went back to 55 and SS/SV I think you forgot to subout either/or for Bonetti's/Frenzy and Elemental Resistance. As Bonetti's/Frenzy is Warrior and Elemental Resistance is Mesmer. Not try to sound mean or anything just making an observation.
But a Guildie and I used a slightly modified version of this build and cleared the Chaos Plains with it. Also for kicks we brought a SS necro guildie with us and we clear the Chaos Plains, Twin-Serpent Mountain, and Spawning Pools. Though we did not take any quests. We were just clearing the creatures there.
Zfactor
Can't believe i didn't notice that lol. I started writing that thing then I had to go do something else and I came back and started editing it. It is hard for me to recall the build that I used, hopefully it will come back to me, though I think it is probably covered by now with all the input. Anyway good catch, since my build is now like half a build I think I will take it down until I can acutally remember it


sleepy samurai
Ok, how do you maintain Holy Wrath with -10 energy each hit?
I understand how blessed sig with Mantra of Inscriptions can work but 10 energy? Three enchantments equals 9 energy with sig. Does that mean your energy is always at 0 and you do damage when sig is cast?
I understand how blessed sig with Mantra of Inscriptions can work but 10 energy? Three enchantments equals 9 energy with sig. Does that mean your energy is always at 0 and you do damage when sig is cast?
slimreb
Quote:
Originally Posted by sleepy samurai
Ok, how do you maintain Holy Wrath with -10 energy each hit?
I understand how blessed sig with Mantra of Inscriptions can work but 10 energy? Three enchantments equals 9 energy with sig. Does that mean your energy is always at 0 and you do damage when sig is cast? The way it all works is like this. Everytime the enchanted ally get hits it damages the foe who hit them. Then it takes 10 energy from you. If you only have 4 enchantments on you can still maintain all the enchantments but if you have more than 4 it will drop them until you are at 3 enchantments (that is my experience with it anyways).
This happens as the skill does not say that if you do not have the 10 energy that it will end, so you can maintain it. During battle you are at 0 energy the whole time the tank is getting hit. It is pointless to use Blessed Signet for energy during battle as it is unlikely to get a spell off in the time it takes before the energy is gone do to Holy Wrath. I have had a lot of success in using Blessed to get energy in battle and use Mantra of Inscriptions as that is a stance and is instantly activated.
I understand how blessed sig with Mantra of Inscriptions can work but 10 energy? Three enchantments equals 9 energy with sig. Does that mean your energy is always at 0 and you do damage when sig is cast? The way it all works is like this. Everytime the enchanted ally get hits it damages the foe who hit them. Then it takes 10 energy from you. If you only have 4 enchantments on you can still maintain all the enchantments but if you have more than 4 it will drop them until you are at 3 enchantments (that is my experience with it anyways).
This happens as the skill does not say that if you do not have the 10 energy that it will end, so you can maintain it. During battle you are at 0 energy the whole time the tank is getting hit. It is pointless to use Blessed Signet for energy during battle as it is unlikely to get a spell off in the time it takes before the energy is gone do to Holy Wrath. I have had a lot of success in using Blessed to get energy in battle and use Mantra of Inscriptions as that is a stance and is instantly activated.
Ietwat
Quote:
Originally Posted by slimreb
I think you forgot to subout either/or for Bonetti's/Frenzy and Elemental Resistance. As Bonetti's/Frenzy is Warrior and Elemental Resistance is Mesmer. Not try to sound mean or anything just making an observation.
But a Guildie and I used a slightly modified version of this build and cleared the Chaos Plains with it. Also for kicks we brought a SS necro guildie with us and we clear the Chaos Plains, Twin-Serpent Mountain, and Spawning Pools. Though we did not take any quests. We were just clearing the creatures there. Gratz on making it zo far
, i would try this wekkend but it wasn't possible due to the schoolwork my brother had to do
. I think this build is capable of solo-ing quite a part of UW and most of the quests
.
But a Guildie and I used a slightly modified version of this build and cleared the Chaos Plains with it. Also for kicks we brought a SS necro guildie with us and we clear the Chaos Plains, Twin-Serpent Mountain, and Spawning Pools. Though we did not take any quests. We were just clearing the creatures there. Gratz on making it zo far



sleepy samurai
A bug. Hope anet does not squash it too soon.
Thanks slimreb.
Thanks slimreb.
slimreb
I do not believe it is a bug for Holy Wrath. The skill has always worked like this. If you watch the Life Pods and Blessed Griffins when they use Holy Wrath it functions the same way.
Thanks Ietwat this was a lot of fun do use in the UW though a bit boring for the smite monk going through the Twin-Serpent Mountains as to always stay outside of the Nature's Renewal to keep the enchantments on the tank. When it was the two other guildies and myself down there we came really close to clearing the Bone Pits but we got caught by some random patrol that killed me and the SS. So the tank had no rez and thus game over.
We were planning on clearing all the creatures then going back and take a quest at a time from the front in order to see if there was any quests this build could not handle. Maybe this weekend we will try again and find out if there is. Once I know I will post here the results.
Thanks Ietwat this was a lot of fun do use in the UW though a bit boring for the smite monk going through the Twin-Serpent Mountains as to always stay outside of the Nature's Renewal to keep the enchantments on the tank. When it was the two other guildies and myself down there we came really close to clearing the Bone Pits but we got caught by some random patrol that killed me and the SS. So the tank had no rez and thus game over.
We were planning on clearing all the creatures then going back and take a quest at a time from the front in order to see if there was any quests this build could not handle. Maybe this weekend we will try again and find out if there is. Once I know I will post here the results.
Exile Of Heaven
Well this weekend me and my brother are going 2 make a party for UW 2 clear as much as possible
At last ive got the time!

At last ive got the time!
Koning
yeah, I took ele resistance for grasping darknesses now and they hit for 60+ now so no problems anymore! I like this cause i can aggro a whole room on me without dying
only thing that gave me trouble were the coldfires, they dont hit for 60+ each time so i had to spam skill but i was ok after. same for terrorwebs.
it really is alot faster than with a ss against smites/aatxes, but i think 3 man runs with ss will be the fastest. (to clear uw)
how long does a smite run with dual monks u guys take on average?

only thing that gave me trouble were the coldfires, they dont hit for 60+ each time so i had to spam skill but i was ok after. same for terrorwebs.
it really is alot faster than with a ss against smites/aatxes, but i think 3 man runs with ss will be the fastest. (to clear uw)
how long does a smite run with dual monks u guys take on average?
Exile Of Heaven
around 10 - 15 mins for a smite run! its insanly fast!
jsockel
Are you guys done with school yet so you can make a video? Pretty please?
Koning
I can now easily complete smite runs and aggro whole room(s) at once. Only thing I don't like is that I need to spend 1 skill slot for defeating grasping darknesses (ele resistance), but I guess its really needed otherwise u cannot defeat those guys effieciently....anyone has other tips to work around these guys?
Exile Of Heaven
Nope, Frenzy still is not better then Ele resistance, it last so much longer, and it has always over 60 with Frenzy on u could still get below 60 becuz of Flurry that they use
Chaos Herald
I tried this the last time america had favor, and it works amazing. It is actually possible with a E/Mo and a W/Mo. The E/Mo tanks and the W/Mo maintains enchants.
Exile Of Heaven
Indeed, it is possible with all proffesions: but..... some have a trick 2 handle better.
Well................... It's Weekend: i made teh video with my brother
I uploaded it, and it is being verified. When its online i post the LINK!
Well................... It's Weekend: i made teh video with my brother

I uploaded it, and it is being verified. When its online i post the LINK!
Koning
wohaa i got dazed today with a skullcrack from grasping darknesses
and ofcourse died
guess i ask my necro (if i go with 1) to put sv on me when i aggro whole rooms with those guys...
And yeeeee video is coming!


guess i ask my necro (if i go with 1) to put sv on me when i aggro whole rooms with those guys...
And yeeeee video is coming!
Ietwat
This afternoon when we tryed to put it on video, we made it Smite run that was not boring
, We aggro-ed as much as we can, even coldfires(we couldn't kill thme but it doesnt matter) we cleared the whole ice wastes under 10 minutes. The most we ever tanked was about 30 smites and 6 coldfires
.We even got 2 ecto's and 2 gold's to drop
, not too mention any chests up there
.
This build is far able to overwhelm the current 55/ss-sv'ers build in speed and flexibility. iI im right u should be able to clear almost more then 90% of UW and do many quests(except Unwanted Quests, cuz we cant kill the Keeper of Souls fast enough be4 Spellbreaker runs out and he casts Lingeruing Curse
)
maybe a solution for this is Spell Shield instead of Spellbreaker, but that would be more ridiculous and not to mention much more dangers
I rlly hopes this becomes the new standard for UW Smite runs, my brother is almost at his set of FoW armor, and we only invented this build 3 months ago
.
Ill hope u all be happy with the video my brother is putting up, were not good at video-editing and such. We tryed to make the best of it.
Any comments or questions, contact me in-game at: Ietwat The Penguin, or just ad me to ure friendslist and see when im on.
For the one's who rlly want to see a run we are on European Servers and were both not able to switch anymore
.
We also do spider runs for 15k when we have a decent tank and nuker available at our guild, cuz this build is not able to take on the Wrathfull Spirits
(Frenzy just wont double IW's damage, wich is quite strange, Anet fix this plz
)






This build is far able to overwhelm the current 55/ss-sv'ers build in speed and flexibility. iI im right u should be able to clear almost more then 90% of UW and do many quests(except Unwanted Quests, cuz we cant kill the Keeper of Souls fast enough be4 Spellbreaker runs out and he casts Lingeruing Curse

maybe a solution for this is Spell Shield instead of Spellbreaker, but that would be more ridiculous and not to mention much more dangers

I rlly hopes this becomes the new standard for UW Smite runs, my brother is almost at his set of FoW armor, and we only invented this build 3 months ago

Ill hope u all be happy with the video my brother is putting up, were not good at video-editing and such. We tryed to make the best of it.
Any comments or questions, contact me in-game at: Ietwat The Penguin, or just ad me to ure friendslist and see when im on.
For the one's who rlly want to see a run we are on European Servers and were both not able to switch anymore

We also do spider runs for 15k when we have a decent tank and nuker available at our guild, cuz this build is not able to take on the Wrathfull Spirits


Tasty
Just to say, i tried this with some guildies and it works great, apart from the fact that we were having some probs with the grasping darkness, although they seemed to be doing enough damage anywa, curious lol.
Well, were gonna have a bash at taking the grasping darkness and aatxes at the same time, and hopefully well be able to complete this as well
thanks for the build, it does beat 55/ss in my opinion, although its easier to find a partner for that still :P
looking forward to the video
Tasty
Well, were gonna have a bash at taking the grasping darkness and aatxes at the same time, and hopefully well be able to complete this as well

thanks for the build, it does beat 55/ss in my opinion, although its easier to find a partner for that still :P
looking forward to the video

Tasty
ratchet
Many, many thanks mate!! This build has given me the power to go back in UW farming again!
TY
