Dual SB Monk build Fast! Duo UW Fast!
Tela
exile, its TO bro, not 2, it makes your posts unreadable
Lady Maestro
Unfortunately I have to agree with Tela. This guide is full of great information, but it is virtually unreadable. It's really a shame, since typing words like "to," "you," and "your" is really not that difficult.
We don't need to slavishly edit our posts for grammar and spelling - a few typos are going to happen. At least trying to get it correct, though, goes a long way if you want people to appreciate your post.
Lady Maestro
We don't need to slavishly edit our posts for grammar and spelling - a few typos are going to happen. At least trying to get it correct, though, goes a long way if you want people to appreciate your post.

Lady Maestro
speedy21589
Quote:
Originally Posted by the tim
with an exp or semi compitent dual sber u can aggro the entire first chamber with the squids and live and get all the smites with two aggros. (u need two to avoid coldfire aggro)
I'm curious as to what route you use to aggro all the smites in two aggros. I've been trying to figure out an efficient route, but the smites (like most other mobs) lose aggro if I run too far from their initial place.
Xpl0iter
bah, i was using Dual SB build ( i cant call it Dual SB though, i run OB flesh ) Since i am an ele/mo 55.
been runnin since a few weeks now
gotta agree with u
its much better build when compared with breeze. though i do with my Gf who runs her SS. depending on drop rate, we switch chars, i run her ele 55 and she runs my necro, hence drops are quite ok ( Considering the fact that they do drop rarely if u farm alot ). Had tp creatte 55 necro and a monk for this reason too.
Doesnt matter when its triggeed, Spirit bond still heals u, be that casted after Prot Spirit, or Before.
Excellent work with duo smite build though, i just play cautious, else would have tried it
and gratz for being creative with the duo smite build guys
PS: i use stone daggers mostly to deal with nigtmares. thinking to try mirror of ice {E}. chatges fast too.
Regardz
An Elementalist.
been runnin since a few weeks now

its much better build when compared with breeze. though i do with my Gf who runs her SS. depending on drop rate, we switch chars, i run her ele 55 and she runs my necro, hence drops are quite ok ( Considering the fact that they do drop rarely if u farm alot ). Had tp creatte 55 necro and a monk for this reason too.
Doesnt matter when its triggeed, Spirit bond still heals u, be that casted after Prot Spirit, or Before.
Excellent work with duo smite build though, i just play cautious, else would have tried it

and gratz for being creative with the duo smite build guys
PS: i use stone daggers mostly to deal with nigtmares. thinking to try mirror of ice {E}. chatges fast too.
Regardz
An Elementalist.
Artdeux
Build worked wonderfully.
Because of the low casting time for PS and SB, we managed to kill a few of the Nightfires as well.
Thanks a lot for bringing this to my attention.
Because of the low casting time for PS and SB, we managed to kill a few of the Nightfires as well.
Thanks a lot for bringing this to my attention.
Black Destroyer
I understand the build (i used it to solo the UW) but could you post a video?
my guildies don't understand it and i don't want to waste tons of money to learn them how to use a spirit bonder...
I also have a question, When i solo-ed in UW, i aggrod the graspings (1 group at a time) and i managed to kill em... i didn't use frenzy but EW.
So my question is, when you aggro the half of the chamer... aren't you getting interrupted and how do you kill al the nightmares?
you will need to watch very carefull because you already have 10-20 monsters on you.
ik kan je nog wel wa vrage stellen ma das voor later, nu is et vakantie dus je hebt wel wa tijd om de video te posten e
IGN Hardcore Vipes
my guildies don't understand it and i don't want to waste tons of money to learn them how to use a spirit bonder...
I also have a question, When i solo-ed in UW, i aggrod the graspings (1 group at a time) and i managed to kill em... i didn't use frenzy but EW.
So my question is, when you aggro the half of the chamer... aren't you getting interrupted and how do you kill al the nightmares?
you will need to watch very carefull because you already have 10-20 monsters on you.
ik kan je nog wel wa vrage stellen ma das voor later, nu is et vakantie dus je hebt wel wa tijd om de video te posten e

IGN Hardcore Vipes
Black Destroyer
[QUOTE=Exile Of Heaven]
Sprint(normaly open slot, my brother always likes 2 take this one:P
[QUOTE]
can you tell why he uses sprint?
Sprint(normaly open slot, my brother always likes 2 take this one:P
[QUOTE]
can you tell why he uses sprint?
Anarion Silverhand
Let's see. If a nightmare pops up and he isn't able to kill it fast enough, it's nice to be able to break aggro fast. Like using sprint.
Xpl0iter
Quote:
Originally Posted by Black Destroyer
I understand the build (i used it to solo the UW) but could you post a video?
my guildies don't understand it and i don't want to waste tons of money to learn them how to use a spirit bonder... Goto Piken Square, spend um, 500gold to buy ur new armour. The runes are the only thing that will cost here. Unless you will use another profession like i do and secondary monk.
my guildies don't understand it and i don't want to waste tons of money to learn them how to use a spirit bonder... Goto Piken Square, spend um, 500gold to buy ur new armour. The runes are the only thing that will cost here. Unless you will use another profession like i do and secondary monk.
ubermancer
Frenzy + Spirit Bond + Protective Spirit, in that order, triggers SB off of base 40 armor ignoring damage.
You can tank the squids using Frenzy, you just have to cast in the right order.
EDIT: SOJ is a bad elite for a HW+Retribution tank. 53dmg HW + 21dmg Retribution = 74dmg / 1.33 seconds which means every third of a second you deal ~18 damage. Adding SOJ into there adds 53 damage per hit but makes each hit take 2 seconds longer. So thats 127dmg / 3.33 seconds which is 12.7 damage per third of a second. In addition to that, bringing SOJ drops how much energy you get between uses of Savage Slash which can hurt someone using Mantra of Resolve. So, dont bring SOJ, come up with another damager (like Ray of Judgement, though itd be interesting seeing how you worked that in with Holy Wrath... maybe even Smite Hex for the Coldfyres)
EDIT2: Why do you even need Life Attunement? Your HP shouldnt be over 800 and if SB is healing for 80... What if you had the tank go Mo/Me and the backline character go Mo/N. You could then have the tank use Ancestoral Visage, Mantra of Resolve, and Power Return (in place of Spell Breaker) and the Mo/N could fire off a well timed Spiteful Spirit after aggro is firm, before putting Holy Wrath on the tank. To reapply Spiteful the Mo/N could use Blessed Signet, then just before it finishes casting cancel Holy Wrath, cast Spiteful. To put Holy Wrath back on, just weapon switch. Bam, best of both worlds, and around 100 damage per swing.
Oh, and your probably wondering how the tank stays alive vs Grasping. I havent tested this yet, but what about a -10 armor weapon? Would that reduction be sufficient if the Monk was completely naked? Are there any negative armor offhands? Ill go check wiki... closest I found was this http://gw.gamewikis.org/wiki/Hammer_and_Anvil too bad its not really practical.
You can tank the squids using Frenzy, you just have to cast in the right order.
EDIT: SOJ is a bad elite for a HW+Retribution tank. 53dmg HW + 21dmg Retribution = 74dmg / 1.33 seconds which means every third of a second you deal ~18 damage. Adding SOJ into there adds 53 damage per hit but makes each hit take 2 seconds longer. So thats 127dmg / 3.33 seconds which is 12.7 damage per third of a second. In addition to that, bringing SOJ drops how much energy you get between uses of Savage Slash which can hurt someone using Mantra of Resolve. So, dont bring SOJ, come up with another damager (like Ray of Judgement, though itd be interesting seeing how you worked that in with Holy Wrath... maybe even Smite Hex for the Coldfyres)
EDIT2: Why do you even need Life Attunement? Your HP shouldnt be over 800 and if SB is healing for 80... What if you had the tank go Mo/Me and the backline character go Mo/N. You could then have the tank use Ancestoral Visage, Mantra of Resolve, and Power Return (in place of Spell Breaker) and the Mo/N could fire off a well timed Spiteful Spirit after aggro is firm, before putting Holy Wrath on the tank. To reapply Spiteful the Mo/N could use Blessed Signet, then just before it finishes casting cancel Holy Wrath, cast Spiteful. To put Holy Wrath back on, just weapon switch. Bam, best of both worlds, and around 100 damage per swing.
Oh, and your probably wondering how the tank stays alive vs Grasping. I havent tested this yet, but what about a -10 armor weapon? Would that reduction be sufficient if the Monk was completely naked? Are there any negative armor offhands? Ill go check wiki... closest I found was this http://gw.gamewikis.org/wiki/Hammer_and_Anvil too bad its not really practical.
Black Destroyer
is their somekind of skill that makes the aatxa do more dmg?
because now, it's painfully slow :s
because now, it's painfully slow :s
ubermancer
Quote:
Originally Posted by Black Destroyer
is their somekind of skill that makes the aatxa do more dmg?
because now, it's painfully slow :s Then youre doing something very wrong.
because now, it's painfully slow :s Then youre doing something very wrong.
Black Destroyer
Quote:
Originally Posted by ubermancer
Then youre doing something very wrong.
srry i mean the coldfires...
BTW no -10 armor weapon won't help, i already tested it... you won't succeed
BTW no -10 armor weapon won't help, i already tested it... you won't succeed
Black Destroyer
I tested ray of judgement for the coldfires and iteven goes slower then SoJ
So now i'm gonna try it with SS... I'll post the build we used and the progress
So now i'm gonna try it with SS... I'll post the build we used and the progress
moko
SS works wonders when you use it correct on the coldfires. ;/ all you need is the tanker knowing how to pull so they bunch up and whee..they fall fast.
Opeth11
Wait..so if you can aggro everything in the first chamber, wouldn't there be around 3-4 nightmare spawns?
I know we should have spellbreaker up, but wouldn't three spawns take a bit of time to find on your screen, target, and wand to death?
Or do they actually get killed in the process regardless of whether you wand them or not?
God, I'm over my head -_-
I know we should have spellbreaker up, but wouldn't three spawns take a bit of time to find on your screen, target, and wand to death?
Or do they actually get killed in the process regardless of whether you wand them or not?
God, I'm over my head -_-
Archaic Nightmare
I use this build always now as it is by far and away the best I've tried. The tank can use the usual necro is there's no one around to take the role of the smiter. After trying backifre et al for the coldfires we finally used necro for the smiter secondary with awaken the blood and Spiteful Spirit. This has proven to be the quickest way to deal with the coldfire should you accidently aggro them but there is no need to aggor them at all. Also used it to clear the cold plains too as they all drop like flies with it.
For the starting room simply run to the second set of steps and aggro the aataxe then get you partner to start the quest. This way you can aggro three aataxe and two graspings groups in one. As soon as they are dead gor for the last group and then the smites are ready to be grouped and destroyed. All in all it take 15-18 mins to complete a run.
We also use it elsewhere like farming ghial just dropping the necro skills for aura of faith and signet of devotion for when hits are sometimes too low. But still full credit to the OP for this as it's brought my monk back to life and 2 million xp in 4 weeks. The solo version is cool to just not for UW.
For the starting room simply run to the second set of steps and aggro the aataxe then get you partner to start the quest. This way you can aggro three aataxe and two graspings groups in one. As soon as they are dead gor for the last group and then the smites are ready to be grouped and destroyed. All in all it take 15-18 mins to complete a run.
We also use it elsewhere like farming ghial just dropping the necro skills for aura of faith and signet of devotion for when hits are sometimes too low. But still full credit to the OP for this as it's brought my monk back to life and 2 million xp in 4 weeks. The solo version is cool to just not for UW.
Archaic Nightmare
Sorry double post
Black Destroyer
is it me or does the smiter always get the best stuff?
Shadow-Hunter
i feel that sometimes when i go with a SS necro x.x Seems that the Dmg dealer is getting more than the Tank -.-
~Shadow
~Shadow
Tainek
Quote:
Originally Posted by Opeth11
Wait..so if you can aggro everything in the first chamber, wouldn't there be around 3-4 nightmare spawns?
I know we should have spellbreaker up, but wouldn't three spawns take a bit of time to find on your screen, target, and wand to death?
Or do they actually get killed in the process regardless of whether you wand them or not?
God, I'm over my head -_- They Kill themselfs, no need to wand
I know we should have spellbreaker up, but wouldn't three spawns take a bit of time to find on your screen, target, and wand to death?
Or do they actually get killed in the process regardless of whether you wand them or not?
God, I'm over my head -_- They Kill themselfs, no need to wand
Llednar
IMHO, The Spirit Bond monk renders the 55 monk almost useless.
-It does not instantly die from heavy degeneration.
-It will not die from 12+ attacks at the same time.
-It CAN kill without SoJ/SS if not a little slowly.(Retribution)
-It can still farm everything a 55 can and some things it cannot.
-Spirit Bond is a 1/4 second cast, Healing Breeze is a 1 second.
One of the few weakness's of this build is the difficulty of taking out Cold Fires in the Underworld, but most people avoid them anyway, because they dont drop ectos. It is possible to avoid every single coldfire spawn..it just takes good timing.
Quote:
-It does not instantly die from heavy degeneration.
-It will not die from 12+ attacks at the same time.
-It CAN kill without SoJ/SS if not a little slowly.(Retribution)
-It can still farm everything a 55 can and some things it cannot.
-Spirit Bond is a 1/4 second cast, Healing Breeze is a 1 second.
One of the few weakness's of this build is the difficulty of taking out Cold Fires in the Underworld, but most people avoid them anyway, because they dont drop ectos. It is possible to avoid every single coldfire spawn..it just takes good timing.
Quote:
~Shadow Yes they will, do this with a friend you trust if at all possible. My friend and I alternate between SS/55 and Dual SB/Smite.
Exile Of Heaven
Well. as promised. the new guide is on, commends are welcomed. and the ------ im still trying 2 upload, srry thats just my bad connection, and the upload programs still working against me.:S
Cerberus
Read every page of this Guide and have to say OMFG ( pardon my language ), tried this with a friend of mine and it blew the standard 55/SV duo run right out of the water. Its easy to run once u have practiced a few times and the speed is amazing, it was so fast i almost wet myself laughing because it was so insanely fast. We managed to do 10-15 runs in the short time America had favor ( as usual we never have favor long emough ) which the old way would probaly only gotten maybe 5 or so runs in.
Like a lot of ppl i'm also trying to see just how far u can push this build in terms of how much of UW u can actually clear including Quests..
Final Words:: I bow to ur superiorness for this build, its rekindled my interest in running Duo UW again and i Thnk you :P
Like a lot of ppl i'm also trying to see just how far u can push this build in terms of how much of UW u can actually clear including Quests..
Final Words:: I bow to ur superiorness for this build, its rekindled my interest in running Duo UW again and i Thnk you :P
Xpl0iter
heh, yeh smiters do get good skills when they do.
My personal apocalypse
i still cant belive that this has not become the new smite run in place of 55/SS. Maybe it will in time.
Opeth11
It's probably because this build wasn't as spread out to the community as the 55 monk was. When the 55 came out, everyone wanted a piece of it because of it's innovative skill usage to be practically incincible. Now, most players could care less if they could do such a thing anymore.
]SK[
I prefer the old 55 build. Smite is faster when your fighting melee but you loose the time you make when having to take down spell casters like the dyders or more commonly the coldfire nights.
kratimas
Hello,
Just wanted to say thanks for the build it is great. My friend and I are using it to do UW all the time now. We have made it as far as the top of Seperants Mountain and all of the sudden his character wouldn't move anymore so, we had to resign and haven't had time to do it again to see how much further we can make it. (hopefully this weekend)
Also,
Quote:
Black Destroyer Just wanted to say thanks for the build it is great. My friend and I are using it to do UW all the time now. We have made it as far as the top of Seperants Mountain and all of the sudden his character wouldn't move anymore so, we had to resign and haven't had time to do it again to see how much further we can make it. (hopefully this weekend)
Also,
Quote:
I understand the build (i used it to solo the UW) but could you post a video?
my guildies don't understand it and i don't want to waste tons of money to learn them how to use a spirit bonder...

Quote:
i feel that sometimes when i go with a SS necro x.x Seems that the Dmg dealer is getting more than the Tank -.- ~Shadow I can only speak for our runs but, when we go I am the tank and my friend is the smitter and in the last 6 runs I have gotten 5 ectos and he has only gotten 1 assigned to him. But, I am sure that will even out as we go. Thanks again for the build it is AWSOME!!! Krat XvArchonvX
I used a variation of this build in a 3-man spider cap run that was pretty interesting. Basically, we added an SS to the group. Also the tank monk brought Frenzy and the smite run ran the usual build, except brought Sig of Disenchantment instead of Archane Echo.
Also it's very helpful for the Smite monk to have two sets of weapons similar to Boon Prots use in PvP. One should be for high energy (but should not have the -1 regen or else you will lose an enchant) and one should be a low energy set. I reccomend: High Energy: Scourgewind's Branch Low Energy: -5 energy sword and a shield or no offhand (or a -2 offhand from the Ascalon quest that gives the -50 cesta would also work) If you are quick enough in switching weapons, you can cast SoJ mid battle if needed. Akane
For Low Energy, consider using Forgotten Fan or Frozen Fan in offhand along with a -5 energy weapon. This reserves a much larger energy pool.
For High Energy, a Totem Axe (or Rajazan's Fervor), along with a 20-20 focus item that matches your elite skill (in this case smiting for SOJ) would be best. The energy swing is a good 25 points using this technique. If needed, be sure to cast Rebirth with your Low Energy set equiped to protect your pool. (I always try to do that for PvE monking). The only other consideration for the Smite-Monk is to have a third weapon set with a wand to help take down any Dying Nightmares. Rebirth probably isn't all that important once the Tank-Monk gets experienced. This is a much less fragile build than the 55. An option would be to replace Rebirth with Essence Bond. That way EB can be readily swapped in for Holy Wrath to fuel the echo SOJ setup (for the Coldfires and Dryders). Witte Was
This is absolutly the fastes way of duoing the UW
![]() Velath
Awesome build. I use a very similar one and me and a guildie have been running this for a couple of months now, credit goes to this thread and wiki for helping us find the build we use!
Being the tanking monk I use 15 AL sandals and pants from Shing Jhea and my Dragon Mask thingy with a major prot rune on it. I use Kephkets refuge and totem + prot offhand for weapon sets. I have been using ele resistance but I think I'm gonna try frenzy and will say why below. No problems at all doing the regular run. My smiting buddy uses Signet of Judgment do to the fact that he has 4 maintained enchants on me (retri, holy wrath, vital blessing, life attunement). He does carry rebirth for the *cough* rare time I'm not paying attention! heh. Take the chamber quest and kill all the squids and Bladeds together. Breaker keeps those pesky 'mares from being more than a bother to wand. Complete the smite run, and kill the coldfires who are annoying to dodge. An easier way to do this than just having smite dmg is cast spell breaker so they don't get the heal from the ele attunement. It takes a couple of minutes tops this way, and wand them the whole time. Still it's easier to avoid them. We then run back and kill the terrorwebs, again using SB to help deal with attunement, take restore the monuments and then head out killing all the graspings and the other terrorwebs. For kicks we brought along a necro friend with SS, and you can do a lot, and it makes coldfires a breeze, and quick. We do the Unwanted Guests build, killing those annoying keeper of souls who drop ecto fairly regularly for us ![]() Although I haven't actually tried it yet, I'm gonna switch out ele resistance for frenzy and do the Wrathful Spirits quest. The reason for this is even with ele resistance I was only taking 38 dmg from illusionary weaponry, which makes sense cause it's not physical damage, but I think with frenzy you should take double which should (I think) put the dmg over 60 and kick spirit bond in. I'm just worried about the 8sec duration, that could be annoying and hard on energy, we'll see. Might try Escort of Souls as well. I'll try it out tonight and report back. Sorry for this being so long, but wanted to pay cred to the OP and share my experiences. ![]() Akane
Velath, Signet of Judgement instead of SOJ - that makes sense with Holy Wrath active, but I imagine it's much slower to kill Dryders and Coldfires if the SS didn't tag along.
Does your smiter bring Bane Sig for the extra slot? (Arcane Echo useless without SOJ) I wonder if Mantra of Inscriptions could be squeezed in for the smiter just before tank engages targets? Weapon swap for energy access should do it - mantras are an instant cast. Might as well get half recharge on sigs - especially for an elite skill. ![]() Velath
Akane, yah it does make the coldfires and terror webs slower, but when we're just dualing it we avoid the coldfires. He brings Signet of Rage (does more than just bane sig) and I just was looking at mantra of inscriptions or mantra of signets. Would prefer the first but have to see what he thinks.
We've taken SoJ a few times, but I actually don't like it against the atxes or graspings, and smites drop fast as is so it's not necessary for them. It bugs me when they're all knocked down and not giving any energy regen. It's a personal choice for the most part though and if you're doing just the run, I would think it'd probably be the better idea. But the ss is also a good buddy and we prefer to 3-man it for more fun. Usually more entertaining when someone screws up that way! ![]() Edit: lol yah sig of rage, good ol' work trying to remember. Akane
Signet of Wrath? I wish!
(Nightfall does have a Sig of Mystic Wrath) There's a Sig of Rage - but it does less damage, except on warriors, then good old Bane Sig. I'm searching for a useful last skill for for the smiter. Smite Hex would be a good damage dealer - such as on Smites when tank has been hexed by a Coldfire. Suxipo
how do you guys keep health up when fighting Terror webs? I use +5armor armor from Pre-searing (glad I keep them) but they still can't deal more than 50 dmg, so no heal.
BTW, my friend is a smiter monk with SS. it helps kill coldfires a lot faster. Just drop a bit of smitting prayers and you have SS dealing 25dmg each attack. Velath
Heh, well I failed miserably against the wraithful spirits
![]() Tried the quest from Reaper of the Frozen Wastes...and it worked...until my smiter got caught in meteor shower and subsequently wasted! Two things to note, tank has to be standing where the terror webs spawn, and you can't use spellbreaker or they'll kill you with their weak regular attacks! ![]() Suxipo - I pretty much keep myself alive by recasting spirit bond and prot spirit until breaker runs out and then they're spells do lots of dmg/healing. Akane
Re-reading this thread (in Vegas all week - can't play), I noticed "legless the elf" said he used Physical Resistance instead of Protective Spirit for the Tank. Not sure how he's pulling that off, but it could be sweet.
Anyone else try this? This could have a few benefits - long duration, not removable by Dying Nightmares, and instant cast. The squids wouldn't do enough to trigger SB heals, but as long as you combine them with aatxes, healing would probably be sufficient. You might need to switch armor around for this build. Max armor for Bladed Aatxes & Grasping Darkness, maybe less for Smites, Dryders and Coldfires? For ele foes, Physical Resistance would help lower armor to kick in Spirit Bond effect. Don't know what else legless the elf would use for tank build - perhaps Zealot's Fire and spam Reversal of Fortune for extra heals/damage between Spirit Bond chaining? |