Dual SB Monk build Fast! Duo UW Fast!

Tela

Ascalonian Squire

Join Date: Apr 2006

Mo/R

exile, its TO bro, not 2, it makes your posts unreadable

Lady Maestro

Academy Page

Join Date: Sep 2005

Unfortunately I have to agree with Tela. This guide is full of great information, but it is virtually unreadable. It's really a shame, since typing words like "to," "you," and "your" is really not that difficult.

We don't need to slavishly edit our posts for grammar and spelling - a few typos are going to happen. At least trying to get it correct, though, goes a long way if you want people to appreciate your post.

Lady Maestro

Tainek

Tainek

Wilds Pathfinder

Join Date: Dec 2005

[Rage]

http://guildwarsguru.com/forum/showthread.php?t=3018598
http://www.guildwarsguru.com/forum/s....php?t=3030412

I also want to thank my brother for this becuz he was the one to find out those to Threads above which i used for our build

So, to start you need to monks

and one of them need to have Factions to get this skill:

Spirit Bond
For 8 secs, if you lose more then 60 hp from one attack you are healed for 44-80 hp.

this one is really necessary for the build without it you CANNOT do it.

-----Build for Dual SB'er-----

Elemental Resistance
SB(Spirit Bond)
Prot Spirit
Blessed Signet
SB(Spell Breaker)
Blessed Aura
Essence Bond
Balthazar's Spirit

-----u need to know!-----

55 hp basics, to know in UW where im talkin about, otherwise read a 55 guide.

Keep up all enchants.
Spirit bond, must be active when tanking.
Same for Prot Spirit.
Spell Breaker is for Nightmares!, just as a 55

-----Attribute-----

The attributess for the Dual SB monk need to be all in Prot = max without a sup or major rune, because you lose hp which you need to get above 770, and DF for the rest.

-----Equipment-----

I have Piken Square armor for the Dual SB becuz you can agro the Squidies to and get 60dmg from each attack from them also.
Weapon + 30 hp mod
Soulstone, is handy, which i use, i know use a Ssun's staff wich gives +30 hp, 20% longer enchants. wich gorrels staff+60 does not have.

----Mind this!----

Please think of rez because its not a 55 hp build, keep that in mind
The centre of the build is that u need more then 770 hp( to do that much of dmg)
because you have over 610 hp and prot spirit up you lose 61 hp from each attack and get healed over 61 hp so you wont take dmg.
Spell Breaker is for the Nightmares, still you need to think of them because of your loads of enchants.

Many have asked me about the Squidies, wich they think are hard to handle, well after lots of funruns, as i call them. i personally think it is better to use Elemental Resistance: which really works. and so you will get healed.
******Advice: Recast Prot Spirit and Spirit Bond ASAP when you got the energy and its recharged, it will heal you from Divine Favor.*****

------Build for Holy Smiter------

Holy Wrath
Retribution
Life Attunement
Vital Blessing
Shield of Judgement
Sprint(normaly open slot, my brother always likes to take this one:P)
Blessed Signet
Rez(rebirth)

----- Atts----

The Holy smiter has to be 8 on Healing Prayers so the Dual SB get 3 regen against the bleeding from the aaxtes, which you can reach by switching to a sup healing
for the rest of the atts will be 4-5 DF, 15 Smite, and the rest in Prot Prayers so the Dual SB get +200 hp from Vital Blessing
Remember, Higher HP does more dmg

---- You need to know!----

The smiter will be constant on 0 energy because he loses 10 energy for each attack from Holy Wrath. so Shield of Judgement need to be cast just before the Dual SB monk aggros. Sig of Devotion is just to heal without energy and Blessed sig to get back you're energy quickly after each aggro.


----This is how it works........for the Dual SBer----

55 hp monk basics.

Guide:

You enter UW. make sure not to take quest yet. Put on all You're enchants, on the dual SB monk.
then both reload energy and if you know a bit of 55 you know that you have to bring Spellbreaker up for Nightmares, that will use Rend Enchantments..... Duh:P,
(Im the Dual SBer.)
Now you can aggro in, as many as you like, but be sure that u have Spellbreaker on you as you aggro.
When i run in, i like to do this: Spellbreaker, ->Blessed sig,->Prot Spirit, -Spirit bond. then i go in, takes a while but you're sure you can make it, and if your'e Experianced enough you can let the Smiter monk go to the Lost soul to take his quest. and add the squidies to the aaxtes when you aggro in, then you can go where ever you want, make sure to be carefull of popups.
(My brother The smiter,Ietwat)
Make sure to keep up all enchants and scout if possible, Sprint is yo'ure biggest friend: so you can cast a Blessed sig, and run away if the Dual SBer dies, just like a ss sv'er but then make sure to stay in map range so you can keep up with the enchantments!

----Guide for the Holy Smiter----

in fact, he is the lazy one:P, enter UW with Dual SBer, put the enchants on him, and then make sure to stay back. let now the Dual SBer
do his work.... tank!.
just as an ss sv with a 55 monk, stay and scout, read a ss sv guide for more info.


Again the tip. For those who have problems with it. ask me ingame, or read the guide!
My brother is so good to make a better guide for this thread. so its comming soon.

On the other side, ive got some problems with the video the capture is done, but at uploading at filefront gives every time errors, and google video has the extension different so the quality goes down to lowest wich the frame rate isnt good for








*************

Fixed, Please Remember there are People on the boards who dont have english as a first language


Still, i like the build

speedy21589

Academy Page

Join Date: Jan 2006

Quote:
Originally Posted by the tim
with an exp or semi compitent dual sber u can aggro the entire first chamber with the squids and live and get all the smites with two aggros. (u need two to avoid coldfire aggro) I'm curious as to what route you use to aggro all the smites in two aggros. I've been trying to figure out an efficient route, but the smites (like most other mobs) lose aggro if I run too far from their initial place.

Xpl0iter

Xpl0iter

Wilds Pathfinder

Join Date: Dec 2005

Just A Digital Pimp Slap [DPS] - Guild Co-Leader

E/

bah, i was using Dual SB build ( i cant call it Dual SB though, i run OB flesh ) Since i am an ele/mo 55.
been runnin since a few weeks now gotta agree with u
its much better build when compared with breeze. though i do with my Gf who runs her SS. depending on drop rate, we switch chars, i run her ele 55 and she runs my necro, hence drops are quite ok ( Considering the fact that they do drop rarely if u farm alot ). Had tp creatte 55 necro and a monk for this reason too.
Doesnt matter when its triggeed, Spirit bond still heals u, be that casted after Prot Spirit, or Before.

Excellent work with duo smite build though, i just play cautious, else would have tried it


and gratz for being creative with the duo smite build guys

PS: i use stone daggers mostly to deal with nigtmares. thinking to try mirror of ice {E}. chatges fast too.

Regardz
An Elementalist.

Artdeux

Artdeux

Academy Page

Join Date: Feb 2006

Nanaimo, BC, Canada

Forsaken Wanderers

Rt/Mo

Build worked wonderfully.

Because of the low casting time for PS and SB, we managed to kill a few of the Nightfires as well.

Thanks a lot for bringing this to my attention.

Black Destroyer

Frost Gate Guardian

Join Date: Apr 2006

Belgium

W/

I understand the build (i used it to solo the UW) but could you post a video?
my guildies don't understand it and i don't want to waste tons of money to learn them how to use a spirit bonder...

I also have a question, When i solo-ed in UW, i aggrod the graspings (1 group at a time) and i managed to kill em... i didn't use frenzy but EW.
So my question is, when you aggro the half of the chamer... aren't you getting interrupted and how do you kill al the nightmares?
you will need to watch very carefull because you already have 10-20 monsters on you.

ik kan je nog wel wa vrage stellen ma das voor later, nu is et vakantie dus je hebt wel wa tijd om de video te posten e

IGN Hardcore Vipes

Black Destroyer

Frost Gate Guardian

Join Date: Apr 2006

Belgium

W/

[QUOTE=Exile Of Heaven]
Sprint(normaly open slot, my brother always likes 2 take this one:P

[QUOTE]
can you tell why he uses sprint?

Anarion Silverhand

Anarion Silverhand

Desert Nomad

Join Date: Sep 2005

Denmark

None

Let's see. If a nightmare pops up and he isn't able to kill it fast enough, it's nice to be able to break aggro fast. Like using sprint.

Xpl0iter

Xpl0iter

Wilds Pathfinder

Join Date: Dec 2005

Just A Digital Pimp Slap [DPS] - Guild Co-Leader

E/

Quote:
Originally Posted by Black Destroyer
I understand the build (i used it to solo the UW) but could you post a video?
my guildies don't understand it and i don't want to waste tons of money to learn them how to use a spirit bonder... Goto Piken Square, spend um, 500gold to buy ur new armour. The runes are the only thing that will cost here. Unless you will use another profession like i do and secondary monk.

ubermancer

ubermancer

Jungle Guide

Join Date: Jul 2005

******************* Refuge From Exile [RFE]

Frenzy + Spirit Bond + Protective Spirit, in that order, triggers SB off of base 40 armor ignoring damage.

You can tank the squids using Frenzy, you just have to cast in the right order.

EDIT: SOJ is a bad elite for a HW+Retribution tank. 53dmg HW + 21dmg Retribution = 74dmg / 1.33 seconds which means every third of a second you deal ~18 damage. Adding SOJ into there adds 53 damage per hit but makes each hit take 2 seconds longer. So thats 127dmg / 3.33 seconds which is 12.7 damage per third of a second. In addition to that, bringing SOJ drops how much energy you get between uses of Savage Slash which can hurt someone using Mantra of Resolve. So, dont bring SOJ, come up with another damager (like Ray of Judgement, though itd be interesting seeing how you worked that in with Holy Wrath... maybe even Smite Hex for the Coldfyres)

EDIT2: Why do you even need Life Attunement? Your HP shouldnt be over 800 and if SB is healing for 80... What if you had the tank go Mo/Me and the backline character go Mo/N. You could then have the tank use Ancestoral Visage, Mantra of Resolve, and Power Return (in place of Spell Breaker) and the Mo/N could fire off a well timed Spiteful Spirit after aggro is firm, before putting Holy Wrath on the tank. To reapply Spiteful the Mo/N could use Blessed Signet, then just before it finishes casting cancel Holy Wrath, cast Spiteful. To put Holy Wrath back on, just weapon switch. Bam, best of both worlds, and around 100 damage per swing.

Oh, and your probably wondering how the tank stays alive vs Grasping. I havent tested this yet, but what about a -10 armor weapon? Would that reduction be sufficient if the Monk was completely naked? Are there any negative armor offhands? Ill go check wiki... closest I found was this http://gw.gamewikis.org/wiki/Hammer_and_Anvil too bad its not really practical.

Black Destroyer

Frost Gate Guardian

Join Date: Apr 2006

Belgium

W/

is their somekind of skill that makes the aatxa do more dmg?
because now, it's painfully slow :s

ubermancer

ubermancer

Jungle Guide

Join Date: Jul 2005

******************* Refuge From Exile [RFE]

Quote:
Originally Posted by Black Destroyer
is their somekind of skill that makes the aatxa do more dmg?
because now, it's painfully slow :s Then youre doing something very wrong.

Black Destroyer

Frost Gate Guardian

Join Date: Apr 2006

Belgium

W/

Quote:
Originally Posted by ubermancer
Then youre doing something very wrong. srry i mean the coldfires...

BTW no -10 armor weapon won't help, i already tested it... you won't succeed

Black Destroyer

Frost Gate Guardian

Join Date: Apr 2006

Belgium

W/

I tested ray of judgement for the coldfires and iteven goes slower then SoJ
So now i'm gonna try it with SS... I'll post the build we used and the progress

moko

moko

??uo??o??

Join Date: May 2006

SS works wonders when you use it correct on the coldfires. ;/ all you need is the tanker knowing how to pull so they bunch up and whee..they fall fast.

Opeth11

Opeth11

Desert Nomad

Join Date: Oct 2005

Richmond, British Columbia, Kanada

Demon of the Fall [Opet]

Mo/Me

Wait..so if you can aggro everything in the first chamber, wouldn't there be around 3-4 nightmare spawns?

I know we should have spellbreaker up, but wouldn't three spawns take a bit of time to find on your screen, target, and wand to death?

Or do they actually get killed in the process regardless of whether you wand them or not?

God, I'm over my head -_-

Archaic Nightmare

Frost Gate Guardian

Join Date: Nov 2005

Order of the Phoenix Dragons

Mo/N

I use this build always now as it is by far and away the best I've tried. The tank can use the usual necro is there's no one around to take the role of the smiter. After trying backifre et al for the coldfires we finally used necro for the smiter secondary with awaken the blood and Spiteful Spirit. This has proven to be the quickest way to deal with the coldfire should you accidently aggro them but there is no need to aggor them at all. Also used it to clear the cold plains too as they all drop like flies with it.

For the starting room simply run to the second set of steps and aggro the aataxe then get you partner to start the quest. This way you can aggro three aataxe and two graspings groups in one. As soon as they are dead gor for the last group and then the smites are ready to be grouped and destroyed. All in all it take 15-18 mins to complete a run.

We also use it elsewhere like farming ghial just dropping the necro skills for aura of faith and signet of devotion for when hits are sometimes too low. But still full credit to the OP for this as it's brought my monk back to life and 2 million xp in 4 weeks. The solo version is cool to just not for UW.

Archaic Nightmare

Frost Gate Guardian

Join Date: Nov 2005

Order of the Phoenix Dragons

Mo/N

Sorry double post

Black Destroyer

Frost Gate Guardian

Join Date: Apr 2006

Belgium

W/

is it me or does the smiter always get the best stuff?

Shadow-Hunter

Krytan Explorer

Join Date: Jan 2006

Denmark

[HH] [Hax]

Mo/

i feel that sometimes when i go with a SS necro x.x Seems that the Dmg dealer is getting more than the Tank -.-

~Shadow

Tainek

Tainek

Wilds Pathfinder

Join Date: Dec 2005

[Rage]

Quote:
Originally Posted by Opeth11
Wait..so if you can aggro everything in the first chamber, wouldn't there be around 3-4 nightmare spawns?

I know we should have spellbreaker up, but wouldn't three spawns take a bit of time to find on your screen, target, and wand to death?

Or do they actually get killed in the process regardless of whether you wand them or not?

God, I'm over my head -_- They Kill themselfs, no need to wand

Llednar

Llednar

Academy Page

Join Date: Jan 2006

In your closet.

Steve Erwin wants a [Rez]

W/E

IMHO, The Spirit Bond monk renders the 55 monk almost useless.

-It does not instantly die from heavy degeneration.
-It will not die from 12+ attacks at the same time.
-It CAN kill without SoJ/SS if not a little slowly.(Retribution)
-It can still farm everything a 55 can and some things it cannot.
-Spirit Bond is a 1/4 second cast, Healing Breeze is a 1 second.

One of the few weakness's of this build is the difficulty of taking out Cold Fires in the Underworld, but most people avoid them anyway, because they dont drop ectos. It is possible to avoid every single coldfire spawn..it just takes good timing.

Quote:
i feel that sometimes when i go with a SS necro x.x Seems that the Dmg dealer is getting more than the Tank -.-

~Shadow Yes they will, do this with a friend you trust if at all possible. My friend and I alternate between SS/55 and Dual SB/Smite.

Exile Of Heaven

Exile Of Heaven

Lion's Arch Merchant

Join Date: Mar 2006

The Netherlands

Farmers Union [CASH]

Mo/

Well. as promised. the new guide is on, commends are welcomed. and the ------ im still trying 2 upload, srry thats just my bad connection, and the upload programs still working against me.:S

Cerberus

Cerberus

Frost Gate Guardian

Join Date: Feb 2006

Gates of Hades

Edge Of Extinction

Read every page of this Guide and have to say OMFG ( pardon my language ), tried this with a friend of mine and it blew the standard 55/SV duo run right out of the water. Its easy to run once u have practiced a few times and the speed is amazing, it was so fast i almost wet myself laughing because it was so insanely fast. We managed to do 10-15 runs in the short time America had favor ( as usual we never have favor long emough ) which the old way would probaly only gotten maybe 5 or so runs in.

Like a lot of ppl i'm also trying to see just how far u can push this build in terms of how much of UW u can actually clear including Quests..

Final Words:: I bow to ur superiorness for this build, its rekindled my interest in running Duo UW again and i Thnk you :P

Xpl0iter

Xpl0iter

Wilds Pathfinder

Join Date: Dec 2005

Just A Digital Pimp Slap [DPS] - Guild Co-Leader

E/

heh, yeh smiters do get good skills when they do.

My personal apocalypse

My personal apocalypse

Ascalonian Squire

Join Date: Dec 2005

in the world

Sole Asylum Fire Eaters [safe]

Mo/Me

i still cant belive that this has not become the new smite run in place of 55/SS. Maybe it will in time.

Opeth11

Opeth11

Desert Nomad

Join Date: Oct 2005

Richmond, British Columbia, Kanada

Demon of the Fall [Opet]

Mo/Me

It's probably because this build wasn't as spread out to the community as the 55 monk was. When the 55 came out, everyone wanted a piece of it because of it's innovative skill usage to be practically incincible. Now, most players could care less if they could do such a thing anymore.

]SK[

]SK[

Krytan Explorer

Join Date: Feb 2006

Nottingham, UK

GV

W/

I prefer the old 55 build. Smite is faster when your fighting melee but you loose the time you make when having to take down spell casters like the dyders or more commonly the coldfire nights.

kratimas

kratimas

Wilds Pathfinder

Join Date: Dec 2005

Order of the Setting Sun

R/

Hello,
Just wanted to say thanks for the build it is great. My friend and I are using it to do UW all the time now. We have made it as far as the top of Seperants Mountain and all of the sudden his character wouldn't move anymore so, we had to resign and haven't had time to do it again to see how much further we can make it. (hopefully this weekend)

Also,
Quote:
Black Destroyer

I understand the build (i used it to solo the UW) but could you post a video?
my guildies don't understand it and i don't want to waste tons of money to learn them how to use a spirit bonder...
You don't need to spend any money at all to learn how to do this build. Just head over to Droks and do a couple of Troll Runs to get a feel for the build. That is were my friend and I learned it. When you head for the cave and take on the Avicara Braves and Fierice you will want to use Ele Res for those (like the squidies) and then when you agro all the trolls in the first chamer of the cave you will have to deal with disruptive chop and this really helps to get your timing down on casting PS and SB without getting them interupted. And not to mention you will laugh when you see all those trolls fall and how fast it happens Then head out of the left side of the cave and do the giants to get a handle on KD and the timing of that.

Quote:
i feel that sometimes when i go with a SS necro x.x Seems that the Dmg dealer is getting more than the Tank -.-

~Shadow
I can only speak for our runs but, when we go I am the tank and my friend is the smitter and in the last 6 runs I have gotten 5 ectos and he has only gotten 1 assigned to him. But, I am sure that will even out as we go.

Thanks again for the build it is AWSOME!!!

Krat

XvArchonvX

XvArchonvX

Forge Runner

Join Date: Nov 2005

R/

I used a variation of this build in a 3-man spider cap run that was pretty interesting. Basically, we added an SS to the group. Also the tank monk brought Frenzy and the smite run ran the usual build, except brought Sig of Disenchantment instead of Archane Echo.

Also it's very helpful for the Smite monk to have two sets of weapons similar to Boon Prots use in PvP. One should be for high energy (but should not have the -1 regen or else you will lose an enchant) and one should be a low energy set. I reccomend:

High Energy:

Scourgewind's Branch

Low Energy:

-5 energy sword and a shield or no offhand (or a -2 offhand from the Ascalon quest that gives the -50 cesta would also work)

If you are quick enough in switching weapons, you can cast SoJ mid battle if needed.

Akane

Academy Page

Join Date: Apr 2006

E/Mo

For Low Energy, consider using Forgotten Fan or Frozen Fan in offhand along with a -5 energy weapon. This reserves a much larger energy pool.

For High Energy, a Totem Axe (or Rajazan's Fervor), along with a 20-20 focus item that matches your elite skill (in this case smiting for SOJ) would be best.

The energy swing is a good 25 points using this technique. If needed, be sure to cast Rebirth with your Low Energy set equiped to protect your pool. (I always try to do that for PvE monking).

The only other consideration for the Smite-Monk is to have a third weapon set with a wand to help take down any Dying Nightmares.

Rebirth probably isn't all that important once the Tank-Monk gets experienced. This is a much less fragile build than the 55. An option would be to replace Rebirth with Essence Bond. That way EB can be readily swapped in for Holy Wrath to fuel the echo SOJ setup (for the Coldfires and Dryders).

Witte Was

Witte Was

Jungle Guide

Join Date: Apr 2006

Left GW

Proud Member of : Glob of Ectospasm [GoE]

W/

This is absolutly the fastes way of duoing the UW Thnx again Exile

Velath

Velath

Frost Gate Guardian

Join Date: Aug 2006

Canada

A/

Awesome build. I use a very similar one and me and a guildie have been running this for a couple of months now, credit goes to this thread and wiki for helping us find the build we use!

Being the tanking monk I use 15 AL sandals and pants from Shing Jhea and my Dragon Mask thingy with a major prot rune on it. I use Kephkets refuge and totem + prot offhand for weapon sets. I have been using ele resistance but I think I'm gonna try frenzy and will say why below. No problems at all doing the regular run. My smiting buddy uses Signet of Judgment do to the fact that he has 4 maintained enchants on me (retri, holy wrath, vital blessing, life attunement). He does carry rebirth for the *cough* rare time I'm not paying attention! heh.

Take the chamber quest and kill all the squids and Bladeds together. Breaker keeps those pesky 'mares from being more than a bother to wand. Complete the smite run, and kill the coldfires who are annoying to dodge. An easier way to do this than just having smite dmg is cast spell breaker so they don't get the heal from the ele attunement. It takes a couple of minutes tops this way, and wand them the whole time. Still it's easier to avoid them. We then run back and kill the terrorwebs, again using SB to help deal with attunement, take restore the monuments and then head out killing all the graspings and the other terrorwebs.

For kicks we brought along a necro friend with SS, and you can do a lot, and it makes coldfires a breeze, and quick. We do the Unwanted Guests build, killing those annoying keeper of souls who drop ecto fairly regularly for us . We then head out through the obsidians which are annoying, but not too bad to kill. The smite monk should stay out of the natures ritual spirit (think it's that one) or else they'll lose the enchants on you. As the tanker you need to watch your energy as with 3 maintaned enchants you'll have -2 energy regen. Just aggro and with essence bond and balths spirit you'll have enough energy. Might need to use blessed sig from time to time. From there you can head out and kill some mesmers. The dream riders are the toughest part, just make sure breaker is up before hand and you can kill them before they get you're enchants. And if you don't, just make sure prot spirit is covered by spirit bond and you'll be fine. Had that happen a few times when I've over-aggro'd! Here we find it best that the SS and smiter hang back as far as possible as the mindblades pop up after killing and sometimes in strange locations. They're quick to take down though with just the smite enchants. Usually find another couple chests out here too! We've also wandered into the bone pits and haven't had any problems. We'll be doing some more exploring when we get some time, although this really stretches times out. As we go I'll take screen shots of all the reapers, only have the 4 so far!

Although I haven't actually tried it yet, I'm gonna switch out ele resistance for frenzy and do the Wrathful Spirits quest. The reason for this is even with ele resistance I was only taking 38 dmg from illusionary weaponry, which makes sense cause it's not physical damage, but I think with frenzy you should take double which should (I think) put the dmg over 60 and kick spirit bond in. I'm just worried about the 8sec duration, that could be annoying and hard on energy, we'll see. Might try Escort of Souls as well. I'll try it out tonight and report back.

Sorry for this being so long, but wanted to pay cred to the OP and share my experiences.

Akane

Academy Page

Join Date: Apr 2006

E/Mo

Velath, Signet of Judgement instead of SOJ - that makes sense with Holy Wrath active, but I imagine it's much slower to kill Dryders and Coldfires if the SS didn't tag along.

Does your smiter bring Bane Sig for the extra slot? (Arcane Echo useless without SOJ) I wonder if Mantra of Inscriptions could be squeezed in for the smiter just before tank engages targets? Weapon swap for energy access should do it - mantras are an instant cast. Might as well get half recharge on sigs - especially for an elite skill.

Velath

Velath

Frost Gate Guardian

Join Date: Aug 2006

Canada

A/

Akane, yah it does make the coldfires and terror webs slower, but when we're just dualing it we avoid the coldfires. He brings Signet of Rage (does more than just bane sig) and I just was looking at mantra of inscriptions or mantra of signets. Would prefer the first but have to see what he thinks.

We've taken SoJ a few times, but I actually don't like it against the atxes or graspings, and smites drop fast as is so it's not necessary for them. It bugs me when they're all knocked down and not giving any energy regen. It's a personal choice for the most part though and if you're doing just the run, I would think it'd probably be the better idea.

But the ss is also a good buddy and we prefer to 3-man it for more fun. Usually more entertaining when someone screws up that way! This is less farming and more questing I guess...

Edit: lol yah sig of rage, good ol' work trying to remember.

Akane

Academy Page

Join Date: Apr 2006

E/Mo

Signet of Wrath? I wish!
(Nightfall does have a Sig of Mystic Wrath)
There's a Sig of Rage - but it does less damage, except on warriors, then good old Bane Sig.

I'm searching for a useful last skill for for the smiter. Smite Hex would be a good damage dealer - such as on Smites when tank has been hexed by a Coldfire.

Suxipo

Suxipo

Banned

Join Date: Feb 2006

how do you guys keep health up when fighting Terror webs? I use +5armor armor from Pre-searing (glad I keep them) but they still can't deal more than 50 dmg, so no heal.

BTW, my friend is a smiter monk with SS. it helps kill coldfires a lot faster. Just drop a bit of smitting prayers and you have SS dealing 25dmg each attack.

Velath

Velath

Frost Gate Guardian

Join Date: Aug 2006

Canada

A/

Heh, well I failed miserably against the wraithful spirits . Every now and then with frenzy i'd get healed, but spirit bond doesn't work against illusionary weapon cause near as I can tell it doesn't count as an attack or a skill (which I think I've heard before sooo...) Died 3 times trying slightly different methods, making sure frenzy was up and so forth. lol, just didn't cut it. Yah don't try that, gonna have to come up with another scheme to take them down dualing...might just stick to 55 for that! heh

Tried the quest from Reaper of the Frozen Wastes...and it worked...until my smiter got caught in meteor shower and subsequently wasted! Two things to note, tank has to be standing where the terror webs spawn, and you can't use spellbreaker or they'll kill you with their weak regular attacks! Without a ss or ele or something prepare for a long long battle to kill two waves of them all!

Suxipo - I pretty much keep myself alive by recasting spirit bond and prot spirit until breaker runs out and then they're spells do lots of dmg/healing.

Akane

Academy Page

Join Date: Apr 2006

E/Mo

Re-reading this thread (in Vegas all week - can't play), I noticed "legless the elf" said he used Physical Resistance instead of Protective Spirit for the Tank. Not sure how he's pulling that off, but it could be sweet.

Anyone else try this? This could have a few benefits - long duration, not removable by Dying Nightmares, and instant cast.

The squids wouldn't do enough to trigger SB heals, but as long as you combine them with aatxes, healing would probably be sufficient. You might need to switch armor around for this build. Max armor for Bladed Aatxes & Grasping Darkness, maybe less for Smites, Dryders and Coldfires? For ele foes, Physical Resistance would help lower armor to kick in Spirit Bond effect.

Don't know what else legless the elf would use for tank build - perhaps Zealot's Fire and spam Reversal of Fortune for extra heals/damage between Spirit Bond chaining?