Originally Posted by Nevin
Using Factions as an example: Will the Assassin and Ritualist carry on into Chapters 3-8 getting the basic 6 new armor sets, new skills, and new weapons in each one? Or will they only be frozen in Chapter 2 and PvP while the 6 core professions contiously move on through out Chapters 3-8.
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Here's a hint of the new classes from 1up:
Minutes before the doors slammed at E3, the undefeated Last Pride PvP guild (and our 1UP ninjas) were treated to a first look at the next Guild Wars expansion. Not Factions, but the as-yet-untitled expansion to follow. We got an early peek at the new setting, creatures, and concept sketches of new professions. Where the original game had a pseudo-medieval European environment and Factions features a more Asian setting, the new expansion will take place in a North African-themed world. The architecture and locations look inspired by Tunesia, Morocco, and the savannah, and the theme music composed for the presentation had a very Marakesh sound to it. Among the new creatures and NPCs we saw dervish-like robed and masked desert people, a bunch of monkeys riding some kind of tusked hippo, and a giant flatworm. Yeah, we want to squash that. There were only two sketches of the new professions shown, one being a white robed woman wielding a wicked looking double bladed staff, and an unarmed bald monk-like man, possibly a bare-knuckle combat class. The expansion hasn't been officially announced yet, but expect something as soon as the Factions hype cools off a little. Yeah, NC is fast with these things. They have two gangs of developers tag teaming expansions. In fact, now that Factions is done that crew is already working on the fourth one. That makes them a freaking MMO machine gun. |