some info on chapter 3
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Yes they said they would introduce new classes that were specificly meant for that chapter and if they couldn't think of any they would turn to adding new races.. that being said.. while we know vary little to make a judgement yet I'm thinking this might look very erm dull... but who knows. I also hope for a little bit longer compaign. It would be nice to have more open areas to run to but have all the mission areas locked untill you follow primary quest which is the story anyway. But Factions campaign is way too short... I'm on my fourth character through it and that's doing both kurzick and luxon sides. There is only 13 missions in this one.. so i'm just asking for something a little bigger in the next one.
What I'm really waiting for is a more thriving/upperclass region... I think a thief and bard would then fit well
As for the north african theme.. I could see a brawler or barbian or something along those lines being a new heavyweight class.
What I'm really waiting for is a more thriving/upperclass region... I think a thief and bard would then fit well
As for the north african theme.. I could see a brawler or barbian or something along those lines being a new heavyweight class.
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Originally Posted by King Symeon
North Africa eh... well, I guess it was to be expected.
Things it could include?
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Originally Posted by King Symeon
Future Chapter themes I can think of off the top of my head?
The last of these remains my favorite, and most hopeful theme for the future of Guild Wars. I have touched on it so many times before, but I feel we just have to return to Tyria and fill in all those gaps, and see what has happened to the nations of the continent while we have been away. Ascalon could be rebuilt and green, the White Mantle ousted from Kryta... As for those people that say we cannot go to Orr... |
A Nordic style culture seemed to almost be appropriate for the survivors of ascalon. The hide style Ascalon armor made me think of it originally. Also, with the robe like garb the kyrtans displayed i could almost expect a roman/greek relationship between orr and kryta. The only thing really out of place was the platemail of the white mantle.
Should they do some kind of renissance them, id sincerely hope that they advance the global timeline some and give the entire existing world up to that point a face lift and new content to make it seem to fit. Otheriwse the march towards the modern era in small pockets just seems to be a march into being obscelete waiting to happen for those who opt to not purchase the expansion.
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Originally Posted by King Symeon
Yes, Orr was mainly submerged under water in the Cataclysm... but not all of it! Just look at those broken islands at the end of the peninsula! I imagine that there are lots of ruined islands, and we could walk through the shallows between them. Heck, we could even have magical enchantments to go underwater, as people other than me have discussed.
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Personally I'd love to see more weird things in future chapters, like taking us into the Mists, and in turn to other "worlds"
More missions like Dragon's Lair (in terms of neat effects and looks) is what I want. Let's face it, you can only have so many continents in a world before you need to move to another planet to keep up the expansions I'd think, unless you start opening gateways to other places. One mission in Factions seems to suggest theres roughly 5 planets in this galaxy and a ton of moons from what I saw, I'm sure other faction players know what I'm talking about.
I'm fairly certain the lore in the first game's book mentions the Mists specifically tying different worlds together and being the "center" or something along those lines.
And for the record please please let Chapter 4 be about Greek Mythology =p
More missions like Dragon's Lair (in terms of neat effects and looks) is what I want. Let's face it, you can only have so many continents in a world before you need to move to another planet to keep up the expansions I'd think, unless you start opening gateways to other places. One mission in Factions seems to suggest theres roughly 5 planets in this galaxy and a ton of moons from what I saw, I'm sure other faction players know what I'm talking about.
I'm fairly certain the lore in the first game's book mentions the Mists specifically tying different worlds together and being the "center" or something along those lines.
And for the record please please let Chapter 4 be about Greek Mythology =p
Found this on 1UP:
Apparently EVIL got a sneak peek at some of the next chapter at the end of E3 and someone from 1UP was there. I wonder if they saw 2 sketches of the same class maybe. Seems odd they'd introduce 2 new melee classes.
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There were only two sketches of the new professions shown, one being a white robed woman wielding a wicked looking double bladed staff, and an unarmed bald monk-like man, possibly a bare-knuckle combat class. |
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Originally Posted by brybry
omg....more wanna be W/Mo's for us monks to take care of...
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who said that.~Captain CCC
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Originally Posted by EndoftheSyringe
Not really, so far there are seven classes, only two of which are melee. Two more melee classes means there will be four melee classes, and ten overall classes. Seems fair.
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| Yes they said they would introduce new classes that were specificly meant for that chapter and if they couldn't think of any they would turn to adding new races.. that being said.. while we know vary little to make a judgement yet I'm thinking this might look very erm dull... but who knows. |
Anyways, as an independant game-developer my self I'm very interested in the possibilties this could bring. I can imagine decking out in Egyptian clothing,etc. And yes, pirates. That in itself hints at a class.
I have an odd thought....
In Guild Wars there are the 6 core professions Necromancer, Warrior, Elemantist, Monk, Ranger, Mesmer. Then from what I know each chapter will be adding 2 new professions. Using Factions as an example: Will the Assassin and Ritualist carry on into Chapters 3-8 getting the basic 6 new armor sets, new skills, and new weapons in each one? Or will they only be frozen in Chapter 2 and PvP while the 6 core professions contiously move on through out Chapters 3-8.
I say this because contiously adding this many professions seems like a lot of work even for Anet.
In Guild Wars there are the 6 core professions Necromancer, Warrior, Elemantist, Monk, Ranger, Mesmer. Then from what I know each chapter will be adding 2 new professions. Using Factions as an example: Will the Assassin and Ritualist carry on into Chapters 3-8 getting the basic 6 new armor sets, new skills, and new weapons in each one? Or will they only be frozen in Chapter 2 and PvP while the 6 core professions contiously move on through out Chapters 3-8.
I say this because contiously adding this many professions seems like a lot of work even for Anet.

However, as a warning to ANet - I won't buy it automatically. You have to prove to me that it's worth getting.