pve discrimination

troyismyname

Academy Page

Join Date: Nov 2005

in my house

ESA

W/

i really dont know if this has been discussed already, but im seriously getting sick and tired of it. i was in arborstone today looking for some group that was actually halfway decent, and unfortunately, im an assassin primary....

i cant believe how many people would rather take a henchman than an actual player.

or take ANOTHER (and by another i mean 3rd or 4th) wammo than an assassin...

i cant believe that by leaving for just one second, and coming back to the same place, then trying to self invite into the same group that i was just in, that i could lose my spot, and have the leader give me some bull excuse that my "monk buddy" bailed on the group

i cant believe that i didnt get back into a group that i was with that was actually doing REALLY well in the mission just that the monks didnt have the mind to heal danika for just a little bit to keep her alive when she was doing her thing late in the mission

i hate that people automatically do not accept assassins thinking right away that they suck and will always die, or will aggro the nearest group or all the groups etc...

i hate that most assassins are rejected, even though there are currently NO assassins in the group, i mean i can understand if there are 2 assassins already but come on... assassins WHEN USED THE RIGHT WAY, are a valuable asset....

i despise that assassins have to be lectured in every group they join with the "ur not a tank" and the whole "u better not die" or " i better not have to heal u a hell of a lot" ...

its unbelieveable , just ridiculous, and super super gay.... that FORGET IT...

story of the "monk buddy" bailing
some monk/mes in my kurzick alliance kept telling the leader to get rid of one of the wammo's... he had 4 in the group... i mean geeze 1 or 2 too many? dontcha think? and then i finally got accepted into the group on his word, then after getting so close to finishing the mission the mo/me bailed, and then i said "yo can u wait while i just go do something real fast"
he replies "yea sure"
so there i go and i return and self invite and he just says " ur monk buddy bailed on us"
now im thinkin "wtf does that have to do with ME........" so anyway

i cant believe that i wasnt taken back into the group... i can honestly say that i kept my dp < or = 15% so in other words i wasnt constantly dying and keeping 1 of the 2 monks that we had on me the whole time. i even told one of the monks to take and enchantment off of me (mending) just kuz im an assassin and just kuz my armor is 70... 10 less than warriors doesnt mean im always going to be the one to die first... or die at all for that matter, one of the monks in the group of 8 had 60 dp before the roof even STARTED falling...

anyway __________________ ill stop it here bcuz this is getting too long and i really dont want to keep just typing a stupid story about a stupid person who obviously doesnt appreciate the addition of a new class (and pleading mind you) of a person to get back into his/her group, yes thats right BACK into the group ive already played with them once...




ANYWAY.... ugh... bye

~TROY

Vermilion

Vermilion

Wilds Pathfinder

Join Date: Mar 2006

NY

If I want to finish a mission, and my experiences with A/x's are typically bad, then I don't want Sins in my group, plain and simple. Remember, most people play this game for themselves..you think I farm a lot to help guildies/new players ? No, I just want new armor. Why should I risk having to do a mission (one that you may have already done many times) just because you can't get a group?

(This is just opinion mind you, I don't join PUGS regardless)
And don't be insulted if someone would pick a henchie over you...theres a reason so many people use henchies all the time..(<-)
often times, they ARE better than humans.

And I don't know if you have/played GW:P, but being a whammo only joining pugs, doing THK is a bitch. Sitting for hours looking for groups, just to continually fail.



And honestly, why would a monk bring mending in the first place? I have never used it outside W/mo and 55 farming.

EternalTempest

EternalTempest

Furnace Stoker

Join Date: Jun 2005

United States

Dark Side Ofthe Moon [DSM]

E/

Sin is getting the same love as messmer's in pugs.

So far, I've npc everything with sin up to this point, execept when I've had a chance to party with my friends.

I perfer real players but since my goal is to get my max 1.5k armor and all the skills for sin and then I will be happy.

I've taken my ele and monk through this game with just random pug's and friends but it's been more lonely with my sin.

When the sin "newness" where's off, things should improve, at worst we get in to the same catgory as mesmer's do. When we know how to play our character, we can rock in any pug... but since we could be misunderstood (messmer) or there too many bad players that give us a bad name...

Loch

Loch

Krytan Explorer

Join Date: Sep 2005

Quote:
Sin is getting the same love as messmer's in pugs. The difference is that Assassins are actually popular with players, but not with people wanting a decent group. Most assassins are so ridiculously clueless that it's best to simply not take one.

Mesmers, on the other hand, aren't really mainstream, but the bigger problem is that they usually don't accomplish an essential task that some other character isn't already doing. I'd still take Mesmies over Assassins any day, simply because the Mesmer is more likely to not do stupid crap to kill the team.

Guardian of the Light

Guardian of the Light

Forge Runner

Join Date: Sep 2005

Radicals Against Tyrants

W/

HOW TO KNOW THE DIFFERENCE BETWEEN A NOOB ASSASSIN AND A PRO ONE

Ask these simple questions and add up points and you'll have a good idea of if you have a good assassin or a bad one.

Do you have any Tele skills, if so what are they?

4 points: Whats a Tele Skill?
3 points: No
2 points: yes death's charge
1 Point: Yes Recall/Aura of Displacement and/not Death's Charge


Do you have any Defensive/running stances?

4 points: What are those?
3 points: No
2 points: Yes I have one thats only lasts a little bit OR no I just use tele skills
1 points: Yes I have a few good ones


What do you do to attack the monsters?

4 points: I just run in and try and kill them
3 points: I have no stances and stuff but I run away when I'm in trouble
2 points: I run in and use my stances when I'm attacked
1 points: I teleport in kill my target and teleport back before the ememies can attack me.

if you scored

10+ Kick this noob and post in on guru so we all know who the noob is (I don't mean the last part)
7-9 Most likely a noob don't accept in high areas
5-6 This person know what he is doing accepting isn't much of a risk
3-4 THIS IS A MOST LIKELY PRO ACCEPT HIM AND BOOT THE WAMMO!!

BloodBrooder

BloodBrooder

Ascalonian Squire

Join Date: Apr 2006

Jeepers Kreepers

W/Mo

I think assasins have gotten a bad name probably for the great reason of everyone and thier dog has one. In any class you'll have people that are good at it and people that aren't. I say once the popularity of the 2 new classes goes away and the novelty is done you'll find yourself not being descriminated so much. When myself and my husband got the preorder, i made a mesmer and he mad an assasin and he ended up deleting it because its a weird class, it has mele weapons, but its not supposed to tank. I feel your pain though, but like i said hopefully it will end when the big rush for the new chars end

Stolen Souls

Stolen Souls

Desert Nomad

Join Date: Feb 2006

I usually don't start my own groups, but I have been in quite a few where I've watched the leader choose other classes over Assassins in a heartbeat, without thinking twice.

There are just SO many "bad" Assassins out there that it seems people just don't want to risk it. Because of this, I decided against starting an Assassin of my own. There ARE good Assassins out there, I know it, I have seen them in action. And when they know what they're doing, they're really quite effective, and are pretty fun to watch. I'd love to group up with a few more of the good ones in the future.

I'm hoping that the idea of "it's a new class...give people time to figure it out" is what's going on. It would suck to have the class permanently stuck in its current stereotype. :/

Avarre

Avarre

Bubblegum Patrol

Join Date: Dec 2005

Singapore Armed Forces

Quote:
Originally Posted by EternalTempest
Sin is getting the same love as messmer's in pugs.
I should start a PvE assassin

Some classes face prejudice, importance is to have enough capability in PvE to prove haters wrong and influence overall opinion.

Navaros

Forge Runner

Join Date: Apr 2005

Mo/Me

Quote:
Originally Posted by Guardian of the Light
HOW TO KNOW THE DIFFERENCE BETWEEN A NOOB ASSASSIN AND A PRO ONE

Ask these simple questions and add up points and you'll have a good idea of if you have a good assassin or a bad one.

Do you have any Tele skills, if so what are they?

4 points: Whats a Tele Skill?
3 points: No
2 points: yes death's charge
1 Point: Yes Recall/Aura of Displacement and/not Death's Charge


Do you have any Defensive/running stances?

4 points: What are those?
3 points: No
2 points: Yes I have one thats only lasts a little bit OR no I just use tele skills
1 points: Yes I have a few good ones


What do you do to attack the monsters?

4 points: I just run in and try and kill them
3 points: I have no stances and stuff but I run away when I'm in trouble
2 points: I run in and use my stances when I'm attacked
1 points: I teleport in kill my target and teleport back before the ememies can attack me.

if you scored

10+ Kick this noob and post in on guru so we all know who the noob is (I don't mean the last part)
7-9 Most likely a noob don't accept in high areas
5-6 This person know what he is doing accepting isn't much of a risk
3-4 THIS IS A MOST LIKELY PRO ACCEPT HIM AND BOOT THE WAMMO!! Who wants to go through all that hassle to question all that to every Assasin about whether to let him in your PVE party or not?

Having a no Assassin policy saves all the time, hassle, and effort of going through that questionaire.

Divinus Stella

Divinus Stella

Desert Nomad

Join Date: Nov 2005

Wales

Steel Phoenix

If im in a mission id rather take hench than an assassin or warrior, the hench on average do a better job imo.

Mandy Memory

Mandy Memory

Desert Nomad

Join Date: Mar 2005

USA

Xen of Sigils [XoO]

W/

I must say...I would prefer a henchman to an assassin...because there is a 99.99% chance they are kamakazi...without the destruction on impact part.

nimloth32

nimloth32

Lion's Arch Merchant

Join Date: Oct 2005

Celestial Order

W/Mo

i accept one or probably two assassins in my group..to get rid of monk or ritualist in the mob..a noob assassin can be distressing and a pro assassin can be a joy to behold..=D

VitisVinifera

VitisVinifera

Banned

Join Date: Nov 2005

Northern California

HoTR

N/Me

well.....if we stand back a big perspective helps.

Assns are a class that is nuanced, and it's going to get some getting used to. There hasn't been a hit and run class yet, either just hit, or stay the hell back. People are going to have to get used to playing this style.

In the PUG's I've been in, it's pretty much always the assns that go down fast and first, putting the monk in a tough spot: either waste time/energy rezzing, or concentrate on the players that can keep themselves up.

I wouldn't get too discouraged so soon. If assns need to be balanced better skillwise, I'd hope they'll get buffed. If people just need to get used to using them the way they were supposed to be used (and there's no guide which says this, it's up to us to figure it out), then I'm sure that'll happen too.

nimloth32

nimloth32

Lion's Arch Merchant

Join Date: Oct 2005

Celestial Order

W/Mo

well, i support the idea of buffing assassin (in a small way)..but i guess the players need more time to get acquainted with the gameplay of assassin

just a quick question, comparing assassin to warrior, who has the most damage output or pretty much the same? just want to get some opinion from the vets as i do not have much insight into warrior class..

Vahn Roi

Vahn Roi

Forge Runner

Join Date: Apr 2006

[HiDE]

The Assassin discrimination is just uncalled for. Granted the mass amount of reckless "look at me, I can tank" n00bs playing said class warrents the hate, but now a lot of groups aren't taking Assassins at all, which is just bollocks.

Henchies get boring really fast...Stop the hate.

Wrath

Wrath

Ascalonian Squire

Join Date: Oct 2005

Vox Machina

Mo/

Those first few missions with the afflicted seem to do a number on assasins. Multiple soul explosions, or whatever, seem to do a number on their armor. Especially if they're still running around in the starter set(Which I saw a lot of).

njay

Ascalonian Squire

Join Date: Feb 2006

Quote:
Originally Posted by OP
just kuz my armor is 70... 10 less than warriors.... This is a faulty comparison that a lot of players make. Warriors, in addition to having 80-90 AL against everything, also have shields, damage absorption (from runes, shields, knight's boots), and an additional 10-20 AL to physical. Assassins with their 70 armor, no shields, or absorption are no comparison to a warrior in terms of taking a beating.

Dart

Dart

Academy Page

Join Date: Oct 2005

Cantha

Prior Planning Prevents P*ss Poor Performance

R/Me

Ya I hear ya buddy - for the record i do accept one or 2 assasins in my missions and ask them nicely to bring a kind of self heal to reduce stress on monks - then i just ask them to prioritize only hitting monk/rt/mes in that order....honestly haven't lost a mission the whole game with them in it...but I do pressure if they don't stick to the plan.

IMO - what has worked for me in the past
is not typing something like lfg-assasin/* -but typing something that shows u definately know what ur doing like

->Skilled Sin great w/ Recall-Aura of D - use Defensive skills - Teleporting maniac looking for organized group that listens.

I have used an approach like this for my elem and warr ...actually all my chars when trying to do FoW or Sorrow's - it makes people see that u know what you're doing and u listen/fight well -->and they better be that way too I end up getting picked up waaaaaaay faster

Hope this helps you too


BTW -Navaros for reposting - great questionaire lol !

Lord Oranos

Lord Oranos

Krytan Explorer

Join Date: Aug 2005

Fort Aspenwood

Ok, Ive been using things such as way of perfection and critical eye to keep myself alive, and if I need energy, or need to spam health abit, I use flurry(since I am A/W after all). This heals me just fine and I dont see why doing such is so wrong, if I can heal myself, keep the aggro off me, and attack for good dmg, then what the hell is the problem?

Callista Aurelia

Callista Aurelia

Academy Page

Join Date: Feb 2006

Bay Area, CA

Kitchen Pirates [CKIE]

E/

I think the problem here is that so many high level assassins are unskilled.

Since you gain experience so fast in factions, an assassin can easily be level 20 without really having any idea how to play the character. While this is true of any character created in cantha, assassins have been the most popular new character so there has been a huge influx of them joining the game.

Usually when I have an assassin in the group I'm in, it spends most of it's time aggroing prematurely, in a state of near death, dead, or yelling at the monk(s) for not keeping him alive. As an example, I was forming a group for Tahnakai Temple, and a new build of the game came out. I already had 7 in the group, and I didn't want to have to deal w/ reforming, so I decided to just take the next person to invite themselves. It was an assassin. We had one monk and one rt/mo in the group. So we start, and everything is going pretty smoothly, except out assassin keeps dying. We get to the third group, and the assassin dies and starts having a fit.

Assassin: monk wtf
Me: we've only got one monk dude
Assassin: so?
Me: so that means you need to be more careful.
Assassin: wtf

So we rez him, he dies one more time, and we just keep going without him. Then he ragequit. We finished the mission just fine without him, but probably would have done better with the healer henchman.

Everyone has a handful of assassin stories like this. The problem is, you remember stuff like this a lot better than you remember someone just doing their job and not dying. I'm sorry, but competent assassins are in the minority, and the sucky ones are ruining your chances of finding groups. It might not be "fair," but I'd rather take a henchie than someone who's going to make the mission harder to complete.

=HT=Ingram

=HT=Ingram

Forge Runner

Join Date: Feb 2005

Anchorage Alaska

Haz Team [HT]

R/W

yea unfourtunately Assassin are in the position that Rangers were in the first few months of Prophecies being out... Though I do grab people when I see enough for a mission. I have been having trouble getting a group together for Hatchery lately on one character, but I don't think its discrimination like that happens with rank and Titles in PvP. For me at least its that most of my friends are not interested in playing that side of the map, and it seems Many are following suit, as there never seems to be many there for a full party...

I figure eventually they will start showing up in masses... Its just gonna take time...

I really am sorry your having so much trouble in arborstone. I did manager to do that one with nothing but hechies like the 3rd day the game was out, Only because Only a handful of people got that far. I'll try to make a point to go back and hit a few of those key missions with others more often...

Piece of advice. take the center path through the building. not around. thats the best path to completion, even before the bug was fixed...

Lord Oranos

Lord Oranos

Krytan Explorer

Join Date: Aug 2005

Fort Aspenwood

Well if this is true, I feel real sorry for all of you that have been paired up with the bad assasins. To be honest I dont know what type of assasin I am, but I try my hardest not to piss anyone off since even being an assasin in a pug I know I am pushing my luck. I know how to control aggro, I know when to run and when to fight. I havnt really played factions with others except for two occasions, but both times I never did and leeroy crap. Its kinda sad that good players in general are the "minority".

Pillz_veritas

Krytan Explorer

Join Date: Jun 2005

Fun Loving Gamers

R/Mo

Advice from one monk to another monk:

1. If an assassin Joins your group, Don't Panic! Most of them arent 1/2 as bad as forums make them out to be.

2. If 2 assassins joins your group, look at your skill bar... Does it have "Vigorous Spirit" on it? If not Add it to your bar, as it will now be a great heal for alot of the party.

3. If 2 or more sins are in your group, and one dies, Dont rez them untill after the fight is over, it is a waste of energy for a primary healer, let some one else in the group handle it.

4. Consider brining live vacariously if you know what is going on ahead will be alittle bit hairy and you might need self healing. Keep it on your selves at all time and the assassin will now be your best ally!

5. if 4+ assassins joins your group, leave! No group should be that top heavy in any one class.


-Monk with Vigorous spirit glued to his skill bar, and loving the fact that i can cast it on a sin and not have to heal them again untill it wears off.

GloryFox

GloryFox

Desert Nomad

Join Date: Jan 2006

Good ol' USA, where everyone else wants to be

Now Plays World of Warcraft on Whisperwind

Quote:
5. if 4+ assassins joins your group, leave! No group should be that top heavy in any one class. Unless they are B/P rangers

B/P FTW

yc525

Ascalonian Squire

Join Date: Jul 2005

Forsaken Sanctuary (FoSa)

Mo/Me

Assassins are considered noobs because all the idiot wamos from prophecies made new assassins, and because they are melee, those same idiots decide to play assassins like wamos...

news flash, you dont have wamo armor or wamo stances, assassins are great in pvp, but in pve, i would take an idiot wamo over a decent assassin anyday

jciardha

jciardha

Krytan Explorer

Join Date: Sep 2005

International Districts

The Labyrinth of Night [LoN]

Me/

Quote:
Originally Posted by EternalTempest
Sin is getting the same love as messmer's in pugs. Actually, my mesmer is getting a lot of love in PUGs, with requests for degen, interrupts, diversions, echo backfires, etc. I've been pounced on by PUGs at Boreas Seabed and Unwaking Waters from time to time, as well as other place I've seen mesmers actually be requested. I fear I haven't seen the same for the assassin yet. I've certainly come across my fair share of both good and bad of both classes though.

With the way the Factions bosses spam skills, Diversion destroys them, every single time.

Guardian of the Light

Guardian of the Light

Forge Runner

Join Date: Sep 2005

Radicals Against Tyrants

W/

Well its not just happening in PvE, PvP (mostly alliance battles) is showing this too.

This is mainly because Assassins req skill and you to have the ability to know what your doing. So naturally a bunch of Wammos what to try a new melee character and well the result is predictable.

Ruphfus

Ruphfus

Ascalonian Squire

Join Date: Feb 2006

Aequitas Deis

Mo/Me

was actually a W/Mo. In Proph i played a Mo/Me and N/Me. Both are great classes. When Factions came out, I didn't bring them over yet (even tho i should bring the monk over one of these days seeing as i wait 1 second till i get in a group). But I wanted to play the game straight up from the beginning, like i did w/ proph. So i create my W/Mo, i was actually going to make a sin, cause comming from D2 i really liked the sins skills in that game (claws are cooler than daggers too btw). But yeah, what swayed me to make the W/Mo? The armor, not gonna lie, the Factions armor looks so good for warriors. But anywho, my point is this. From what i know about warriors right now, i just switched to ranger secondary, im using Tigers Fury > For Great Justice > Silverwing > Dragon then i got heal sig, watch yourself, and 2 pet skills. And i do some pretty damn nice damage. Why take a weak little damage dealer, when u can have a Warrior damage dealer that doesnt die in 3 hits? Just my opinion, but sins die way to fast, warriors atleast hold their own and do good damage. Warriors are also somewhat self sufficient. By the way, opinion on the whole mesmer thing. My ideal pug is 2 monks, 2 warriors, rit, 2 eles, ranger or mesmer. Mesmers are quite good at tearing thru things if they are protected.

VGJustice

VGJustice

Desert Nomad

Join Date: Jul 2005

Tyria, cappin' ur bosses

Boston Guild [BG]

R/W

Quote:
Originally Posted by GloryFox
Unless they are B/P rangers Specialized builds are ALWAYS exceptions to standard convention.

But, from what I've seen, once you get to a certain point in the game, the Sins and the rest of the players have been seasoned, and they don't suck anywhere near as much. Figure, first mission after you befriend whatever side you're with. From what I've seen, that screens the vast majority of the bad players, and leaved only the average and above. Even the Assassins.

And, as far as "always taking henchmen", that's one very lonely way to play. I've always had more fun with PUG's. You can actually meet some cool people that way. A lot better than the random ramblings of the Henchies. And, that block of orange text that pops up when you try to strike a conversation is demeaning, like a reminder that you're oh so emo and should be Kurzik.

Dr Strangelove

Dr Strangelove

Furnace Stoker

Join Date: Dec 2005

Wasting away again in Margaritaville

[HOTR]

I haven't seen a lot of love for assassins really, and I also haven't seen a lot to deserve it. True, about half are good players who do the hit and run thing quite well, the other half die quite easily. *Shrug* the same thing could be said of warriors and their frenzy love. I guess it's because assassins lack a clear-cut role in group combat so most PUGs would rather take someone in the cookie cutter model.

As a side note, what's up with my ranger not being able to get a group now? I had groups turn down an interrupter in the Boreas seabed mission for an ss necro. I think there's a major increase in cookie cutter syndrome where people will sit and spam for a mm in a mission with no corpses simply because "mm's are good".

Yanman.be

Yanman.be

Banned

Join Date: Dec 2005

Belgium

[ROSE]

A/

Factions is so easy...I'm a sin myself, haven't really gotten any trouble with a mission itself, and all I do is randomly invite people, when i got 6 or 7 , I grab a healer henchie and I hit enter mission.

The trick is, only good players accept random invites, because they think they got what it takes to be a good member of the team. Generally, noobs ask for tanks, 3-4 healers ( I've seen 7 healers requested once ).

Just make an all-assassin party with some healer henchies or spirit henchies...if you have more than 3 good players, it should be a breeze...

~Cheers

Arcanis the Omnipotent

Arcanis the Omnipotent

Jungle Guide

Join Date: Sep 2005

Nova Alliance

Me/

My case of the noob assassin:

I was in Fort Aspenwood the other day, and an assassin came up to me while I was battling something else. I was down on energy and health already so he runs up and cuts me down, then says "I pwned you".

This of course leads me to the only logical answer:

"You are now my bitch for the rest of this match"

Loser kept striking at me, when I was using my Inept Build. He kept trying to spam Shadow Refuge when I had Overload and Backfire in my bar.

Let this be a lesson to all Assassin. Dont use Shadow Refuge in PVP. Least not when facing a Mesmer.

As far as PVE. I got no problem with one assassin. Maybe two. But early in Shing Jea I was in a group that was nothing but assassins, a rit and myself as a Monk. Never again will anyone tell me Assassins can do anything at all.

Dove_Song

Lion's Arch Merchant

Join Date: Mar 2006

I only know ONE assassin (who is a friend of mine) that does not go down faster than a 2 dollar tramp, in combat. Mostly b/c he spams Shadow refuge. Every other Asn I know racks up 60 percent DP so fast it'll scare you.

Simply put Asn's suck up too much of the monk's energy to keep alive. It just isn't energy efficant to have one. The don;t do THAT much extra damage. Nor do they have some party buff skill that makes them worth having.

Which is odd b/c they ave the same armor rating as Rangers but....you never see them die as much.

Im sure your a very good Asn, but the class just has poor marks right now. Mostly due to players not knowing how to use it effectivly.

Aiiane

Ascalonian Squire

Join Date: Jan 2006

Claremont, CA

Quote:
Originally Posted by Dove_Song
Which is odd b/c they ave the same armor rating as Rangers but....you never see them die as much. That's because even the stupid rangers are using bows, and thus still aren't charging blatantly into the fray.

samifly

samifly

Wilds Pathfinder

Join Date: Dec 2005

Girl Power [GP]

Mo/Me

Quote:
Originally Posted by Navaros
Who wants to go through all that hassle to question all that to every Assasin about whether to let him in your PVE party or not?

Having a no Assassin policy saves all the time, hassle, and effort of going through that questionaire. Actually...you should ask similar questions about *all* the people in your pug if you want to have a great experiance. A little time before means less time waste of it when you fail horribly.

aron searle

aron searle

Jungle Guide

Join Date: Aug 2005

Mo/

Quote:
Originally Posted by troyismyname
i hate that most assassins are rejected, even though there are currently NO assassins in the group, i mean i can understand if there are 2 assassins already but come on... assassins WHEN USED THE RIGHT WAY, are a valuable asset.... As a monk, i must have been teamed with well over 100 assasins by now.

Ive meet 2 that can play the class properly, the rest were a liablity.

nuff said.

Imp

Imp

Krytan Explorer

Join Date: Apr 2005

Novum Igneus [NI]

Rt/

accept all the assassins in the group, and just bring deathnova and rebirth.

Dove_Song

Lion's Arch Merchant

Join Date: Mar 2006

Quote:
Originally Posted by Imp
accept all the assassins in the group, and just bring deathnova and rebirth. LOL

vengence would be better

Avarre

Avarre

Bubblegum Patrol

Join Date: Dec 2005

Singapore Armed Forces

Unyielding Aura, death nova, and putrid explosion. Also make sure you have the spear of archemorus.

Win fo sho!

thunderpower

Lion's Arch Merchant

Join Date: Feb 2006

Europe

KiSS

I like you peeps in US districts. You always seem to complain about the stupid players you have.

I've finished Factions with my assasin before the preorder period was over. Let me tell you all real players were assasins. Had no problem at all. Probably those who reached those places that fast knew what they were doing.

Just another thing. Stop asking assasins for skills you can only get later on the game. And dont bother asking for Aura of Displacement. As far as i know before the boss update (2 day ago or so) it was only available in Ferndale(kurzik). So you can ask for it starting starting with The Eternal Grove mission. Maybe on luxon side you can ask for it from Gyala Hatchery if someone got to The Eternal Grove already on kurzik side.


Peace.


P.S. Thirtsy River with 3 assasins was the fastest i have ever seen (one was only lvl 16)