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Originally Posted by Stabber
Will Factions keep people playing as long as Prophecies did? No chance of it. Several people I know have quit or are on the verge of quitting. Contentwise, Factions is only half the size of Prophecies, and as far as gameplay goes there have been no improvements, and even a possible deterioration given the massive increase in server lag and random err7s.
I am disappointed that Anet has spent several months implementing an elaborate caste system, but seems unable or unwilling to implement even a rudimentary market/auction system or a slightly less irritating partying system. There comes a point when one gets simply tired of the same nonsense.
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100% agree. The entire faction system for me falls flat on it's face and becomes the most boring game I've ever played. I could care less about PvP, the silly challenge missions* and the competitive missions are just oddly put together. So what I have left is a bunch of repeatable quests (which Anet keeps making more difficult**) that become a "how many more times must I do this to get enough amber/jade?"***
* Challenge missions are seriously dumb in my opinion. Let me see, spawn, wait a minute. Run to portal. Run up hill, kill. Run down hill, run up hill, kill. Return to portal. Run up hill, kill, run down hill, kill, run up hill kill, run down hill run to portal. Repeat till you are a drooling blathering maniac till you get your needed faction... ugh
** The changes to the repeatable quests have done nothing but slow down the rate at which ALL players can gain faction. The changes do not in any way shape or form help anyone and hurt the entire player base. Smaller alliances still have the same chance to gain access to elite missions as they did before the current changes. All the changes have done now, is literally force players into player groups (as the henchies have had no adjustments to their skills to compensate for the constant increase in mob skills). So now, it's 10 minutes "Lfg" and 5 to 10 minutes for the actual quest to gain a measly 400 faction. Pathetic.
*** Since only the largest alliances will ever have a chance to control the elite missions (who really cares about controlling an outpost? There's nothing there), the only other reason for faction is the friend of title (something I was working for) and the amber/jade. With the system at work, the game becomes a bore fest of counting how many more times do I need to do this. Major lack of content on the PvE side. Look to Sanitarium, I have a few ideas for this and I hope people like them, and maybe Anet will pick them up so PvE has something to do.
Here's the link