Mending - Why the hate?

Jetdoc

Jetdoc

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Join Date: Jul 2005

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Quote:
Originally Posted by elektra_lucia
The problem is, people arn't relying on the monks to monk...

"especially if you're facing opponents that penalize you for attacking (e.g. Empathy, Spiteful Spirit, etc.)."

Then the monk removes the hex...?
Quote:
Originally Posted by Jetdoc
I think the main thrust of this thread is attacking a warrior that brings any sort of self healing other than healing signet. Case in point.

AceeBlueEagle

AceeBlueEagle

Frost Gate Guardian

Join Date: Dec 2005

ASH -Ashes of Humanity

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I don't hate Wammos.... heck I have one. (or W/N, W/Me)

But when a wammo uses mending, it is a warning sign that the group is 'at risk'. By that I mean a lot of the time it is misused and tanks try to be a one man band and charge out and aggro everything in Tyria/Cantha.

It can be effectively used like anything else.

But take mending + "GOGOGOGOGO" + "I can self heal" + "I have rebirth no worries" = Train Wreck

jummeth

Wilds Pathfinder

Join Date: Mar 2006

London

Diary of a Madman [SiKK]

Quote:
Originally Posted by Jetdoc
Definitely a misunderstanding - I thought you were saying that a warrior did not have "space" in his skillbar for monk self-healing skills. You believe that attack-based heals such as Live Vicariously and Vigorous Spirit are more "efficient" heals than the passive gain from Mending. I find that in many situations Mending may actually be more efficient, especially if you're facing opponents that penalize you for attacking (e.g. Empathy, Spiteful Spirit, etc.).

Again, it's all up to preference on what passive heals you want to take, but I think the main thrust of this thread is attacking a warrior that brings any sort of self healing other than healing signet. Urgh give me a break, if you have a warrior in somewhere where there is heavy warrior hate its obviously less effective, mending or not.

Then we can argue that enchants are generally bad, they can be shattered, with the AI code they will be shattered the second you put it on. Spike healing... expensive, what if the area is heavy e-degen.

I think what we are saying is that mending for the vast majority of the game (except for some certain farming areas, ie. 55; if you can rage-mend farm an area, you can 55 that area better) is pretty much useless.


I am gonna act a little elitist now, yes, experianced players do dislike to see mending, because we know the little effect it has. When I see my pug using mending, I don't think, oh good, he has more survivability. No I think "ffs, that guy will probably kill that damn e-draining mesmer slower and it will probably get an extra edrain out."

Evilsod

Evilsod

Banned

Join Date: Mar 2006

England

Lievs Death Squad [LDS]

Jetdoc... theres a difference between a Warrior who brings Mending to heal and a Warrior who brings Healing Signet.

The 1 with Mending survives a shed load of niggly bits of damage

The 1 with Healing Signet takes a bit, then heals himself back up when he feels fit.

Now put these 2 in areas where they obviously are too dim to realise how useful the skill is.

Mending, the mesmer spams Degen, Shatters his enchantment and as half of the warriors with mending do, recast it.... then get Power Spiked or just shattered again.

Healing Signet, he gets degened and heals it off when it starts to dig in.

There is nothing wrong with Mending as such, its just people don't know when to us it! The number of people who cast it on Chest Runs it just makes you wonder if they've realised the first group of enemies you run through will Shatter it instantly. When your solo farming, fair enough, its brilliant (not for all areas obviously). When your going round FoW or UW with a full team? What is wrong with you!?
If you have an even slightly competant monk with you, mending shouldn't matter, by leaving stat points out of Tactics to bring Mending instead, you could've used that slot to bring Watch Yourself, benefiting your entire team, not just yourself.

I haven't been paying attention to the threads related to Warrior armours, but no i didn't know that Knights bonus' didn't stack, i also didn't know that when i bought it.
BUT as you rightly said, i did buy it for looks, i have absolutely no use for the +1 Strength on the helm in just about every situation i can think of, but the rest of the helms look absolutely shit in all honesty (female warrior btw). 15k Gladiators Leggings/Hauberk ftw Its my only char i bought the armour mainly to look good on.

Jetdoc

Jetdoc

Hell's Protector

Join Date: Jul 2005

The Eyes of Texas [BEVO]

D/A

Quote:
Originally Posted by Ensign
Well when you have a good monk backline you shouldn't have to worry about something like mending, because the heals are going to be there. If you're pugging though? Who knows. Sometimes you get a monk who knows what's up, sometimes you get a guy who spams Healing Breeze on people at full heath then screams about energy problems.

Look at it this way. As a warrior in a pug, your #1 job is to keep yourself alive. While that's actually everyone's #1 job, it's also what people expect you to do, so there's little reason not to make it your #1 priority. With a solid backline you can rely on your natural durability more and focus on damage ala Tiger's Fury...but if I can't expect my monks to not suck, I'm not willing to trust my own healing to Signet + kiting when there are lots of dudes around. When you look at your healing options after Signet, Mending is the best one available. You do not have a lot of energy, and Mending is the most efficient one you can get in terms of energy invested, and absolutely the best one on time. In the situation you're looking at it's actually the best skill available.

The bad reputation comes from people seeing that success, and translating that into it being good everywhere, when that clearly isn't the case. Is it more efficient than pumping Dolyak Signet? Probably, I mean, 8 points in healing, presumably just for Mending, certainly beats dumping a lot of points into strength just for Dolyak Signet. Maxing your attributes isn't really key for a PvE warrior, you can branch into four lines without problem really.

Peace,
-CxE Again, I think that Ensign put it very articulately (is that a word?) here.

I'm not trying to advocate that every warrior should carry Mending in a group PvE setting. But I am definitely not of the opinion (which many are) that Mending has absolutely no use in a group PvE setting, especially when you are participating in PuGs with questionable monking.

It seems that blanket statements tend to follow any sort of Mending discussion, which to me is more theoretical than practical when you actually take time to analyze the skill. But neither here nor there...there is very little further analysis that can be provided that will change the minds of those that are categorically opposed to the skill.

elektra_lucia

Banned

Join Date: Feb 2006

England

Leteci is [sexy]

Mo/

"Originally Posted by Jetdoc
I think the main thrust of this thread is attacking a warrior that brings any sort of self healing other than healing signet."

Then instead of bringing your mending, you bring one extra attack skill... You are now more powerful than him, your monk heals you, he dies...

If it's 1vs1, you could bring riposte or something, let him kill himself?

Stockholm

Stockholm

Desert Nomad

Join Date: Feb 2006

Censored

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Quote:
Originally Posted by elektra_lucia
your monk heals you, If we just lived in a perfect world, but we don't

elektra_lucia

Banned

Join Date: Feb 2006

England

Leteci is [sexy]

Mo/

Henchmen heal me just fine. If they don't, I can get a friend too...

You've honestly no monk friends who help out?

jummeth

Wilds Pathfinder

Join Date: Mar 2006

London

Diary of a Madman [SiKK]

Quote:
Originally Posted by Stockholm
If we just lived in a perfect world, but we don't And mending will save you from a totally incompetant team?

I don't understand the argument of, "rubbish monks around, therefore I bring self heal =>(implys) Mending"
There are other better self heals than mending. Therefore its inferior in a PvE setting, outside of very special situations.

Stockholm

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Quote:
Originally Posted by jummeth
And mending will save you from a totally incompetant team?

I don't understand the argument of, "rubbish monks around, therefore I bring self heal =>(implys) Mending"
There are other better self heals than mending. Therefore its inferior in a PvE setting, outside of very special situations. That is your opinion, I might not agrea with it but I'm not screaming N00b at you for that.

There is some bad and some good monks.
And for me mending is a better selfheal than the altenatives yes, but that is for me, I'm not saying that everyone has to like it. But start screaming and verbaly abuse me during a mission for using it, (witch a lot off ppl do), I play for fun and will not tolerate some self proclaimed "uber" player ruin that.
Most other self heals have either to long a cast time or -xx armor or both, IMO.

elektra_lucia

Banned

Join Date: Feb 2006

England

Leteci is [sexy]

Mo/

If you need a monk, msg me, I guess? Might end up regretting saying that =P Had like 3 billion PM's once =P.

If I'm not in the mood, or don't wanna monk at that place, don't feel I won't help you again... I might help if I feel bored or something though, is worth asking if you want^^.

jesh

jesh

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Join Date: May 2005

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Penguin Village

Mo/

Quote:
Originally Posted by Stockholm
That is your opinion, I might not agrea with it but I'm not screaming N00b at you for that.

There is some bad and some good monks.
And for me mending is a better selfheal than the altenatives yes, but that is for me, I'm not saying that everyone has to like it. But start screaming and verbaly abuse me during a mission for using it, (witch a lot off ppl do), I play for fun and will not tolerate some self proclaimed "uber" player ruin that.
Most other self heals have either to long a cast time or -xx armor or both, IMO.
Quote: Originally Posted by elektra_lucia The problem is, people arn't relying on the monks to monk...

"especially if you're facing opponents that penalize you for attacking (e.g. Empathy, Spiteful Spirit, etc.)."

Then the monk removes the hex...? The monks that bring hex removal in regular PvE are very very very rare. A lot of times in PvE, Remove Hex just feels like a waste, but I guess with factions out, there are a couple alternatives for the Mo/Me out there, and the pure healers. I can count the times I've seen a monk in PvE remove a hex, and all those times it was me.

As for mending being the better self heal, there is one instance that I can think of where it makes a nice way for a monk to keep you alive - dwayna's kiss. Though I suppose that vigorous/vicarious do the same in this case.
Also, if there's a lot of blind/reckless haste being thrown around, mending would probably be a more efficient heal in that case.



Quote:
Originally Posted by Evilsod
If you have an even slightly competant monk with you, mending shouldn't matter, by leaving stat points out of Tactics to bring Mending instead, you could've used that slot to bring Watch Yourself, benefiting your entire team, not just yourself.

I agree with your post, except this part. Watch Yourself! does *not* have a huge range. You may benefit another tank, perhaps a suicidal caster, but in general this skill will never reach your back lines. I just thought I'd say this, since so many people seem to think it's an Aegis for warriors.



Quote:
Originally Posted by Jetdoc
Definitely a misunderstanding - I thought you were saying that a warrior did not have "space" in his skillbar for monk self-healing skills. You believe that attack-based heals such as Live Vicariously and Vigorous Spirit are more "efficient" heals than the passive gain from Mending. I find that in many situations Mending may actually be more efficient, especially if you're facing opponents that penalize you for attacking (e.g. Empathy, Spiteful Spirit, etc.).

Again, it's all up to preference on what passive heals you want to take, but I think the main thrust of this thread is attacking a warrior that brings any sort of self healing other than healing signet. I find that blind actually hurts more than any of the things that you've mentioned. If you're missing, you can't get the adrenaline that you need to keep your build alive.

SS has the same power as Empathy in most cases, and this build will actually just keep hacking through it, without worry. My little brother solos riverside for fun with it, that includes the mesmers and necros.

jummeth

Wilds Pathfinder

Join Date: Mar 2006

London

Diary of a Madman [SiKK]

Quote:
Originally Posted by jesh
I find that blind actually hurts more than any of the things that you've mentioned. If you're missing, you can't get the adrenaline that you need to keep your build alive.

SS has the same power as Empathy in most cases, and this build will actually just keep hacking through it, without worry. My little brother solos riverside for fun with it, that includes the mesmers and necros. You just said it there, wouldn't the slot be better filled with purge conditions or remove hex?

Anyway, any competant monk will remove the condition almost as soon as it is put on, double time if you call the blind on yourself.

elektra_lucia

Banned

Join Date: Feb 2006

England

Leteci is [sexy]

Mo/

Shock FTW^^

Senator Tom

Senator Tom

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[Dark]

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Quote:
Originally Posted by jummeth
You just said it there, wouldn't the slot be better filled with purge conditions or remove hex?

Anyway, any competant monk will remove the condition almost as soon as it is put on, double time if you call the blind on yourself. i usually find that i have cleared the whole chat except for 'I have Blind on me!' :P

Jetdoc

Jetdoc

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Join Date: Jul 2005

The Eyes of Texas [BEVO]

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Quote:
Originally Posted by jesh
SS has the same power as Empathy in most cases, and this build will actually just keep hacking through it, without worry. My little brother solos riverside for fun with it, that includes the mesmers and necros. The main difference there is that both Live Vicariously and Vigorous Spirit require you to attack (or do something) to gain the healing benefit, while Mending does not. As a result, if you're blinded, you continue to get the benefit from the two spells, but if you have a damage-causing hex on you, the health gain from these two enchantments is generally offset by the damage by the hex.

Don't get me wrong - I often run a no-energy build that uses both Mending and Live Vicariously and I love the effects. I think there are some situations, however, where Mending might be preferable to those two enchantments, however.

jummeth

Wilds Pathfinder

Join Date: Mar 2006

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Diary of a Madman [SiKK]

Quote:
Originally Posted by Senator Tom
i usually find that i have cleared the whole chat except for 'I have Blind on me!' :P wouldn't purge conditions have been clever =O

When you're blind, your not attacking, so you might as well use heal sig.

If you have a curses necro sitting on you, mending or not, you shouldn't attack through it, unless its a spike. Again if you're not attacking, you will find Heal Sig better.

Mr_eX

Mr_eX

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Join Date: Dec 2005

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My warrior almost never dies--she certainly dies the least out of all of my characters--and she doesn't use Mending.

Typically, Healing Signet with a decent rank in Tactics is good enough for most situations, but a Warrior's ace for staying alive in the face of incompotence is IWAY. There have been multiple instances where everybody in my party has died, except for me. I simply cast IWAY, use my +83945734% attack speed to charge up Watch Yourself and Defy Pain, and then I saunter out of aggro range while my 70 seconds of +7 health regen keeps me alive as the monsters stop chasing me. I then slowly Rebirth everybody, thus saving the party and eventually completing the mission.

Enchantments on front-line tanks can and will be stripped, but there's nothing that enemy casters can do about skills, shouts, and stances that have an instant casting time cannot be removed by spellcasters.

elektra_lucia

Banned

Join Date: Feb 2006

England

Leteci is [sexy]

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If your team dies first when you're infront of them apparently "tanking", what is the point of "tanking"? You might as well just bring attack and interupt skills...

Mr_eX

Mr_eX

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Join Date: Dec 2005

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Quote:
Originally Posted by elektra_lucia
If your team dies first when you're infront of them apparently "tanking", what is the point of "tanking"? You might as well just bring attack and interupt skills... Clearly, a tank can only really serve its purpose--holding all aggro outside of the casters' aggro radius--when the party is compotent.

jesh

jesh

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Join Date: May 2005

San Diego, CA

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Mo/

Quote:
Originally Posted by jummeth
You just said it there, wouldn't the slot be better filled with purge conditions or remove hex?

Anyway, any competant monk will remove the condition almost as soon as it is put on, double time if you call the blind on yourself.
Tell me what you would replace.


Quote:
Originally Posted by Jetdoc
The main difference there is that both Live Vicariously and Vigorous Spirit require you to attack (or do something) to gain the healing benefit, while Mending does not. As a result, if you're blinded, you continue to get the benefit from the two spells, but if you have a damage-causing hex on you, the health gain from these two enchantments is generally offset by the damage by the hex.

Don't get me wrong - I often run a no-energy build that uses both Mending and Live Vicariously and I love the effects. I think there are some situations, however, where Mending might be preferable to those two enchantments, however. I said that myself, didn't I? ... Yes, yes I did.


Quote:
Also, if there's a lot of blind/reckless haste being thrown around, mending would probably be a more efficient heal in that case.
I think at this point everything that can be said has been said, correct? Mending helps when blind, vigorous/vicarious do not. Mending helps runners. Mending is not as efficient SP wise compared to vigorous/vicarious. I still don't like it, and there are still others who do. Whoopee?

jummeth

Wilds Pathfinder

Join Date: Mar 2006

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Diary of a Madman [SiKK]

What I would replace mending with?

Thats quite easy... for a W/mo - succor / purge / mend ailment are all good.
For W/E - Shock / Bull strike / Disrupt
For W/N - Plague touch / GB


Mending isn't even used in most running either, the most efficient droks run build wouldn't use mending. Still I really only see mending useful on a 55.

Age

Age

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The only time I would use mending if I am useing Vampicric weapon of some kind.I know I can switch but I would prefer it on when useing weapon like that.

elektra_lucia

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Leteci is [sexy]

Mo/

Rofl.

Senator Tom

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Quote:
Originally Posted by jummeth
wouldn't purge conditions have been clever =O

When you're blind, your not attacking, so you might as well use heal sig.

If you have a curses necro sitting on you, mending or not, you shouldn't attack through it, unless its a spike. Again if you're not attacking, you will find Heal Sig better. so when im not attacking i should just use healing sig? no i dont think so, that -40 armor will get me killed.

a curses nec sitting on me...when does that happen besides pvp?

jummeth

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Join Date: Mar 2006

London

Diary of a Madman [SiKK]

First of all, there were aspects of this discussion that was to do with PvP, in GvG/HA/TA you will find that as a warrior, a mes/necro will be on your case the whole time. If your team has inadequate hex removal, you will be pacified for pretty much the duration of the match, heal sig is very effective at countering mass degen since the -40 AL is not directly affecting the degen rate.

In a PvE PUG situation, you would not be the only tank (if you were the monk would have you as a priority heal), which means that you can step back from the front lines and heal with heal sig. If you have watch yourself active, you have a -20 penalty. Sprint active or if you are hexed, your hexed set on, you have +45 -3 and +60 -3 respectively. Switching to a +AL weapon set also helps in this respect.

If you are in a specialised farming setup with you as the ONLY tank, you shouldn't worry about the healing. Your job is to mitigate damage. Monk's heal priority should be 1. you, 2. MM, 3. Damage dealer, etc etc

fiery

fiery

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maryland

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Mending is ick all around, healing breeze okay in PVE.

jesh

jesh

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Quote:
Originally Posted by jummeth
What I would replace mending with?

Thats quite easy... for a W/mo - succor / purge / mend ailment are all good.
For W/E - Shock / Bull strike / Disrupt
For W/N - Plague touch / GB


Mending isn't even used in most running either, the most efficient droks run build wouldn't use mending. Still I really only see mending useful on a 55.
... What I meant was, what skill would you replace on the build I posted, with purge conditions or remove hex?

If you ask me, the build is much more hampered with one of those skills on there, than if you'd simply leave it alone. It's too much of a waste of a skill slot, especially when all it takes is on spot on a monk's bar that should most likely have it anyway.

Putting either one on there would render the build less effective. As for your priority list, that's somewhat laughable for PvE. Warriors are my *last* priority, besides myself. They have the highest natural AL and usually carry self healing spells, unlike most other classes in PuGs. My first priority is usually PBAoE elementalists and the like, then other monks, etc.

Really though, class isn't always the rule you should play by as a monk. A seemingly suicidal elementalist could have stance skills and armor enchants that render him an excellent tank, while the warrior could still have 50al armor and 7 signets of capture, plus mending. You have to pay attention to how skilled your team mates are in a PuG, or you end up wasting your energy where it isn't needed.

jummeth

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Join Date: Mar 2006

London

Diary of a Madman [SiKK]

In the build you posted in page 4? Feels like a farming build to me. I would replace vig spirit with CoP, take deadly reposte instead of LV. if you have conditions and hexes to get rid of, monk throws a couple of enchants and boom gone. Also use a sword, maybe reposte aswell. You still got your B.S. for e-management, but your main task is to tank then, there you have it.


Actually, RE: healing priorities, if you are a warrior, who does next to no damage and generally is a meat shield or even worse, res fodder. I will spend less time healing you. If you are a DPS/spike monster, you can bet your bottom dollar that I will keep you alive, without you, it means I will die sooner or later.

If the PBAoE ele will go in and cause crazy spike damage and then be able to kite/snare the mob onto a heavier char, then yes they are playing their role properly.

Notice the warrior build stubs I posted are all DPS > defence, a dead enemy will not attack you, a warrior can out damage any other profession, why gimp yourself is what I am trying to say.
Heck you can even take some defensive skills like watch yourself.


As for the 50AL warrior, you, as a monk will notice very quickly that the warrior is not doing anything. Thats the bonus of being a monk, you see what the people on your team are casting

Desert Penguin

Academy Page

Join Date: Apr 2006

W/Mo

Vigorous Spirit heals you 17 Health every time you attack. I use this spell for my Wammo, and it heals more than Mending, and thats without the -1 energy regen. I can also keep *other* warriors in my party alive longer with this spell.

Vigorous Spirit just totally owns mending. I can keep myelf and other warriors mildly healthy with this spell.

Riotact

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Elite Renegades

W/Mo

a w/mo that solo farms, droks trolls, elonas minators, griffins etc. mending + live vicariously + vig spirit + healing breeze make it very easy. other then that i cant see a use for mending. i always use vig spirit with cyclone axe and because it lasts 30 seconds its handy for my +45 -2 shield.

elektra_lucia

Banned

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England

Leteci is [sexy]

Mo/

"mending + live vicariously + vig spirit + healing breeze make it very easy. "

That's over kill, you don't need mending. Or heal breeze.

Desert Penguin

Academy Page

Join Date: Apr 2006

W/Mo

Quote:
Originally Posted by Riotact
a w/mo that solo farms, droks trolls, elonas minators, griffins etc. mending + live vicariously + vig spirit + healing breeze make it very easy. other then that i cant see a use for mending. i always use vig spirit with cyclone axe and because it lasts 30 seconds its handy for my +45 -2 shield. Live Vicariously + Mending = requires 2 pips of energy regen. That means you cannot regenerate Energy for Healing Breeze or Vigorous Spirit.

Riotact

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Elite Renegades

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Quote:
Originally Posted by Desert Penguin
Live Vicariously + Mending = requires 2 pips of energy regen. That means you cannot regenerate Energy for Healing Breeze or Vigorous Spirit. Yeah thats when u bust out Bonnettis Defence and it very quickly recharges your energy.

Kariston The Swift

Lion's Arch Merchant

Join Date: Sep 2005

Sand Scorpions[SS]

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zOmg WM runs Mending so it must be leet! Lol.

jesh

jesh

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Quote:
Originally Posted by jummeth
In the build you posted in page 4? Feels like a farming build to me. I would replace vig spirit with CoP, take deadly reposte instead of LV. if you have conditions and hexes to get rid of, monk throws a couple of enchants and boom gone. Also use a sword, maybe reposte aswell. You still got your B.S. for e-management, but your main task is to tank then, there you have it.

CoP? Wouldn't that be depending on a team mate to bring enchants with them? How does depending on another character's build in a random *pick up* group make sense? As for deadly riposte, sure, looks fine on paper, but the recharge is too high and costs energy besides. Oh look, you can use a stance to recharge it. Well you need adrenaline to do that, and where is that coming from? The cyclone axe you don't have?


Quote:
Originally Posted by jummeth
Actually, RE: healing priorities, if you are a warrior, who does next to no damage and generally is a meat shield or even worse, res fodder. I will spend less time healing you. If you are a DPS/spike monster, you can bet your bottom dollar that I will keep you alive, without you, it means I will die sooner or later.

If the PBAoE ele will go in and cause crazy spike damage and then be able to kite/snare the mob onto a heavier char, then yes they are playing their role properly. If you were monking, and I was playing on the w/mo build specified, true, I would not be doing damage. However I also would not need another warrior to take over because I'm inadequate at soaking damage. This leaves 4-6 slots for damage dealers. If the party plays well, and the w/mo has all the aggro, tell me, where is the monk spending energy? Sure, there are times when monsters will stray, and your squishies will get hurt. But I can't figure out how having *another* squishie is better than not? Just doesn't seem too efficient to me.


Quote:
Originally Posted by jummeth
Notice the warrior build stubs I posted are all DPS > defence, a dead enemy will not attack you, a warrior can out damage any other profession, why gimp yourself is what I am trying to say.
Heck you can even take some defensive skills like watch yourself.


As for the 50AL warrior, you, as a monk will notice very quickly that the warrior is not doing anything. Thats the bonus of being a monk, you see what the people on your team are casting
That's assuming a clean bar. Warriors are the most easily hated of all classes, even in PvE. Counting on another character to remove hexes, conditions, and heal you on top, is just rediculous. At least heal yourself. There's a reason that a warrior's role in PvE is a tank, and it's reversed in PvP. It just makes sense. Aggro is something non existant in PvP.

As for, "a dead enemy will not attack you", that may very well be true. Now when was the last time you saw a PuG running Ranger or Necro spike? Yeah, that's right. Never. The principle is valid, but combining the expecation of skill in PvE is only a recipe for disaster.

jummeth

Wilds Pathfinder

Join Date: Mar 2006

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Diary of a Madman [SiKK]

R-Spikes and Necro Spikes' DPS is actually very low. In PvE you need high DPS. Thats why SS and High DPS warriors own.

In PvP, you have an intellegent monk that will be healing. R-spke is to make a target un-healable. Spikes, by their nature means you sacrifice DPS for an overwhelming attack.

RE: CoP, its merely trying to use an effective way of removing debilitating hexes and conditions. As you say, warriors are hated, therefore people bring warrior hate in terms of hexes and conditions.

Conditions are relatively easy to remove, but hexes are the annoying ones. CoP is an answer. Silly little self heals such as LV/mending is doing nothing against pressure that you care about OR spikes.

If the DPS/pressure is something LV/mending can solve, then a monk with OoH can do that much more cleaply. Orison can even keep a person alive with 10 degen. Indefinately.


Like I say, if I was monking, and you were there not doing damage, I'd say you were wasted space. This is PvE, not some specially kegger bug exploit farming run. I want to finish the mission with some reasonable speed. I think with 2 monks and 6 warriors (read: not tanks) you can probably clear most places faster than any other kind of team save B/P teams, but even then, you might notice that they are damage oriented.

Warriors are durable, and hard hitting. They are just weak to conditions and hexes, which with new elites like Expel Hexes etc you can keep them relatively clean.

jesh

jesh

Forge Runner

Join Date: May 2005

San Diego, CA

Penguin Village

Mo/

It just seems wrong to me to assume *any* intelligent player in a PvE group. I think it's being generous if you credit the average PvE monk with the smarts to bring enchants for their CoP warrior.

Anyway, what's "B/P" mean?

jummeth

Wilds Pathfinder

Join Date: Mar 2006

London

Diary of a Madman [SiKK]

Barrage Pet Groups.

Well, RE: enchants, maybe tell the prot/boon prot that you have CoP on your bar for hexes and whatnot.

ubermancer

ubermancer

Jungle Guide

Join Date: Jul 2005

******************* Refuge From Exile [RFE]

Quote:
Originally Posted by Don Zardeone
I don't agree with the counter to degen.

If you get degen stacked on you then mending will still be useless.

I'm too tired to think now but if you get several degens, poison, disease, bleed, hexes etc, then mending or heal breeze will help absolutely nothing.

Example:
1. fight a degen-oriented team in PvP
2. fight an eltie mission with -15 degen



Also, if something can hex you, it probably can shatter you too so vs mesmer mobs/bosses and necros and other crap, you're still nothing with your mending.

Fighting melee monsters... now that's a different story but hey wait... raised armour is better than mending vs melee...

Mending needs a boost imo, like +10 armour for it to be any good.

I agree with the other guy. It's good for running because if you're getting hit, the natural regen can't heal you so a constant regen is useful.

And for farming where you have the same problem... you have noone there to heal you and you can't just stop to use a heal sig or whatever so the mending is a blessing.

and the 55 purposes !.!


When I play my monk and I see a W/Mo in the team then I already get nervous and irritated.

When that W/Mo uses mending and healing breeze, I just refuse to heal the guy.
Believe it or not but yesterday this guy had:
- mending
- heal breeze
- orison of healing
- heal area

Not only was he unable to ANY damage, he took masses of damage himself. What's worse is that he actually healed the enemy with his heal area X.x

A few days ago, that shing shang mission.
Mending, heal breeze, healing hands. The guy took unbelievable amounts of damage.
I am normally able to keep spamming heals for a while but this guy needed 100% of my energy.
I was at half energy when my recycling prevented me from healing him further. All mys kills were recharging and they guy dropped dead.
"MONK HEAL OMFG" was the answer...

SO for the rest of the mission, I called every single freaking healing spell Iused on that one single guy. People got pissed at me for spamming but I loved the revenge.

Now he could see that I was constantly having to heal him and that shut him up big time.

What's the problem?

If the noob brings 3 different freaking healing spells then he usually has ZERO defense.
ZERO defense = HUGE amounts of damage = HUGE amounts of healing needed from the monk = HUGE amounts of energy consuming = EVERYBODY DEAD

That's why I don't heal mendingnoobs anymore =D



this could probably be prevented with bonding and such but whatever~



EDIT: how to get rid of degen:
1. Bring a monk
2. Be a W/Mo and bring smite hex and purge conditions
3. Bring a monk
4. Bring some kind of monk
5. work with your team

EDIT2: ok now my blood pressure is rising again, if I have a heartattack, I'll come haunt you when I'm dead Quoted. For. Truth.