Mending - Why the hate?

Aisius

Aisius

Lion's Arch Merchant

Join Date: Jun 2006

Melbourne , Australia

Crazy Clan[CRAZ]

W/

Quote:
Originally Posted by Cymboric Treewalker
If I were a warrior I would take R as my secondary then... apply poison, troll ungent and Melandru's Resistance... the latter two are fantastic degen counters with Melandru's growing with each condition or hex. The other bonus to ranger healing is that it can not be gotten rid of with disenchants. I like the ranger non stripping feature of their heals but with heal sig and Heal breaze i can slow degen and heal sig over it or use heal breeze after i get spell interupt on my heal sig. Plus the Healing burst(elite) with 8 in heals will heal me for 5 nrg cost and 94 hp, mmm cheesy=P

Each has their uses I guess.

bluechocobo

bluechocobo

Ascalonian Squire

Join Date: Feb 2006

Gods of the Divine Saga

W/

K, I tried to read it all, but something might have sliped, so if i miss something or restate something, sorry. Ok, now on to why mending is generaly a bad skill.

First, the whole enchant thing. As stated, it is easily stripped, shattered, rended, defiled, ect. and helps the enemy while harming you. Also, the 2 second cast time means you cant recast in battle easily, not at all if there are enemies with interupts. Some might argue "Not everything rends enchants though." While this is true, it is also true that it is becoming more popular with the enemies. Heck, even a melee class(assassin) has started getting in on the enchantment removal buisness. Enchantments everywhere are risky, but some are worth it.

Next, energy to health ratio. Now I may not be this smart GW professor who can name all the elite skills in alphabetical order, BUT i realize that 1 pip of energy regen SUCKS. And to only get back 6 health per second with this, just doesnt seem like a lot to me. And for "countering degen", normal heals are much better. Use healing sig. 100 health for 8 tactics, and you can use your helm and runes to get to it. I saw an arguement saying that using healing sig w/o a stance will get you killed. No, it wont. Taking off your armor and dancing will get you killed. Unless youre standing in a fire storm/meteor shower combo while being attacked by 15 different enemies, that -40 armor probably wont get you killed. Trust me, I know, I do it often. If you STILL dont want to use healing sig, then use I Will Survive. Strength skill, so you can use runes and a helm to get a higher attribute. Now THIS is a degen counter. It will give you regen for each condition you are suffering. But what if its hexes? Trust or ask your monk to bring hex removal, bring it yourself, or wait it out. Or, as above, heal.

Finally, damage reduction and prevention. Lets say you got 50 assassins are attacking you, but for some odd reason, arent using their skills. So every assassin is probably hitting you for about 1-3 damage, and pretty fast too. Mending cant cure all that. Watch yourself, an adrenal shout, can probably reduce that to 0, but lets say you dont have adrenaline and youre blind or somethin like that. Dolyak sig. Yes, you move 75% slower, but you dont take damage. If that doesnt please you, then armor of earth. That too is an enchantment, but at 10 earth magic, it gives you +48 armor or something like that. But it is an enchant and can be shattered. Well how bout some wards? Ward against harm gives armor to all allies in the area. But its an elite. So use ward against elements for armor vs elemental attacks or ward against harm to evade 50% of attacks, and both have an area of effect. If using elly skills aint yo style, then try the Shields Up shout. 50% chance to block and +50 armor vs piercing attacks. Pretty nice imo. And stances, oh boy stances. Most stances give you 75% chance to block, which is alot. For + armor, 2 war stances come to mind: defensive and disiplined stance, both giving +24 armor. Shield Stance is one of the better stances, lasting longer than most stances but unable to be removed by use of certian skills. If the long recharge is boggin you down, then bring Glads defense. It may not last the longest, but it has the shortest recharge at 30 seconds. However, it is an elite.

There. I think that proves that mending is a mediocre skill. I understand the uses of it for running, but if youre not running, i strongly recomend bringing something other than mending. Feel free to tear the post apart.

Harold

Ascalonian Squire

Join Date: Nov 2005

It amuses me to think that when a warrior gets bleeding on them, the mending can cover the degen...so when you think about it, in that case mending is a magic spell that generates a ton of blood for the warrior, which immediately falls out of him.

EDIT whoops, sorry to bump an ancient thread...I didnt realize how old it was :S

Senator Tom

Senator Tom

Banned

Join Date: Aug 2005

California

[Dark]

W/

Harold, no clue what you're saying, but thank you for rezzing my thread.

Pick Me

Forge Runner

Join Date: Feb 2006

Thornill, ON, Canada

THE CANUCK MONKS (TCM)

W/R

Quote:
Originally Posted by Senator Tom
Harold, no clue what you're saying, but thank you for rezzing my thread. All he was saying was Mending = 3 pips, Bleeding = 3 pips.

Jetdoc

Jetdoc

Hell's Protector

Join Date: Jul 2005

The Eyes of Texas [BEVO]

D/A

Quote:
Originally Posted by Harold
It amuses me to think that when a warrior gets bleeding on them, the mending can cover the degen...so when you think about it, in that case mending is a magic spell that generates a ton of blood for the warrior, which immediately falls out of him. He's just doing a visual of it...you're still bleeding, but not losing any life, which means that Mending is basically like having an IV attached to your arm replacing the blood that just went out of your body.

Arkantos

Arkantos

The Greatest

Join Date: Feb 2006

W/

Mending @ 8HP = 6HPS
Healing Signet @ 8T = 100 Health

16.6 seconds for mending to heal 100 health. 2 seconds for healing signet to heal 100 health. geegee mending?

Jetdoc

Jetdoc

Hell's Protector

Join Date: Jul 2005

The Eyes of Texas [BEVO]

D/A

Quote:
Originally Posted by Arkantos
2 seconds for healing signet to heal 100 health. geegee mending? You have to factor in:

2 seconds to take double damage if you're under attack, which could exceed 100 health.

2 seconds to get interrupted.

2 seconds to pause your current actions, so you have to factor in the less damage you do.

Arkantos

Arkantos

The Greatest

Join Date: Feb 2006

W/

Quote:
Originally Posted by Jetdoc
You have to factor in:

2 seconds to take double damage if you're under attack, which could exceed 100 health.

2 seconds to get interrupted.

2 seconds to pause your current actions, so you have to factor in the less damage you do. Don't use it while under attack

I'd rather get interupted during HS then shattered with mending on

If you have monks this shouldnt happen.

Gigashadow

Gigashadow

Jungle Guide

Join Date: Aug 2005

Bellevue, WA

W/

Quote:
Originally Posted by Jetdoc
You have to factor in:

2 seconds to take double damage if you're under attack, which could exceed 100 health.

2 seconds to get interrupted.

2 seconds to pause your current actions, so you have to factor in the less damage you do. Healing signet doesn't strictly make you take "double damage", you're thinking of Frenzy. Healing Signet is -40ar, which is somewhat different. You'll take double damage from most elemental spells, but not mesmer or most necro spells, or warrior or ranger attack skills (only the base weapon damage is doubled by the -40ar, not the skill bonus damage).

masteroflife

masteroflife

Krytan Explorer

Join Date: May 2006

If you are arguing that mending allows u to do more damage because u don't have to pause to heal as much, then you should remember that u took points out of weapon attributes to put into healing attributes. That alone will significantly decrease your DPS.

If you are arguing that it cancels out degen, that is true but is it worth it to lose 1 pip of energy regen and waste 10 energy to cast it?
The energy lost to mending makes orsen of healing a better skill for a warrior.
Oh wait, mending is a enchantment. Shatter enchant will own you.
All and all, mending is a skill that looks good, but in reality it's really really really really really really bad.
If you are desperate and have to use a regen enchantment. Think about watchful spirit, it allows for 2 pips of regen without any attribute point investment. Also when it gets stripped, you get some health back.

gg

Arkantos

Arkantos

The Greatest

Join Date: Feb 2006

W/

Quote:
Originally Posted by masteroflife
If you are arguing that mending allows u to do more damage because u don't have to pause to heal as much, then you should remember that u took points out of weapon attributes to put into healing attributes. That alone will significantly decrease your DPS. And what if they took it out of tac/str?

Rera

Rera

Wilds Pathfinder

Join Date: Jul 2006

The argument against mending is monks. The argument against healing breeze warriors is monks. The argument against all of your ridiculous and pathetic self-heals is monks. Get the picture? Bring a monk.

I LOL whenever I see someone mention Melandru's Resiliance. Mending at least isn't elite.

ak347

Frost Gate Guardian

Join Date: Aug 2005

Melandrus is useful in its own way for certain farming builds where you're sure you'll be the centre of mass curses + conditions. Other than that? Maybe just for some running builds in dangerous enemy territory.

Sertu

Academy Page

Join Date: May 2006

Face it W/Mo are utterly useless in pvp. Only W/E and W/R see any use these days.

masteroflife

masteroflife

Krytan Explorer

Join Date: May 2006

Quote:
Originally Posted by Arkantos
And what if they took it out of tac/str? Str allows u to do more damage.

Tactics???? Y would u ever do that? in pvp, u'll probably need To the Limit
in pve u'll probably need some kind of stance and/or healing sig.


on another note.
the only W/R in pvp is Iway.
Everytime i see it i want to snap their neck because of the stupidness of the build.

Good pvp warriors:
W/E
W/A
maybe some others but these are the most effective ones.

DL Lorre

DL Lorre

Academy Page

Join Date: Oct 2006

RIGHT BEHIND YOU.....WITH DUCT TAPE

Children Of The Abysse

E/

I love how all of you yell at the warrior for using mending against shatter, yet seem to encourahge vigorous/vicarious

Senator Tom

Senator Tom

Banned

Join Date: Aug 2005

California

[Dark]

W/

Quote:
Originally Posted by masteroflife
Str allows u to do more damage.

Tactics???? Y would u ever do that? in pvp, u'll probably need To the Limit
in pve u'll probably need some kind of stance and/or healing sig.


on another note.
the only W/R in pvp is Iway.
Everytime i see it i want to snap their neck because of the stupidness of the build.

Good pvp warriors:
W/E
W/A
maybe some others but these are the most effective ones. Maybe its just me, but you seem a little bit retarded. Many good pvp warriors run 2 or 3 in strength because the added damage from it is so miniscule it doesn't make much of a difference. Also, you seem to think that all W/R in pvp are iway...first of all iway is pretty much dead, and secondly have you ever heard of a Tigers Fury warrior? Sure they're not as popular as they used to be, but you see them just about as many times as you'll see an iway group these days. And W/E and W/A are the only good pvp warriors? Ever notice any W/N using Plague touch maybe? Just hop on observer and many top guilds run W/P,/D,/Rt, etc.

Now that, sir, is gg.

jesh

jesh

Forge Runner

Join Date: May 2005

San Diego, CA

Penguin Village

Mo/

Quote:
Originally Posted by DL Lorre
I love how all of you yell at the warrior for using mending against shatter, yet seem to encourahge vigorous/vicarious Obviously the skills are all enchants, but the arguement is general is that at least those last two enchants are WORTH it. Mending is garbage except for running. Try reading the thread you post in first, next time.

Vahn Roi

Vahn Roi

Forge Runner

Join Date: Apr 2006

[HiDE]

New players (as well as dumb people) think throwing up mending makes them invincible. Which leads to them doing stupidly rash things. That's why I don't like seeing warriors and melee players casting mending at the start of a mission.

If I see a monk use it...I just think of what a waste of a skill slot it is.

In 15 months of playing I have never once seen mending save anyone's life.

Arathas the great

Arathas the great

Academy Page

Join Date: Jul 2006

W/Mo

theres only one char i have mending on and that is my 55 , other than that, i would say there is many better skills than it

cooljelly

cooljelly

Ascalonian Squire

Join Date: Aug 2005

Me/

I used to hate mending in any situations except farming. I don't anymore, after I gained a few gladiator's points with many random mending warriors and mending rangers. The skill is not really bad in all forms of PvP.

Sometimes the mending people will also bring gift of health for some emergency, so the points in healing prayer will have some other use. Playing defensively is very important in RA.

Dahl

Dahl

Wilds Pathfinder

Join Date: May 2005

Ontario, Canada

Exalted Legionnaires [ExL]

Mending is godly in the right situation. People only hate it because hating mending is the hype. The same with IWAY in HA. Because everyone hates iway in ha, no one uses the skill I will Avenge You anywhere in the game anymore, the truth is, it's an amazing skill and has saved my team many many times.

I remember back when the game first came out and I was going through Tyria for the first time, my team got slaughtered by undead, except me and I was at half health, I threw on IWAY and I tore through 12 undead by myself and ressed my party.

Seriously, unless you know the mission like the back of your hand, bring iway! It's an amazing safety net.

moko

moko

??uo??o??

Join Date: May 2006

cooljelly: yes it is. it wasnt Mending that got you the Glad points really. more likely you and the other 2 (or 1 or whatever) people on that team, or maybe the mending wammos and rangers even dealt some damage (which is are) but honestly, Mending didnt help you much there.

Dahl: im waiting for your explanation where Mending is godly, besides 55 farming maybe.

also you totally got offtopic, but anyways;

IWAY sucks for pve. why? your team needs to be dead in order for it to work, and if thats the case, your team sucks (DUH!), meaning you wont get far anyways

Jetdoc

Jetdoc

Hell's Protector

Join Date: Jul 2005

The Eyes of Texas [BEVO]

D/A

Quote:
Originally Posted by Mokone
Dahl: im waiting for your explanation where Mending is godly, besides 55 farming maybe. I use Mending quite often on my W/Mo, and do quite well with it (especially when I am soloing without henchmen).

Here are what I see the pros and cons of Mending:

CONS:

1. Monk healing is a much better use of energy than is Mending. No doubts about that.

2. Mending can be shattered/removed.

3. Mending causes warriors to take attribute points out of either their weapon, tactics or strength attributes.

4. Healing Signet is a much quicker and efficient way to self-heal, especially when not being targeted.

PROS:

1. Mending is a passive heal. That is, you gain the benefit from it without having to pause your current action.

2. Because Mending is a passive heal, it cannot be interrupted, unlike Healing Signet.

3. Mending also works while you're being targeted, unlike Healing Signet, whose -40 armor penalty may largely offset the healing benefit.

4. If you are running an adrenaline warrior build and rely very little on energy, the energy loss from Mending has very little impact to a warrior.

So, in short, Mending isn't "godly" by any stretch of the imagination. But, as I've said many times, it definitely has a use in PvE (other than running). To summarily dismiss its use as being "garbage" is a bit naive, IMO.

cooljelly

cooljelly

Ascalonian Squire

Join Date: Aug 2005

Me/

Quote:
Originally Posted by Mokone
cooljelly: yes it is. it wasnt Mending that got you the Glad points really. more likely you and the other 2 (or 1 or whatever) people on that team, or maybe the mending wammos and rangers even dealt some damage (which is are) but honestly, Mending didnt help you much there. I do not really see how you could be so sure. Dealing damage is not the only measurement of how efficient a build is in RA. It is all about how you could survive and at the same time defeat the opposing team with "random" classes and builds in your team.

At some situation, for example, the team you are fighting has a ranger spams poison, mending is going to save the monk a massive amount of energy. Other heals, such as healing signet is not really as efficient for different reasons mentioned previously in some posts.

Mending has its downside, and the debate can go on and on. But what I am trying say is very simple, "mending is an acceptable skill in a RA build".

dgb

Jungle Guide

Join Date: Sep 2005

Mo/Me

Quote:
Originally Posted by cooljelly
But what I am trying say is very simple, "mending is an acceptable skill in a RA build". And what we're saying (and have been for the whole thread) is that you're wrong.

Spike

Jungle Guide

Join Date: May 2005

In front of my PC

Kai

E/Mo

jet doc Here are a couple more pros for mending.

1) It counters degen nicely. If you have mending so it provides +3 regen It stops bleeding, poison and disease only do 1 pip of degen not 4 and burning is reduced to -4 degen from -7. All with out the monk or monks haveing to do a thing.

2) Its usefull for useing with while a enchatned weapon.

I think the reason a lot of people hate this is the same reason a lot of people hate sins. People inability to use it propley. Mending IS a handy skill if used CORRECTLY. Its not going to save you if you charge solo into a horde of high lvl mobs. Which some people seem to think it will. But it IS usefull for reasons stated above and in jet docs post.

Dravyn

Academy Page

Join Date: May 2006

I run warriors that are almost pure adrenaline builds, as should most warriors, so I don't see the point behind bitching about mending w/mo's. I also use Wing's Axe on my warrior, so there's a constant supply of energy. However, my warrior is a W/N, so no mending, but I fail to see, as the post is titled, the cause for all the 'hate'. I also despise Heal Signet..its slow, its clunky, and the damage taken during casting actually lowers the end benefit of the signet itself, so I never use it.

I don't interrupt warriors that are using it either...when they start casting heal sig its a good time to frenzy and unleash a flood of adrenal skills, because that -40AL makes the big numbers fly

YunSooJin

YunSooJin

Pyromaniac

Join Date: Aug 2005

Mo/W

Quote:
Originally Posted by Senator Tom
Maybe its just me, but you seem a little bit retarded. Many good pvp warriors run 2 or 3 in strength because the added damage from it is so miniscule it doesn't make much of a difference. Also, you seem to think that all W/R in pvp are iway...first of all iway is pretty much dead, and secondly have you ever heard of a Tigers Fury warrior? Sure they're not as popular as they used to be, but you see them just about as many times as you'll see an iway group these days. And W/E and W/A are the only good pvp warriors? Ever notice any W/N using Plague touch maybe? Just hop on observer and many top guilds run W/P,/D,/Rt, etc.

Now that, sir, is gg. 2-3 in strength? It seems you, good sir, are the retard.

Effigy

Effigy

Jungle Guide

Join Date: Aug 2005

Illinois, US

Heroes of Talia [HoT]

Mo/

Strength is used for more than just the AP bonus on attack skills. It also affects your running skills and possibly attack skills, depending on your build.
[skill=big]Sprint[/skill]
[skill=big]Rush[/skill]
With 2-3 Strength, you would have Sprint available less than half the time. Rush is a little more feasible, but still suffers from a short duration.

I'm not going to go into the whole Mending debate, as the major points have already been made. However, I will offer that I don't use it and I do fine without. It's hard enough fitting everything your want in a build with only 8 skill slots and 200 attribute points, let alone sticking Mending and Healing Prayers in there, which also limits you from other secondary professions that would probably be more useful.

TheGrimReaper

Academy Page

Join Date: Apr 2006

Mo/

Oki i didnt read the whole tread through so it is possible that people alrdy said wot im about to say.

First of all I'm 95% monk Pve PvP/I always get good comments on my monking and i do play a lot. (read:addicted)

On topic: mending and healing breeze are skills that require a lot of energy for not much healing + they take up 2 skills in your bar + u do know u have a limited amount of attribute points??. I never NEVER use them, even as a monk! The only possible good thing that i can think about is sum-energy-eating form against degen. But common have a little faith in your monks....

Pve sided HB can be decent if u want to tank, still in my eyes their are way beter tanking skills...

PvP sided it just sucks too hard, if u play a warrior in pvp then dont be a freaking pussy and be a warrior! Deal dmg - conditions - and outlast every1! If get ganked for being spiked while your using frenzy so wot? You at least did sum dmg while the wammo would do no dmg and still get ganked after 10sec. (all this becoz u have no monk ofc - RA)


Summery: no decent pvp player would ever think about playing a mending-hb-wammo in pvp!

moko

moko

??uo??o??

Join Date: May 2006

run a full adrenaline build and dont care about energy? use Succor on your casters, they'll be really thankful.

Mending on an axe war? yeah, give up that Shock, let Monks laugh at you for not having any KD so they can happily spam Guardian and watch you fail.

omigosh, you got Bleeding, Poison, Desease on you? but Mending nullyfies one of them? Plague Touch would remove all, and transfer them to your enemy.

"I'm using Mending!"
'"I'm using Shatter Enchant!"
"OH NOEZ I JUST LSOT 120 HEALTH!!! *recasts Mending*"
"I'm using Power Drain!"
"FOOK /ragequit"

from my personal experience, people (its usually just wammos) using Mending in PVP -

think they are "tanks" and don't deal any damage. no, a useless party member taking 5 seconds less to die is definately a lot worse than a Warrior that might deal damage but die a bit quicker.

Quote:
2-3 in strength? It seems you, good sir, are the retard.
yeah, call someone with R12 retard. gg

lets see what else..

Quote:
Mending is a passive heal. That is, you gain the benefit from it without having to pause your current action.
the heal sucks though.

Quote: Because Mending is a passive heal, it cannot be interrupted, unlike Healing Signet. but it can be removed, HealSig gives a lot more Health than Mending would in a long time. also, you gain LARGE amount of health with HealSig, Mending however, is a bit every time; by the time (lets say your a War), your health will be very low (most likely resulting in your team being dead), Mending CANNOT withstand heavy pressure AT ALL. it heals always, yeah, but mostly when you dont need it. Healsig can be timed and saves your butt alot more.

Quote: Mending also works while you're being targeted, unlike Healing Signet, whose -40 armor penalty may largely offset the healing benefit. Warriors usually aint the primary targets, they wont mind the AL loss that much; and if they are being targetted, your team is most likely dead already.

Quote:
I also despise Heal Signet..its slow, its clunky, and the damage taken during casting actually lowers the end benefit of the signet itself, so I never use it. you dont have a clue how to use it, do you? also, what self heal do you use? Heal Area? NECROMANCER BLOOD SACCING THAT GIVES YOU HEALTH REGEN?? no really now..

Quote:
Its usefull for useing with while a enchatned weapon. name me the reason why you should use +dmg enchanted weapons? why not Stance, or just the good old 15^50?

this is basically all about Warriors using Mending btw; i dont even mention casters, nobody is that dumb, at least i havnt seen anyone, Assasins dont do it either, they stick to their vig spirit/life vic crap (still tons better than Mending and its the same energy loss), and Rangers..suppose they can deal with it, Expertise is overpowered enough to keep them fine even with energy loss.

Quote:
Summery: no decent pvp player would ever think about playing a mending-hb-wammo in pvp! ^read, understand, agree & be quiet

Jetdoc

Jetdoc

Hell's Protector

Join Date: Jul 2005

The Eyes of Texas [BEVO]

D/A

Quote:
Originally Posted by Mokone
the heal sucks though.

but it can be removed, HealSig gives a lot more Health than Mending would in a long time. also, you gain LARGE amount of health with HealSig, Mending however, is a bit every time; by the time (lets say your a War), your health will be very low (most likely resulting in your team being dead), Mending CANNOT withstand heavy pressure AT ALL. it heals always, yeah, but mostly when you dont need it. Healsig can be timed and saves your butt alot more.

Warriors usually aint the primary targets, they wont mind the AL loss that much; and if they are being targetted, your team is most likely dead already.

^read, understand, agree & be quiet You are definitely speaking from a PvP standpoint.

From a PvE standpoint (especially from a soloer's standpoint, not just a runner's)...

1. Passive heals, in many instances, are preferable to active heals because of the need to pause your current action and the plethora of interrupts that are prevalent in PvE.

2. In PvE (despite the new AI change), warriors still are targeted very often, as they are the first one plowing into the enemy lines. If you have a ton of damage to heal and aren't being targeted...the question is "How did I get damaged?" Most of times when you need that healing you ARE being targeted, and it's not because all of your casters are dead.

Gigashadow

Gigashadow

Jungle Guide

Join Date: Aug 2005

Bellevue, WA

W/

Quote:
Originally Posted by YunSooJin
2-3 in strength? It seems you, good sir, are the retard. No, the only retard here is you. You clearly don't understand how little damage Strength actually adds to your overall damage output. It is the worst primary attribute in terms of its passive ability.

Age

Age

Hall Hero

Join Date: Jul 2005

California Canada/BC

STG Administrator

Mo/

I don't think ppl would hate it as much if it were treated like bond/barrier build as well on a Monk primary watchfull spirit.The skill it self is more like an emergancy heal it is there if you need it.I don't use it on my War. all that much except running.I won't use it where there is a lot of enchant removeal.

lacasner

lacasner

Desert Nomad

Join Date: Jun 2006

Who are the people that hate it, its just fanboys on this forum and elitists in the game

Jesse

Jesse

Krytan Explorer

Join Date: Feb 2006

New York

Vanquishing Memories [VM]

Mo/Me

I agree. Mending is only good for say running or simple 5 man Green farm runs and does not belong in PvP because of the many skills that remove and cause high amounts of damage when removed.

XvArchonvX

XvArchonvX

Forge Runner

Join Date: Nov 2005

R/

IAS + Live Vicariously > Mending
but that's just my opinion. Personally, I don't like enchantments, especially in PvE (with dervish being the exception since they benefit from losing enchantments).

LightningHell

LightningHell

(????????????)???

Join Date: Aug 2005

Hong Kong

Guildless

Mo/

Actually without Divine Favor Mending is quite efficient in energy spending. But Mending is so inflexible that using it is usually a liability, if not just for the lack of a skillslot to put an actual healing skill, like Healing Signet for a Warrior, in.