Quote:
Originally Posted by Ensign
I'd rather have my warriors take Tiger's Fury than anything in the monk lines, and have them chop people down with Triple Chop and Cyclone Axe, but that is neither here nor there.
Oh my, TF in pve? That's so useful. I can see cyclone for adrenaline gain, but TF? You yourself said this:
Quote:
Originally Posted by Ensign
Look at it this way. As a warrior in a pug, your #1 job is to keep yourself alive.
Flurry ftw.
Quote:
Originally Posted by Ensign
Well when you have a good monk backline you shouldn't have to worry about something like mending, because the heals are going to be there. If you're pugging though? Who knows. Sometimes you get a monk who knows what's up, sometimes you get a guy who spams Healing Breeze on people at full heath then screams about energy problems.
Look at it this way. As a warrior in a pug, your #1 job is to keep yourself alive. While that's actually everyone's #1 job, it's also what people expect you to do, so there's little reason not to make it your #1 priority. With a solid backline you can rely on your natural durability more and focus on damage ala Tiger's Fury...but if I can't expect my monks to not suck, I'm not willing to trust my own healing to Signet + kiting when there are lots of dudes around. When you look at your healing options after Signet, Mending is the best one available. You do not have a lot of energy, and Mending is the most efficient one you can get in terms of energy invested, and absolutely the best one on time. In the situation you're looking at it's actually the best skill available.
The bad reputation comes from people seeing that success, and translating that into it being good everywhere, when that clearly isn't the case. Is it more efficient than pumping Dolyak Signet? Probably, I mean, 8 points in healing, presumably just for Mending, certainly beats dumping a lot of points into strength just for Dolyak Signet. Maxing your attributes isn't really key for a PvE warrior, you can branch into four lines without problem really.
Peace,
-CxE
*Ahem*
Quote:
Originally Posted by Jetdoc
Just how many attack skills do you need? Do you REALLY need to bring Eviscerate, Executioner's Strike, Penetrating Attack, Power Attack, Wild Blow, AND Disrupting Chop? Isn't leaving some of these skills idle just as bad as taking up a slot for Mending in your mind?
You have plenty of room to use your attack skills efficiently and wisely as well, and carry enough defense and self-healing to provide enough protection for yourself.
I normally find myself carrying 3-4 attack skills and utilizing them to their fullest. This provides an excellent balance between attacking and defense.
What the heck is this? Where did you get that I take PvP warriors to PvE? Look. If I played a w/mo this is what I would run.
15 Strength
14/12 Axe
5+1 Tactics
6/9 Healing
leftover in Smiting for extra adrenaline gain?
Defy Pain {E}
Dolyak Signet
Watch Yourself!
Live Vicariously
Vigorous Spirit
Cyclone Axe
Balthazar's Spirit
Flurry
Sure it has enchants, but there aren't many efficient self heals in the monk line that *aren't*. I'd rather run W/N for sexy condition removal and curses. Take out the enchants and add Healing Signet, Enfeebling Blood, and Shields Up!/Bonetti's Defense/Plague Touch/Shadow of Fear. Reset attribute to:
9 Curses
13 Strength
4 Axe
10 Tactics
Oh and for those of you bad at math, that's 80+20+16+5+20+20+36 armor, and -2-3-1 dmg from equipment, for 197 AL and -6 dmg from all sources. Max HP with adrenal skills on is 847, W/Mo is 684. The W/Mo comes in at 201 AL thanks to superior runes. Where's my Eviscerate, Executioner's Strike, Penetrating Blow, Power Attack, Wild Blow and Disrupting Chop?
*That* is what being a tank is about. Ditch the axe and throw in ripostes if you like.
Quote:
Originally Posted by Avarre
Healing sig is the best selfheal for a PvE war generally.
Mending = +3 at 9 healing, waste of points that could have gone into defensive purposes, rather than shatterfodder.
Quote:
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Originally Posted by Avarre
I'd put them in tactics/str, because as mentioned many times already, stances that block or skills that give + armor are a thousand times more effective than the use of energy and stat points in healing.
Quoted for truth. | |