Here's the deal - Alliance battle is imbalanced so that Kurzicks win. A lot.
This is imbalanced so that Luxons win. A lot.
Why don't we make Alliance Battles more fair instead?
Quit whining, bitching, etc. Nobody is forcing you to play it. If you think about it, if no Kurzicks played the mission, no Luxons could, so nobody would win or lose.
There is no imbalance. Oh, and please do not come back and say "Oh you're a Luxon/You've obviously never played as a Kurzick".
Carrier defense? How much more imbal can it get?!
Yuo Can Do It!
Chris Blackstar
I will give you some in game fact to why I think it is unbalenced.
first off, siege turtles are only supposed to do 80 points of damage with a direct hit, not 300. Also defence skill turtle shell is supposed to reduce damage 1-30 reduction per hit, not teleport you away and give you 100 damage. so look at the skill when you interupt them and read it. Also the turtle siege attack only damages Kurzicks, yet does no calateral damage to Luxions.
Next are numbers, kurzicks are outnumbered 5 to one. When Kurzick NPC die, they stay dead, but Luxion NPC constantly respawn. They are also very hard to kill with melee attacks, only degenerations have effect.
Next, Kurzick defences are not that hard to penitrate, and only three walls really need to be penitrated.
Luxion only stragity is to overrun the kurzick defences, kurzicks must pull ppls to gather amber, fight to control mines, repair gates and defend. Any military stragistis would tell you that, that leaves us thined out. Also we have to open the gates ourself just to get through, and with an enemy at our door step, well I am sure you see that advantage.
So in conlusion, Kurzicks would be better off if they had a teleporter to deliver amber threw the gates, and artillary to hit the units in front of the gates, or atleast let our NPC respawn. Clearly either we should be allowed to pick our team, or reduce the Luxion advantage.
With random players it is hard to have an orginized team, yes it can happen and when it does things can turn out well, but only if the opposing team is bad, if they are orinized then, we will put up a good fight, but in the end will be crushed.
Clearly the Kurzicks have the disadvantage at fort aspenwood, if anyone knows anything about military tactics, they will see that, especally sice both armies are equal in weapon skills
As for alliance battles, well that is completely different, because you get to chose teams, and if one side wins more, then the other get an advantage.
first off, siege turtles are only supposed to do 80 points of damage with a direct hit, not 300. Also defence skill turtle shell is supposed to reduce damage 1-30 reduction per hit, not teleport you away and give you 100 damage. so look at the skill when you interupt them and read it. Also the turtle siege attack only damages Kurzicks, yet does no calateral damage to Luxions.
Next are numbers, kurzicks are outnumbered 5 to one. When Kurzick NPC die, they stay dead, but Luxion NPC constantly respawn. They are also very hard to kill with melee attacks, only degenerations have effect.
Next, Kurzick defences are not that hard to penitrate, and only three walls really need to be penitrated.
Luxion only stragity is to overrun the kurzick defences, kurzicks must pull ppls to gather amber, fight to control mines, repair gates and defend. Any military stragistis would tell you that, that leaves us thined out. Also we have to open the gates ourself just to get through, and with an enemy at our door step, well I am sure you see that advantage.
So in conlusion, Kurzicks would be better off if they had a teleporter to deliver amber threw the gates, and artillary to hit the units in front of the gates, or atleast let our NPC respawn. Clearly either we should be allowed to pick our team, or reduce the Luxion advantage.
With random players it is hard to have an orginized team, yes it can happen and when it does things can turn out well, but only if the opposing team is bad, if they are orinized then, we will put up a good fight, but in the end will be crushed.
Clearly the Kurzicks have the disadvantage at fort aspenwood, if anyone knows anything about military tactics, they will see that, especally sice both armies are equal in weapon skills
As for alliance battles, well that is completely different, because you get to chose teams, and if one side wins more, then the other get an advantage.
chessyang
as for me i run Zurzick
Funny just came out of game w/ a touch ranger, that was dancing at my dead body.
1) i wasn't set up to fight just run (hint wild blow)
2) buys time from him getting past the gates.
oh just love how people dance when you die in front of them and they lose the match -)
ya if you just protect your mines and run an amber or two your set. don't go rambo and start to 1 on 1.
Funny just came out of game w/ a touch ranger, that was dancing at my dead body.
1) i wasn't set up to fight just run (hint wild blow)
2) buys time from him getting past the gates.
oh just love how people dance when you die in front of them and they lose the match -)
ya if you just protect your mines and run an amber or two your set. don't go rambo and start to 1 on 1.