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Originally Posted by Eet GnomeSmasher
That's idiotic. NPCs arent the only factor in the battle. The terrain and objectives and gameplay are all important factors. Simplifying it down to just which NPCs are better is moronic.
If everything was equal (ie each side had a base that the other had to invade and both sides had to get resources to build to 100%) then you'd have a point. But since the objectives and territory is different on each side, your argument is just plain ridiculous.
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I didn't think I needed to mention the objectives and territory since they are clearly in Luxon favor as well.
Luxon forces respawn automatically, Kurziks have to venture into Luxon territory and carry amber back to respawn their forces. This essentially ties up a PC for maybe 30+ seconds of running time, where the player is doing nothing in combat. It is almost a given that Luxons will control the mines, and when they do they actually get to spawn there making it very difficult to take back. If Kurzik somehow manage to kill the very highly defended Luxon commanders or mines, it is a lot easier for luxon to get them back. Advantage here in terms of NPC's, NPC respawn times, and PC respawn points are all in favor of Luxons.
Since Luxon NPCs can overpower kurzik, the luxons can simply ignore one gate and focus on the other. Kurzik always have to divide their forces. Kurziks also have to dedicate manpower and time to gathering amber and taking back mines. All of which take away from base defense. Often times I see the entire luxon team plus a turtle and warriors fighting maybe 4 kurziks at a gate. This is normal, because Kurziks always have to have 1-2 guys at the other gate to fight off the other turtle and npc's, and 1-2 other guys constantly trying to retake a mine and run amber. Kurziks have multiple things they need to do to survive. Gathering amber, taking mines, and killing commanders all take time and manpower away from basic defense. Luxons just have to spawn and attack to be effective.
Kurziks can hide behind their walls and defend with bonders, but Luxon can hide behind their turtles and do the same thing. It's more effective for luxon because turtles are way tougher than anything kurzik have.
Luxon can use MM to tremendous advantage due to the large numbers of dead bodies. Kurzik MMs see their minions get devestated every 10 seconds due to massive long range huge area of effect turtle cannons.
Luxon have terrain advantage in the courtyards. Kurzik have these nice high spots overlooking the courtyards, which convienently don't have range over the far side of the courtyard. Luxon can easily manipulate the enviroment, moving from side to side of the courtyard to avoid threats, or staying behid the turtles. Making the terrain more of a hinderance to kurziks, as we have to spend time traveling back and forth between the inner gate and the ridge to get range. Not to mention going through the ONE-WAY way teleporter, which permanantly positions you outside the fort.All a luxon has to do is move a half inch to the right or left or back and it forces a kurzik to run for 10 seconds just trying to get range. Also, luxon turtles have massive range and can destroy our inner wall before we can even get range to attack them from the ledge.
Please tell me what advantage kurzik have? We have walls we can hide behind, but so what? Luxon can hide behind their turtles. And the turtles can tank far better than the walls can.
Stationary defense? So what we can summon spirits and place traps at the gates? big deal. Spirits die quickly to turtles and traps have very little effect on a turtle/monk team. Actually spirits and traps are far more effective for luxon at the mines and on the teleport pads.
Bottom line is Kurzik have nothing that Luxon don't have at least equal to.
And finally to add insult to injury the Luxons can gain faction faster in the battlegrounds, since a short game gives the Luxons more points, and in order to get the max faction the Kurziks have to play a long game. Hence it doesn't even really matter if you win or lose with kurzik, you just get a set number of points/minute played, where-as the luxons can get a lot more points if it ends early.