Originally Posted by Ira Blinks
feel free to teach me.
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As for telling people how to play... Protect amber mines! If you do, there is virtually no way Kurzik can win. |
one problem: there is no preteaming there. |
Savio
Originally Posted by Ira Blinks
feel free to teach me.
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As for telling people how to play... Protect amber mines! If you do, there is virtually no way Kurzik can win. |
one problem: there is no preteaming there. |
generik
Originally Posted by pork soldier
There's nothing wrong with aspenwood - play it for a week before you scream for a nerf. Losing for a few matches (or even a day) doesn't mean that a map is imbalanced, it might mean that your team sucks or that the other team is particularly good.
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LamerFlamer
Mr_T_bot
Originally Posted by Evilsod
During hte FPE i ran upto it and was bounced away 3 times in a row.
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Mandy Memory
Ira Blinks
Originally Posted by Savio
Interrupt the turtle, enchant a Kurzick ele. It's not that hard.
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Luxons can't protect both the mines and their turtles at the same time effectively. |
There's a good chance that people who hit "Enter Mission" at the same time end up on the same team. In addition, after a successful team has come back they all tend to hit "Enter Mission" at the same time too, so you often times end up with most of the same people. |
Jagflame
i fail to see your point. |
All you need is one guy with snares/cripple on each mine and gg. |
Poison Ivy
Fluffyx
Originally Posted by Evilsod
I'm with generik. Carrier Defence is just lame, put 1 monk healing or bonding turtles and you might aswell just leave. Not to mention the fact they can send 2 in at once, almost constantly! Last time i checked that skill didn't even have a cooldown! During hte FPE i ran upto it and was bounced away 3 times in a row.
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Ira Blinks
Originally Posted by Jagflame
Then you're blind.
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He's saying that it is fairly easy to get in a team that way with someone you know so that you can pick part of your team. |
So from what I've gathered from what the Kurzicks are complaining about is that if Luxons have a healer on each turtle and a cripshot on each mine then they win for sure. That's four team positions. The chances that you get two cripshots and two monks in the same team in a randomly selected 8vs8 is beyond unlikely. You are also forgetting that a Kurzick Cripshot is just as capable as a Luxon one. |
Honestly Ira I do not approve of your attitude in this thread. Your posts seem to downplay others, including Savio who is a forum mod. |
zakaria
Originally Posted by Mandy Memory
The juggernaut things are a lot more powerful and can kill a turtle easily.
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anti_z3r0
Jagflame
well he is wrong. It is possible but can not be done on purpose... there is major difference. |
Hunter Sharparrow
Honestly Ira I do not approve of your attitude in this thread. Your posts seem to downplay others, including Savio who is a forum mod. |
Symbol
Kaguya
Originally Posted by zakaria
@savio since it's random selection of team you can't control what you are talking about bonding NPCs gates defenders unless you are encouraging both sides to bring their Monks to bond so they discover they are 5 monks in team and they start rage quit.
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Ira Blinks
Originally Posted by zakaria
Jagged Strike (with lengthen bleeding dagger) > Entangling Asp > Sweeping Wound = -10 pips and he is gone
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Esprit
durand
Originally Posted by generik
Like I said earlier, turtle + monk = almost assured 600 factions
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Symbol
I don't think Aspenwood is unbalanced. It just depends on what side has the better strategy |
Thom
Energizer Deth Buni
Eet GnomeSmasher
Cyan The Archer
Originally Posted by Eet GnomeSmasher
Anyone else want to complain about how it's all unbalanced? Looking through this thread there are more than a few Kurzicks giving great tips on winning and explaining in detail how it's not biased towards Luxons winning. So this isnt entirely a biased view of Luxon players in this thread.
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Originally Posted by Eet GnomeSmasher
Sorry but some of you really need to learn strategy before crying foul. Whenever I see Kurzicks lose it's because I see them leaving their NPCs unguarded and they focus far too much on the opposing team's human players. Or they go all the way to the Luxon base trying to gank the commanders. Bad bad strategy.
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Symbol
Anyone else want to complain about how it's all unbalanced? Looking through this thread there are more than a few Kurzicks giving great tips on winning and explaining in detail how it's not biased towards Luxons winning. So this isnt entirely a biased view of Luxon players in this thread. |
Sorry but some of you really need to learn strategy before crying foul. Whenever I see Kurzicks lose it's because I see them leaving their NPCs unguarded and they focus far too much on the opposing team's human players. Or they go all the way to the Luxon base trying to gank the commanders. Bad bad strategy. |
Tufty
Ira Blinks
Shikaru
Originally Posted by Ira Blinks
Can't talk about interrupts, but i tried bonding kurzik ele.
@ 12prot prayers: life barrier, life bond, reversal, prot spirit @ 9 healing: healing breeze Luxons still rip thru pretty easy. Anf if they got MM... can barely get a heal on this guy before he dies... |
Eet GnomeSmasher
Originally Posted by Symbol
If you'd bothered to read, you'd understand the problem is not "strategy". Anyone with half a brain can formulate a decent defensive strategy, it's not like there are many options open to you. The problem is that you can't choose your teammates, and thus you can't choose the builds needed.
You need to learn how to read. |
Symbol
I can read just fine, sparky. |
And you're blaming the so called imbalance on the randomness of teammates? It applies to both sides you know. |
It really doesnt take SPECIFIC builds to have a decent strategy, so dont give me that bullcrap about the randomness impeding any strategy. |
And don't say that all that Luxons have to do is charge in and attack. That's like saying PVP is just mashing a bunch of buttons. |
Also, any smart Kurzick will know to bring defensive skills that help out the defense of the fort before going into the battle. If you have idiot Kurzicks on your team, blame them. But dont blame your loss on some imaginary imbalance. |
Eet GnomeSmasher
Originally Posted by Cyan The Archer
So the Luxons can leave their NPC's when we cant?
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anti_z3r0
Theus
Lord Shazneri
Jagflame
Saider maul
Cyan The Archer
Originally Posted by Eet GnomeSmasher
No, I'm saying it's much better strategy for the Kurzicks to protect their NPCs instead of leaving them wide open to go all the freaking way to the Luxon base to kill the commanders. If you want to do that then fine. Give the Luxons a victory.
And to Symbol. Im not going to bother with your post. You're clearly looking for a fight. Look at the hostility. Take a chill pill. |
ChildeOfMalkav
Esprit
Originally Posted by Cyan The Archer
-snip- Kurzicks cant really defend because Amber is needed, and rangers cant just "snipe" the turtles since the turtle is nearly always obstructed when Luxons have breached one of the gates.
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aron searle
Originally Posted by Theus
A)Kurzicks have no NPC Monks,which is weird,considering their job is to DEFEND.
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B)4 Warrior NPC's,a Turtle that does 300+ damage and a slew of Players |
C)Kurzick Juggernaut,positively Redengine useless.since,by the time hes actually fighting you're going to lose. |
D)The only actual two healers of the whole NPC squad is at the back.Both of which, to a incredibly TERRIBLE job of protectin the Master. |
E)The Master is a WARRIOR. |
F)A Monk can simply sit in the middle of the Turtle/Warrior NPC's,without much worry. |
The kurzick NPC's in general need a complete overhaul. |