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| Since when is it harder to invade than to defend? |
Not all the advantages apply here, but many do.
Why do you think it took so many more troops to overtake a castle than to defend it?
| Since when is it harder to invade than to defend? |
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Originally Posted by Ira Blinks
oh yes, bonding/healing dozen of squishies is just as easy as single tank with hunderds AL. For your information they die in two siege hits.
If anything is hypothetical here it is argument for bonding Kurzik npcs. |
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Originally Posted by Argen
Well, in basic military terms; to attack an enemy position takes THREE times the investment of resources than the defender. This does not inherently mean 3 times the manpower in modern terms. It should always be easier to defend than attack. I have found this mission, 4 times through Luxon, 1 time on Kurzick as fairly balanced. Won 2 on the Luxon and won on the Kurzick. My two cents...
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Originally Posted by Ira Blinks
oh yes, bonding/healing dozen of squishies is just as easy as single tank with hunderds AL. For your information they die in two siege hits.
If anything is hypothetical here it is argument for bonding Kurzik npcs. |
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Originally Posted by Wyvern King
As Luxon, I found that my main worry was reaching the base but since nobody on the enemy team had left, we simply didn't have the DPS to kill Gunther because their monks respawned so fast while we had to run from a mine
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Originally Posted by Cyan The Archer
As it is now, a Turtle can solo the other door, when Kurzicks are trying to kill the other turtle.
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Originally Posted by Eet GnomeSmasher
It's not hard for a single monk to bond 3 NPCs is it?
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Originally Posted by Eet GnomeSmasher
Oh yeah? Look at the post by Kaguya. Even this person says it's a very effective strategy...and Kaguya is a Kurzick. No one is saying to bond a dozen squishies. That's just ridiculous thinking on your part. All you need to do is bond the ones guarding the gates. It's not hard for a single monk to bond 3 NPCs is it? And I've seen this being done a few times.
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| those terms imply use of defencive terrain, walls, traps etc. Unfortunately it doesnt quiet work that way in GW. Turtle will hit you even if you standing behind the wall or way on top. Strategical position makes no difference since GW doesnt have z-axis. |
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Originally Posted by Ira Blinks
excuse me if I call all the above lame excuses. It is not that hard to kill lvl20 caster even if he is bonded. It is pretty hard to kill stupid turtle even without bonds. Your whole point spins around false assumption that "they can do the same". No "they" can't. Not even close.
As for telling people how to play... Protect amber mines! If you do, there is virtually no way Kurzik can win. Every time I won Aspenwood as Kurzik was just because Luxon team for the most part ignored amber runners. When they didnt, we lost so hard and fast it is not even funny. |
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Originally Posted by Argen
Well, in basic military terms; to attack an enemy position takes THREE times the investment of resources than the defender. This does not inherently mean 3 times the manpower in modern terms. It should always be easier to defend than attack. I have found this mission, 4 times through Luxon, 1 time on Kurzick as fairly balanced. Won 2 on the Luxon and won on the Kurzick. My two cents...
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Originally Posted by pork soldier
There's nothing wrong with aspenwood - play it for a week before you scream for a nerf. Losing for a few matches (or even a day) doesn't mean that a map is imbalanced, it might mean that your team sucks or that the other team is particularly good.
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Originally Posted by Ira Blinks
one problem: there is no preteaming there. Teams composed randomly, so either side can get good team once or twice, but not all the time.
Wanna tell me I suck at it? Well maybe, but do other seven people on Kurzik side suck to? |