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Originally Posted by Fitz Rinley
You miss the concept of respect for humanity completely.
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You do not know the meaning of humanity.
hu·man·i·ty ( P )
n. pl. hu·man·i·ties
1. Humans considered as a group; the human race.
2. The condition or quality of being human.
3. The quality of being humane; benevolence.
4. A humane characteristic, attribute, or act.
5. humanities
A) The languages and literatures of ancient Greece and Rome; the classics.
B) Those branches of knowledge, such as philosophy, literature, and art, that are concerned with human thought and culture; the liberal arts.
See reference
http://dictionary.reference.com/search?q=humanity
The closest thing you are reaching for is the 3rd and 4th entery which can be elaborated with the following:
hu·mane ( P )
adj.
1. Characterized by kindness, mercy, or compassion: a humane judge.
2. Marked by an emphasis on humanistic values and concerns: a humane education.
See reference
http://dictionary.reference.com/search?q=humane
There was nothing humane about the gladiator arenas....
In reality you are arguing for sportsmanship, which is entirely different. You are arguing here to force other people to act in a sportsmanlike manner, yet you go on later to complain about other people forcing you how to play.
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No it does not. It states that the game developers gave control over my PvE play to the whimsical outcome of professional players, without regard to my life circumstance or whether or not peak hours fit within my life-schedule as a customer. Giving control over other peoples lives to their fellow players is wrong.
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Lets look up another word.
hy·poc·ri·sy ( P )
n. pl. hy·poc·ri·sies
1. The practice of professing beliefs, feelings, or virtues that one does not hold or possess; falseness.
2. An act or instance of such falseness.
See reference
http://dictionary.reference.com/search?r=2&q=hypocrisy
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''[I]There are again two methods of removing the causes of faction: the one, by destroying the liberty which is essential to its existence; the other, by giving to every citizen the same opinions, the same passions, and the same interests.
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Rethink your position and pay attention towards your stance since you are bringing this up. You are following the first element in bold print to achieve your goal, yet fail to realize that the latter bold print does not apply.
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...From this view of the subject it may be concluded that a pure democracy, by which I mean a society consisting of a small number of citizens, who assemble and administer the government in person, can admit of no cure for the mischiefs of faction. A common passion or interest will, in almost every case, be felt by a majority of the whole; a communication and concert result from the form of government itself; and there is nothing to check the inducements to sacrifice the weaker party or an obnoxious individual.
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This does not refute my point, nor are the players the representatives of the "democracy" at work within a online game. A political faction is simulated through those common interests is represented through the alliance system. Ergo, the change from the controlling alliances charging fees into "eliete" content to new alliances ferrying people into them for free.
The fact you were unable to do this solo seems to be your only point of contention, to which anyone would reply simply with, "duh".
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Originally Posted by Fitz Rinley
Yes, when I discussed Alliances for the purposes of allowing increased play options for friends across guild lines, it was to allow small and one man guilds greater opportunities to play with one another. Instead it has been implemented as a means by which a majority or large faction/collective of persons may control the gaming opportunity or real lives of their fellow players. It is anathema to the principles of the Constitution that neither a small faction nor a large faction shall take away the right to property and opportunity of the other.
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You might want to bring up that point with the republican and democratic parties first, since you seem to be rather clueless with the current state of the game in this instance.
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No economic decision can be made without ethical impact. ~ Jesuit saying.
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That has nothing to do with my statement. Aquiring friends and collecting a large and or effective guild is by far more difficult than aquiring virtual wealth within this game.
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Originally Posted by Fitz Rinley
I agree the max enchant mod is hard to comeby, a reason I have a less than perfect sword with a +20% enchant, as I know from experience it will not come off. (The best mod on a weapon is always destroyed if salvaging it is attempted.) Further, I have not seen a collector offering a Max Chaos Axe +15^50, 20/20 Sundering, Health +30.
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First off, as a warrior you do not need a bonus to enchanting or health. +5 defense is better as a whole and a vampiric mod deals more damage over time than the sundering mod. You are also confusing the difference between a "perfect" weapon and mods, in addition to confusing a vanity item with a stock item.
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Originally Posted by Fitz Rinley
If you have noted I have not promoted eliminating sections of play, but in correcting the play sections. The Op's posit is quite understandable given the behavior that is supported thru license. This behavior will drive good people from playing the game and leave it bareft of maturity.
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Welcome to the internet. I realize that sounds extreemly belittling and i am asking alot for you to not be offended at this point, but that is just the simple truth of the matter. The most you can do is ask someone to choose to operate in a more socially acceptable manner, just like in life outside the computer screen.
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Originally Posted by Fitz Rinley
Control of PvE content is derived from Favor which can only be gained by elite players in PvP. That is a fact you refuse to admit.
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I have never dismissed reasoning for allowing alternate acess to the UW and FOW. This is a dead horse argument as far as im concerned. Those players dictacting this situation are not neccacarially "eliete", due to the nature of other the higher tier of pvp which is GvG battles.
You however blame others for your own playtime habits that feel restrictive towards you in roughly less than 2% of the game's total content, for which its sole purpose is the eventual vanity of crafted npc items. There are many other end game pve venues that have no such restriction.
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Originally Posted by Fitz Rinley
In the same manner, control of so-called elite mission access, and access to towns and outposts is done thru Faction to the exclusion of all individualists, small guilds, and small alliances made of real people, with real incomes, who paid real money to play those areas. This also is a fact which you refuse to admit.
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Perhaps you should spend less time complaining and more time in those actual areas where people are ferrying others into those zones for free. You could also read the dev blogs where they are working on methods for alternate acess into those areas. You are grossly misinformed in this instance.
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Originally Posted by Fitz Rinley
Sometimes it has nothing to do with vanity, meaning I wish to feel superior to you by displaying my wealth. I hated mixed armor sets (Stonefist gloves) causing a lack of uniformity in my warriors armor, and the knights armor is useless. For that reason I wanted Obsidian Armor for him. I now have him in Shing Jea. I still find most of the Necromancer armor repulsive. The Obsidian Necromancer armor is the only one I find aestheticly pleasing. I tolerate the new Tyrian Exotic because it is at least uniform with the Blood Stained Boots.
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Fashion translates in to a socially acceptable form of vanity.
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Originally Posted by Fitz Rinley
The two are entirely related because it is the same exact system made worse. Further, the system incites hatred and animosity between players, as witnessed by the OP.
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I suppose there are aliens out there too, just because someone who is paranoid thinks they are out to get them. They have yet to prove much of anything beyond that the dead horse, is in fact, still dead. It is still up to the developers to finish methods of alternate acess and implement them or not.
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Originally Posted by Fitz Rinley
This question makes no sense. It refers to an insufficient amount of data to be answerable.
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Play a greater variety of games and you will come to this conclusion on your own. For a decent reference into a system with relativly good economic controls, i would suggest EVE online.
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Originally Posted by Fitz Rinley
You clearly have not paid attention to what I have stated. Individuality and integrity exists in choices one makes for symbolism/expression and action. It is conceptual and intuitive, not sensory limited. Nor does the communication of it have to be to others, like religion such forms need only communicate to the one who celebrates them. The ANet support of Faction Farmin Alliance Zergs ensures no individual can compete and must either sacrifice the play of content they purchased or submit to control by the mob-state.
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Likewise i could state the same. The difference being related to the quantity of people invovled in the evolution within the living game environment, opposed to the dictatorship you propose. Even so, you still haven't noticed that the alliances are ferrying people into those areas for free.
Philosiphy is up to the individual, but every individual is not forced to use the same philosiphy. I believe tyranny comes into play in the latter aspect of this.
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Originally Posted by Fitz Rinley
The current storage system is so far short of what a player needs (over 200 slots last I calculated it) that it is not even beginning to be funny. This includes allowing for bags, runes, belt pouches, and Xunlai.
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At what point in the game do you need 200 runes, complete weapons, mods, armor sets, 50,000 units of crafting materials/collectors items, or any combination there of? I would really like to know.
I find this comment to be sad and funny at the same time, since the game does have effectivly unlimited resources and there is a finite point for upgrades. Excluding head pieces and the occasional hand piece, there is really 1 and sometimes 2 optimal armor set combinations for each profession. You didnt seem to include each item slot on the character.
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Originally Posted by Fitz Rinley
From where I stand the looks of the game are the high-point of it. No one who is (using Mott's Typology) a feeler or intuitor will find something acceptable that does not fit appearence and/or concept. The hair stylist is not a difficult addition to the game, but was my example of things I consider more at the lower end of priority versus the obliteration of Favor and Faction control of other players real life playing options, which I hold to be at the hgihest priority.
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Stylist requires different mappings and character model options, in addition to programmer time to insert into the game. Hell, they havent even added the option for a profession changer into the pvp only areas of the game, which forces people to use a minimum of 2 map changes (usually 3), or recreating a character from scratch. Yet, they have had the game mechanics for one in place since before the release of factions.
Now i pose another question to you, which takes more time, adding in content that smoothes out gameplay using existing elements already coded into the game, or introducing something entirely foreign into the game that only suits an asthetic nature? Neither have occured yet btw and both have been asked for numerous times.