Quote:
Originally Posted by pegasux
well I ran Gift of Health and wow nice little spike heal for only 7 in health. i like it and it may just stay in my build now.
In my opinion, people are giving up too much for Gift of Health. Reversal of Fortune heals for 71 Health at 13 Protection Prayers, and Gift of Health for 78 Health at 7 Healing Prayers (and it's also a 1/2 second longer casting time, and a 3 second longer skill recharge), and putting 7 in Healing Prayers also recuses your other attributes. In my opinion, this skill isn't really worth it.
Quote:
Originally Posted by SnipiousMax
Why would you want to maintain it? Why do you need another enchantment?
You're not maintaining it. You can use it for casting it on yourself to get 3 hexes removed (Divine Boon, Mantra of Recall, Holy Veil, with possibly a Guardian), which is great when suffering alot of Hexes. Also, you can cast it on yourself when you see someone casting Hex like Diversion on you, to avoid triggering it (even though Inspired Hex isn't even effected by Diversion, which rocks).
Quote:
Originally Posted by SnipiousMax
If you are getting energy drained...then this isn't going to help you much. You cannot survive long, nor can your team on this skill alone. That's why I'd rather have another inspired/reveled hex.
You might be stuck with 0 Energy for a while (or at least below 5 Energy), making it impossible for you to cast untill you get 5 Energy again, or your Mantra of Recall ends.
Quote:
Originally Posted by chemmjr
my bar
Guadrian, RoF, H. Veil, Insp Hex, Dr Ench, Mend Cond, Boon, E Drain
As I'm always the one saying "Energy management is important!", you're overdoing it, 3 skill slots for Energy managment is just too much. This means you have no way to remove Dazed from yourself (as you're missing Contemplation of Purity), and don't have much to counter Energy denial (you don't have Signet of Devotion, and you can't use any of your Energy management skills without having Energy first).
Sorry, but this skill bar doesn't look that effective to me.
Quote:
Originally Posted by chemmjr
I usually precast veil (on myself and the wars) and wait until those really evil hexes are cast
That's a bit too much. Precasting Holy Veil is nice when you respond to large casting time spells (hence you know who it's being cast on), but otherwise, precasting it isn't all that great.
Quote:
Originally Posted by chemmjr
Excellent edenial mesmers will always be a problem
Of course, but excellent players will always be a problem, not just Energy denial Mesmers. Just because they will always be a problem, doesn't mean you shouldn't try to counter them, and at least try to make yourself more defensive against them.
Quote:
Originally Posted by ibex333
Maxiemonster, you did not explain your reasons for weapon sets 1 and 2, and how you use them.
Sorry, I had that in my guide a while back, but I guess I deleted it while editing by accident. I've edited it back in though, so I guess you should understand it now
Quote:
Originally Posted by ibex333
Are there any better alternatives for sets 1 and 2?
This is what seems most effective to me, I always try to advice the best
Quote:
Originally Posted by Tan Blademaster
15 Divine Favor
11 Prot
10 Inspiration
Most people run these attributes, but I really wonder why. Please explain why you wouldn't run the attributes I run, as I've tried to explain why it's better, and I really can't think of any reason why it wouldn't be better.
Even though I think of it now, that if Reversal of Fortune isn't triggered, or Guardian being useless, these stats might be better, but I guess I shouldn't be thinking of that, as I don't remember seeing that happen.
Quote:
Originally Posted by Tan Blademaster
Can be any 2 of these skills. Normally for GvG i run Sig of Devotion + Contemplation. (would usually use Prot Spirit but a rit does that job for me). But im thinking of taking out Contemplation and using Revealed Hex (same as Inspired Hex but factions double).
Switching out Contemplation of Purity means that you'll have to rely on the Hex/condition removal from your teammembers. So, never switch it out when splitting (one Monk on both sides), or when the Hex/condition removal isn't all that great (sine of course, the other Monk might be running a Hex/condition removal build, with Blessed Light for example).
I advice bringing at least one Protective Spirit when GvG'ing (if not two), but if a Ritualist takes over that job, that should be fine.
Quote:
Originally Posted by Dark Helmet
And in a large group, Peace and Harmony can sometimes work to help with regen, instead of MoR
Depends. Peace and Harmony is pretty nice sometimes, as you can have it on 3 players, making that ~3 pips, compared to ~2 pips of Mantra of Recall, though, Contemplation of Purity ends your Energy management for a long time in some cases, you might not have 3 players to cast it on. I'm not a fan of Peace and Harmony though, so I wouldn't advice using it.
Oh, and I'd love some more responces to my attributes (13 Divine Favor, 13 Protection Prayers and 10 Inspiration Magic), as I still think it's great, but I still haven't had any opinions from others about it. Thanks  | | | |