Which Faction is the "Good Guys" Faction?
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Originally Posted by drakken06
Wow...drat that's too convincing...I've gone on appearances...^_^;;; I thought that the Luxons looked like a...I dunno...less organized struggling oppressed peoples, while the Kurzicks look like the evil oppressing rulers... Darn 99.7% opinions of people made on first glance... T_T
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Shiro and the Afflicted are the "Bad Guys" in this story, the Luxons and Kurzicks are simply two twins (neither good nor bad) bickering over who is older by what small amount of time, or two children bickering over who's stronger, faster, smarter etc. etc. It's nothing more than a quarrel between two equally talented brothers.
~Hell
~Hell
A
I honestly can't say. Zorian Direspell did a very good analisys before, which I can't improve upon. I personally prefer the Kurzicks, because the Luxon's whole 'We r stronng, we rspect strong kekekekeke!' attitude reminds me far too much of stupid 1337 players from other computergames (cough)Counterstrike(cough) and as someone who's been jaded by having to deal with people like that online for nearly ten years, that attitude irritates me.
...that being said, it also reminds me a bit of norse warrior culter, and I like that.
...that being said, it also reminds me a bit of norse warrior culter, and I like that.
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Originally Posted by Hell Raiser
Shiro and the Afflicted are the "Bad Guys" in this story, the Luxons and Kurzicks are simply two twins (neither good nor bad) bickering over who is older by what small amount of time, or two children bickering over who's stronger, faster, smarter etc. etc. It's nothing more than a quarrel between two equally talented brothers.
~Hell |
Neither Luxon nor Kurzick are killing the Emperor or planning to invade all Cantha & beyond.
Kurzicks & Luxons just have deep hatred towards each other, like my neighbours have on me. eep.
Kurz seems to me to have a superiority complex calling the Luxons "savages" on the other hand the Luxon's are very violant (they hold a yearly arena battle to determine who gets to kill the Krakan)
Kurz is full of pompous windbags, Luxon is full of people with anger management problems. I'd say it's pretty even.
Kurz is full of pompous windbags, Luxon is full of people with anger management problems. I'd say it's pretty even.
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Originally Posted by Lurid
Btw, goth and mainstream Emo bullshit are not the same thing.
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Anyone who has done Gyala Hatchery knows why Kurzick are evil... Poor baby turtles...
But seriously, Kurzick attack Luxon too, it's not merely Luxon doing the attacking.
And I'd like to point out that demonic drawings and satanic incantations can be considered art and music... I really don't know how else a society that chooses to live in a stone forest devoid of color can possibly be interested in any form of art. Maybe the reason Luxons don't draw art is because the entire landscape that they live in is basically a giant piece of artwork.
But seriously, Kurzick attack Luxon too, it's not merely Luxon doing the attacking.
And I'd like to point out that demonic drawings and satanic incantations can be considered art and music... I really don't know how else a society that chooses to live in a stone forest devoid of color can possibly be interested in any form of art. Maybe the reason Luxons don't draw art is because the entire landscape that they live in is basically a giant piece of artwork.
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Originally Posted by Zorian Direspell
Both technically have their virtues and their vices ... I would say that objective morality favors the Kurzicks as the actual good guys however.
Luxons respect strength because it was difficult to survive as a society that relied upon the bounty of the seas when that bounty was taken from them. It was only through sheer force of will ('Strength of Character' as Elder Rhea would have it) that the Luxons survived. There is something admirable in their never say die attitude. However, the result of this societal development has been that the Luxons don't respect anything without the same devotion to strength as themselves. The weak are left to suffer and die, and those not strong enough to resist the Luxons are broken and destroyed. For the Luxons, there can never be peace, as peace breeds apathy, and apathy drains a society's strength. Kurzicks, on the other hand, have a very rigid, religious society, bound by forms of tradition and rules of etiquette. Kurzicks respect ingenuity above strength. They pride themselves on their art and invention. Peculiarly, the aesthetic feel of the Kurzicks is essentially "Goth Germanic" and their pale features, dark clothing and rank titles (such as Kommandant) suggest fascist oppression and evil intent. This would seem especially so when compared to the Luxons, whose more colorful clothing and looser social regime suggest a lighter, more airy society. Such appearances are deceiving. The Kurzicks, you see, are interested first and foremost with the preservation of culture (all culture, as there are Kurzicks who study Luxon society). For the Kurzicks, peace is not only possible, it is a goal to be achieved, if not for the frequent raids and attrocities committed by the Luxons. To be fair, this has led Kurzick forces to adopt rash measures, including a "god's vengeance" weapon, among other things. If the Luxons are capable of consistent attrocities, then the danger of the Kurzicks is their capacity for rarer yet greater attrocities. Regardless, the only faction that could conceive of peaceful coexistance not in contravention to their way of life is the Kurzicks. Which, of course, is why I joined that side. |

LUXON - end of story!
Kurzic kill one another and Rip each other off!
see thread: http://www.guildwarsguru.com/forum/s....php?t=3041994
Kurzic kill one another and Rip each other off!
see thread: http://www.guildwarsguru.com/forum/s....php?t=3041994
Both sides fail because they continue to fight one another and I doubt they even remember why they started in the first place. Blindly fighting one another while teaching the newer generations to hate one another and all that crap. *random thumbs up*
The majority of the armors look better on Kurzick side than Luxon (hence the higher Amber prices over Jadeite). Luxon environments look more pleasing than Kurzick (Overall, kinda bright though...and that's not cool).
Arrogant hippies or Goth baby turtle killers. Pick a side, switch sides, whatever. Just do it and stop thinking so hard. It's not like your permanently bound to the side you choose anyway.
The majority of the armors look better on Kurzick side than Luxon (hence the higher Amber prices over Jadeite). Luxon environments look more pleasing than Kurzick (Overall, kinda bright though...and that's not cool).
Arrogant hippies or Goth baby turtle killers. Pick a side, switch sides, whatever. Just do it and stop thinking so hard. It's not like your permanently bound to the side you choose anyway.
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Originally Posted by Lord Shazneri
LUXON - end of story!
Kurzic kill one another and Rip each other off! see thread: http://www.guildwarsguru.com/forum/s....php?t=3041994 |
1. If someone is killing baby turtles then it's the Luxons. LOOK AT YOUR ARMOUR.
+1 evil point
2. Luxons seem to have some Sith-style method to gain control. They kill eachother.
+1 evil point
3. Luxons try to kill the forever trees and other types of trees. They are murderers of the forests, someone call greenpeace.
+1 evil point
4. Shiro is back and they don't want to lend you their spear. They waste your time. They could have just let you grab the spear, kill the damn fish all together as a freaking team and then boogered off.
+1 bastard point
5. Elder Rhea might very well be the gypsy fortuneteller chick who might very well be Glint
+2 specualtion of evilness points
6. Luxons hurt their turtles and mount huge cannons on them. That's animal abuse
+1 evil point for Luxons
7.Luxons were originally pirates
+2 evil points
Kurzicks:
1. Kurzicks protect trees
+1 light side point
2. Kurzicks don't kill turtles for armour, they aren't poachers
+1 lightside ponts
3. Kurzicks sacrifice themselves to protect the trees by becoming a tree.
Compared to the luxons who would rather sacrifice the turle's health...
+3 light side points
4. Kurzicks would like to give you the ashes RIGHT AWAY
+2 light side points
5. But they can't because they ashes are stuck so they give you some help to get them to get the ashes by working like a damn team
+1 light side point
6. Kurzicks show mercy to the luxons in the Eternal grove mission by allowing the Luxons to hide their butts inside their camp. I could have mastered that mission even without the luxons so there...
+5 light side points
End result:
Luxons
- 4 evil points
- 1 bastard point
- 2 speculation of evilness points
Kurzicks:
379835693875 light side points
Kurzicks are the good guys. Luxons are totally, 100% the bad guys
now I see everyone changing factions because they picked by first impression X.x
So Luxons are called hippies while you yourself point out how they love trees, sacrifice themselves for trees, and call greenpeace? Lol.
Here's a better table:
1. Luxons honor the turtles by making the most important aspect of their life (armor) with the deceased's previous plateing. This is similar to someone in today's society wearing a gold locket with a picture of a deceased relative, friend, or lover.
+1 respect point
2. Luxons allow challenges to take place in order that leaders are not permanent and positions change hands.
+1 government point
3. Luxons oppose hippy, extreme organizations such as greenpeace.
+1 practical point
4. Luxons honor traditions and the wishes of their people in order to maintain current practices while still allowing you to obtain the spear.
+1 respect point
5. Elder Rhea might very well be the gypsy fortuneteller chick (which would mean she can ressurect herself) who might very well be Glint.
+2 speculation of awsomeness points
6. Luxons take good care of their domesticated turtles and protect them in danger. They use them for help similar to humans using horses to travel.
+1 good animal trainer point
7.Luxons were originally pirates
+100000000000000 freaking ownage points
1. Kurzicks care about the lives of trees over humans
+1 wtf crazy hippy point
2. Kurzicks brutally slaughter innocent baby turtles (Gyala Hatchery anyone?)
+1000000000000 evil horrible monster needs to be shot in the face points
3. Kurzicks sacrifice their lives to save trees
+3 wtf crazy hippy points
4. Kurzicks' design of politics makes it so you needs the right connections in order to do anything due to its corruptness and the political leaders' inability to change positions and stubborness
+2 corrupt government points
6. Kurzicks show mercy to the luxons in the Eternal grove mission by allowing the Luxons to hide their butts inside their camp. This is the exact same thing only vice versa that happens in the Luxon's Gyala Hatchery mission; only the Luxons showed mercy even after the Kurzick tried to slaughter baby turtles.
+5 mercy points but Luxons got 100 mercy points for Gyala Hatchery so you subtract it to get the Kurzicks -95 mercy points.
There's the real truth. Don't let any Kurzick scum tell you otherwise. Also notice that all my notes are simply the truth about each of the previous poster's notes.
Here's a better table:
1. Luxons honor the turtles by making the most important aspect of their life (armor) with the deceased's previous plateing. This is similar to someone in today's society wearing a gold locket with a picture of a deceased relative, friend, or lover.
+1 respect point
2. Luxons allow challenges to take place in order that leaders are not permanent and positions change hands.
+1 government point
3. Luxons oppose hippy, extreme organizations such as greenpeace.
+1 practical point
4. Luxons honor traditions and the wishes of their people in order to maintain current practices while still allowing you to obtain the spear.
+1 respect point
5. Elder Rhea might very well be the gypsy fortuneteller chick (which would mean she can ressurect herself) who might very well be Glint.
+2 speculation of awsomeness points
6. Luxons take good care of their domesticated turtles and protect them in danger. They use them for help similar to humans using horses to travel.
+1 good animal trainer point
7.Luxons were originally pirates
+100000000000000 freaking ownage points
1. Kurzicks care about the lives of trees over humans
+1 wtf crazy hippy point
2. Kurzicks brutally slaughter innocent baby turtles (Gyala Hatchery anyone?)
+1000000000000 evil horrible monster needs to be shot in the face points
3. Kurzicks sacrifice their lives to save trees
+3 wtf crazy hippy points
4. Kurzicks' design of politics makes it so you needs the right connections in order to do anything due to its corruptness and the political leaders' inability to change positions and stubborness
+2 corrupt government points
6. Kurzicks show mercy to the luxons in the Eternal grove mission by allowing the Luxons to hide their butts inside their camp. This is the exact same thing only vice versa that happens in the Luxon's Gyala Hatchery mission; only the Luxons showed mercy even after the Kurzick tried to slaughter baby turtles.
+5 mercy points but Luxons got 100 mercy points for Gyala Hatchery so you subtract it to get the Kurzicks -95 mercy points.
There's the real truth. Don't let any Kurzick scum tell you otherwise. Also notice that all my notes are simply the truth about each of the previous poster's notes.
