100% Canthan Map Discussion and Help

Benandorf

Benandorf

Academy Page

Join Date: Sep 2005

P/W

Quote:
Originally Posted by TheDriftingSoul
Tyrians can't get 100% because they still cant access both the arena(.3-.4%) and starting area(.7%) of the monestary island. Arenas don't count against the map. And they can get to all the places on shing jea. Go to marketplace on the mainland, and then go to the docks.

djr1

Pre-Searing Cadet

Join Date: Jul 2006

Inverness

E/N

Can someone tell me how to get to the top coast, above the journey between Raisu Palace & Imperial Sanctum? Does this have to be expplored in-mission or is there another way? Most maps I've seen show this as explored area...I can't find a way to it - am I mistaken?

Shyft the Pyro

Shyft the Pyro

Wilds Pathfinder

Join Date: Sep 2005

NYC, USA

E/Mo

Quote:
Originally Posted by Benandorf
Arenas don't count against the map. And they can get to all the places on shing jea. Go to marketplace on the mainland, and then go to the docks.
You're right about the Tyrian arenas - ever since they've been moved to Battle Isles, uncovering them through Random and Team Arena play hasn't counted towards the title. If you managed to enter those same arenas before the arenas were moved, however, they do count, and you end up having a slight advantage over other aspiring cartographers.

The post you quote, refers to the Shing Jea Arena accessible from the monastery. The Shing Jea Arena does count towards exploration of Cantha - the way I suspect the Ascalon and Shiverpeak arenas count towards Tyria, since they haven't been relocated. The problem is that the battle part of Shing Jea Arena is open only to characters level 1 through 10, so a Tyrian mapping Cantha won't be able to access it unless he's been run a major part of the way with the express purpose to.

However, the post you quote is likewise in error - Tyrians can get 100% of Cantha uncovered, as has been demonstrated in this thread.

Quote:
Originally Posted by djr1
Can someone tell me how to get to the top coast, above the journey between Raisu Palace & Imperial Sanctum? Does this have to be expplored in-mission or is there another way? Most maps I've seen show this as explored area...I can't find a way to it - am I mistaken? In Imperial Sanctum, on the north wall of the zone, there is an exit to the Raisu Palace explorable. Walk the north edge of Raisu Palace from there, but beware the many tough Shiroken mobs. You'll have to take down at least one boss at the docks, so bring resurrection and make use of the skill Kuunavang offers. Incidentally, this is the very same way people go to chest farm Raisu Palace, because the chests there are Forbidden rather than Canthan.

I'm sorry I haven't replied to any of the map comparison posts, but I've been busy both in-game and IRL. If it's still needed, I'll take a look at them later, if I have the time.

mak421

Pre-Searing Cadet

Join Date: May 2006

I'm at 97.4%. The only place I'm aware of is the small fog NW of Arborstone...any help is appreciated:

canthan map

Shing Jea Island...think I have this 100%

edit:
Oh, and I can change the image format or whatever, if needed. Fixed links.

Guildmaster Cain

Guildmaster Cain

Desert Nomad

Join Date: May 2006

Guildmistress Eve [Me], Guildmistress Azura [N], Guildmistress Azumi [A], Guildmistress Jaina [D]

Guildmaster Aeron [Rt], Arthas Ironfist [W], Guild: The Tyrian Templars [TTT]

Quote:
Originally Posted by Benandorf
Arenas don't count against the map. And they can get to all the places on shing jea. Go to marketplace on the mainland, and then go to the docks. Because of the festival we can explore the starter area of Shing Jae island as well. Maybe you dont need it for 100%, but it DOES count for exploring.

Leighwyn

Leighwyn

Krytan Explorer

Join Date: Jul 2005

Seattle

Limbo

Mo/E

Your links dont work, mak431.

mak421

Pre-Searing Cadet

Join Date: May 2006

Quote:
Originally Posted by Leighwyn
Your links dont work, mak431. Whoops, forgot that host has a filesize limit. Fixed. =)

Crushedskulls11

Crushedskulls11

Ascalonian Squire

Join Date: Jun 2006

Oregon

R/

like to say gj to the peeps that made this forum good idea for the alt-tab method found a few spots i missed am at 99.1% hopefully those get me to 100% but thx to those that posted up the maps namely tcfish for the tyria edtion of cantha now to get cracking on that .9%

mak421

Pre-Searing Cadet

Join Date: May 2006

Freaking wow. Thanks a ton, Leigh. =D

Shyft the Pyro

Shyft the Pyro

Wilds Pathfinder

Join Date: Sep 2005

NYC, USA

E/Mo

Quote:
Originally Posted by Indian
anyone? please
i got 99.2% now was re-doing vizunah when i got that, kinda weird. i cant find rest .8% besides that only spot which leighwyn posted
You're missing:

-a tiny bit in Nahpui Quarter mission, where a platform protrudes into the diagonal wall in the SE;
-the very NW corner of Shenzun Tunnels, near the zone point;
-NE corner of Imperial Sanctum (accessible from banishment path);
-east and south walls in Vizunah Square mission;
-west wall of the explorable Tahnnakai Temple;
-part of the horseshoe waterfall near the Yeti cave in Pongmei Valley;
-a spot directly north of Arborstone (accessible along the west wall of the top 'level');
-north wall of Ferndale;
-west wall of Aspenwood Gate (Kurzick);
-NE corner of Fort Aspenwood battle area (accessible from the Luxon side);
-probably another spot midway on the east wall of Fort Aspenwood battle area;
-the western wall of Jade Quarry battle area;
-at least a bit in Amatz Basin (can't see all because you cut it off);
-SE corner of Mourning Veil Falls (and a spot on the south wall about midway to Amatz Basin);
-a spot along the north wall of Morostav Trail;
-NW and SE corners inside the Kurzick Unwaking Waters outpost;
-SE corner inside the Unwaking Waters mission;
-south corner of Rhea's Crater (west of Seafarer's Rest);
-a spot in the NE corner of the Aurios Mines;
-a spot along the east wall of Rhea's Crater between Aurios Mines and Seafarer's Rest;
-the north wall of Maishang Hills between Bai Paasu Reach and Eredon Terrace;
-the SW corner of Maishang Hills and the NE corner of Archipelagos;
-the north wall inside the Boreas Seabed outpost (and possibly the corner of Pongmei Valley right outside);
-the east wall of Sunjiang District;
-the south wall of Sunqua Vale between Tsumei Village and the monastery;
-the east wall of Zen Daijun.

You might have missed more in Sunjiang District, but I didn't see a screenie of it.

EDIT: A minor clarification. You might heave to pick up the NW part of Unwaking Waters from inside the explorable and not the outpost.

Rhuobhe

Wilds Pathfinder

Join Date: Oct 2005

Less Crying is Key [kThx]

Quote:
Originally Posted by Rhuobhe
I've managed to get myself up to 99.3% using the compare methods to the map posted in the second page.

I've been looking endlessly for the past 2 days and I just can't seem to find that last .7%. Any help would be GREATLY appreciated!!

Here are my maps:

http://img227.imageshack.us/img227/9291/gw2559wh.jpg
http://img227.imageshack.us/img227/5396/gw2566lo.jpg
http://img130.imageshack.us/img130/2932/gw2578mp.jpg
http://img488.imageshack.us/img488/9127/gw2585yo.jpg
http://img220.imageshack.us/img220/6527/gw2599hl.jpg
http://img220.imageshack.us/img220/8961/gw2604to.jpg
http://img238.imageshack.us/img238/2014/gw2614xa.jpg
http://img394.imageshack.us/img394/77/gw2624qt.jpg
http://img394.imageshack.us/img394/8848/gw2635nj.jpg
http://img394.imageshack.us/img394/9904/gw2648pb.jpg
http://img394.imageshack.us/img394/2343/gw2654mr.jpg
http://img394.imageshack.us/img394/9863/gw2669pa.jpg
http://img394.imageshack.us/img394/7339/gw2678io.jpg

If I am missing something (didn't SS all areas) let me know. Thanks!!

PS: I have the area south of Shing Jae and the noobie pvp arena already explored, so I'm guessing that there is still a pretty significant amount that I am missing.

EDIT: I found that I missed the lake on the west side of Sing Jae Island, also the river mouth north of amatz (greenish color) - filled that in and I'm at 99.3% now. Can someone help me with mine as well? I'm soo close.. but I have bad eyes. I make GW 1/2 of my screen and open the map on the other 1/2 so I don't need to alt-tab, but my eyes are not good enough to see such fine details

Leighwyn

Leighwyn

Krytan Explorer

Join Date: Jul 2005

Seattle

Limbo

Mo/E

Alt tabbing shouldn't be something that's optional, no one's eyes are good enough to see fine detail differences when side by side. The point of alt-tabbing is to take advantage of our keen ability to perceive rapid changes in what we view.


Using the method, you can easily see all these spots

Shyft the Pyro

Shyft the Pyro

Wilds Pathfinder

Join Date: Sep 2005

NYC, USA

E/Mo

Quote:
Originally Posted by Rhuobhe
Thanks Leighwyn, I think I missed the point of what alt-tabbing does. I thought it was to do (essentially) a side-by-side comparison. I'll try alt tabbing on my own when I get home, but I fear that my laptop might not be fast enough for the rapid change. I'll try it out anyway.

Thanks again. If your PC is slow, do not ALT+TAB into an active Guild Wars! Instead, take screenshots of your "U" window and open them (and Leighwyn's map) with an image-viewing program and ALT+TAB between the two. You should be able to see the differences just fine without putting as much of a strain on your PC.

The only downside is that screenshots are not dynamic like your GW map, so you'd have to retake them again as you progress.

Cebe

Cebe

The 5th Celestial Boss

Join Date: Jul 2006

Inverness, Scotland

The Cult of Scaro [WHO]

E/

I have just reached Canthan Master Cartographer - I know, I suck compared with most of the rest of you! I say Rock On Grandmasters... So, my question is this...The Jade Quarry, although people say The Jade Quarry and Fort Aspenwood are don't cound as explorable, they clearly do...since I watched my counter go up as I walked around Fort Aspenwood... How the hell am I supposed to explore the Jade Quarry? There's never anyone around. Do you need ten people on each side or something or is there another way? Also, is there one district which is more active than the English one or are they all as lifeless as one another?

Guinevere Ac

Guinevere Ac

Wilds Pathfinder

Join Date: Apr 2006

Milano

Quote:
Originally Posted by Celestial Beaver
I have just reached Canthan Master Cartographer - I know, I suck compared with most of the rest of you! I say Rock On Grandmasters... So, my question is this...The Jade Quarry, although people say The Jade Quarry and Fort Aspenwood are don't cound as explorable, they clearly do...since I watched my counter go up as I walked around Fort Aspenwood... How the hell am I supposed to explore the Jade Quarry? There's never anyone around. Do you need ten people on each side or something or is there another way? Also, is there one district which is more active than the English one or are they all as lifeless as one another? who said they dont count? of course they do
just stay in eng1 or ad1 and start the mission... sooner or later u'll enter there

Cebe

Cebe

The 5th Celestial Boss

Join Date: Jul 2006

Inverness, Scotland

The Cult of Scaro [WHO]

E/

Quote:
Originally Posted by Guinevere Ac
who said they dont count? of course they do
just stay in eng1 or ad1 and start the mission... sooner or later u'll enter there Some numpty in another forum claimed that!! How long is it likely to take to actually get into one of the games in the Jade Quarry? Is there a better time of day (GMT zone) than another?

Shyft the Pyro

Shyft the Pyro

Wilds Pathfinder

Join Date: Sep 2005

NYC, USA

E/Mo

Quote:
Originally Posted by Celestial Beaver
Some numpty in another forum claimed that!! How long is it likely to take to actually get into one of the games in the Jade Quarry? Is there a better time of day (GMT zone) than another?
That's what you get for listening to people from another forum

The problem with Jade Quarry is that it is too far from House Zu Heltzer, and that the Kurzick side is much
harder to run than the Luxon side. My R/W can run anywhere on the Luxon side - and so did my A/Rt - but there are too many hexes and conditions in the Echovald forest. And since you actually have to get Jade Quarry to participate in it unlike the Alliance Battles which are accessible from your guild hall, the Kurzick side of Jade Quarry is repeatedly underpopulated.

What I've noticed, however, is that there is usually enough people on both sides for one match, but never enough for two. This means that, if you're on in the evening and there are about 4 Kurzicks waiting (im)patiently in Jade Quarry, chances are there are another 8 already inside. Each battle lasts 15 minutes, so your best bet in that case is to join the queue by hitting "Enter Battle." When the battle ends and there are once again enough on your side to enter, you will be moved ahead some of the original players who want to go back in since you hit "Enter Battle" before they did.

What you really should do, and what I haven't seen anyone do, is organize Jade Quarry nights for your alliance by challenging an opposing alliance. Jade Quarry is, in my opinion, much more fair, level and open-ended battle than Fort Aspenwood, and even though it favors Kurzicks slightly that advantage is easy to compensate for if the Luxons know what they're doing. Further, it doesn't require specialized running builds the way Fort Aspenwood does, and has something to do for all characters: nukers take outposts, spikers kill carriers, hexers kill casters, tanks hold NPCs aggro while team takes them out... it's great.

So try to get your alliance riled up for getting your faction farming fix from Jade Quarry, and taunt/challenge an opposing alliance to do the same on a particular night and/or a particular time. It's a win-win situation, really: both sides can win before the timer runs out and there is a ton more fun to be had while you're getting faction points.

Shyft the Pyro

Shyft the Pyro

Wilds Pathfinder

Join Date: Sep 2005

NYC, USA

E/Mo

Quote:
Originally Posted by Erasculio
Or, if you could get 16 people of your Alliance, you both could go to the opposite sides of Jade Quarry and begin a (very rigged) game. One side wouldn't do anything, and the other would win quickly, earning faction AND mapping the area. You can play in the Kuzick side if your Alliance/Guild/character are Luxon, and the other way around - in fact, I think you'll need to begin in both sides to map it completely.

Speaking about the Jade Quarry...I have a question about it. I saw, in one of the maps posted in the beginning of this topic, that someone had uncovered an area at the left of it that I can't uncover even by wall hugging the Quarry itself (don't ask how I did that ). I have taken a screenshot, showing the area above and what I got below:



Any ideas on how to get that area?

Erasculio Start from the Kurzick side, since it's closest from there, and walk into the corner along the west wall between the Kurzick base and the first outpost on the way to the western quarry. The shoreline should pop up then.

If you haven't already, walk into the side quarries - there is a niche in each wall behind the NPCs, and you can uncover a bit more of the east and north/northwest areas by walking into the wall there.

EDIT: As for your 'rigging' idea, it won't really work since the queue doesn't care which alliance you're from and you can't pre-muster parties in Jade Quarry and Fort Aspenwood. Besides, rigged battles are no fun, whereas fighting an alliance from the other faction and winning is

Erasculio

Frost Gate Guardian

Join Date: Nov 2005

Thanks, I'll try that

Quote:
Originally Posted by Shyft the Pyro
EDIT: As for your 'rigging' idea, it won't really work since the queue doesn't care which alliance you're from and you can't pre-muster parties in Jade Quarry and Fort Aspenwood. Besides, rigged battles are no fun, whereas fighting an alliance from the other faction and winning is I disagree on the former - many times the Jade is so empty that, if you take 8 people to each side, you are going to be the only ones to enter a game.

I agree on the later, though - it's a lot better to actually play the game than to just rigg it I do feel kinda bad when I go there only to map, though, since I'm doing something other than helping my team. Of course I don't (neither do I think someone should) map the area I want and leave - I do a bit and go help the party, but it would be easier if it weren't in a real game.

(It's rethorical, anyway - I'm in a small guild, and we'll never get 16 people on at an odd hour to try this.)

Erasculio

Cebe

Cebe

The 5th Celestial Boss

Join Date: Jul 2006

Inverness, Scotland

The Cult of Scaro [WHO]

E/

Ok, I'm trying the tactic of standing in the Jade Quarry (on both sides) waiting to connect to a game but nothing happens. Someone suggested to try the American District. I can only seem to get to "International District 1" - How do I get to "American District 1"? Or is this impossible since I'm from UK? I wondered if the american district was any fuller.

Shyft the Pyro

Shyft the Pyro

Wilds Pathfinder

Join Date: Sep 2005

NYC, USA

E/Mo

You have a better chance trying to get in from your 'Home' district than an international one. The reason someone suggested that you go into an American district is that, in our usual self-centered fashion, that someone assumed you were American

My advice is this: get into Jade Quarry in the evening (whenever evening happens to be for you locally), pick a side, and stick around. If there is a game going and neither side manages to win (score 10 points) before the timer runs out, you have to wait the full 15 minutes since there is rarely enough people in Jade Quarry for two simultaneous games.

If you don't want to, you options are limited to a) calling your alliance; b) telling other people who are waiting to enter to call their alliances; or c) heading over to Fort Aspenwood and trying to get people to move over to Jade Quarry. It goes without saying that you should probably be trying to get in from the least populated side, since as a cartographer you have the advantage of moving between the two. Option "C" doesn't work that well on the Kurzick side where Jade Quarry is far from House Zu Heltzer, but it's still worth a shot.

August August

August August

Ascalonian Squire

Join Date: Jul 2006

USA

Rt/

I leveled up a bit too fast and now I can no longer get into any battles at the Sing Jea Arena, that means I can't map the battlefield. Am I now screwed out of the title?

Leighwyn

Leighwyn

Krytan Explorer

Join Date: Jul 2005

Seattle

Limbo

Mo/E

No, you aren't.

Shyft the Pyro

Shyft the Pyro

Wilds Pathfinder

Join Date: Sep 2005

NYC, USA

E/Mo

Quote:
Originally Posted by August August
I leveled up a bit too fast and now I can no longer get into any battles at the Sing Jea Arena, that means I can't map the battlefield. Am I now screwed out of the title? You're still about 0.5% ahead of the Tyrian characters if you have the Monastery Overlook open. So no, you're not screwed

Tiny Killer

Tiny Killer

Lion's Arch Merchant

Join Date: Apr 2006

Oshkosh, WI USA

Exile Champions of Heroic Order [ECHO]

Well, a bunch of us got together to map the Jade Quarry tonight.



Thank you to everyone that posted hints and tips here.

Indian

Indian

Wilds Pathfinder

Join Date: Oct 2005

[SWIM]/[HooD]/[RFE]

Me/

WooT! thanx Shyft, finally got my 100%
thanx to you bro, keep it up!

Erasculio

Frost Gate Guardian

Join Date: Nov 2005

There's another area I need help with, the Imperial Sanctum. I managed to get banished there and thus uncover a bit of the north part, but in the 100% maps there's an even larger area unmapped. Here's my screen to the right, and the uncovered area to the left:



Does anyone know who I could uncover all of that? As far as I know we can only get banished to one place, so I have no idea how to reach the others...

(I have the CE of Factions, and it comes with a fully uncovered map of Cantha. I can't use that to guide me since it has everything uncovered, even areas that we cannot map in game, but it shows that the Imperial Sanctum is actually a huge circle - if we could map all of it, it would make the 100% thing a lot easier.)

Erasculio

Shuby

Ascalonian Squire

Join Date: Jun 2006

HB

R/N

Alright, finally got my title with my Tyrian-born character.
Many thanks to Shyft The Pyro & Leighwyn for helping me with my maps.
Woohoo

Cymmina

Cymmina

Krytan Explorer

Join Date: Apr 2005

Me/N

I'm having problems revealing a portion of the north edge of Rhea's Crater. I have hugged that wall on 3 seperate occasions, spending at least 20 minutes each time. The small spot directly to the north of my position simply does not want to reveal. Any suggestions?

http://gw.gamependium.com/tools/maps...eas_crater.jpg

Initially I traveled from the outpost to the west, but the following trips were from the "arcade" type mission to the south since it seems to be a bit quicker.

Frio

Frio

Ascalonian Squire

Join Date: Dec 2005

Springfield Oregon

Nuclear Fallout

N/R

Hey, Ive been reading this Forum, and its been helping TONZ! thanks for all the info everyone!!! Im currently on 96.6 and slowly creeping my way up.

However, I have been having some troubles with one portion. Perhaps some Pros can take a look at it

Shyft the Pyro

Shyft the Pyro

Wilds Pathfinder

Join Date: Sep 2005

NYC, USA

E/Mo

Quote:
Originally Posted by Cymmina
I'm having problems revealing a portion of the north edge of Rhea's Crater. I have hugged that wall on 3 seperate occasions, spending at least 20 minutes each time. The small spot directly to the north of my position simply does not want to reveal. Any suggestions?

http://gw.gamependium.com/tools/maps...eas_crater.jpg

Initially I traveled from the outpost to the west, but the following trips were from the "arcade" type mission to the south since it seems to be a bit quicker.
First off, that image is "protected from hotlinking" as the page it links to says, so I had to type the URL in manually to see it. You might want to switch to a different hosting site (www.imageshack.us comes to mind).

To get that particular spot you have to squeeze yourself into the corner against a jade cube that juts out into one of the walkways (the left side of the dotted path on your U map). It popped up for me when I was heading east from the boss mob that spawns in the 'domed' pink area. I started out of Leviathan Pits and walked east from the explorable Gyala Hatchery.

Quote: Originally Posted by Erasculio There's another area I need help with, the Imperial Sanctum. I managed to get banished there and thus uncover a bit of the north part, but in the 100% maps there's an even larger area unmapped. Here's my screen to the right, and the uncovered area to the left:

Does anyone know who I could uncover all of that? As far as I know we can only get banished to one place, so I have no idea how to reach the others... What you're missing is the very top, the wall between the two tower-like structures. You can uncover that spot from the banishment path, by walking the north cliff edge just past the first spirit (or somewhere around there). Just make sure to bring some self-healing and keep walking the edge until it pops up. The trick may be in angling your character as you walk back and forth along the edge.

Shiro only banishes players to one part of the Sanctum, so the rest are actually fake teleporters - not because they don't work but because there's no way to reach them and test them. So your only option is to walk the edges of the banishment area as closely as you can.

Quote: Originally Posted by Erasculio
(I have the CE of Factions, and it comes with a fully uncovered map of Cantha. I can't use that to guide me since it has everything uncovered, even areas that we cannot map in game, but it shows that the Imperial Sanctum is actually a huge circle - if we could map all of it, it would make the 100% thing a lot easier.) I would be very interested in seeing this map. Could you perhaps scan it in, if you have the opportunity?

Quote:
Originally Posted by Mokone
stuck at 97.3% if anyone feels like helping..any help would be greatly appreciated You're not stuck until you're at 99% and can't find anything by comparing your map with Leighwyn's

You're missing:

-the NW corner of Minister Cho's Estate (start backwards from Ran Musu Gardens);
-the spot on the mountain west of Tsumei Village (which stays but can be shaved down);
-the SW corner of Minister Cho's Estate;
-some islands in the NW corner of Kinya Province;
-the SW corner of Shing Jea Monastery (inside town, probably by Xunlai);
-the NW corner of Jaya Bluffs, north of the Sizhou Hall island;
-the SE and SW corners of Panjiang Peninsula;
-the NE corner of Jaya Bluffs;
-the east wall of Haiju Lagoon;
-the SW corner of Haiju Lagoon (easier to get from Zen Daijun probably);

and that's just on Shing Jea Island.

Sorry, but I can't go through and list every single spot for you, you're just missing too much. What I can do is give you general tips that have already been stated in this thread:

1) Walk every wall of every zone;
2) Come back to the zones you've already visited;
3) Use Leighwyn's method to spot missing areas.

Now that you've taken screenshots of your "U" window, you have no excuse not to compare them to Leighwyn's map by using ALT+TAB between two different windows of the image viewing program of your choice. Even if you have an old/slow PC/video card, you won't be taking up as many resources by doing this as you would by trying to ALT+TAB into an active Guild Wars. I lined your screenshots up with my copy of Leighwyn's map to find all those missing locations, and it was as easy as ALT+TAB.

So please, follow the three tips above, especially #3

Shyft the Pyro

Shyft the Pyro

Wilds Pathfinder

Join Date: Sep 2005

NYC, USA

E/Mo

Quote:
Originally Posted by Frio
Hey, Ive been reading this Forum, and its been helping TONZ! thanks for all the info everyone!!! Im currently on 96.6 and slowly creeping my way up.

However, I have been having some troubles with one portion. Perhaps some Pros can take a look at it

This one's already been answered several times, and at least once by me personally. Head south out of the Sunjiang District mission along the east wall of Shenzun Tunnels into the SE corner of the zone. Then, map to Maatu Keep and walk the east wall of the outpost. Then, head east out of Maatu Keep along the north wall of Pongmei Valley all the way to the zone point into the explorable Sunjiang District. From there, head west along the south wall of Sunjiang District into the SW corner of the zone.

You might not have to do all that to get the area to clear up, but hugging all adjacent zones is your best bet.

And don't forget to go as far south inside the Sunjiang District outpost itself as you can.

Frio

Frio

Ascalonian Squire

Join Date: Dec 2005

Springfield Oregon

Nuclear Fallout

N/R

Quote:
Originally Posted by Shyft the Pyro
This one's already been answered several times, and at least once by me personally. Head south out of the Sunjiang District mission along the east wall of Shenzun Tunnels into the SE corner of the zone. Then, map to Maatu Keep and walk the east wall of the outpost. Then, head east out of Maatu Keep along the north wall of Pongmei Valley all the way to the zone point into the explorable Sunjiang District. From there, head west along the south wall of Sunjiang District into the SW corner of the zone.

You might not have to do all that to get the area to clear up, but hugging all adjacent zones is your best bet. Ok thank you, Sorry for posting a question that has already been asked :X

moko

moko

??uo??o??

Join Date: May 2006

Quote:
Originally Posted by Shyft the Pyro
Now that you've taken screenshots of your "U" window, you have no excuse not to compare them to Leighwyn's map by using ALT+TAB between two different windows of the image viewing program of your choice. Even if you have an old/slow PC/video card, you won't be taking up as many resources by doing this as you would by trying to ALT+TAB into an active Guild Wars. I lined your screenshots up with my copy of Leighwyn's map to find all those missing locations, and it was as easy as ALT+TAB.

So please, follow the three tips above, especially #3 doh, i didnt even think of that o.o cant believe, lol..thanks, now i can finally compare it without letting my comp die, lol

oh, by the way, thanks a bunch for the help suppose everyone ignore my map then until i reach as much as possible by comparing the maps

Don Z

Frost Gate Guardian

Join Date: Sep 2005

Mo/Me

ty all for tips and aids.

i ve take my 100% yesterday.