10 Reasons Why Monks Hate PUGs.

Retribution X

Retribution X

Desert Nomad

Join Date: Nov 2005

Check behind you again.

N/

Hmm. Wow. Lots of monk bashing.

Doesn't anyone actually LIKE monking? I do. I love PuGs, Because half of the, are incompetent, and I know a lot, So I can help them.

Scream at me, I'll still heal. I usually get apologised to after the mission/cap/quest, But I don't blow up about a little incident.

This thread makes me think about why the players scream at monks. The monks are so rude themselves, the players are rude right back.

/endrant.

The monk,
Retribution Xs

Servant of Kali

Servant of Kali

Jungle Guide

Join Date: Jan 2006

Me/

Quote:
Doesn't anyone actually LIKE monking?
I liked monking in Prophecies Dun have monk in Factions, n prophecies one deleted due to lack of slots.

sdliddo

Academy Page

Join Date: Feb 2006

Mo/Me

hahahahah funny but quite true the list you've complied but honestly one must also consider the skills of said monk as well. God knows I've seen ones who sucked more than Sister Tai.

Cymboric Treewalker

Cymboric Treewalker

Krytan Explorer

Join Date: Apr 2005

Imperial Palace - Cantha

[SFK] Sacred Forge Knights (founder)

Me/Mo

Quote:
Originally Posted by Evilsod
Never heard of BR? I rarely take Energy Management with me in PvE. if you haven't noticed PvE battles take a couple of minutes tops and you have time to regen between fights. Necros are there to take BR for a reason, if your team lured more than they can handle, why look to the monks?
Yeah... so don't ask the warriors to bring defensive skills... they should attack and you should heal/protect.

Don't get upset if the Necro is an MM and you run out of energy then huh?

Don't get mad when the elementalist brings no defensive skills you are there to heal.

I hope you don't typecast people as much as I did above... and I am sure you ask the Necro if they are taking BR right?

sdliddo

Academy Page

Join Date: Feb 2006

Mo/Me

in all honest there are quite a few monks out there who do their jobs just as badly as there are those that do their job quite well.

Tanks aint the be all end all. Same holds true for the monk. I've been through some rough spots that mostly required a tank but managed to get past without them.

How? The Assassin who actually knows how to run away. The rangers that knows how to prioritize targets. The mesmers that knew how to prioritize targets. The necro who knew how to prioritize targets. And lastly the people who used the running skill and checking aggro circles. Seriously. Softies need to learn how to run around. The tank will never always be there for you.

Monks? Gods the monks. Do your job. Don't complain too much. Don't sit on your idiot high horse. I'd sooner kick arrogant monks and swap them for sister tai than kicking an assassin.

Seriously, if people simply adjusted their play style in accordance to the type of people you play with, its all cool. Pricks who demand specific builds simply show just how idiotic they are. The ones who know how to adjust and play accordingly are better players overall.

I will admit there are always those overly eager and those that just seem to think they're the gift of balthazar and all that... but more often than not.. it is just the unwillingness of people to work together that breaks up a group. Let's not forget the leavers.

Monks are always the first to leave a group. Half the time ive been in groups.. they either are the first or the last. Hell... the assassins are usually one of the few that will stick to a group. Why? Likely cuz they know its hard to get a group cuz they're so misunderstood. Too many of them may be PUGS or worse but unless you give them a chance.. they'll never improve.

Monks generally have a hard time with assassins. I can understand that but its no less a headache to keep telling the monk to do his job right. Keep healing. WE need you for that and are VERY thankful for that. I can survive arrogance in a monk but too much of it ticks me off especially when its one of those that ask me to kick the assassin out of the group.

So... guess what... Sister Tai rules over idiot monks. And that's saying a lot.

Evilsod

Evilsod

Banned

Join Date: Mar 2006

England

Lievs Death Squad [LDS]

Quote:
Originally Posted by Cymboric Treewalker
Yeah... so don't ask the warriors to bring defensive skills... they should attack and you should heal/protect.

Don't get upset if the Necro is an MM and you run out of energy then huh?

Don't get mad when the elementalist brings no defensive skills you are there to heal.

I hope you don't typecast people as much as I did above... and I am sure you ask the Necro if they are taking BR right?
What are you getting at?
Warriors rarely get in THAT much trouble unless they're getting agro first. I don't care if the warrior doesn't bring defensive skills unless he's a stance tank or something, which won't be happening anymore.

You see its normally custom to ask if the necro has BR or to know what build he's playing. Besides, if the group get in that much frigging trouble that i desperately need energy they shouldn't overlure. I'm not saying as a monk i am exempt from all blame, my skill set is set to last, if i need to spam lots of high energy skills then your probably doing something wrong.

Eles.... what defensive skills? Aslong as they can kite when they need to i'm not bothered. If they have a good reason to stand still, like they are casting Meteor Shower to nuke the enemies surrounding them, i know exactly where the damage is heading. Besides when i play ele i only do that if theres a bonder. Same goes for when i'm playing Necro, i only do that if i KNOW i've weakened them all first.
If i can kill them faster by standing still, i will do so. Why run off when you have 3 Skeleton Berserkers standing next to you with SS on rapidly killing each other? It may not be obvious to the monk healing you but unless they're uptight i think they'll understand that by healing you you just killed 3 things. I'm not exactly gonna do the same thing to Abyssal am i, anyone with half a brain should be kiting instantly if they come for you.



Sdliddo, as far as i remember no class leaves more than any other. My last 3 groups have had a ranger, a necro and a monk leave. The monk was useless and was making stuff up, the necro rage quit for no reason at all and the ranger got an err7. The last time i played Thunderkeep it was an ele that quit first, even though normally it is Monks or Warriors that quit on that one first. The only reason you remember the monks quitting is normally because you can't carry on afterwards. A group can work round losing 1 of there B/P ranger or 1 of the ele nukers, lose a monk and you really have to change things.

Sune

Ascalonian Squire

Join Date: May 2006

Kings of Sparta [KoS]

Mo/

Wow, that was a long read -_-, lol

There are definitely a few points that I agree on and some that I strongly disagree with. First is the elitist attitude that has been mentioned, I really dont think monks should put themselves on a higher tier than others. Sure you are an essential part of a group, but then again, so are the other classes. Granted there are some stupid builds out there, but GENERALLY speaking, most people have enough common sense to know that a warrior should be swinging a sword/axe/hammer instead of wanding right? lol

Also, the assassin hate that's been going around, I agree that assassins have lower armor than most and since they're at the front they'll be picked on the most. But hey....doesn't that make your job EASIER? If you KNOW the assassin is going to get hit the most, then you can focus your heals on them. I personally have played an assassin and I know how weak 70 al can be, but what I have noticed as well, is if I charge up on a group of monsters I get targetted first, even if I'm running up with another warrior. If you, as the monk know who's going to get hit then I think your job becomes much easier. I too, have played the role of a monk and what I find the toughest is not keeping the GROUP alive, it's trying to determine who needs healing FIRST, especially if it's a group of 8 people. If you can determine who needs heals and when, your efficiency increases a lot and keeping the group alive becomes easier.

With that point in mind I disagree that there should always be 2 monks on a team. If you can efficiently manage your energy there shouldn't be a problem of successfully completing a mission. I have played numerous missions being the sole monk and it definitely does become harder in the sense that you have to focus more and make sure the person you're healing really needs it instead of someone else. This is toughest at the beginning of a fight when a few people are taking damage but nothing life threatening. You just cant afford to waste even a single heal on someone who doesn't need it. Now I'm not saying that it isn't nice to have a second monk or just a healer in the group. Alleviating some of the pressure of keeping everyone's health up helps a lot. But refusing to join a group because you're the only monk, to me, is just laziness.

Anyways, just laying down some of my opinions

Omega X

Omega X

Ninja Unveiler

Join Date: Jun 2005

Louisiana, USA

Boston Guild[BG]

W/Me

Quote:
Originally Posted by Sune
With that point in mind I disagree that there should always be 2 monks on a team. If you can efficiently manage your energy there shouldn't be a problem of successfully completing a mission. I have played numerous missions being the sole monk and it definitely does become harder in the sense that you have to focus more and make sure the person you're healing really needs it instead of someone else. This is toughest at the beginning of a fight when a few people are taking damage but nothing life threatening. You just cant afford to waste even a single heal on someone who doesn't need it. Now I'm not saying that it isn't nice to have a second monk or just a healer in the group. Alleviating some of the pressure of keeping everyone's health up helps a lot.
So in otherwords, you wrote out an entire paragraph of disagreeing with having 2 monks just to realize that 2 monks are better than one.

PUGs would rather have 2 monks than one because its better to be safe than sorry. Now in a Guild Only setting, or a group less than 6 then 1 monk should suffice. Since in a guild only setting you know the play level of the group you are with already.

Swehurn

Swehurn

1,787,569

Join Date: Jul 2005

BC, Canada

Some choice words to avoid...Idiot and Moron.
Please stop the flaming and personal attacks. If your post has been deleted do not repost it.
Thank you.

Tickle

Tickle

Krytan Explorer

Join Date: Feb 2006

P/

When I played my monk with PUGs admittedly I've had some terrible groups but when you get a group that knows their roles it makes it all worthwhile. I normally had a 30-40% success rate with PUGs.
Energy Management isn't essential but advised as you can never can predict what the group is going to do.
I'll just say this, "Concentrate on your job and let the PUGs concentrate on theirs, if something goes awry don't blame others but look at how you could avoid that and LEARN from your mistakes, if you get pissed at people for their impatience then leave the group before they go in (theres no need to cause animosity after your've entered a mission)."
If you dont get asked what build you are and your set to smiting *FTW* then they can't put blame on you (as long as your doing your job).
I've been called a n00b on more than one occassion but the bottom line is this... "I'm still alive!!!"

Evilsod

Evilsod

Banned

Join Date: Mar 2006

England

Lievs Death Squad [LDS]

Something that i came to notice earlier. Isn't it always a monk who steals things? You usually rely on them to keep your group alive, so they can quite easily let you die and not res you.

I was with a monk earlier today, i'm almost certain he had Rebirth with him, might not have though. Guess what drops from the chest near hte Wailing Lord (there were only actually 3 people left in the group at this point), a Crystalline Sword with my name on it. Guess who took it? The monk. Guess who hasn't given me it back? The monk. Guess who is extremely pissed off that some little shit stole the only Crystalline Sword he's ever likely to see in this game. ME!

Don Zardeone

Don Zardeone

Wilds Pathfinder

Join Date: Oct 2005

Quote:
Originally Posted by Sune
Wow, that was a long read -_-, lol

There are definitely a few points that I agree on and some that I strongly disagree with. First is the elitist attitude that has been mentioned, I really dont think monks should put themselves on a higher tier than others. Sure you are an essential part of a group, but then again, so are the other classes. Granted there are some stupid builds out there, but GENERALLY speaking, most people have enough common sense to know that a warrior should be swinging a sword/axe/hammer instead of wanding right? lol

Also, the assassin hate that's been going around, I agree that assassins have lower armor than most and since they're at the front they'll be picked on the most. But hey....doesn't that make your job EASIER? If you KNOW the assassin is going to get hit the most, then you can focus your heals on them. I personally have played an assassin and I know how weak 70 al can be, but what I have noticed as well, is if I charge up on a group of monsters I get targetted first, even if I'm running up with another warrior. If you, as the monk know who's going to get hit then I think your job becomes much easier. I too, have played the role of a monk and what I find the toughest is not keeping the GROUP alive, it's trying to determine who needs healing FIRST, especially if it's a group of 8 people. If you can determine who needs heals and when, your efficiency increases a lot and keeping the group alive becomes easier.
First of all, 90% of all players in a pug in endgame areas in prophecies are stupid. That is a fact, I checked the numbers myself.

Therefore there is a big big chance that there will be wanding warriors firestorming the hell out of everything.

So generally speaking: the common sense that everybody in those pugs has is seriously flawed or non-existant.

About the assassins. When I monk and there's an assassin in the team, I know he will need healing. That's not the problem. The problem is that he needs too much healing.

If a guy is about to take 1k damage, ok, I'll figure it out and keep him up. But if he continues to take damage up to an amount of 100 000 damage then my energy will soon run out.

Without any form of protection (from assassins skills, secondary skills from the ass's secondary profession, from buffs from other party members or from a prot monk), the assassin will take too much damage and it will be impossible to keep them up.

Then they die, ok whatever... res if you have to, I'm not healing that guy anymore unless we really really need him.

Sorry to say but if I had the ability to choose between an energy draining kamikaze assassin and a less of an energy drain mending wammo, i'd take the wammo X.x
Both attempt to do the same thing but the wammo has more armour X.x

Evilsod

Evilsod

Banned

Join Date: Mar 2006

England

Lievs Death Squad [LDS]

Quote:
Originally Posted by Don Zardeone
Both attempt to do the same thing but the wammo has more armour X.x
You give them too much credit. I had a Wammo in FoW once who was wearing armour from Lions Arch

As the bonder you tend to notice these things when you get hit for ~130 through bonds when the Abyssal breathes on the warrior. Makes me wonder if he was actually wearing pre-searing armour tbh, i'm sure LA armour gives more defence than that...

jummeth

Wilds Pathfinder

Join Date: Mar 2006

London

Diary of a Madman [SiKK]

Bleh, thats nothing.... how about 3/8 people in a PuG in Ring of Fire going... "What's infused?" after they just shouted at you going "zOMG do you even heal monk" or "smiter?"

RoF ffs! thats Iron Mines, THK and Perdition Rock! I don't understand why people pay £30 and then don't play the game.... (maybe even paying more money to buy ingame gold to pay for runs, you gotta wonder how many in RoF are ascended.)

SasquatchTimeToDie

SasquatchTimeToDie

Frost Gate Guardian

Join Date: Mar 2006

Cupertino, CA

We Are All Pretty {ugly}

When I was playing my monk, I was about level 12 and doing the Frostgate Mission, in the Northern Shiverpeaks. We have 1 W/Mo (our leader), 1 W/E, 1 E/x (can't remember, dang!) and two Monks. The other monk got disconnected/quit after about 5 seconds, but I thought I could handle it (still newb then). We set out, and we complete 90% of the mission, with the W/Mo running ahead with his droks armor, and aggroing mad mobs, and the W/E who it turned out, still had Pre-Sear armor. The Ele was pretty good. I was, ready to scream and cuss, when the W/E said: lol, sorry, i dunno what to do. I just got this game yesterday and im kinda addicted.

I didn't let a single one die, except for once, the W/E. Once we landed in Beacons Perch, I invited him to my team, and took him to Yaks. There, I showed him the Crafter, and told him how to craft armor. He had sold all his materials, so I gave him enough materials and money to craft full set. I only had like 3k in Storage at the time, but I knew I could just farm with my lvl 20 E/W and get the money back easy.

I don't understand what there is to be so pissed when another player sucks, or has no clue what he is doing. I don't scream at my teammates when we play basketball or football in the park, especially if its a pickup game and i don't know the other person, which is the very definition of a PUG. (Pick Up Game = PUG ).

Tickle

Tickle

Krytan Explorer

Join Date: Feb 2006

P/

Best one is Iron Mines, "Lets do bonus".. "OK, lets get infused 1st".. "Huh?".. "Nah lets not waste time"... "Umm ppl!!".. 9.. 8.. 7.. 6..

Arkantos

Arkantos

The Greatest

Join Date: Feb 2006

W/

There have been some threads deleted due to flames. Obviously, this thread isnt heading in a good direction. So, before more people act like idiots and some bans start ot happen, Im going to close this thread.