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Originally Posted by Stabber
Top 10 reasons why PUGs hate monks.
10. Failure to bring any form of energy management. Mantra of Recall, Offering of Blood, Inspired Hex, Signet of Devotion, Energy Drain, etc. Lots of nice options there. Use them.
9. Idiotic attributes. Do not bring Divine Boon with less than 15 in Divine Favor. Do not bring Shield of Regeneration and Heal Other. No, Mark of Protection is not a great elite for a boon prot.
8. Using Rebirth. Rebirth is quite possibly the last skill that should ever be seen in a primary monk's skill bar. It ranks below Amity. It ranks below freaking Keystone Signet.
7. Bringing pets. The blackout from your cute furry friend's death will kill the rest of your party. Be sensible.
6. Wearing no armor. No, Ascetic's is not suitable for all occasions. Put some pants on.
5. Pretending to be team leader. Sorry, you're a healer or protector. You have no business being the primary target caller. Watch the party window, not the battle. Unless you're the team leader, you have just as much say as anyone in deciding who stays and who gets kicked out. No, you may not demand that the team brings a blood necro to babysit you.
4. Failure to kite. You are not a tank. Run circles around your team if you are being ganged up on by melee mobs. Also see #6
3. Charging money for being in a team. Sorry, we'll take the henchies. At least they have a modicum of decency.
2. Idiotic prioritization. Maybe if you didn't constantly run back to use Healing Touch on the orders necro, we wouldn't all be dead. Here's a hint: keep the warriors alive.
1. Blaming others for team deaths. Sorry, it's your job to keep the team healthy. Tell you what, we'll meet half way. You are at least as culpable as the dead teammate.
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You need to retitle this "Top 10 reasons why compitent PUGs hate monks"
10. Agreed. I get very angry when I see monks with no energy-managment that require you to wait after every mob. Monks that have no energy-managment and can't manage energy are even worse. No, healing with Heal Other when I'm 30 health below maximum and not even taking damage is not a smart idea.
9. Agreed. Boonprots with MoP, and 0 divine favor ftl(true story).
8. Again, agreed. Resses on a monks bar in my oppinion are plain stupid, even for PvE. Improper use of Rebirth is also hilarious, many times I've seen monks use Rebirth as a mid-combat res. It's like "hey I'm going to stop healing for 6 seconds, and then loose all my energy, wtf team died, other healer is noob!"
7. You mean having a level 5-10 pet in high level areas, and devoting a slot to charm and to confort(to res the pet) is a stupid idea? Agreed.
6. Agreed. However PvE healers counter-argument is they have more energy before they run out due to overhealing and spamming. Same goes with that 1337 Insightful mod on their vanity skin staff that is 11-22 damage +10 energy and req 8 with no other inherent bonuses.
5. I have to disagree here. Monks should not be the primary target caller, but they should also watch the battle. Postitional awareness of allies and foes is key, so is knowing what skills the foes are using. This is what seperates good monks from the monks that stand there and spam the moment any red bar moves slightly downward. As for the babysitting blood necro, agreed on that. For primary target caller, I've had to do this many times while monking, mostly due to the fact that the warrior calling the level 28 jade armor boss when there's a relatively squishy caster(especialy a monk in PvE) around is just stupid. The fact is warriors
should be primary target callers for a number of reaosns, but when they're just stance tanking and calling the worst possible targets, someone else needs to step in(and remember, this is a PUG, rarely will someone else do it 1/2 compitently).
4. Agreed. Counter argument though, "running is n00b!" or "omfg hold aggro tank!"
3. Agreed, although if the team offers to pay you for your services, or is advertising they will pay, there's no reason not to take the money.
2. Agreed. However it's not always possible to keep your whammo alive, after all he is going for the secret title of "most mobs aggroed at the same time while so far overextended there's no chance you will get a heal other than mending/breeze/heal hands" so far he's up to 11, with 11 deaths to compliment.
1. Agreed, most of the time. I've had warriors at at hells precipice sprint, aggro 6 sparks, hit frenzy, think "omg need heal" then hit healsig(or gladiator's defense). I've also had some very, very stupid pugs like an elementalsit "armor tank" in FoW he was doing really good till the first mob with mesmers in it, shatter enchantment ftl. It's 100% your fault in PvE unless the teammate did somthing extremely stupid that resulted in his own death.