Guild Wars: Boring Factions
Wotan
Is it just me or does factions not offer much challenge and the same urge to play the game like Prophecies did? I was bored with factions already 1 week after release...I remember the good old phrophecies times where i played for 16+ hours a day. With Factions everything changed...i log on, see all friends offline and log off. Gameplay is horrible imho.
...i feel ripped off for paying 50 bucks for this game!
...i feel ripped off for paying 50 bucks for this game!
Frank Dudenstein
I can only presume you mean PVE. PVP is as good as ever, my guild is only scratching the surface of all the new builds we want to try...
And if you seriously played 16 hours per day of PVE in Prophecies, then your capacity for boredom is so great Factions should be a breeze...
And if you seriously played 16 hours per day of PVE in Prophecies, then your capacity for boredom is so great Factions should be a breeze...
MasterThrawn
I was really bored with Factions quick to, but the trick is to find something you want. Example - really wanted 15K Kurzick armor for my Warrior, but needed 80 Amber to do it. Now not being rich I had to earn that Faction through quests, Farming, and alliance battles. Actually started to have fun. And if you can get a Ferry in to the Elite Missions, that's fun too. I agree though, Prophecies was much better, and made you want to keep playing.
Thorath Of Krosa
this just lacks the same excitement that prophecies did...i mean in proph. there was always that aura of OMG whats gonna happen next or Wow didnt see that coming...and with the addition of FoW and UW you always had something to do. And then I spent like a month working for my grotto armor (tear* trying to get 15k luxon armor) and I cant really badmouth factions either because I love the fact that the bosses are more challengeing and the larger diversity when it comes to henchmen. I havent even beaten it yet...Im to facinated with alliance battles to care much about the storyline (plus I cant get a good PUG in the hatchery mission for luxons) I think that both have alot to offer when you link them with your characters....I was really dissapointed when it came to the new professions though.....Assassins are really only ment for PvP just because they are sooooo fragile...I got one hitted every mish at least once before I deleted my sin then there is the rituilist that really isnt that bad its just very hybrid when it comes to pve and I got to lvl 10 and still didnt know my role in the groups....i mean when you want a healer dont get a flippen Rit/Mo go for the monk! I am likeing the challenge that it brings to the table though.....and I tell you all now dont even think of gaining control over a town....there is to many guilds that have bought the collectors addition that had it a day before for any joe like me to gain control of a town....but I can wish.....I do like the titles thing too it gives every aspect of how you play GW a meaning ya know...before it was like ohhhh Random Battle PvP what do I get from it? Ya know? But Its keeping me busy for the most part....=)
Caged Fury
Factions boring? Nope, not for me.
I started new characters, professions that I've never played before (a Necro and an Ele, the new Factions professions didn't interest me) and having fun. I have money and stuff in storage but I didn't dip into it. I'm doing the things that I did when I first started out in GW Prophecies - exploring (scenery in Factions is fantastic), saving for armour/weapons, reading npc speech, watching cinematics, etc. - basically taking my time and enjoying myself.
New campaign, new characters and a lot of learning of skills/spells, their abilities, strength and weakness are keeping me excited, entertained and busy.
The only thing that I do find boring are some of the quests that require you to go here, there and everywhere - just to deliver a message or something. There was only a small handful of these type quests in Prophecies (e.g. Blood and Smoke) that I hated, whereas Factions has much more. Going back and forth and back again, across the city, to speak to npcs isn't fun. However, coming cross mobs to battle along the way does help take the boredom out off doing such quests.
Also, I've always been 100% PvE. My only exposure to PvP was the little bit where you leave Pre-Searing. I've never felt the urge to try PvP in Random/Team Arenas. Recently, I brought my Tyrian Mesmer over to Cantha, to see how she fare in the new land. Having reached Fort Aspenwood yesterday, I thought I have a go. It's like PvE and PvP all rolled into one, and I'm Loving it! Win or lose I was having a great time, and was entering battle after battle. I wasn't too happy with some of the AFKers and quitters who joined in a couple of battles, but they didn't ruin much for me. If it wasn't for work, then I would have still been there grieving the Kurzick team.
Overall, Factions is keeping me very entertained in many ways and I'm glad that I bought it.
I started new characters, professions that I've never played before (a Necro and an Ele, the new Factions professions didn't interest me) and having fun. I have money and stuff in storage but I didn't dip into it. I'm doing the things that I did when I first started out in GW Prophecies - exploring (scenery in Factions is fantastic), saving for armour/weapons, reading npc speech, watching cinematics, etc. - basically taking my time and enjoying myself.
New campaign, new characters and a lot of learning of skills/spells, their abilities, strength and weakness are keeping me excited, entertained and busy.
The only thing that I do find boring are some of the quests that require you to go here, there and everywhere - just to deliver a message or something. There was only a small handful of these type quests in Prophecies (e.g. Blood and Smoke) that I hated, whereas Factions has much more. Going back and forth and back again, across the city, to speak to npcs isn't fun. However, coming cross mobs to battle along the way does help take the boredom out off doing such quests.
Also, I've always been 100% PvE. My only exposure to PvP was the little bit where you leave Pre-Searing. I've never felt the urge to try PvP in Random/Team Arenas. Recently, I brought my Tyrian Mesmer over to Cantha, to see how she fare in the new land. Having reached Fort Aspenwood yesterday, I thought I have a go. It's like PvE and PvP all rolled into one, and I'm Loving it! Win or lose I was having a great time, and was entering battle after battle. I wasn't too happy with some of the AFKers and quitters who joined in a couple of battles, but they didn't ruin much for me. If it wasn't for work, then I would have still been there grieving the Kurzick team.

Overall, Factions is keeping me very entertained in many ways and I'm glad that I bought it.
Kaguya
Prophecies was a ~week challenge for me usually. I played one char through the campaign, quit for month or two, started a new chara, went through the campaign etc.
What alternatives was there for a PvE player after completing the Prophecies campaign? A player that despises all farming/grinding? Ummm.. Nothing much.
Factions on the other hand, I've really gotten into the game now, I do my random PvP in Fort Aspenwood or AvA with my new guildies, in general, doing a lot more things than I used to.
So I don't agree, I find Factions very much fun, and even more interesting than Prophecies.
What alternatives was there for a PvE player after completing the Prophecies campaign? A player that despises all farming/grinding? Ummm.. Nothing much.
Factions on the other hand, I've really gotten into the game now, I do my random PvP in Fort Aspenwood or AvA with my new guildies, in general, doing a lot more things than I used to.
So I don't agree, I find Factions very much fun, and even more interesting than Prophecies.
ubermancer
I personally find Abaddons Mouth to be far more challanging then Urgoz's Warren, so yes I would have to say that Factions is far easier then Prophecies.
Big_Iron
For me, Prophecies was more fun, but I like Factions. My first run through Factions I thought was more boring, but I did every little quest there was. My second time around, I stuck primarily to the Primary quests and got through the missions faster, skipping all the "non-essential" quests. To me, this was more fun. The secondary quests tended to be monotonous and boring. I think they were there just to rack up XP because I didn't see them adding much, if anything, to the story
AW Lore
personally i have enjoyed the most factions, i loved both games, but if i have to pick one, then i would go for factions.
i love the variety of the henchmen, the kurzick domination henchy is baddass, can even interrupt 1/4 casting spells
.
all in all, factions really sparked my interest in gw
i love the variety of the henchmen, the kurzick domination henchy is baddass, can even interrupt 1/4 casting spells

all in all, factions really sparked my interest in gw
Egon
OF course prophecies had more initial 'impact'. GW was new back then, and factions uses the same concept.
Perhaps you are not bored of factions, but of "Guild Wars" as a whole?
Perhaps you are not bored of factions, but of "Guild Wars" as a whole?
sigried
you got to be kidding faction is way harder that profecies campain, i like the way they mixed the enemies groups and patrols its way more challenging. the only thing is that you level your character way to fast but considering the enemies in around the market place it is ok.
Profecies= Long adventure longer leveling rate
factions= fast level up hard enemies ( High level enemies from start) short story line
its like balanced
Profecies= Long adventure longer leveling rate
factions= fast level up hard enemies ( High level enemies from start) short story line
its like balanced
Former Ruling
True, most people that are posting on this forums LIKE the slower pace of chapter 1 and getting levels and such, but sad to say....Arenanet wants to stick to their "no grind" policy, so once you bore off the pve, they expect you to go pvp.
Arenanet's "no grind' advertisement is a double edged sword, on the one side....people LIKE a GOOD grind, thats why people play things like WoW, the excitement of getting that next level, or farming that great peice of armor, etc. On the other hand, Arenanet had to compenate somehow for the lack of PvE content they knew they couldn't provide - and if they pushed it off as a MMO it'd have gotten alot less great comments in magazines and such. (by lack of pve content, I mean Guild Wars doesn't offer new Quests every week, or new skills coming out time to time, except for greens and special events, its pretty much "the content you get, you get right out of the box")
Arenanet's "no grind' advertisement is a double edged sword, on the one side....people LIKE a GOOD grind, thats why people play things like WoW, the excitement of getting that next level, or farming that great peice of armor, etc. On the other hand, Arenanet had to compenate somehow for the lack of PvE content they knew they couldn't provide - and if they pushed it off as a MMO it'd have gotten alot less great comments in magazines and such. (by lack of pve content, I mean Guild Wars doesn't offer new Quests every week, or new skills coming out time to time, except for greens and special events, its pretty much "the content you get, you get right out of the box")
Kybos
Factions was not worth $140 (2 CE's). The game is very boring and the new skills really only help PvP'ers.
Most PvE groups wont take you if you are not a Monk, Ele, or Necro. I think that .01% of the PvE population knows the power of a mesmer. sad sad sad. :'(
Most PvE groups wont take you if you are not a Monk, Ele, or Necro. I think that .01% of the PvE population knows the power of a mesmer. sad sad sad. :'(
Asianfunkymonkey
Just wondering have u gotten to Market....cuz if u didnt in the beginning its boring...but when u got to the other side its better
Relnor
My biggest turn off in Factions has to be the Coop missions...Anet had good intentions, but they totally ruined them. Twice the number of players? Twice the difficultly! Its next to impossible to complete either of the 2 coop missions with henchies and there are hardly any people there...
But overall, I like Factions.
But overall, I like Factions.
dargon
Quote:
Originally Posted by Relnor
My biggest turn off in Factions has to be the Coop missions...Anet had good intentions, but they totally ruined them. Twice the number of players? Twice the difficultly! Its next to impossible to complete either of the 2 coop missions with henchies and there are hardly any people there...
But overall, I like Factions. It's so far from impossible it's not funny. Just last night my guild did vizunah, 3 L20's and the rest were 13 through 18. The other side (foreign) was 100% henchmen. We finished it 1 second (GRRRRR) from master.
But overall, I like Factions. It's so far from impossible it's not funny. Just last night my guild did vizunah, 3 L20's and the rest were 13 through 18. The other side (foreign) was 100% henchmen. We finished it 1 second (GRRRRR) from master.
Relnor
Ok...I can see how you would be able to beat Local if there are henchies on Foreign. However, it is next to impossible the other way around. The henchies (on Local) cannot keep Togo alive for more than about 30 seconds from the time we get within sight of them.
Aisius
I have to disagree with the general mood of this thread. Factions keeps me rivetted and I have no problems finding things I want to do.
I have created a Prot monk I use to play in Alliance battles and another character slot is free to experiment with builds or let off steam with in the AB games.
I admitt that the lvling is alot faster and the learning curve is somewhat steep when just starting factions and not prophercies.
But in particular I find the henchman to be on the whole alot better than the prophercies ones. I got prophercies about 20 days after I started factions and to be honest Tae(healer hench) is my old best friend compared to Aliea( proph healer).
In prophercies the healer hench seems to always be alot lower level than any of the mobs, and travelling through some area's she lags behind and gets stuck in the environment.
Oh, factions missions are easier too, no standing around waiting for mission only to have many groups doing the bonus only, and the maps on factions missions are alot better imo. I'd say factions appears to me to be the upgraded component of the GW's experience.
I have created a Prot monk I use to play in Alliance battles and another character slot is free to experiment with builds or let off steam with in the AB games.
I admitt that the lvling is alot faster and the learning curve is somewhat steep when just starting factions and not prophercies.
But in particular I find the henchman to be on the whole alot better than the prophercies ones. I got prophercies about 20 days after I started factions and to be honest Tae(healer hench) is my old best friend compared to Aliea( proph healer).
In prophercies the healer hench seems to always be alot lower level than any of the mobs, and travelling through some area's she lags behind and gets stuck in the environment.
Oh, factions missions are easier too, no standing around waiting for mission only to have many groups doing the bonus only, and the maps on factions missions are alot better imo. I'd say factions appears to me to be the upgraded component of the GW's experience.
Niet Nart
I did Viznu Square on the Foreign side and asked if the other team were henchies and noticed that i only saw our team log in there. Then when we finaly go to togo i found out that it was 100% henchies... not even a real person
And they seamed to be scripted to do the mission by themselves. Did anyone else notice this?

Thallandor
In GWP, doing all the skill quest to get skills for my characters while exploring and mapping the new areas took me at least a few hours a day - Fun.
In GWF, Farming gold to buy skills since i have reach 1K per skill and i have less then 50% skills of a GWP born toon - Frustrating.
In short My PvE Toon born from Factions feels gimped and i pity those who only bought Factions w/o GWP, but at least they wont know what to complaint about.-Saddness.
In GWF, Farming gold to buy skills since i have reach 1K per skill and i have less then 50% skills of a GWP born toon - Frustrating.
In short My PvE Toon born from Factions feels gimped and i pity those who only bought Factions w/o GWP, but at least they wont know what to complaint about.-Saddness.
dargon
Look at it this way, atleast in factions you're not forced to play a specific build except early on in the game and even then, there are skill trainers around with pretty much everything. Goto Prophecies and try to make an earth ele in presear
Blackhawk
I feel theres nothing really content wise in Factions for PvE players compared to Prophecies, it's pretty obvious it's PvP orientated by the fact that the skills are now nerfed due to the whingers in PvP, with not enough brains to come up with a counter - can see Touch Rangers next due to the cry babies.
MM's another one because PvP players whinged about them being overpowered during the FPE, now I daresay I'll prob get the PvP Police on my case but seriously if MM's were "so overpowered" before, dont you think they would have been hit with the nerf bat months ago instead right on the release of Factions?
MM's another one because PvP players whinged about them being overpowered during the FPE, now I daresay I'll prob get the PvP Police on my case but seriously if MM's were "so overpowered" before, dont you think they would have been hit with the nerf bat months ago instead right on the release of Factions?
Sagaris
I partly agree, it seemed that Factions didn't keep me interested as long as Prophecies did. But you've got to set yourself goals, I recently got the Drunkard title, I did spend 1000 minutes drunk. In that time I could set myself another goal, so setting yourself goals will keep you interested in Factions and Prophecies.
Blackhawk
I think half of those titles are stupid and they didnt really think about them, I mean come on A-Net having to wall hug areas you've already been to in case you missed .0000000000000001% is not exactly exploring and shouldnt rely on having to use Necro teleport skills in some cases either, and the biggest /DOH! of all is putting a title in that you need more skills than whats currently available in both games to complete.
geminisaga
Quote:
Originally Posted by Wotan
Is it just me or does factions not offer much challenge and the same urge to play the game like Prophecies did? I was bored with factions already 1 week after release...I remember the good old phrophecies times where i played for 16+ hours a day. With Factions everything changed...i log on, see all friends offline and log off. Gameplay is horrible imho.
...i feel ripped off for paying 50 bucks for this game! uninstall guildwar GG!!
...i feel ripped off for paying 50 bucks for this game! uninstall guildwar GG!!
Poison Ivy
Well DUH. How can Factions not be boring for us Propheciesers.
A good tip is always do something else while playing Factions, from talking on the phone to your GF to reading a book.
It's the only way to keep your mind from telling yourself : Why the hell am I playing this crap?!
A good tip is always do something else while playing Factions, from talking on the phone to your GF to reading a book.
It's the only way to keep your mind from telling yourself : Why the hell am I playing this crap?!
jackie
My concerns about GW (Just PvE side):
One thing is that new chapters are stand-alone games.
So there are basically no advancing for the old chars except new quests & skills. With level cap 20 and items staying same, I don't see how Anet could add even more epic level PvE to the game than i.e elite missions if they decide keeping character advancing stopped...
GW isn't about grinding levels and getting just some über items, I know, but because new skills have to be balanced with old ones, how can gameplay experience advance if even skills don't become so much different with each chapter. And roleplaying games are pretty much about advancing your characters, make them look unique just like you want, explore vast new lands and experience even more greater dangers.
That is the my main concern, how to keep old players happy with basically same weapon & item stats & quest difficulty...It can easily turn to feel like playing Prophecies with just new skin.
One thing is that new chapters are stand-alone games.
So there are basically no advancing for the old chars except new quests & skills. With level cap 20 and items staying same, I don't see how Anet could add even more epic level PvE to the game than i.e elite missions if they decide keeping character advancing stopped...
GW isn't about grinding levels and getting just some über items, I know, but because new skills have to be balanced with old ones, how can gameplay experience advance if even skills don't become so much different with each chapter. And roleplaying games are pretty much about advancing your characters, make them look unique just like you want, explore vast new lands and experience even more greater dangers.
That is the my main concern, how to keep old players happy with basically same weapon & item stats & quest difficulty...It can easily turn to feel like playing Prophecies with just new skin.
Kern Wolf
Quote:
Originally Posted by jackie
My concerns about GW (Just PvE side):
One thing is that new chapters are stand-alone games.
So there are basically no advancing for the old chars except new quests & skills. With level cap 20 and items staying same, I don't see how Anet could add even more epic level PvE to the game than i.e elite missions if they decide keeping character advancing stopped...
GW isn't about grinding levels and getting just some über items, I know, but because new skills have to be balanced with old ones, how can gameplay experience advance if even skills don't become so much different with each chapter. And roleplaying games are pretty much about advancing your characters, make them look unique just like you want, explore vast new lands and experience even more greater dangers.
That is the my main concern, how to keep old players happy with basically same weapon & item stats & quest difficulty...It can easily turn to feel like playing Prophecies with just new skin. I'm guessing that this is when PvE players are supposed to say, "Well, I gues I'll try PvP now".....
No thanks.
One thing is that new chapters are stand-alone games.
So there are basically no advancing for the old chars except new quests & skills. With level cap 20 and items staying same, I don't see how Anet could add even more epic level PvE to the game than i.e elite missions if they decide keeping character advancing stopped...
GW isn't about grinding levels and getting just some über items, I know, but because new skills have to be balanced with old ones, how can gameplay experience advance if even skills don't become so much different with each chapter. And roleplaying games are pretty much about advancing your characters, make them look unique just like you want, explore vast new lands and experience even more greater dangers.
That is the my main concern, how to keep old players happy with basically same weapon & item stats & quest difficulty...It can easily turn to feel like playing Prophecies with just new skin. I'm guessing that this is when PvE players are supposed to say, "Well, I gues I'll try PvP now".....
No thanks.
Beat_Go_Stick
I played Prophecies for a year without getting bored too often. I played factions for a weekend and was getting bored before i finished the game.
Heh, maybe I was just sick of Guild Wars and I didn't realize it until Factions came out. The thing that puzzles me is, the thought of playing Prophecies through again in a few months or hopping on and seeing what's up doesn't make me wince the way thinking of Factions does.
I couldn't even get 2 PvE characters through the game (as opposed to the 5 I brought through Prophecies)......and I'm the type who can jump right back into a game I like after i beat it, start over, and have more fun doing things I didn't do the first time.
Hell, I never got to explore the Luxon side of the map and probably never will
Heh, maybe I was just sick of Guild Wars and I didn't realize it until Factions came out. The thing that puzzles me is, the thought of playing Prophecies through again in a few months or hopping on and seeing what's up doesn't make me wince the way thinking of Factions does.
I couldn't even get 2 PvE characters through the game (as opposed to the 5 I brought through Prophecies)......and I'm the type who can jump right back into a game I like after i beat it, start over, and have more fun doing things I didn't do the first time.
Hell, I never got to explore the Luxon side of the map and probably never will
jackie
If GW could separate PvP & PvE side from each other even a little tiny tiny bit, PvE would be more interesting because then skill balancing wouldn't be so strict & designers could invent new kinds of items & skills more freely without considering how it affects to the PvP world.
Raulence
Well, for me, i am really a little bit bored at the moment. But the good things are:
First, i got WoW and BF2, i can play three games for the holiday
Second, i got some new ways to farm in factions using my monk, warrior.
Third, i will try to get some new things to do since i have been only in guild wars for 6 months.
First, i got WoW and BF2, i can play three games for the holiday
Second, i got some new ways to farm in factions using my monk, warrior.
Third, i will try to get some new things to do since i have been only in guild wars for 6 months.
arseface
I haven't got factions yet, but I will be very soon...
Just a few comments:
GW is about skill. If you find something hard, its not the game thats bad, its your skill level.
Personally I HATE farming, its the worst thing about GW imho.
The alliance territory thing in factions really made me want to get this, since GW prophecies came out I wanted a guild territory that you could fight over, this is pretty darn close.
Just a few comments:
GW is about skill. If you find something hard, its not the game thats bad, its your skill level.
Personally I HATE farming, its the worst thing about GW imho.
The alliance territory thing in factions really made me want to get this, since GW prophecies came out I wanted a guild territory that you could fight over, this is pretty darn close.
Jetdoc
I'm 2 weeks into Factions, and still haven't made it off Shing Jea Island with my first character (Rit/E).
Then again, I'm soloing everything without henchmen, and having an absolute blast doing so. And not one second of farming to this point (although I already have over 10K by just playing the game).
It all depends on how you play the game. You join max groups, rush through PvE, and then complain about there not being enough content worth your $50 bucks...well, then it's a product of how you played the game.
I have to say that I'm slowly earning every penny of the $30 I shelled out. The storyline is even intriguing me (although the cinematics have a lot to be desired).
Then again, I'm soloing everything without henchmen, and having an absolute blast doing so. And not one second of farming to this point (although I already have over 10K by just playing the game).
It all depends on how you play the game. You join max groups, rush through PvE, and then complain about there not being enough content worth your $50 bucks...well, then it's a product of how you played the game.
I have to say that I'm slowly earning every penny of the $30 I shelled out. The storyline is even intriguing me (although the cinematics have a lot to be desired).
Cory M
The elite missions would never keep you bored
Blackhawk
Quote:
Originally Posted by Cory M
The elite missions would never keep you bored
You're joking, Urgoz Warren takes so long most people leave through boredom.
@arseface, sorry to burst your bubble, but the only way you get territory for your Alliance is through Farming Faction to the tune of a quite a few million now.
@Jackie, I agree with you 100% that they should be seperated, as PvP players moan about having to PvE to unlock skills etc, and PvE players moan about nerfs being done to balance PvP so it's a no win situation, and I very much doubt if A-Net will change it or open their eyes to the fact the Game's going to end up going down the toilet if the current trend regarding nerfs continues as it'll get to the point where no one will be "allowed" to have a build in case it upsets some cry baby (oh noes a Touch Ranger - A-Net Plz nerf!!!111)who cant come up with a counter so people will look elsewhere.
@arseface, sorry to burst your bubble, but the only way you get territory for your Alliance is through Farming Faction to the tune of a quite a few million now.
@Jackie, I agree with you 100% that they should be seperated, as PvP players moan about having to PvE to unlock skills etc, and PvE players moan about nerfs being done to balance PvP so it's a no win situation, and I very much doubt if A-Net will change it or open their eyes to the fact the Game's going to end up going down the toilet if the current trend regarding nerfs continues as it'll get to the point where no one will be "allowed" to have a build in case it upsets some cry baby (oh noes a Touch Ranger - A-Net Plz nerf!!!111)who cant come up with a counter so people will look elsewhere.
Yanman.be
Factions PvE is a chore, Prophecies PvE a holiday....
They're both interesting, but I have to drag myself through factions, ( I'm gonna hate to take all my CH1 chars through it ) in order to cheaply unlock skills...
They're both interesting, but I have to drag myself through factions, ( I'm gonna hate to take all my CH1 chars through it ) in order to cheaply unlock skills...
Cracko
Yea i was bored of factions real soon
but then i went out exploring and i saw all cool things
made me wnna explore more and look around and enjoy the sight
i mean, how can u resist finding things like this :O
so shiny init ^^
now, for the last 0.7% -_-
but then i went out exploring and i saw all cool things
made me wnna explore more and look around and enjoy the sight
i mean, how can u resist finding things like this :O
so shiny init ^^
now, for the last 0.7% -_-
William Kraven
I love factions.. It's much more fast and fun in my opinion.. in 5-6 hours i can get a charr level 20 and have all the fun with it... in prophecies i had to wait ages to have full fun with my charrs. Just my opinion, I preffer factions.. and the Missions for faction and the Deep are amazing!
j_unit66
i think that having a guild that u like changes the whole game, it becomes alot more fun than if ur just doin everything on your own.
Swinging Fists
Quote:
Originally Posted by Relnor
Ok...I can see how you would be able to beat Local if there are henchies on Foreign. However, it is next to impossible the other way around. The henchies (on Local) cannot keep Togo alive for more than about 30 seconds from the time we get within sight of them.
Well, I have to disagree with this. At least if you are talking about 8 henchies on the Local Quarter. Anytime I have done this mission from Foreign Quarter and the other team is all henches, all the mobs are dead or close to dead by the time we get there. However, it's a big difference if it is 7 henches and 1 human. Most of the time in this case, Togo is dead before our team even gets to the second mob. Big difference.
As I have done this from both sides, I can say the key to keeping Togo alive with one human and 7 henches is to just stay by Togo and call targets of anything that goes near him. Then you will be just fine when the Foreign Quarter team gets to you.
As I have done this from both sides, I can say the key to keeping Togo alive with one human and 7 henches is to just stay by Togo and call targets of anything that goes near him. Then you will be just fine when the Foreign Quarter team gets to you.