Since I probably couldn't have done a better job than the original poster I'll just repost it on these forums in its entirety
Originally Posted by Zix Talonspell
Most people should know this by now; when you finally beat the game you can get 1 Amulet of the Mists, which can in turn be exchanged for a green item of your choice. One of them, is Shiro's Sword.
Wow... did you say Shiro's Sword? Isn't Shiro the main baddie of GW: Factions? That's friggin cool! After all, you don't see things like "Rurik's Blade" or "Lich Staff" in Prophecies. I looked at the stats of Shiro's almighty weapon. I looked at my Victo's Blade. Nowwaitaminit... They are exactly the same, no? Except that Shiro's Blade had a nonsensical req of 15 str to hold it. Like.. wtf dude? This post is not to complain abt the rubbishy req of the sword or the boring mod on it. It is to look at how ANet is afraid, or cautious of ruining their much emphasized ingame balance by introducing new weapons or new weapon mods; to the detriment of PvE. It is Shiro's sword, is it not? Then why is it like any other 3/1 +30Hp sword out there? I am not asking for some uber mod. Hell, I would even like it to be balanced, but with some zany mods on it. Like the only 5/1 Life Steal Sword there, but with that hefty 15 str req. PvE requires a lot of things to remain fresh and interesting. It is, after all, the domain of most casual players. I love the idea of Viktor's Urn and Archemorus' Spear of being ingame PvE uber weapons. (Even though you cant actually swing the dang spear... ) Likewise, ANet should introduce the idea of some really out of the norm weapons, starting with Shiro's Sword. Collectable loot is the heart and soul of any PvE, or any RPG for that matter. I find it dissapoinitng that for the rest of my GW life, I will only see things like 3/1, 20/20, 20% Chance, Crippling, Fiery etc etc..ZZZZZzzzzzzzzzzzz Greens were cool for a while, until everyone realises that there can only be so many times you can arrange and mix mods on them. Unique skins are great, but just skins? Ugh. PvE needs to be taken to a different direction with more ingame weapons to collect, but one that does not need to affect the balance of PvP. So what can be done? I was thinking, and dreaming of RED weapons. Red is another class of max dmg drops you can get from bosses or whatnot. They are uber rare, and to reflect on their uniqueness, they have some really interesing mods. Of course, you cannot add mods to them. For example: Cursed Talons of Zix (Focus Item) Req 16 Soul Reaping Cannot be equipped in PvP areas Energy + 10 Soul Reaping +2 Whenever a creature near you dies, you suffer 10 dmg. These Red items do not have to be broken so as to make PvE a yawn. They just have to be interesting. "How does that affect PvP?", you may ask. Well, it doesn't. Whenever you go to a PvP area, be it RA, or TA, or GvG, or whatever, they are automatically unequipped from your char and can not be equipped until you leave that area. Gameplay wise it can simply be stated that PvP is an area of fair combat, and such powerful weapons are not allowed into the arenas. If ANet agrees to this, it would be a boon for PvE. I can imagine a long list of such unique, interesting weapons to be available. After all, it is only limited to your imaginaition, is it not? PvE, IMHO, needs to be distinct, although not entirely, from PvP. Make it more fun! Spice it up a little! Raise the level cap! (Just kidding). Having new loot, (prob the heart and soul of every RPG) is perhaps the first way to go. And now, for a bit of dreaming: Shiro's Sword (Sword) Req 16 Str Cannot be equipped in PvP areas Dmg: 15-22 -50 HP Life Degeneration: 3 Energy Degeneration: 1 +15 Dmg Shiro's Curse: 20% Chance Target Attacked Foe suffer from bleeding, disease, and deep wound for 5 seconds Magefist (Armour Piece: Elementalist Glove) Cannot be equipped in PvP areas AL: 60 Energy Degeneration: 1 Air Magic +2 Fire Magic +2 Earth Magic +2 Water Magic +2 Mirrormask (I hope I dun get sued or something :P) Armour Piece: Mesmer Headpiece Cannot be equipped in PvP areas AL: 40 Whenever a foe you are targetting casts an enchantment on himself/goes into a stance, the same enchantment will be cast on you/ you will go into the same stance. Melandru's Gift (Bow) Req 12 Animal Mastery Cannot be equipped in PvP areas Dmg: 15-28 Dmg. +15% (while health is above 50%) While Melandru's Gift is equipped, your pet has 50% more health. While Melandru's Gift is equipped, your pet deals 20% more dmg. |
People play this game for a multitude of reasons, and one of them is this sense of "newness", this feeling that you might actually potentially get something different each time you head out that portal, rather than just another 20% <this> or another +<0-30> hp mod.
What's so interesting to that?
Case in point, how many items you received as part of your drops actually end up equipped on your character rather than being sold to merchants as junk? Likewise is it even conceivable that a boss character capable of dealing out 350 damage spirit rifts actually did that with a plain white staff?
I certainly have no intention of seeing GW go down the tubes as a mediocre title, and for that reason I understand why the devs are so careful with their economic measures. However the fact remains thhat PvE really needs more to it to keep it fresh.
Feel free to discuss other ideas as well as various reasons to disapprove of such a suggestion. I for one will really be looking forward to spending more on the GW franchise if PvE players would actually get a wee bit more lovin'.